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Nov 17th, 2018
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  1. public class Explosion : MonoBehaviour
  2. {
  3. // Use this for initialization
  4. public void Explode ( float power )
  5. {
  6. foreach( Transform child in transform )
  7. {
  8. //child.rigidbody.useGravity = true;
  9.  
  10. float explosionForce = power;
  11. float explosionRadius = 10.0f;
  12. float upModifier = 0.0f;
  13. Vector3 explosionPos = new Vector3( 0, 2, 0 );
  14.  
  15. child.rigidbody.AddExplosionForce( explosionForce,
  16. explosionPos,
  17. explosionRadius,
  18. upModifier,
  19. ForceMode.Impulse );
  20. }
  21. }
  22. }
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