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May 25th, 2018
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  1. #include <a_samp>
  2.  
  3. #define GELTONA 0xFFFF00FF
  4. #define BALTA 0xFFFFFFFF
  5.  
  6. #define FILTERSCRIPT
  7. #if defined FILTERSCRIPT
  8.  
  9. main()
  10. {
  11. print(". . . . . . . . . . .*. . . . . . . ** *");
  12. print(". . . . .. . . . . .*** . . * . . *****");
  13. print(". . . . . . . . . . .** . . **. . . . .*");
  14. print(". . . . . . . . . . ***.*. . *. . . . .*");
  15. print(". . . . . . . . . .****. . . .** . . . ******");
  16. print(". . . . . . . . . ***** . . . .**.*. . . . . **");
  17. print(". . . . . . . . .*****. . . . . **. . . . . . *.**");
  18. print(". . . . . . . .*****. . . . . .*. . . . . . *");
  19. print(". . . . . . . .******. . . . .*. . . . . *");
  20. print(". . . . . . . .******* . . .*. . . . .*");
  21. print(". . . . . . . . .*********. . . . . *");
  22. print(". . . . . . . . . .******* . ***");
  23. print("*******. . . . . . . . .**");
  24. print(".*******. . . . . . . . *");
  25. print(". ******. . . . . . . . * *");
  26. print(". .***. . *. . . . . . .**");
  27. print(". . . . . . .*. . . . . *");
  28. print(". . . . .****.*. . . .*");
  29. print(". . . *******. .*. .*");
  30. print(". . .*******. . . *.");
  31. print(". . .*****. . . . *");
  32. print(". . .**. . . . . .*");
  33. print(". . .*. . . . . . **.*");
  34. print(". . . . . . . . . **");
  35. print(". . . . . . . . .*");
  36. print(". . . . . . . . .*");
  37. print(". . . . . . . . .*");
  38. print(". . . . . . . . *");
  39. print(". . . . . . . . *");
  40. print(". . . . . . . . *");
  41. print(". . . . . . . . * ");
  42. print(" MovieServer by Aidz");
  43. }
  44.  
  45. #endif
  46.  
  47. public OnGameModeInit()
  48. {
  49.  
  50. SetGameModeText("MovieServer beta");
  51. AddPlayerClass(0,528.1739,-1813.0663,10.9022,90.0525, 0, 0, 0, 0, 0, 0);
  52. AddPlayerClass(217,528.1739,-1813.0663,10.9022,90.0525, 0, 0, 0, 0, 0, 0);
  53. //
  54. AddStaticVehicle(471,504.1091,-1809.8273,5.3573,94.3542,93,93);
  55. AddStaticVehicle(471,504.3158,-1812.0714,5.2995,96.1524,93,93);
  56. AddStaticVehicle(471,504.6685,-1814.4438,5.2327,94.3256,93,93);
  57. AddStaticVehicle(471,504.8820,-1816.8464,5.1610,91.1939,93,93);
  58. AddStaticVehicle(468,505.1100,-1818.7777,5.3039,88.2454,6,6);
  59. AddStaticVehicle(468,505.5752,-1821.2062,5.2383,96.0854,6,6);
  60. AddStaticVehicle(468,505.7331,-1824.1021,5.1530,88.2559,6,6);
  61. AddStaticVehicle(495,496.3767,-1808.3447,6.2831,86.5757,151,151);
  62. AddStaticVehicle(451,486.7991,-1792.7010,5.7680,358.5429,0,0);
  63. AddStaticVehicle(451,491.9978,-1792.5977,5.7692,0.6249,0,0);
  64. AddStaticVehicle(481,471.9491,-1802.5726,6.1768,5.8836,175,175);
  65. return 1;
  66. }
  67.  
  68. public OnGameModeExit()
  69. {
  70. return 1;
  71. }
  72.  
  73. public OnPlayerRequestClass(playerid, classid)
  74. {
  75. SetPlayerPos(playerid,528.1739,-1813.0663,10.9022);
  76. SetPlayerCameraPos(playerid,533.7519,-1812.7523,10.3990);
  77. SetPlayerCameraLookAt(playerid,528.1739,-1813.0663,10.9022);
  78. return 1;
  79. }
  80.  
  81. public OnPlayerConnect(playerid)
  82. {
  83. SendClientMessage(playerid, 0xFF00FFFF, "Welcome to Movie Server by Aidz!");
  84. SendClientMessage(playerid, 0xFF00FFFF, "Type /cmds for commands!");
  85. return 1;
  86. }
  87.  
  88. public OnPlayerDisconnect(playerid, reason)
  89. {
  90.  
  91. return 1;
  92. }
  93.  
  94. public OnPlayerSpawn(playerid)
  95. {
  96. GameTextForPlayer(playerid,"~y~~h~Hail to the king baby.",2500,1);
  97. return 1;
  98. }
  99.  
  100. public OnPlayerDeath(playerid, killerid, reason)
  101. {
  102. GameTextForPlayer(playerid,"~r~~h~Rest in pieces",2500,1);
  103. return 1;
  104. }
  105.  
  106. public OnVehicleSpawn(vehicleid)
  107. {
  108. return 1;
  109. }
  110.  
  111. public OnVehicleDeath(vehicleid, killerid)
  112. {
  113. return 1;
  114. }
  115.  
  116. public OnPlayerText(playerid, text[])
  117. {
  118. return 1;
  119. }
  120.  
  121. public OnPlayerCommandText(playerid, cmdtext[])
  122. {
  123. if (strcmp("/cmds", cmdtext, true, 10) == 0)
  124. {
  125. SendClientMessage(playerid, 0xFF0000FF, "/weapons for a list of weapons.");
  126. SendClientMessage(playerid, 0x8B8989FF, "/armour and /heal for armour and healing.");
  127. SendClientMessage(playerid, 0x9900CCFF, "/kill to kill yourself, /god for godmode.");
  128. SendClientMessage(playerid, 0x9900CCFF, "/skins for a list of skins.");
  129. SendClientMessage(playerid, 0x9900CCFF, "/w (1-50) for weather.");
  130. SendClientMessage(playerid, 0x9900CCFF, "/t (0-24) for time.");
  131. SendClientMessage(playerid, 0x9900CCFF, "/color (color name) for name colors.");
  132. SendClientMessage(playerid, 0x9900CCFF, "/cars, /other, /bikes, /public, /security,");
  133. SendClientMessage(playerid, 0x9900CCFF, "/aircrafts, /boats, /rcars, for car names /commands.");
  134. SendClientMessage(playerid, 0x9900CCFF, "/anims for a list of animations.");
  135. //SendClientMessage(playerid, 0x9900CCFF, "/cig, /wine or /beer to smoke or drink."); put in anims
  136. SendClientMessage(playerid, 0xFF0000FF, "/cmds2 for more commands!");
  137. return 1;
  138. }
  139. if (strcmp("/weapons", cmdtext, true, 10) == 0)
  140. {
  141. SendClientMessage(playerid, 0xFF0000FF, "/w2 (weapon name) to get a weapon!");
  142. SendClientMessage(playerid, 0x8B8989FF, "Fist(Mele): knuckles, golf, nitestick, knife, bat,");
  143. SendClientMessage(playerid, 0x8B8989FF, "Fist(Mele): shovel, pool, katana, chainsaw, cane.");
  144. SendClientMessage(playerid, 0xCD5555FF, "Grenades: tear, grenades, molotov, sat.");
  145. SendClientMessage(playerid, 0xFF3300FF, "Pistols: desert, eagle, silenced, colt");
  146. SendClientMessage(playerid, 0xCC1100FF, "Shotguns: shotgun, spawnoff, combat");
  147. SendClientMessage(playerid, 0xCC1100FF, "SMG: uzi, mp5, tec9");
  148. SendClientMessage(playerid, 0xFF0000FF, "Rifles: ak(47), m4, rifle, sniper");
  149. SendClientMessage(playerid, 0xFF0000FF, "Heavy weapons: rpg, heat, flame, minigun");
  150. SendClientMessage(playerid, 0xFF0000FF, "Misc: spray, fe, camera, para.");
  151. }
  152. if (strcmp("/w2", cmdtext, true) == 0)
  153. {
  154. SendClientMessage(playerid, 0xFF0000FF, "Enter a weapon name! Type /weapons for some weapon names!");
  155. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  156. }
  157. if (strcmp("/w2 knuckles", cmdtext, true) == 0)
  158. {
  159. GivePlayerWeapon(playerid,1,99999);
  160. return 1;
  161. }
  162. if (strcmp("/w2 golf", cmdtext, true) == 0)
  163. {
  164. GivePlayerWeapon(playerid,2,99999);
  165. return 1;
  166. }
  167. if (strcmp("/w2 nitestick", cmdtext, true) == 0)
  168. {
  169. GivePlayerWeapon(playerid,3,99999);
  170. return 1;
  171. }
  172. if (strcmp("/w2 knife", cmdtext, true) == 0)
  173. {
  174. GivePlayerWeapon(playerid,4,99999);
  175. return 1;
  176. }
  177. if (strcmp("/w2 bat", cmdtext, true) == 0)
  178. {
  179. GivePlayerWeapon(playerid,5,99999);
  180. return 1;
  181. }
  182. if (strcmp("/w2 shovel", cmdtext, true) == 0)
  183. {
  184. GivePlayerWeapon(playerid,31,99999);
  185. return 1;
  186. }
  187. if (strcmp("/w2 pool", cmdtext, true) == 0)
  188. {
  189. GivePlayerWeapon(playerid,7,99999);
  190. return 1;
  191. }
  192. if (strcmp("/w2 katana", cmdtext, true) == 0)
  193. {
  194. GivePlayerWeapon(playerid,8,99999);
  195. return 1;
  196. }
  197. if (strcmp("/w2 cane", cmdtext, true) == 0)
  198. {
  199. GivePlayerWeapon(playerid,15,99999);
  200. return 1;
  201. }
  202. if (strcmp("/w2 grenades", cmdtext, true) == 0)
  203. {
  204. GivePlayerWeapon(playerid,16,99999);
  205. return 1;
  206. }
  207. if (strcmp("/w2 tear", cmdtext, true) == 0)
  208. {
  209. GivePlayerWeapon(playerid,17,99999);
  210. return 1;
  211. }
  212. if (strcmp("/w2 molotov", cmdtext, true) == 0)
  213. {
  214. GivePlayerWeapon(playerid,18,99999);
  215. return 1;
  216. }
  217. if (strcmp("/w2 colt", cmdtext, true) == 0)
  218. {
  219. GivePlayerWeapon(playerid,22,99999);
  220. return 1;
  221. }
  222. if (strcmp("/w2 silenced", cmdtext, true) == 0)
  223. {
  224. GivePlayerWeapon(playerid,23,99999);
  225. return 1;
  226. }
  227. if (strcmp("/w2 eagle", cmdtext, true) == 0)
  228. {
  229. GivePlayerWeapon(playerid,24,99999);
  230. return 1;
  231. }
  232. if (strcmp("/w2 desert", cmdtext, true) == 0)
  233. {
  234. GivePlayerWeapon(playerid,24,99999);
  235. return 1;
  236. }
  237. if (strcmp("/w2 shotgun", cmdtext, true) == 0)
  238. {
  239. GivePlayerWeapon(playerid,25,99999);
  240. return 1;
  241. }
  242. if (strcmp("/w2 spawnoff", cmdtext, true) == 0)
  243. {
  244. GivePlayerWeapon(playerid,26,99999);
  245. return 1;
  246. }
  247. if (strcmp("/w2 combat", cmdtext, true) == 0)
  248. {
  249. GivePlayerWeapon(playerid,27,99999);
  250. return 1;
  251. }
  252. if (strcmp("/w2 uzi", cmdtext, true) == 0)
  253. {
  254. GivePlayerWeapon(playerid,28,99999);
  255. return 1;
  256. }
  257. if (strcmp("/w2 mp5", cmdtext, true) == 0)
  258. {
  259. GivePlayerWeapon(playerid,29,99999);
  260. return 1;
  261. }
  262. if (strcmp("/w2 ak47", cmdtext, true) == 0)
  263. {
  264. GivePlayerWeapon(playerid,30,99999);
  265. return 1;
  266. }
  267. if (strcmp("/w2 ak", cmdtext, true) == 0)
  268. {
  269. GivePlayerWeapon(playerid,30,99999);
  270. return 1;
  271. }
  272. if (strcmp("/w2 m4", cmdtext, true) == 0)
  273. {
  274. GivePlayerWeapon(playerid,31,99999);
  275. return 1;
  276. }
  277. if (strcmp("/w2 tec9", cmdtext, true) == 0)
  278. {
  279. GivePlayerWeapon(playerid,32,99999);
  280. return 1;
  281. }
  282. if (strcmp("/w2 rifle", cmdtext, true) == 0)
  283. {
  284. GivePlayerWeapon(playerid,33,99999);
  285. return 1;
  286. }
  287. if (strcmp("/w2 sniper", cmdtext, true) == 0)
  288. {
  289. GivePlayerWeapon(playerid,34,99999);
  290. return 1;
  291. }
  292. if (strcmp("/w2 rpg", cmdtext, true) == 0)
  293. {
  294. GivePlayerWeapon(playerid,35,99999);
  295. return 1;
  296. }
  297. if (strcmp("/w2 heat", cmdtext, true) == 0)
  298. {
  299. GivePlayerWeapon(playerid,36,99999);
  300. return 1;
  301. }
  302. if (strcmp("/w2 flame", cmdtext, true) == 0)
  303. {
  304. GivePlayerWeapon(playerid,37,99999);
  305. return 1;
  306. }
  307. if (strcmp("/w2 minigun", cmdtext, true) == 0)
  308. {
  309. GivePlayerWeapon(playerid,38,99999);
  310. return 1;
  311. }
  312. if (strcmp("/w2 sat", cmdtext, true) == 0)
  313. {
  314. GivePlayerWeapon(playerid,39,99999);
  315. return 1;
  316. }
  317. if (strcmp("/w2 Spray", cmdtext, true) == 0)
  318. {
  319. GivePlayerWeapon(playerid,41,99999);
  320. return 1;
  321. }
  322. if (strcmp("/w2 fe", cmdtext, true) == 0)
  323. {
  324. GivePlayerWeapon(playerid,42,99999);
  325. return 1;
  326. }
  327. if (strcmp("/w2 camera", cmdtext, true) == 0)
  328. {
  329. GivePlayerWeapon(playerid,43,99999);
  330. return 1;
  331. }
  332. if (strcmp("/w2 para", cmdtext, true) == 0)
  333. {
  334. GivePlayerWeapon(playerid,46,99999);
  335. return 1;
  336. }
  337.  
  338. if (strcmp("/armour", cmdtext, true) == 0)
  339. {
  340. SetPlayerArmour(playerid, 100.0);
  341. return 1;
  342. }
  343. if (strcmp("/swatarmour", cmdtext, true) == 0)
  344. {
  345. SetPlayerArmour(playerid, 200.0);
  346. return 1;
  347. }
  348.  
  349. if (strcmp("/heal", cmdtext, true) == 0)
  350. {
  351. SetPlayerHealth(playerid,100.0);
  352. SendClientMessage(playerid, 0xFF0000FF, "You healed yourself!");
  353. return 1;
  354. }
  355. if (strcmp("/kill", cmdtext, true) == 0)
  356. {
  357. SetPlayerHealth(playerid, 0.0);
  358. return 1;
  359. }
  360. if (strcmp("/god", cmdtext, true) == 0)
  361. {
  362. SetPlayerHealth(playerid,999999.0);
  363. SendClientMessage(playerid, 0xFF0000FF, "You are now in GODMODE!!!");
  364. return 1;
  365. }
  366. if (strcmp("/skins", cmdtext, true, 10) == 0)
  367. {
  368. SendClientMessage(playerid, 0xFF0000FF, "/s (skin id) to select a skin");
  369. SendClientMessage(playerid, 0x9900CCFF, "0-101 civilians");
  370. SendClientMessage(playerid, 0x9900CCFF, "102-127 gang members");
  371. SendClientMessage(playerid, 0x9900CCFF, "128-137 Hellbilies and hobos");
  372. SendClientMessage(playerid, 0x9900CCFF, "138-272 Civilians");
  373. SendClientMessage(playerid, 0x9900CCFF, "274-288 Police, army etc.");
  374. SendClientMessage(playerid, 0x9900CCFF, "290-299 civilians");
  375. }
  376. if (strcmp("/s", cmdtext, true) == 0)
  377. {
  378. SendClientMessage(playerid, 0xFF0000FF, "/s (0-299) for this command to work!");
  379. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  380. return 1;
  381. }
  382. if (strcmp("/s 0", cmdtext, true) == 0)
  383. {
  384. SetPlayerSkin(playerid,0);
  385. return 1;
  386. }
  387. if (strcmp("/s 1", cmdtext, true) == 0)
  388. {
  389. SetPlayerSkin(playerid,1);
  390. return 1;
  391. }
  392. if (strcmp("/s 2", cmdtext, true) == 0)
  393. {
  394. SetPlayerSkin(playerid,2);
  395. return 1;
  396. }
  397. if (strcmp("/s 7", cmdtext, true) == 0)
  398. {
  399. SetPlayerSkin(playerid,7);
  400. return 1;
  401. }
  402. if (strcmp("/s 9", cmdtext, true) == 0)
  403. {
  404. SetPlayerSkin(playerid,9);
  405. return 1;
  406. }
  407. if (strcmp("/s 10", cmdtext, true) == 0)
  408. {
  409. SetPlayerSkin(playerid,10);
  410. return 1;
  411. }
  412. if (strcmp("/s 11", cmdtext, true) == 0)
  413. {
  414. SetPlayerSkin(playerid,11);
  415. return 1;
  416. }
  417. if (strcmp("/s 12", cmdtext, true) == 0)
  418. {
  419. SetPlayerSkin(playerid,12);
  420. return 1;
  421. }
  422. if (strcmp("/s 13", cmdtext, true) == 0)
  423. {
  424. SetPlayerSkin(playerid,13);
  425. return 1;
  426. }
  427. if (strcmp("/s 14", cmdtext, true) == 0)
  428. {
  429. SetPlayerSkin(playerid,14);
  430. return 1;
  431. }
  432. if (strcmp("/s 15", cmdtext, true) == 0)
  433. {
  434. SetPlayerSkin(playerid,15);
  435. return 1;
  436. }
  437. if (strcmp("/s 16", cmdtext, true) == 0)
  438. {
  439. SetPlayerSkin(playerid,16);
  440. return 1;
  441. }
  442. if (strcmp("/s 17", cmdtext, true) == 0)
  443. {
  444. SetPlayerSkin(playerid,17);
  445. return 1;
  446. }
  447. if (strcmp("/s 18", cmdtext, true) == 0)
  448. {
  449. SetPlayerSkin(playerid,18);
  450. return 1;
  451. }
  452. if (strcmp("/s 19", cmdtext, true) == 0)
  453. {
  454. SetPlayerSkin(playerid,19);
  455. return 1;
  456. }
  457. if (strcmp("/s 20", cmdtext, true) == 0)
  458. {
  459. SetPlayerSkin(playerid,20);
  460. return 1;
  461. }
  462. if (strcmp("/s 21", cmdtext, true) == 0)
  463. {
  464. SetPlayerSkin(playerid,21);
  465. return 1;
  466. }
  467. if (strcmp("/s 22", cmdtext, true) == 0)
  468. {
  469. SetPlayerSkin(playerid,22);
  470. return 1;
  471. }
  472. if (strcmp("/s 23", cmdtext, true) == 0)
  473. {
  474. SetPlayerSkin(playerid,23);
  475. return 1;
  476. }
  477. if (strcmp("/s 24", cmdtext, true) == 0)
  478. {
  479. SetPlayerSkin(playerid,24);
  480. return 1;
  481. }
  482. if (strcmp("/s 25", cmdtext, true) == 0)
  483. {
  484. SetPlayerSkin(playerid,25);
  485. return 1;
  486. }
  487. if (strcmp("/s 26", cmdtext, true) == 0)
  488. {
  489. SetPlayerSkin(playerid,26);
  490. return 1;
  491. }
  492. if (strcmp("/s 27", cmdtext, true) == 0)
  493. {
  494. SetPlayerSkin(playerid,27);
  495. return 1;
  496. }
  497. if (strcmp("/s 28", cmdtext, true) == 0)
  498. {
  499. SetPlayerSkin(playerid,28);
  500. return 1;
  501. }
  502. if (strcmp("/s 29", cmdtext, true) == 0)
  503. {
  504. SetPlayerSkin(playerid,29);
  505. return 1;
  506. }
  507. if (strcmp("/s 30", cmdtext, true) == 0)
  508. {
  509. SetPlayerSkin(playerid,30);
  510. return 1;
  511. }
  512. if (strcmp("/s 31", cmdtext, true) == 0)
  513. {
  514. SetPlayerSkin(playerid,31);
  515. return 1;
  516. }
  517. if (strcmp("/s 32", cmdtext, true) == 0)
  518. {
  519. SetPlayerSkin(playerid,32);
  520. return 1;
  521. }
  522. if (strcmp("/s 33", cmdtext, true) == 0)
  523. {
  524. SetPlayerSkin(playerid,33);
  525. return 1;
  526. }
  527. if (strcmp("/s 34", cmdtext, true) == 0)
  528. {
  529. SetPlayerSkin(playerid,34);
  530. return 1;
  531. }
  532. if (strcmp("/s 35", cmdtext, true) == 0)
  533. {
  534. SetPlayerSkin(playerid,35);
  535. return 1;
  536. }
  537. if (strcmp("/s 36", cmdtext, true) == 0)
  538. {
  539. SetPlayerSkin(playerid,36);
  540. return 1;
  541. }
  542. if (strcmp("/s 37", cmdtext, true) == 0)
  543. {
  544. SetPlayerSkin(playerid,37);
  545. return 1;
  546. }
  547. if (strcmp("/s 38", cmdtext, true) == 0)
  548. {
  549. SetPlayerSkin(playerid,38);
  550. return 1;
  551. }
  552. if (strcmp("/s 39", cmdtext, true) == 0)
  553. {
  554. SetPlayerSkin(playerid,39);
  555. return 1;
  556. }
  557. if (strcmp("/s 40", cmdtext, true) == 0)
  558. {
  559. SetPlayerSkin(playerid,40);
  560. return 1;
  561. }
  562. if (strcmp("/s 41", cmdtext, true) == 0)
  563. {
  564. SetPlayerSkin(playerid,41);
  565. return 1;
  566. }
  567. if (strcmp("/s 43", cmdtext, true) == 0)
  568. {
  569. SetPlayerSkin(playerid,43);
  570. return 1;
  571. }
  572. if (strcmp("/s 44", cmdtext, true) == 0)
  573. {
  574. SetPlayerSkin(playerid,44);
  575. return 1;
  576. }
  577. if (strcmp("/s 45", cmdtext, true) == 0)
  578. {
  579. SetPlayerSkin(playerid,45);
  580. return 1;
  581. }
  582. if (strcmp("/s 46", cmdtext, true) == 0)
  583. {
  584. SetPlayerSkin(playerid,46);
  585. return 1;
  586. }
  587. if (strcmp("/s 47", cmdtext, true) == 0)
  588. {
  589. SetPlayerSkin(playerid,47);
  590. return 1;
  591. }
  592. if (strcmp("/s 48", cmdtext, true) == 0)
  593. {
  594. SetPlayerSkin(playerid,48);
  595. return 1;
  596. }
  597. if (strcmp("/s 49", cmdtext, true) == 0)
  598. {
  599. SetPlayerSkin(playerid,49);
  600. return 1;
  601. }
  602. if (strcmp("/s 50", cmdtext, true) == 0)
  603. {
  604. SetPlayerSkin(playerid,50);
  605. return 1;
  606. }
  607. if (strcmp("/s 51", cmdtext, true) == 0)
  608. {
  609. SetPlayerSkin(playerid,51);
  610. return 1;
  611. }
  612. if (strcmp("/s 52", cmdtext, true) == 0)
  613. {
  614. SetPlayerSkin(playerid,52);
  615. return 1;
  616. }
  617. if (strcmp("/s 54", cmdtext, true) == 0)
  618. {
  619. SetPlayerSkin(playerid,54);
  620. return 1;
  621. }
  622. if (strcmp("/s 55", cmdtext, true) == 0)
  623. {
  624. SetPlayerSkin(playerid,55);
  625. return 1;
  626. }
  627. if (strcmp("/s 56", cmdtext, true) == 0)
  628. {
  629. SetPlayerSkin(playerid,56);
  630. return 1;
  631. }
  632. if (strcmp("/s 57", cmdtext, true) == 0)
  633. {
  634. SetPlayerSkin(playerid,57);
  635. return 1;
  636. }
  637. if (strcmp("/s 58", cmdtext, true) == 0)
  638. {
  639. SetPlayerSkin(playerid,58);
  640. return 1;
  641. }
  642. if (strcmp("/s 59", cmdtext, true) == 0)
  643. {
  644. SetPlayerSkin(playerid,59);
  645. return 1;
  646. }
  647. if (strcmp("/s 60", cmdtext, true) == 0)
  648. {
  649. SetPlayerSkin(playerid,60);
  650. return 1;
  651. }
  652. if (strcmp("/s 61", cmdtext, true) == 0)
  653. {
  654. SetPlayerSkin(playerid,61);
  655. return 1;
  656. }
  657. if (strcmp("/s 62", cmdtext, true) == 0)
  658. {
  659. SetPlayerSkin(playerid,62);
  660. return 1;
  661. }
  662. if (strcmp("/s 63", cmdtext, true) == 0)
  663. {
  664. SetPlayerSkin(playerid,63);
  665. return 1;
  666. }
  667. if (strcmp("/s 64", cmdtext, true) == 0)
  668. {
  669. SetPlayerSkin(playerid,64);
  670. return 1;
  671. }
  672. if (strcmp("/s 65", cmdtext, true) == 0)
  673. {
  674. SetPlayerSkin(playerid,65);
  675. return 1;
  676. }
  677. if (strcmp("/s 66", cmdtext, true) == 0)
  678. {
  679. SetPlayerSkin(playerid,66);
  680. return 1;
  681. }
  682. if (strcmp("/s 67", cmdtext, true) == 0)
  683. {
  684. SetPlayerSkin(playerid,67);
  685. return 1;
  686. }
  687. if (strcmp("/s 68", cmdtext, true) == 0)
  688. {
  689. SetPlayerSkin(playerid,68);
  690. return 1;
  691. }
