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Z_S
Sep 14th, 2016
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  1. Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
  2. Please visit http://fastman92.ml
  3.  
  4. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  5. Global exception handler has been registered.
  6. ---------------------------------------------
  7. IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
  8. At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
  9. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  10. Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
  11. COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
  12.  
  13. New ID limits:
  14. 0 - 59999 (60000) - DFF models defined within IDE files
  15. 60000 - 125499 (65500) - TXD texture archives.
  16. 125500 - 185499 (60000) - COL collision archives.
  17. 185500 - 186523 (1024) - IPL Binary IPL files.
  18. 186524 - 190619 (4096) - DAT files limited to nodes*.dat
  19. 190620 - 196119 (5500) - IFP animation archives.
  20. 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
  21. 204243 - 204369 (127) - SCM scripts
  22. 204370 - 204371 (2) - Loaded list
  23. 204372 - 204373 (2) - Requested list
  24. 204374 - count of all file IDs
  25.  
  26.  
  27. Addresses:
  28. CStreaming::ms_modelInfoPtrs: 0x1A1E9C8
  29. CStreaming::ms_aInfoForModel: 0x4216020
  30. CAnimManager::ms_aAnimBlocks: 0x1A59350
  31. CVehicleRecording::StreamingArray: 0x1A842D8
  32. CTheScripts::StreamedScripts: 0x1AA3E90
  33.  
  34. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  35. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  36. Format of new savefiles will be different: patch for save game of variable length is applied!
  37. ---------------------------------------------
  38. Modified count of killable model IDs: 42000
  39. ---------------------------------------------
  40. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  41. Format of new savefiles will be different: patch for save game of variable length is applied!
  42. Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
  43. ---------------------------------------------
  44. Modified limit of number of process counter passes for car generators to 6
  45. ---------------------------------------------
  46. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  47. ---------------------------------------------
  48. Tracks*.dat coordinate limit patch enabled.
  49. Number of tracks.dat files set to 6
  50. Renderware world map size set to 48000 x 48000
  51. Radar map size set to 48000 x 48000
  52. Water map size set to 48000 x 48000
  53. World map size set to 48000 x 48000
  54. Paths limit patch enabled.
  55. Paths map size set to 48000 x 48000
  56.  
  57. Radar info:
  58. Number of radar tiles per dimension: 96
  59. Total number of radar tiles: 9216
  60.  
  61. Water info:
  62. Water map size: 48000 x 48000
  63. Number of water blocks per dimension: 96
  64. Total number of water blocks: 9216
  65.  
  66. World map info info:
  67. World map size: 48000 x 48000
  68.  
  69. World sectors:
  70. CWorld::ms_aSectors
  71. type: buildings, dummies
  72. count: 960 * 960 = 921600
  73. sector area: 50 x 50
  74.  
  75. CWorld::ms_aLodPtrLists
  76. type: lod
  77. count: 240 * 240 = 57600
  78. sector area: 200 x 200
  79.  
  80. CWorld::ms_aRepeatSectors
  81. type: vehicles, peds, object
  82. count: 16 * 16 = 256
  83.  
  84.  
  85.  
  86. Paths info:
  87. ThePaths: 0x3B8B020
  88. Number of path tiles per dimension: 64
  89. Total number of path tiles: 4096
  90. ---------------------------------------------
  91. Enabling handling.cfg limit adjuster.
  92. New limits:
  93. Number of standard lines = 510
  94. Number of bike lines = 333
  95. Number of flying lines = 244
  96. Number of boat lines = 122
  97. Number of animation group lines = 30
  98.  
