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- Sharpedo
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- HP: 150+(85*PL size)
- Attack - Hits: 1 every 2.
- Thief - Anyone who healed that round gives half their HP healed to Sharpedo.
- Ice Fang - Rolls 140, 33% chance to freeze the target. Hits: 1 every 2.
- Poison Fang - Rolls 140, 33% chance to poison the target. Hits: 1 every 2.
- Psychic Fangs - Rolls 140, 50% chance to flinch the target. Hits: 1 every 2.
- Crunch - Rolls 160. Hits: 1 every 3.
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- .pick Attack, Attack, Attack, Defend, Defend, Thief, Ice Fang, Poison Fang, Psychic Fangs, Crunch
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- Rough Skin - When Sharpedo defends, any players who successfully deal damage to it lose 10 HP.
- Frail - Sharpedo's base defense roll is 90. When Sharpedo defends, its defense roll gets boosted to 120.
- Status effects:
- - Freeze: At the start of each turn, !pick freeze, unfreeze. Frozen players cannot do anything until the pick says unfreeze.
- - Poison: Poisoned players lose 10 HP at the end of every turn for either 4 turns or until they heal.
- - Flinch: Player can't use their action the following turn.
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