  692. if (strcmp("/s 69", cmdtext, true) == 0)
  693. {
  694. SetPlayerSkin(playerid,69);
  695. return 1;
  696. }
  697. if (strcmp("/s 70", cmdtext, true) == 0)
  698. {
  699. SetPlayerSkin(playerid,70);
  700. return 1;
  701. }
  702. if (strcmp("/s 71", cmdtext, true) == 0)
  703. {
  704. SetPlayerSkin(playerid,71);
  705. return 1;
  706. }
  707. if (strcmp("/s 72", cmdtext, true) == 0)
  708. {
  709. SetPlayerSkin(playerid,72);
  710. return 1;
  711. }
  712. if (strcmp("/s 073", cmdtext, true) == 0)
  713. {
  714. SetPlayerSkin(playerid,73);
  715. return 1;
  716. }
  717. if (strcmp("/s 75", cmdtext, true) == 0)
  718. {
  719. SetPlayerSkin(playerid,75);
  720. return 1;
  721. }
  722. if (strcmp("/s 76", cmdtext, true) == 0)
  723. {
  724. SetPlayerSkin(playerid,76);
  725. return 1;
  726. }
  727. if (strcmp("/s 77", cmdtext, true) == 0)
  728. {
  729. SetPlayerSkin(playerid,77);
  730. return 1;
  731. }
  732. if (strcmp("/s 78", cmdtext, true) == 0)
  733. {
  734. SetPlayerSkin(playerid,78);
  735. return 1;
  736. }
  737. if (strcmp("/s 79", cmdtext, true) == 0)
  738. {
  739. SetPlayerSkin(playerid,79);
  740. return 1;
  741. }
  742. if (strcmp("/s 80", cmdtext, true) == 0)
  743. {
  744. SetPlayerSkin(playerid,80);
  745. return 1;
  746. }
  747. if (strcmp("/s 81", cmdtext, true) == 0)
  748. {
  749. SetPlayerSkin(playerid,81);
  750. return 1;
  751. }
  752. if (strcmp("/s 82", cmdtext, true) == 0)
  753. {
  754. SetPlayerSkin(playerid,82);
  755. return 1;
  756. }
  757. if (strcmp("/s 83", cmdtext, true) == 0)
  758. {
  759. SetPlayerSkin(playerid,83);
  760. return 1;
  761. }
  762. if (strcmp("/s 84", cmdtext, true) == 0)
  763. {
  764. SetPlayerSkin(playerid,84);
  765. return 1;
  766. }
  767. if (strcmp("/s 85", cmdtext, true) == 0)
  768. {
  769. SetPlayerSkin(playerid,85);
  770. return 1;
  771. }
  772. if (strcmp("/s 87", cmdtext, true) == 0)
  773. {
  774. SetPlayerSkin(playerid,87);
  775. return 1;
  776. }
  777. if (strcmp("/s 88", cmdtext, true) == 0)
  778. {
  779. SetPlayerSkin(playerid,88);
  780. return 1;
  781. }
  782. if (strcmp("/s 89", cmdtext, true) == 0)
  783. {
  784. SetPlayerSkin(playerid,89);
  785. return 1;
  786. }
  787. if (strcmp("/s 90", cmdtext, true) == 0)
  788. {
  789. SetPlayerSkin(playerid,90);
  790. return 1;
  791. }
  792. if (strcmp("/s 92", cmdtext, true) == 0)
  793. {
  794. SetPlayerSkin(playerid,92);
  795. return 1;
  796. }
  797. if (strcmp("/s 93", cmdtext, true) == 0)
  798. {
  799. SetPlayerSkin(playerid,93);
  800. return 1;
  801. }
  802. if (strcmp("/s 94", cmdtext, true) == 0)
  803. {
  804. SetPlayerSkin(playerid,94);
  805. return 1;
  806. }
  807. if (strcmp("/s 95", cmdtext, true) == 0)
  808. {
  809. SetPlayerSkin(playerid,95);
  810. return 1;
  811. }
  812. if (strcmp("/s 96", cmdtext, true) == 0)
  813. {
  814. SetPlayerSkin(playerid,96);
  815. return 1;
  816. }
  817. if (strcmp("/s 97", cmdtext, true) == 0)
  818. {
  819. SetPlayerSkin(playerid,97);
  820. return 1;
  821. }
  822. if (strcmp("/s 98", cmdtext, true) == 0)
  823. {
  824. SetPlayerSkin(playerid,98);
  825. return 1;
  826. }
  827. if (strcmp("/s 99", cmdtext, true) == 0)
  828. {
  829. SetPlayerSkin(playerid,99);
  830. return 1;
  831. }
  832. if (strcmp("/s 100", cmdtext, true) == 0)
  833. {
  834. SetPlayerSkin(playerid,100);
  835. return 1;
  836. }
  837. if (strcmp("/s 101", cmdtext, true) == 0)
  838. {
  839. SetPlayerSkin(playerid,101);
  840. return 1;
  841. }
  842. if (strcmp("/s 102", cmdtext, true) == 0)
  843. {
  844. SetPlayerSkin(playerid,102);
  845. return 1;
  846. }
  847. if (strcmp("/s 103", cmdtext, true) == 0)
  848. {
  849. SetPlayerSkin(playerid,103);
  850. return 1;
  851. }
  852. if (strcmp("/s 104", cmdtext, true) == 0)
  853. {
  854. SetPlayerSkin(playerid,104);
  855. return 1;
  856. }
  857. if (strcmp("/s 105", cmdtext, true) == 0)
  858. {
  859. SetPlayerSkin(playerid,105);
  860. return 1;
  861. }
  862. if (strcmp("/s 106", cmdtext, true) == 0)
  863. {
  864. SetPlayerSkin(playerid,106);
  865. return 1;
  866. }
  867. if (strcmp("/s 107", cmdtext, true) == 0)
  868. {
  869. SetPlayerSkin(playerid,107);
  870. return 1;
  871. }
  872. if (strcmp("/s 108", cmdtext, true) == 0)
  873. {
  874. SetPlayerSkin(playerid,108);
  875. return 1;
  876. }
  877. if (strcmp("/s 109", cmdtext, true) == 0)
  878. {
  879. SetPlayerSkin(playerid,109);
  880. return 1;
  881. }
  882. if (strcmp("/s 110", cmdtext, true) == 0)
  883. {
  884. SetPlayerSkin(playerid,110);
  885. return 1;
  886. }
  887. if (strcmp("/s 111", cmdtext, true) == 0)
  888. {
  889. SetPlayerSkin(playerid,111);
  890. return 1;
  891. }
  892. if (strcmp("/s 112", cmdtext, true) == 0)
  893. {
  894. SetPlayerSkin(playerid,112);
  895. return 1;
  896. }
  897. if (strcmp("/s 113", cmdtext, true) == 0)
  898. {
  899. SetPlayerSkin(playerid,113);
  900. return 1;
  901. }
  902. if (strcmp("/s 114", cmdtext, true) == 0)
  903. {
  904. SetPlayerSkin(playerid,114);
  905. return 1;
  906. }
  907. if (strcmp("/s 115", cmdtext, true) == 0)
  908. {
  909. SetPlayerSkin(playerid,115);
  910. return 1;
  911. }
  912. if (strcmp("/s 116", cmdtext, true) == 0)
  913. {
  914. SetPlayerSkin(playerid,116);
  915. return 1;
  916. }
  917. if (strcmp("/s 1171", cmdtext, true) == 0)
  918. {
  919. SetPlayerSkin(playerid,117);
  920. return 1;
  921. }
  922. if (strcmp("/s 118", cmdtext, true) == 0)
  923. {
  924. SetPlayerSkin(playerid,118);
  925. return 1;
  926. }
  927. if (strcmp("/s 119", cmdtext, true) == 0)
  928. {
  929. SetPlayerSkin(playerid,199);
  930. return 1;
  931. }
  932. if (strcmp("/s 120", cmdtext, true) == 0)
  933. {
  934. SetPlayerSkin(playerid,120);
  935. return 1;
  936. }
  937. if (strcmp("/s 121", cmdtext, true) == 0)
  938. {
  939. SetPlayerSkin(playerid,121);
  940. return 1;
  941. }
  942. if (strcmp("/s 122", cmdtext, true) == 0)
  943. {
  944. SetPlayerSkin(playerid,122);
  945. return 1;
  946. }
  947. if (strcmp("/s 123", cmdtext, true) == 0)
  948. {
  949. SetPlayerSkin(playerid,123);
  950. return 1;
  951. }
  952. if (strcmp("/s 124", cmdtext, true) == 0)
  953. {
  954. SetPlayerSkin(playerid,124);
  955. return 1;
  956. }
  957. if (strcmp("/s 125", cmdtext, true) == 0)
  958. {
  959. SetPlayerSkin(playerid,125);
  960. return 1;
  961. }
  962. if (strcmp("/s 126", cmdtext, true) == 0)
  963. {
  964. SetPlayerSkin(playerid,126);
  965. return 1;
  966. }
  967. if (strcmp("/s 127", cmdtext, true) == 0)
  968. {
  969. SetPlayerSkin(playerid,127);
  970. return 1;
  971. }
  972. if (strcmp("/s 128", cmdtext, true) == 0)
  973. {
  974. SetPlayerSkin(playerid,128);
  975. return 1;
  976. }
  977. if (strcmp("/s 129", cmdtext, true) == 0)
  978. {
  979. SetPlayerSkin(playerid,129);
  980. return 1;
  981. }
  982. if (strcmp("/s 130", cmdtext, true) == 0)
  983. {
  984. SetPlayerSkin(playerid,130);
  985. return 1;
  986. }
  987. if (strcmp("/s 131", cmdtext, true) == 0)
  988. {
  989. SetPlayerSkin(playerid,131);
  990. return 1;
  991. }
  992. if (strcmp("/s 132", cmdtext, true) == 0)
  993. {
  994. SetPlayerSkin(playerid,132);
  995. return 1;
  996. }
  997. if (strcmp("/s 133", cmdtext, true) == 0)
  998. {
  999. SetPlayerSkin(playerid,133);
  1000. return 1;
  1001. }
  1002. if (strcmp("/s 134", cmdtext, true) == 0)
  1003. {
  1004. SetPlayerSkin(playerid,134);
  1005. return 1;
  1006. }
  1007. if (strcmp("/s 135", cmdtext, true) == 0)
  1008. {
  1009. SetPlayerSkin(playerid,135);
  1010. return 1;
  1011. }
  1012. if (strcmp("/s 136", cmdtext, true) == 0)
  1013. {
  1014. SetPlayerSkin(playerid,136);
  1015. return 1;
  1016. }
  1017. if (strcmp("/s 137", cmdtext, true) == 0)
  1018. {
  1019. SetPlayerSkin(playerid,137);
  1020. return 1;
  1021. }
  1022. if (strcmp("/s 138", cmdtext, true) == 0)
  1023. {
  1024. SetPlayerSkin(playerid,138);
  1025. return 1;
  1026. }
  1027. if (strcmp("/s 139", cmdtext, true) == 0)
  1028. {
  1029. SetPlayerSkin(playerid,129);
  1030. return 1;
  1031. }
  1032. if (strcmp("/s 140", cmdtext, true) == 0)
  1033. {
  1034. SetPlayerSkin(playerid,140);
  1035. return 1;
  1036. }
  1037. if (strcmp("/s 141", cmdtext, true) == 0)
  1038. {
  1039. SetPlayerSkin(playerid,141);
  1040. return 1;
  1041. }
  1042. if (strcmp("/s 142", cmdtext, true) == 0)
  1043. {
  1044. SetPlayerSkin(playerid,142);
  1045. return 1;
  1046. }
  1047. if (strcmp("/s 143", cmdtext, true) == 0)
  1048. {
  1049. SetPlayerSkin(playerid,143);
  1050. return 1;
  1051. }
  1052. if (strcmp("/s 144", cmdtext, true) == 0)
  1053. {
  1054. SetPlayerSkin(playerid,144);
  1055. return 1;
  1056. }
  1057. if (strcmp("/s 145", cmdtext, true) == 0)
  1058. {
  1059. SetPlayerSkin(playerid,145);
  1060. return 1;
  1061. }
  1062. if (strcmp("/s 146", cmdtext, true) == 0)
  1063. {
  1064. SetPlayerSkin(playerid,146);
  1065. return 1;
  1066. }
  1067. if (strcmp("/s 147", cmdtext, true) == 0)
  1068. {
  1069. SetPlayerSkin(playerid,147);
  1070. return 1;
  1071. }
  1072. if (strcmp("/s 148", cmdtext, true) == 0)
  1073. {
  1074. SetPlayerSkin(playerid,148);
  1075. return 1;
  1076. }
  1077. if (strcmp("/s 150", cmdtext, true) == 0)
  1078. {
  1079. SetPlayerSkin(playerid,150);
  1080. return 1;
  1081. }
  1082. if (strcmp("/s 151", cmdtext, true) == 0)
  1083. {
  1084. SetPlayerSkin(playerid,151);
  1085. return 1;
  1086. }
  1087. if (strcmp("/s 152", cmdtext, true) == 0)
  1088. {
  1089. SetPlayerSkin(playerid,152);
  1090. return 1;
  1091. }
  1092. if (strcmp("/s 153", cmdtext, true) == 0)
  1093. {
  1094. SetPlayerSkin(playerid,153);
  1095. return 1;
  1096. }
  1097. if (strcmp("/s 154", cmdtext, true) == 0)
  1098. {
  1099. SetPlayerSkin(playerid,154);
  1100. return 1;
  1101. }
  1102. if (strcmp("/s 155", cmdtext, true) == 0)
  1103. {
  1104. SetPlayerSkin(playerid,155);
  1105. return 1;
  1106. }
  1107. if (strcmp("/s 156", cmdtext, true) == 0)
  1108. {
  1109. SetPlayerSkin(playerid,156);
  1110. return 1;
  1111. }
  1112. if (strcmp("/s 157", cmdtext, true) == 0)
  1113. {
  1114. SetPlayerSkin(playerid,157);
  1115. return 1;
  1116. }
  1117. if (strcmp("/s 158", cmdtext, true) == 0)
  1118. {
  1119. SetPlayerSkin(playerid,158);
  1120. return 1;
  1121. }
  1122. if (strcmp("/s 159", cmdtext, true) == 0)
  1123. {
  1124. SetPlayerSkin(playerid,159);
  1125. return 1;
  1126. }
  1127. if (strcmp("/s 160", cmdtext, true) == 0)
  1128. {
  1129. SetPlayerSkin(playerid,160);
  1130. return 1;
  1131. }
  1132. if (strcmp("/s 161", cmdtext, true) == 0)
  1133. {
  1134. SetPlayerSkin(playerid,161);
  1135. return 1;
  1136. }
  1137. if (strcmp("/s 162", cmdtext, true) == 0)
  1138. {
  1139. SetPlayerSkin(playerid,162);
  1140. return 1;
  1141. }
  1142. if (strcmp("/s 163", cmdtext, true) == 0)
  1143. {
  1144. SetPlayerSkin(playerid,163);
  1145. return 1;
  1146. }
  1147. if (strcmp("/s 164", cmdtext, true) == 0)
  1148. {
  1149. SetPlayerSkin(playerid,164);
  1150. return 1;
  1151. }
  1152. if (strcmp("/s 165", cmdtext, true) == 0)
  1153. {
  1154. SetPlayerSkin(playerid,165);
  1155. return 1;
  1156. }
  1157. if (strcmp("/s 166", cmdtext, true) == 0)
  1158. {
  1159. SetPlayerSkin(playerid,166);
  1160. return 1;
  1161. }
  1162. if (strcmp("/s 167", cmdtext, true) == 0)
  1163. {
  1164. SetPlayerSkin(playerid,167);
  1165. return 1;
  1166. }
  1167. if (strcmp("/s 168", cmdtext, true) == 0)
  1168. {
  1169. SetPlayerSkin(playerid,168);
  1170. return 1;
  1171. }
  1172. if (strcmp("/s 169", cmdtext, true) == 0)
  1173. {
  1174. SetPlayerSkin(playerid,169);
  1175. return 1;
  1176. }
  1177. if (strcmp("/s 170", cmdtext, true) == 0)
  1178. {
  1179. SetPlayerSkin(playerid,170);
  1180. return 1;
  1181. }
  1182. if (strcmp("/s 171", cmdtext, true) == 0)
  1183. {
  1184. SetPlayerSkin(playerid,171);
  1185. return 1;
  1186. }
  1187. if (strcmp("/s 172", cmdtext, true) == 0)
  1188. {
  1189. SetPlayerSkin(playerid,172);
  1190. return 1;
  1191. }
  1192. if (strcmp("/s 173", cmdtext, true) == 0)
  1193. {
  1194. SetPlayerSkin(playerid,173);
  1195. return 1;
  1196. }
  1197. if (strcmp("/s 174", cmdtext, true) == 0)
  1198. {
  1199. SetPlayerSkin(playerid,174);
  1200. return 1;
  1201. }
  1202. if (strcmp("/s 175", cmdtext, true) == 0)
  1203. {
  1204. SetPlayerSkin(playerid,175);
  1205. return 1;
  1206. }
  1207. if (strcmp("/s 176", cmdtext, true) == 0)
  1208. {
  1209. SetPlayerSkin(playerid,176);
  1210. return 1;
  1211. }
  1212. if (strcmp("/s 177", cmdtext, true) == 0)
  1213. {
  1214. SetPlayerSkin(playerid,177);
  1215. return 1;
  1216. }
  1217. if (strcmp("/s 178", cmdtext, true) == 0)
  1218. {
  1219. SetPlayerSkin(playerid,178);
  1220. return 1;
  1221. }
  1222. if (strcmp("/s 179", cmdtext, true) == 0)
  1223. {
  1224. SetPlayerSkin(playerid,179);
  1225. return 1;
  1226. }
  1227. if (strcmp("/s 180", cmdtext, true) == 0)
  1228. {
  1229. SetPlayerSkin(playerid,180);
  1230. return 1;
  1231. }
  1232. if (strcmp("/s 181", cmdtext, true) == 0)
  1233. {
  1234. SetPlayerSkin(playerid,181);
  1235. return 1;
  1236. }
  1237. if (strcmp("/s 182", cmdtext, true) == 0)
  1238. {
  1239. SetPlayerSkin(playerid,182);
  1240. return 1;
  1241. }
  1242. if (strcmp("/s 183", cmdtext, true) == 0)
  1243. {
  1244. SetPlayerSkin(playerid,183);
  1245. return 1;
  1246. }
  1247. if (strcmp("/s 184", cmdtext, true) == 0)
  1248. {
  1249. SetPlayerSkin(playerid,184);
  1250. return 1;
  1251. }
  1252. if (strcmp("/s 185", cmdtext, true) == 0)
  1253. {
  1254. SetPlayerSkin(playerid,185);
  1255. return 1;
  1256. }
  1257. if (strcmp("/s 186", cmdtext, true) == 0)
  1258. {
  1259. SetPlayerSkin(playerid,186);
  1260. return 1;
  1261. }
  1262. if (strcmp("/s 187", cmdtext, true) == 0)
  1263. {
  1264. SetPlayerSkin(playerid,187);
  1265. return 1;
  1266. }
  1267. if (strcmp("/s 188", cmdtext, true) == 0)
  1268. {
  1269. SetPlayerSkin(playerid,188);
  1270. return 1;
  1271. }
  1272. if (strcmp("/s 189", cmdtext, true) == 0)
  1273. {
  1274. SetPlayerSkin(playerid,189);
  1275. return 1;
  1276. }
  1277. if (strcmp("/s 190", cmdtext, true) == 0)
  1278. {
  1279. SetPlayerSkin(playerid,190);
  1280. return 1;
  1281. }
  1282. if (strcmp("/s 191", cmdtext, true) == 0)
  1283. {
  1284. SetPlayerSkin(playerid,192);
  1285. return 1;
  1286. }
  1287. if (strcmp("/s 193", cmdtext, true) == 0)
  1288. {
  1289. SetPlayerSkin(playerid,193);
  1290. return 1;
  1291. }
  1292. if (strcmp("/s 194", cmdtext, true) == 0)
  1293. {
  1294. SetPlayerSkin(playerid,194);
  1295. return 1;
  1296. }
  1297. if (strcmp("/s 195", cmdtext, true) == 0)
  1298. {
  1299. SetPlayerSkin(playerid,195);
  1300. return 1;
  1301. }
  1302. if (strcmp("/s 196", cmdtext, true) == 0)
  1303. {
  1304. SetPlayerSkin(playerid,196);
  1305. return 1;
  1306. }
  1307. if (strcmp("/s 197", cmdtext, true) == 0)
  1308. {
  1309. SetPlayerSkin(playerid,197);
  1310. return 1;
  1311. }
  1312. if (strcmp("/s 198", cmdtext, true) == 0)
  1313. {
  1314. SetPlayerSkin(playerid,198);
  1315. return 1;
  1316. }
  1317. if (strcmp("/s 199", cmdtext, true) == 0)
  1318. {
  1319. SetPlayerSkin(playerid,199);
  1320. return 1;
  1321. }
  1322. if (strcmp("/s 200", cmdtext, true) == 0)
  1323. {
  1324. SetPlayerSkin(playerid,200);
  1325. return 1;
  1326. }
  1327. if (strcmp("/s 201", cmdtext, true) == 0)
  1328. {
  1329. SetPlayerSkin(playerid,201);
  1330. return 1;
  1331. }
  1332. if (strcmp("/s 202", cmdtext, true) == 0)
  1333. {
  1334. SetPlayerSkin(playerid,202);
  1335. return 1;
  1336. }
  1337. if (strcmp("/s 203", cmdtext, true) == 0)
  1338. {
  1339. SetPlayerSkin(playerid,0);
  1340. return 1;
  1341. }
  1342. if (strcmp("/s 204", cmdtext, true) == 0)
  1343. {
  1344. SetPlayerSkin(playerid,204);
  1345. return 1;
  1346. }
  1347. if (strcmp("/s 205", cmdtext, true) == 0)
  1348. {
  1349. SetPlayerSkin(playerid,205);
  1350. return 1;
  1351. }
  1352. if (strcmp("/s 206", cmdtext, true) == 0)
  1353. {
  1354. SetPlayerSkin(playerid,206);
  1355. return 1;
  1356. }
  1357. if (strcmp("/s 207", cmdtext, true) == 0)
  1358. {
  1359. SetPlayerSkin(playerid,207);
  1360. return 1;
  1361. }
  1362. if (strcmp("/s 209", cmdtext, true) == 0)
  1363. {
  1364. SetPlayerSkin(playerid,209);
  1365. return 1;
  1366. }
  1367. if (strcmp("/s 210", cmdtext, true) == 0)
  1368. {
  1369. SetPlayerSkin(playerid,210);
  1370. return 1;
  1371. }
  1372. if (strcmp("/s 211", cmdtext, true) == 0)
  1373. {
  1374. SetPlayerSkin(playerid,211);
  1375. return 1;
  1376. }
  1377. if (strcmp("/s 212", cmdtext, true) == 0)
  1378. {
  1379. SetPlayerSkin(playerid,212);
  1380. return 1;
  1381. }
  1382. if (strcmp("/s 213", cmdtext, true) == 0)
  1383. {
  1384. SetPlayerSkin(playerid,213);
  1385. return 1;
  1386. }
  1387. if (strcmp("/s 214", cmdtext, true) == 0)
  1388. {
  1389. SetPlayerSkin(playerid,214);
  1390. return 1;
  1391. }
  1392. if (strcmp("/s 215", cmdtext, true) == 0)
  1393. {
  1394. SetPlayerSkin(playerid,215);
  1395. return 1;
  1396. }
  1397. if (strcmp("/s 216", cmdtext, true) == 0)
  1398. {
  1399. SetPlayerSkin(playerid,216);
  1400. return 1;
  1401. }
  1402. if (strcmp("/s 217", cmdtext, true) == 0)
  1403. {
  1404. SetPlayerSkin(playerid,217);
  1405. return 1;
  1406. }
  1407. if (strcmp("/s 218", cmdtext, true) == 0)
  1408. {
  1409. SetPlayerSkin(playerid,218);
  1410. return 1;
  1411. }
  1412. if (strcmp("/s 219", cmdtext, true) == 0)
  1413. {
  1414. SetPlayerSkin(playerid,219);
  1415. return 1;
  1416. }
  1417. if (strcmp("/s 220", cmdtext, true) == 0)
  1418. {
  1419. SetPlayerSkin(playerid,220);
  1420. return 1;
  1421. }
  1422. if (strcmp("/s 221", cmdtext, true) == 0)
  1423. {
  1424. SetPlayerSkin(playerid,221);
  1425. return 1;
  1426. }
  1427. if (strcmp("/s 222", cmdtext, true) == 0)
  1428. {
  1429. SetPlayerSkin(playerid,222);
  1430. return 1;
  1431. }
  1432. if (strcmp("/s 223", cmdtext, true) == 0)
  1433. {
  1434. SetPlayerSkin(playerid,223);
  1435. return 1;
  1436. }
  1437. if (strcmp("/s 224", cmdtext, true) == 0)
  1438. {
  1439. SetPlayerSkin(playerid,224);
  1440. return 1;
  1441. }
  1442. if (strcmp("/s 225", cmdtext, true) == 0)
  1443. {
  1444. SetPlayerSkin(playerid,225);
  1445. return 1;
  1446. }
  1447. if (strcmp("/s 226", cmdtext, true) == 0)
  1448. {
  1449. SetPlayerSkin(playerid,226);
  1450. return 1;
  1451. }
  1452. if (strcmp("/s 227", cmdtext, true) == 0)
  1453. {
  1454. SetPlayerSkin(playerid,227);
  1455. return 1;
  1456. }
  1457. if (strcmp("/s 228", cmdtext, true) == 0)
  1458. {
  1459. SetPlayerSkin(playerid,228);
  1460. return 1;
  1461. }
  1462. if (strcmp("/s 229", cmdtext, true) == 0)
  1463. {
  1464. SetPlayerSkin(playerid,229);
  1465. return 1;
  1466. }
  1467. if (strcmp("/s 230", cmdtext, true) == 0)
  1468. {
  1469. SetPlayerSkin(playerid,230);
  1470. return 1;
  1471. }
  1472. if (strcmp("/s 231", cmdtext, true) == 0)
  1473. {
  1474. SetPlayerSkin(playerid,231);
  1475. return 1;
  1476. }
  1477. if (strcmp("/s 232", cmdtext, true) == 0)
  1478. {
  1479. SetPlayerSkin(playerid,232);
  1480. return 1;
  1481. }
  1482. if (strcmp("/s 233", cmdtext, true) == 0)
  1483. {
  1484. SetPlayerSkin(playerid,233);
  1485. return 1;
  1486. }
  1487. if (strcmp("/s 234", cmdtext, true) == 0)
  1488. {
  1489. SetPlayerSkin(playerid,234);
  1490. return 1;
  1491. }
  1492. if (strcmp("/s 235", cmdtext, true) == 0)
  1493. {
  1494. SetPlayerSkin(playerid,235);
  1495. return 1;
  1496. }
  1497. if (strcmp("/s 236", cmdtext, true) == 0)
  1498. {
  1499. SetPlayerSkin(playerid,236);
  1500. return 1;
  1501. }
  1502. if (strcmp("/s 237", cmdtext, true) == 0)
  1503. {
  1504. SetPlayerSkin(playerid,237);
  1505. return 1;
  1506. }
  1507. if (strcmp("/s 238", cmdtext, true) == 0)
  1508. {
  1509. SetPlayerSkin(playerid,238);
  1510. return 1;
  1511. }
