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- import shop
- import player
- import item
- import ui
- import net
- import localeInfo
- import game
- import chat
- import grp
- import wndMgr
- import mouseModule
- import constInfo
- from uitooltip import ItemToolTip
- #
- WEAR_NAMES = ItemToolTip.WEAR_NAMES
- AFFECT_DICT = ItemToolTip.AFFECT_DICT
- ###
- BONI_AVAIL = [1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,20,21,22,23,27,28,29,30,31,32,33,34,35,36,37,39,41,43,44,45,48,53,71,72]
- #
- BONI_RARE_AVAIL = [1,2]
- # Das Switch-Item
- SWITCH_VNUM = 71084
- SWITCH_RARE_VNUM = 71052
- #
- MIN_SWITCH_DELAY = 35
- MAX_SWITCH_DELAY_APPEND = 120
- #
- MAX_NUM = 7
- proposals = {
- 1: { # 1 = Weapon
- "PVP (Corp)":[
- [9,10],
- [15,10],
- [17,10],
- [16,10],
- [5,8],
- [3,8],
- ],
- "PVP (Mental)":[
- [9,10],
- [15,10],
- [17,10],
- [6,8],
- [5,10],
- [16,10],
- ],
- "PVM": [
- [5,10],
- [19,20],
- ],
- },
- 2: [ # Armor
- [ #BODY,
- ],
- [ #HEAD,
- ],
- [ #SHIELD,
- ],
- [ #WRIST,
- ],
- [ #FOOTS,
- ],
- [ #NECK,
- ],
- [ #EAR,
- ],
- ],
- }
- # Farben :)
- # COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
- # COLOR_INACTIVE = grp.GenerateColor(0.0, 0.0, 1.0, 0.2)
- # COLOR_ACTIVE = grp.GenerateColor(0.1, 0.6, 1.0, 0.2)
- # COLOR_FINISHED = grp.GenerateColor(0.0, 0.8, 1.0, 0.3)
- # COLOR_INACTIVE_RARE = grp.GenerateColor(0.0, 0.2, 1.0, 0.2)
- # COLOR_ACTIVE_RARE = grp.GenerateColor(0.2, 0.7, 1.0, 0.2)
- # COLOR_HIGHLIGHT_RARE = grp.GenerateColor(0.2, 0.2, 1.0, 0.05)
- # COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3)
- # COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.1)
- # COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.3)
- # Standardfarben:
- COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
- COLOR_INACTIVE = grp.GenerateColor(1.0, 0.0, 0.0, 0.2)
- COLOR_ACTIVE = grp.GenerateColor(1.0, 0.6, 0.1, 0.2)
- COLOR_FINISHED = grp.GenerateColor(0.0, 1.0, 0.0, 0.2)
- COLOR_INACTIVE_RARE = grp.GenerateColor(1.0, 0.2, 0.0, 0.2)
- COLOR_ACTIVE_RARE = grp.GenerateColor(1.0, 0.7, 0.2, 0.2)
- COLOR_HIGHLIGHT_RARE = grp.GenerateColor(1.0, 0.2, 0.2, 0.05)
- COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3)
- COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(1.0, 0.3, 0.0, 0.1)
- COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.3, 1.0, 1.0, 0.3)
- DISTANCE_BOTTOM = 36
- class Bar(ui.Bar):
- def __init__(self,layer = "UI"):
- ui.Bar.__init__(self,layer)
- def SetColor(self,color):
- wndMgr.SetColor(self.hWnd, color)
- self.color = color
- class BonusSelector(ui.Bar):
- def Activate(self):
- self.sub_parent.resetSwitch()
- self.Status_new.SetColor(COLOR_ACTIVE)
- self.sub_parent.StatusBar.SetColor(COLOR_ACTIVE)
- self.sub_parent.StatusText.SetText("Activ")
- self.Starter.SetText("Opreste ("+str(self.index+1)+") Stop")
- self.sub_parent.boni_active = 1
- if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
- self.sub_parent.blockBar.swib_normal.SetColor(COLOR_ACTIVE)
- pass
- def Deactivate(self):
- self.sub_parent.resetSwitch()
- self.Status_new.SetColor(COLOR_INACTIVE)
- self.sub_parent.StatusBar.SetColor(COLOR_INACTIVE)
- self.sub_parent.StatusText.SetText("Inactiv")
- self.Starter.SetText("Schimba ("+str(self.index+1)+") Start")
- self.sub_parent.boni_active = 0
- if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
- self.sub_parent.blockBar.swib_normal.SetColor(COLOR_INACTIVE)
- pass
- def Activate_rare(self):
- self.sub_parent.resetSwitch_rare()
- self.sub_parent.StatusBar_rare.SetColor(COLOR_ACTIVE_RARE)
- self.sub_parent.StatusText_rare.SetText("6/7 Activ")
- self.Starter_rare_boni.SetText("6/7 Stop")
- self.sub_parent.boni_rare_active = 1
- if self.parentWindow.parentWindow.gameWindow != None:
- self.sub_parent.blockBar.swib_rare.SetColor(COLOR_ACTIVE_RARE)
- pass
- def Deactivate_rare(self):
- self.sub_parent.resetSwitch_rare()
- # self.Status_new.SetColor(COLOR_INACTIVE)
- self.sub_parent.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
- self.sub_parent.StatusText_rare.SetText("6/7 Inactiv")
- self.Starter_rare_boni.SetText("6/7 Start")
- self.Starter_rare_boni.SetUp()
- self.sub_parent.boni_rare_active = 0
- if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
- self.sub_parent.blockBar.swib_rare.SetColor(COLOR_INACTIVE_RARE)
- pass
- def Finish(self):
- self.Status_new.SetColor(COLOR_FINISHED)
- self.sub_parent.StatusBar.SetColor(COLOR_FINISHED)
- self.sub_parent.StatusText.SetText("Gata")
- self.Starter.SetText("Schimba ("+str(self.index+1)+") Continua")
- self.sub_parent.boni_active = 0
- if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
- self.sub_parent.blockBar.swib_normal.SetColor(COLOR_FINISHED)
- pass
- def Finish_rare(self):
- # self.Status_new.SetColor(COLOR_FINISHED)
- self.sub_parent.StatusBar_rare.SetColor(COLOR_FINISHED)
- self.sub_parent.StatusText_rare.SetText("6/7 Gata")
- self.Starter_rare_boni.SetText("6/7 Continua")
- self.sub_parent.boni_rare_active = 0
- if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
- self.sub_parent.blockBar.swib_rare.SetColor(COLOR_FINISHED)
- pass
- def Block(self):
- self.BlockBar.Show()
- self.BlockBar.sub.Show()
- self.Starter.Hide()
- pass
- def Unblock(self):
- self.BlockBar.sub.Hide()
- self.BlockBar.Hide()
- self.Starter.Show()
- pass
- def enable_rare_boni(self):
- for i in range(0,4):
- self.boni[6][i].Show()
- self.boni[7][i].Show()
- self.Starter.SetPosition(0,140+45)
- self.bg_rare_boni.Show()
- self.bg_rare_boni_but.Show()
- self.Starter_rare_boni.Show()
- self.sub_parent.StatusBar_rare.Show()
- if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
- self.sub_parent.blockBar.Enable_rare(1)
- def disable_rare_boni(self):
- for i in range(0,4):
