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- Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
- Please visit http://fastman92.ml
- Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
- Global exception handler has been registered.
- ---------------------------------------------
- IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
- At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
- Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
- Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
- COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
- New ID limits:
- 0 - 59999 (60000) - DFF models defined within IDE files
- 60000 - 125499 (65500) - TXD texture archives.
- 125500 - 185499 (60000) - COL collision archives.
- 185500 - 186523 (1024) - IPL Binary IPL files.
- 186524 - 190619 (4096) - DAT files limited to nodes*.dat
- 190620 - 196119 (5500) - IFP animation archives.
- 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
- 204243 - 204369 (127) - SCM scripts
- 204370 - 204371 (2) - Loaded list
- 204372 - 204373 (2) - Requested list
- 204374 - count of all file IDs
- Addresses:
- CStreaming::ms_modelInfoPtrs: 0x1A1E9C8
- CStreaming::ms_aInfoForModel: 0x4216020
- CAnimManager::ms_aAnimBlocks: 0x1A59350
- CVehicleRecording::StreamingArray: 0x1A842D8
- CTheScripts::StreamedScripts: 0x1AA3E90
- Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
- Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- Modified count of killable model IDs: 42000
- ---------------------------------------------
- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
- ---------------------------------------------
- Modified limit of number of process counter passes for car generators to 6
- ---------------------------------------------
- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
- ---------------------------------------------
- Tracks*.dat coordinate limit patch enabled.
- Number of tracks.dat files set to 6
- Renderware world map size set to 48000 x 48000
- Radar map size set to 48000 x 48000
- Water map size set to 48000 x 48000
- World map size set to 48000 x 48000
- Paths limit patch enabled.
- Paths map size set to 48000 x 48000
- Radar info:
- Number of radar tiles per dimension: 96
- Total number of radar tiles: 9216
- Water info:
- Water map size: 48000 x 48000
- Number of water blocks per dimension: 96
- Total number of water blocks: 9216
- World map info info:
- World map size: 48000 x 48000
- World sectors:
- CWorld::ms_aSectors
- type: buildings, dummies
- count: 960 * 960 = 921600
- sector area: 50 x 50
- CWorld::ms_aLodPtrLists
- type: lod
- count: 240 * 240 = 57600
- sector area: 200 x 200
- CWorld::ms_aRepeatSectors
- type: vehicles, peds, object
- count: 16 * 16 = 256
- Paths info:
- ThePaths: 0x3B8B020
- Number of path tiles per dimension: 64
- Total number of path tiles: 4096
- ---------------------------------------------
- Enabling handling.cfg limit adjuster.
- New limits:
- Number of standard lines = 510
- Number of bike lines = 333
- Number of flying lines = 244
- Number of boat lines = 122
- Number of animation group lines = 30
- &mod_HandlingManager = 0x1ABD6B8, sizeof(mod_HandlingManager) = 0x2C220
- sizeof_cHandlingDataMgr_header = 0x68
- sizeof(tHandlingData_extended) = 0x100
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
- ---------------------------------------------
- Modified limit of rwObjectInstances to: 27500
- ---------------------------------------------
- Modified limit of matrices to: 55000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Peds to: 540
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Objects to: 22350
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Tasks to: 7500
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Events to: 5200
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Collision links to: 79550
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: ColModels to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
- ---------------------------------------------
- Modified limit of IPL:inst, buildings to: 1250000
- ---------------------------------------------
- Modified limit of IPL:inst, dummies to: 155500
- ---------------------------------------------
- Modified limit of IPL: inst per file to: 24000
- ---------------------------------------------
- Modified limit of IPL: entity index array to: 1240
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:map zones to: 812
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:navigation zones to: 1888
- ---------------------------------------------
- Modified limit of IPL:interior occluders to: 2940
- ---------------------------------------------
- Modified limit of IPL:occluders to: 15000
- ---------------------------------------------
- Modified limit of IPL:Timecycle modifiers to: 15000
- ---------------------------------------------
- Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
- ---------------------------------------------
- Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
- ---------------------------------------------
- Modified limit of 'IPL:CULL attribute zones' to: 65000
- ---------------------------------------------
- Modified limit of IPL:Stunt jumps to: 9000
- ---------------------------------------------
- Modified limit of IPL:Entry exits to: 1500
- ---------------------------------------------
- Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for pickups is applied.
- Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
- ---------------------------------------------
- Modified limit of IDE:objs:type1 section to 28000
- ---------------------------------------------
- Modified limit of IDE:objs:type2 section to 2070
- ---------------------------------------------
- Modified limit of IDE:hier section to 992
- ---------------------------------------------
- Modified limit of IDE:tobj section to 9999
- ---------------------------------------------
- Modified limit of IDE:cars section to 7000
- ---------------------------------------------
- Modified limit of IDE:peds section to 1800
- ---------------------------------------------
- Modified limit of IDE:weap section to 251
- ---------------------------------------------
- Modified limit of IDE:2DFX section to 2500
- ---------------------------------------------
- Enabled handling of new enhanced IMG archives.
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Extra to: 28750
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water triangles to: 999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads to: 8888
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water vertices to: 9999
- ---------------------------------------------
- Streaming memory available limit set to 2147483648 bytes (2048 MB)
- ---------------------------------------------
- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
- ---------------------------------------------
- Modified script space limits:
- - max size of MAIN segment from main.scm: 2000000 bytes
- - max size of mission from main.scm: 256000 bytes
- Total size of CTheScripts::ScriptSpace: 2256000 bytes
- ---------------------------------------------
- Modified limit of SCM LIMITS: Running scripts to: 127
- ---------------------------------------------
- Modified limit of SCM LIMITS: Mission cleanup to: 512
- ---------------------------------------------
- Modified limit of SCM LIMITS: Max number of used objects to: 12048
- ---------------------------------------------
- Modified limit of SCM LIMITS: Switch jump table cases to: 12048
- ---------------------------------------------
- Modified limit of RENDERER: Invisible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of RENDERER: Visible LOD pointers to: 15000
- ---------------------------------------------
- Modified limit of RENDERER: Visible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha list limit to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha entity list limit to: 5575
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
- ---------------------------------------------
- Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
- ---------------------------------------------
- Modified limit of OTHER LIMITS: References to: 17000
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Coronas to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Object info entries to: 512
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Vehicle colors to: 2048
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for radar traces is applied.
- Modified limit of OTHER LIMITS: Radar traces to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Number of plate textures: 8
- ---------------------------------------------
- Vehicle special features are enabled
- Number of hydra vehicles = 5
- Hydra 0 = 520
- Hydra 1 = 6537
- Hydra 2 = 6538
- Hydra 3 = 6679