  99. &mod_HandlingManager = 0x1ABD6B8, sizeof(mod_HandlingManager) = 0x2C220
  100. sizeof_cHandlingDataMgr_header = 0x68
  101. sizeof(tHandlingData_extended) = 0x100
  102. ---------------------------------------------
  103. Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
  104. ---------------------------------------------
  105. Modified limit of rwObjectInstances to: 27500
  106. ---------------------------------------------
  107. Modified limit of matrices to: 55000
  108. ---------------------------------------------
  109. Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
  110. ---------------------------------------------
  111. Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
  112. ---------------------------------------------
  113. Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
  114. ---------------------------------------------
  115. Modified limit of DYNAMIC LIMITS: Peds to: 540
  116. ---------------------------------------------
  117. Modified limit of DYNAMIC LIMITS: Objects to: 22350
  118. ---------------------------------------------
  119. Modified limit of DYNAMIC LIMITS: Tasks to: 7500
  120. ---------------------------------------------
  121. Modified limit of DYNAMIC LIMITS: Events to: 5200
  122. ---------------------------------------------
  123. Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
  124. ---------------------------------------------
  125. Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
  126. ---------------------------------------------
  127. Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
  128. ---------------------------------------------
  129. Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
  130. ---------------------------------------------
  131. Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
  132. ---------------------------------------------
  133. Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
  134. ---------------------------------------------
  135. Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
  136. ---------------------------------------------
  137. Modified limit of DYNAMIC LIMITS: Collision links to: 79550
  138. ---------------------------------------------
  139. Modified limit of DYNAMIC LIMITS: ColModels to: 128000
  140. ---------------------------------------------
  141. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
  142. ---------------------------------------------
  143. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
  144. ---------------------------------------------
  145. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
  146. ---------------------------------------------
  147. Modified limit of IPL:inst, buildings to: 1250000
  148. ---------------------------------------------
  149. Modified limit of IPL:inst, dummies to: 155500
  150. ---------------------------------------------
  151. Modified limit of IPL: inst per file to: 24000
  152. ---------------------------------------------
  153. Modified limit of IPL: entity index array to: 1240
  154. ---------------------------------------------
  155. Format of new savefiles will be different: patch for save game of variable length is applied!
  156. Modified limit of IPL:map zones to: 812
  157. ---------------------------------------------
  158. Format of new savefiles will be different: patch for save game of variable length is applied!
  159. Modified limit of IPL:navigation zones to: 1888
  160. ---------------------------------------------
  161. Modified limit of IPL:interior occluders to: 2940
  162. ---------------------------------------------
  163. Modified limit of IPL:occluders to: 15000
  164. ---------------------------------------------
  165. Modified limit of IPL:Timecycle modifiers to: 15000
  166. ---------------------------------------------
  167. Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
  168. ---------------------------------------------
  169. Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
  170. ---------------------------------------------
  171. Modified limit of 'IPL:CULL attribute zones' to: 65000
  172. ---------------------------------------------
  173. Modified limit of IPL:Stunt jumps to: 9000
  174. ---------------------------------------------
  175. Modified limit of IPL:Entry exits to: 1500
  176. ---------------------------------------------
  177. Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
  178. ---------------------------------------------
  179. Format of new savefiles will be different: patch for save game of variable length is applied!
  180. Format of new savefiles will be different: patch for pickups is applied.
  181.  