- self.boni[6][i].Hide()
- self.boni[7][i].Hide()
- self.Starter.SetPosition(0,140)
- self.bg_rare_boni.Hide()
- self.bg_rare_boni_but.Hide()
- self.Starter_rare_boni.Hide()
- self.sub_parent.StatusBar_rare.Hide()
- self.Deactivate_rare()
- if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
- self.sub_parent.blockBar.Enable_rare(0)
- def __init__(self,sub_parent):
- ui.Bar.__init__(self, "UI")
- self.sub_parent = sub_parent
- self.index = sub_parent.index
- self.SetColor(COLOR_BG)
- self.SetSize(500,225+10)
- self.boni = {}
- self.Status_new = ui.Bar()
- self.Status_new.SetParent(self)
- self.Status_new.SetColor(COLOR_INACTIVE)
- self.Status_new.SetSize(500,5)
- self.Status_new.Show()
- self.bg_rare_boni = ui.Bar()
- self.bg_rare_boni.SetColor(COLOR_HIGHLIGHT_RARE)
- self.bg_rare_boni.SetParent(self)
- self.bg_rare_boni.SetPosition(0,132)
- self.bg_rare_boni.SetSize(500,51)
- self.bg_rare_boni.Hide()
- self.bg_rare_boni_but = ui.Bar()
- self.bg_rare_boni_but.SetColor(COLOR_HIGHLIGHT_RARE)
- self.bg_rare_boni_but.SetParent(self)
- self.bg_rare_boni_but.SetPosition(400,133+50)
- self.bg_rare_boni_but.SetSize(100,25)
- self.bg_rare_boni_but.Hide()
- self.EnableRareBoni = CheckBox("6/7 Afisati")
- self.EnableRareBoni.SetParent(self)
- self.EnableRareBoni.SetPosition(10,185)
- self.EnableRareBoni.eventUp = self.disable_rare_boni
- self.EnableRareBoni.eventDown = self.enable_rare_boni
- self.EnableRareBoni.Show()
- self.Starter = ui.ToggleButton()
- self.Starter.SetWindowHorizontalAlignCenter()
- self.Starter.SetParent(self)
- self.Starter.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub")
- self.Starter.SetOverVisual("d:/ymir work/ui/public/XLarge_button_02.sub")
- self.Starter.SetDownVisual("d:/ymir work/ui/public/XLarge_button_03.sub")
- self.Starter.SetPosition(0,140)
- self.Starter.SetText("Schimba Start")
- self.Starter.SetToggleDownEvent(self.Activate)
- self.Starter.SetToggleUpEvent(self.Deactivate)
- self.Starter.Show()
- self.Starter_rare_boni = ui.ToggleButton()
- self.Starter_rare_boni.SetWindowHorizontalAlignCenter()
- self.Starter_rare_boni.SetParent(self)
- self.Starter_rare_boni.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
- self.Starter_rare_boni.SetOverVisual("d:/ymir work/ui/public/Large_button_02.sub")
- self.Starter_rare_boni.SetDownVisual("d:/ymir work/ui/public/Large_button_03.sub")
- self.Starter_rare_boni.SetPosition(200,140+45)
- self.Starter_rare_boni.SetText("6/7 Start")
- self.Starter_rare_boni.SetToggleDownEvent(self.Activate_rare)
- self.Starter_rare_boni.SetToggleUpEvent(self.Deactivate_rare)
- self.Starter_rare_boni.Hide()
- for i in range(7,5,-1):
- vas = i
- self.boni[vas] = {}
- self.boni[vas][0] = ui.TextLine()
- self.boni[vas][0].SetParent(self)
- self.boni[vas][0].SetText("Bonus "+str(vas))
- self.boni[vas][0].SetPosition(15,10+25*(vas-1))
- self.boni[vas][0].Hide()
- self.boni[vas][1] = DropDown(self,"- Niciunul -")
- self.boni[vas][1].SetPosition(70,10+25*(vas-1))
- for x in AFFECT_DICT:
- if x in BONI_RARE_AVAIL:
- self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
- self.boni[vas][1].SetSize(330,20)
- self.boni[vas][1].Hide()
- self.boni[vas][2] = ui.Bar("UI")
- self.boni[vas][2].SetParent(self)
- self.boni[vas][2].SetPosition(410,10+25*(vas-1))
- self.boni[vas][2].SetColor(0xC0000000)
- self.boni[vas][2].SetSize(80,20)
- self.boni[vas][2].Hide()
- self.boni[vas][3] = Edit2("0",14)
- self.boni[vas][3].SetParent(self.boni[vas][2])
- self.boni[vas][3].SetNumberMode()
- self.boni[vas][3].SetSize(80,20)
- self.boni[vas][3].SetPosition(4,3)
- self.boni[vas][3].Hide()
- for i in range(0,5):
- vas = 5-i
- self.boni[vas] = {}
- self.boni[vas][0] = ui.TextLine()
- self.boni[vas][0].SetParent(self)
- self.boni[vas][0].SetText("Bonus "+str(vas))
- self.boni[vas][0].SetPosition(15,10+25*(vas-1))
- self.boni[vas][0].Show()
- self.boni[vas][1] = DropDown(self,"- Niciunul -")
- self.boni[vas][1].SetPosition(70,10+25*(vas-1))
- for x in AFFECT_DICT:
- if x in BONI_AVAIL:
- self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
- self.boni[vas][1].SetSize(330,20)
- self.boni[vas][1].Show()
- self.boni[vas][2] = ui.Bar("UI")
- self.boni[vas][2].SetParent(self)
- self.boni[vas][2].SetPosition(410,10+25*(vas-1))
- self.boni[vas][2].SetColor(0xC0000000)
- self.boni[vas][2].SetSize(80,20)
- self.boni[vas][2].Show()
- self.boni[vas][3] = Edit2("0",14)
- self.boni[vas][3].SetParent(self.boni[vas][2])
- self.boni[vas][3].SetNumberMode()
- self.boni[vas][3].SetSize(80,20)
- self.boni[vas][3].SetPosition(4,3)
- self.boni[vas][3].Show()
- self.but_propose = DropDown(self,'Sugestii',0)
- self.but_propose.SetParent(self)
- self.but_propose.SetPosition(380,210)
- self.but_propose.OnChange=self.change_boni
- self.but_propose.Show()
- self.BlockBar = ui.Bar()
- self.BlockBar.SetParent(self)
- self.BlockBar.SetColor(COLOR_INACTIVE)
- self.BlockBar.SetPosition(0,5)
- self.BlockBar.SetSize(500,170-5+35+2)
- self.BlockBar.Hide()
- self.BlockBar.sub = ui.Bar()
- self.BlockBar.sub.SetParent(self)
- self.BlockBar.sub.SetColor(COLOR_INACTIVE)
- self.BlockBar.sub.SetPosition(500-122,5+170-5+35+2)
- self.BlockBar.sub.SetSize(122,30)
- self.BlockBar.sub.Hide()
- self.BlockText = ui.TextLine()
- self.BlockText.SetParent(self.BlockBar)
- self.BlockText.SetWindowHorizontalAlignCenter()
- self.BlockText.SetHorizontalAlignCenter()
- self.BlockText.SetPosition(0,140)
- self.BlockText.SetText("Nu poti schimba pe acest item")
- self.BlockText.Show()
- self.prepare_propose()
- def change_boni(self):
- use = self.but_propose.DropList.GetSelectedItem().value
- bon = 1
- item.SelectItem(self.sub_parent.vnum)
- for x in use:
- # TODO: Check if bonus exists on item!!
