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- #SFhunter Version 2.0a
- #modified by Excite
- counter set 0
- goto TOP
- goto %zHFromEZ
- INTRO:
- put echo /on
- waitfor echo
- echo
- echo ****************a*******************************
- echo ** [|][|] [|] [] [][] []|[] [][] [][] **
- echo ** [] [] [] [] [] [] [] [] [] [] **
- echo ** [] [] [] []|[] [] [] [][] [] [] **
- echo ** [] [] [] [] []a [][] [][] [] [][] [][] **
- echo ***********************************************
- echo
- put echo /off
- waitfor echo
- echo SFhunter Version 2
- echo Last tweak 3/22/2009 3:21PM
- echo
- echo SITE: http://www.malific.com/ or http://www.geocities.com/malificdr/
- echo AIM: Malific Drockmur
- echo EMAIL: drockmali@hotmail.com
- echo
- echo }}}}}}}}} .SFhunter HELP {{{{{{{{{
- echo
- IF_1 goto BEGIN
- goto %zHD
- INTRO_NEW:
- EZcheck_%EZrange:
- setvariable zHFromEZ TOP
- TOP:
- #Jeorgiesetvariable zHloot YES_LOOT
- #Jeorgiesetvariable zHskin SKIN1
- #Jeorgiesetvariable zHskindrop BUN_NO
- #Jeorgieput sheath
- #Jeorgiegoto JEORGIE
- setvariable zHloot NO_LOOT
- setvariable zHskin SEARCH
- setvariable zHskindrop NOBUN
- setvariable zHlootgem 1
- setvariable zHlootcoin 1
- setvariable zHlootbox 1
- setvariable zHlootjunk 1
- JEORGIE:
- setvariable zHsearch
- setvariable zHexpC OFF
- setvariable zHskinexp BUN
- setvariable zHretreat SKIN1_
- setvariable zHamb OFF
- setvariable zHarrange ARR_NO
- setvariable zHmonsterapp NO_APP
- setvariable zHmulti OFF
- setvariable zHexpA OFF
- setvariable zHexpB OFF
- setvariable zHtype 0
- setvariable zHrange 1
- setvariable zHrange1 fire
- setvariable zHrepeat RANGE
- setvariable zHmana NA
- setvariable zHspell NA
- setvariable zHmc NA
- setvariable zHm NA
- setvariable zHexpM ON
- setvariable zHget OFF
- setvariable zHCOM1 OFF
- setvariable zHCOM2 OFF
- setvariable zHCOM3 OFF
- setvariable zHCOM4 OFF
- setvariable zHCOM5 OFF
- setvariable zHcount OFF
- setvariable zHCOUNT NA
- setvariable zHcBrawl OFF
- setvariable zHbrawltype WEAPON
- setvariable zHskinsS 0
- setvariable zHlootsS 0
- setvariable zHkillsS 0
- setvariable zHcritters 0
- GOTO INTRO
- %zHD:
- echo
- echo **************************************************************************************
- echo ** Welcome to SFhunter! Created By: Malific Drockmur
- echo **
- echo ** Basic usage
- echo ** .SFhunter {weapon} (shield) *shields are always optional*
- echo **
- echo ** For a complete list of syntaxes restart the script as:
- echo ** }}}}}}}}}.SFhunter HELP{{{{{{{{{
- echo **
- echo ** SFhunter was designed to support all weapon types. It works
- echo ** them quickly and effectively, and can skin and loot kills.
- echo **
- echo ** Please note this is NOT an AFK script. If you get into
- echo ** trouble the script will NOT get you out of it.
- echo **************************************************************************************
- echo
- echo **************************************************************************************
- echo ** TAKE ADVANTAGE OF MAKING A DEFAULT SETTING!
- echo ** This allows you to type JUST '.SFhunter' to start hunting!
- echo ** See .SFhunter HELP and type in 'default' for details!
- echo **************************************************************************************
- echo
- echo ** }}}}}}}}}.SFhunter HELP{{{{{{{{{
- exit
- BEGIN_PAUSE:
- pause
- 10000:
- 0:
- 1:
- 2:
- BEGIN:
- match WEAPON_CHECK you draw
- match WEAPON_CHECK re already holding
- match BEGIN_HANDS free hand
- match WEAPON_CHECK free to
- matchre BEGINA /out of reach|remove|What were you|can't seem|Wield what\?/i
- match BEGINA You can only wield a weapon or a shield!
- match BEGIN_PAUSE ...wait
- match BEGIN_PAUSE type ahead
- put wield right my %1
- matchwait
- BEGINA_PAUSE:
- pause
- BEGINA:
- match WEAPON_CHECK you sling
- match WEAPON_CHECK re already holding
- match WEAPON_CHECK inventory
- match WEAPON_CHECK you remove
- match BEGIN_HANDS free hand
- match BEGINB remove what?
- match BEGIN_HANDS hands are full
- match BEGINA_PAUSE ...wait
- match BEGINA_PAUSE type ahead
- put remove my %1
- matchwait
- BEGINB_PAUSE:
- pause
- BEGINB:
- match B_BALDRIC baldric
- match WEAPON_CHECK you get
- match VARI_CHECK What were you
- match BEGINB_PAUSE ...wait
- match BEGINB_PAUSE type ahead
- put get my %1
- matchwait
- B_BALDRIC:
- echo
- echo B_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto WEAPON_CHECK
- VARI_CHECK_PAUSE:
- pause
- VARI_CHECK:
- echo
- echo VARI_CHECK:
- echo
- match %1 roundtime
- match VARI_CHECK_PAUSE ...wait
- match VARI_CHECK_PAUSE type ahead
- match %1 You cannot back away from a chance to continue your slaughter!
- match %1 You retreat
- match %1 You sneak back
- match %1 already as far
- match %1 You stop advancing
- put retreat
- matchwait
- BEGIN_HANDS:
- echo
- echo BEGIN_HANDS:
- echo
- echo **************************
- echo ** Your hands are full!
- echo ** Ending script.
- echo **************************
- echo
- exit
- DEAD:
- put *** You are Dead.
- echo
- echo **************************
- echo ** You Seem to be dead.
- echo ** Ending Script.
