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- using System;
- using System.Windows;
- using System.Windows.Controls;
- using System.IO;
- namespace cross
- {
- /// <summary>
- /// Логика взаимодействия для MainWindow.xaml
- /// </summary>
- public partial class MainWindow : Window
- {
- string status = "player_1";
- char sym = 'X'; //Крестик
- string playername_1 = "Player 1"
- string playername_2 = "Player 2"
- string mode = "";
- if(System.IO.File.Exists("config.txt")){
- static string[] config = File.ReadAllLines("config.txt"); // Файл конфигурации
- string playername_1 = config[0];
- string playername_2 = config[1];
- string mode = config[2];
- }
- char[,] table = new char[,] { { ' ', ' ', ' ' }, { ' ', ' ', ' ' }, { ' ', ' ', ' ' } }; //Двумерный массив для хранения крестиков и ноликов
- public MainWindow()
- {
- InitializeComponent();
- CheckStatus();
- }
- private void Button_Click(object sender, RoutedEventArgs e) //ход
- {
- CheckStatus();
- checkPlayer();
- int index_1 = (int)Char.GetNumericValue((sender as Button).Name[6]);
- int index_2 = (int)Char.GetNumericValue((sender as Button).Name[4]);
- if (table[index_2, index_1] == ' '){
- table[index_2, index_1] = sym;
- (sender as Button).Content = sym.ToString();
- }
- if (mode == "bot") //Режим игры с ботом
- {
- switchPlayer();
- checkPlayer();
- CheckStatus();
- winCheck(sym);
- bool flag = true;
- while (flag) //Псевдо ИИ бота)) (генерация рандомных координат хода)
- {
- index_2 = new Random().Next(0, 2);
- index_1 = new Random().Next(0, 2);
- if(table[index_2, index_1] == ' ')
- flag = false;
- }
- table[index_2, index_1] = sym;
- CompatNames($"{index_2.ToString()}_{index_1.ToString()}");
- winCheck(sym);
- }
- winCheck(sym);
- switchPlayer();
- checkPlayer();
- CheckStatus();
- }
- public void switchPlayer() //Следующий ход
- {
- switch (status)
- {
- case "player_1":
- status = "player_2";
- break;
- case "player_2":
- status = "player_1";
- break;
- }
- }
- public void checkPlayer() //Установка знаков в взависимости от игрока
- {
- switch (status)
- {
- case "player_1":
- sym = 'X';
- break;
- case "player_2":
- sym = 'O';
- break;
- }
- }
- public void winCheck(char s) //Проверка ходов
- {
- int count = 0;
- char player_sym = s;
- string player_name = " ";
- int count_2 = 0;
- switch (s)
- {
- case 'X':
- player_name = "player_1";
- break;
- case 'O':
- player_name = "player_2";
- break;
- }
- for (int j = 0; j < 3; j++) //Горизонтальная проверка
- {
- for (int i = 0; i < 3; i++)
- {
- if (table[j, i] == player_sym){
- count += 1;
- }
- }
- if (count == 3){
- MessageBox.Show(player_name + " выиграл! #цикл гориз. - '-'");
- this.Close();
- }
- count = 0;
- } //Крестовые проверки
- for (int j = 0; j < 3; j++)
- {
- if (table[j, count_2] == player_sym){
- count += 1;
- }
- count_2 += 1;
- }
- if (count == 3){
- MessageBox.Show(player_name + " выиграл! #цикл накрест - '\\'");
- this.Close();
- }
- count = 0;
- count_2 = 0;
- for (int j = 2; j > -1; j--)
- {
- if (table[j, count_2] == player_sym){
- count += 1;
- }
- count_2 += 1;
- }
- if (count == 3){
- MessageBox.Show(player_name + " выиграл! #цикл накрест - '/'");
- this.Close();
- }
- count = 0;
- count_2 = 0;
- for (int i = 0; i < 3; i++) //Вертикальная проверка
- {
- for (int j = 0; j < 3; j++)
- {
- if (table[j, count_2] == player_sym){
- count += 1;
- }
- }
- count_2 += 1;
- if (count == 3){
- MessageBox.Show(player_name + " выиграл! #цикл верт. - '|'");
- this.Close();
- }
- count = 0;
- }
- count_2 = 0;
- }
- public void CheckStatus() {
- switch (status)
- {
- case "player_1":
- status_bar.Content = "Идёт " + playername_1;
- break;
- case "player_2":
- status_bar.Content = "Идёт " + playername_2;
- break;
- }
- }
- public void CompatNames(string numbers)
- {
- switch (numbers)
- {
- case "0_0":
- btn_0_0.Content = sym.ToString();
- break;
- case "0_1":
- btn_0_1.Content = sym.ToString();
- break;
- case "0_2":
- btn_0_2.Content = sym.ToString();
- break;
- case "1_0":
- btn_1_0.Content = sym.ToString();
- break;
- case "1_1":
- btn_1_1.Content = sym.ToString();
- break;
- case "1_2":
- btn_1_2.Content = sym.ToString();
- break;
- case "2_0":
- btn_2_0.Content = sym.ToString();
- break;
- case "2_1":
- btn_2_1.Content = sym.ToString();
- break;
- case "2_2":
- btn_2_2.Content = sym.ToString();
- break;
- }
- }
- }
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