- Hydra 4 = 6720
- Number of ZR350 vehicles = 5
- ZR350 0 = 477
- ---------------------------------------------
- Level limit is enabled
- Number of levels = 9
- Cop car level 0 = 599
- Cop car level 1 = 596
- Cop car level 2 = 597
- Cop car level 3 = 598
- Cop car level 4 = 1326
- Cop car level 5 = 1573
- Cop car level 6 = 6703
- Cop car level 7 = 6754
- Cop car level 8 = 6685
- Cop bike = 523
- Cop ped level 0 = 283
- Cop ped level 1 = 280
- Cop ped level 2 = 281
- Cop ped level 3 = 282
- Cop ped level 4 = 6755
- Cop ped level 5 = 6015
- Cop ped level 6 = 6721
- Cop ped level 7 = 6775
- Cop ped level 8 = 283
- Cop ped bike = 284
- Ambulance level 0 = -1
- Ambulance level 1 = 416
- Ambulance level 2 = 416
- Ambulance level 3 = 416
- Ambulance level 4 = 6553
- Ambulance level 5 = 5690
- Ambulance level 6 = 6684
- Ambulance level 7 = 6757
- Ambulance level 8 = 6688
- Medic level 0 = -1
- Medic level 1 = 274
- Medic level 2 = 275
- Medic level 3 = 276
- Medic level 4 = 6701
- Medic level 5 = 18723
- Medic level 6 = 6722
- Medic level 7 = 274
- Medic level 8 = 274
- Fire engine level 0 = -1
- Fire engine level 1 = 407
- Fire engine level 2 = 407
- Fire engine level 3 = 407
- Fire engine level 4 = 6662
- Fire engine level 5 = 6603
- Fire engine level 6 = 6689
- Fire engine level 7 = 6758
- Fire engine level 8 = 6690
- Fireman level 0 = -1
- Fireman level 1 = 277
- Fireman level 2 = 279
- Fireman level 3 = 278
- Fireman level 4 = 278
- Fireman level 5 = 18668
- Fireman level 6 = 6723
- Fireman level 7 = 6777
- Fireman level 8 = 277
- Number of cab drivers for level 0 = 0
- Number of cab drivers for level 1 = 2
- Cab driver level 1 place 0 = 262
- Cab driver level 1 place 1 = 261
- Number of cab drivers for level 2 = 2
- Cab driver level 2 place 0 = 220
- Cab driver level 2 place 1 = 234
- Number of cab drivers for level 3 = 2
- Cab driver level 3 place 0 = 182
- Cab driver level 3 place 1 = 206
- Number of cab drivers for level 4 = 2
- Cab driver level 4 place 0 = 18833
- Cab driver level 4 place 1 = 18833
- Number of cab drivers for level 5 = 2
- Cab driver level 5 place 0 = 18684
- Cab driver level 5 place 1 = 18750
- Number of cab drivers for level 6 = 2
- Cab driver level 6 place 0 = 234
- Cab driver level 6 place 1 = 234
- Number of cab drivers for level 7 = 2
- Cab driver level 7 place 0 = 262
- Cab driver level 7 place 1 = 261
- Number of cab drivers for level 8 = 2
- Cab driver level 8 place 0 = 262
- Cab driver level 8 place 1 = 261
- ---------------------------------------------
- Modified limit of hospital restarts to: 256
- ---------------------------------------------
- Modified limit of police restarts to: 256
- ---------------------------------------------
- SPECIAL: Plane speed limit disabled.
- ---------------------------------------------
- SPECIAL -> Make save of variable size is active.
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- SPECIAL: Make paintjobs work for any ID applied.
- ---------------------------------------------
- SPECIAL: Fix streaming memory bug applied.
- ---------------------------------------------
- Error reporting going to be applied.
- GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
- GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
- GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
- GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
- GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