- ok = 1
- for i in xrange(item.ITEM_APPLY_MAX_NUM):
- (affectType, affectValue) = item.GetAffect(i)
- if affectType == x[0]:
- ok = 0
- if ok == 0:
- continue
- y = self.boni[bon][1]
- y.SelectByAffectId(x[0])
- self.boni[bon][1].act.SetText(y.DropList.GetSelectedItem().textBox.GetText())
- self.boni[bon][3].SetText(str(x[1]))
- bon+=1
- for x in range(bon,6):
- y = self.boni[x][1].DropList
- y.SelectIndex(0)
- self.boni[x][1].act.SetText(y.GetSelectedItem().textBox.GetText())
- self.boni[x][3].SetText("0")
- def prepare_propose(self):
- self.but_propose.DropList.RemoveAllItems()
- self.but_propose.maxh = 95
- self.but_propose.c = 0
- self.but_propose.AppendItem("Sterge",[])
- item.SelectItem(self.sub_parent.vnum)
- type = item.GetItemType()
- use = proposals[type]
- if type == 2:
- use = use[item.GetItemSubType()]
- for prop in use:
- self.but_propose.AppendItem(prop,use[prop])
- class ItemTabBar(ui.Window):
- class BlockBar(ui.Window):
- size_res = 32
- multi = 1
- def SetSize(self,i=1):
- self.multi = i
- ui.Window.SetSize(self,self.size_res,self.size_res*i)
- if self.rare_enabled == 1:
- self.swib_normal.SetSize(self.size_res,self.size_res*i/3*2)
- pos1 = int(1.0*self.size_res*i/3.0*2.0)
- self.swib_normal.SetSize(self.size_res,pos1)
- self.swib_rare.SetSize(self.size_res,self.size_res*i-pos1)
- self.swib_rare.SetPosition(0,pos1)
- self.swib_rare.Show()
- else:
- self.swib_normal.SetSize(self.size_res,self.size_res*i)
- self.swib_rare.Hide()
- def Enable_rare(self,o = 1):
- self.rare_enabled = o
- self.SetSize(self.multi)
- def __init__(self):
- ui.Window.__init__(self)
- self.rare_enabled = 0
- self.swib_normal = ui.Bar()
- self.swib_normal.SetParent(self)
- self.swib_normal.SetSize(self.size_res,self.size_res*self.multi)
- self.swib_normal.SetColor(COLOR_INACTIVE)
- self.swib_normal.SetPosition(0,0)
- self.swib_normal.Show()
- self.swib_rare = ui.Bar()
- self.swib_rare.SetParent(self)
- self.swib_rare.SetSize(self.size_res,self.size_res)
- self.swib_rare.SetColor(COLOR_INACTIVE_RARE)
- self.swib_rare.SetPosition(0,0)
- self.swib_rare.Hide()
- self.SetSize(1)
- class ItemTab(ui.Bar):
- height_selected = 36*3+8
- height_unselected = 36*3+5
- def Destroy(self):
- self.parentWindow.parentWindow.enable_rebuy.SetParent(self.parentWindow.parentWindow)
- self.parentWindow.parentWindow.but_speed.SetParent(self.parentWindow.parentWindow)
- self.parentWindow.parentWindow.help_show_rare.SetParent(self.parentWindow.parentWindow)
- self.parentWindow.parentWindow.help_rebuy.SetParent(self.parentWindow.parentWindow)
- # self.parentWindow.parentWindow.help_stop_all.SetParent(self.parentWindow.parentWindow)
- self.parentWindow.parentWindow.help_duration.SetParent(self.parentWindow.parentWindow)
- # self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.parentWindow.parentWindow)
- # self.parentWindow.parentWindow.but_deactivate_all.Hide()
- self.parentWindow.parentWindow.enable_rebuy.Hide()
- self.parentWindow.parentWindow.but_speed.Hide()
- self.bonusSelector.Hide()
- self.bonusSelector.__del__()
- self.Hide()
- self.__del__()
- def DeleteMe(self):
- self.parentWindow.DeleteTab(self.tabnum)
- def __init__(self,parent,tabnum,index = 0,vnum = 0): ## Init ItemTab
- ui.Bar.__init__(self)
- self.SetColor(COLOR_BG)
- self.SetSize(self.width,self.height_unselected)
- self.index = index
- self.tabnum = tabnum
- self.vnum = vnum
- self.count = 0
- self.count_rare = 0
- self.parentWindow = parent
- self.SetParent(parent)
- if self.parentWindow.parentWindow.gameWindow != None:
- self.blockBar = ItemTabBar.BlockBar()
- self.blockBar.SetParent(self.parentWindow.parentWindow.gameWindow.interface.wndInventory.wndItem)
- ipi = self.parentWindow.parentWindow.gameWindow.interface.wndInventory.inventoryPageIndex
- self.blockBar.Show()
- ip2 = self.index - ipi*45
- self.blockBar.SetPosition(((ip2-int(ip2/5)*5)*self.blockBar.size_res),int(ip2/5)*self.blockBar.size_res)
- self.ItemIcon = ui.ImageBox()
- self.ItemIcon.SetParent(self)
- self.ItemIcon.AddFlag("not_pick")
- self.ItemIcon.SetWindowHorizontalAlignCenter()
- self.ItemIcon.SetWindowVerticalAlignCenter()
- self.ItemIcon.Show()
- self.SlotName = ui.TextLine()
- self.SlotName.SetParent(self)
- self.SlotName.SetWindowHorizontalAlignCenter()
- self.SlotName.SetHorizontalAlignCenter()
- self.SlotName.SetPosition(0,5)
- self.SlotName.SetText("Slot %d" % (self.index+1))
- self.SlotName.AddFlag("not_pick")
- self.SlotName.Show()
- self.StatusBar = Bar() # Special Bar
- self.StatusBar.SetParent(self)
- self.StatusBar.SetWindowVerticalAlignBottom()
- self.StatusBar.SetSize(self.width,20)
- self.StatusBar.SetPosition(0,20)
- self.StatusBar.SetColor(COLOR_INACTIVE)
- self.StatusBar.AddFlag("not_pick")
- self.StatusBar.Show()
- self.StatusText = ui.TextLine()
- self.StatusText.SetParent(self.StatusBar)
- # self.StatusText.SetParent(self)
- self.StatusText.SetWindowHorizontalAlignCenter()
- self.StatusText.SetWindowVerticalAlignCenter()
- self.StatusText.SetHorizontalAlignCenter()
- self.StatusText.SetVerticalAlignCenter()
- self.StatusText.SetPosition(0,0)
- self.StatusText.SetText("Inactiv")
- self.StatusText.Show()
- self.StatusBar_rare = Bar() # Special Bar
- self.StatusBar_rare.SetParent(self)
- self.StatusBar_rare.SetWindowVerticalAlignBottom()
- self.StatusBar_rare.SetSize(self.width,20)
- self.StatusBar_rare.SetPosition(0,40)
- self.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
- self.StatusBar_rare.AddFlag("not_pick")
- self.StatusBar_rare.Hide()
- self.StatusText_rare = ui.TextLine()
- self.StatusText_rare.SetParent(self.StatusBar_rare)
- self.StatusText_rare.SetWindowHorizontalAlignCenter()
- self.StatusText_rare.SetWindowVerticalAlignCenter()
- self.StatusText_rare.SetHorizontalAlignCenter()
- self.StatusText_rare.SetVerticalAlignCenter()
- self.StatusText_rare.SetPosition(0,0)
- self.StatusText_rare.SetText("6/7 Inactiv")
- self.StatusText_rare.Show()
- self.CloseBut = ui.Button()
- self.CloseBut.SetParent(self)
- self.CloseBut.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
- self.CloseBut.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
- self.CloseBut.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
- self.CloseBut.SetToolTipText("Inchide tab", 0, -23)
- self.CloseBut.SetEvent(self.DeleteMe)
- self.CloseBut.SetPosition(0,0)
- self.CloseBut.Show()
- self.OnMouseLeftButtonDown = lambda: self.Select()
- self.boni_active = 0
- self.boni_rare_active = 0
- self.bonusSelector = BonusSelector(self)
- self.bonusSelector.SetParentProxy(self.parentWindow.parentWindow)
- self.bonusSelector.SetPosition(10,35+36*3+4*2)
- self.bonusSelector.Hide()
- self.vnum = 0
- self.SetIndex(index)
- self.resetSwitch()
- self.resetSwitch_rare()
- def IsActive(self):
- return self.boni_active == 1
- def IsActive_rare(self):
- return self.boni_rare_active == 1
- def SetParentProxy(self,parent):
- ui.Bar.SetParentProxy(self,parent)
- def Select(self):
- for a in self.parentWindow.tabList:
- self.parentWindow.tabList[a].UnSelect()
- self.parentWindow.tabList[a].bonusSelector.Hide()
- self.bonusSelector.Show()
- self.SetSize(self.width,self.height_selected)
- self.Update()
- # self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.bonusSelector)
- # self.parentWindow.parentWindow.but_deactivate_all.SetPosition(415-10,200+10)
- # self.parentWindow.parentWindow.but_deactivate_all.Show()
- self.parentWindow.parentWindow.enable_rebuy.SetParent(self.bonusSelector)
- self.parentWindow.parentWindow.enable_rebuy.SetPosition(10,200+10)
- self.parentWindow.parentWindow.enable_rebuy.Show()
- self.parentWindow.parentWindow.but_speed.SetParent(self.bonusSelector)
- self.parentWindow.parentWindow.but_speed.SetPosition(0,205+10)
- self.parentWindow.parentWindow.but_speed.Show()
- self.parentWindow.parentWindow.help_show_rare.SetParent(self.bonusSelector)
- self.parentWindow.parentWindow.help_rebuy.SetParent(self.bonusSelector)
- # self.parentWindow.parentWindow.help_stop_all.SetParent(self.bonusSelector)
- self.parentWindow.parentWindow.help_duration.SetParent(self.bonusSelector)
- def UnSelect(self):
- self.SetSize(self.width,self.height_unselected)
- self.Update()
- def Update(self):
- self.StatusBar.SetPosition(0,20)
- self.SetPosition((self.width+self.dist)*self.tabnum,0)
- self.SlotName.SetText("Slot %d" % (self.index+1))
- def resetSwitch(self):
- self.values = [0,0,0,0,0]
- def resetSwitch_rare(self):
- self.values_rare = [0,0]
- # last_switch = -1
- rebuyed = 0
- def nachkauf(self):
- if self.parentWindow.parentWindow.buyed != 0:
- return
- else:
- self.parentWindow.parentWindow.buyed = 1
- if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
- for i in range(0,shop.SHOP_SLOT_COUNT):
- me = shop.GetItemID(i)
- if me == SWITCH_VNUM:
- if shop.GetItemPrice(i) > player.GetMoney():
- # chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(")
- self.bonusSelector.Deactivate()
- return
- else:
- net.SendShopBuyPacket(i)
- self.rebuyed = 1
- # self.Switch()
- return