  182. Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
  183. ---------------------------------------------
  184. Modified limit of IDE:objs:type1 section to 28000
  185. ---------------------------------------------
  186. Modified limit of IDE:objs:type2 section to 2070
  187. ---------------------------------------------
  188. Modified limit of IDE:hier section to 992
  189. ---------------------------------------------
  190. Modified limit of IDE:tobj section to 9999
  191. ---------------------------------------------
  192. Modified limit of IDE:cars section to 7000
  193. ---------------------------------------------
  194. Modified limit of IDE:peds section to 1800
  195. ---------------------------------------------
  196. Modified limit of IDE:weap section to 251
  197. ---------------------------------------------
  198. Modified limit of IDE:2DFX section to 2500
  199. ---------------------------------------------
  200. Enabled handling of new enhanced IMG archives.
  201. ---------------------------------------------
  202. Modified limit of DIRECTORY LIMITS: Extra to: 28750
  203. ---------------------------------------------
  204. Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
  205. ---------------------------------------------
  206. Modified limit of WATER LIMITS -> Water triangles to: 999
  207. ---------------------------------------------
  208. Modified limit of WATER LIMITS -> Water quads to: 8888
  209. ---------------------------------------------
  210. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
  211. ---------------------------------------------
  212. Modified limit of WATER LIMITS -> Water vertices to: 9999
  213. ---------------------------------------------
  214. Streaming memory available limit set to 2147483648 bytes (2048 MB)
  215. ---------------------------------------------
  216. Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
  217. ---------------------------------------------
  218. Modified script space limits:
  219. - max size of MAIN segment from main.scm: 2000000 bytes
  220. - max size of mission from main.scm: 256000 bytes
  221. Total size of CTheScripts::ScriptSpace: 2256000 bytes
  222. ---------------------------------------------
  223. Modified limit of SCM LIMITS: Running scripts to: 127
  224. ---------------------------------------------
  225. Modified limit of SCM LIMITS: Mission cleanup to: 512
  226. ---------------------------------------------
  227. Modified limit of SCM LIMITS: Max number of used objects to: 12048
  228. ---------------------------------------------
  229. Modified limit of SCM LIMITS: Switch jump table cases to: 12048
  230. ---------------------------------------------
  231. Modified limit of RENDERER: Invisible entity pointers to: 7500
  232. ---------------------------------------------
  233. Modified limit of RENDERER: Visible LOD pointers to: 15000
  234. ---------------------------------------------
  235. Modified limit of RENDERER: Visible entity pointers to: 7500
  236. ---------------------------------------------
  237. Modified limit of VISIBILITY: Alpha list limit to: 1750
  238. ---------------------------------------------
  239. Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
  240. ---------------------------------------------
  241. Modified limit of VISIBILITY: Alpha entity list limit to: 5575
  242. ---------------------------------------------
  243. Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
  244. ---------------------------------------------
  245. Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
  246. ---------------------------------------------
  247. Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
  248. ---------------------------------------------
  249. Modified limit of OTHER LIMITS: References to: 17000
  250. ---------------------------------------------
  251. Modified limit of OTHER LIMITS: Coronas to: 4096
  252. ---------------------------------------------
  253. Modified limit of OTHER LIMITS: Object info entries to: 512
  254. ---------------------------------------------
  255. Modified limit of OTHER LIMITS: Vehicle colors to: 2048
  256. ---------------------------------------------
  257. Format of new savefiles will be different: patch for save game of variable length is applied!
  258. Format of new savefiles will be different: patch for radar traces is applied.
  259.  
  260. Modified limit of OTHER LIMITS: Radar traces to: 4096
  261. ---------------------------------------------
  262. Modified limit of OTHER LIMITS: Number of plate textures: 8
  263. ---------------------------------------------
  264. Vehicle special features are enabled
  265. Number of hydra vehicles = 5
  266. Hydra 0 = 520
  267. Hydra 1 = 6537
  268. Hydra 2 = 6538
  269. Hydra 3 = 6679
  270. Hydra 4 = 6720
  271. Number of ZR350 vehicles = 5
  272. ZR350 0 = 477
  273. ---------------------------------------------
  274. Level limit is enabled
  275.  
  276. Number of levels = 9
  277. Cop car level 0 = 599
  278. Cop car level 1 = 596
  279. Cop car level 2 = 597
  280. Cop car level 3 = 598
  281. Cop car level 4 = 1326
  282. Cop car level 5 = 1573
  283. Cop car level 6 = 6703
  284. Cop car level 7 = 6754
  285. Cop car level 8 = 6685
  286. Cop bike = 523
  287.  
