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Apr 28th, 2013
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Lua 0.32 KB | None | 0 0
  1. local aWeapons =
  2. {
  3.     25, 26 -- Edit this
  4. };
  5.  
  6. addEventHandler ( 'onClientPlayerDamage', root,
  7.     function( pAttacker, iWeaponID )
  8.         if pAttacker and pAttacker ~= localPlayer then
  9.             for i, v in ipairs( aWeapons ) do
  10.                 if v == iWeaponID then
  11.                     setElementVelocity ( localPlayer, 0, 0, 0 );
  12.                 end
  13.             end
  14.         end
  15.     end
  16. );
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