- rebuyed_rare = 0
- def nachkauf_rare(self):
- if self.parentWindow.parentWindow.buyed_rare != 0:
- return
- else:
- self.parentWindow.parentWindow.buyed_rare = 1
- if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
- for i in range(0,shop.SHOP_SLOT_COUNT):
- me = shop.GetItemID(i)
- if me == SWITCH_RARE_VNUM:
- if shop.GetItemPrice(i) > player.GetMoney():
- # chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(")
- self.bonusSelector.Deactivate_rare()
- return
- else:
- net.SendShopBuyPacket(i)
- self.rebuyed_rare = 1
- # self.Switch()
- return
- # self.bonusSelector.Deactivate()
- def Switch_rare(self):
- lc = 0
- for i in range(0,90*2):
- if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
- lc+=player.GetItemCount(i)
- if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
- chat.AppendChat(2,"Slot %d: 6/7 Schimbare fara succes." % (self.index+1))
- self.bonusSelector.Deactivate_rare()
- return
- if lc < 15:
- self.nachkauf_rare()
- if lc == 0:
- self.bonusSelector.Deactivate_rare()
- chat.AppendChat(2,"Slot %d: 6/7 Schimbare abandonata." % (self.index+1))
- return
- for i in range(0,90*2):
- if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
- net.SendItemUseToItemPacket(i,self.index)
- return
- def Switch(self):
- lc = 0
- for i in range(0,90*2):
- if player.GetItemIndex(i) == SWITCH_VNUM:
- lc+=player.GetItemCount(i)
- if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
- self.bonusSelector.Deactivate()
- return
- if lc < 15:
- self.nachkauf()
- if lc == 0:
- self.bonusSelector.Deactivate()
- return
- for i in range(0,90*2):
- if player.GetItemIndex(i) == SWITCH_VNUM:
- net.SendItemUseToItemPacket(i,self.index)
- return
- # self.nachkauf()
- def checkSwitch(self):
- ok = 0
- for i in range(0,5):
- if player.GetItemAttribute(self.index, i) != self.values[i]:
- ok = 1
- self.prob = self.GetProb()
- self.StatusText.SetText("Activ (%d%%)" %self.prob)
- if ok == 1 or self.prob >= 90:
- if self.prob >= 90:
- chat.AppendChat(1,"Slot %d: Gata de schimbare" % (self.index+1))
- self.bonusSelector.Finish()
- return
- self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
- self.Switch()
- elif self.rebuyed > 0:
- self.rebuyed = 0
- self.Switch()
- elif ok == 0 and self.count < 5:
- self.count+=1
- elif ok == 0 and self.count >= 5:
- self.count = 0
- self.Switch()
- # elif self.last_switch > -1 and player.GetItemCount(self.last_switch) == 0:
- # chat.AppendChat(2,"%d"%player.GetItemCount(self.last_switch))
- # self.last_switch = 0
- # self.Switch()
- # else:
- # if self.GetProb() != 100:
- # self.Switch()
- pass
- def checkSwitch_rare(self):
- ok = 0
- for i in range(0,2):
- if player.GetItemAttribute(self.index, i+6) != self.values_rare[i]:
- ok = 1
- self.prob_rare = self.GetProb_rare()
- self.StatusText_rare.SetText("Activ (%d%%)" %self.prob_rare)
- if ok == 1 or self.prob_rare >= 90:
- if self.prob_rare >= 90:
- self.bonusSelector.Finish_rare()
- chat.AppendChat(1,"Slot %d: 6/7 Gata de schimbare" % (self.index+1))
- return
- self.values_rare = [player.GetItemAttribute(self.index, i) for i in range(5,7)]
- self.Switch_rare()
- elif self.rebuyed_rare > 0:
- self.rebuyed_rare = 0
- self.Switch_rare()
- elif ok == 0 and self.count_rare < 5:
- self.count_rare+=1
- elif ok == 0 and self.count_rare >= 5:
- self.count_rare = 0
- self.Switch_rare()
- pass
- def UpdateItem(self):
- # try:
- vnum = player.GetItemIndex(self.index)
- if vnum == 0 and self.vnum != 0:
- self.resetSwitch()
- self.resetSwitch_rare()
- self.vnum = 0
- self.bonusSelector.Deactivate()
- self.bonusSelector.Block()
- self.bonusSelector.prepare_propose()
- self.ItemIcon.Hide()
- if self.parentWindow.parentWindow.gameWindow != None:
- self.blockBar.SetSize(1)
- return
- elif vnum != self.vnum:
- self.resetSwitch()
- self.resetSwitch_rare()
- self.vnum = vnum
- self.bonusSelector.Deactivate()
- self.bonusSelector.prepare_propose()
- item.SelectItem(self.vnum)
- if self.parentWindow.parentWindow.gameWindow != None:
- (w,h) = item.GetItemSize(1,2,3,4,5,6,7,8,9)
- self.blockBar.SetSize(h)
- if item.GetItemType() != 1 and item.GetItemType() != 2:
- self.bonusSelector.Block()
- else:
- self.bonusSelector.Unblock()
- self.ItemIcon.Show()
- self.ItemIcon.LoadImage(item.GetIconImageFileName())
- # self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
- return
- if self.IsActive():
- self.checkSwitch()
- if self.IsActive_rare():
- self.checkSwitch_rare()
- # except:
- # pass
- def SetIndex(self,index):
- self.index = index
- self.bonusSelector.index = index
- self.bonusSelector.Starter.SetText("Schimba ("+str(index+1)+") Start")
- self.Update()
- self.UpdateItem()
- def GetProb_rare(self):
- values = [player.GetItemAttribute(self.index, i+6) for i in range(0,2)]
- val2 = {}
- for i in range(0,2):
- try:
- affectString = AFFECT_DICT[values[i][0]](values[i][1])
- val2[values[i][0]] = values[i][1]
- self.bonusSelector.ibi[i+6].SetText(affectString)
- except:
- pass
- prob = 0
- max = 0
- yp = self.GenList_rare()
- for x in yp:
- if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x+5][3].GetText()):
- prob = prob+1
- max = max+1
- if max > 0:
- prozent = 100/max*prob
- else:
- prozent = 100
- return prozent
- pass
- def GetProb(self):
- values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
- val2 = {}
- # for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- for i in range(0,5):
- try:
- affectString = AFFECT_DICT[values[i][0]](values[i][1])
- val2[values[i][0]] = values[i][1]
- self.bonusSelector.ibi[i].SetText(affectString)
- except:
- pass
- prob = 0
- max = 0
- yp = self.GenList()
- for x in yp:
- if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x][3].GetText()):
- prob = prob+1
- max = max+1
- if max > 0:
- prozent = 100/max*prob
- else:
- prozent = 100
- return prozent
- def GenList(self):
- ret = {}
- for i in range(0,5):
- if self.bonusSelector.boni[5-i][1].selected.value != 0:
- ret[5-i] = self.bonusSelector.boni[5-i][1].selected.value
- return ret
- def GenList_rare(self):
- ret = {}
- for i in range(0,2):
- if self.bonusSelector.boni[6+i][1].selected.value != 0:
- ret[i+1] = self.bonusSelector.boni[6+i][1].selected.value
- return ret
- def __init__(self,parent):
- ui.Window.__init__(self)
- self.SetSize(500,36*3+4*2)
- self.tabCount = 0
- self.tabList = {}
- self.parentWindow = parent
- self.SetParent(parent)
- self.plusBar = ui.Bar()
- self.plusBar.SetParent(self)
- self.plusBar.SetSize(90,30)
- self.plusBar.SetWindowVerticalAlignCenter()
- self.plusBar.SetColor(COLOR_BG)
- # self.plusBar.OnMouseLeftButtonDown = lambda: self.AddTab_pre()
- self.plusBar.OnMouseLeftButtonUp = lambda: self.AddTab_pre()
- self.OnMouseLeftButtonUp = lambda: self.AddTab_pre()
- self.plusBar.SetPosition(30,0)
- self.plusBar.Show()
- self.AddText = ui.TextLine()
- self.AddText.SetParent(self.plusBar)
- self.AddText.SetText("Trage itemul aici")
- self.AddText.SetWindowVerticalAlignCenter()
- self.AddText.SetWindowHorizontalAlignCenter()
- self.AddText.SetVerticalAlignCenter()
- self.AddText.SetHorizontalAlignCenter()
- self.AddText.SetPosition(0,0)
- self.AddText.Show()
- dist = [
- [500, 0 ], #1
- [240, 10 ],
- [160, 10 ],
- [117, 10.5],
- # [ 80, 25 ], #5
- [ 92, 10 ], #5
- [ 75, 10 ], #6
- [ 64, 9 ], #7
- [ 56, 7.5], #8
- [ 50, 6.5], #9
- [ 45, 5.5], #10
- ][MAX_NUM-1]
- self.ItemTab.width = dist[0]
- self.ItemTab.dist = dist[1]
- #For 8
- # dist = 9-1.5
- # width = 56
- # For 9
- # dist = 9-2.5
- # width = 50
- # For 10
- # dist = 9-3.5
- # width = 45
- def DeleteTab(self,id):
- if self.parentWindow.gameWindow != None:
- self.tabList[id].blockBar.Hide()
- self.tabList[id].blockBar.Destroy()
- self.tabList[id].Destroy()
- # del self.tabList[id]
- self.tabCount = self.tabCount -1
- if self.tabCount > id and id < 5:
- for i in xrange(id,self.tabCount):
- self.tabList[i] = self.tabList[i+1]
- self.tabList[i].tabnum = i
- self.tabList[i].SetPosition((self.tabList[i].width+self.tabList[i].dist)*i,0)
- del self.tabList[self.tabCount]
- else:
- del self.tabList[id]
- if self.tabCount > 0:
- self.tabList[0].Select()
- if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
- self.parentWindow.SetSize(520,387-210)
- self.parentWindow.but_speed.Hide()
- self.plusBar.SetPosition(20,0)
- else:
- (x,y) = self.tabList[self.tabCount-1].GetLocalPosition()
- self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0)
- # self.plusBar.SetPosition((self.ItemTab.width+self.ItemTab.dist)*self.tabCount-10,0)
- self.plusBar.Show()
- def AddTab_pre(self):
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedSlotVnum = mouseModule.mouseController.GetAttachedItemIndex()
- item.SelectItem(attachedSlotVnum)
- if item.GetItemType() != 1 and item.GetItemType() != 2:
- mouseModule.mouseController.DeattachObject()
- chat.AppendChat(2,"Nu poti schimba pe acest item")
- return
- for a in self.tabList:
- if self.tabList[a].index == attachedSlotPos:
- mouseModule.mouseController.DeattachObject()
- chat.AppendChat(2,"Acest slot este deja ocupat.")