  288. Cop ped level 0 = 283
  289. Cop ped level 1 = 280
  290. Cop ped level 2 = 281
  291. Cop ped level 3 = 282
  292. Cop ped level 4 = 6755
  293. Cop ped level 5 = 6015
  294. Cop ped level 6 = 6721
  295. Cop ped level 7 = 6775
  296. Cop ped level 8 = 283
  297. Cop ped bike = 284
  298.  
  299. Ambulance level 0 = -1
  300. Ambulance level 1 = 416
  301. Ambulance level 2 = 416
  302. Ambulance level 3 = 416
  303. Ambulance level 4 = 6553
  304. Ambulance level 5 = 5690
  305. Ambulance level 6 = 6684
  306. Ambulance level 7 = 6757
  307. Ambulance level 8 = 6688
  308.  
  309. Medic level 0 = -1
  310. Medic level 1 = 274
  311. Medic level 2 = 275
  312. Medic level 3 = 276
  313. Medic level 4 = 6701
  314. Medic level 5 = 18723
  315. Medic level 6 = 6722
  316. Medic level 7 = 274
  317. Medic level 8 = 274
  318.  
  319. Fire engine level 0 = -1
  320. Fire engine level 1 = 407
  321. Fire engine level 2 = 407
  322. Fire engine level 3 = 407
  323. Fire engine level 4 = 6662
  324. Fire engine level 5 = 6603
  325. Fire engine level 6 = 6689
  326. Fire engine level 7 = 6758
  327. Fire engine level 8 = 6690
  328.  
  329. Fireman level 0 = -1
  330. Fireman level 1 = 277
  331. Fireman level 2 = 279
  332. Fireman level 3 = 278
  333. Fireman level 4 = 278
  334. Fireman level 5 = 18668
  335. Fireman level 6 = 6723
  336. Fireman level 7 = 6777
  337. Fireman level 8 = 277
  338.  
  339. Number of cab drivers for level 0 = 0
  340. Number of cab drivers for level 1 = 2
  341. Cab driver level 1 place 0 = 262
  342. Cab driver level 1 place 1 = 261
  343. Number of cab drivers for level 2 = 2
  344. Cab driver level 2 place 0 = 220
  345. Cab driver level 2 place 1 = 234
  346. Number of cab drivers for level 3 = 2
  347. Cab driver level 3 place 0 = 182
  348. Cab driver level 3 place 1 = 206
  349. Number of cab drivers for level 4 = 2
  350. Cab driver level 4 place 0 = 18833
  351. Cab driver level 4 place 1 = 18833
  352. Number of cab drivers for level 5 = 2
  353. Cab driver level 5 place 0 = 18684
  354. Cab driver level 5 place 1 = 18750
  355. Number of cab drivers for level 6 = 2
  356. Cab driver level 6 place 0 = 234
  357. Cab driver level 6 place 1 = 234
  358. Number of cab drivers for level 7 = 2
  359. Cab driver level 7 place 0 = 262
  360. Cab driver level 7 place 1 = 261
  361. Number of cab drivers for level 8 = 2
  362. Cab driver level 8 place 0 = 262
  363. Cab driver level 8 place 1 = 261
  364. ---------------------------------------------
  365. Modified limit of hospital restarts to: 256
  366. ---------------------------------------------
  367. Modified limit of police restarts to: 256
  368. ---------------------------------------------
  369. SPECIAL: Plane speed limit disabled.
  370. ---------------------------------------------
  371. SPECIAL -> Make save of variable size is active.
  372. Format of new savefiles will be different: patch for save game of variable length is applied!
  373. ---------------------------------------------
  374. SPECIAL: Make paintjobs work for any ID applied.
  375. ---------------------------------------------
  376. SPECIAL: Fix streaming memory bug applied.
  377. ---------------------------------------------
  378. Error reporting going to be applied.
  379. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
  380. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  381. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
  382. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  383. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
  384. Error reporting is applied now.
  385. ---------------------------------------------
  386. Debugging output is enabled now. Use debugger to catch messages.
  387. ---------------------------------------------
  388. "Enable logging of files loaded" is enabled now.