  1512. if (strcmp("/s 239", cmdtext, true) == 0)
  1513. {
  1514. SetPlayerSkin(playerid,239);
  1515. return 1;
  1516. }
  1517. if (strcmp("/s 240", cmdtext, true) == 0)
  1518. {
  1519. SetPlayerSkin(playerid,240);
  1520. return 1;
  1521. }
  1522. if (strcmp("/s 241", cmdtext, true) == 0)
  1523. {
  1524. SetPlayerSkin(playerid,241);
  1525. return 1;
  1526. }
  1527. if (strcmp("/s 242", cmdtext, true) == 0)
  1528. {
  1529. SetPlayerSkin(playerid,242);
  1530. return 1;
  1531. }
  1532. if (strcmp("/s 243", cmdtext, true) == 0)
  1533. {
  1534. SetPlayerSkin(playerid,243);
  1535. return 1;
  1536. }
  1537. if (strcmp("/s 244", cmdtext, true) == 0)
  1538. {
  1539. SetPlayerSkin(playerid,244);
  1540. return 1;
  1541. }
  1542. if (strcmp("/s 245", cmdtext, true) == 0)
  1543. {
  1544. SetPlayerSkin(playerid,245);
  1545. return 1;
  1546. }
  1547. if (strcmp("/s 246", cmdtext, true) == 0)
  1548. {
  1549. SetPlayerSkin(playerid,246);
  1550. return 1;
  1551. }
  1552. if (strcmp("/s 247", cmdtext, true) == 0)
  1553. {
  1554. SetPlayerSkin(playerid,247);
  1555. return 1;
  1556. }
  1557. if (strcmp("/s 248", cmdtext, true) == 0)
  1558. {
  1559. SetPlayerSkin(playerid,248);
  1560. return 1;
  1561. }
  1562. if (strcmp("/s 249", cmdtext, true) == 0)
  1563. {
  1564. SetPlayerSkin(playerid,249);
  1565. return 1;
  1566. }
  1567. if (strcmp("/s 250", cmdtext, true) == 0)
  1568. {
  1569. SetPlayerSkin(playerid,250);
  1570. return 1;
  1571. }
  1572. if (strcmp("/s 251", cmdtext, true) == 0)
  1573. {
  1574. SetPlayerSkin(playerid,251);
  1575. return 1;
  1576. }
  1577. if (strcmp("/s 252", cmdtext, true) == 0)
  1578. {
  1579. SetPlayerSkin(playerid,252);
  1580. return 1;
  1581. }
  1582. if (strcmp("/s 253", cmdtext, true) == 0)
  1583. {
  1584. SetPlayerSkin(playerid,253);
  1585. return 1;
  1586. }
  1587. if (strcmp("/s 254", cmdtext, true) == 0)
  1588. {
  1589. SetPlayerSkin(playerid,254);
  1590. return 1;
  1591. }
  1592. if (strcmp("/s 255", cmdtext, true) == 0)
  1593. {
  1594. SetPlayerSkin(playerid,255);
  1595. return 1;
  1596. }
  1597. if (strcmp("/s 256", cmdtext, true) == 0)
  1598. {
  1599. SetPlayerSkin(playerid,256);
  1600. return 1;
  1601. }
  1602. if (strcmp("/s 257", cmdtext, true) == 0)
  1603. {
  1604. SetPlayerSkin(playerid,257);
  1605. return 1;
  1606. }
  1607. if (strcmp("/s 258", cmdtext, true) == 0)
  1608. {
  1609. SetPlayerSkin(playerid,258);
  1610. return 1;
  1611. }
  1612. if (strcmp("/s 259", cmdtext, true) == 0)
  1613. {
  1614. SetPlayerSkin(playerid,259);
  1615. return 1;
  1616. }
  1617. if (strcmp("/s 260", cmdtext, true) == 0)
  1618. {
  1619. SetPlayerSkin(playerid,260);
  1620. return 1;
  1621. }
  1622. if (strcmp("/s 261", cmdtext, true) == 0)
  1623. {
  1624. SetPlayerSkin(playerid,261);
  1625. return 1;
  1626. }
  1627. if (strcmp("/s 262", cmdtext, true) == 0)
  1628. {
  1629. SetPlayerSkin(playerid,262);
  1630. return 1;
  1631. }
  1632. if (strcmp("/s 263", cmdtext, true) == 0)
  1633. {
  1634. SetPlayerSkin(playerid,263);
  1635. return 1;
  1636. }
  1637. if (strcmp("/s 264", cmdtext, true) == 0)
  1638. {
  1639. SetPlayerSkin(playerid,264);
  1640. return 1;
  1641. }
  1642. if (strcmp("/s 265", cmdtext, true) == 0)
  1643. {
  1644. SetPlayerSkin(playerid,265);
  1645. return 1;
  1646. }
  1647. if (strcmp("/s 266", cmdtext, true) == 0)
  1648. {
  1649. SetPlayerSkin(playerid,266);
  1650. return 1;
  1651. }
  1652. if (strcmp("/s 267", cmdtext, true) == 0)
  1653. {
  1654. SetPlayerSkin(playerid,267);
  1655. return 1;
  1656. }
  1657. if (strcmp("/s 268", cmdtext, true) == 0)
  1658. {
  1659. SetPlayerSkin(playerid,268);
  1660. return 1;
  1661. }
  1662. if (strcmp("/s 269", cmdtext, true) == 0)
  1663. {
  1664. SetPlayerSkin(playerid,269);
  1665. return 1;
  1666. }
  1667. if (strcmp("/s 270", cmdtext, true) == 0)
  1668. {
  1669. SetPlayerSkin(playerid,270);
  1670. return 1;
  1671. }
  1672. if (strcmp("/s 271", cmdtext, true) == 0)
  1673. {
  1674. SetPlayerSkin(playerid,271);
  1675. return 1;
  1676. }
  1677. if (strcmp("/s 272", cmdtext, true) == 0)
  1678. {
  1679. SetPlayerSkin(playerid,272);
  1680. return 1;
  1681. }
  1682. if (strcmp("/s 274", cmdtext, true) == 0)
  1683. {
  1684. SetPlayerSkin(playerid,274);
  1685. return 1;
  1686. }
  1687. if (strcmp("/s 275", cmdtext, true) == 0)
  1688. {
  1689. SetPlayerSkin(playerid,275);
  1690. return 1;
  1691. }
  1692. if (strcmp("/s 276", cmdtext, true) == 0)
  1693. {
  1694. SetPlayerSkin(playerid,176);
  1695. return 1;
  1696. }
  1697. if (strcmp("/s 277", cmdtext, true) == 0)
  1698. {
  1699. SetPlayerSkin(playerid,277);
  1700. return 1;
  1701. }
  1702. if (strcmp("/s 278", cmdtext, true) == 0)
  1703. {
  1704. SetPlayerSkin(playerid,278);
  1705. return 1;
  1706. }
  1707. if (strcmp("/s 278", cmdtext, true) == 0)
  1708. {
  1709. SetPlayerSkin(playerid,278);
  1710. return 1;
  1711. }
  1712. if (strcmp("/s 279", cmdtext, true) == 0)
  1713. {
  1714. SetPlayerSkin(playerid,279);
  1715. return 1;
  1716. }
  1717. if (strcmp("/s 280", cmdtext, true) == 0)
  1718. {
  1719. SetPlayerSkin(playerid,280);
  1720. return 1;
  1721. }
  1722. if (strcmp("/s 281", cmdtext, true) == 0)
  1723. {
  1724. SetPlayerSkin(playerid,281);
  1725. return 1;
  1726. }
  1727. if (strcmp("/s 282", cmdtext, true) == 0)
  1728. {
  1729. SetPlayerSkin(playerid,282);
  1730. return 1;
  1731. }
  1732. if (strcmp("/s 283", cmdtext, true) == 0)
  1733. {
  1734. SetPlayerSkin(playerid,283);
  1735. return 1;
  1736. }
  1737. if (strcmp("/s 284", cmdtext, true) == 0)
  1738. {
  1739. SetPlayerSkin(playerid,284);
  1740. return 1;
  1741. }
  1742. if (strcmp("/s 285", cmdtext, true) == 0)
  1743. {
  1744. SetPlayerSkin(playerid,285);
  1745. return 1;
  1746. }
  1747. if (strcmp("/s 286", cmdtext, true) == 0)
  1748. {
  1749. SetPlayerSkin(playerid,286);
  1750. return 1;
  1751. }
  1752. if (strcmp("/s 287", cmdtext, true) == 0)
  1753. {
  1754. SetPlayerSkin(playerid,287);
  1755. return 1;
  1756. }
  1757. if (strcmp("/s 288", cmdtext, true) == 0)
  1758. {
  1759. SetPlayerSkin(playerid,288);
  1760. return 1;
  1761. }
  1762. if (strcmp("/s 290", cmdtext, true) == 0)
  1763. {
  1764. SetPlayerSkin(playerid,290);
  1765. return 1;
  1766. }
  1767. if (strcmp("/s 291", cmdtext, true) == 0)
  1768. {
  1769. SetPlayerSkin(playerid,291);
  1770. return 1;
  1771. }
  1772. if (strcmp("/s 292", cmdtext, true) == 0)
  1773. {
  1774. SetPlayerSkin(playerid,292);
  1775. return 1;
  1776. }
  1777. if (strcmp("/s 293", cmdtext, true) == 0)
  1778. {
  1779. SetPlayerSkin(playerid,293);
  1780. return 1;
  1781. }
  1782. if (strcmp("/s 294", cmdtext, true) == 0)
  1783. {
  1784. SetPlayerSkin(playerid,294);
  1785. return 1;
  1786. }
  1787. if (strcmp("/s 295", cmdtext, true) == 0)
  1788. {
  1789. SetPlayerSkin(playerid,295);
  1790. return 1;
  1791. }
  1792. if (strcmp("/s 296", cmdtext, true) == 0)
  1793. {
  1794. SetPlayerSkin(playerid,296);
  1795. return 1;
  1796. }
  1797. if (strcmp("/s 297", cmdtext, true) == 0)
  1798. {
  1799. SetPlayerSkin(playerid,297);
  1800. return 1;
  1801. }
  1802. if (strcmp("/s 298", cmdtext, true) == 0)
  1803. {
  1804. SetPlayerSkin(playerid,298);
  1805. return 1;
  1806. }
  1807. if (strcmp("/s 299", cmdtext, true) == 0)
  1808. {
  1809. SetPlayerSkin(playerid,299);
  1810. return 1;
  1811. }
  1812. if(strcmp(cmdtext, "/w", true) == 0)
  1813. {
  1814. SendClientMessage(playerid, 0xFF0000FF, "/w (1-50 for this command to work!");
  1815. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  1816. return 1;
  1817. }
  1818. if(strcmp(cmdtext, "/w 1", true) == 0)
  1819. {
  1820. SetPlayerWeather(playerid, 1);
  1821. return 1;
  1822. }
  1823. if(strcmp(cmdtext, "/w 2", true) == 0)
  1824. {
  1825. SetPlayerWeather(playerid, 2);
  1826. return 1;
  1827. }
  1828. if(strcmp(cmdtext, "/w 3", true) == 0)
  1829. {
  1830. SetPlayerWeather(playerid, 3);
  1831. return 1;
  1832. }
  1833. if(strcmp(cmdtext, "/w 4", true) == 0)
  1834. {
  1835. SetPlayerWeather(playerid, 4);
  1836. return 1;
  1837. }
  1838. if(strcmp(cmdtext, "/w 5", true) == 0)
  1839. {
  1840. SetPlayerWeather(playerid, 5);
  1841. return 1;
  1842. }
  1843. if(strcmp(cmdtext, "/w 6", true) == 0)
  1844. {
  1845. SetPlayerWeather(playerid, 6);
  1846. return 1;
  1847. }
  1848. if(strcmp(cmdtext, "/w 7", true) == 0)
  1849. {
  1850. SetPlayerWeather(playerid, 7);
  1851. return 1;
  1852. }
  1853. if(strcmp(cmdtext, "/w 8", true) == 0)
  1854. {
  1855. SetPlayerWeather(playerid, 8);
  1856. return 1;
  1857. }
  1858. if(strcmp(cmdtext, "/w 9", true) == 0)
  1859. {
  1860. SetPlayerWeather(playerid, 9);
  1861. return 1;
  1862. }
  1863. if(strcmp(cmdtext, "/w 10", true) == 0)
  1864. {
  1865. SetPlayerWeather(playerid, 10);
  1866. return 1;
  1867. }
  1868. if(strcmp(cmdtext, "/w 11", true) == 0)
  1869. {
  1870. SetPlayerWeather(playerid, 11);
  1871. return 1;
  1872. }
  1873. if(strcmp(cmdtext, "/w 12", true) == 0)
  1874. {
  1875. SetPlayerWeather(playerid, 12);
  1876. return 1;
  1877. }
  1878. if(strcmp(cmdtext, "/w 13", true) == 0)
  1879. {
  1880. SetPlayerWeather(playerid, 13);
  1881. return 1;
  1882. }
  1883. if(strcmp(cmdtext, "/w 14", true) == 0)
  1884. {
  1885. SetPlayerWeather(playerid, 14);
  1886. return 1;
  1887. }
  1888. if(strcmp(cmdtext, "/w 15", true) == 0)
  1889. {
  1890. SetPlayerWeather(playerid, 15);
  1891. return 1;
  1892. }
  1893. if(strcmp(cmdtext, "/w 16", true) == 0)
  1894. {
  1895. SetPlayerWeather(playerid, 16);
  1896. return 1;
  1897. }
  1898. if(strcmp(cmdtext, "/w 17", true) == 0)
  1899. {
  1900. SetPlayerWeather(playerid, 17);
  1901. return 1;
  1902. }
  1903. if(strcmp(cmdtext, "/w 18", true) == 0)
  1904. {
  1905. SetPlayerWeather(playerid, 18);
  1906. return 1;
  1907. }
  1908. if(strcmp(cmdtext, "/w 19", true) == 0)
  1909. {
  1910. SetPlayerWeather(playerid, 19);
  1911. return 1;
  1912. }
  1913. if(strcmp(cmdtext, "/w 20", true) == 0)
  1914. {
  1915. SetPlayerWeather(playerid, 20);
  1916. return 1;
  1917. }
  1918. if(strcmp(cmdtext, "/w 21", true) == 0)
  1919. {
  1920. SetPlayerWeather(playerid, 21);
  1921. return 1;
  1922. }
  1923. if(strcmp(cmdtext, "/w 22", true) == 0)
  1924. {
  1925. SetPlayerWeather(playerid, 22);
  1926. return 1;
  1927. }
  1928. if(strcmp(cmdtext, "/w 23", true) == 0)
  1929. {
  1930. SetPlayerWeather(playerid, 23);
  1931. return 1;
  1932. }
  1933. if(strcmp(cmdtext, "/w 24", true) == 0)
  1934. {
  1935. SetPlayerWeather(playerid, 24);
  1936. return 1;
  1937. }
  1938. if(strcmp(cmdtext, "/w 25", true) == 0)
  1939. {
  1940. SetPlayerWeather(playerid, 25);
  1941. return 1;
  1942. }
  1943. if(strcmp(cmdtext, "/w 26", true) == 0)
  1944. {
  1945. SetPlayerWeather(playerid, 26);
  1946. return 1;
  1947. }
  1948. if(strcmp(cmdtext, "/w 27", true) == 0)
  1949. {
  1950. SetPlayerWeather(playerid, 27);
  1951. return 1;
  1952. }
  1953. if(strcmp(cmdtext, "/w 28", true) == 0)
  1954. {
  1955. SetPlayerWeather(playerid, 28);
  1956. return 1;
  1957. }
  1958. if(strcmp(cmdtext, "/w 29", true) == 0)
  1959. {
  1960. SetPlayerWeather(playerid, 29);
  1961. return 1;
  1962. }
  1963. if(strcmp(cmdtext, "/w 30", true) == 0)
  1964. {
  1965. SetPlayerWeather(playerid, 30);
  1966. return 1;
  1967. }
  1968. if(strcmp(cmdtext, "/w 31", true) == 0)
  1969. {
  1970. SetPlayerWeather(playerid, 31);
  1971. return 1;
  1972. }
  1973. if(strcmp(cmdtext, "/w 32", true) == 0)
  1974. {
  1975. SetPlayerWeather(playerid, 32);
  1976. return 1;
  1977. }
  1978. if(strcmp(cmdtext, "/w 33", true) == 0)
  1979. {
  1980. SetPlayerWeather(playerid, 33);
  1981. return 1;
  1982. }
  1983. if(strcmp(cmdtext, "/w 34", true) == 0)
  1984. {
  1985. SetPlayerWeather(playerid, 34);
  1986. return 1;
  1987. }
  1988. if(strcmp(cmdtext, "/w 35", true) == 0)
  1989. {
  1990. SetPlayerWeather(playerid, 35);
  1991. return 1;
  1992. }
  1993. if(strcmp(cmdtext, "/w 36", true) == 0)
  1994. {
  1995. SetPlayerWeather(playerid, 36);
  1996. return 1;
  1997. }
  1998. if(strcmp(cmdtext, "/w 37", true) == 0)
  1999. {
  2000. SetPlayerWeather(playerid, 37);
  2001. return 1;
  2002. }
  2003. if(strcmp(cmdtext, "/w 38", true) == 0)
  2004. {
  2005. SetPlayerWeather(playerid, 38);
  2006. return 1;
  2007. }
  2008. if(strcmp(cmdtext, "/w 39", true) == 0)
  2009. {
  2010. SetPlayerWeather(playerid, 39);
  2011. return 1;
  2012. }
  2013. if(strcmp(cmdtext, "/w 40", true) == 0)
  2014. {
  2015. SetPlayerWeather(playerid, 40);
  2016. return 1;
  2017. }
  2018. if(strcmp(cmdtext, "/w 41", true) == 0)
  2019. {
  2020. SetPlayerWeather(playerid, 41);
  2021. return 1;
  2022. }
  2023. if(strcmp(cmdtext, "/w 42", true) == 0)
  2024. {
  2025. SetPlayerWeather(playerid, 42);
  2026. return 1;
  2027. }
  2028. if(strcmp(cmdtext, "/w 43", true) == 0)
  2029. {
  2030. SetPlayerWeather(playerid, 43);
  2031. return 1;
  2032. }
  2033. if(strcmp(cmdtext, "/w 44", true) == 0)
  2034. {
  2035. SetPlayerWeather(playerid, 44);
  2036. return 1;
  2037. }
  2038. if(strcmp(cmdtext, "/w 45", true) == 0)
  2039. {
  2040. SetPlayerWeather(playerid, 45);
  2041. return 1;
  2042. }
  2043. if(strcmp(cmdtext, "/w 46", true) == 0)
  2044. {
  2045. SetPlayerWeather(playerid, 46);
  2046. return 1;
  2047. }
  2048. if(strcmp(cmdtext, "/w 47", true) == 0)
  2049. {
  2050. SetPlayerWeather(playerid, 47);
  2051. return 1;
  2052. }
  2053. if(strcmp(cmdtext, "/w 48", true) == 0)
  2054. {
  2055. SetPlayerWeather(playerid, 48);
  2056. return 1;
  2057. }
  2058. if(strcmp(cmdtext, "/w 49", true) == 0)
  2059. {
  2060. SetPlayerWeather(playerid, 49);
  2061. return 1;
  2062. }
  2063. if(strcmp(cmdtext, "/drugs", true) == 0)
  2064. {
  2065. SetPlayerWeather(playerid, -66);
  2066. return 1;
  2067. }
  2068. if(strcmp(cmdtext, "/t", true) == 0)
  2069. {
  2070. SendClientMessage(playerid, 0xFF0000FF, "/t (0-24) for this command to work!");
  2071. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  2072. return 1;
  2073. }
  2074. if(strcmp(cmdtext, "/t 0", true) == 0)
  2075. {
  2076. SetPlayerTime(playerid,0,0);
  2077. return 1;
  2078. }
  2079. if(strcmp(cmdtext, "/t 1", true) == 0)
  2080. {
  2081. SetPlayerTime(playerid,1,0);
  2082. return 1;
  2083. }
  2084. if(strcmp(cmdtext, "/t 2", true) == 0)
  2085. {
  2086. SetPlayerTime(playerid,2,0);
  2087. return 1;
  2088. }
  2089. if(strcmp(cmdtext, "/t 3", true) == 0)
  2090. {
  2091. SetPlayerTime(playerid,3,0);
  2092. return 1;
  2093. }
  2094. if(strcmp(cmdtext, "/t 4", true) == 0)
  2095. {
  2096. SetPlayerTime(playerid,4,0);
  2097. return 1;
  2098. }
  2099. if(strcmp(cmdtext, "/t 5", true) == 0)
  2100. {
  2101. SetPlayerTime(playerid,5,0);
  2102. return 1;
  2103. }
  2104. if(strcmp(cmdtext, "/t 6", true) == 0)
  2105. {
  2106. SetPlayerTime(playerid,6,0);
  2107. return 1;
  2108. }
  2109. if(strcmp(cmdtext, "/t 7", true) == 0)
  2110. {
  2111. SetPlayerTime(playerid,7,0);
  2112. return 1;
  2113. }
  2114. if(strcmp(cmdtext, "/t 8", true) == 0)
  2115. {
  2116. SetPlayerTime(playerid,8,0);
  2117. return 1;
  2118. }
  2119. if(strcmp(cmdtext, "/t 9", true) == 0)
  2120. {
  2121. SetPlayerTime(playerid,9,0);
  2122. return 1;
  2123. }
  2124. if(strcmp(cmdtext, "/t 10", true) == 0)
  2125. {
  2126. SetPlayerTime(playerid,10,0);
  2127. return 1;
  2128. }
  2129. if(strcmp(cmdtext, "/t 11", true) == 0)
  2130. {
  2131. SetPlayerTime(playerid,11,0);
  2132. return 1;
  2133. }
  2134. if(strcmp(cmdtext, "/t 12", true) == 0)
  2135. {
  2136. SetPlayerTime(playerid,12,0);
  2137. return 1;
  2138. }
  2139. if(strcmp(cmdtext, "/t 13", true) == 0)
  2140. {
  2141. SetPlayerTime(playerid,13,0);
  2142. return 1;
  2143. }
  2144. if(strcmp(cmdtext, "/t 14", true) == 0)
  2145. {
  2146. SetPlayerTime(playerid,14,0);
  2147. return 1;
  2148. }
  2149. if(strcmp(cmdtext, "/t 15", true) == 0)
  2150. {
  2151. SetPlayerTime(playerid,15,0);
  2152. return 1;
  2153. }
  2154. if(strcmp(cmdtext, "/t 16", true) == 0)
  2155. {
  2156. SetPlayerTime(playerid,16,0);
  2157. return 1;
  2158. }
  2159. if(strcmp(cmdtext, "/t 17", true) == 0)
  2160. {
  2161. SetPlayerTime(playerid,17,0);
  2162. return 1;
  2163. }
  2164. if(strcmp(cmdtext, "/t 18", true) == 0)
  2165. {
  2166. SetPlayerTime(playerid,18,0);
  2167. return 1;
  2168. }
  2169. if(strcmp(cmdtext, "/t 19", true) == 0)
  2170. {
  2171. SetPlayerTime(playerid,19,0);
  2172. return 1;
  2173. }
  2174. if(strcmp(cmdtext, "/t 20", true) == 0)
  2175. {
  2176. SetPlayerTime(playerid,20,0);
  2177. return 1;
  2178. }
  2179. if(strcmp(cmdtext, "/t 20", true) == 0)
  2180. {
  2181. SetPlayerTime(playerid,20,0);
  2182. return 1;
  2183. }
  2184. if(strcmp(cmdtext, "/t 21", true) == 0)
  2185. {
  2186. SetPlayerTime(playerid,21,0);
  2187. return 1;
  2188. }
  2189. if(strcmp(cmdtext, "/t 22", true) == 0)
  2190. {
  2191. SetPlayerTime(playerid,22,0);
  2192. return 1;
  2193. }
  2194. if(strcmp(cmdtext, "/t 23", true) == 0)
  2195. {
  2196. SetPlayerTime(playerid,23,0);
  2197. return 1;
  2198. }
  2199. if(strcmp(cmdtext, "/t 24", true) == 0)
  2200. {
  2201. SetPlayerTime(playerid,24,0);
  2202. return 1;
  2203. }
  2204. if(strcmp(cmdtext, "/colors", true) == 0)
  2205. {
  2206. SendClientMessage(playerid, 0x9900FFFF, "purple");
  2207. SendClientMessage(playerid, 0xFFFF00FF, "yellow");
  2208. SendClientMessage(playerid, 0xFF6600FF, "orange");
  2209. SendClientMessage(playerid, 0xFF33CCFF, "pink");
  2210. SendClientMessage(playerid, 0xFF0000FF, "red");
  2211. SendClientMessage(playerid, 0x6699FFFF, "cyan");
  2212. SendClientMessage(playerid, 0x00CC00FF, "green");
  2213. SendClientMessage(playerid, 0x0000FFFF, "blue");
  2214. SendClientMessage(playerid, 0x663300FF, "brown");
  2215. SendClientMessage(playerid, 0x000000FF, "black");
  2216. SendClientMessage(playerid, 0xFFFFFFFF, "white");
  2217. SendClientMessage(playerid, 0xFFFFFFFF, "Scroll up for more colors.");
  2218. return 1;
  2219. }
  2220. if(strcmp(cmdtext, "/color", true) == 0)
  2221. {
  2222. SendClientMessage(playerid, 0xFF0000FF, "/color and color name for this command to work!");
  2223. SendClientMessage(playerid, 0xFF0000FF, "Type /colors for a list of color names!");
  2224. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  2225. return 1;
  2226. }
  2227. if(strcmp(cmdtext, "/color purple", true) == 0)
  2228. {
  2229. SetPlayerColor(playerid, 0x9900FFFF);
  2230. return 1;
  2231. }
  2232. if(strcmp(cmdtext, "/color yellow ", true) == 0)
  2233. {
  2234. SetPlayerColor(playerid, 0xFFFF00FF);
  2235. return 1;
  2236. }
  2237. if(strcmp(cmdtext, "/color orange", true) == 0)
  2238. {
  2239. SetPlayerColor(playerid, 0xFF6600FF);
  2240. return 1;
  2241. }
  2242. if(strcmp(cmdtext, "/color pink", true) == 0)
  2243. {
  2244. SetPlayerColor(playerid, 0xFF33CCFF);
  2245. return 1;
  2246. }
  2247. if(strcmp(cmdtext, "/color red", true) == 0)
  2248. {
  2249. SetPlayerColor(playerid, 0xFF0000FF);
  2250. return 1;
  2251. }
  2252. if(strcmp(cmdtext, "/color cyan", true) == 0)
  2253. {
  2254. SetPlayerColor(playerid, 0x6699FFFF);
  2255. return 1;
  2256. }
  2257. if(strcmp(cmdtext, "/color green", true) == 0)
  2258. {
  2259. SetPlayerColor(playerid, 0x00CC00FF);
  2260. return 1;
  2261. }
  2262. if(strcmp(cmdtext, "/color blue", true) == 0)
  2263. {
  2264. SetPlayerColor(playerid, 0x0000FFFF);
  2265. return 1;
  2266. }
  2267. if(strcmp(cmdtext, "/color brown", true) == 0)
  2268. {
  2269. SetPlayerColor(playerid, 0x663300FF);
  2270. return 1;
  2271. }
  2272. if(strcmp(cmdtext, "/color black", true) == 0)
  2273. {
  2274. SetPlayerColor(playerid, 0x000000FF);
  2275. return 1;
  2276. }
  2277. if(strcmp(cmdtext, "/color white", true) == 0)
  2278. {
  2279. SetPlayerColor(playerid, 0xFFFFFFFF);
  2280. return 1;
  2281. }
  2282.  