- Error reporting is applied now.
- ---------------------------------------------
- Debugging output is enabled now. Use debugger to catch messages.
- ---------------------------------------------
- "Enable logging of files loaded" is enabled now.
- ---------------------------------------------
- Weapon type loader is enabled. NumberOfWeaponTypes = 512.
- Melee combo type loader is enabled. Max number of melee combos = 512.
- ---------------------------------------------
- Roadblox.dat better loader is enabled.
- ---------------------------------------------
- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
- ---------------------------------------------
- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
- ---------------------------------------------
- CThePluginPatches::RegisterPatcher executed.
- ---------------------------------------------
- Number of memory changes made: 9318
- ---------------------------------------------
- CThePatches: CLEO library 4.3.16 has been detected and patched!
- Game crashed unfortunately, here's a crash log:
- Current process ID: 440
- Current thread ID: 3640
- Last file to be loaded: C:\Windows\SYSTEM32\ntdll.dll
- Last library loaded: NOT SET
- Exception address: 0x018E0000 (module not found)
- Exception code: 0xC0000005
- Exception name: EXCEPTION_ACCESS_VIOLATION
- Inaccessible memory address: 0x18E0000
- General registers:
- EAX: 0x00000001 (1)
- EBX: 0x00000000 (0)
- ECX: 0x00000001 (1)
- EDX: 0x00252000 (2433024)
- ESI: 0x00B71848 (11999304)
- EDI: 0x008E2C90 (9317520)
- EBP: 0x07335400 (120804352)
- ESP: 0x0177FD58 (24640856)
- EIP: 0x018E0000 (26083328)
- EFL: 0x00010202 (66050)
- Segment registers:
- CS: 0023
- DS: 002B
- ES: 002B
- FS: 0053
- GS: 002B
- SS: 002B
- FPU registers:
- ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
- ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- CTRL: 007F
- STAT: 0030
- TAGS: FFFF
- MMX registers, 8 bytes:
- MM0: 00 00 00 00 00 00 00 00
- MM1: 00 00 00 00 00 00 00 80
- MM2: 00 00 00 00 00 00 00 00
- MM3: 00 00 00 00 00 00 00 00
- MM4: 00 00 00 00 00 00 00 00
- MM5: 00 00 00 00 00 00 00 00
- MM6: 00 00 00 00 00 00 00 FA
- MM7: 00 00 00 00 00 00 00 00
- XMM registers, 16 bytes:
- XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- Module list
- ; Path Module file size Base Size of image Entry point
- C:\Users\zahid\New folder\GTA Undergroud\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
- C:\Windows\SYSTEM32\ntdll.dll 1542816 0x777D0000 0x0017B000 0x00000000
- C:\Windows\SYSTEM32\KERNEL32.DLL 620176 0x76380000 0x000E0000 0x76393980
- C:\Windows\SYSTEM32\KERNELBASE.dll 1557776 0x77490000 0x0017E000 0x77541D00
- C:\Windows\SYSTEM32\WS2_32.dll 388384 0x76600000 0x0005F000 0x76604AF0
- C:\Windows\SYSTEM32\sechost.dll 269616 0x770A0000 0x00044000 0x770B9D80
- C:\Windows\SYSTEM32\RPCRT4.dll 707608 0x76470000 0x000AD000 0x76484F00
- C:\Windows\SYSTEM32\SspiCli.dll 116216 0x74500000 0x0001E000 0x7450B640
- C:\Windows\SYSTEM32\CRYPTBASE.dll 31528 0x744F0000 0x0000A000 0x744F2A00
- C:\Windows\SYSTEM32\bcryptPrimitives.dll 360480 0x770F0000 0x00058000 0x771325C0
- C:\Users\zahid\New folder\GTA Undergroud\vorbisfile.dll 53760 0x73750000 0x00011000 0x7375197B
- C:\Windows\SYSTEM32\USER32.dll 1337240 0x75BC0000 0x00147000 0x75BD1D00
- C:\Windows\SYSTEM32\WINMM.dll 134352 0x73BB0000 0x00024000 0x73BB4820