  389. ---------------------------------------------
  390. Weapon type loader is enabled. NumberOfWeaponTypes = 512.
  391. Melee combo type loader is enabled. Max number of melee combos = 512.
  392. ---------------------------------------------
  393. Roadblox.dat better loader is enabled.
  394. ---------------------------------------------
  395. Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
  396. ---------------------------------------------
  397. Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
  398. ---------------------------------------------
  399. CThePluginPatches::RegisterPatcher executed.
  400. ---------------------------------------------
  401. Number of memory changes made: 9318
  402. ---------------------------------------------
  403. CThePatches: CLEO library 4.3.16 has been detected and patched!
  404.  
  405. Game crashed unfortunately, here's a crash log:
  406. Current process ID: 440
  407. Current thread ID: 3640
  408. Last file to be loaded: C:\Windows\SYSTEM32\ntdll.dll
  409. Last library loaded: NOT SET
  410. Exception address: 0x018E0000 (module not found)
  411. Exception code: 0xC0000005
  412. Exception name: EXCEPTION_ACCESS_VIOLATION
  413. Inaccessible memory address: 0x18E0000
  414.  
  415. General registers:
  416. EAX: 0x00000001 (1)
  417. EBX: 0x00000000 (0)
  418. ECX: 0x00000001 (1)
  419. EDX: 0x00252000 (2433024)
  420. ESI: 0x00B71848 (11999304)
  421. EDI: 0x008E2C90 (9317520)
  422. EBP: 0x07335400 (120804352)
  423. ESP: 0x0177FD58 (24640856)
  424. EIP: 0x018E0000 (26083328)
  425. EFL: 0x00010202 (66050)
  426.  
  427. Segment registers:
  428. CS: 0023
  429. DS: 002B
  430. ES: 002B
  431. FS: 0053
  432. GS: 002B
  433. SS: 002B
  434.  
  435. FPU registers:
  436. ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  437. ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  438. ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  439. ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  440. ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  441. ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  442. ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
  443. ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  444. CTRL: 007F
  445. STAT: 0030
  446. TAGS: FFFF
  447.  
  448. MMX registers, 8 bytes:
  449. MM0: 00 00 00 00 00 00 00 00
  450. MM1: 00 00 00 00 00 00 00 80
  451. MM2: 00 00 00 00 00 00 00 00
  452. MM3: 00 00 00 00 00 00 00 00
  453. MM4: 00 00 00 00 00 00 00 00
  454. MM5: 00 00 00 00 00 00 00 00
  455. MM6: 00 00 00 00 00 00 00 FA
  456. MM7: 00 00 00 00 00 00 00 00
  457.  
  458. XMM registers, 16 bytes:
  459. XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  460. XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  461. XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  462. XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  463. XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  464. XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  465. XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  466. XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  467.  