- echo **************************
- echo
- exit
- WEAPON_CHECK:
- echo
- echo WEAPON_CHECK:
- echo
- setvariable zHweapon %1
- match LE light edged
- match ME medium edged
- match HE heavy edged
- match 2HE two-handed edged
- match LB light blunt
- match MB medium blunt
- match HB heavy blunt
- match 2HB two-handed blunt
- match STAFF_SLING staff sling
- match SHORT_BOW short bow
- match LONG_BOW long bow
- match COMP_BOW composite bow
- match LX light crossbow
- match HX heavy crossbow
- match SHORT_STAFF short staff
- match Q_STAFF quarter staff
- match PIKE pike
- match HALBERD halberd
- match SLINGS sling
- match BEGIN_NOWEAP What were you
- match BEGIN_HANDS It's hard to appraise
- match UN_ID roundtime
- put appraise my %1 quick
- matchwait
- LE_PAUSE:
- pause
- LE:
- echo
- echo LE:
- echo
- LE2:
- match LE_SLICE leaf-blade
- match LE_SLICE Jagged Dao
- match LE_SLICE jagged dragon-pommel dao
- match LE_SLICE Curved Kythe
- match LE_SLICE Koummya
- match LE_SLICE Jambiya
- match LE_SLICE Serrated Steel Dao
- match LE_SLICE Gold and Blue-enameled Oben
- match LE_SLICE Darkly-Tinted Oben
- match LE_SLICE Bejeweled Silver Knife
- match LE_SLICE Crescent-bladed Shaska
- match LE_SLICE katar
- match LE_SLICE kanabu
- match LE_STAB Thin Steel Katar with Viper Fang Hilt
- match LE_STAB right hand
- match LE_PAUSE ...wait
- match LE_PAUSE type ahead
- put glance
- matchwait
- LE_SLICE:
- setvariable zHexp Light.Edged
- echo
- echo LE_SLICE:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 slice
- setvariable zHcombo5 chop
- setvariable zHcombo6 sweep
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- #setvariable zHcombo1 parry
- #setvariable zHcombo2 feint
- #setvariable zHcombo3 draw
- #setvariable zHcombo4 thrust
- #setvariable zHcombo5 jab
- #setvariable zHcombo6 unused
- #setvariable zHcombo7 unused
- #setvariable zHcombo8 unused
- counter add 600
- IF_2 goto EQUIP_2
- goto %c
- LE_STAB:
- setvariable zHexp Light.Edged
- echo
- echo LE_THRUST:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 lunge
- setvariable zHcombo4 thrust
- setvariable zHcombo5 jab
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- #setvariable zHcombo1 parry
- #setvariable zHcombo2 feint
- #setvariable zHcombo3 draw
- #setvariable zHcombo4 thrust
- #setvariable zHcombo5 pummel
- #setvariable zHcombo6 dodge
- #setvariable zHcombo7 thrust
- #setvariable zHcombo8 unused
- #counter add 700
- IF_2 goto EQUIP_2
- goto %c
- ME_PAUSE:
- pause
- ME:
- echo
- echo ME:
- echo
- match ME_SLICE Sapara
- match ME_SLICE Scimitar
- match ME_SLICE Cutlass
- match ME_SLICE Axe
- match ME_SLICE Hatchet
- match ME_SLICE Shotel
- match ME_SLICE Tei'oloh'ata
- match ME_SLICE Parang
- match ME_SLICE Sword
- match ME_SLICE Telo
- match ME_SLICE Adze
- match ME_SLICE Curlade
- match ME_SLICE Hanger
- match ME_SLICE Scythe-blade
- match ME_SLICE Cleaver
- match ME_SLICE Lata'oloh
- match ME_SLICE Mirror Blade
- match ME_ILTESH Iltesh
- match ME_STAB Rapier
- match ME_STAB Nambeli
- match ME_STAB Yataghan
- match ME_STAB Shashqa
- match ME_STAB Gladius
- match ME_STAB Pasabas
- match ME_STAB Foil
- match ME_STAB Thrusting Blade
- match ME_STAB Sabre
- match ME_SLICE right hand
- match ME_PAUSE ...wait
- match ME_PAUSE type ahead
- put glance
- matchwait
- #Not Steph's
- ME_SLICE:
- setvariable zHexp Medium.Edged
- echo
- echo ME_SLICE:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 sweep
- setvariable zHcombo5 slice
- setvariable zHcombo6 chop
- setvariable zHcombo7 bob
- setvariable zHcombo8 weave
- counter add 600
- IF_2 goto EQUIP_2
- goto %c
- ME_ILTESH:
- setvariable zHexp Medium.Edged
- echo
- echo ME_ILTESH:
- echo
- setvariable zHcombo1 feint
- setvariable zHcombo2 draw
- setvariable zHcombo3 sweep
- setvariable zHcombo4 slice
- setvariable zHcombo5 chop
- setvariable zHcombo6 lunge
- setvariable zHcombo7 thrust
- setvariable zHcombo8 jab
- counter add 800
- IF_2 goto EQUIP_2
- goto %c
- ME_STAB:
- setvariable zHexp Medium.Edged
- echo
- echo ME_THRUST:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 sweep
- setvariable zHcombo5 thrust
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- IF_2 goto EQUIP_2
- goto %c
- HE_PAUSE:
- pause
- HE:
- echo
- echo HE:
- echo
- match HE_STAB Enamel-Hilted Longsword
- match HE_STAB Namkoba
- match HE_STAB Reinforced Cinquedea
- match HE_SLICE right hand
- match HE_PAUSE ...wait
- match HE_PAUSE type ahead
- put glance
- matchwait
- HE_SLICE:
- setvariable zHexp Heavy.Edged
- echo
- echo HE_SLICE:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 sweep
- setvariable zHcombo5 slice
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- IF_2 goto EQUIP_2
- goto %c
- HE_STAB:
- setvariable zHexp Heavy.Edged
- echo
- echo HE_THRUST:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 lunge
- setvariable zHcombo4 thrust
- setvariable zHcombo5 jab
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- IF_2 goto EQUIP_2
- goto %c
- 2HE:
- setvariable zHexp Twohanded.Edged
- echo
- echo 2HE:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 sweep
- setvariable zHcombo5 slice
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- goto %c
- LB:
- setvariable zHexp Light.Blunt
- echo
- echo LB:
- echo
- setvariable zHcombo1 dodge
- #setvariable zHcombo2 feint
- setvariable zHcombo2 bash
- setvariable zHcombo3 sweep
- setvariable zHcombo4 draw
- #setvariable zHcombo5 jab
- setvariable zHcombo5 slice
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- IF_2 goto EQUIP_2
- goto %c
- MB:
- setvariable zHexp Medium.Blunt
- echo
- echo MB:
- echo
- setvariable zHcombo1 dodge
- setvariable zHcombo2 feint
- setvariable zHcombo3 bash
- setvariable zHcombo4 sweep
- setvariable zHcombo5 draw
- setvariable zHcombo6 jab
- setvariable zHcombo7 slice
- setvariable zHcombo8 unused
- counter add 700
- IF_2 goto EQUIP_2
- goto %c
- HB:
- setvariable zHexp Heavy.Blunt
- echo
- echo HB:
- echo
- setvariable zHcombo1 feint
- setvariable zHcombo2 bash
- setvariable zHcombo3 sweep
- setvariable zHcombo4 draw
- setvariable zHcombo5 slice
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- IF_2 goto EQUIP_2
- goto %c
- 2HB:
- setvariable zHexp Twohanded.Blunt
- echo
- echo 2HB:
- echo
- setvariable zHcombo1 feint
- setvariable zHcombo2 bash
- setvariable zHcombo3 sweep
- setvariable zHcombo4 draw
- setvariable zHcombo5 slice
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- goto %c
- SHORT_STAFF:
- setvariable zHexp Short.Staff
- echo
- echo SHORT_STAFF:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 thrust
- setvariable zHcombo3 sweep
- setvariable zHcombo4 chop
- setvariable zHcombo5 jab
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- goto %c
- Q_STAFF:
- setvariable zHexp Quarter.Staff
- echo