  2283. if(strcmp(cmdtext,"/cars",true)==0)
  2284. {
  2285. GameTextForPlayer(playerid,"~w~~h~IN-GAME CAR SPAWNER~n~by:~p~~h~Aidz",2500,1);
  2286. SendClientMessage(playerid,GELTONA,"=========================== CARS ========================");
  2287. SendClientMessage(playerid,BALTA,"=== /huntley /landstalker /perrenial /rancher /rancher2 /regina /banshee /bullet /zr-350 /benson /dumper ===");
  2288. SendClientMessage(playerid,BALTA,"=== /romero /solair /alpha /blista /bravura /buccaneer /cadrona /cheetah /comet /turismo /windsor /dozer ===");
  2289. SendClientMessage(playerid,BALTA,"=== /club /esperanto /feltzer /fortune /hermes /hustler /majestic /hotknife /infernus /supergt /mesa ===");
  2290. SendClientMessage(playerid,BALTA,"=== /manana /picador /previon /stafford /stallion /tampa /virgo /hotring /hotringa /hotringb /dft-30 ===");
  2291. SendClientMessage(playerid,BALTA,"=== /admiral /elegant /emperor /euros /glendale /glendale2 /greenwood /boxville /boxville2 /cementtruck ===");
  2292. SendClientMessage(playerid,BALTA,"=== /intruder /merit /nebula /oceanic /premier /primo /sentinel /stretch /dune /flatbed /hotdog /linerunner ===");
  2293. SendClientMessage(playerid,BALTA,"=== /sunrise /tahoma /vincent /washington /willard /buffalo /clover /mrwoopee /mule /packer /roadtrain ===");
  2294. SendClientMessage(playerid,BALTA,"=== /phoenix /sabre /elegy /flash /jester /stratum /sultan /uranus /tanker /tractor /yankee /topfun ===");
  2295. SendClientMessage(playerid,BALTA,"=== /bobcat /burrito /forklift /moonbeam /mower /newsvan /pony /rumpo /sadler /sadler2 /tug /walton ===");
  2296. SendClientMessage(playerid,BALTA,"=== /blade /broadway /remington /savanna /slamvan /tornado /voodoo /yosemite /linerunner /combine ===");
  2297. SendClientMessage(playerid,GELTONA,"=== /other /bikes /public /security /aircrafts /boats /rccars ===");
  2298. return 1;
  2299. }
  2300. if(strcmp(cmdtext,"/other",true) == 0)
  2301. {
  2302. SendClientMessage(playerid,GELTONA,"=========================== OTHER ========================");
  2303. SendClientMessage(playerid,BALTA,"=== /bandito /bfinjection /bloodringbanger /caddy /camper /journey /kart /monster /monstera /monsterb ===");
  2304. SendClientMessage(playerid,BALTA,"=== /quad /sandking /vortex ===");
  2305. return 1;
  2306. }
  2307. if(strcmp(cmdtext,"/bikes",true) == 0)
  2308. {
  2309. SendClientMessage(playerid,GELTONA,"=========================== BIKES ========================");
  2310. SendClientMessage(playerid,BALTA,"=== /bmx /bike /mountainbike /bf-400 /faggio /fcr-900 /freeway /nrg-500 /pcj-600 /pizzaboy /sanchez /wayfarer ===");
  2311. return 1;
  2312. }
  2313. if(strcmp(cmdtext,"/public",true)==0)
  2314. {
  2315. SendClientMessage(playerid,GELTONA,"=========================== PUBLIC ========================");
  2316. SendClientMessage(playerid,BALTA,"=== /baggage /bus /ambulance /cabbie /coach /sweeper /taxi /towtruck /trashmaster /utilityvan ===");
  2317. return 1;
  2318. }
  2319. if(strcmp(cmdtext,"/security",true)==0)
  2320. {
  2321. SendClientMessage(playerid,GELTONA,"*=========================== SECURITY ========================");
  2322. SendClientMessage(playerid,BALTA,"=== /barracks /enforcer /fbirancher /fbitruck /firetruck /firetrucka /hpv-1000 /patriot /rhino ===");
  2323. SendClientMessage(playerid,BALTA,"=== /policels /policesf /policelv /policeranger /securicar /swattank ===");
  2324. return 1;
  2325. }
  2326. if(strcmp(cmdtext,"/aircrafts",true)==0)
  2327. {
  2328. SendClientMessage(playerid,GELTONA,"*=========================== AIRCRAFTS ========================");
  2329. SendClientMessage(playerid,BALTA,"=== /andromada /at-400 /beagle /cargobob /cropduster /dodo /hunter /leviathon /maverick /nevada /hydra ===");
  2330. SendClientMessage(playerid,BALTA,"=== /newsmaverick /policemaverick /raindance /rustler /seasparrow /shamal /skimmer /sparrow /stuntplane ===");
  2331. return 1;
  2332. }
  2333. if(strcmp(cmdtext,"/boats",true)==0)
  2334. {
  2335. SendClientMessage(playerid,GELTONA,"*=========================== BOATS ========================");
  2336. SendClientMessage(playerid,BALTA,"=== /coastguard /dingy /jetmax /launch /marquis /predator /reefer /speeder /squallo /tropic ===");
  2337. return 1;
  2338. }
  2339. if(strcmp(cmdtext,"/rccars",true)==0)
  2340. {
  2341. SendClientMessage(playerid,GELTONA,"*=========================== RC CARS ========================");
  2342. SendClientMessage(playerid,BALTA,"=== /rcbandit /rcbaron /rccam /rcgoblin /rcgoblin2 /rctiger ===");
  2343. return 1;
  2344. }
  2345. //=== CAR CODES ===
  2346. if(strcmp(cmdtext,"/huntley",true) == 0)
  2347. {
  2348. new Float:X;
  2349. new Float:Y;
  2350. new Float:Z;
  2351. GetPlayerPos(playerid,X,Y,Z);
  2352. GameTextForPlayer(playerid,"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579",2500,1);
  2353. CreateVehicle(579,X,Y+5,Z,1,1,1,90000);
  2354. return 1;
  2355. }
  2356. if(strcmp(cmdtext,"/landstalker",true) == 0)
  2357. {
  2358. new Float:X;
  2359. new Float:Y;
  2360. new Float:Z;
  2361. GetPlayerPos(playerid,X,Y,Z);
  2362. GameTextForPlayer(playerid,"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400",2500,1);
  2363. CreateVehicle(400,X,Y+5,Z,1,1,1,90000);
  2364. return 1;
  2365. }
  2366. if(strcmp(cmdtext,"/perrenial",true) == 0)
  2367. {
  2368. new Float:X;
  2369. new Float:Y;
  2370. new Float:Z;
  2371. GetPlayerPos(playerid,X,Y,Z);
  2372. GameTextForPlayer(playerid,"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404",2500,1);
  2373. CreateVehicle(404,X,Y+5,Z,1,1,1,90000);
  2374. return 1;
  2375. }
  2376. if(strcmp(cmdtext,"/rancher",true) == 0)
  2377. {
  2378. new Float:X;
  2379. new Float:Y;
  2380. new Float:Z;
  2381. GetPlayerPos(playerid,X,Y,Z);
  2382. GameTextForPlayer(playerid,"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489",2500,1);
  2383. CreateVehicle(489,X,Y+5,Z,1,1,1,90000);
  2384. return 1;
  2385. }
  2386. if(strcmp(cmdtext,"/rancher2",true) == 0)
  2387. {
  2388. new Float:X;
  2389. new Float:Y;
  2390. new Float:Z;
  2391. GetPlayerPos(playerid,X,Y,Z);
  2392. GameTextForPlayer(playerid,"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505",2500,1);
  2393. CreateVehicle(505,X,Y+5,Z,1,1,1,90000);
  2394. return 1;
  2395. }
  2396. if(strcmp(cmdtext,"/regina",true) == 0)
  2397. {
  2398. new Float:X;
  2399. new Float:Y;
  2400. new Float:Z;
  2401. GetPlayerPos(playerid,X,Y,Z);
  2402. GameTextForPlayer(playerid,"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479",2500,1);
  2403. CreateVehicle(479,X,Y+5,Z,1,1,1,90000);
  2404. return 1;
  2405. }
  2406. if(strcmp(cmdtext,"/romero",true) == 0)
  2407. {
  2408. new Float:X;
  2409. new Float:Y;
  2410. new Float:Z;
  2411. GetPlayerPos(playerid,X,Y,Z);
  2412. GameTextForPlayer(playerid,"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442",2500,1);
  2413. CreateVehicle(442,X,Y+5,Z,1,1,1,90000);
  2414. return 1;
  2415. }
  2416. if(strcmp(cmdtext,"/solair",true) == 0)
  2417. {
  2418. new Float:X;
  2419. new Float:Y;
  2420. new Float:Z;
  2421. GetPlayerPos(playerid,X,Y,Z);
  2422. GameTextForPlayer(playerid,"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458",2500,1);
  2423. CreateVehicle(458,X,Y+5,Z,1,1,1,90000);
  2424. return 1;
  2425. }
  2426. if(strcmp(cmdtext,"/alpha",true) == 0)
  2427. {
  2428. new Float:X;
  2429. new Float:Y;
  2430. new Float:Z;
  2431. GetPlayerPos(playerid,X,Y,Z);
  2432. GameTextForPlayer(playerid,"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602",2500,1);
  2433. CreateVehicle(602,X,Y+5,Z,1,1,1,90000);
  2434. return 1;
  2435. }
  2436. if(strcmp(cmdtext,"/blista",true) == 0)
  2437. {
  2438. new Float:X;
  2439. new Float:Y;
  2440. new Float:Z;
  2441. GetPlayerPos(playerid,X,Y,Z);
  2442. GameTextForPlayer(playerid,"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496",2500,1);
  2443. CreateVehicle(496,X,Y+5,Z,1,1,1,90000);
  2444. return 1;
  2445. }
  2446. if(strcmp(cmdtext,"/bravura",true) == 0)
  2447. {
  2448. new Float:X;
  2449. new Float:Y;
  2450. new Float:Z;
  2451. GetPlayerPos(playerid,X,Y,Z);
  2452. GameTextForPlayer(playerid,"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401",2500,1);
  2453. CreateVehicle(401,X,Y+5,Z,1,1,1,90000);
  2454. return 1;
  2455. }
  2456. if(strcmp(cmdtext,"/buccaneer",true) == 0)
  2457. {
  2458. new Float:X;
  2459. new Float:Y;
  2460. new Float:Z;
  2461. GetPlayerPos(playerid,X,Y,Z);
  2462. GameTextForPlayer(playerid,"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518",2500,1);
  2463. CreateVehicle(518,X,Y+5,Z,1,1,1,90000);
  2464. return 1;
  2465. }
  2466. if(strcmp(cmdtext,"/cadrona",true) == 0)
  2467. {
  2468. new Float:X;
  2469. new Float:Y;
  2470. new Float:Z;
  2471. GetPlayerPos(playerid,X,Y,Z);
  2472. GameTextForPlayer(playerid,"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527",2500,1);
  2473. CreateVehicle(527,X,Y+5,Z,1,1,1,90000);
  2474. return 1;
  2475. }
  2476. if(strcmp(cmdtext,"/club",true) == 0)
  2477. {
  2478. new Float:X;
  2479. new Float:Y;
  2480. new Float:Z;
  2481. GetPlayerPos(playerid,X,Y,Z);
  2482. GameTextForPlayer(playerid,"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589",2500,1);
  2483. CreateVehicle(589,X,Y+5,Z,1,1,1,90000);
  2484. return 1;
  2485. }
  2486. if(strcmp(cmdtext,"/esperanto",true) == 0)
  2487. {
  2488. new Float:X;
  2489. new Float:Y;
  2490. new Float:Z;
  2491. GetPlayerPos(playerid,X,Y,Z);
  2492. GameTextForPlayer(playerid,"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419",2500,1);
  2493. CreateVehicle(419,X,Y+5,Z,1,1,1,90000);
  2494. return 1;
  2495. }
  2496. if(strcmp(cmdtext,"/feltzer",true) == 0)
  2497. {
  2498. new Float:X;
  2499. new Float:Y;
  2500. new Float:Z;
  2501. GetPlayerPos(playerid,X,Y,Z);
  2502. GameTextForPlayer(playerid,"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533",2500,1);
  2503. CreateVehicle(533,X,Y+5,Z,1,1,1,90000);
  2504. return 1;
  2505. }
  2506. if(strcmp(cmdtext,"/fortune",true) == 0)
  2507. {
  2508. new Float:X;
  2509. new Float:Y;
  2510. new Float:Z;
  2511. GetPlayerPos(playerid,X,Y,Z);
  2512. GameTextForPlayer(playerid,"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526",2500,1);
  2513. CreateVehicle(526,X,Y+5,Z,1,1,1,90000);
  2514. return 1;
  2515. }
  2516. if(strcmp(cmdtext,"/hermes",true) == 0)
  2517. {
  2518. new Float:X;
  2519. new Float:Y;
  2520. new Float:Z;
  2521. GetPlayerPos(playerid,X,Y,Z);
  2522. GameTextForPlayer(playerid,"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474",2500,1);
  2523. CreateVehicle(474,X,Y+5,Z,1,1,1,90000);
  2524. return 1;
  2525. }
  2526. if(strcmp(cmdtext,"/hustler",true) == 0)
  2527. {
  2528. new Float:X;
  2529. new Float:Y;
  2530. new Float:Z;
  2531. GetPlayerPos(playerid,X,Y,Z);
  2532. GameTextForPlayer(playerid,"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545",2500,1);
  2533. CreateVehicle(545,X,Y+5,Z,1,1,1,90000);
  2534. return 1;
  2535. }
  2536. if(strcmp(cmdtext,"/majestic",true) == 0)
  2537. {
  2538. new Float:X;
  2539. new Float:Y;
  2540. new Float:Z;
  2541. GetPlayerPos(playerid,X,Y,Z);
  2542. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  2543. CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  2544. return 1;
  2545. }
  2546. if(strcmp(cmdtext,"/manana",true) == 0)
  2547. {
  2548. new Float:X;
  2549. new Float:Y;
  2550. new Float:Z;
  2551. GetPlayerPos(playerid,X,Y,Z);
  2552. GameTextForPlayer(playerid,"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410",2500,1);
  2553. CreateVehicle(410,X,Y+5,Z,1,1,1,90000);
  2554. return 1;
  2555. }
  2556. if(strcmp(cmdtext,"/picador",true) == 0)
  2557. {
  2558. new Float:X;
  2559. new Float:Y;
  2560. new Float:Z;
  2561. GetPlayerPos(playerid,X,Y,Z);
  2562. GameTextForPlayer(playerid,"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600",2500,1);
  2563. CreateVehicle(600,X,Y+5,Z,1,1,1,90000);
  2564. return 1;
  2565. }
  2566. if(strcmp(cmdtext,"/previon",true) == 0)
  2567. {
  2568. new Float:X;
  2569. new Float:Y;
  2570. new Float:Z;
  2571. GetPlayerPos(playerid,X,Y,Z);
  2572. GameTextForPlayer(playerid,"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436",2500,1);
  2573. CreateVehicle(436,X,Y+5,Z,1,1,1,90000);
  2574. return 1;
  2575. }
  2576. if(strcmp(cmdtext,"/stafford",true) == 0)
  2577. {
  2578. new Float:X;
  2579. new Float:Y;
  2580. new Float:Z;
  2581. GetPlayerPos(playerid,X,Y,Z);
  2582. GameTextForPlayer(playerid,"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580",2500,1);
  2583. CreateVehicle(580,X,Y+5,Z,1,1,1,90000);
  2584. return 1;
  2585. }
  2586. if(strcmp(cmdtext,"/stallion",true) == 0)
  2587. {
  2588. new Float:X;
  2589. new Float:Y;
  2590. new Float:Z;
  2591. GetPlayerPos(playerid,X,Y,Z);
  2592. GameTextForPlayer(playerid,"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439",2500,1);
  2593. CreateVehicle(439,X,Y+5,Z,1,1,1,90000);
  2594. return 1;
  2595. }
  2596. if(strcmp(cmdtext,"/tampa",true) == 0)
  2597. {
  2598. new Float:X;
  2599. new Float:Y;
  2600. new Float:Z;
  2601. GetPlayerPos(playerid,X,Y,Z);
  2602. GameTextForPlayer(playerid,"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549",2500,1);
  2603. CreateVehicle(549,X,Y+5,Z,1,1,1,90000);
  2604. return 1;
  2605. }
  2606. if(strcmp(cmdtext,"/virgo",true) == 0)
  2607. {
  2608. new Float:X;
  2609. new Float:Y;
  2610. new Float:Z;
  2611. GetPlayerPos(playerid,X,Y,Z);
  2612. GameTextForPlayer(playerid,"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491",2500,1);
  2613. CreateVehicle(491,X,Y+5,Z,1,1,1,90000);
  2614. return 1;
  2615. }
  2616. if(strcmp(cmdtext,"/admiral",true) == 0)
  2617. {
  2618. new Float:X;
  2619. new Float:Y;
  2620. new Float:Z;
  2621. GetPlayerPos(playerid,X,Y,Z);
  2622. GameTextForPlayer(playerid,"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445",2500,1);
  2623. CreateVehicle(445,X,Y+5,Z,1,1,1,90000);
  2624. return 1;
  2625. }
  2626. if(strcmp(cmdtext,"/elegant",true) == 0)
  2627. {
  2628. new Float:X;
  2629. new Float:Y;
  2630. new Float:Z;
  2631. GetPlayerPos(playerid,X,Y,Z);
  2632. GameTextForPlayer(playerid,"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507",2500,1);
  2633. CreateVehicle(507,X,Y+5,Z,1,1,1,90000);
  2634. return 1;
  2635. }
  2636. if(strcmp(cmdtext,"/emperor",true) == 0)
  2637. {
  2638. new Float:X;
  2639. new Float:Y;
  2640. new Float:Z;
  2641. GetPlayerPos(playerid,X,Y,Z);
  2642. GameTextForPlayer(playerid,"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585",2500,1);
  2643. CreateVehicle(585,X,Y+5,Z,1,1,1,90000);
  2644. return 1;
  2645. }
  2646. if(strcmp(cmdtext,"/euros",true) == 0)
  2647. {
  2648. new Float:X;
  2649. new Float:Y;
  2650. new Float:Z;
  2651. GetPlayerPos(playerid,X,Y,Z);
  2652. GameTextForPlayer(playerid,"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587",2500,1);
  2653. CreateVehicle(587,X,Y+5,Z,1,1,1,90000);
  2654. return 1;
  2655. }
  2656. if(strcmp(cmdtext,"/glendale",true) == 0)
  2657. {
  2658. new Float:X;
  2659. new Float:Y;
  2660. new Float:Z;
  2661. GetPlayerPos(playerid,X,Y,Z);
  2662. GameTextForPlayer(playerid,"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466",2500,1);
  2663. CreateVehicle(466,X,Y+5,Z,1,1,1,90000);
  2664. return 1;
  2665. }
  2666. if(strcmp(cmdtext,"/greenwood",true) == 0)
  2667. {
  2668. new Float:X;
  2669. new Float:Y;
  2670. new Float:Z;
  2671. GetPlayerPos(playerid,X,Y,Z);
  2672. GameTextForPlayer(playerid,"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492",2500,1);
  2673. CreateVehicle(492,X,Y+5,Z,1,1,1,90000);
  2674. return 1;
  2675. }
  2676. if(strcmp(cmdtext,"/intruder",true) == 0)
  2677. {
  2678. new Float:X;
  2679. new Float:Y;
  2680. new Float:Z;
  2681. GetPlayerPos(playerid,X,Y,Z);
  2682. GameTextForPlayer(playerid,"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546",2500,1);
  2683. CreateVehicle(546,X,Y+5,Z,1,1,1,90000);
  2684. return 1;
  2685. }
  2686. if(strcmp(cmdtext,"/merit",true) == 0)
  2687. {
  2688. new Float:X;
  2689. new Float:Y;
  2690. new Float:Z;
  2691. GetPlayerPos(playerid,X,Y,Z);
  2692. GameTextForPlayer(playerid,"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551",2500,1);
  2693. CreateVehicle(551,X,Y+5,Z,1,1,1,90000);
  2694. return 1;
  2695. }
  2696. if(strcmp(cmdtext,"/nebula",true) == 0)
  2697. {
  2698. new Float:X;
  2699. new Float:Y;
  2700. new Float:Z;
  2701. GetPlayerPos(playerid,X,Y,Z);
  2702. GameTextForPlayer(playerid,"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516",2500,1);
  2703. CreateVehicle(516,X,Y+5,Z,1,1,1,90000);
  2704. return 1;
  2705. }
  2706. if(strcmp(cmdtext,"/oceanic",true) == 0)
  2707. {
  2708. new Float:X;
  2709. new Float:Y;
  2710. new Float:Z;
  2711. GetPlayerPos(playerid,X,Y,Z);
  2712. GameTextForPlayer(playerid,"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467",2500,1);
  2713. CreateVehicle(467,X,Y+5,Z,1,1,1,90000);
  2714. return 1;
  2715. }
  2716. if(strcmp(cmdtext,"/premier",true) == 0)
  2717. {
  2718. new Float:X;
  2719. new Float:Y;
  2720. new Float:Z;
  2721. GetPlayerPos(playerid,X,Y,Z);
  2722. GameTextForPlayer(playerid,"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426",2500,1);
  2723. CreateVehicle(426,X,Y+5,Z,1,1,1,90000);
  2724. return 1;
  2725. }
  2726. if(strcmp(cmdtext,"/primo",true) == 0)
  2727. {
  2728. new Float:X;
  2729. new Float:Y;
  2730. new Float:Z;
  2731. GetPlayerPos(playerid,X,Y,Z);
  2732. GameTextForPlayer(playerid,"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547",2500,1);
  2733. CreateVehicle(547,X,Y+5,Z,1,1,1,90000);
  2734. return 1;
  2735. }
  2736. if(strcmp(cmdtext,"/sentinel",true) == 0)
  2737. {
  2738. new Float:X;
  2739. new Float:Y;
  2740. new Float:Z;
  2741. GetPlayerPos(playerid,X,Y,Z);
  2742. GameTextForPlayer(playerid,"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405",2500,1);
  2743. CreateVehicle(405,X,Y+5,Z,1,1,1,90000);
  2744. return 1;
  2745. }
  2746. if(strcmp(cmdtext,"/stretch",true) == 0)
  2747. {
  2748. new Float:X;
  2749. new Float:Y;
  2750. new Float:Z;
  2751. GetPlayerPos(playerid,X,Y,Z);
  2752. GameTextForPlayer(playerid,"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409",2500,1);
  2753. CreateVehicle(409,X,Y+5,Z,1,1,1,90000);
  2754. return 1;
  2755. }
  2756. if(strcmp(cmdtext,"/sunrise",true) == 0)
  2757. {
  2758. new Float:X;
  2759. new Float:Y;
  2760. new Float:Z;
  2761. GetPlayerPos(playerid,X,Y,Z);
  2762. GameTextForPlayer(playerid,"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550",2500,1);
  2763. CreateVehicle(550,X,Y+5,Z,1,1,1,90000);
  2764. return 1;
  2765. }
  2766. if(strcmp(cmdtext,"/tahoma",true) == 0)