  468. Module list
  469. ; Path Module file size Base Size of image Entry point
  470. C:\Users\zahid\New folder\GTA Undergroud\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
  471. C:\Windows\SYSTEM32\ntdll.dll 1542816 0x777D0000 0x0017B000 0x00000000
  472. C:\Windows\SYSTEM32\KERNEL32.DLL 620176 0x76380000 0x000E0000 0x76393980
  473. C:\Windows\SYSTEM32\KERNELBASE.dll 1557776 0x77490000 0x0017E000 0x77541D00
  474. C:\Windows\SYSTEM32\WS2_32.dll 388384 0x76600000 0x0005F000 0x76604AF0
  475. C:\Windows\SYSTEM32\sechost.dll 269616 0x770A0000 0x00044000 0x770B9D80
  476. C:\Windows\SYSTEM32\RPCRT4.dll 707608 0x76470000 0x000AD000 0x76484F00
  477. C:\Windows\SYSTEM32\SspiCli.dll 116216 0x74500000 0x0001E000 0x7450B640
  478. C:\Windows\SYSTEM32\CRYPTBASE.dll 31528 0x744F0000 0x0000A000 0x744F2A00
  479. C:\Windows\SYSTEM32\bcryptPrimitives.dll 360480 0x770F0000 0x00058000 0x771325C0
  480. C:\Users\zahid\New folder\GTA Undergroud\vorbisfile.dll 53760 0x73750000 0x00011000 0x7375197B
  481. C:\Windows\SYSTEM32\USER32.dll 1337240 0x75BC0000 0x00147000 0x75BD1D00
  482. C:\Windows\SYSTEM32\WINMM.dll 134352 0x73BB0000 0x00024000 0x73BB4820
  483. C:\Windows\SYSTEM32\GDI32.dll 1372312 0x76D30000 0x0014F000 0x76DE6D40
  484. C:\Windows\SYSTEM32\ADVAPI32.dll 499432 0x75D10000 0x0007B000 0x75D2E970
  485. C:\Windows\SYSTEM32\msvcrt.dll 773168 0x74640000 0x000BE000 0x74675630
  486. C:\Windows\SYSTEM32\ole32.dll 957608 0x766B0000 0x000EB000 0x766ED650
  487. C:\Windows\SYSTEM32\combase.dll 1824264 0x76EE0000 0x001BD000 0x76FC2AF0
  488. C:\Users\zahid\New folder\GTA Undergroud\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
  489. C:\Windows\SYSTEM32\WINMMBASE.dll 132744 0x017C0000 0x00023000 0x017C8940
  490. C:\Windows\SYSTEM32\cfgmgr32.dll 217976 0x771A0000 0x00037000 0x771A3B50
  491. C:\Windows\SYSTEM32\IMM32.DLL 169928 0x76520000 0x0002B000 0x76525680
  492. C:\Users\zahid\New folder\GTA Undergroud\vorbishooked.DLL 65536 0x01810000 0x00011000 0x01814C98
  493. C:\Users\zahid\New folder\GTA Undergroud\ogg.dll 36864 0x01830000 0x00009000 0x0183302E
  494. C:\Users\zahid\New folder\GTA Undergroud\vorbis.dll 1060864 0x021E0000 0x00108000 0x021F3F7C
  495. C:\Users\zahid\New folder\GTA Undergroud\$fastman92limitAdjuster.asi 5510656 0x5A0A0000 0x00550000 0x5A117463
  496. C:\Windows\SYSTEM32\SHELL32.dll 21123320 0x74760000 0x013FE000 0x7491ED90
  497. C:\Windows\SYSTEM32\windows.storage.dll 5240960 0x75E30000 0x004FA000 0x76037F00
  498. C:\Windows\SYSTEM32\shlwapi.dll 276336 0x76330000 0x00045000 0x7634DE90
  499. C:\Windows\SYSTEM32\kernel.appcore.dll 39792 0x76460000 0x0000C000 0x76463930
  500. C:\Windows\SYSTEM32\shcore.dll 569752 0x772E0000 0x0008D000 0x77329A30
  501. C:\Windows\SYSTEM32\powrprof.dll 270672 0x76660000 0x00044000 0x76667410