- return
- if player.SLOT_TYPE_INVENTORY == attachedSlotType:
- self.AddTab(attachedSlotPos,attachedSlotVnum)
- chat.AppendChat(2,"Item adaugat")
- mouseModule.mouseController.DeattachObject()
- def AddTab(self,id,vnum = 0):
- if self.tabCount < MAX_NUM:
- self.tabList[self.tabCount] = self.ItemTab(self,self.tabCount,id,vnum)
- self.tabList[self.tabCount].Select()
- self.tabList[self.tabCount].Show()
- self.tabCount+= 1
- if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
- self.plusBar.SetPosition(20,0)
- else:
- (x,y) = self.tabList[self.tabCount-1].GetLocalPosition()
- self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0)
- if self.tabCount == MAX_NUM:
- self.plusBar.Hide()
- self.parentWindow.SetSize(520,387+10)
- self.parentWindow.but_speed.Show()
- # return 0
- class Bot(ui.BoardWithTitleBar):
- class PinGroup(ui.Bar):
- def OnUpdate(self):
- ## Now check position.
- (x,y) = self.GetGlobalPosition()
- max_x = wndMgr.GetScreenWidth()-self.GetWidth()
- max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM
- if not x == self.pos_x or not y == self.pos_y:
- old_dir = self.dir
- if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 1:
- self.parse_dir(1)
- elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 2:
- self.parse_dir(2)
- elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 4:
- self.parse_dir(4)
- elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 3:
- self.parse_dir(3)
- max_x = wndMgr.GetScreenWidth()-self.GetWidth()
- max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM
- if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y:
- x = 0
- elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y:
- x = max_x
- elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x:
- y = 0
- elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x:
- y = max_y
- if x > 0 and x < max_x and y > 0 and y < max_y:
- if y < int(max_y/2):
- y = 0
- else:
- y = max_y
- if x < int(max_x/2):
- x = 0
- else:
- x = max_x
- x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth())
- y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM)
- self.SetPosition(x,y)
- self.pos_x = x
- self.pos_y = y
- # (self.pos_x,self.pos_y) = self.GetGlobalPosition()
- self.parent.OnUpdate()
- for c in self.txtlist:
- c.SetColor(c.item.StatusBar.color)
- c.txt2.SetText("Status: %s" % c.item.StatusText.GetText())
- try:
- c.listWin2.SetColor(c.item.StatusBar_rare.color)
- c.txt3.SetText("Status: %s" % c.item.StatusText_rare.GetText())
- except:
- pass
- def ShowMainWindow(self):
- (x,y) = self.parent.GetGlobalPosition()
- x = min(max(32,x),wndMgr.GetScreenWidth()-self.parent.GetWidth()-32)
- y = min(max(32,y),wndMgr.GetScreenHeight()-self.parent.GetHeight()-DISTANCE_BOTTOM-32)
- self.parent.SetPosition(x,y)
- self.parent.Show()
- self.__del__()
- def parse_dir(self,dir):
- self.dir = dir
- w,h = 100,50
- for listWin in self.txtlist:
- itm = listWin.item
- listWin.AddFlag("not_pick")
- if dir >= 3:
- listWin.SetPosition(w,4)
- listWin.SetSize(90,h-8)
- w+=92
- if itm.bonusSelector.EnableRareBoni.checked == 1:
- w+=15
- listWin.SetSize(105,4+12+12)
- listWin.listWin2.SetSize(105,14)
- listWin.listWin2.Show()
- listWin.txt3.Show()
- else:
- listWin.SetPosition(0,h)
- listWin.SetSize(w,4+12+12+2)
- if itm.bonusSelector.EnableRareBoni.checked == 1:
- listWin.SetSize(w,4+12+12)
- listWin.listWin2.SetSize(w,14)
- listWin.listWin2.Show()
- listWin.txt3.Show()
- # itl.append(txt3)
- h+=12
- pass
- h+=4+12+12+4
- self.SetSize(w,h)
- def __init__(self,parent,dir = 1):
- self.parent = parent
- self.dir = dir
- ui.Bar.__init__(self)
- # Direction: 1 = left; 2 = right; 3 = top
- self.SetColor(COLOR_BG)
- w,h = 100,50
- self.AddFlag("float")
- self.AddFlag("movable")
- constInfo.SWITCHBOT = 1
- self.maximise_but = ui.Button()
- self.maximise_but.SetParent(self)
- self.maximise_but.SetPosition(4,4)
- self.maximise_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
- self.maximise_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
- self.maximise_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
- self.maximise_but.SetText("Marire")
- self.maximise_but.SetEvent(self.ShowMainWindow)
- self.maximise_but.Show()
- self.stop_but = ui.Button()
- self.stop_but.SetParent(self)
- self.stop_but.SetPosition(4,24)
- self.stop_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
- self.stop_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
- self.stop_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
- self.stop_but.SetText("Dezactivati")
- self.stop_but.SetEvent(self.parent.deactivate_all)
- self.stop_but.Show()
- self.txtlist = []
- for a in self.parent.itemTabBar.tabList:
- itm = self.parent.itemTabBar.tabList[a]
- listWin = ui.Bar()
- listWin.item = itm
- self.txtlist.append(listWin)
- listWin.SetColor(itm.StatusBar.color)
- listWin.SetParent(self)
- listWin.AddFlag("not_pick")
- listWin.Show()
- listWin.txt1 = ui.TextLine()
- listWin.txt1.SetParent(listWin)
- listWin.txt1.SetText("Slot %d:" %(itm.index+1))
- listWin.txt1.Show()
- listWin.txt1.SetPosition(4,2)
- listWin.txt2 = ui.TextLine()
- listWin.txt2.SetParent(listWin)
- listWin.txt2.SetText("Status: %s" % itm.StatusText.GetText())
- listWin.txt2.SetPosition(4,2+12)
- listWin.txt2.Show()
- listWin.listWin2 = ui.Bar()
- listWin.listWin2.AddFlag("not_pick")
- listWin.listWin2.SetColor(itm.StatusBar_rare.color)
- listWin.listWin2.SetParent(listWin)
- listWin.listWin2.SetPosition(0,4+12+12)
- listWin.listWin2.SetSize(w,12+2)
- listWin.listWin2.Hide()
- listWin.txt3 = ui.TextLine()
- listWin.txt3.SetParent(listWin.listWin2)
- listWin.txt3.SetText("Status: %s" % itm.StatusText_rare.GetText())
- listWin.txt3.SetPosition(4,0)
- listWin.txt3.Hide()
- if dir >= 3:
- listWin.SetPosition(w,4)
- listWin.SetSize(90,h-8)
- w+=92
- if itm.bonusSelector.EnableRareBoni.checked == 1:
- w+=15
- listWin.SetSize(105,4+12+12)
- listWin.listWin2.SetSize(105,14)
- listWin.listWin2.Show()
- listWin.txt3.Show()
- else:
- listWin.SetPosition(0,h)
- listWin.SetSize(w,4+12+12+2)
- if itm.bonusSelector.EnableRareBoni.checked == 1:
- listWin.SetSize(w,4+12+12)
- listWin.listWin2.Show()
- listWin.txt3.Show()
- # itl.append(txt3)
- h+=12
- pass
- h+=4+12+12+4
- # else:
- # self.txtlist.append(itl)