  2767. {
  2768. new Float:X;
  2769. new Float:Y;
  2770. new Float:Z;
  2771. GetPlayerPos(playerid,X,Y,Z);
  2772. GameTextForPlayer(playerid,"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566",2500,1);
  2773. CreateVehicle(566,X,Y+5,Z,1,1,1,90000);
  2774. return 1;
  2775. }
  2776. if(strcmp(cmdtext,"/vincent",true) == 0)
  2777. {
  2778. new Float:X;
  2779. new Float:Y;
  2780. new Float:Z;
  2781. GetPlayerPos(playerid,X,Y,Z);
  2782. GameTextForPlayer(playerid,"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540",2500,1);
  2783. CreateVehicle(540,X,Y+5,Z,1,1,1,90000);
  2784. return 1;
  2785. }
  2786. if(strcmp(cmdtext,"/washington",true) == 0)
  2787. {
  2788. new Float:X;
  2789. new Float:Y;
  2790. new Float:Z;
  2791. GetPlayerPos(playerid,X,Y,Z);
  2792. GameTextForPlayer(playerid,"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421",2500,1);
  2793. CreateVehicle(421,X,Y+5,Z,1,1,1,90000);
  2794. return 1;
  2795. }
  2796. if(strcmp(cmdtext,"/willard",true) == 0)
  2797. {
  2798. new Float:X;
  2799. new Float:Y;
  2800. new Float:Z;
  2801. GetPlayerPos(playerid,X,Y,Z);
  2802. GameTextForPlayer(playerid,"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529",2500,1);
  2803. CreateVehicle(529,X,Y+5,Z,1,1,1,90000);
  2804. return 1;
  2805. }
  2806. if(strcmp(cmdtext,"/majestic",true) == 0)
  2807. {
  2808. new Float:X;
  2809. new Float:Y;
  2810. new Float:Z;
  2811. GetPlayerPos(playerid,X,Y,Z);
  2812. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  2813. CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  2814. return 1;
  2815. }
  2816. if(strcmp(cmdtext,"/buffalo",true) == 0)
  2817. {
  2818. new Float:X;
  2819. new Float:Y;
  2820. new Float:Z;
  2821. GetPlayerPos(playerid,X,Y,Z);
  2822. GameTextForPlayer(playerid,"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402",2500,1);
  2823. CreateVehicle(402,X,Y+5,Z,1,1,1,90000);
  2824. return 1;
  2825. }
  2826. if(strcmp(cmdtext,"/clover",true) == 0)
  2827. {
  2828. new Float:X;
  2829. new Float:Y;
  2830. new Float:Z;
  2831. GetPlayerPos(playerid,X,Y,Z);
  2832. GameTextForPlayer(playerid,"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542",2500,1);
  2833. CreateVehicle(542,X,Y+5,Z,1,1,1,90000);
  2834. return 1;
  2835. }
  2836. if(strcmp(cmdtext,"/phoenix",true) == 0)
  2837. {
  2838. new Float:X;
  2839. new Float:Y;
  2840. new Float:Z;
  2841. GetPlayerPos(playerid,X,Y,Z);
  2842. GameTextForPlayer(playerid,"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603",2500,1);
  2843. CreateVehicle(603,X,Y+5,Z,1,1,1,90000);
  2844. return 1;
  2845. }
  2846. if(strcmp(cmdtext,"/sabre",true) == 0)
  2847. {
  2848. new Float:X;
  2849. new Float:Y;
  2850. new Float:Z;
  2851. GetPlayerPos(playerid,X,Y,Z);
  2852. GameTextForPlayer(playerid,"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475",2500,1);
  2853. CreateVehicle(475,X,Y+5,Z,1,1,1,90000);
  2854. return 1;
  2855. }
  2856. if(strcmp(cmdtext,"/elegy",true) == 0)
  2857. {
  2858. new Float:X;
  2859. new Float:Y;
  2860. new Float:Z;
  2861. GetPlayerPos(playerid,X,Y,Z);
  2862. GameTextForPlayer(playerid,"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562",2500,1);
  2863. CreateVehicle(562,X,Y+5,Z,1,1,1,90000);
  2864. return 1;
  2865. }
  2866. if(strcmp(cmdtext,"/flash",true) == 0)
  2867. {
  2868. new Float:X;
  2869. new Float:Y;
  2870. new Float:Z;
  2871. GetPlayerPos(playerid,X,Y,Z);
  2872. GameTextForPlayer(playerid,"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565",2500,1);
  2873. CreateVehicle(565,X,Y+5,Z,1,1,1,90000);
  2874. return 1;
  2875. }
  2876. if(strcmp(cmdtext,"/jester",true) == 0)
  2877. {
  2878. new Float:X;
  2879. new Float:Y;
  2880. new Float:Z;
  2881. GetPlayerPos(playerid,X,Y,Z);
  2882. GameTextForPlayer(playerid,"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559",2500,1);
  2883. CreateVehicle(559,X,Y+5,Z,1,1,1,90000);
  2884. return 1;
  2885. }
  2886. if(strcmp(cmdtext,"/stratum",true) == 0)
  2887. {
  2888. new Float:X;
  2889. new Float:Y;
  2890. new Float:Z;
  2891. GetPlayerPos(playerid,X,Y,Z);
  2892. GameTextForPlayer(playerid,"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561",2500,1);
  2893. CreateVehicle(561,X,Y+5,Z,1,1,1,90000);
  2894. return 1;
  2895. }
  2896. if(strcmp(cmdtext,"/sultan",true) == 0)
  2897. {
  2898. new Float:X;
  2899. new Float:Y;
  2900. new Float:Z;
  2901. GetPlayerPos(playerid,X,Y,Z);
  2902. GameTextForPlayer(playerid,"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560",2500,1);
  2903. CreateVehicle(560,X,Y+5,Z,1,1,1,90000);
  2904. return 1;
  2905. }
  2906. if(strcmp(cmdtext,"/uranus",true) == 0)
  2907. {
  2908. new Float:X;
  2909. new Float:Y;
  2910. new Float:Z;
  2911. GetPlayerPos(playerid,X,Y,Z);
  2912. GameTextForPlayer(playerid,"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558",2500,1);
  2913. CreateVehicle(558,X,Y+5,Z,1,1,1,90000);
  2914. return 1;
  2915. }
  2916. if(strcmp(cmdtext,"/banshee",true) == 0)
  2917. {
  2918. new Float:X;
  2919. new Float:Y;
  2920. new Float:Z;
  2921. GetPlayerPos(playerid,X,Y,Z);
  2922. GameTextForPlayer(playerid,"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429",2500,1);
  2923. CreateVehicle(429,X,Y+5,Z,1,1,1,90000);
  2924. return 1;
  2925. }
  2926. if(strcmp(cmdtext,"/bullet",true) == 0)
  2927. {
  2928. new Float:X;
  2929. new Float:Y;
  2930. new Float:Z;
  2931. GetPlayerPos(playerid,X,Y,Z);
  2932. GameTextForPlayer(playerid,"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541",2500,1);
  2933. CreateVehicle(541,X,Y+5,Z,1,1,1,90000);
  2934. return 1;
  2935. }
  2936. if(strcmp(cmdtext,"/cheetah",true) == 0)
  2937. {
  2938. new Float:X;
  2939. new Float:Y;
  2940. new Float:Z;
  2941. GetPlayerPos(playerid,X,Y,Z);
  2942. GameTextForPlayer(playerid,"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415",2500,1);
  2943. CreateVehicle(415,X,Y+5,Z,1,1,1,90000);
  2944. return 1;
  2945. }
  2946. if(strcmp(cmdtext,"/comet",true) == 0)
  2947. {
  2948. new Float:X;
  2949. new Float:Y;
  2950. new Float:Z;
  2951. GetPlayerPos(playerid,X,Y,Z);
  2952. GameTextForPlayer(playerid,"~h~~w~COMET~n~~h~~w~ID:~h~~r~480",2500,1);
  2953. CreateVehicle(480,X,Y+5,Z,1,1,1,90000);
  2954. return 1;
  2955. }
  2956. if(strcmp(cmdtext,"/hotknife",true) == 0)
  2957. {
  2958. new Float:X;
  2959. new Float:Y;
  2960. new Float:Z;
  2961. GetPlayerPos(playerid,X,Y,Z);
  2962. GameTextForPlayer(playerid,"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434",2500,1);
  2963. CreateVehicle(434,X,Y+5,Z,1,1,1,90000);
  2964. return 1;
  2965. }
  2966. if(strcmp(cmdtext,"/hotring",true) == 0)
  2967. {
  2968. new Float:X;
  2969. new Float:Y;
  2970. new Float:Z;
  2971. GetPlayerPos(playerid,X,Y,Z);
  2972. GameTextForPlayer(playerid,"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494",2500,1);
  2973. CreateVehicle(494,X,Y+5,Z,1,1,1,90000);
  2974. return 1;
  2975. }
  2976. if(strcmp(cmdtext,"/hotringa",true) == 0)
  2977. {
  2978. new Float:X;
  2979. new Float:Y;
  2980. new Float:Z;
  2981. GetPlayerPos(playerid,X,Y,Z);
  2982. GameTextForPlayer(playerid,"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502",2500,1);
  2983. CreateVehicle(502,X,Y+5,Z,1,1,1,90000);
  2984. return 1;
  2985. }
  2986. if(strcmp(cmdtext,"/hotringb",true) == 0)
  2987. {
  2988. new Float:X;
  2989. new Float:Y;
  2990. new Float:Z;
  2991. GetPlayerPos(playerid,X,Y,Z);
  2992. GameTextForPlayer(playerid,"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503",2500,1);
  2993. CreateVehicle(503,X,Y+5,Z,1,1,1,90000);
  2994. return 1;
  2995. }
  2996. if(strcmp(cmdtext,"/infernus",true) == 0)
  2997. {
  2998. new Float:X;
  2999. new Float:Y;
  3000. new Float:Z;
  3001. GetPlayerPos(playerid,X,Y,Z);
  3002. GameTextForPlayer(playerid,"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411",2500,1);
  3003. CreateVehicle(411,X,Y+5,Z,1,1,1,90000);
  3004. return 1;
  3005. }
  3006. if(strcmp(cmdtext,"/supergt",true) == 0)
  3007. {
  3008. new Float:X;
  3009. new Float:Y;
  3010. new Float:Z;
  3011. GetPlayerPos(playerid,X,Y,Z);
  3012. GameTextForPlayer(playerid,"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506",2500,1);
  3013. CreateVehicle(506,X,Y+5,Z,1,1,1,90000);
  3014. return 1;
  3015. }
  3016. if(strcmp(cmdtext,"/turismo",true) == 0)
  3017. {
  3018. new Float:X;
  3019. new Float:Y;
  3020. new Float:Z;
  3021. GetPlayerPos(playerid,X,Y,Z);
  3022. GameTextForPlayer(playerid,"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451",2500,1);
  3023. CreateVehicle(451,X,Y+5,Z,1,1,1,90000);
  3024. return 1;
  3025. }
  3026. if(strcmp(cmdtext,"/windsor",true) == 0)
  3027. {
  3028. new Float:X;
  3029. new Float:Y;
  3030. new Float:Z;
  3031. GetPlayerPos(playerid,X,Y,Z);
  3032. GameTextForPlayer(playerid,"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555",2500,1);
  3033. CreateVehicle(555,X,Y+5,Z,1,1,1,90000);
  3034. return 1;
  3035. }
  3036. if(strcmp(cmdtext,"/zr-350",true) == 0)
  3037. {
  3038. new Float:X;
  3039. new Float:Y;
  3040. new Float:Z;
  3041. GetPlayerPos(playerid,X,Y,Z);
  3042. GameTextForPlayer(playerid,"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477",2500,1);
  3043. CreateVehicle(477,X,Y+5,Z,1,1,1,90000);
  3044. return 1;
  3045. }
  3046. if(strcmp(cmdtext,"/benson",true) == 0)
  3047. {
  3048. new Float:X;
  3049. new Float:Y;
  3050. new Float:Z;
  3051. GetPlayerPos(playerid,X,Y,Z);
  3052. GameTextForPlayer(playerid,"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499",2500,1);
  3053. CreateVehicle(499,X,Y+5,Z,1,1,1,90000);
  3054. return 1;
  3055. }
  3056. if(strcmp(cmdtext,"/boxville",true) == 0)
  3057. {
  3058. new Float:X;
  3059. new Float:Y;
  3060. new Float:Z;
  3061. GetPlayerPos(playerid,X,Y,Z);
  3062. GameTextForPlayer(playerid,"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498",2500,1);
  3063. CreateVehicle(498,X,Y+5,Z,1,1,1,90000);
  3064. return 1;
  3065. }
  3066. if(strcmp(cmdtext,"/boxville2",true) == 0)
  3067. {
  3068. new Float:X;
  3069. new Float:Y;
  3070. new Float:Z;
  3071. GetPlayerPos(playerid,X,Y,Z);
  3072. GameTextForPlayer(playerid,"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609",2500,1);
  3073. CreateVehicle(609,X,Y+5,Z,1,1,1,90000);
  3074. return 1;
  3075. }
  3076. if(strcmp(cmdtext,"/cementtruck",true) == 0)
  3077. {
  3078. new Float:X;
  3079. new Float:Y;
  3080. new Float:Z;
  3081. GetPlayerPos(playerid,X,Y,Z);
  3082. GameTextForPlayer(playerid,"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524",2500,1);
  3083. CreateVehicle(524,X,Y+5,Z,1,1,1,90000);
  3084. return 1;
  3085. }
  3086. if(strcmp(cmdtext,"/combine",true) == 0)
  3087. {
  3088. new Float:X;
  3089. new Float:Y;
  3090. new Float:Z;
  3091. GetPlayerPos(playerid,X,Y,Z);
  3092. GameTextForPlayer(playerid,"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532",2500,1);
  3093. CreateVehicle(532,X,Y+5,Z,1,1,1,90000);
  3094. return 1;
  3095. }
  3096. if(strcmp(cmdtext,"/dft-30",true) == 0)
  3097. {
  3098. new Float:X;
  3099. new Float:Y;
  3100. new Float:Z;
  3101. GetPlayerPos(playerid,X,Y,Z);
  3102. GameTextForPlayer(playerid,"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578",2500,1);
  3103. CreateVehicle(578,X,Y+5,Z,1,1,1,90000);
  3104. return 1;
  3105. }
  3106. if(strcmp(cmdtext,"/dozer",true) == 0)
  3107. {
  3108. new Float:X;
  3109. new Float:Y;
  3110. new Float:Z;
  3111. GetPlayerPos(playerid,X,Y,Z);
  3112. GameTextForPlayer(playerid,"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486",2500,1);
  3113. CreateVehicle(486,X,Y+5,Z,1,1,1,90000);
  3114. return 1;
  3115. }
  3116. if(strcmp(cmdtext,"/dumper",true) == 0)
  3117. {
  3118. new Float:X;
  3119. new Float:Y;
  3120. new Float:Z;
  3121. GetPlayerPos(playerid,X,Y,Z);
  3122. GameTextForPlayer(playerid,"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406",2500,1);
  3123. CreateVehicle(406,X,Y+5,Z,1,1,1,90000);
  3124. return 1;
  3125. }
  3126. if(strcmp(cmdtext,"/dune",true) == 0)
  3127. {
  3128. new Float:X;
  3129. new Float:Y;
  3130. new Float:Z;
  3131. GetPlayerPos(playerid,X,Y,Z);
  3132. GameTextForPlayer(playerid,"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573",2500,1);
  3133. CreateVehicle(573,X,Y+5,Z,1,1,1,90000);
  3134. return 1;
  3135. }
  3136. if(strcmp(cmdtext,"/flatbed",true) == 0)
  3137. {
  3138. new Float:X;
  3139. new Float:Y;
  3140. new Float:Z;
  3141. GetPlayerPos(playerid,X,Y,Z);
  3142. GameTextForPlayer(playerid,"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455",2500,1);
  3143. CreateVehicle(455,X,Y+5,Z,1,1,1,90000);
  3144. return 1;
  3145. }
  3146. if(strcmp(cmdtext,"/hotdog",true) == 0)
  3147. {
  3148. new Float:X;
  3149. new Float:Y;
  3150. new Float:Z;
  3151. GetPlayerPos(playerid,X,Y,Z);
  3152. GameTextForPlayer(playerid,"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588",2500,1);
  3153. CreateVehicle(588,X,Y+5,Z,1,1,1,90000);
  3154. return 1;
  3155. }
  3156. if(strcmp(cmdtext,"/linerunner",true) == 0)
  3157. {
  3158. new Float:X;
  3159. new Float:Y;
  3160. new Float:Z;
  3161. GetPlayerPos(playerid,X,Y,Z);
  3162. GameTextForPlayer(playerid,"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403",2500,1);
  3163. CreateVehicle(403,X,Y+5,Z,1,1,1,90000);
  3164. return 1;
  3165. }
  3166. if(strcmp(cmdtext,"/mrwoopee",true) == 0)
  3167. {
  3168. new Float:X;
  3169. new Float:Y;
  3170. new Float:Z;
  3171. GetPlayerPos(playerid,X,Y,Z);
  3172. GameTextForPlayer(playerid,"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423",2500,1);
  3173. CreateVehicle(423,X,Y+5,Z,1,1,1,90000);
  3174. return 1;
  3175. }
  3176. if(strcmp(cmdtext,"/mule",true) == 0)
  3177. {
  3178. new Float:X;
  3179. new Float:Y;
  3180. new Float:Z;
  3181. GetPlayerPos(playerid,X,Y,Z);
  3182. GameTextForPlayer(playerid,"~h~~w~MULE~n~~h~~w~ID:~h~~r~414",2500,1);
  3183. CreateVehicle(414,X,Y+5,Z,1,1,1,90000);
  3184. return 1;
  3185. }
  3186. if(strcmp(cmdtext,"/packer",true) == 0)
  3187. {
  3188. new Float:X;
  3189. new Float:Y;
  3190. new Float:Z;
  3191. GetPlayerPos(playerid,X,Y,Z);
  3192. GameTextForPlayer(playerid,"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443",2500,1);
  3193. CreateVehicle(443,X,Y+5,Z,1,1,1,90000);
  3194. return 1;
  3195. }
  3196. if(strcmp(cmdtext,"/roadtrain",true) == 0)
  3197. {
  3198. new Float:X;
  3199. new Float:Y;
  3200. new Float:Z;
  3201. GetPlayerPos(playerid,X,Y,Z);
  3202. GameTextForPlayer(playerid,"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515",2500,1);
  3203. CreateVehicle(515,X,Y+5,Z,1,1,1,90000);
  3204. return 1;
  3205. }
  3206. if(strcmp(cmdtext,"/tanker",true) == 0)
  3207. {
  3208. new Float:X;
  3209. new Float:Y;
  3210. new Float:Z;
  3211. GetPlayerPos(playerid,X,Y,Z);
  3212. GameTextForPlayer(playerid,"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514",2500,1);
  3213. CreateVehicle(514,X,Y+5,Z,1,1,1,90000);
  3214. return 1;
  3215. }
  3216. if(strcmp(cmdtext,"/tractor",true) == 0)
  3217. {
  3218. new Float:X;
  3219. new Float:Y;
  3220. new Float:Z;
  3221. GetPlayerPos(playerid,X,Y,Z);
  3222. GameTextForPlayer(playerid,"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531",2500,1);
  3223. CreateVehicle(531,X,Y+5,Z,1,1,1,90000);
  3224. return 1;
  3225. }
  3226. if(strcmp(cmdtext,"/yankee",true) == 0)
  3227. {
  3228. new Float:X;
  3229. new Float:Y;
  3230. new Float:Z;
  3231. GetPlayerPos(playerid,X,Y,Z);
  3232. GameTextForPlayer(playerid,"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456",2500,1);
  3233. CreateVehicle(456,X,Y+5,Z,1,1,1,90000);
  3234. return 1;
  3235. }
  3236. if(strcmp(cmdtext,"/topfun",true) == 0)
  3237. {
  3238. new Float:X;
  3239. new Float:Y;
  3240. new Float:Z;
  3241. GetPlayerPos(playerid,X,Y,Z);
  3242. GameTextForPlayer(playerid,"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459",2500,1);
  3243. CreateVehicle(459,X,Y+5,Z,1,1,1,90000);
  3244. return 1;
  3245. }
  3246. if(strcmp(cmdtext,"/bobcat",true) == 0)
  3247. {
  3248. new Float:X;
  3249. new Float:Y;
  3250. new Float:Z;
  3251. GetPlayerPos(playerid,X,Y,Z);
  3252. GameTextForPlayer(playerid,"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422",2500,1);
  3253. CreateVehicle(422,X,Y+5,Z,1,1,1,90000);
  3254. return 1;
  3255. }
  3256. if(strcmp(cmdtext,"/burrito",true) == 0)
  3257. {
  3258. new Float:X;
  3259. new Float:Y;
  3260. new Float:Z;
  3261. GetPlayerPos(playerid,X,Y,Z);
  3262. GameTextForPlayer(playerid,"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482",2500,1);
  3263. CreateVehicle(482,X,Y+5,Z,1,1,1,90000);
  3264. return 1;
  3265. }
  3266. if(strcmp(cmdtext,"/forklift",true) == 0)
  3267. {
  3268. new Float:X;
  3269. new Float:Y;
  3270. new Float:Z;
  3271. GetPlayerPos(playerid,X,Y,Z);
  3272. GameTextForPlayer(playerid,"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530",2500,1);
  3273. CreateVehicle(530,X,Y+5,Z,1,1,1,90000);
  3274. return 1;
  3275. }
  3276. if(strcmp(cmdtext,"/moonbeam",true) == 0)
  3277. {
  3278. new Float:X;
  3279. new Float:Y;
  3280. new Float:Z;
  3281. GetPlayerPos(playerid,X,Y,Z);
  3282. GameTextForPlayer(playerid,"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418",2500,1);
  3283. CreateVehicle(418,X,Y+5,Z,1,1,1,90000);
  3284. return 1;
  3285. }
  3286. if(strcmp(cmdtext,"/mower",true) == 0)
  3287. {
  3288. new Float:X;
  3289. new Float:Y;
  3290. new Float:Z;
  3291. GetPlayerPos(playerid,X,Y,Z);
  3292. GameTextForPlayer(playerid,"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572",2500,1);
  3293. CreateVehicle(572,X,Y+5,Z,1,1,1,90000);
  3294. return 1;
  3295. }
  3296. if(strcmp(cmdtext,"/newsvan",true) == 0)
  3297. {
  3298. new Float:X;
  3299. new Float:Y;
  3300. new Float:Z;
  3301. GetPlayerPos(playerid,X,Y,Z);
  3302. GameTextForPlayer(playerid,"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582",2500,1);
  3303. CreateVehicle(582,X,Y+5,Z,1,1,1,90000);
  3304. return 1;
  3305. }
  3306. if(strcmp(cmdtext,"/pony",true) == 0)
  3307. {
  3308. new Float:X;
  3309. new Float:Y;
  3310. new Float:Z;
  3311. GetPlayerPos(playerid,X,Y,Z);
  3312. GameTextForPlayer(playerid,"~h~~w~PONY~n~~h~~w~ID:~h~~r~413",2500,1);
  3313. CreateVehicle(413,X,Y+5,Z,1,1,1,90000);
  3314. return 1;
  3315. }
  3316. if(strcmp(cmdtext,"/rumpo",true) == 0)
  3317. {
  3318. new Float:X;
  3319. new Float:Y;
  3320. new Float:Z;
  3321. GetPlayerPos(playerid,X,Y,Z);
  3322. GameTextForPlayer(playerid,"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440",2500,1);
  3323. CreateVehicle(440,X,Y+5,Z,1,1,1,90000);
  3324. return 1;
  3325. }
  3326. if(strcmp(cmdtext,"/sadler",true) == 0)
  3327. {
  3328. new Float:X;
