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Oct 17th, 2019
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  1. //mission script
  2. //deleting old vhl if still in spot
  3. _position = [14575.8,3531.67,0.05];
  4. _nObject = nearestObject _position;
  5. deleteVehicle _nObject;
  6.  
  7.  
  8. ////////////////////////vhl creation/////////////////////////////
  9. _ArmedVehicles =
  10. [
  11.  
  12. "Exile_Car_BRDM2_HQ",
  13. "Exile_Car_BRDM2_HQ",
  14. "Exile_Chopper_Hummingbird_Green",
  15. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  16. "Exile_Chopper_Huey_Green",
  17. "Exile_Chopper_Taru_Black",
  18. "Exile_Chopper_Taru_Covered_Black",
  19. "Exile_Chopper_Taru_Transport_Black",
  20. "Exile_Chopper_Orca_BlackCustom",
  21. "Exile_Chopper_Mohawk_FIA",
  22. "Exile_Chopper_Huron_Black",
  23. "Exile_Chopper_Hellcat_Green",
  24. "CUP_B_Jackal2_L2A1_GB_W",
  25. "CUP_B_UH60M_US",
  26. "CUP_B_BTR60_FIA",
  27. "CUP_B_HMMWV_M2_GPK_USA",
  28. "CUP_B_HMMWV_SOV_USA"
  29.  
  30. ]
  31. call BIS_fnc_SelectRandom;
  32.  
  33.  
  34. _vehicleObject = createVehicle [_ArmedVehicles,_position,[], 0, "NONE"];
  35. _vehicleObject setVariable ["ExileIsPersistent", false];
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