- echo Q_STAFF:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 thrust
- setvariable zHcombo3 sweep
- setvariable zHcombo4 bash
- setvariable zHcombo5 draw
- setvariable zHcombo6 slice
- #setvariable zHcombo1 feint
- #setvariable zHcombo2 draw
- #setvariable zHcombo3 slice
- #setvariable zHcombo4 sweep
- #setvariable zHcombo5 bash
- #setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- counter add 600
- goto %c
- PIKE:
- setvariable zHexp Pike
- echo
- echo PIKE:
- echo
- setvariable zHcombo1 dodge
- setvariable zHcombo2 jab
- setvariable zHcombo3 sweep
- setvariable zHcombo4 thrust
- setvariable zHcombo5 lunge
- setvariable zHcombo6 bob
- setvariable zHcombo7 weave
- setvariable zHcombo8 circle
- counter add 500
- goto %c
- HALBERD:
- setvariable zHexp Halberd
- echo
- echo HALBERD:
- echo
- setvariable zHcombo1 dodge
- setvariable zHcombo2 feint
- setvariable zHcombo3 thrust
- setvariable zHcombo4 sweep
- setvariable zHcombo5 chop
- setvariable zHcombo6 jab
- setvariable zHcombo7 bob
- setvariable zHcombo8 weave
- counter add 600
- #setvariable zHcombo1 thrust
- #setvariable zHcombo2 sweep
- #setvariable zHcombo3 slice
- #setvariable zHcombo4 chop
- #setvariable zHcombo5 jab
- #setvariable zHcombo6 unused
- #setvariable zHcombo7 unused
- #setvariable zHcombo8 unused
- #counter add 500
- goto %c
- SLINGS:
- setvariable zHammo rock
- setvariable zHexp Sling
- echo
- echo SLING:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- counter add 100
- IF_2 goto EQUIP_2
- goto %c
- STAFF_SLING:
- setvariable zHammo rock
- setvariable zHexp Staff.Sling
- echo
- echo STAFF_SLING:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- counter add 100
- goto %c
- LX:
- setvariable zHammo bolt
- setvariable zHexp Light.Crossbow
- echo
- echo LX:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- counter add 100
- IF_2 goto EQUIP_2
- goto %c
- HX:
- setvariable zHammo bolt
- setvariable zHexp Heavy.Crossbow
- echo
- echo HX:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- counter add 100
- goto %c
- SHORT_BOW:
- setvariable zHammo arrow
- setvariable zHexp Short.Bow
- echo
- echo SHORT_BOW:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- counter add 100
- goto %c
- LONG_BOW:
- setvariable zHammo arrow
- setvariable zHexp Long.Bow
- echo
- echo LONG_BOW:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- counter add 100
- goto %c
- COMP_BOW:
- setvariable zHammo arrow
- setvariable zHexp Composite.Bow
- echo
- echo COMP_BOW:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- counter add 100
- goto %c
- DAN:
- DANC:
- DANCE:
- COUNT:
- COUN:
- COU:
- echo
- echo COUNT:
- echo
- setvariable zHcount ON
- shift
- goto COUNT_%1
- COUNT_0:
- setvariable zHCOUNT COUNT_ONE
- shift
- goto BEGIN
- COUNT_1:
- setvariable zHCOUNT COUNT_TWO
- shift
- goto BEGIN
- COUNT_2:
- setvariable zHCOUNT COUNT_THREE
- shift
- goto BEGIN
- COUNT_3:
- setvariable zHCOUNT COUNT_FOUR
- shift
- goto BEGIN
- COUNT_4:
- setvariable zHCOUNT COUNT_FIVE
- shift
- goto BEGIN
- COUNT_5:
- setvariable zHCOUNT COUNT_SIX
- shift
- goto BEGIN
- COUNT_6:
- setvariable zHCOUNT COUNT_SEVEN
- shift
- goto BEGIN
- COUNT_7:
- setvariable zHCOUNT COUNT_EIGHT
- shift
- goto BEGIN
- COUNT_8:
- setvariable zHCOUNT COUNT_NINE
- shift
- goto BEGIN
- COUNT_9:
- setvariable zHCOUNT COUNT_TEN
- shift
- goto BEGIN
- COUNT_10:
- setvariable zHCOUNT COUNT_ELEVEN
- shift
- goto BEGIN
- COUNT_11:
- setvariable zHCOUNT COUNT_TWELVE
- shift
- goto BEGIN
- COUNT_12:
- setvariable zHCOUNT COUNT_THIRTEEN
- shift
- goto BEGIN
- COUNT_13:
- setvariable zHCOUNT COUNT_FOURTEEN
- shift
- goto BEGIN
- COUNT_14:
- setvariable zHCOUNT COUNT_FIFTEEN
- shift
- goto BEGIN
- COUNT_15:
- setvariable zHCOUNT COUNT_SIXTEEN
- shift
- goto BEGIN
- COUNT_16:
- setvariable zHCOUNT COUNT_SEVENTEEN
- shift
- goto BEGIN
- COUNT_17:
- setvariable zHCOUNT COUNT_EIGHTEEN
- shift
- goto BEGIN
- COUNT_18:
- setvariable zHCOUNT COUNT_NINETEEN
- shift
- goto BEGIN
- COUNT_19:
- COUNT_20:
- setvariable zHCOUNT COUNT_PLUS
- shift
- goto BEGIN
- COMMAND:
- COMMAND1:
- COMMAN:
- COMMAN1:
- COMMA:
- COMMA1:
- COMM:
- COMM1:
- COM
- COM1:
- shift
- setvariable zHcom1 %1
- setvariable zHCOM1 ON
- shift
- goto BEGIN
- COMMAND2:
- COMMAN2:
- COMMA2:
- COMM2:
- COM2:
- shift
- setvariable zHcom2 %1
- setvariable zHCOM2 ON
- shift
- goto BEGIN
- COMMAND3:
- COMMAN3:
- COMMA3:
- COMM3:
- COM3:
- shift
- setvariable zHcom3 %1
- setvariable zHCOM3 ON
- shift
- goto BEGIN
- COMMAND4:
- COMMAN4:
- COMMA4:
- COMM4:
- COM4:
- shift
- setvariable zHcom4 %1
- setvariable zHCOM4 ON
- shift
- goto BEGIN
- COMMAND5:
- COMMAN5:
- COMMA5:
- COMM5:
- COM5:
- shift
- setvariable zHcom5 %1
- setvariable zHCOM5 ON
- shift
- goto BEGIN
- REM:
- REMO:
- REMOV:
- REMOVE:
- echo
- echo REMOVE:
- echo
- shift
- put remove my %1
- wait
- put stow my %1
- wait
- shift
- goto BEGIN
- WEA:
- WEAR:
- echo
- echo WEAR:
- echo
- shift
- put get my %1
- wait
- put wear my %1
- wait
- shift
- goto BEGIN
- EXP:
- echo
- echo EXP:
- echo
- setvariable zHexpC ON
- shift
- goto BEGIN
- ATT:
- ATTA:
- ATTAC:
- ATTACK:
- echo
- echo ATTACK:
- echo
- shift
- put stance attack
- wait
- goto BEGIN
- EVA:
- EVAS:
- EVAD:
- EVASI:
- EVADE:
- EVASIO:
- EVASION:
- echo
- echo EVASION:
- echo
- shift
- put stance evasion
- wait
- goto BEGIN
- BLO:
- BLOC:
- BLOCK:
- echo
- echo BLOCK:
- echo
- shift
- put stance shield
- wait
- goto BEGIN
- PAR:
- PARR:
- PARRY:
- echo
- echo PARRY:
- echo
- shift
- put stance parry
- wait
- goto BEGIN
- CUS:
- CUST:
- CUSTO:
- CUSTOM:
- echo
- echo CUSTOM:
- echo
- shift
- put stance custom
- wait
- goto BEGIN
- REP:
- REPE:
- REPEA:
- REPEAT:
- REPEATE:
- REPEATER:
- echo
- echo REPEATER:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHrepeat REPEAT
- shift
- goto BEGIN
- LOG:
- VINE:
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHexp THROW
- setvariable zHexpB THROW
- Counter set 1200
- echo
- echo VINE:
- echo
- goto THROW_EQUIP
- OFF:
- OFFH:
- OFFHA:
- OFFHAN:
- OFFHAND:
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHexp OFFHAND
- setvariable zHexpB OFFHAND
- setvariable zHtype OFFHAND
- echo
- echo OFFHAND:
- echo
- shift
- counter add 2200
- match OFF_THROW_VARI you draw
- match OFF_THROW_VARI free to
- match OFF_THROW_VARI re already
- match BEGIN_HANDS free hand
- matchre OFF_THROW_EQUIP /out of reach|remove|What were you|can't seem|Wield what\?/i
- match OFF_THROW_EQUIP You can only wield a weapon or a shield!
- put wield left my %1
- matchwait
- OFF_THROW_EQUIP:
- echo
- echo OFF_THROWN_EQUIP:
- echo
- match OFF_THROW_VARI you sling.
- match OFF_THROW_VARI re already
- match OFF_THROW_VARI inventory
- match OFF_THROW_VARI you remove
- match OFF_THROW_VARI_SWAP right hand
- match OFF_THROW_EQUIP_2 remove what?
