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- blooddripprojectile:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 0
- projectile-gravity: 1
- particle-name: take
- particle-speed: 0
- particle-count: 0
- particle-horizontal-spread: 0.2
- particle-vertical-spread: 0.2
- max-distance: 30
- hit-players: false
- hit-non-players: false
- hit-ground: true
- stop-on-hit-ground: true
- hit-air-at-end: false
- special-effect-interval: 1
- spell: blooddrippulse
- effects:
- 2:
- position: special
- effect: effectlib
- forward-offset: -0.4
- height-offset: 0
- effectlib:
- class: SphereEffect
- particle: BLOCK_CRACK
- radius: 0.1
- iterations: 3
- particles: 2
- material: redstone_block
- period: 1
- visibleRange: 500
- blooddripeffect:
- spell-class: ".targeted.DummySpell"
- permission-name: nolag
- range: 1000
- effects:
- 1:
- position: target
- effect: effectlib
- forward-offset: 0
- effectlib:
- class: HelixEffect
- particle: BLOCK_CRACK
- material: redstone_block
- visibleRange: 625
- radius: 1
- particles: 1
- strands: 10
- curve: 5
- iterations: 1
- speed: 0
- blooddrippulse:
- spell-class: ".TargetedMultiSpell"
- range: 1000
- check-individual-modifiers: true
- require-entity-target: false
- stop-on-fail: false
- spells:
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- - blooddripaoe
- - blooddripeffect
- - blooddripspike
- - bloodrecoveraoe
- - DELAY 4
- blooddripnausea:
- spell-class: ".targeted.PotionEffectSpell"
- permission-name: nolag
- type: 9
- strength: 4
- duration: 40
- targeted: true
- blooddripaoe:
- spell-class: ".targeted.AreaEffectSpell"
- permission-name: nolag
- horizontal-radius: 1.4
- vertical-radius: 1.4
- spells:
- - blooddripnausea
- blooddripspike:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 0
- projectile-spread: 0
- projectile-gravity: -2
- particle-name: take
- tick-interval: 1
- power-affects-velocity: false
- particle-speed: 0
- hit-players: true
- hit-non-players: true
- particle-count: 0
- particle-horizontal-spread: 0.1
- particle-vertical-spread: 0.1
- tick-interval: 1
- hit-radius: 1.5
- start-forward-offset: -1
- max-distance: 3
- hit-air-at-end: true
- stop-on-hit-entity: false
- special-effect-interval: 1
- modifiers:
- - buffactive bloodspikebuff required
- spell: bloodspikeaoe
- effects:
- 2:
- position: special
- effect: effectlib
- forward-offset: 0
- height-offset: 0
- effectlib:
- class: SphereEffect
- particle: BLOCK_CRACK
- radius: 0.1
- radiusIncrease: 0.1
- iterations: 3
- particles: 5
- material: redstone_block
- period: 1
- visibleRange: 500
- bloodspikekb:
- spell-class: ".targeted.ForcetossSpell"
- horizontal-force: 1
- permission-name: nolag
- vertical-force: 8
- obey-los: true
- target-players: true
- bloodspikedamage:
- spell-class: ".targeted.PainSpell"
- damage: 9
- ignore-armor: false
- obey-los: true
- target-players: true
- bloodspikeaoe:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 1
- vertical-radius: 1
- spells:
- - bloodspikedamage
- - bloodspikekb
- bloodspikebuff:
- spell-class: ".buff.DummySpell"
- name: "&4Blood Manipulation: Blood Spikes"
- toggle: true
- duration: 0.5
- blooddrippassive1:
- spell-class: ".PassiveSpell"
- permission-name: nolag
- triggers:
- - sneak
- chance: 100
- modifiers:
- - buffactive dripbloodbuff required
- cost:
- - health 1
- spells:
- - blooddripprojectile
- blooddrippassive2:
- spell-class: ".PassiveSpell"
- permission-name: nolag
- triggers:
- - takedamage
- chance: 100
- modifiers:
- - buffactive dripbloodbuff required
- spells:
- - blooddripprojectile
- bloodrecoverprojectile:
- spell-class: ".targeted.HomingMissileSpell"
- permission-name: nolag
- projectile-velocity: 12
- projectile-inertia: 1
- special-effect-interval: 2
- particle-speed: 0
- particle-name: flame
- particle-count: 20
- spell: bloodrecoverheal
- target-players: true
- can-target: self
- effects:
- 2:
- position: special
- effect: effectlib
- forward-offset: 0
- effectlib:
- class: SphereEffect
- particle: BLOCK_CRACK
- radius: 0.2
- iterations: 0
- particles: 1
- material: redstone_block
- period: 1
- visibleRange: 625
- bloodrecoverheal:
- spell-class: ".targeted.HealSpell"
- heal-amount: 1
- cancel-if-full: false
- can-target: self
- range: 200
- str-cast-self: ""
- str-cast-target: ""
- str-no-target: ""
- str-max-health: ""
- bloodrecoveraoe:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 10000
- vertical-radius: 10000
- point-blank: false
- target-caster: true
- target-non-players: false
- target-players: true
- max-targets: 1
- can-target: self
- spell-source-in-center: true
- modifiers:
- - buffactive bloodrecoverbuff required
- spells:
- - bloodrecoverprojectile
- bloodrecoverbuff:
- spell-class: ".buff.DummySpell"
- name: "&4Blood Manipulation: Blood Recovery"
- toggle: false
- duration: 0.5
- dripbloodbuff:
- spell-class: ".buff.DummySpell"
- duration: 0
- toggle: true
- str-cast-self: Releasing blood.
- str-fade: No longer releasing blood.
- name: "&4Blood Release"
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