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- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 750 (ID=0x1381)
- Vendor: NVIDIA
- VRAM: 963 MB
- Driver: 23.21.13.9101
- Begin MonoManager ReloadAssembly
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- Loading K:\Егор\TankiX\tankix_Data\Managed\UnityEngine.dll into Unity Child Domain
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- Loading K:\Егор\TankiX\tankix_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading K:\Егор\TankiX\tankix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading K:\Егор\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll (this message is harmless)
- Loading K:\Егор\TankiX\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll into Unity Child Domain
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
- Loading K:\Егор\TankiX\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\AmplifyBloom.dll (this message is harmless)
- Loading K:\Егор\TankiX\tankix_Data\Managed\AmplifyBloom.dll into Unity Child Domain
- - Completed reload, in 0.033 seconds
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\System.dll (this message is harmless)
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 3.393712 ms
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: K:\Егор\TankiX\tankix_Data\Managed\System.Configuration.dll (this message is harmless)
- load client logger config: file://K:/Егор/TankiX/tankix_Data/log4net.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.710519 ms
- load client logger config: file://K:/Егор/TankiX/tankix_Data/log4net.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 7298.
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- AssetBundleDiskCache: requiredFreeSpace: 1276151 bytes.
- LOG_MARK: Device type: Desktop
- LOG_MARK: Graphics device name: NVIDIA GeForce GTX 750
- LOG_MARK: Graphics memory size: 963 Mb
- LOG_MARK: Graphics shader model: 50
- LOG_MARK: Operating system: Windows 7 Service Pack 1 (6.1.7601) 64bit
- LOG_MARK: System memory size: ~8064 Mb
- LOG_MARK: Processor type: Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
- LOG_MARK: Processor count: 4
- LOG_MARK: Lobby load is completed
- [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: Client session added: 281484202169939
- LOG_MARK: Lobby added
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- LOG_MARK: Device type: Desktop
- LOG_MARK: Graphics device name: NVIDIA GeForce GTX 750
- LOG_MARK: Graphics memory size: 963 Mb
- LOG_MARK: Graphics shader model: 50
- LOG_MARK: Operating system: Windows 7 Service Pack 1 (6.1.7601) 64bit
- LOG_MARK: System memory size: ~8064 Mb
- LOG_MARK: Processor type: Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
- LOG_MARK: Processor count: 4
- LOG_MARK: Lobby load is completed
- LOG_MARK: Garage scene start async loading
- Shader 'UpdateRankEffect/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
- Unloading 6 Unused Serialized files (Serialized files now loaded: 391)
- UnloadTime: 4.059638 ms
- LOG_MARK: User ready to lobby
- Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 56836.
- Total: 218.776215 ms (FindLiveObjects: 3.477944 ms CreateObjectMapping: 2.827873 ms MarkObjects: 198.470093 ms DeleteObjects: 13.998981 ms)
- LOG_MARK: User is on Home screen.
- Set progress: 294
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User start going to battle Объект-159
- LOG_MARK: Battle load is completed
- LOG_MARK: Area159 scene start async loading
- Unloading 3 Unused Serialized files (Serialized files now loaded: 631)
- UnloadTime: 11.202158 ms
- LOG_MARK: Battle map is inited
- Unloading 456 unused Assets to reduce memory usage. Loaded Objects now: 81166.
- Total: 263.489044 ms (FindLiveObjects: 5.251765 ms CreateObjectMapping: 6.071290 ms MarkObjects: 235.461685 ms DeleteObjects: 16.703646 ms)
- LOG_MARK: User is ready to battle
- ShowResultTitle
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: Garage scene start async loading
- Unloading 2 Unused Serialized files (Serialized files now loaded: 710)
- UnloadTime: 60.716537 ms
- LOG_MARK: User ready to lobby
- Unloading 14031 unused Assets to reduce memory usage. Loaded Objects now: 81639.
- Total: 382.548767 ms (FindLiveObjects: 6.090118 ms CreateObjectMapping: 7.876161 ms MarkObjects: 272.852631 ms DeleteObjects: 95.729187 ms)
- LOG_MARK: User left battle
- Canvas alpha: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ScreenInit BattleType=Ranked
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- New containers count: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User is on Home screen.
- LOG_MARK: User start going to battle Объект-159
- LOG_MARK: Battle load is completed
- LOG_MARK: Area159 scene start async loading
- Unloading 3 Unused Serialized files (Serialized files now loaded: 758)
- UnloadTime: 10.864570 ms
- LOG_MARK: User is ready to battle
- LOG_MARK: Battle map is inited
- Unloading 1344 unused Assets to reduce memory usage. Loaded Objects now: 92779.