- C:\Windows\SYSTEM32\GDI32.dll 1372312 0x76D30000 0x0014F000 0x76DE6D40
- C:\Windows\SYSTEM32\ADVAPI32.dll 499432 0x75D10000 0x0007B000 0x75D2E970
- C:\Windows\SYSTEM32\msvcrt.dll 773168 0x74640000 0x000BE000 0x74675630
- C:\Windows\SYSTEM32\ole32.dll 957608 0x766B0000 0x000EB000 0x766ED650
- C:\Windows\SYSTEM32\combase.dll 1824264 0x76EE0000 0x001BD000 0x76FC2AF0
- C:\Users\zahid\New folder\GTA Undergroud\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
- C:\Windows\SYSTEM32\WINMMBASE.dll 132744 0x017C0000 0x00023000 0x017C8940
- C:\Windows\SYSTEM32\cfgmgr32.dll 217976 0x771A0000 0x00037000 0x771A3B50
- C:\Windows\SYSTEM32\IMM32.DLL 169928 0x76520000 0x0002B000 0x76525680
- C:\Users\zahid\New folder\GTA Undergroud\vorbishooked.DLL 65536 0x01810000 0x00011000 0x01814C98
- C:\Users\zahid\New folder\GTA Undergroud\ogg.dll 36864 0x01830000 0x00009000 0x0183302E
- C:\Users\zahid\New folder\GTA Undergroud\vorbis.dll 1060864 0x021E0000 0x00108000 0x021F3F7C
- C:\Users\zahid\New folder\GTA Undergroud\$fastman92limitAdjuster.asi 5510656 0x5A0A0000 0x00550000 0x5A117463
- C:\Windows\SYSTEM32\SHELL32.dll 21123320 0x74760000 0x013FE000 0x7491ED90
- C:\Windows\SYSTEM32\windows.storage.dll 5240960 0x75E30000 0x004FA000 0x76037F00
- C:\Windows\SYSTEM32\shlwapi.dll 276336 0x76330000 0x00045000 0x7634DE90
- C:\Windows\SYSTEM32\kernel.appcore.dll 39792 0x76460000 0x0000C000 0x76463930
- C:\Windows\SYSTEM32\shcore.dll 569752 0x772E0000 0x0008D000 0x77329A30
- C:\Windows\SYSTEM32\powrprof.dll 270672 0x76660000 0x00044000 0x76667410
- C:\Windows\SYSTEM32\profapi.dll 54752 0x74610000 0x0000F000 0x74612E40
- C:\Windows\SYSTEM32\PSAPI.DLL 17048 0x777C0000 0x00006000 0x777C1460
- C:\Users\zahid\New folder\GTA Undergroud\DllTricks.dll 7680 0x73740000 0x00006000 0x73741593
- C:\Users\zahid\New folder\GTA Undergroud\MinHook.x86.dll 14848 0x73730000 0x00007000 0x00000000
- C:\Users\zahid\New folder\GTA Undergroud\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
- C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10586.0_none_811bc0006c44242b\COMCTL32.dll 585568 0x70320000 0x00092000 0x7032DD60
- C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x731F0000 0x000BF000 0x73201DFC
- C:\Users\zahid\New folder\GTA Undergroud\CLEO.asi 264704 0x736C0000 0x0006B000 0x736CE3D4
- C:\Users\zahid\New folder\GTA Undergroud\BASS.dll 110207 0x731A0000 0x00050000 0x731EF004
- C:\Windows\SYSTEM32\MSACM32.dll 90912 0x684F0000 0x00018000 0x684F3F70
- C:\Users\zahid\New folder\GTA Undergroud\cleo\FileSystemOperations.cleo 65024 0x73180000 0x00014000 0x73181203
- C:\Users\zahid\New folder\GTA Undergroud\cleo\IniFiles.cleo 81920 0x73160000 0x00018000 0x731613AC
- C:\Users\zahid\New folder\GTA Undergroud\cleo\IntOperations.cleo 58368 0x73140000 0x00013000 0x73141181
- C:\Users\zahid\New folder\GTA Undergroud\ExGangWars.asi 70656 0x73120000 0x00016000 0x7312322C
- C:\Users\zahid\New folder\GTA Undergroud\ImgLimitAdjuster.asi 97280 0x03FA0000 0x00023000 0x03FB39B8
- C:\Windows\SYSTEM32\oleaut32.dll 589856 0x75D90000 0x00092000 0x75DC8CF0
- C:\Users\zahid\New folder\GTA Undergroud\SilentPatchSA.asi 253952 0x5BB10000 0x00042000 0x5BB30171
- C:\Users\zahid\New folder\GTA Undergroud\Underground_Core.asi 162304 0x5BAE0000 0x0002D000 0x5BAECE18
- C:\Windows\system32\uxtheme.dll 458752 0x73050000 0x00075000 0x73089A60
- C:\Windows\SYSTEM32\MSCTF.dll 1174008 0x77370000 0x0011F000 0x773B5CE0