  3329. new Float:Y;
  3330. new Float:Z;
  3331. GetPlayerPos(playerid,X,Y,Z);
  3332. GameTextForPlayer(playerid,"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543",2500,1);
  3333. CreateVehicle(543,X,Y+5,Z,1,1,1,90000);
  3334. return 1;
  3335. }
  3336. if(strcmp(cmdtext,"/tug",true) == 0)
  3337. {
  3338. new Float:X;
  3339. new Float:Y;
  3340. new Float:Z;
  3341. GetPlayerPos(playerid,X,Y,Z);
  3342. GameTextForPlayer(playerid,"~h~~w~TUG~n~~h~~w~ID:~h~~r~583",2500,1);
  3343. CreateVehicle(583,X,Y+5,Z,1,1,1,90000);
  3344. return 1;
  3345. }
  3346. if(strcmp(cmdtext,"/walton",true) == 0)
  3347. {
  3348. new Float:X;
  3349. new Float:Y;
  3350. new Float:Z;
  3351. GetPlayerPos(playerid,X,Y,Z);
  3352. GameTextForPlayer(playerid,"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478",2500,1);
  3353. CreateVehicle(478,X,Y+5,Z,1,1,1,90000);
  3354. return 1;
  3355. }
  3356. if(strcmp(cmdtext,"/yosemite",true) == 0)
  3357. {
  3358. new Float:X;
  3359. new Float:Y;
  3360. new Float:Z;
  3361. GetPlayerPos(playerid,X,Y,Z);
  3362. GameTextForPlayer(playerid,"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554",2500,1);
  3363. CreateVehicle(554,X,Y+5,Z,1,1,1,90000);
  3364. return 1;
  3365. }
  3366. if(strcmp(cmdtext,"/blade",true) == 0)
  3367. {
  3368. new Float:X;
  3369. new Float:Y;
  3370. new Float:Z;
  3371. GetPlayerPos(playerid,X,Y,Z);
  3372. GameTextForPlayer(playerid,"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536",2500,1);
  3373. CreateVehicle(536,X,Y+5,Z,1,1,1,90000);
  3374. return 1;
  3375. }
  3376. if(strcmp(cmdtext,"/broadway",true) == 0)
  3377. {
  3378. new Float:X;
  3379. new Float:Y;
  3380. new Float:Z;
  3381. GetPlayerPos(playerid,X,Y,Z);
  3382. GameTextForPlayer(playerid,"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575",2500,1);
  3383. CreateVehicle(575,X,Y+5,Z,1,1,1,90000);
  3384. return 1;
  3385. }
  3386. if(strcmp(cmdtext,"/remington",true) == 0)
  3387. {
  3388. new Float:X;
  3389. new Float:Y;
  3390. new Float:Z;
  3391. GetPlayerPos(playerid,X,Y,Z);
  3392. GameTextForPlayer(playerid,"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534",2500,1);
  3393. CreateVehicle(534,X,Y+5,Z,1,1,1,90000);
  3394. return 1;
  3395. }
  3396. if(strcmp(cmdtext,"/savanna",true) == 0)
  3397. {
  3398. new Float:X;
  3399. new Float:Y;
  3400. new Float:Z;
  3401. GetPlayerPos(playerid,X,Y,Z);
  3402. GameTextForPlayer(playerid,"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567",2500,1);
  3403. CreateVehicle(567,X,Y+5,Z,1,1,1,90000);
  3404. return 1;
  3405. }
  3406. if(strcmp(cmdtext,"/slamvan",true) == 0)
  3407. {
  3408. new Float:X;
  3409. new Float:Y;
  3410. new Float:Z;
  3411. GetPlayerPos(playerid,X,Y,Z);
  3412. GameTextForPlayer(playerid,"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535",2500,1);
  3413. CreateVehicle(535,X,Y+5,Z,1,1,1,90000);
  3414. return 1;
  3415. }
  3416. if(strcmp(cmdtext,"/tornado",true) == 0)
  3417. {
  3418. new Float:X;
  3419. new Float:Y;
  3420. new Float:Z;
  3421. GetPlayerPos(playerid,X,Y,Z);
  3422. GameTextForPlayer(playerid,"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576",2500,1);
  3423. CreateVehicle(576,X,Y+5,Z,1,1,1,90000);
  3424. return 1;
  3425. }
  3426. if(strcmp(cmdtext,"/voodoo",true) == 0)
  3427. {
  3428. new Float:X;
  3429. new Float:Y;
  3430. new Float:Z;
  3431. GetPlayerPos(playerid,X,Y,Z);
  3432. GameTextForPlayer(playerid,"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412",2500,1);
  3433. CreateVehicle(412,X,Y+5,Z,1,1,1,90000);
  3434. return 1;
  3435. }
  3436. if(strcmp(cmdtext,"/bandito",true) == 0)
  3437. {
  3438. new Float:X;
  3439. new Float:Y;
  3440. new Float:Z;
  3441. GetPlayerPos(playerid,X,Y,Z);
  3442. GameTextForPlayer(playerid,"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568",2500,1);
  3443. CreateVehicle(568,X,Y+5,Z,1,1,1,90000);
  3444. return 1;
  3445. }
  3446. if(strcmp(cmdtext,"/bfinjection",true) == 0)
  3447. {
  3448. new Float:X;
  3449. new Float:Y;
  3450. new Float:Z;
  3451. GetPlayerPos(playerid,X,Y,Z);
  3452. GameTextForPlayer(playerid,"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424",2500,1);
  3453. CreateVehicle(424,X,Y+5,Z,1,1,1,90000);
  3454. return 1;
  3455. }
  3456. if(strcmp(cmdtext,"/bloodringbanger",true) == 0)
  3457. {
  3458. new Float:X;
  3459. new Float:Y;
  3460. new Float:Z;
  3461. GetPlayerPos(playerid,X,Y,Z);
  3462. GameTextForPlayer(playerid,"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504",2500,1);
  3463. CreateVehicle(504,X,Y+5,Z,1,1,1,90000);
  3464. return 1;
  3465. }
  3466. if(strcmp(cmdtext,"/caddy",true) == 0)
  3467. {
  3468. new Float:X;
  3469. new Float:Y;
  3470. new Float:Z;
  3471. GetPlayerPos(playerid,X,Y,Z);
  3472. GameTextForPlayer(playerid,"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457",2500,1);
  3473. CreateVehicle(457,X,Y+5,Z,1,1,1,90000);
  3474. return 1;
  3475. }
  3476. if(strcmp(cmdtext,"/camper",true) == 0)
  3477. {
  3478. new Float:X;
  3479. new Float:Y;
  3480. new Float:Z;
  3481. GetPlayerPos(playerid,X,Y,Z);
  3482. GameTextForPlayer(playerid,"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483",2500,1);
  3483. CreateVehicle(483,X,Y+5,Z,1,1,1,90000);
  3484. return 1;
  3485. }
  3486. if(strcmp(cmdtext,"/journey",true) == 0)
  3487. {
  3488. new Float:X;
  3489. new Float:Y;
  3490. new Float:Z;
  3491. GetPlayerPos(playerid,X,Y,Z);
  3492. GameTextForPlayer(playerid,"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508",2500,1);
  3493. CreateVehicle(508,X,Y+5,Z,1,1,1,90000);
  3494. return 1;
  3495. }
  3496. if(strcmp(cmdtext,"/kart",true) == 0)
  3497. {
  3498. new Float:X;
  3499. new Float:Y;
  3500. new Float:Z;
  3501. GetPlayerPos(playerid,X,Y,Z);
  3502. GameTextForPlayer(playerid,"~h~~w~KART~n~~h~~w~ID:~h~~r~571",2500,1);
  3503. CreateVehicle(571,X,Y+5,Z,1,1,1,90000);
  3504. return 1;
  3505. }
  3506. if(strcmp(cmdtext,"/mesa",true) == 0)
  3507. {
  3508. new Float:X;
  3509. new Float:Y;
  3510. new Float:Z;
  3511. GetPlayerPos(playerid,X,Y,Z);
  3512. GameTextForPlayer(playerid,"~h~~w~MESA~n~~h~~w~ID:~h~~r~500",2500,1);
  3513. CreateVehicle(500,X,Y+5,Z,1,1,1,90000);
  3514. return 1;
  3515. }
  3516. if(strcmp(cmdtext,"/monster",true) == 0)
  3517. {
  3518. new Float:X;
  3519. new Float:Y;
  3520. new Float:Z;
  3521. GetPlayerPos(playerid,X,Y,Z);
  3522. GameTextForPlayer(playerid,"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444",2500,1);
  3523. CreateVehicle(444,X,Y+5,Z,1,1,1,90000);
  3524. return 1;
  3525. }
  3526. if(strcmp(cmdtext,"/monstera",true) == 0)
  3527. {
  3528. new Float:X;
  3529. new Float:Y;
  3530. new Float:Z;
  3531. GetPlayerPos(playerid,X,Y,Z);
  3532. GameTextForPlayer(playerid,"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556",2500,1);
  3533. CreateVehicle(556,X,Y+5,Z,1,1,1,90000);
  3534. return 1;
  3535. }
  3536. if(strcmp(cmdtext,"/monsterb",true) == 0)
  3537. {
  3538. new Float:X;
  3539. new Float:Y;
  3540. new Float:Z;
  3541. GetPlayerPos(playerid,X,Y,Z);
  3542. GameTextForPlayer(playerid,"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557",2500,1);
  3543. CreateVehicle(557,X,Y+5,Z,1,1,1,90000);
  3544. return 1;
  3545. }
  3546. if(strcmp(cmdtext,"/quad",true) == 0)
  3547. {
  3548. new Float:X;
  3549. new Float:Y;
  3550. new Float:Z;
  3551. GetPlayerPos(playerid,X,Y,Z);
  3552. GameTextForPlayer(playerid,"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471",2500,1);
  3553. CreateVehicle(471,X,Y+5,Z,1,1,1,90000);
  3554. return 1;
  3555. }
  3556. if(strcmp(cmdtext,"/sandking",true) == 0)
  3557. {
  3558. new Float:X;
  3559. new Float:Y;
  3560. new Float:Z;
  3561. GetPlayerPos(playerid,X,Y,Z);
  3562. GameTextForPlayer(playerid,"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495",2500,1);
  3563. CreateVehicle(495,X,Y+5,Z,1,1,1,90000);
  3564. return 1;
  3565. }
  3566. if(strcmp(cmdtext,"/vortex",true) == 0)
  3567. {
  3568. new Float:X;
  3569. new Float:Y;
  3570. new Float:Z;
  3571. GetPlayerPos(playerid,X,Y,Z);
  3572. GameTextForPlayer(playerid,"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539",2500,1);
  3573. CreateVehicle(539,X,Y+5,Z,1,1,1,90000);
  3574. return 1;
  3575. }
  3576. if(strcmp(cmdtext,"/bmx",true) == 0)
  3577. {
  3578. new Float:X;
  3579. new Float:Y;
  3580. new Float:Z;
  3581. GetPlayerPos(playerid,X,Y,Z);
  3582. GameTextForPlayer(playerid,"~h~~w~BMX~n~~h~~w~ID:~h~~r~481",2500,1);
  3583. CreateVehicle(481,X,Y+5,Z,1,1,1,90000);
  3584. return 1;
  3585. }
  3586. if(strcmp(cmdtext,"/bike",true) == 0)
  3587. {
  3588. new Float:X;
  3589. new Float:Y;
  3590. new Float:Z;
  3591. GetPlayerPos(playerid,X,Y,Z);
  3592. GameTextForPlayer(playerid,"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509",2500,1);
  3593. CreateVehicle(509,X,Y+5,Z,1,1,1,90000);
  3594. return 1;
  3595. }
  3596. if(strcmp(cmdtext,"/mountainbike",true) == 0)
  3597. {
  3598. new Float:X;
  3599. new Float:Y;
  3600. new Float:Z;
  3601. GetPlayerPos(playerid,X,Y,Z);
  3602. GameTextForPlayer(playerid,"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510",2500,1);
  3603. CreateVehicle(510,X,Y+5,Z,1,1,1,90000);
  3604. return 1;
  3605. }
  3606. if(strcmp(cmdtext,"/bf-400",true) == 0)
  3607. {
  3608. new Float:X;
  3609. new Float:Y;
  3610. new Float:Z;
  3611. GetPlayerPos(playerid,X,Y,Z);
  3612. GameTextForPlayer(playerid,"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581",2500,1);
  3613. CreateVehicle(581,X,Y+5,Z,1,1,1,90000);
  3614. return 1;
  3615. }
  3616. if(strcmp(cmdtext,"/faggio",true) == 0)
  3617. {
  3618. new Float:X;
  3619. new Float:Y;
  3620. new Float:Z;
  3621. GetPlayerPos(playerid,X,Y,Z);
  3622. GameTextForPlayer(playerid,"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462",2500,1);
  3623. CreateVehicle(462,X,Y+5,Z,1,1,1,90000);
  3624. return 1;
  3625. }
  3626. if(strcmp(cmdtext,"/fcr-900",true) == 0)
  3627. {
  3628. new Float:X;
  3629. new Float:Y;
  3630. new Float:Z;
  3631. GetPlayerPos(playerid,X,Y,Z);
  3632. GameTextForPlayer(playerid,"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521",2500,1);
  3633. CreateVehicle(521,X,Y+5,Z,1,1,1,90000);
  3634. return 1;
  3635. }
  3636. if(strcmp(cmdtext,"/freeway",true) == 0)
  3637. {
  3638. new Float:X;
  3639. new Float:Y;
  3640. new Float:Z;
  3641. GetPlayerPos(playerid,X,Y,Z);
  3642. GameTextForPlayer(playerid,"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463",2500,1);
  3643. CreateVehicle(463,X,Y+5,Z,1,1,1,90000);
  3644. return 1;
  3645. }
  3646. if(strcmp(cmdtext,"/nrg-500",true) == 0)
  3647. {
  3648. new Float:X;
  3649. new Float:Y;
  3650. new Float:Z;
  3651. GetPlayerPos(playerid,X,Y,Z);
  3652. GameTextForPlayer(playerid,"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522",2500,1);
  3653. CreateVehicle(522,X,Y+5,Z,1,1,1,90000);
  3654. return 1;
  3655. }
  3656. if(strcmp(cmdtext,"/pcj-600",true) == 0)
  3657. {
  3658. new Float:X;
  3659. new Float:Y;
  3660. new Float:Z;
  3661. GetPlayerPos(playerid,X,Y,Z);
  3662. GameTextForPlayer(playerid,"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461",2500,1);
  3663. CreateVehicle(461,X,Y+5,Z,1,1,1,90000);
  3664. return 1;
  3665. }
  3666. if(strcmp(cmdtext,"/pizzaboy",true) == 0)
  3667. {
  3668. new Float:X;
  3669. new Float:Y;
  3670. new Float:Z;
  3671. GetPlayerPos(playerid,X,Y,Z);
  3672. GameTextForPlayer(playerid,"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448",2500,1);
  3673. CreateVehicle(448,X,Y+5,Z,1,1,1,90000);
  3674. return 1;
  3675. }
  3676. if(strcmp(cmdtext,"/sanchez",true) == 0)
  3677. {
  3678. new Float:X;
  3679. new Float:Y;
  3680. new Float:Z;
  3681. GetPlayerPos(playerid,X,Y,Z);
  3682. GameTextForPlayer(playerid,"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468",2500,1);
  3683. CreateVehicle(468,X,Y+5,Z,1,1,1,90000);
  3684. return 1;
  3685. }
  3686. if(strcmp(cmdtext,"/wayfarer",true) == 0)
  3687. {
  3688. new Float:X;
  3689. new Float:Y;
  3690. new Float:Z;
  3691. GetPlayerPos(playerid,X,Y,Z);
  3692. GameTextForPlayer(playerid,"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586",2500,1);
  3693. CreateVehicle(586,X,Y+5,Z,1,1,1,90000);
  3694. return 1;
  3695. }
  3696. if(strcmp(cmdtext,"/baggage",true) == 0)
  3697. {
  3698. new Float:X;
  3699. new Float:Y;
  3700. new Float:Z;
  3701. GetPlayerPos(playerid,X,Y,Z);
  3702. GameTextForPlayer(playerid,"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485",2500,1);
  3703. CreateVehicle(485,X,Y+5,Z,1,1,1,90000);
  3704. return 1;
  3705. }
  3706. if(strcmp(cmdtext,"/bus",true) == 0)
  3707. {
  3708. new Float:X;
  3709. new Float:Y;
  3710. new Float:Z;
  3711. GetPlayerPos(playerid,X,Y,Z);
  3712. GameTextForPlayer(playerid,"~h~~w~BUS~n~~h~~w~ID:~h~~r~431",2500,1);
  3713. CreateVehicle(431,X,Y+5,Z,1,1,1,90000);
  3714. return 1;
  3715. }
  3716. if(strcmp(cmdtext,"/cabbie",true) == 0)
  3717. {
  3718. new Float:X;
  3719. new Float:Y;
  3720. new Float:Z;
  3721. GetPlayerPos(playerid,X,Y,Z);
  3722. GameTextForPlayer(playerid,"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438",2500,1);
  3723. CreateVehicle(438,X,Y+5,Z,1,1,1,90000);
  3724. return 1;
  3725. }
  3726. if(strcmp(cmdtext,"/coach",true) == 0)
  3727. {
  3728. new Float:X;
  3729. new Float:Y;
  3730. new Float:Z;
  3731. GetPlayerPos(playerid,X,Y,Z);
  3732. GameTextForPlayer(playerid,"~h~~w~COACH~n~~h~~w~ID:~h~~r~437",2500,1);
  3733. CreateVehicle(437,X,Y+5,Z,1,1,1,90000);
  3734. return 1;
  3735. }
  3736. if(strcmp(cmdtext,"/sweeper",true) == 0)
  3737. {
  3738. new Float:X;
  3739. new Float:Y;
  3740. new Float:Z;
  3741. GetPlayerPos(playerid,X,Y,Z);
  3742. GameTextForPlayer(playerid,"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574",2500,1);
  3743. CreateVehicle(574,X,Y+5,Z,1,1,1,90000);
  3744. return 1;
  3745. }
  3746. if(strcmp(cmdtext,"/taxi",true) == 0)
  3747. {
  3748. new Float:X;
  3749. new Float:Y;
  3750. new Float:Z;
  3751. GetPlayerPos(playerid,X,Y,Z);
  3752. GameTextForPlayer(playerid,"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420",2500,1);
  3753. CreateVehicle(420,X,Y+5,Z,1,1,1,90000);
  3754. return 1;
  3755. }
  3756. if(strcmp(cmdtext,"/towtruck",true) == 0)
  3757. {
  3758. new Float:X;
  3759. new Float:Y;
  3760. new Float:Z;
  3761. GetPlayerPos(playerid,X,Y,Z);
  3762. GameTextForPlayer(playerid,"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525",2500,1);
  3763. CreateVehicle(525,X,Y+5,Z,1,1,1,90000);
  3764. return 1;
  3765. }
  3766. if(strcmp(cmdtext,"/trashmaster",true) == 0)
  3767. {
  3768. new Float:X;
  3769. new Float:Y;
  3770. new Float:Z;
  3771. GetPlayerPos(playerid,X,Y,Z);
  3772. GameTextForPlayer(playerid,"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408",2500,1);
  3773. CreateVehicle(408,X,Y+5,Z,1,1,1,90000);
  3774. return 1;
  3775. }
  3776. if(strcmp(cmdtext,"/utilityvan",true) == 0)
  3777. {
  3778. new Float:X;
  3779. new Float:Y;
  3780. new Float:Z;
  3781. GetPlayerPos(playerid,X,Y,Z);
  3782. GameTextForPlayer(playerid,"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552",2500,1);
  3783. CreateVehicle(552,X,Y+5,Z,1,1,1,90000);
  3784. return 1;
  3785. }
  3786. if(strcmp(cmdtext,"/ambulance",true) == 0)
  3787. {
  3788. new Float:X;
  3789. new Float:Y;
  3790. new Float:Z;
  3791. GetPlayerPos(playerid,X,Y,Z);
  3792. GameTextForPlayer(playerid,"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416",2500,1);
  3793. CreateVehicle(416,X,Y+5,Z,1,1,1,90000);
  3794. return 1;
  3795. }
  3796. if(strcmp(cmdtext,"/barracks",true) == 0)
  3797. {
  3798. new Float:X;
  3799. new Float:Y;
  3800. new Float:Z;
  3801. GetPlayerPos(playerid,X,Y,Z);
  3802. GameTextForPlayer(playerid,"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433",2500,1);
  3803. CreateVehicle(433,X,Y+5,Z,1,1,1,90000);
  3804. return 1;
  3805. }
  3806. if(strcmp(cmdtext,"/enforcer",true) == 0)
  3807. {
  3808. new Float:X;
  3809. new Float:Y;
  3810. new Float:Z;
  3811. GetPlayerPos(playerid,X,Y,Z);
  3812. GameTextForPlayer(playerid,"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427",2500,1);
  3813. CreateVehicle(427,X,Y+5,Z,1,1,1,90000);
  3814. return 1;
  3815. }
  3816. if(strcmp(cmdtext,"/fbirancher",true) == 0)
  3817. {
  3818. new Float:X;
  3819. new Float:Y;
  3820. new Float:Z;
  3821. GetPlayerPos(playerid,X,Y,Z);
  3822. GameTextForPlayer(playerid,"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490",2500,1);
  3823. CreateVehicle(490,X,Y+5,Z,1,1,1,90000);
  3824. return 1;
  3825. }
  3826. if(strcmp(cmdtext,"/fbitruck",true) == 0)
  3827. {
  3828. new Float:X;
  3829. new Float:Y;
  3830. new Float:Z;
  3831. GetPlayerPos(playerid,X,Y,Z);
  3832. GameTextForPlayer(playerid,"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528",2500,1);
  3833. CreateVehicle(528,X,Y+5,Z,1,1,1,90000);
  3834. return 1;
  3835. }
  3836. if(strcmp(cmdtext,"/firetruck",true) == 0)
  3837. {
  3838. new Float:X;
  3839. new Float:Y;
  3840. new Float:Z;
  3841. GetPlayerPos(playerid,X,Y,Z);
  3842. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407",2500,1);
  3843. CreateVehicle(407,X,Y+5,Z,1,1,1,90000);
  3844. return 1;
  3845. }
  3846. if(strcmp(cmdtext,"/firetrucka",true) == 0)
  3847. {
  3848. new Float:X;
  3849. new Float:Y;
  3850. new Float:Z;
  3851. GetPlayerPos(playerid,X,Y,Z);
  3852. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544",2500,1);
  3853. CreateVehicle(544,X,Y+5,Z,1,1,1,90000);
  3854. return 1;
  3855. }
  3856. if(strcmp(cmdtext,"/hpv-1000",true) == 0)
  3857. {
  3858. new Float:X;
  3859. new Float:Y;
  3860. new Float:Z;
  3861. GetPlayerPos(playerid,X,Y,Z);
  3862. GameTextForPlayer(playerid,"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523",2500,1);
  3863. CreateVehicle(523,X,Y+5,Z,1,1,1,90000);
  3864. return 1;
  3865. }
  3866. if(strcmp(cmdtext,"/patriot",true) == 0)
  3867. {
  3868. new Float:X;
  3869. new Float:Y;
  3870. new Float:Z;
  3871. GetPlayerPos(playerid,X,Y,Z);
  3872. GameTextForPlayer(playerid,"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470",2500,1);
  3873. CreateVehicle(470,X,Y+5,Z,1,1,1,90000);
  3874. return 1;
  3875. }
  3876. if(strcmp(cmdtext,"/policels",true) == 0)
  3877. {
  3878. new Float:X;
  3879. new Float:Y;
  3880. new Float:Z;
  3881. GetPlayerPos(playerid,X,Y,Z);
  3882. GameTextForPlayer(playerid,"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596",2500,1);
  3883. CreateVehicle(596,X,Y+5,Z,1,1,0,90000);
  3884. return 1;
  3885. }
  3886. if(strcmp(cmdtext,"/policesf",true) == 0)
  3887. {
  3888. new Float:X;
  3889. new Float:Y;
  3890. new Float:Z;
  3891. GetPlayerPos(playerid,X,Y,Z);