- match BEGIN_HANDS hands are full
- put remove my %1
- matchwait
- OFF_THROW_EQUIP_2:
- echo
- echo OFF_THROW_EQUIP_2:
- echo
- match OFF_THROW_BALDRIC baldric
- match OFF_THROW_VARI_SWAP you get
- match VARI_CHECK What were you
- put get my %1
- matchwait
- OFF_THROW_BALDRIC:
- echo
- echo OFF_THROW_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto OFF_THROW_VARI_SWAP
- OFF_THROW_VARI_SWAP_PAUSE:
- pause
- OFF_THROW_VARI_SWAP:
- match OFF_THROW_VARI left hand
- match OFF_THROW_VARI_SWAP_PAUSE right hand
- put swap
- matchwait
- OFF_THROW_VARI:
- counter add 10
- IF_2 goto EQUIP_2
- goto %c
- THR:
- THRO:
- THROW:
- THROWN:
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHexpB THROW
- echo
- echo THROWN:
- echo
- shift
- counter add 1200
- match THROW_VARI you draw
- match THROW_VARI free to
- match THROW_VARI re already
- match BEGIN_HANDS free hand
- matchre THROW_EQUIP /out of reach|remove|What were you|can't seem|Wield what\?/i
- match THROW_BRAWL You can only wield a weapon or a shield!
- put wield right my %1
- matchwait
- THROW_BRAWL:
- THROW_EQUIP:
- echo
- echo THROWN_EQUIP:
- echo
- match THROW_VARI you sling.
- match THROW_VARI re already
- match THROW_VARI inventory
- match THROW_VARI you remove
- match THROW_VARI_SWAP right hand
- match THROW_EQUIP_2 remove what?
- match BEGIN_HANDS hands are full
- put remove my %1
- matchwait
- THROW_EQUIP_2:
- echo
- echo THROW_EQUIP_2:
- echo
- match THROW_BALDRIC baldric
- match THROW_VARI_SWAP you get
- match VARI_CHECK What were you
- put get my %1
- matchwait
- THROW_BALDRIC:
- echo
- echo THROW_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto THROW_VARI
- THROW_VARI_SWAP_PAUSE:
- pause
- THROW_VARI_SWAP:
- match THROW_VARI right hand
- match THROW_VARI_SWAP_PAUSE left hand
- put swap
- matchwait
- THROW_VARI:
- counter add 10
- IF_2 goto EQUIP_2
- goto %c
- EMP:
- EMPU:
- EMPA:
- EMPUF:
- EMPAT:
- EMPUFF:
- EMPATH:
- shift
- setvariable zHtype BRAWL
- setvariable zHexpA Brawling
- setvariable zHexpB ON
- setvariable zHcBrawl ON
- echo
- echo EMPATH_BRAWLING:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 shove
- setvariable zHcombo3 circle
- setvariable zHcombo4 weave
- setvariable zHcombo5 bob
- #setvariable zHcombo6 unused
- #setvariable zHcombo7 unused
- #setvariable zHcombo8 unused
- counter add 500
- goto EMPATH_E
- POA:
- POAC:
- POACH:
- POACHI:
- POACHIN:
- POACHING:
- shift
- setvariable zHrange 2
- setvariable zHrange1 poach
- echo
- echo POACHING:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- goto BEGIN
- SNI:
- SNIP:
- SNIPE:
- SNIPI:
- SNIPIN:
- SNIPING:
- shift
- setvariable zHrange 2
- setvariable zHrange1 snipe
- echo
- echo SNIPING:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- goto BEGIN
- CHO:
- CHOK:
- CHOKE:
- shift
- setvariable zHtype BRAWL
- setvariable zHexpA Brawling
- setvariable zHexpB ON
- setvariable zHcBrawl ON
- echo
- echo CHOKE:
- echo
- counter add 300
- goto %c
- BRA:
- BRAW:
- BRAWL:
- BRAWLI:
- BRAWLIN:
- BRAWLING:
- shift
- setvariable zHcBrawl ON
- goto BRAWL_EXPB_%zHexpB
- BRAWL_EXPB_OFF:
- setvariable zHexpB ON
- setvariable zHexpA Brawling
- BRAWL_EXPB_ON:
- setvariable zHtype BRAWL
- echo
- echo BRAWLING:
- echo
- B_A:
- IF_1 goto B_B
- setvariable zHcombo1 dodge
- setvariable zHcombo2 gouge
- setvariable zHcombo3 claw
- setvariable zHcombo4 elbow
- setvariable zHcombo5 punch
- setvariable zHcombo6 slam
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- counter add 600
- goto BRAWL_EQUIPMENT
- B_B:
- setvariable zHcombo1 circle
- setvariable zHcombo2 elbow
- setvariable zHcombo3 jab
- setvariable zHcombo4 kick
- setvariable zHcombo5 punch
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- counter add 500
- goto BRAWL_EQUIPMENT
- AMB:
- AMBU:
- AMBUS:
- AMBUSH:
- AMBUSHI:
- AMBUSHIN:
- AMBUSHING:
- shift
- setvariable zHamb ON
- setvariable zHexpA Stalking
- setvariable zHexpB ON
- echo
- echo AMBUSHING:
- echo
- counter add 1000
- match AMB_THIEF Guild: Thief
- match BEGIN Wealth:
- put info
- matchwait
- AMB_THIEF:
- counter add 1
- goto BEGIN
- SNA:
- SNAP:
- SNAPF:
- SNAPFI:
- SNAPFIR:
- SNAPFIRE:
- shift
- put retreat
- put retreat
- echo
- echo SNAPFIRE:
- echo
- counter add 100
- goto BEGIN
- EQUIP_2_PAUSE:
- pause
- EQUIP_2:
- echo
- echo EQUIP_2:
- echo
- setvariable zHshield %2
- match BEGIN_NOWEAP What were you
- match %c already
- match %c you get
- match %c you sling
- match %c you remove
- match EQUIP_2_PAUSE ...wait
- match EQUIP_2_PAUSE type ahead
- put remove my %2
- put get my %2
- matchwait
- ARR:
- ARRA:
- ARRAN:
- ARRANG:
- ARRANGE:
- echo
- echo ARRANGE:
- echo
- shift
- setvariable zHarrange ARR_YES
- setvariable zHskin SKIN1
- goto %c
- LOOTC:
- LOOTCO:
- LOOTCOI:
- LOOTCOIN:
- LOOTCOINS:
- shift
- echo
- echo LOOTCOINS:
- echo
- setvariable zHloot YES_LOOT
- setvariable zHlootcoin 0
- goto %c
- LOOTB:
- LOOTBO:
- LOOTBOX:
- LOOTBOXE:
- LOOTBOXES:
- shift
- echo
- echo LOOTBOXES:
- echo
- setvariable zHloot YES_LOOT
- setvariable zHlootbox 0
- goto %c
- LOOTG:
- LOOTGE:
- LOOTGEM:
- LOOTGEMS:
- shift
- echo
- echo LOOTGEMS:
- echo
- setvariable zHloot YES_LOOT
- setvariable zHlootgem 0
- goto %c
- LOOTJ:
- LOOTJU:
- LOOTJUN:
- LOOTJUNK:
- shift
- echo
- echo LOOTJUNK:
- echo
- setvariable zHloot YES_LOOT
- setvariable zHlootjunk 0
- goto %c
- LOOT:
- shift
- echo
- echo LOOT:
- echo
- setvariable zHloot YES_LOOT
- setvariable zHlootgem 0
- setvariable zHlootbox 0
- setvariable zHlootcoin 0
- goto %c
- ST:
- SEARCHT:
- SEARCHTR:
- SEARCHTRE:
- SEARCHTREA:
- SEARCHTREAS:
- SEARCHTREASU:
- SEARCHTREASUR:
- SEARCHTREASURE:
- echo
- echo SEARCHTREASURE:
- echo
- setvariable zHsearch treasure
- goto %c
- SB:
- SEARCHB:
- SEARCHBO:
- SEARCHBOX:
- SEARCHBOXE:
- SEARCHBOXES:
- echo
- echo SEARCHBOXES:
- echo
- setvariable zHsearch boxes
- goto %c
- SE:
- SEARCHE:
- SEARCHEQ:
- SEARCHEQU:
- SEARCHEQUI:
- SEARCHEQUIP:
- SEARCHEQUIPM:
- SEARCHEQUIPME:
- SEARCHEQUIPMEN:
- SEARCHEQUIPMENT:
- echo
- echo SEARCHEQUIPMENT:
- echo
- setvariable zHsearch equipment