- self.SetSize(w,h)
- (x,y) = self.parent.GetGlobalPosition()
- x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth())
- y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM)
- if dir == 1:
- # self.SetWindowHorizontalAlignLeft()
- self.SetPosition(0,y)
- elif dir == 2:
- # self.SetWindowHorizontalAlignRight()
- self.SetPosition(wndMgr.GetScreenWidth()-self.GetWidth(),y)
- elif dir == 3:
- # self.SetWindowVerticalAlignTop()
- self.SetPosition(x,0)
- else:
- # self.SetWindowVerticalAlignBottom()
- self.SetPosition(x,wndMgr.GetScreenHeight()-(DISTANCE_BOTTOM+h))
- (self.pos_x,self.pos_y) = self.GetGlobalPosition()
- self.parse_dir(dir)
- # if dir == 1:
- # self.SetWindowHorizontalAlignLeft()
- # self.SetPosition(0,0)
- # elif dir == 2:
- # self.SetWindowHorizontalAlignRight()
- # self.SetPosition(self.GetWidth(),0)
- # elif dir == 3:
- # self.SetWindowHorizontalAlignCenter()
- # self.SetPosition(0,0)
- # elif dir == 4:
- # self.SetWindowHorizontalAlignCenter()
- # self.SetPosition(0,36+h)
- # else:
- # return # ERR
- pinhint = 0
- def ShowPinHint(self,type):
- self.pinhint = type
- if type == 0:
- self.PinHint.Hide()
- return
- # type=2
- (x,y) = self.GetGlobalPosition()
- if type == 1: # Left
- self.PinHint.SetWindowHorizontalAlignLeft()
- self.PinHint.SetWindowVerticalAlignCenter()
- self.PinHint.SetSize(max(min(30,30-x),3),wndMgr.GetScreenHeight())
- self.PinHint.SetPosition(0,0)
- elif type == 2: # Right
- self.PinHint.SetWindowHorizontalAlignRight()
- self.PinHint.SetWindowVerticalAlignCenter()
- self.PinHint.SetSize(30,wndMgr.GetScreenHeight())
- self.PinHint.SetPosition(max(min(30,30-(wndMgr.GetScreenWidth()-(x+self.GetWidth()))),3),0)
- elif type == 3: # Top
- self.PinHint.SetWindowHorizontalAlignCenter()
- self.PinHint.SetWindowVerticalAlignTop()
- self.PinHint.SetSize(wndMgr.GetScreenWidth(),max(min(30,30-y),3))
- self.PinHint.SetPosition(0,0)
- elif type == 4: # Top
- self.PinHint.SetWindowHorizontalAlignCenter()
- self.PinHint.SetWindowVerticalAlignBottom()
- self.PinHint.SetSize(wndMgr.GetScreenWidth(),30)
- self.PinHint.SetPosition(0,36+max(min(30,30-(wndMgr.GetScreenHeight()-36-(y+self.GetHeight()))),3))
- self.PinHint.Show()
- # else:
- def __init__(self):
- ui.BoardWithTitleBar.__init__(self)
- self.gameWindow = None
- self.SetTitleName("|cFFFFFF00|h Schimbator de bonusuri")
- self.AddFlag("float")
- self.AddFlag("movable")
- self.SetPosition(30,30)
- # self.SetSize(520,387)
- # self.SetSize(520,387-210)
- self.SetSize(520,387-210)
- self.PinHint = ui.Bar()
- self.PinHint.SetColor(COLOR_PIN_HINT)
- self.PinHint.Show()
- self.OnMouseLeftButtonDown = self.drag_start
- self.OnMouseLeftButtonUp = self.drag_end
- self.titleBar.MinimizeBut = ui.Button()
- self.titleBar.MinimizeBut.SetParent(self.titleBar)
- self.titleBar.MinimizeBut.SetUpVisual("d:/ymir work/ui/public/minimize_button_01.sub")
- self.titleBar.MinimizeBut.SetOverVisual("d:/ymir work/ui/public/minimize_button_02.sub")
- self.titleBar.MinimizeBut.SetDownVisual("d:/ymir work/ui/public/minimize_button_03.sub")
- self.titleBar.MinimizeBut.SetToolTipText("Minimize", 0, -23)
- self.titleBar.MinimizeBut.SetPosition(520 - self.titleBar.btnClose.GetWidth()-3- 32 - 3, 3)
- self.titleBar.MinimizeBut.SetEvent(lambda: self.PinShow(1))
- self.titleBar.MinimizeBut.Show()
- self.titleBar.HelpBut = ui.ToggleButton()
- self.titleBar.HelpBut.SetParent(self.titleBar)
- self.titleBar.HelpBut.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub")
- self.titleBar.HelpBut.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub")
- self.titleBar.HelpBut.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub")
- self.titleBar.HelpBut.SetToolTipText("Ajutor", 0, -23)
- self.titleBar.HelpBut.SetText("Ajutor")
- self.titleBar.HelpBut.SetPosition(3, 0)
- self.titleBar.HelpBut.SetToggleDownEvent(lambda: self.ToggleHelp(1))
- self.titleBar.HelpBut.SetToggleUpEvent(lambda: self.ToggleHelp(0))
- self.titleBar.HelpBut.Show()
- self.but_deactivate_all = ui.Button()
- # self.but_deactivate_all.SetParent(self)
- self.but_deactivate_all.SetParent(self.titleBar)
- # self.but_deactivate_all.SetPosition(415,350)
- self.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth(), 0)
- self.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
- self.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
- self.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
- self.but_deactivate_all.SetText("Opriti toate")
- self.but_deactivate_all.SetEvent(self.deactivate_all)
- self.but_deactivate_all.Show()
- self.titleBar.but_deactivate_all = ui.Button()
- self.titleBar.but_deactivate_all.SetParent(self.titleBar)
- self.titleBar.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()+5+self.but_deactivate_all.GetWidth(), 0)
- self.titleBar.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub")
- self.titleBar.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub")
- self.titleBar.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub")
- self.titleBar.but_deactivate_all.SetText("Info")
- self.titleBar.but_deactivate_all.SetEvent(self.about)
- self.titleBar.but_deactivate_all.Show()
- self.titleName.SetPosition(60, 4)
- self.enable_rebuy = CheckBox("Cumpara automat")
- self.enable_rebuy.Toggle()
- self.enable_rebuy.Hide()
- self.but_speed = ui.SliderBar()
- self.but_speed.SetParent(self)
- self.but_speed.SetWindowHorizontalAlignCenter()
- self.but_speed.SetPosition(0,360)
- self.but_speed.SetSliderPos(0.0)
- # self.but_speed.SetToolTipText("Switch-Geschwindigkeit", 0, -23)
- # self.but_speed.Show()
- self.but_speed.Hide()
- self.itemTabBar = ItemTabBar(self)
- self.itemTabBar.SetPosition(10,35)
- self.itemTabBar.Show()
- self.buyed = 0
- self.buyed_rare = 0
- self.SetCloseEvent(self._Hide)
- self.Hide = self._Hide
- ### NOW initialize the HELP stuff!
- self.help_add_item = HelpBar(0.8,'Pune un item aici.')
- self.help_add_item.SetParent(self)
- self.help_add_item.SetPosition(60,50)
- self.help_minimize = HelpBar(0.8,'Trageti spre margine pentru a micsora!',1)
- self.help_minimize.SetParent(self.titleBar)
- self.help_minimize.SetWindowHorizontalAlignCenter()
- self.help_minimize.SetPosition(100,-30)
- self.help_show_rare = HelpBar(0.85,'De aici puteti activa 6/7.')