  502. C:\Windows\SYSTEM32\profapi.dll 54752 0x74610000 0x0000F000 0x74612E40
  503. C:\Windows\SYSTEM32\PSAPI.DLL 17048 0x777C0000 0x00006000 0x777C1460
  504. C:\Users\zahid\New folder\GTA Undergroud\DllTricks.dll 7680 0x73740000 0x00006000 0x73741593
  505. C:\Users\zahid\New folder\GTA Undergroud\MinHook.x86.dll 14848 0x73730000 0x00007000 0x00000000
  506. C:\Users\zahid\New folder\GTA Undergroud\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
  507. C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10586.0_none_811bc0006c44242b\COMCTL32.dll 585568 0x70320000 0x00092000 0x7032DD60
  508. C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x731F0000 0x000BF000 0x73201DFC
  509. C:\Users\zahid\New folder\GTA Undergroud\CLEO.asi 264704 0x736C0000 0x0006B000 0x736CE3D4
  510. C:\Users\zahid\New folder\GTA Undergroud\BASS.dll 110207 0x731A0000 0x00050000 0x731EF004
  511. C:\Windows\SYSTEM32\MSACM32.dll 90912 0x684F0000 0x00018000 0x684F3F70
  512. C:\Users\zahid\New folder\GTA Undergroud\cleo\FileSystemOperations.cleo 65024 0x73180000 0x00014000 0x73181203
  513. C:\Users\zahid\New folder\GTA Undergroud\cleo\IniFiles.cleo 81920 0x73160000 0x00018000 0x731613AC
  514. C:\Users\zahid\New folder\GTA Undergroud\cleo\IntOperations.cleo 58368 0x73140000 0x00013000 0x73141181
  515. C:\Users\zahid\New folder\GTA Undergroud\ExGangWars.asi 70656 0x73120000 0x00016000 0x7312322C
  516. C:\Users\zahid\New folder\GTA Undergroud\ImgLimitAdjuster.asi 97280 0x03FA0000 0x00023000 0x03FB39B8
  517. C:\Windows\SYSTEM32\oleaut32.dll 589856 0x75D90000 0x00092000 0x75DC8CF0
  518. C:\Users\zahid\New folder\GTA Undergroud\SilentPatchSA.asi 253952 0x5BB10000 0x00042000 0x5BB30171
  519. C:\Users\zahid\New folder\GTA Undergroud\Underground_Core.asi 162304 0x5BAE0000 0x0002D000 0x5BAECE18
  520. C:\Windows\system32\uxtheme.dll 458752 0x73050000 0x00075000 0x73089A60
  521. C:\Windows\SYSTEM32\MSCTF.dll 1174008 0x77370000 0x0011F000 0x773B5CE0
  522. C:\Program Files (x86)\Overwolf\0.97.306.0\OWExplorer.dll 311344 0x73770000 0x0005B000 0x73787BD4
  523. C:\Windows\SYSTEM32\VERSION.dll 27360 0x73D60000 0x00008000 0x73D617B0
  524. C:\Windows\SYSTEM32\dbghelp.dll 1196544 0x72C70000 0x0013F000 0x72C9D880
  525. C:\Windows\SYSTEM32\dbgcore.DLL 118784 0x72C40000 0x00021000 0x72C5A910
  526. C:\Windows\system32\dwmapi.dll 94208 0x72250000 0x0001D000 0x72253B10
  527. C:\Users\zahid\New folder\GTA Undergroud\VehicleAudioLoader.asi 10240 0x5BA20000 0x000B5000 0x5BA2178D
  528. C:\Windows\SYSTEM32\DDRAW.dll 551424 0x664E0000 0x000EE000 0x664F6BD0
  529. C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x6B0D0000 0x00007000 0x6B0D1FC0
  530. C:\Windows\SYSTEM32\DSOUND.dll 527360 0x68440000 0x00086000 0x684884A0
  531. C:\Windows\SYSTEM32\clbcatq.dll 526304 0x74580000 0x00084000 0x745A6220