- goto %c
- SA:
- SEARCHA:
- SEARCHAL:
- SEARCHALL:
- echo
- echo SEARCHALL:
- echo
- setvariable zHsearch all
- goto %c
- SG:
- SEARCHG:
- SEARCHGO:
- SEARCHGOO:
- SEARCHGOOD:
- SEARCHGOODS:
- echo
- echo SEARCHGOODS:
- echo
- setvariable zHsearch goods
- goto %c
- BAC:
- BACK:
- BACKS:
- BACKST:
- BACKSTA:
- BACKSTAB:
- BACKSTABB:
- BACKSTABI:
- BACKSTABBI:
- BACKSTABIN:
- BACKSTABBIN:
- BACKSTABING:
- BACKSTABBING:
- shift
- setvariable zHexpA Backstab
- setvariable zHexpB ON
- echo
- echo BACKSTABBING:
- echo
- counter add 1100
- goto %c
- SLO:
- SLOW:
- SLOWE:
- SLOWER:
- YOU:
- YOUN:
- YOUNG:
- YOUT:
- YOUTH:
- echo
- echo SLOWER:
- echo
- shift
- counter add 2
- goto begin
- RET:
- RETR:
- RETRE:
- RETREA:
- RETREAT:
- shift
- echo
- echo RETREAT:
- echo
- setvariable zHretreat SKIN_RETREAT
- setvariable zHskin SKIN1
- goto %c
- SKIND:
- SKINDR:
- SKINDRO:
- SKINDROP:
- shift
- echo
- echo SKINDROP:
- echo
- setvariable zHskindrop BUN_NO
- setvariable zHskin SKIN1
- goto %c
- SKINE:
- SKINEX:
- SKINEXP:
- shift
- echo
- echo SKINEXP:
- echo
- setvariable zHskinexp BUN_NO
- setvariable zHskin SKIN1
- goto %c
- SKIN:
- SKINN:
- SKINNI:
- SKINNIN:
- SKINNING:
- shift
- echo
- echo SKIN:
- echo
- setvariable zHskin SKIN1
- goto %c
- APP:
- APPR:
- APPRA:
- APPRAI:
- APPRAIS:
- APPRAISE:
- APPRAISA:
- APPRAISAL:
- shift
- echo
- echo APPRAISE:
- echo
- setvariable zHmonsterapp YES_APP
- goto %c
- GAU:
- GAUN:
- GAUNT:
- GAUNTL:
- GAUNTLE:
- GAUNTLET:
- GAUNTLETS:
- echo
- echo GAUNTLETS:
- echo
- setvariable zHtype GAUNT
- match LE_SLICE A claw pops out of each of your iron gauntlets.
- match GAUNT_GLANCE You start to slap your iron gauntlets
- put slap my gauntlets
- matchwait
- GAUNT_GLANCE:
- echo
- echo GAUNT_GLANCE:
- echo
- match LE_SLICE razor-edged claw in your
- match BEGIN_HANDS in your left hand
- put glance
- matchwait
- SWAP:
- BAS:
- BAST:
- BASTA:
- BASTAR:
- BASTARD:
- echo
- echo WEAPON_SWAP:
- echo
- shift
- match SWAPPABLE_%1 you draw
- match SWAPPABLE_%1 re already
- match BEGIN_HANDS free hand
- match SWAPPABLE_%1 free to
- matchre SWAPPABLE_A /out of reach|remove|What were you|can't seem|Wield what\?/i
- match LABELERROR You can only wield a weapon or a shield!
- put wield right my %2
- matchwait
- SWAPPABLE_A:
- echo
- echo SWAPPABLE_A:
- echo
- match SWAPPABLE_%1 you sling
- match SWAPPABLE_%1 re already
- match SWAPPABLE_%1 inventory
- match SWAPPABLE_%1 you remove
- match SWAPPABLE_A2 remove what?
- match BEGIN_HANDS hands are full
- put remove my %2
- matchwait
- SWAPPABLE_A2:
- match SWAPPABLE_BALDRIC baldric
- match SWAPPABLE_%1 you get
- match LABELERROR What were you
- put get my %2
- matchwait
- SWAPPABLE_BALDRIC:
- echo
- echo SWAPPABLE_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto SWAPPABLE_%1
- SWAPPABLE_QS:
- shift
- goto SWAPPABLE_QSA
- SWAPPABLE_1:
- shift
- goto SWAPPABLE_1A
- SWAPPABLE_2:
- shift
- goto SWAPPABLE_2A
- SWAPPABLE_SS:
- shift
- goto SWAPPABLE_SSA
- SWAPPABLE_B:
- shift
- goto SWAPPABLE_BA
- SWAPPABLE_E:
- shift
- goto SWAPPABLE_EA
- SWAPPABLE_HA:
- shift
- goto SWAPPABLE_HAA
- SWAPPABLE_PI:
- shift
- goto SWAPPABLE_PIA
- SWAPPABLE_1_PAUSE:
- pause
- SWAPPABLE_1A:
- match WEAPON_CHECK heavy
- match SWAPPABLE_1_PAUSE two-handed
- put swap my %1
- matchwait
- SWAPPABLE_2_PAUSE:
- pause
- SWAPPABLE_2A:
- match WEAPON_CHECK two-handed
- match SWAPPABLE_2_PAUSE heavy
- put swap my %1
- matchwait
- SWAPPABLE_B_PAUSE:
- pause
- SWAPPABLE_BA:
- match WEAPON_CHECK blunt
- match SWAPPABLE_B_PAUSE edged
- put swap my %1
- matchwait
- SWAPPABLE_E_PAUSE:
- pause
- SWAPPABLE_EA:
- match WEAPON_CHECK edged
- match SWAPPABLE_E_PAUSE blunt
- put swap my %1
- matchwait
- SWAPPABLE_PI_PAUSE:
- pause
- SWAPPABLE_PIA:
- match WEAPON_CHECK pike
- match SWAPPABLE_PI_PAUSE halberd
- match SWAPPABLE_PI_PAUSE short staff
- match SWAPPABLE_PI_PAUSE quarter staff
- put swap my %1
- matchwait
- SWAPPABLE_SS_PAUSE:
- pause
- SWAPPABLE_SSA:
- match WEAPON_CHECK short staff
- match SWAPPABLE_SS_PAUSE halberd
- match SWAPPABLE_SS_PAUSE pike
- match SWAPPABLE_SS_PAUSE quarter staff
- put swap my %1
- matchwait
- SWAPPABLE_HA_PAUSE:
- pause
- SWAPPABLE_HAA:
- match WEAPON_CHECK halberd
- match SWAPPABLE_HA_PAUSE short staff
- match SWAPPABLE_HA_PAUSE pike
- match SWAPPABLE_HA_PAUSE quarter staff
- put swap my %1
- matchwait
- SWAPPABLE_QS_PAUSE:
- pause
- SWAPPABLE_QSA:
- match WEAPON_CHECK quarter staff
- match SWAPPABLE_QS_PAUSE short staff
- match SWAPPABLE_QS_PAUSE pike
- match SWAPPABLE_QS_PAUSE halberd
- put swap my %1
- matchwait
- TM:
- echo
- echo TM:
- echo
- counter add 2300
- setvariable zHm TM
- shift
- setvariable zHspell %1
- shift
- setvariable zHmana %1
- shift
- setvariable zHexpB ON
- setvariable zHexpA target
- IF_1 goto MAGIC_EQUIP
- goto M_BRAWL
- MAG:
- MAGI:
- MAGIC:
- echo
- echo MAGIC:
- echo
- counter add 2300
- setvariable zHm PM
- shift
- setvariable zHspell %1
- shift
- setvariable zHmana %1
- shift
- setvariable zHexp primary
- setvariable zHexpM ON
- IF_1 goto MAGIC_EQUIP
- goto M_BRAWL
- PM:
- echo
- echo PM:
- echo
- counter add 2300
- setvariable zHm PM
- shift
- setvariable zHspell %1
- shift
- setvariable zHmana %1
- shift
- setvariable zHexpB ON
- setvariable zHexpA primary
- IF_1 goto MAGIC_EQUIP
- goto M_BRAWL
- M_BRAWL:
- setvariable zHtype BRAWL
- setvariable zHexp Brawling
- setvariable zHmc COMBO_6_1
- setvariable zHcBrawl ON
- setvariable zHcombo1 dodge
- setvariable zHcombo2 gouge
- setvariable zHcombo3 claw
- setvariable zHcombo4 elbow
- setvariable zHcombo5 punch
- setvariable zHcombo6 slam
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- shift
- goto %c
- MAGIC_EQUIP_PAUSE:
- pause
- MAGIC_EQUIP:
- echo
- echo MAGIC_EQUIP:
- echo
- match M_WEAPON_CHECK you draw
- match M_WEAPON_CHECK re already holding
- match BEGIN_HANDS free hand
- match M_WEAPON_CHECK free to
- matchre M_BEGINA /out of reach|remove|What were you|can't seem|Wield what\?/i
- match M_VARI_CHECK You can only wield a weapon or a shield!