  3892. GameTextForPlayer(playerid,"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597",2500,1);
  3893. CreateVehicle(597,X,Y+5,Z,1,1,0,90000);
  3894. return 1;
  3895. }
  3896. if(strcmp(cmdtext,"/policelv",true) == 0)
  3897. {
  3898. new Float:X;
  3899. new Float:Y;
  3900. new Float:Z;
  3901. GetPlayerPos(playerid,X,Y,Z);
  3902. GameTextForPlayer(playerid,"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598",2500,1);
  3903. CreateVehicle(598,X,Y+5,Z,1,1,0,90000);
  3904. return 1;
  3905. }
  3906. if(strcmp(cmdtext,"/policeranger",true) == 0)
  3907. {
  3908. new Float:X;
  3909. new Float:Y;
  3910. new Float:Z;
  3911. GetPlayerPos(playerid,X,Y,Z);
  3912. GameTextForPlayer(playerid,"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599",2500,1);
  3913. CreateVehicle(599,X,Y+5,Z,1,1,0,90000);
  3914. return 1;
  3915. }
  3916. if(strcmp(cmdtext,"/rhino",true) == 0)
  3917. {
  3918. new Float:X;
  3919. new Float:Y;
  3920. new Float:Z;
  3921. GetPlayerPos(playerid,X,Y,Z);
  3922. GameTextForPlayer(playerid,"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432",2500,1);
  3923. CreateVehicle(432,X,Y+5,Z,1,1,1,90000);
  3924. return 1;
  3925. }
  3926. if(strcmp(cmdtext,"/securicar",true) == 0)
  3927. {
  3928. new Float:X;
  3929. new Float:Y;
  3930. new Float:Z;
  3931. GetPlayerPos(playerid,X,Y,Z);
  3932. GameTextForPlayer(playerid,"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428",2500,1);
  3933. CreateVehicle(428,X,Y+5,Z,1,1,1,90000);
  3934. return 1;
  3935. }
  3936. if(strcmp(cmdtext,"/swattank",true) == 0)
  3937. {
  3938. new Float:X;
  3939. new Float:Y;
  3940. new Float:Z;
  3941. GetPlayerPos(playerid,X,Y,Z);
  3942. GameTextForPlayer(playerid,"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601",2500,1);
  3943. CreateVehicle(601,X,Y+5,Z,1,1,1,90000);
  3944. return 1;
  3945. }
  3946. if(strcmp(cmdtext,"/andromada",true) == 0)
  3947. {
  3948. new Float:X;
  3949. new Float:Y;
  3950. new Float:Z;
  3951. GetPlayerPos(playerid,X,Y,Z);
  3952. GameTextForPlayer(playerid,"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592",2500,1);
  3953. CreateVehicle(592,X,Y+20,Z,1,1,1,90000);
  3954. return 1;
  3955. }
  3956. if(strcmp(cmdtext,"/at-400",true) == 0)
  3957. {
  3958. new Float:X;
  3959. new Float:Y;
  3960. new Float:Z;
  3961. GetPlayerPos(playerid,X,Y,Z);
  3962. GameTextForPlayer(playerid,"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577",2500,1);
  3963. CreateVehicle(577,X,Y+20,Z,1,1,1,90000);
  3964. return 1;
  3965. }
  3966. if(strcmp(cmdtext,"/beagle",true) == 0)
  3967. {
  3968. new Float:X;
  3969. new Float:Y;
  3970. new Float:Z;
  3971. GetPlayerPos(playerid,X,Y,Z);
  3972. GameTextForPlayer(playerid,"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511",2500,1);
  3973. CreateVehicle(511,X,Y+20,Z,1,1,1,90000);
  3974. return 1;
  3975. }
  3976. if(strcmp(cmdtext,"/cargobob",true) == 0)
  3977. {
  3978. new Float:X;
  3979. new Float:Y;
  3980. new Float:Z;
  3981. GetPlayerPos(playerid,X,Y,Z);
  3982. GameTextForPlayer(playerid,"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548",2500,1);
  3983. CreateVehicle(548,X,Y+10,Z,1,1,1,90000);
  3984. return 1;
  3985. }
  3986. if(strcmp(cmdtext,"/cropduster",true) == 0)
  3987. {
  3988. new Float:X;
  3989. new Float:Y;
  3990. new Float:Z;
  3991. GetPlayerPos(playerid,X,Y,Z);
  3992. GameTextForPlayer(playerid,"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512",2500,1);
  3993. CreateVehicle(512,X,Y+10,Z,1,1,1,90000);
  3994. return 1;
  3995. }
  3996. if(strcmp(cmdtext,"/dodo",true) == 0)
  3997. {
  3998. new Float:X;
  3999. new Float:Y;
  4000. new Float:Z;
  4001. GetPlayerPos(playerid,X,Y,Z);
  4002. GameTextForPlayer(playerid,"~h~~w~DODO~n~~h~~w~ID:~h~~r~593",2500,1);
  4003. CreateVehicle(593,X,Y+10,Z,1,1,1,90000);
  4004. return 1;
  4005. }
  4006. if(strcmp(cmdtext,"/hunter",true) == 0)
  4007. {
  4008. new Float:X;
  4009. new Float:Y;
  4010. new Float:Z;
  4011. GetPlayerPos(playerid,X,Y,Z);
  4012. GameTextForPlayer(playerid,"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425",2500,1);
  4013. CreateVehicle(425,X,Y+10,Z,1,1,1,90000);
  4014. return 1;
  4015. }
  4016. if(strcmp(cmdtext,"/leviathon",true) == 0)
  4017. {
  4018. new Float:X;
  4019. new Float:Y;
  4020. new Float:Z;
  4021. GetPlayerPos(playerid,X,Y,Z);
  4022. GameTextForPlayer(playerid,"~h~~w~LEVIATHON~n~~h~~w~ID:~h~~r~417",2500,1);
  4023. CreateVehicle(417,X,Y+10,Z,1,1,1,90000);
  4024. return 1;
  4025. }
  4026. if(strcmp(cmdtext,"/maverick",true) == 0)
  4027. {
  4028. new Float:X;
  4029. new Float:Y;
  4030. new Float:Z;
  4031. GetPlayerPos(playerid,X,Y,Z);
  4032. GameTextForPlayer(playerid,"~h~~w~MAVERICK~n~~h~~w~ID:~h~~r~487",2500,1);
  4033. CreateVehicle(487,X,Y+10,Z,1,1,1,90000);
  4034. return 1;
  4035. }
  4036. if(strcmp(cmdtext,"/nevada",true) == 0)
  4037. {
  4038. new Float:X;
  4039. new Float:Y;
  4040. new Float:Z;
  4041. GetPlayerPos(playerid,X,Y,Z);
  4042. GameTextForPlayer(playerid,"~h~~w~NEVADA~n~~h~~w~ID:~h~~r~553",2500,1);
  4043. CreateVehicle(553,X,Y+10,Z,1,1,1,90000);
  4044. return 1;
  4045. }
  4046. if(strcmp(cmdtext,"/newsmaverick",true) == 0)
  4047. {
  4048. new Float:X;
  4049. new Float:Y;
  4050. new Float:Z;
  4051. GetPlayerPos(playerid,X,Y,Z);
  4052. GameTextForPlayer(playerid,"~h~~w~NEWS MAVERICK~n~~h~~w~ID:~h~~r~488",2500,1);
  4053. CreateVehicle(488,X,Y+10,Z,1,1,1,90000);
  4054. return 1;
  4055. }
  4056. if(strcmp(cmdtext,"/policemaverick",true) == 0)
  4057. {
  4058. new Float:X;
  4059. new Float:Y;
  4060. new Float:Z;
  4061. GetPlayerPos(playerid,X,Y,Z);
  4062. GameTextForPlayer(playerid,"~h~~w~POLICE MAVERICK~n~~h~~w~ID:~h~~r~497",2500,1);
  4063. CreateVehicle(497,X,Y+10,Z,1,1,0,90000);
  4064. return 1;
  4065. }
  4066. if(strcmp(cmdtext,"/raindance",true) == 0)
  4067. {
  4068. new Float:X;
  4069. new Float:Y;
  4070. new Float:Z;
  4071. GetPlayerPos(playerid,X,Y,Z);
  4072. GameTextForPlayer(playerid,"~h~~w~RAINDANCE~n~~h~~w~ID:~h~~r~563",2500,1);
  4073. CreateVehicle(563,X,Y+10,Z,1,1,1,90000);
  4074. return 1;
  4075. }
  4076. if(strcmp(cmdtext,"/rustler",true) == 0)
  4077. {
  4078. new Float:X;
  4079. new Float:Y;
  4080. new Float:Z;
  4081. GetPlayerPos(playerid,X,Y,Z);
  4082. GameTextForPlayer(playerid,"~h~~w~RUSTLER~n~~h~~w~ID:~h~~r~476",2500,1);
  4083. CreateVehicle(476,X,Y+10,Z,1,1,1,90000);
  4084. return 1;
  4085. }
  4086. if(strcmp(cmdtext,"/seasparrow",true) == 0)
  4087. {
  4088. new Float:X;
  4089. new Float:Y;
  4090. new Float:Z;
  4091. GetPlayerPos(playerid,X,Y,Z);
  4092. GameTextForPlayer(playerid,"~h~~w~SEA SPARROW~n~~h~~w~ID:~h~~r~447",2500,1);
  4093. CreateVehicle(447,X,Y+10,Z,1,1,1,90000);
  4094. return 1;
  4095. }
  4096. if(strcmp(cmdtext,"/shamal",true) == 0)
  4097. {
  4098. new Float:X;
  4099. new Float:Y;
  4100. new Float:Z;
  4101. GetPlayerPos(playerid,X,Y,Z);
  4102. GameTextForPlayer(playerid,"~h~~w~SHAMAL~n~~h~~w~ID:~h~~r~519",2500,1);
  4103. CreateVehicle(519,X,Y+10,Z,1,1,1,90000);
  4104. return 1;
  4105. }
  4106. if(strcmp(cmdtext,"/skimmer",true) == 0)
  4107. {
  4108. new Float:X;
  4109. new Float:Y;
  4110. new Float:Z;
  4111. GetPlayerPos(playerid,X,Y,Z);
  4112. GameTextForPlayer(playerid,"~h~~w~SKIMMER~n~~h~~w~ID:~h~~r~460",2500,1);
  4113. CreateVehicle(460,X,Y+10,Z,1,1,1,90000);
  4114. return 1;
  4115. }
  4116. if(strcmp(cmdtext,"/sparrow",true) == 0)
  4117. {
  4118. new Float:X;
  4119. new Float:Y;
  4120. new Float:Z;
  4121. GetPlayerPos(playerid,X,Y,Z);
  4122. GameTextForPlayer(playerid,"~h~~w~SPARROW~n~~h~~w~ID:~h~~r~469",2500,1);
  4123. CreateVehicle(469,X,Y+10,Z,1,1,1,90000);
  4124. return 1;
  4125. }
  4126. if(strcmp(cmdtext,"/stuntplane",true) == 0)
  4127. {
  4128. new Float:X;
  4129. new Float:Y;
  4130. new Float:Z;
  4131. GetPlayerPos(playerid,X,Y,Z);
  4132. GameTextForPlayer(playerid,"~h~~w~STUNT PLANE~n~~h~~w~ID:~h~~r~513",2500,1);
  4133. CreateVehicle(513,X,Y+10,Z,1,1,1,90000);
  4134. return 1;
  4135. }
  4136. if(strcmp(cmdtext,"/hydra",true) == 0)
  4137. {
  4138. new Float:X;
  4139. new Float:Y;
  4140. new Float:Z;
  4141. GetPlayerPos(playerid,X,Y,Z);
  4142. GameTextForPlayer(playerid,"~h~~w~HYDRA~n~~h~~w~ID:~h~~r~520",2500,1);
  4143. CreateVehicle(520,X,Y+10,Z,1,1,1,90000);
  4144. return 1;
  4145. }
  4146. if(strcmp(cmdtext,"/coastguar",true) == 0)
  4147. {
  4148. new Float:X;
  4149. new Float:Y;
  4150. new Float:Z;
  4151. GetPlayerPos(playerid,X,Y,Z);
  4152. GameTextForPlayer(playerid,"~h~~w~COASTGUARD~n~~h~~w~ID:~h~~r~472",2500,1);
  4153. CreateVehicle(472,X,Y+5,Z,1,1,1,90000);
  4154. return 1;
  4155. }
  4156. if(strcmp(cmdtext,"/dingy",true) == 0)
  4157. {
  4158. new Float:X;
  4159. new Float:Y;
  4160. new Float:Z;
  4161. GetPlayerPos(playerid,X,Y,Z);
  4162. GameTextForPlayer(playerid,"~h~~w~DINGY~n~~h~~w~ID:~h~~r~473",2500,1);
  4163. CreateVehicle(473,X,Y+5,Z,1,1,1,90000);
  4164. return 1;
  4165. }
  4166. if(strcmp(cmdtext,"/jetmax",true) == 0)
  4167. {
  4168. new Float:X;
  4169. new Float:Y;
  4170. new Float:Z;
  4171. GetPlayerPos(playerid,X,Y,Z);
  4172. GameTextForPlayer(playerid,"~h~~w~JETMAX~n~~h~~w~ID:~h~~r~493",2500,1);
  4173. CreateVehicle(493,X,Y+5,Z,1,1,1,90000);
  4174. return 1;
  4175. }
  4176. if(strcmp(cmdtext,"/launch",true) == 0)
  4177. {
  4178. new Float:X;
  4179. new Float:Y;
  4180. new Float:Z;
  4181. GetPlayerPos(playerid,X,Y,Z);
  4182. GameTextForPlayer(playerid,"~h~~w~LAUNCH~n~~h~~w~ID:~h~~r~595",2500,1);
  4183. CreateVehicle(595,X,Y+5,Z,1,1,1,90000);
  4184. return 1;
  4185. }
  4186. if(strcmp(cmdtext,"/marquis",true) == 0)
  4187. {
  4188. new Float:X;
  4189. new Float:Y;
  4190. new Float:Z;
  4191. GetPlayerPos(playerid,X,Y,Z);
  4192. GameTextForPlayer(playerid,"~h~~w~MARQUIS~n~~h~~w~ID:~h~~r~484",2500,1);
  4193. CreateVehicle(484,X,Y+5,Z,1,1,1,90000);
  4194. return 1;
  4195. }
  4196. if(strcmp(cmdtext,"/predator",true) == 0)
  4197. {
  4198. new Float:X;
  4199. new Float:Y;
  4200. new Float:Z;
  4201. GetPlayerPos(playerid,X,Y,Z);
  4202. GameTextForPlayer(playerid,"~h~~w~PREDATOR~n~~h~~w~ID:~h~~r~430",2500,1);
  4203. CreateVehicle(430,X,Y+5,Z,1,1,1,90000);
  4204. return 1;
  4205. }
  4206. if(strcmp(cmdtext,"/reefer",true) == 0)
  4207. {
  4208. new Float:X;
  4209. new Float:Y;
  4210. new Float:Z;
  4211. GetPlayerPos(playerid,X,Y,Z);
  4212. GameTextForPlayer(playerid,"~h~~w~REEFER~n~~h~~w~ID:~h~~r~453",2500,1);
  4213. CreateVehicle(453,X,Y+5,Z,1,1,1,90000);
  4214. return 1;
  4215. }
  4216. if(strcmp(cmdtext,"/speeder",true) == 0)
  4217. {
  4218. new Float:X;
  4219. new Float:Y;
  4220. new Float:Z;
  4221. GetPlayerPos(playerid,X,Y,Z);
  4222. GameTextForPlayer(playerid,"~h~~w~SPEEDER~n~~h~~w~ID:~h~~r~452",2500,1);
  4223. CreateVehicle(452,X,Y+5,Z,1,1,1,90000);
  4224. return 1;
  4225. }
  4226. if(strcmp(cmdtext,"/squallo",true) == 0)
  4227. {
  4228. new Float:X;
  4229. new Float:Y;
  4230. new Float:Z;
  4231. GetPlayerPos(playerid,X,Y,Z);
  4232. GameTextForPlayer(playerid,"~h~~w~SQUALLO~n~~h~~w~ID:~h~~r~446",2500,1);
  4233. CreateVehicle(446,X,Y+5,Z,1,1,1,90000);
  4234. return 1;
  4235. }
  4236. if(strcmp(cmdtext,"/tropic",true) == 0)
  4237. {
  4238. new Float:X;
  4239. new Float:Y;
  4240. new Float:Z;
  4241. GetPlayerPos(playerid,X,Y,Z);
  4242. GameTextForPlayer(playerid,"~h~~w~TROPIC~n~~h~~w~ID:~h~~r~454",2500,1);
  4243. CreateVehicle(454,X,Y+5,Z,1,1,1,90000);
  4244. return 1;
  4245. }
  4246. if(strcmp(cmdtext,"/rcbandit",true) == 0)
  4247. {
  4248. new Float:X;
  4249. new Float:Y;
  4250. new Float:Z;
  4251. GetPlayerPos(playerid,X,Y,Z);
  4252. GameTextForPlayer(playerid,"~h~~w~RC BANDIT~n~~h~~w~ID:~h~~r~441",2500,1);
  4253. CreateVehicle(441,X,Y+5,Z,1,1,1,90000);
  4254. return 1;
  4255. }
  4256. if(strcmp(cmdtext,"/rcbaron",true) == 0)
  4257. {
  4258. new Float:X;
  4259. new Float:Y;
  4260. new Float:Z;
  4261. GetPlayerPos(playerid,X,Y,Z);
  4262. GameTextForPlayer(playerid,"~h~~w~RC BARON~n~~h~~w~ID:~h~~r~464",2500,1);
  4263. CreateVehicle(464,X,Y+5,Z,1,1,1,90000);
  4264. return 1;
  4265. }
  4266. if(strcmp(cmdtext,"/rccam",true) == 0)
  4267. {
  4268. new Float:X;
  4269. new Float:Y;
  4270. new Float:Z;
  4271. GetPlayerPos(playerid,X,Y,Z);
  4272. GameTextForPlayer(playerid,"~h~~w~RC CAM~n~~h~~w~ID:~h~~r~594",2500,1);
  4273. CreateVehicle(594,X,Y+5,Z,1,1,1,90000);
  4274. return 1;
  4275. }
  4276. if(strcmp(cmdtext,"/rcgoblin",true) == 0)
  4277. {
  4278. new Float:X;
  4279. new Float:Y;
  4280. new Float:Z;
  4281. GetPlayerPos(playerid,X,Y,Z);
  4282. GameTextForPlayer(playerid,"~h~~w~RC GOBLIN~n~~h~~w~ID:~h~~r~465",2500,1);
  4283. CreateVehicle(465,X,Y+5,Z,1,1,1,90000);
  4284. return 1;
  4285. }
  4286. if(strcmp(cmdtext,"/rcgoblin2",true) == 0)
  4287. {
  4288. new Float:X;
  4289. new Float:Y;
  4290. new Float:Z;
  4291. GetPlayerPos(playerid,X,Y,Z);
  4292. GameTextForPlayer(playerid,"~h~~w~ANOTHER RC GOBLIN~n~~h~~w~ID:~h~~r~501",2500,1);
  4293. CreateVehicle(501,X,Y+5,Z,1,1,1,90000);
  4294. return 1;
  4295. }
  4296. if(strcmp(cmdtext,"/rctiger",true) == 0)
  4297. {
  4298. new Float:X;
  4299. new Float:Y;
  4300. new Float:Z;
  4301. GetPlayerPos(playerid,X,Y,Z);
  4302. GameTextForPlayer(playerid,"~h~~w~RC TIGER~n~~h~~w~ID:~h~~r~564",2500,1);
  4303. CreateVehicle(564,X,Y+5,Z,1,1,1,90000);
  4304. return 1;
  4305. }
  4306. if(strcmp(cmdtext,"/glendale2",true) == 0)
  4307. {
  4308. new Float:X;
  4309. new Float:Y;
  4310. new Float:Z;
  4311. GetPlayerPos(playerid,X,Y,Z);
  4312. GameTextForPlayer(playerid,"~h~~w~BEAT UP GLENDALE~n~~h~~w~ID:~h~~r~604",2500,1);
  4313. CreateVehicle(604,X,Y+5,Z,1,1,1,90000);
  4314. return 1;
  4315. }
  4316. if(strcmp(cmdtext,"/sadler2",true) == 0)
  4317. {
  4318. new Float:X;
  4319. new Float:Y;
  4320. new Float:Z;
  4321. GetPlayerPos(playerid,X,Y,Z);
  4322. GameTextForPlayer(playerid,"~h~~w~BEAT UP SADLER~n~~h~~w~ID:~h~~r~605",2500,1);
  4323. CreateVehicle(605,X,Y+5,Z,1,1,1,90000);
  4324. return 1;
  4325. }
  4326. if (strcmp("/beer", cmdtext, true, 10) == 0)
  4327. {
  4328. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
  4329. return 1;
  4330. }
  4331. if (strcmp("/wine", cmdtext, true, 10) == 0)
  4332. {
  4333. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_WINE);
  4334. return 1;
  4335. }
  4336. if (strcmp("/cig", cmdtext, true, 10) == 0)
  4337. {
  4338. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);
  4339. }
  4340. if (strcmp("/stresed", cmdtext, true, 10) == 0)
  4341. {
  4342. new name[MAX_PLAYER_NAME], string[44];
  4343. GetPlayerName(playerid, name, sizeof(name));
  4344. format(string, sizeof(string), "%s is stresed over 9000!!!",name);
  4345. SendClientMessageToAll(0xFF0000FF, string);
  4346. return 1;
  4347. }
  4348. if (strcmp("/calm", cmdtext, true, 10) == 0)
  4349. {
  4350. new name[MAX_PLAYER_NAME], string[44];
  4351. GetPlayerName(playerid, name, sizeof(name));
  4352. format(string, sizeof(string), "%s is now calm.",name);
  4353. SendClientMessageToAll(0xFF0000FF, string);
  4354. return 1;
  4355. }
  4356. if (strcmp("/fail", cmdtext, true, 10) == 0)
  4357. {
  4358. new name[MAX_PLAYER_NAME], string[44];
  4359. GetPlayerName(playerid, name, sizeof(name));
  4360. format(string, sizeof(string), "%s Failed in Epic Proportions.",name);
  4361. SendClientMessageToAll(0xFF0000FF, string);
  4362. return 1;
  4363. }
  4364. if (strcmp("/win", cmdtext, true, 10) == 0)
  4365. {
  4366. new name[MAX_PLAYER_NAME], string[44];
  4367. GetPlayerName(playerid, name, sizeof(name));
  4368. format(string, sizeof(string), "%s Won in an Epic Way.",name);
  4369. SendClientMessageToAll(0xFF0000FF, string);
  4370. return 1;
  4371. }
  4372. if(!strcmp(cmdtext, "/me", true, 3))
  4373. {
  4374. if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /me [action]");
  4375. new str[128];
  4376. GetPlayerName(playerid, str, sizeof(str));
  4377. format(str, sizeof(str), "* %s %s", str, cmdtext[4]);
  4378. SendClientMessageToAll(0xFFFF00AA, str);
  4379. return 1;
  4380. }
  4381. if(!strcmp(cmdtext, "/radio", true, 6))
  4382. {
  4383. if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /radio [Text]");
  4384. new str[128];
  4385. GetPlayerName(playerid, str, sizeof(str));
  4386. format(str, sizeof(str), "*Radio: %s %s", str, cmdtext[4]);
  4387. SendClientMessageToAll(0x66FF00FF, str);
  4388. return 1;
  4389. }
  4390. if (strcmp("/rp", cmdtext, true, 10) == 0)
  4391. {
  4392. SendClientMessage(playerid, 0x9900CCFF, "FAIL. Please use /rplist for a list of");
  4393. SendClientMessage(playerid, 0x9900CCFF, "things you can rp.");
  4394. return 1;
  4395. }
  4396. if (strcmp("/rplist", cmdtext, true, 10) == 0)
  4397. {
  4398. SendClientMessage(playerid, 0x9900CCFF, "/rp cop to rp a poliece officer.");
  4399. SendClientMessage(playerid, 0x9900CCFF, "/rp swat to rp a swat trooper.");
  4400. SendClientMessage(playerid, 0x9900CCFF, "/rp fbi to rp a fbi agent.");
  4401. SendClientMessage(playerid, 0x9900CCFF, "/rp firefighter to rp a firefighter.");
  4402. SendClientMessage(playerid, 0x9900CCFF, "/rp medic to rp medic.");
  4403. SendClientMessage(playerid, 0x9900CCFF, "/rp assassin to rp an assassin.");
  4404. SendClientMessage(playerid, 0xFF0000FF, "/grplist to see a list of gang members to rp.");
  4405. return 1;
  4406. }
  4407. if (strcmp("/rp cop", cmdtext, true, 10) == 0)
  4408. {
  4409. SendClientMessage(playerid, 0xFF0000FF, "You are now rping a cop.");
  4410. new name[MAX_PLAYER_NAME], string[44];
  4411. GetPlayerName(playerid, name, sizeof(name));
  4412. format(string, sizeof(string),"%s Is now RPing a Cop.",name);
  4413. SendClientMessageToAll(0xFF0000FFFF, string);
  4414. SetPlayerColor(playerid,0x0000FFFF);
  4415. SetPlayerSkin(playerid,280);
  4416. GivePlayerWeapon(playerid,3, 1);
  4417. GivePlayerWeapon(playerid,24, 1337);
  4418. return 1;
  4419. }
  4420. if (strcmp("/rp swat", cmdtext, true, 10) == 0)
  4421. {
  4422. SendClientMessage(playerid, 0x0000FFFF, "You are now rping a swat.");
  4423. new name[MAX_PLAYER_NAME], string[44];
  4424. GetPlayerName(playerid, name, sizeof(name));
  4425. format(string, sizeof(string),"%s Is now RPing a Swat.",name);
  4426. SendClientMessageToAll(0x0000FFFF, string);
  4427. SetPlayerColor(playerid,0x0000FFFF);
  4428. SetPlayerSkin(playerid,285);
  4429. GivePlayerWeapon(playerid,31, 1337);
  4430. return 1;
  4431. }
  4432. if (strcmp("/rp fbi", cmdtext, true, 10) == 0)
  4433. {
  4434. SendClientMessage(playerid, 0x9900CCFF, "You are now rping a fbi agent.");
  4435. new name[MAX_PLAYER_NAME], string[44];
  4436. GetPlayerName(playerid, name, sizeof(name));
  4437. format(string, sizeof(string),"%s Is now RPing a fbi agent.",name);