  532. C:\Windows\System32\MMDevApi.dll 339344 0x65C90000 0x00055000 0x65CB2EE0
  533. C:\Windows\System32\DEVOBJ.dll 129160 0x65BE0000 0x00022000 0x65BE91F0
  534. C:\Windows\System32\PROPSYS.dll 1355336 0x70B60000 0x0014B000 0x70BC1670
  535. C:\Windows\SYSTEM32\AUDIOSES.DLL 405568 0x65FB0000 0x00068000 0x65FCDA50
  536. C:\Windows\SYSTEM32\wintypes.dll 820704 0x689B0000 0x000C8000 0x68A1AE90
  537. C:\Windows\SYSTEM32\DINPUT8.dll 172032 0x65950000 0x00036000 0x6595B390
  538. C:\Windows\SYSTEM32\HID.DLL 25088 0x68570000 0x0000A000 0x685721C0
  539. C:\Windows\SYSTEM32\SETUPAPI.DLL 4268880 0x767A0000 0x0040B000 0x767CAE70
  540. C:\Windows\SYSTEM32\WINTRUST.dll 268040 0x77150000 0x00042000 0x77166F10
  541. C:\Windows\SYSTEM32\MSASN1.dll 49592 0x74630000 0x0000E000 0x74635410
  542. C:\Windows\SYSTEM32\CRYPT32.dll 1536600 0x76BB0000 0x00179000 0x76C08F90
  543. C:\Windows\SYSTEM32\d3d9.dll 1866104 0x66310000 0x001CB000 0x6638EE80
  544. C:\Windows\SYSTEM32\aticfx32.dll 1223544 0x661E0000 0x00128000 0x66280BD3
  545. C:\Windows\SYSTEM32\atiu9pag.dll 112360 0x68610000 0x0001C000 0x6861AAD0
  546. C:\Windows\SYSTEM32\atiumdag.dll 7482560 0x60D40000 0x0070C000 0x60D41060
  547. C:\Windows\SYSTEM32\atiumdva.dll 8009360 0x605A0000 0x00799000 0x605AA4E0
  548. C:\Windows\SYSTEM32\quartz.dll 1542656 0x5B870000 0x001AC000 0x5B8BC190
  549. C:\Windows\SYSTEM32\bcrypt.dll 107408 0x73B10000 0x0001B000 0x73B19050
  550. C:\Windows\SYSTEM32\devenum.dll 82096 0x73100000 0x00015000 0x7310E570
  551. C:\Windows\SYSTEM32\D3DIM700.DLL 889856 0x5B790000 0x000DF000 0x5B8346E0
  552. C:\Windows\SYSTEM32\wdmaud.drv 205824 0x685C0000 0x00038000 0x685CCAD0
  553. C:\Windows\SYSTEM32\ksuser.dll 19648 0x68590000 0x00007000 0x685916D0
  554. C:\Windows\SYSTEM32\AVRT.dll 28416 0x685B0000 0x00009000 0x685B1B70
  555. C:\Windows\SYSTEM32\msacm32.drv 24064 0x68510000 0x00009000 0x68514250
  556. C:\Windows\SYSTEM32\midimap.dll 18944 0x684E0000 0x00008000 0x684E1960
  557. C:\Program Files (x86)\Overwolf\0.97.306.0\OWClient.dll 2831920 0x5A8C0000 0x002C5000 0x5A9A6A61
  558. C:\Windows\SYSTEM32\OPENGL32.dll 787456 0x66600000 0x000E0000 0x666B2D30
  559. C:\Windows\SYSTEM32\GLU32.dll 141312 0x665D0000 0x00025000 0x665EAE10
  560. C:\Windows\SYSTEM32\wmvcore.dll 2331480 0x59E60000 0x0023B000 0x59EBB370
  561. C:\Windows\SYSTEM32\WMASF.DLL 249976 0x5B750000 0x0003E000 0x5B754C30
  562. C:\Windows\SYSTEM32\mfperfhelper.dll 1087712 0x5A7B0000 0x00108000 0x5A89E0A0
  563. C:\Windows\system32\mlang.dll 192000 0x6CB00000 0x00033000 0x6CB10E70
  564. C:\Windows\SYSTEM32\d3dx9_43.dll 1998168 0x59C60000 0x001FF000 0x59E1EC0D
  565. C:\Windows\SYSTEM32\d3dx11_43.dll 248672 0x5A770000 0x0003F000 0x5A7A1146
  566. Game terminated.
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