- match MAGIC_EQUIP_PAUSE ...wait
- put wield right my %1
- matchwait
- M_BEGINA:
- echo
- echo M_BEGINA:
- echo
- match M_WEAPON_CHECK you sling
- match M_WEAPON_CHECK re already holding
- match M_WEAPON_CHECK inventory
- match M_WEAPON_CHECK you remove
- match BEGIN_HANDS free hand
- match M_BEGINB remove what?
- match BEGIN_HANDS hands are full
- put remove my %1
- matchwait
- M_BEGINB:
- echo
- echo M_BEGINB:
- echo
- match M_B_BALDRIC baldric
- match M_WEAPON_CHECK you get
- match M_VARI_CHECK What were you
- put get my %1
- matchwait
- M_B_BALDRIC:
- echo
- echo M_B_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto M_WEAPON_CHECK
- M_VARI_CHECK:
- echo
- echo M_VARI_CHECK:
- echo
- goto M_%1
- exit
- M_WEAPON_CHECK:
- echo
- echo M_WEAPON_CHECK:
- echo
- setvariable zHweapon %1
- match M_LE light edged
- match M_ME medium edged
- match M_HE heavy edged
- match M_2HE two-handed edged
- match M_LB light blunt
- match M_MB medium blunt
- match M_HB heavy blunt
- match M_2HB two-handed blunt
- match M_STAFF_SLING staff sling
- match M_SLINGS sling
- match M_SHORT_BOW short bow
- match M_LONG_BOW long bow
- match M_COMP_BOW composite bow
- match M_LX light crossbow
- match M_HX heavy crossbow
- match M_SHORT_STAFF short staff
- match M_Q_STAFF quarter staff
- match M_PIKE pike
- match M_HALBERD halberd
- match BEGIN_NOWEAP What were you
- match M_UN_ID roundtime
- put appraise my %1 quick
- matchwait
- M_REP:
- M_REPE:
- M_REPEA:
- M_REPEAT:
- M_REPEATE:
- M_REPEATER:
- echo
- echo M_REPEATER:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHrepeat REPEAT
- setvariable zHexp crossbow
- shift
- goto MAGIC_EQUIP
- M_GAU:
- M_GAUN:
- M_GAUNT:
- M_GAUNTL:
- M_GAUNTLE:
- M_GAUNTLET:
- M_GAUNTLETS:
- echo
- echo M_GAUNTLETS:
- echo
- setvariable zHtype GAUNT
- match M_LE_SLICE A claw pops out of each of your iron gauntlets.
- match M_GAUNT_GLANCE You start to slap your iron gauntlets
- put slap my gauntlets
- matchwait
- M_GAUNT_GLANCE:
- echo
- echo M_GAUNT_GLANCE:
- echo
- match M_LE_SLICE razor-edged claw in your
- match BEGIN_HANDS in your left hand
- put glance
- matchwait
- M_SWAP:
- M_BAS:
- M_BAST:
- M_BASTA:
- M_BASTAR:
- M_BASTARD:
- echo
- echo M_WEAPON_SWAP:
- echo
- shift
- match M_SWAPPABLE_%1 you draw
- match M_SWAPPABLE_%1 re already
- match BEGIN_HANDS free hand
- match M_SWAPPABLE_%1 free to
- matchre M_SWAPPABLE_A /out of reach|remove|What were you|can't seem|Wield what\?/i
- match LABELERROR You can only wield a weapon or a shield!
- put wield right my %2
- matchwait
- M_SWAPPABLE_A:
- echo
- echo M_SWAPPABLE_A:
- echo
- match M_SWAPPABLE_%1 you sling
- match M_SWAPPABLE_%1 re already
- match M_SWAPPABLE_%1 inventory
- match M_SWAPPABLE_%1 you remove
- match M_SWAPPABLE_A2 remove what?
- match BEGIN_HANDS hands are full
- put remove my %2
- matchwait
- M_SWAPPABLE_A2:
- match M_SWAPPABLE_BALDRIC baldric
- match M_SWAPPABLE_%1 you get
- match LABELERROR What were you
- put get my %2
- matchwait
- M_SWAPPABLE_BALDRIC:
- echo
- echo M_SWAPPABLE_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto M_SWAPPABLE_%1
- M_SWAPPABLE_QS:
- shift
- goto M_SWAPPABLE_QSA
- M_SWAPPABLE_1:
- shift
- goto M_SWAPPABLE_1A
- M_SWAPPABLE_2:
- shift
- goto M_SWAPPABLE_2A
- M_SWAPPABLE_SS:
- shift
- goto M_SWAPPABLE_SSA
- M_SWAPPABLE_B:
- shift
- goto M_SWAPPABLE_BA
- M_SWAPPABLE_E:
- shift
- goto M_SWAPPABLE_EA
- M_SWAPPABLE_HA:
- shift
- goto M_SWAPPABLE_HAA
- M_SWAPPABLE_PI:
- shift
- goto M_SWAPPABLE_PIA
- M_SWAPPABLE_1_PAUSE:
- pause
- M_SWAPPABLE_1A:
- match M_WEAPON_CHECK heavy
- match M_SWAPPABLE_1_PAUSE two-handed
- put swap my %1
- matchwait
- M_SWAPPABLE_2_PAUSE:
- pause
- M_SWAPPABLE_2A:
- match M_WEAPON_CHECK two-handed
- match M_SWAPPABLE_2_PAUSE heavy
- put swap my %1
- matchwait
- M_SWAPPABLE_B_PAUSE:
- pause
- M_SWAPPABLE_BA:
- match M_WEAPON_CHECK blunt
- match M_SWAPPABLE_B_PAUSE edged
- put swap my %1
- matchwait
- M_SWAPPABLE_E_PAUSE:
- pause
- M_SWAPPABLE_EA:
- match M_WEAPON_CHECK edged
- match M_SWAPPABLE_E_PAUSE blunt
- put swap my %1
- matchwait
- M_SWAPPABLE_PI_PAUSE:
- pause
- M_SWAPPABLE_PIA:
- match M_WEAPON_CHECK pike
- match M_SWAPPABLE_PI_PAUSE halberd
- match M_SWAPPABLE_PI_PAUSE short staff
- match M_SWAPPABLE_PI_PAUSE quarter staff
- put swap my %1
- matchwait
- M_SWAPPABLE_SS_PAUSE:
- pause
- M_SWAPPABLE_SSA:
- match M_WEAPON_CHECK short staff
- match M_SWAPPABLE_SS_PAUSE halberd
- match M_SWAPPABLE_SS_PAUSE pike
- match M_SWAPPABLE_SS_PAUSE quarter staff
- put swap my %1
- matchwait
- M_SWAPPABLE_HA_PAUSE:
- pause
- M_SWAPPABLE_HAA:
- match M_WEAPON_CHECK halberd
- match M_SWAPPABLE_HA_PAUSE short staff
- match M_SWAPPABLE_HA_PAUSE pike
- match M_SWAPPABLE_HA_PAUSE quarter staff
- put swap my %1
- matchwait
- M_SWAPPABLE_QS_PAUSE:
- pause
- M_SWAPPABLE_QSA:
- match M_WEAPON_CHECK quarter staff
- match M_SWAPPABLE_QS_PAUSE short staff
- match M_SWAPPABLE_QS_PAUSE pike
- match M_SWAPPABLE_QS_PAUSE halberd
- put swap my %1
- matchwait
- M_LE_PAUSE:
- pause
- M_LE:
- echo
- echo M_LE:
- echo
- M_LE2:
- setvariable zHexp Light.Edged
- match M_LE_SLICE leaf-blade
- match M_LE_SLICE Jagged Dao
- match M_LE_SLICE jagged dragon-pommel dao
- match M_LE_SLICE Curved Kythe
- match M_LE_SLICE Koummya
- match M_LE_SLICE Jambiya
- match M_LE_SLICE Serrated Steel Dao
- match M_LE_SLICE Gold and Blue-enameled Oben
- match M_LE_SLICE Darkly-Tinted Oben
- match M_LE_SLICE Bejeweled Silver Knife
- match M_LE_SLICE Crescent-bladed Shaska
- match M_LE_SLICE katar
- match M_LE_SLICE kanabu
- match M_LE_STAB Thin Steel Katar with Viper Fang Hilt
- match M_LE_STAB right hand
- match M_LE_PAUSE ...wait