- Total: 354.940277 ms (FindLiveObjects: 5.588031 ms CreateObjectMapping: 7.056966 ms MarkObjects: 293.814789 ms DeleteObjects: 48.479156 ms)
- log4net: 08:19:05,957 (frame 68233) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan4(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 weaponNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.Update()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- log4net: 08:19:06,184 (frame 68233) PhysicsUtil - NanFixer fix /Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone) at frame 68233, user: 281478126818825, logNumber: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 08:19:06,186 (frame 68233) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.Update()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 08:19:06,212 (frame 68233) PhysicsUtil - Invalid Quaternion: (NaN, NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateQuaternion(Quaternion rot)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.Update()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 08:19:06,213 (frame 68233) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.Update()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 08:19:06,214 (frame 68233) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.Update()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 08:19:06,214 (frame 68233) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.Update()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- log4net: 08:19:06,215 (frame 68233) PhysicsUtil - NanFixer fix /Tank/HunterM1_steel(Clone) at frame 68233, user: 281478126818825, logNumber: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/HunterM1_steel(Clone)/mount_point/ThunderM1_steel(Clone)/static/staticCollider"
- (Filename: Line: 177)
- ShowResultTitle
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: Garage scene start async loading
- Unloading 2 Unused Serialized files (Serialized files now loaded: 762)
- UnloadTime: 18.031864 ms
- LOG_MARK: User ready to lobby
- Unloading 20378 unused Assets to reduce memory usage. Loaded Objects now: 89199.
- Total: 462.066833 ms (FindLiveObjects: 7.082731 ms CreateObjectMapping: 9.192158 ms MarkObjects: 311.841034 ms DeleteObjects: 133.949905 ms)
- LOG_MARK: User left battle
- Canvas alpha: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ScreenInit BattleType=Ranked
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- New containers count: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Show Team details
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User is on Home screen.
- Set progress: 341
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User start going to battle Песочница
- LOG_MARK: Battle load is completed
- LOG_MARK: Sandbox scene start async loading
- Unloading 3 Unused Serialized files (Serialized files now loaded: 809)
- UnloadTime: 10.415004 ms
- LOG_MARK: Battle map is inited
- Unloading 3376 unused Assets to reduce memory usage. Loaded Objects now: 153471.
- Total: 444.712433 ms (FindLiveObjects: 9.851148 ms CreateObjectMapping: 8.560255 ms MarkObjects: 323.759979 ms DeleteObjects: 102.539734 ms)
- LOG_MARK: User is ready to battle
- ShowResultTitle
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: Garage scene start async loading
- Unloading 2 Unused Serialized files (Serialized files now loaded: 818)
- UnloadTime: 68.147095 ms
- LOG_MARK: User ready to lobby
- Unloading 13666 unused Assets to reduce memory usage. Loaded Objects now: 89874.
- Total: 504.597260 ms (FindLiveObjects: 6.495752 ms CreateObjectMapping: 8.094833 ms MarkObjects: 332.874847 ms DeleteObjects: 157.131470 ms)
- LOG_MARK: User left battle
- Canvas alpha: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ScreenInit BattleType=Ranked
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- New containers count: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User is on Home screen.
- Set progress: 55
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User start going to battle Песочница
- LOG_MARK: Battle load is completed
- LOG_MARK: Sandbox scene start async loading
- Unloading 3 Unused Serialized files (Serialized files now loaded: 857)
- UnloadTime: 10.716257 ms
- LOG_MARK: User is ready to battle
- LOG_MARK: Battle map is inited
- Unloading 2493 unused Assets to reduce memory usage. Loaded Objects now: 156126.
- Total: 468.073700 ms (FindLiveObjects: 9.767246 ms CreateObjectMapping: 7.317259 ms MarkObjects: 342.669830 ms DeleteObjects: 108.318695 ms)
- NullReferenceException: Object reference not set to an instance of an object
- at Tanks.Battle.ClientGraphics.Impl.SmoothHeater.UpdateBurning () [0x00000] in <filename unknown>:0
- at Tanks.Battle.ClientGraphics.Impl.SmoothHeaterLighting.UpdateBurning () [0x00000] in <filename unknown>:0
- at Tanks.Battle.ClientGraphics.Impl.SmoothHeater.Update () [0x00000] in <filename unknown>:0
- at Tanks.Battle.ClientGraphics.API.DoubleDamageEffectComponent.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 858)
- UnloadTime: 4.712682 ms
- Unloading 8269 unused Assets to reduce memory usage. Loaded Objects now: 30584.
- Total: 328.192230 ms (FindLiveObjects: 1.837572 ms CreateObjectMapping: 5.400739 ms MarkObjects: 250.518356 ms DeleteObjects: 70.434563 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2d8c -> priority: 1
- Thread -> id: 2e4c -> priority: 1
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