- C:\Program Files (x86)\Overwolf\0.97.306.0\OWExplorer.dll 311344 0x73770000 0x0005B000 0x73787BD4
- C:\Windows\SYSTEM32\VERSION.dll 27360 0x73D60000 0x00008000 0x73D617B0
- C:\Windows\SYSTEM32\dbghelp.dll 1196544 0x72C70000 0x0013F000 0x72C9D880
- C:\Windows\SYSTEM32\dbgcore.DLL 118784 0x72C40000 0x00021000 0x72C5A910
- C:\Windows\system32\dwmapi.dll 94208 0x72250000 0x0001D000 0x72253B10
- C:\Users\zahid\New folder\GTA Undergroud\VehicleAudioLoader.asi 10240 0x5BA20000 0x000B5000 0x5BA2178D
- C:\Windows\SYSTEM32\DDRAW.dll 551424 0x664E0000 0x000EE000 0x664F6BD0
- C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x6B0D0000 0x00007000 0x6B0D1FC0
- C:\Windows\SYSTEM32\DSOUND.dll 527360 0x68440000 0x00086000 0x684884A0
- C:\Windows\SYSTEM32\clbcatq.dll 526304 0x74580000 0x00084000 0x745A6220
- C:\Windows\System32\MMDevApi.dll 339344 0x65C90000 0x00055000 0x65CB2EE0
- C:\Windows\System32\DEVOBJ.dll 129160 0x65BE0000 0x00022000 0x65BE91F0
- C:\Windows\System32\PROPSYS.dll 1355336 0x70B60000 0x0014B000 0x70BC1670
- C:\Windows\SYSTEM32\AUDIOSES.DLL 405568 0x65FB0000 0x00068000 0x65FCDA50
- C:\Windows\SYSTEM32\wintypes.dll 820704 0x689B0000 0x000C8000 0x68A1AE90
- C:\Windows\SYSTEM32\DINPUT8.dll 172032 0x65950000 0x00036000 0x6595B390
- C:\Windows\SYSTEM32\HID.DLL 25088 0x68570000 0x0000A000 0x685721C0
- C:\Windows\SYSTEM32\SETUPAPI.DLL 4268880 0x767A0000 0x0040B000 0x767CAE70
- C:\Windows\SYSTEM32\WINTRUST.dll 268040 0x77150000 0x00042000 0x77166F10
- C:\Windows\SYSTEM32\MSASN1.dll 49592 0x74630000 0x0000E000 0x74635410
- C:\Windows\SYSTEM32\CRYPT32.dll 1536600 0x76BB0000 0x00179000 0x76C08F90
- C:\Windows\SYSTEM32\d3d9.dll 1866104 0x66310000 0x001CB000 0x6638EE80
- C:\Windows\SYSTEM32\aticfx32.dll 1223544 0x661E0000 0x00128000 0x66280BD3
- C:\Windows\SYSTEM32\atiu9pag.dll 112360 0x68610000 0x0001C000 0x6861AAD0
- C:\Windows\SYSTEM32\atiumdag.dll 7482560 0x60D40000 0x0070C000 0x60D41060
- C:\Windows\SYSTEM32\atiumdva.dll 8009360 0x605A0000 0x00799000 0x605AA4E0
- C:\Windows\SYSTEM32\quartz.dll 1542656 0x5B870000 0x001AC000 0x5B8BC190
- C:\Windows\SYSTEM32\bcrypt.dll 107408 0x73B10000 0x0001B000 0x73B19050
- C:\Windows\SYSTEM32\devenum.dll 82096 0x73100000 0x00015000 0x7310E570
- C:\Windows\SYSTEM32\D3DIM700.DLL 889856 0x5B790000 0x000DF000 0x5B8346E0
- C:\Windows\SYSTEM32\wdmaud.drv 205824 0x685C0000 0x00038000 0x685CCAD0
- C:\Windows\SYSTEM32\ksuser.dll 19648 0x68590000 0x00007000 0x685916D0
- C:\Windows\SYSTEM32\AVRT.dll 28416 0x685B0000 0x00009000 0x685B1B70
- C:\Windows\SYSTEM32\msacm32.drv 24064 0x68510000 0x00009000 0x68514250
- C:\Windows\SYSTEM32\midimap.dll 18944 0x684E0000 0x00008000 0x684E1960
- C:\Program Files (x86)\Overwolf\0.97.306.0\OWClient.dll 2831920 0x5A8C0000 0x002C5000 0x5A9A6A61
- C:\Windows\SYSTEM32\OPENGL32.dll 787456 0x66600000 0x000E0000 0x666B2D30
- C:\Windows\SYSTEM32\GLU32.dll 141312 0x665D0000 0x00025000 0x665EAE10
- C:\Windows\SYSTEM32\wmvcore.dll 2331480 0x59E60000 0x0023B000 0x59EBB370
- C:\Windows\SYSTEM32\WMASF.DLL 249976 0x5B750000 0x0003E000 0x5B754C30
- C:\Windows\SYSTEM32\mfperfhelper.dll 1087712 0x5A7B0000 0x00108000 0x5A89E0A0
- C:\Windows\system32\mlang.dll 192000 0x6CB00000 0x00033000 0x6CB10E70
- C:\Windows\SYSTEM32\d3dx9_43.dll 1998168 0x59C60000 0x001FF000 0x59E1EC0D
- C:\Windows\SYSTEM32\d3dx11_43.dll 248672 0x5A770000 0x0003F000 0x5A7A1146
- Game terminated.
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