- match M_LE_PAUSE type ahead
- put glance
- matchwait
- M_LE_SLICE:
- echo
- echo M_LE_SLICE:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 slice
- setvariable zHcombo5 chop
- setvariable zHcombo6 sweep
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_6_1
- setvariable zHexpM ON
- #setvariable zHcombo1 parry
- #setvariable zHcombo2 feint
- #setvariable zHcombo3 draw
- #setvariable zHcombo4 thrust
- #setvariable zHcombo5 jab
- #setvariable zHcombo6 unused
- #setvariable zHcombo7 unused
- #setvariable zHcombo8 unused
- IF_2 goto EQUIP_2
- goto %c
- M_LE_STAB:
- echo
- echo M_LE_THRUST:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 lunge
- setvariable zHcombo4 thrust
- setvariable zHcombo5 jab
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- #setvariable zHcombo1 parry
- #setvariable zHcombo2 feint
- #setvariable zHcombo3 draw
- #setvariable zHcombo4 thrust
- #setvariable zHcombo5 pummel
- #setvariable zHcombo6 dodge
- #setvariable zHcombo7 thrust
- #setvariable zHcombo8 unused
- #setvariable zHmc COMBO_7_1
- IF_2 goto EQUIP_2
- goto %c
- M_ME_PAUSE:
- pause
- M_ME:
- setvariable zHexp Medium.Edged
- echo
- echo M_ME:
- echo
- match M_ME_SLICE Sapara
- match M_ME_SLICE Scimitar
- match M_ME_SLICE Cutlass
- match M_ME_SLICE Axe
- match M_ME_SLICE Hatchet
- match M_ME_SLICE Shotel
- match M_ME_SLICE Tei'oloh'ata
- match M_ME_SLICE Parang
- match M_ME_SLICE Sword
- match M_ME_SLICE Telo
- match M_ME_SLICE Adze
- match M_ME_SLICE Curlade
- match M_ME_SLICE Hanger
- match M_ME_SLICE Scythe-blade
- match M_ME_SLICE Cleaver
- match M_ME_SLICE Lata'oloh
- match M_ME_SLICE Mirror Blade
- match M_ME_ILTESH Iltesh
- match M_ME_STAB Rapier
- match M_ME_STAB Nambeli
- match M_ME_STAB Yataghan
- match M_ME_STAB Shashqa
- match M_ME_STAB Gladius
- match M_ME_STAB Pasabas
- match M_ME_STAB Foil
- match M_ME_STAB Thrusting Blade
- match M_ME_STAB Sabre
- match M_ME_SLICE right hand
- match M_ME_PAUSE ...wait
- match M_ME_PAUSE type ahead
- put glance
- matchwait
- #Not Steph's
- M_ME_SLICE:
- echo
- echo M_ME_SLICE:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 sweep
- setvariable zHcombo5 slice
- setvariable zHcombo6 chop
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_6_1
- setvariable zHexpM ON
- IF_2 goto EQUIP_2
- goto %c
- M_ME_ILTESH:
- echo
- echo M_ME_ILTESH:
- echo
- setvariable zHcombo1 feint
- setvariable zHcombo2 draw
- setvariable zHcombo3 sweep
- setvariable zHcombo4 slice
- setvariable zHcombo5 chop
- setvariable zHcombo6 lunge
- setvariable zHcombo7 thrust
- setvariable zHcombo8 jab
- setvariable zHmc COMBO_8_1
- setvariable zHexpM ON
- IF_2 goto EQUIP_2
- goto %c
- M_ME_STAB:
- echo
- echo M_ME_THRUST:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 sweep
- setvariable zHcombo5 thrust
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- IF_2 goto EQUIP_2
- goto %c
- M_HE_PAUSE:
- pause
- M_HE:
- echo
- echo M_HE:
- echo
- setvariable zHexp Heavy.Edged
- match M_HE_STAB Enamel-Hilted Longsword
- match M_HE_STAB Namkoba
- match M_HE_STAB Reinforced Cinquedea
- match M_HE_SLICE right hand
- match M_HE_PAUSE ...wait
- match M_HE_PAUSE type ahead
- put glance
- matchwait
- M_HE_SLICE:
- echo
- echo M_HE_SLICE:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 sweep
- setvariable zHcombo5 slice
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- IF_2 goto EQUIP_2
- goto %c
- M_HE_STAB:
- echo
- echo M_HE_THRUST:
- echo
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 lunge
- setvariable zHcombo4 thrust
- setvariable zHcombo5 jab
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- IF_2 goto EQUIP_2
- goto %c
- M_2HE:
- echo
- echo M_2HE:
- echo
- setvariable zHexp Twohanded.Edged
- setvariable zHcombo1 parry
- setvariable zHcombo2 feint
- setvariable zHcombo3 draw
- setvariable zHcombo4 sweep
- setvariable zHcombo5 slice
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- goto %c
- M_LB:
- echo
- echo M_LB:
- echo
- setvariable zHexp Light.Blunt
- setvariable zHcombo1 dodge
- #setvariable zHcombo2 feint
- setvariable zHcombo2 bash
- setvariable zHcombo3 sweep
- setvariable zHcombo4 draw
- #setvariable zHcombo5 jab
- setvariable zHcombo5 slice
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- IF_2 goto EQUIP_2
- goto %c
- M_MB:
- echo
- echo M_MB:
- echo
- setvariable zHexp Medium.Blunt
- setvariable zHcombo1 dodge
- setvariable zHcombo2 feint
- setvariable zHcombo3 bash
- setvariable zHcombo4 sweep
- setvariable zHcombo5 draw
- setvariable zHcombo6 jab
- setvariable zHcombo7 slice
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_7_1
- setvariable zHexpM ON
- IF_2 goto EQUIP_2
- goto %c
- M_HB:
- echo
- echo M_HB:
- echo
- setvariable zHexp Heavy.Blunt
- setvariable zHcombo1 feint
- setvariable zHcombo2 bash
- setvariable zHcombo3 sweep
- setvariable zHcombo4 draw
- setvariable zHcombo5 slice
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- IF_2 goto EQUIP_2
- goto %c
- M_2HB:
- echo
- echo M_2HB:
- echo
- setvariable zHexp Twohanded.Blunt
- setvariable zHcombo1 feint
- setvariable zHcombo2 bash
- setvariable zHcombo3 sweep
- setvariable zHcombo4 draw
- setvariable zHcombo5 slice
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- goto %c
- M_SHORT_STAFF:
- echo
- echo M_SHORT_STAFF:
- echo
- setvariable zHexp Short.Staff
- setvariable zHcombo1 parry
- setvariable zHcombo2 thrust
- setvariable zHcombo3 sweep
- setvariable zHcombo4 chop
- setvariable zHcombo5 jab
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- goto %c
- M_Q_STAFF:
- echo
- echo M_Q_STAFF:
- echo
- setvariable zHexp Quarter.Staff
- setvariable zHcombo1 parry
- setvariable zHcombo2 thrust