  4438. SendClientMessageToAll(0x9900CCFF, string);
  4439. SetPlayerColor(playerid,0x9900CCFF);
  4440. SetPlayerSkin(playerid,165); // if you want a real fbi skin replace 165 with 286.
  4441. GivePlayerWeapon(playerid,25, 1337);
  4442. return 1;
  4443. }
  4444. if (strcmp("/rp firefighter", cmdtext, true, 10) == 0)
  4445. {
  4446. SendClientMessage(playerid, 0xFF0000FF, "You are now rping a fire fighter.");
  4447. new name[MAX_PLAYER_NAME], string[44];
  4448. GetPlayerName(playerid, name, sizeof(name));
  4449. format(string, sizeof(string),"%s Is now RPing a fire fighter.",name);
  4450. SendClientMessageToAll(0xFF0000FF, string);
  4451. SetPlayerColor(playerid,0xFF0000FF);
  4452. SetPlayerSkin(playerid,279);
  4453. GivePlayerWeapon(playerid,42, 1337);
  4454. return 1;
  4455. }
  4456. if (strcmp("/rp medic", cmdtext, true, 10) == 0)
  4457. {
  4458. SendClientMessage(playerid, 0x33CCFFFF, "You are now rping a medic.");
  4459. new name[MAX_PLAYER_NAME], string[44];
  4460. GetPlayerName(playerid, name, sizeof(name));
  4461. format(string, sizeof(string),"%s Is now RPing a medix.",name);
  4462. SendClientMessageToAll(0x33CCFFFF, string);
  4463. SetPlayerColor(playerid,0x33CCFFFF);
  4464. SetPlayerSkin(playerid,274);
  4465. return 1;
  4466. }
  4467. if (strcmp("/rp assassin", cmdtext, true, 10) == 0)
  4468. {
  4469. SendClientMessage(playerid, 0x000000FF, "You are now rping an assassin.");
  4470. new name[MAX_PLAYER_NAME], string[44];
  4471. GetPlayerName(playerid, name, sizeof(name));
  4472. format(string, sizeof(string),"%s Is now RPing an assassin.",name);
  4473. SendClientMessageToAll(0x000000FF, string);
  4474. SetPlayerColor(playerid,0x000000FF);
  4475. SetPlayerSkin(playerid,279);
  4476. GivePlayerWeapon(playerid,23, 1337);
  4477. GivePlayerWeapon(playerid,4, 1);
  4478. return 1;
  4479. }
  4480. if (strcmp("/grplist", cmdtext, true, 10) == 0)
  4481. {
  4482. SendClientMessage(playerid, 0x9900CCFF, "/rp grove to rp a grove.");// switch colors to gang colors.
  4483. SendClientMessage(playerid, 0x9900CCFF, "/rp ballas to rp a ballas.");
  4484. SendClientMessage(playerid, 0x9900CCFF, "/rp azteca to rp an azteca.");
  4485. SendClientMessage(playerid, 0x9900CCFF, "/rp vagos to rp a vagos.");
  4486. SendClientMessage(playerid, 0x9900CCFF, "/rp danang to rp a danang boy.");
  4487. SendClientMessage(playerid, 0x9900CCFF, "/rp rifa to rp a rifa gang member.");
  4488. SendClientMessage(playerid, 0x9900CCFF, "/rp triad to rp a triad.");
  4489. SendClientMessage(playerid, 0x9900CCFF, "/rplist to see a list of special forces to rp.");
  4490. return 1;
  4491. }
  4492. if (strcmp("/rp grove", cmdtext, true, 10) == 0)
  4493. {
  4494. SendClientMessage(playerid, 0x00CC00FF, "You are now rping a grove foo.");
  4495. new name[MAX_PLAYER_NAME], string[44];
  4496. GetPlayerName(playerid, name, sizeof(name));
  4497. format(string, sizeof(string),"%s Is now RPing a grove.",name);
  4498. SendClientMessageToAll(0x00CC00FF, string);
  4499. SetPlayerColor(playerid,0x00CC00FF);
  4500. SetPlayerSkin(playerid,106);
  4501. GivePlayerWeapon(playerid,22, 1337);
  4502. GivePlayerWeapon(playerid,4, 1);
  4503. return 1;
  4504. }
  4505. if (strcmp("/rp ballas", cmdtext, true, 10) == 0)
  4506. {
  4507. SendClientMessage(playerid, 0x000000FF, "You are now rping a balla foo.");
  4508. new name[MAX_PLAYER_NAME], string[44];
  4509. GetPlayerName(playerid, name, sizeof(name));
  4510. format(string, sizeof(string),"%s Is now RPing a ballas.",name);
  4511. SendClientMessageToAll(0x000000FF, string);
  4512. SetPlayerColor(playerid,0x000000FF);
  4513. SetPlayerSkin(playerid,104);
  4514. GivePlayerWeapon(playerid,23, 1337);
  4515. GivePlayerWeapon(playerid,4, 1);
  4516. return 1;
  4517. }
  4518. if (strcmp("/rp azteca", cmdtext, true, 10) == 0)
  4519. {
  4520. SendClientMessage(playerid, 0x66FFFFFF, "You are now rping an azteca foo.");
  4521. new name[MAX_PLAYER_NAME], string[44];
  4522. GetPlayerName(playerid, name, sizeof(name));
  4523. format(string, sizeof(string),"%s Is now RPing an azteca.",name);
  4524. SendClientMessageToAll(0x66FFFFFF, string);
  4525. SetPlayerColor(playerid,0x66FFFFFF);
  4526. SetPlayerSkin(playerid,115);
  4527. GivePlayerWeapon(playerid,23,1337);
  4528. GivePlayerWeapon(playerid,4,1);
  4529. return 1;
  4530. }
  4531. if (strcmp("/rp vagos", cmdtext, true, 10) == 0)
  4532. {
  4533. SendClientMessage(playerid, 0xFFFF00FF, "You are now rping a vagos foo.");
  4534. new name[MAX_PLAYER_NAME], string[44];
  4535. GetPlayerName(playerid, name, sizeof(name));
  4536. format(string, sizeof(string),"%s Is now RPing a vagos.",name);
  4537. SendClientMessageToAll(0xFFFF00FF, string);
  4538. SetPlayerColor(playerid,0xFFFF00FF);
  4539. SetPlayerSkin(playerid,109);
  4540. GivePlayerWeapon(playerid,23,1337);
  4541. GivePlayerWeapon(playerid,4,1);
  4542. return 1;
  4543. }
  4544. if (strcmp("/rp danang", cmdtext, true, 10) == 0)
  4545. {
  4546. SendClientMessage(playerid, 0xFFCCFFFF, "You are now rping a danang pussy.");
  4547. new name[MAX_PLAYER_NAME], string[44];
  4548. GetPlayerName(playerid, name, sizeof(name));
  4549. format(string, sizeof(string),"%s Is now RPing a danang.",name);
  4550. SendClientMessageToAll(0xFFCCFFFF, string);
  4551. SetPlayerColor(playerid,0xFFCCFFFF);
  4552. SetPlayerSkin(playerid,122);
  4553. GivePlayerWeapon(playerid,23,1337);
  4554. GivePlayerWeapon(playerid,4,1);
  4555. return 1;
  4556. }
  4557. if (strcmp("/rp rifa", cmdtext, true, 10) == 0)
  4558. {
  4559. SendClientMessage(playerid, 0x33FFFFFF, "You are now rping a rifa foo.");
  4560. new name[MAX_PLAYER_NAME], string[44];
  4561. GetPlayerName(playerid, name, sizeof(name));
  4562. format(string, sizeof(string),"%s Is now RPing a rifa.",name);
  4563. SendClientMessageToAll(0x33FFFFFF, string);
  4564. SetPlayerColor(playerid,0x33FFFFFF);
  4565. SetPlayerSkin(playerid,173);
  4566. GivePlayerWeapon(playerid,23,1337);
  4567. GivePlayerWeapon(playerid,4,1);
  4568. return 1;
  4569. }
  4570. if (strcmp("/rp triad", cmdtext, true, 10) == 0)
  4571. {
  4572. SendClientMessage(playerid, 0xFFFF15FF, "You are now rping a triad foo.");
  4573. new name[MAX_PLAYER_NAME], string[44];
  4574. GetPlayerName(playerid, name, sizeof(name));
  4575. format(string, sizeof(string),"%s Is now RPing a triad.",name);
  4576. SendClientMessageToAll(0xFFFF15FF, string);
  4577. SetPlayerColor(playerid,0xFFFF15FF);
  4578. SetPlayerSkin(playerid,120);
  4579. GivePlayerWeapon(playerid,23,1337);
  4580. GivePlayerWeapon(playerid,4,1);
  4581. return 1;
  4582. }
  4583. //=====================================================================================
  4584. if (strcmp("/cmds2", cmdtext, true, 10) == 0)
  4585. {
  4586. SendClientMessage(playerid, 0x9900CCFF, "/me (text) for rp chat");
  4587. SendClientMessage(playerid, 0x9900CCFF, "/rad (text) for radio chat");
  4588. SendClientMessage(playerid, 0x9900CCFF, "/dm for death match!");
  4589. SendClientMessage(playerid, 0x9900CCFF, "/stresed , /calm for emotions");
  4590. SendClientMessage(playerid, 0x9900CCFF, "/fail , /win and you know what thats for...");
  4591. SendClientMessage(playerid, 0x9900CCFF, "/rp (what you want to rp)");
  4592. SendClientMessage(playerid, 0x9900CCFF, "/rplist for things you can rp.");
  4593. SendClientMessage(playerid, 0x9900CCFF, "/world (1-10) to change worlds");
  4594. SendClientMessage(playerid, 0x9900CCFF, "/gskill (Beast weaponskill");
  4595. SendClientMessage(playerid, 0x9900CCFF, "/bskill (bad weapon skill");
  4596. return 1;
  4597. }
  4598. if (strcmp(cmdtext, "/gskill", true) == 0)
  4599. {
  4600. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,100);
  4601. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,100);
  4602. SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,100);
  4603. SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,100);
  4604. SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,100);
  4605. SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,100);
  4606. SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,100);
  4607. SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,100);
  4608. SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,100);
  4609. SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
  4610. SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
  4611. return 1;
  4612. }
  4613. if (strcmp(cmdtext, "/bskill", true) == 0)
  4614. {
  4615. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0);
  4616. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,0);
  4617. SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,0);
  4618. SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,0);
  4619. SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,0);
  4620. SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,0);
  4621. SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,0);
  4622. SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,0);
  4623. SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,0);
  4624. SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,0);
  4625. SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,0);
  4626. return 1;
  4627. }
  4628. if(strcmp(cmdtext,"/int",true) == 0)
  4629. {
  4630. new string[128];
  4631. format(string, sizeof(string), "Interior: %i",GetPlayerInterior(playerid));
  4632. SendClientMessage(playerid, 0xFF8000FF, string);
  4633. return 1;
  4634. }
  4635. if (strcmp(cmdtext, "/world", true) == 0)
  4636. {
  4637. SendClientMessage(playerid, 0xFF0000FF, "/world (1-10) for this command to work!");
  4638. return 1;
  4639. }
  4640. if (strcmp(cmdtext, "/world 0", true) == 0)
  4641. {
  4642. SetPlayerVirtualWorld(playerid, 0);
  4643. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 0!");
  4644. return 1;
  4645. }
  4646. if (strcmp(cmdtext, "/world 1", true) == 0)
  4647. {
  4648. SetPlayerVirtualWorld(playerid, 1);
  4649. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 1!");
  4650. return 1;
  4651. }
  4652. if (strcmp(cmdtext, "/world 2", true) == 0)
  4653. {
  4654. SetPlayerVirtualWorld(playerid, 2);
  4655. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 2!");
  4656. return 1;
  4657. }
  4658. if (strcmp(cmdtext, "/world 3", true) == 0)
  4659. {
  4660. SetPlayerVirtualWorld(playerid, 3);
  4661. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 3!");
  4662. return 1;
  4663. }
  4664. if (strcmp(cmdtext, "/world 4", true) == 0)
  4665. {
  4666. SetPlayerVirtualWorld(playerid, 4);
  4667. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 4!");
  4668. return 1;
  4669. }
  4670. if (strcmp(cmdtext, "/world 5", true) == 0)
  4671. {
  4672. SetPlayerVirtualWorld(playerid, 5);
  4673. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 5!");
  4674. return 1;
  4675. }
  4676. if (strcmp(cmdtext, "/world 6", true) == 0)
  4677. {
  4678. SetPlayerVirtualWorld(playerid, 6);
  4679. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 6!");
  4680. return 1;
  4681. }
  4682. if (strcmp(cmdtext, "/world 7", true) == 0)
  4683. {
  4684. SetPlayerVirtualWorld(playerid, 7);
  4685. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 7!");
  4686. return 1;
  4687. }
  4688. if (strcmp(cmdtext, "/world 8", true) == 0)
  4689. {
  4690. SetPlayerVirtualWorld(playerid, 8);
  4691. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 8!");
  4692. return 1;
  4693. }
  4694. if (strcmp(cmdtext, "/world 9", true) == 0)
  4695. {
  4696. SetPlayerVirtualWorld(playerid, 9);
  4697. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 9!");
  4698. return 1;
  4699. }
  4700. if (strcmp(cmdtext, "/world 10", true) == 0)
  4701. {
  4702. SetPlayerVirtualWorld(playerid, 10);
  4703. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 10!");
  4704. return 1;
  4705. }
  4706. if (strcmp(cmdtext, "/movieworld", true) == 0)
  4707. {
  4708. SendClientMessage(playerid, 0xFF0000FF, "This is the mixed movieworld.");
  4709. SendClientMessage(playerid, 0xFF0000FF, "/world (1-10) for more movie worlds.");
  4710. new name[MAX_PLAYER_NAME], string[44];
  4711. GetPlayerName(playerid, name, sizeof(name));
  4712. format(string, sizeof(string), "%s joined movieworld.",name);
  4713. SendClientMessageToAll(0xFF6600FF, string);
  4714. return 1;
  4715. }
  4716. if (strcmp(cmdtext, "/movieworld 0", true) == 0)
  4717. {
  4718. SetPlayerVirtualWorld(playerid, 0);
  4719. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 0!");
  4720. new name[MAX_PLAYER_NAME], string[44];
  4721. GetPlayerName(playerid, name, sizeof(name));
  4722. format(string, sizeof(string), "%s joined the mixed movieworld!",name);
  4723. SendClientMessageToAll(0xFF6600FF, string);
  4724. return 1;
  4725. }
  4726. if (strcmp(cmdtext, "/movieworld 1", true) == 0)
  4727. {
  4728. SetPlayerVirtualWorld(playerid, 11);
  4729. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 1!");
  4730. new name[MAX_PLAYER_NAME], string[44];
  4731. GetPlayerName(playerid, name, sizeof(name));
  4732. format(string, sizeof(string), "%s joined movieworld 1.",name);
  4733. SendClientMessageToAll(0xFF6600FF, string);
  4734. return 1;
  4735. }
  4736. if (strcmp(cmdtext, "/movieworld 2", true) == 0)
  4737. {
  4738. SetPlayerVirtualWorld(playerid, 12);
  4739. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 2!");
  4740. new name[MAX_PLAYER_NAME], string[44];
  4741. GetPlayerName(playerid, name, sizeof(name));
  4742. format(string, sizeof(string), "%s joined movieworld 2.",name);
  4743. SendClientMessageToAll(0xFF6600FF, string);
  4744. return 1;
  4745. }
  4746. if (strcmp(cmdtext, "/movieworld 3", true) == 0)
  4747. {
  4748. SetPlayerVirtualWorld(playerid, 13);
  4749. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 3!");
  4750. new name[MAX_PLAYER_NAME], string[44];
  4751. GetPlayerName(playerid, name, sizeof(name));
  4752. format(string, sizeof(string), "%s joined movieworld 3.",name);
  4753. SendClientMessageToAll(0xFF6600FF, string);
  4754. return 1;
  4755. }
  4756. if (strcmp(cmdtext, "/movieworld 4", true) == 0)
  4757. {
  4758. SetPlayerVirtualWorld(playerid, 14);
  4759. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 4!");
  4760. new name[MAX_PLAYER_NAME], string[44];
  4761. GetPlayerName(playerid, name, sizeof(name));
  4762. format(string, sizeof(string), "%s joined movieworld 4.",name);
  4763. SendClientMessageToAll(0xFF6600FF, string);
  4764. return 1;
  4765. }
  4766. if (strcmp(cmdtext, "/movieworld 5", true) == 0)
  4767. {
  4768. SetPlayerVirtualWorld(playerid, 15);
  4769. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 5!");
  4770. new name[MAX_PLAYER_NAME], string[44];
  4771. GetPlayerName(playerid, name, sizeof(name));
  4772. format(string, sizeof(string), "%s joined movieworld 5.",name);
  4773. SendClientMessageToAll(0xFF6600FF, string);
  4774. return 1;
  4775. }
  4776. if (strcmp(cmdtext, "/movieworld 6", true) == 0)
  4777. {
  4778. SetPlayerVirtualWorld(playerid, 16);
  4779. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 6!");
  4780. new name[MAX_PLAYER_NAME], string[44];
  4781. GetPlayerName(playerid, name, sizeof(name));
  4782. format(string, sizeof(string), "%s joined movieworld 6.",name);
  4783. SendClientMessageToAll(0xFF6600FF, string);
  4784. return 1;
  4785. }
  4786. if (strcmp(cmdtext, "/movieworld 7", true) == 0)
  4787. {
  4788. SetPlayerVirtualWorld(playerid, 17);
  4789. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 7!");
  4790. new name[MAX_PLAYER_NAME], string[44];
  4791. GetPlayerName(playerid, name, sizeof(name));
  4792. format(string, sizeof(string), "%s joined movieworld 7.",name);
  4793. SendClientMessageToAll(0xFF6600FF, string);
  4794. return 1;
  4795. }
  4796. if (strcmp(cmdtext, "/movieworld 8", true) == 0)
  4797. {
  4798. SetPlayerVirtualWorld(playerid, 8);
  4799. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 8!");
  4800. new name[MAX_PLAYER_NAME], string[44];
  4801. GetPlayerName(playerid, name, sizeof(name));
  4802. format(string, sizeof(string), "%s joined movieworld 8.",name);
  4803. SendClientMessageToAll(0xFF6600FF, string);
  4804. return 1;
  4805. }
  4806. if (strcmp(cmdtext, "/movieworld 9", true) == 0)
  4807. {
  4808. SetPlayerVirtualWorld(playerid, 19);
  4809. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 9!");
  4810. new name[MAX_PLAYER_NAME], string[44];
  4811. GetPlayerName(playerid, name, sizeof(name));
  4812. format(string, sizeof(string), "%s joined movieworld 9.",name);
  4813. SendClientMessageToAll(0xFF6600FF, string);
  4814. return 1;
  4815. }
  4816. if (strcmp(cmdtext, "/movieworld 10", true) == 0)
  4817. {
  4818. SetPlayerVirtualWorld(playerid, 20);
  4819. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 10!");
  4820. new name[MAX_PLAYER_NAME], string[44];
  4821. GetPlayerName(playerid, name, sizeof(name));
  4822. format(string, sizeof(string), "%s joined movieworld 1.",name);
  4823. SendClientMessageToAll(0xFF6600FF, string);
  4824. return 1;
  4825. }
  4826. return 0;
  4827. }
  4828.  
  4829. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  4830. {
  4831. return 1;
  4832. }
  4833.  
  4834. public OnPlayerExitVehicle(playerid, vehicleid)
  4835. {
  4836. return 1;
  4837. }
  4838.  
  4839. public OnPlayerStateChange(playerid, newstate, oldstate)
  4840. {
  4841. return 1;
  4842. }
  4843.  
  4844. public OnPlayerEnterCheckpoint(playerid)
  4845. {
  4846. return 1;
  4847. }
  4848.  
  4849. public OnPlayerLeaveCheckpoint(playerid)
  4850. {
  4851. return 1;
  4852. }
  4853.  
  4854. public OnPlayerEnterRaceCheckpoint(playerid)
  4855. {
  4856. return 1;
  4857. }
  4858.  
  4859. public OnPlayerLeaveRaceCheckpoint(playerid)
  4860. {
  4861. return 1;
  4862. }
  4863.  
  4864. public OnRconCommand(cmd[])
  4865. {
  4866. return 1;
  4867. }
  4868.  
  4869. public OnPlayerRequestSpawn(playerid)
  4870. {
  4871. return 1;
  4872. }
  4873.  
  4874. public OnObjectMoved(objectid)
  4875. {
  4876. return 1;
  4877. }
  4878.  
  4879. public OnPlayerObjectMoved(playerid, objectid)
  4880. {
  4881. return 1;
  4882. }
  4883.  
  4884. public OnPlayerPickUpPickup(playerid, pickupid)
  4885. {
  4886. return 1;
  4887. }
  4888.  
  4889. public OnVehicleMod(playerid, vehicleid, componentid)
  4890. {
  4891. return 1;
  4892. }
  4893.  
  4894. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  4895. {
  4896. return 1;
  4897. }
  4898.  
  4899. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  4900. {
  4901. return 1;
  4902. }
  4903.  
  4904. public OnPlayerSelectedMenuRow(playerid, row)
  4905. {
  4906. return 1;
  4907. }
  4908.  
  4909. public OnPlayerExitedMenu(playerid)
  4910. {
  4911. return 1;
  4912. }
  4913.  
  4914. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4915. {
  4916. return 1;
  4917. }
  4918.  
  4919. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  4920. {
  4921. return 1;
  4922. }
  4923.  
  4924. public OnRconLoginAttempt(ip[], password[], success)
  4925. {
  4926. return 1;
  4927. }
  4928.  
  4929. public OnPlayerUpdate(playerid)
  4930. {
  4931. return 1;
  4932. }
  4933.  
  4934. public OnPlayerStreamIn(playerid, forplayerid)
  4935. {
  4936. return 1;
  4937. }
  4938.  
  4939. public OnPlayerStreamOut(playerid, forplayerid)
  4940. {
  4941. return 1;
  4942. }
  4943.  
  4944. public OnVehicleStreamIn(vehicleid, forplayerid)
  4945. {
  4946. return 1;
  4947. }
  4948.  
  4949. public OnVehicleStreamOut(vehicleid, forplayerid)
  4950. {
  4951. return 1;
  4952. }
  4953.  
  4954. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4955. {
  4956. return 1;
  4957. }
  4958.  
  4959. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  4960. {
  4961. return 1;
  4962. }
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