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- local player = game.Players.LocalPlayer
- local narrator = player.PlayerGui["Training Mode"].Narrator
- for _,v in pairs((getnilinstances and getnilinstances()) or (Synapse and Synapse:GetNilInstances()) or {}) do
- if v.Name == "Code" then
- _G.Code = v
- end
- end
- narrator.Parent.Score.Changed:connect(function(prop)
- wait(0.01)
- if prop == "Text" then
- if narrator.Text ~= "FAILED" then
- local key = narrator.Text
- key = string.lower(key)
- local Code = _G.Code
- game.ReplicatedStorage.Events.TrainingMode:InvokeServer(key, nil, Code.Value)
- end
- end
- end)
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