- self.help_show_rare.SetParent(self)
- # self.help_show_rare.SetPosition(35,312)
- self.help_rebuy = HelpBar(0.5,'Daca cumpar mai multe bonusuri')
- self.help_rebuy.SetParent(self)
- # self.help_rebuy.SetPosition(25,297)
- self.help_stop_all = HelpBar(0.8,'Opriti toate procesele',1)
- self.help_stop_all.SetParent(self.titleBar)
- self.help_stop_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()*1.2,-30)
- self.help_duration = HelpBar(0.8,'Incetineste procesele.',1)
- self.help_duration.SetParent(self)
- def ToggleHelp(self,val):
- self.help_on = val
- def Show(self):
- ui.BoardWithTitleBar.Show(self)
- self.bot_shown = 1
- def _Hide(self):
- ## ONLY FOR TESTING
- # for a in range(0,self.itemTabBar.tabCount):
- # self.itemTabBar.DeleteTab(0)
- ui.BoardWithTitleBar.Hide(self)
- self.bot_shown = 0
- constInfo.SWITCHBOT = 0
- def deactivate_all(self):
- for a in self.itemTabBar.tabList:
- self.itemTabBar.tabList[a].bonusSelector.Starter.SetUp()
- self.itemTabBar.tabList[a].bonusSelector.Starter.OnToggleUp()
- self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.SetUp()
- self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.OnToggleUp()
- pass
- drag = 0
- def drag_start(self):
- self.drag = 1
- def drag_end(self):
- self.drag = 0
- if self.pinhint > 0:
- self.PinShow(self.pinhint)
- # self.PinGroupBox = self.PinGroup()
- pass
- self.ShowPinHint(0)
- def PinShow(self,dir):
- self.PinGroupBox = self.PinGroup(self,dir)
- self.Hide()
- self.PinGroupBox.Show()
- def EnableInventoryTweak(self,gameWindow):
- self.gameWindow=gameWindow
- self.gameWindow.interface.wndInventory.inventoryTab[0].SetEvent(lambda arg=0: self.__SetInventoryPage(arg))
- self.gameWindow.interface.wndInventory.inventoryTab[1].SetEvent(lambda arg=1: self.__SetInventoryPage(arg))
- def __SetInventoryPage(self,arg):
- self.gameWindow.interface.wndInventory.SetInventoryPage(arg)
- for a in self.itemTabBar.tabList:
- itm = self.itemTabBar.tabList[a]
- if itm.index >= arg*45 and itm.index < (arg+1)*45:
- itm.blockBar.Show()
- else:
- itm.blockBar.Hide()
- help_on = 0
- counter = 0
- AboutWindow = None
- def OnUpdate(self):
- if self.AboutWindow:
- if self.AboutWindow.x_counter > 1:
- self.AboutWindow.x_counter -=1
- self.AboutWindow.text6.SetText("Timp: %0.1f" % (self.AboutWindow.x_counter/45.0))
- elif self.AboutWindow.x_counter == 1:
- self.AboutWindow.Hide()
- # self.AboutWindow.Delete()
- if self.help_on == 1:
- (x,y) = self.itemTabBar.plusBar.GetLocalPosition()
- self.help_add_item.SetPosition(x+20,50)
- self.help_add_item.Show()
- self.help_stop_all.Show()
- self.help_minimize.Show()
- if self.itemTabBar.tabCount > 0:
- self.help_show_rare.SetPosition(25,164)
- self.help_show_rare.Show()
- self.help_rebuy.SetPosition(15,147)
- self.help_rebuy.Show()
- # self.help_duration.SetPosition(300,180)
- self.help_duration.SetPosition(190-5.5+self.but_speed.GetSliderPos()*int(35.5+self.but_speed.GetWidth()/2),180)
- self.help_duration.Show()
- else:
- self.help_show_rare.Hide()
- self.help_rebuy.Hide()
- self.help_duration.Hide()
- else:
- self.help_add_item.Hide()
- self.help_minimize.Hide()
- self.help_show_rare.Hide()
- self.help_rebuy.Hide()
- self.help_stop_all.Hide()
- self.help_duration.Hide()
- if self.drag == 1:
- (x1, y1) = self.GetGlobalPosition()
- # if x1 < 0:
- # x1 = 0
- # elif x1 > wndMgr.GetScreenWidth()-520:
- # x1 = wndMgr.GetScreenWidth()-520
- # if y1 < 0:
- # y1 = 0
- # elif y1 > wndMgr.GetScreenHeight()-36-self.GetHeight():
- # y1 = wndMgr.GetScreenHeight()-36-self.GetHeight()
- x1 = max(min(wndMgr.GetScreenWidth()-520,x1),0)
- y1 = max(min(wndMgr.GetScreenHeight()-36-self.GetHeight(),y1),0)
- self.SetPosition(x1,y1)
- if x1 < 30:
- self.ShowPinHint(1)
- elif wndMgr.GetScreenWidth()-x1-520 < 30:
- self.ShowPinHint(2)
- elif y1 < 30:
- self.ShowPinHint(3)
- elif wndMgr.GetScreenHeight()-y1-self.GetHeight() < 60:
- self.ShowPinHint(4)
- else:
- self.ShowPinHint(0)
- # self.SetPosition(x1+(x-self.drag_pos[0]),y1)
- pass
- if self.gameWindow != None:
- for a in self.itemTabBar.tabList:
- itm = self.itemTabBar.tabList[a]
- self.counter+=1
- if self.counter >= int(self.but_speed.GetSliderPos()*MAX_SWITCH_DELAY_APPEND+MIN_SWITCH_DELAY):
- self.buyed = 0
- self.buyed_rare = 0
- self.counter = 0
- for a in self.itemTabBar.tabList:
- itm = self.itemTabBar.tabList[a]
- itm.UpdateItem()
- # if itm.
- def about(self):
- self.AboutWindow = ui.ThinBoard()
- self.AboutWindow.SetParent(self)
- self.AboutWindow.SetSize(250,100)
- self.AboutWindow.SetWindowHorizontalAlignCenter()
- self.AboutWindow.SetWindowVerticalAlignCenter()
- self.AboutWindow.SetPosition(0,0)
- self.AboutWindow.Show()
- self.AboutWindow.x_counter = 450
- self.AboutWindow.text1 = ui.TextLine()
- self.AboutWindow.text1.SetParent(self.AboutWindow)
- self.AboutWindow.text1.SetWindowHorizontalAlignCenter()
- self.AboutWindow.text1.SetHorizontalAlignCenter()
- self.AboutWindow.text1.SetPosition(0,5)
- self.AboutWindow.text1.SetText("Schimbator de bonusuri")
- self.AboutWindow.text1.SetPackedFontColor(ui.GenerateColor(58, 141, 221))
- self.AboutWindow.text1.Show()
- self.AboutWindow.text2 = ui.TextLine()
- self.AboutWindow.text2.SetParent(self.AboutWindow)
- self.AboutWindow.text2.SetPosition(8,18)
- self.AboutWindow.text2.SetText("Metin2 New")
- self.AboutWindow.text2.Show()
- self.AboutWindow.text3 = ui.TextLine()
- self.AboutWindow.text3.SetParent(self.AboutWindow)
- self.AboutWindow.text3.SetPosition(8,18+13)
- self.AboutWindow.text3.SetText("Ideile noi sunt mereu bine venite!")
- self.AboutWindow.text3.Show()
- self.AboutWindow.text4 = ui.TextLine()
- self.AboutWindow.text4.SetParent(self.AboutWindow)
- self.AboutWindow.text4.SetPosition(8,18+13*3)
- self.AboutWindow.text4.SetText("Te asteptam pe forumul nostru")
- self.AboutWindow.text4.Show()
- self.AboutWindow.text5 = ui.TextLine()
- self.AboutWindow.text5.SetParent(self.AboutWindow)
- self.AboutWindow.text5.SetPosition(8,18+13*4)
- self.AboutWindow.text5.SetText("pentru a-ti exprima opinia.")
