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- //mission script
- //deleting old vhl if still in spot
- _position = [14575.8,3531.67,0.05];
- _nObject = nearestObject _position;
- deleteVehicle _nObject;
- ////////////////////////vhl creation/////////////////////////////
- _ArmedVehicles =
- [
- "Exile_Car_BRDM2_HQ",
- "Exile_Car_BRDM2_HQ",
- "Exile_Chopper_Hummingbird_Green",
- "Exile_Chopper_Hummingbird_Civillian_Wasp",
- "Exile_Chopper_Huey_Green",
- "Exile_Chopper_Taru_Black",
- "Exile_Chopper_Taru_Covered_Black",
- "Exile_Chopper_Taru_Transport_Black",
- "Exile_Chopper_Orca_BlackCustom",
- "Exile_Chopper_Mohawk_FIA",
- "Exile_Chopper_Huron_Black",
- "Exile_Chopper_Hellcat_Green",
- "CUP_B_Jackal2_L2A1_GB_W",
- "CUP_B_UH60M_US",
- "CUP_B_BTR60_FIA",
- "CUP_B_HMMWV_M2_GPK_USA",
- "CUP_B_HMMWV_SOV_USA"
- ]
- call BIS_fnc_SelectRandom;
- _vehicleObject = createVehicle [_ArmedVehicles,_position,[], 0, "NONE"];
- _vehicleObject setVariable ["ExileIsPersistent", false];
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