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cooterflood

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Jan 8th, 2021
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  1. span class="re5"> disableChannels[] = {{0,true,true},{1,true,true},{2,true,true}};    // Disabled text and voice for global, side, and command channels. Syntax: disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>}};
  2. overviewText = "$STR_MISC_overviewText";    // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.
  3.  
  4.  
  5. #include "CfgRemoteExec.hpp"
  6. #include "dialog\MasterHandler.hpp"
  7. #include "config\Config_Master.hpp"
  8. #include "maverick\maverick_master.cpp"
  9.  
  10. class CfgServer {
  11.     DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
  12.     DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
  13.     HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
  14.     /*
  15.     Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
  16.     Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
  17.     */
  18. };
  19.  
  20. class RscTitles {
  21.     #include "dialog\progress.hpp"
  22.     #include "dialog\hud_nameTags.hpp"
  23.     #include "dialog\hud_stats.hpp"
  24.     #include "maverick\maverick_titles_master.cpp"
  25.     #include "maverick\tuning\dialogs\titles.hpp"
  26. };
  27.  
  28. class CfgFunctions {
  29.     #include "Functions.hpp"
  30.     #include "maverick\maverick_functions_master.cpp"
  31. };
  32.  
  33. class CfgSounds {
  34.     sounds[] = {};
  35.     class sirenLong {
  36.         name = "sirenLong";
  37.         sound[] = {"\sounds\sirenLong.ogg", 1.0, 1};
  38.         titles[] = {};
  39.     };
  40.  
  41.     class medicSiren {
  42.         name = "medicSiren";
  43.         sound[] = {"\sounds\medicSiren.ogg", 1.0, 1};
  44.         titles[] = {};
  45.     };
  46.  
  47.     class tazerSound {
  48.         name = "tazerSound";
  49.         sound[] = {"\sounds\tazer.ogg", 0.5, 1};
  50.         titles[] = {};
  51.     };
  52.  
  53.     class flashbang {
  54.         name = "flashbang";
  55.         sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
  56.         titles[] = {};
  57.     };
  58.  
  59.     class mining {
  60.         name = "mining";
  61.         sound[] = {"\sounds\mining.ogg", 1.0, 1};
  62.         titles[] = {};
  63.     };
  64.  
  65.     class harvest {
  66.         name = "harvest";
  67.         sound[] = {"\sounds\harvest.ogg", 1.0, 1};
  68.         titles[] = {};
  69.     };
  70.  
  71.     class lockCarSound {
  72.         name = "lockCarSound";
  73.         sound[] = {"\sounds\carLock.ogg", 1.0, 1};
  74.         titles[] = {};
  75.     };
  76.  
  77.     class unlockCarSound {
  78.         name = "unlockCarSound";
  79.         sound[] = {"\sounds\carUnlock.ogg", 0.75, 1};
  80.         titles[] = {};
  81.     };
  82. };
  83.  
  84. class CfgDebriefing {
  85.     class NotWhitelisted {
  86.         title = "$STR_NotWhitelisted_Title";
  87.         subtitle = "$STR_NotWhitelisted_SubTitle";
  88.         description = "$STR_NotWhitelisted_Descript";
  89.         pictureBackground = "";
  90.         picture = "";
  91.         pictureColor[] = {0,0.3,0.6,1};
  92.     };
  93.  
  94.     class Blacklisted {
  95.         title = "$STR_Blacklisted_Title";
  96.         subtitle = "$STR_Blacklisted_SubTitle";
  97.         description = "$STR_Blacklisted_Descript";
  98.         pictureBackground = "";
  99.         picture = "";
  100.         pictureColor[] = {0,0.3,0.6,1};
  101.     };
  102.  
  103. };
  104.  
  105. class CfgNotifications {
  106.     class MedicalRequestEmerg {
  107.         title = "$STR_MedicalRequestEmerg_Title";
  108.         iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  109.         description = "%1";
  110.         duration = 5;
  111.         priority = 7;
  112.     };
  113.  
  114.     class DeliveryAssigned {
  115.         title = "$STR_DeliveryAssigned_Title";
  116.         iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  117.         description = "%1";
  118.         duration = 10;
  119.         priority = 7;
  120.     };
  121.  
  122.     class DeliveryFailed {
  123.         title = "$STR_DeliveryFailed_Title";
  124.         iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
  125.         description = "%1";
  126.         duration = 7;
  127.         priority = 7;
  128.     };
  129.  
  130.     class DeliverySucceeded {
  131.         title = "$STR_DeliverySucceeded_Title";
  132.         iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
  133.         description = "%1";
  134.         duration = 6;
  135.         priority = 6;
  136.     };
  137.  
  138.     class TextMessage {
  139.         title = "$STR_TextMessage_Title";
  140.         iconPicture = "icons\ico_messageNew.paa";
  141.         description = "%1";
  142.         duration = 10;
  143.         priority = 6;
  144.     };
  145.  
  146.     class PoliceDispatch {
  147.         title = "$STR_PoliceDispatch_Title";
  148.         iconPicture = "icons\ico_messagePolice.paa";
  149.         description = "%1";
  150.         duration = 10;
  151.         priority = 6;
  152.     };
  153.  
  154.     class AdminDispatch {
  155.         title = "$STR_AdminDispatch_Title";
  156.         iconPicture = "icons\ico_messageAdmin.paa";
  157.         description = "%1";
  158.         duration = 10;
  159.         priority = 6;
  160.     };
  161.  
  162.     class AdminMessage {
  163.         title = "$STR_AdminMessage_Title";
  164.         iconPicture = "icons\ico_messageAdmin.paa";
  165.         description = "%1";
  166.         duration = 10;
  167.         priority = 5;
  168.     };
  169. };
  170.  
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