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Jan 23rd, 2019
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  1. Drifter
  2. The Drifter wanders from town to town, a stranger everywhere they go, their only steady companion a trusty handgun or three. Whether searching for something or on the run from someone, the Drifter's past has driven them to become especially quick on the draw with their sidearm. Danger has a knack for finding a Drifter, forcing any who find themselves on this path to become faster than any threats they might encounter.
  3.  
  4. 3rd level
  5. Quick Draw
  6. You can draw or stow two pistols when you would normally be able to draw or stow only one.
  7. As a bonus action, you can make a ranged attack with a pistol.
  8. Never Cleared Leather
  9. You can't be surprised while you are conscious. If you would have been surprised, as a reaction you can draw a pistol and make one ranged weapon attack with it before your attacker takes their turn.
  10. 5th level
  11. Extra Attack
  12. You can attack twice, instead of once, whenever you take the Attack action on your turn.
  13. 11th level
  14. Fan the Hammer
  15. As an action on your turn, you can choose to Fan the Hammer. If you do, you can make a number of attacks with a pistol equal to its reload number. You must finish a short or long rest before you can use this feature again.
  16. 17th level
  17. High Noon
  18. When combat begins, you can choose to collect yourself, steady your hand, and stare down your foes. On the start of your first turn during the first round of any combat, you can choose to delay that turn until the end of the initiative order. If you do so, your movement becomes 0 until the end of your next turn, and you take an additional turn immediately after this one.
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