- self.AboutWindow.text5.Show()
- self.AboutWindow.text6 = ui.TextLine()
- self.AboutWindow.text6.SetParent(self.AboutWindow)
- self.AboutWindow.text6.SetPosition(200,18+13*5)
- self.AboutWindow.text6.SetText("Timp: %d" % self.AboutWindow.x_counter)
- self.AboutWindow.text6.Show()
- class HelpBar(ui.Window):
- def __init__(self,width,text,centered = 0):
- ui.Window.__init__(self)
- self.AddFlag("not_pick")
- self.AddFlag("attach")
- img = ui.ExpandedImageBox()
- img.SetParent(self)
- img.LoadImage("d:/ymir work/ui/pattern/help_stick.tga")
- img.SetRenderingRect(0.0, -width, 0.0, 0.0)
- img.Show()
- self.img = img
- txt = ui.TextLine()
- txt=ui.TextLine()
- txt.SetParent(self)
- txt.SetText(text)
- txt.Show()
- img.SetPosition(0,18-width*img.GetHeight())
- txt.SetPosition(0,0)
- txt.SetWindowHorizontalAlignCenter()
- if centered != 0:
- txt.SetHorizontalAlignCenter()
- # txt.SetPosition(0,0)
- self.txt = txt
- class DropDown(ui.Window):
- dropped = 0
- dropstat = 0
- last = 0
- lastS = 0
- maxh = 95
- OnChange = None
- class Item(ui.ListBoxEx.Item):
- def __init__(self,parent, text,value=0):
- ui.ListBoxEx.Item.__init__(self)
- self.textBox=ui.TextLine()
- self.textBox.SetParent(self)
- self.textBox.SetText(text)
- # self.textBox.SetLimitWidth(parent.GetWidth()-132)
- self.textBox.Show()
- self.value = value
- def GetValue(self):
- return self.value
- def __del__(self):
- ui.ListBoxEx.Item.__del__(self)
- def __init__(self,parent,tt = "",down=1):
- ui.Window.__init__(self,"TOP_MOST")
- self.down = down
- self.SetParentProxy(parent)
- self.bg = ui.Bar("TOP_MOST")
- self.bg.SetParent(self)
- self.bg.SetPosition(0,0)
- self.bg.SetColor(0xc0000000)
- self.bg.OnMouseOverIn = self.bgMouseIn
- self.bg.OnMouseOverOut = self.bgMouseOut
- self.bg.OnMouseLeftButtonDown = self.ExpandMe
- self.bg.Show()
- self.act = ui.TextLine()
- self.act.SetParent(self.bg)
- self.act.SetPosition(4,2)
- self.act.SetText(tt)
- self.act.Show()
- self.GetText = self.act.GetText
- self.Drop = ui.Bar("TOP_MOST")
- self.Drop.SetParent(self.GetParentProxy())
- self.Drop.SetPosition(0,21)
- # self.Drop.SetSize(150,95)
- self.Drop.SetSize(150,0)
- # self.Drop.SetColor(0xc00a0a0a)
- self.Drop.SetColor(0xff0a0a0a)
- self.ScrollBar = ui.ThinScrollBar()
- self.ScrollBar.SetParent(self.Drop)
- self.ScrollBar.SetPosition(132,0)
- # self.ScrollBar.SetScrollBarSize(95)
- self.ScrollBar.SetScrollBarSize(0)
- # self.ScrollBar.Show()
- self.DropList = ui.ListBoxEx()
- self.DropList.SetParent(self.Drop)
- self.DropList.itemHeight = 12
- self.DropList.itemStep = 13
- self.DropList.SetPosition(0,0)
- # self.DropList.SetSize(132,self.maxh)
- self.DropList.SetSize(132,13)
- self.DropList.SetScrollBar(self.ScrollBar)
- self.DropList.SetSelectEvent(self.SetTitle)
- self.DropList.SetViewItemCount(0)
- self.DropList.Show()
- if tt != "":
- self.AppendItemAndSelect(tt)
- self.selected = self.DropList.GetSelectedItem()
- self.SetSize(120,20)
- def __del__(self):
- ui.Window.__del__(self)
- c = 1
- def AppendItem(self,text,value=0):
- self.c+=1
- self.DropList.AppendItem(self.Item(self,text,value))
- self.maxh = min(95,13*self.c)
- if self.c > 7:
- self.ScrollBar.Show()
- def AppendItemAndSelect(self,text,value=0):
- self.DropList.AppendItem(self.Item(self,text,value))
- self.DropList.SelectIndex(len(self.DropList.itemList)-1)
- def SelectByAffectId(self,id):
- for x in self.DropList.itemList:
- if x.value == id:
- self.DropList.SelectItem(x)
- break
- def SetTitle(self,item):
- self.act.SetText(str(item.textBox.GetText()))
- self.last = self.DropList.basePos
- self.lastS = self.ScrollBar.GetPos()
- self.dropped = 0
- self.selected = item
- if self.OnChange:
- self.OnChange()
- # self.Drop.Hide()
- def SetPosition(self,w,h):
- ui.Window.SetPosition(self,w,h)
- if self.down == 1:
- self.Drop.SetPosition(w,h+21)
- else:
- self.Drop.SetPosition(w,h-self.Drop.GetHeight())
- def SetSize(self,w,h):
- ui.Window.SetSize(self,w,h)
- self.bg.SetSize(w,h)
- self.Drop.SetSize(w,0)
- self.DropList.SetSize(w-18,self.maxh)
- for x in self.DropList.itemList:
- x.SetSize(w-18,12)
- self.ScrollBar.SetPosition(w-18,0)
- def ExpandMe(self):
- if self.dropped == 1:
- # self.Drop.Hide()
- self.dropped = 0
- else:
- # self.Drop.Show()
- self.dropped = 1
- def OnUpdate(self):
- iter = 6
- if self.Drop.GetHeight() < 50:
- self.ScrollBar.Hide()
- else:
- self.ScrollBar.Show()
- if self.dropped == 0 and self.dropstat == 1:
- if self.Drop.GetHeight() <=0:
- self.dropstat = 0
- self.Drop.SetSize(self.Drop.GetWidth(),0)
- self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
- self.Drop.Hide()
- else:
- if self.Drop.GetHeight()-iter < 0:
- self.Drop.SetSize(self.Drop.GetWidth(),0)
- else:
- self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()-iter)
- (w,h) = self.GetLocalPosition()
- self.SetPosition(w,h)
- self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
- self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
- self.DropList.SetBasePos(self.last+1)
- self.DropList.SetBasePos(self.last)
- elif self.dropped == 1 and self.dropstat == 0:
- self.Drop.Show()
- self.SetTop()
- if self.Drop.GetHeight() >=self.maxh:
- self.Drop.SetSize(self.Drop.GetWidth(),self.maxh)
- self.ScrollBar.SetScrollBarSize(self.maxh)
- self.dropstat = 1
- self.DropList.SetViewItemCount(7)
- self.ScrollBar.SetPos(self.lastS)
- else:
- self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()+iter)
- self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()+iter)
- (w,h) = self.GetLocalPosition()
- self.SetPosition(w,h)
- self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
- self.DropList.SetBasePos(self.last+1)
- self.DropList.SetBasePos(self.last)
- ## BG Hover
- def bgMouseIn(self):
- self.bg.SetColor(0xc00a0a0a)
- def bgMouseOut(self):
- self.bg.SetColor(0xc0000000)
- class Edit2(ui.EditLine):
- def __init__(self,main = "",ml = 99):
- ui.EditLine.__init__(self)
- self.SetText(main)
- self.main = main
- self.SetMax(ml)
- self.SetUserMax(ml)
- def GetText(self):
- res = ui.EditLine.GetText(self)
- if res == "":
- return "0"
- else:
- return res
- def __del__(self):
- ui.EditLine.__del__(self)
- def OnSetFocus(self):
- ui.EditLine.OnSetFocus(self)
- if ui.EditLine.GetText(self) == self.main:
- self.SetText("")
- def OnKillFocus(self):
- ui.EditLine.OnKillFocus(self)
- if ui.EditLine.GetText(self) == "":
- self.SetText(self.main)
- class CheckBox(ui.Window):
- checked = 0
- eventUp =None
- eventDown=None
- def __init__(self,cont = ""):
- ui.Window.__init__(self)
- self.BG = ui.Bar("UI")
- self.BG.SetParent(self)
- self.BG.SetPosition(0,0)
- self.BG.SetSize(20,20)
- # self.BG.SetColor(0xc00b0b0b)
- self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED)
- self.BG.OnMouseLeftButtonUp = self.Toggle
- self.OnMouseLeftButtonUp = self.Toggle
- self.BG.Show()
- self.Title = ui.TextLine()
- self.Title.SetParent(self)
- self.Title.SetPosition(25,2)
- self.Title.SetText(cont)
- self.Title.Show()
- self.stat = ui.TextLine()
- self.stat.SetParent(self.BG)
- self.stat.SetPosition(0,0)
- self.stat.SetWindowHorizontalAlignCenter()
- self.stat.SetWindowVerticalAlignCenter()
- self.stat.SetHorizontalAlignCenter()
- self.stat.SetVerticalAlignCenter()
- self.stat.SetSize(0,0)
- self.stat.SetText("")
- self.SetSize(25+self.Title.GetTextSize()[0]+5,20)
- self.stat.Show()
- def __del__(self):
- ui.ToggleButton.__del__(self)
- def Toggle(self):
- if self.checked == 1:
- self.OnToggleUp()
- else:
- self.OnToggleDown()
- def OnToggleUp(self):
- self.stat.SetText("")
- # self.BG.SetColor(0xc00b0b0b)
- self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED)
- self.checked = 0
- if self.eventUp:
- self.eventUp()
- def OnToggleDown(self):
- # self.BG.SetColor(0xf00b0b0b)
- self.BG.SetColor(COLOR_CHECKBOX_SELECTED)
- self.stat.SetText("X")
- self.checked = 1
- if self.eventDown:
- self.eventDown()
- # Zum Testen
- # a = Bot()
- # a.Show()
- # oder;
- # Bot().Show()
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