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- public class Explosion : MonoBehaviour
- {
- // Use this for initialization
- public void Explode ( float power )
- {
- foreach( Transform child in transform )
- {
- //child.rigidbody.useGravity = true;
- float explosionForce = power;
- float explosionRadius = 10.0f;
- float upModifier = 0.0f;
- Vector3 explosionPos = new Vector3( 0, 2, 0 );
- child.rigidbody.AddExplosionForce( explosionForce,
- explosionPos,
- explosionRadius,
- upModifier,
- ForceMode.Impulse );
- }
- }
- }
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