- setvariable zHcombo3 sweep
- setvariable zHcombo4 bash
- setvariable zHcombo5 draw
- setvariable zHcombo6 slice
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_6_1
- setvariable zHexpM ON
- goto %c
- M_PIKE:
- echo
- echo M_PIKE:
- echo
- setvariable zHexp Pike
- setvariable zHcombo1 dodge
- setvariable zHcombo2 jab
- setvariable zHcombo3 sweep
- setvariable zHcombo4 thrust
- setvariable zHcombo5 lunge
- setvariable zHcombo6 unused
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_5_1
- setvariable zHexpM ON
- goto %c
- M_HALBERD:
- echo
- echo M_HALBERD:
- echo
- setvariable zHexp Halberd
- setvariable zHcombo1 dodge
- setvariable zHcombo2 feint
- setvariable zHcombo3 thrust
- setvariable zHcombo4 sweep
- setvariable zHcombo5 chop
- setvariable zHcombo6 jab
- setvariable zHcombo7 unused
- setvariable zHcombo8 unused
- setvariable zHmc COMBO_6_1
- setvariable zHexpM ON
- #setvariable zHcombo1 thrust
- #setvariable zHcombo2 sweep
- #setvariable zHcombo3 slice
- #setvariable zHcombo4 chop
- #setvariable zHcombo5 jab
- #setvariable zHcombo6 unused
- #setvariable zHcombo7 unused
- #setvariable zHcombo8 unused
- #setvariable zHmc COMBO_5_1
- goto %c
- M_SLINGS:
- setvariable zHammo rock
- echo
- echo M_SLING:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHmc RANGE_LOAD
- setvariable zHexpM SLING
- IF_2 goto EQUIP_2
- goto %c
- M_STAFF_SLING:
- setvariable zHammo rock
- echo
- echo M_STAFF_SLING:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHmc RANGE_LOAD
- setvariable zHexpM SLING
- goto %c
- M_LX:
- setvariable zHammo bolt
- echo
- echo M_LX:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHmc RANGE_LOAD
- setvariable zHexpM XBOW
- IF_2 goto EQUIP_2
- goto %c
- M_HX:
- setvariable zHammo bolt
- echo
- echo M_HX:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHmc RANGE_LOAD
- setvariable zHexpM XBOW
- goto %c
- M_SHORT_BOW:
- setvariable zHammo arrow
- echo
- echo M_SHORT_BOW:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHmc RANGE_LOAD
- setvariable zHexpM BOW
- goto %c
- M_LONG_BOW:
- setvariable zHammo arrow
- echo
- echo M_LONG_BOW:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHmc RANGE_LOAD
- setvariable zHexpM BOW
- goto %c
- M_COMP_BOW:
- setvariable zHammo arrow
- echo
- echo M_COMP_BOW:
- echo
- put retreat
- waitfor you
- put retreat
- waitfor you
- setvariable zHmc RANGE_LOAD
- setvariable zHexpM BOW
- goto %c
- SET:
- echo
- echo SET:
- echo
- setvariable zHmultiZ 1
- shift
- SWITCH1:
- counter add 1
- setvariable zHmulti%c %1
- shift
- IF_1 goto Switch1
- counter add 1
- goto MULTI_N%c
- MULTI_N2:
- deletevariable zHmulti2
- MULTI_N3:
- deletevariable zHmulti3
- MULTI_N4:
- deletevariable zHmulti4
- MULTI_N5:
- deletevariable zHmulti5
- MULTI_N6:
- deletevariable zHmulti6
- MULTI_N7:
- deletevariable zHmulti7
- MULTI_N8:
- deletevariable zHmulti8
- MULTI_N9:
- deletevariable zHmulti9
- MULTI_N10:
- deletevariable zHmulti10
- MULTI_N11:
- deletevariable zHmulti11
- MULTI_N12:
- deletevariable zHmulti12
- MULTI_N13:
- deletevariable zHmulti13
- MULTI_N14:
- deletevariable zHmulti14
- MULTI_N15:
- deletevariable zHmulti15
- MULTI_N16:
- deletevariable zHmulti16
- MULTI_N17:
- deletevariable zHmulti18
- MULTI_N19:
- deletevariable zHmulti19
- MULTI_N20:
- deletevariable zHmulti20
- echo
- echo ************************************
- echo ** Multi Weapon Set-up Complete!
- echo ** To use it type
- echo ** .SFhunter multi
- echo ************************************
- echo
- exit
- %EZmulti1:
- deletevariable zHmulti1
- %EZmulti2:
- deletevariable zHmulti2
- %EZmulti3:
- deletevariable zHmulti3
- %EZmulti4:
- deletevariable zHmulti4
- %EZmulti5:
- deletevariable zHmulti5
- %EZmulti6:
- deletevariable zHmulti6
- %EZmulti7:
- deletevariable zHmulti7
- %EZmulti8:
- deletevariable zHmulti8
- %EZmulti9:
- deletevariable zHmulti9
- %EZmulti10:
- deletevariable zHmulti10
- %EZmulti11:
- deletevariable zHmulti11
- %EZmulti12:
- deletevariable zHmulti12
- %EZmulti13:
- deletevariable zHmulti13
- %EZmulti14:
- deletevariable zHmulti14
- %EZmulti15:
- deletevariable zHmulti15
- %EZmulti16:
- deletevariable zHmulti16
- %EZmulti17:
- deletevariable zHmulti18
- %EZmulti19:
- deletevariable zHmulti19
- %EZmulti20:
- deletevariable zHmulti20
- MULTI:
- echo
- echo MULTI:
- echo
- shift
- IF_1 setvariable zHmultiZ %1
- IF_1 goto MULTI_%1
- setvariable zHmultiZ 1
- pause
- put .SFhunter MultiA %zHmulti1
- MULTI_1:
- pause
- put .SFhunter Multia %zHmulti1
- MULTI_2:
- pause
- put .SFhunter Multia %zHmulti2
- MULTI_3:
- pause
- put .SFhunter Multia %zHmulti3
- MULTI_4:
- pause
- put .SFhunter Multia %zHmulti4
- MULTI_5:
- pause
- put .SFhunter Multia %zHmulti5
- MULTI_6:
- pause
- put .SFhunter Multia %zHmulti6
- MULTI_7:
- pause
- put .SFhunter Multia %zHmulti7
- MULTI_8:
- pause
- put .SFhunter Multia %zHmulti8
- MULTI_9:
- pause
- put .SFhunter Multia %zHmulti9
- MULTI_10:
- pause
- put .SFhunter Multia %zHmulti10
- MULTI_11:
- pause
- put .SFhunter Multia %zHmulti11
- MULTI_12:
- pause
- put .SFhunter Multia %zHmulti12
- MULTI_13:
- pause
- put .SFhunter Multia %zHmulti13
- MULTI_14:
- pause
- put .SFhunter Multia %zHmulti14
- MULTI_15:
- pause
- put .SFhunter Multia %zHmulti15
- MULTI_16:
- pause
- put .SFhunter Multia %zHmulti16
- MULTI_17:
- pause
- put .SFhunter Multia %zHmulti17
- MULTI_18:
- pause
- put .SFhunter Multia %zHmulti18
- MULTI_19:
- pause
- put .SFhunter Multia %zHmulti19
- MULTI_20:
- pause
- put .SFhunter Multia %zHmulti20
- %zHmulti1:
- %zHmulti2:
- %zHmulti3:
- %zHmulti4:
- %zHmulti5:
- %zHmulti6:
- %zHmulti7:
- %zHmulti8:
- %zHmulti9:
- %zHmulti10:
- %zHmulti11:
- %zHmulti12:
- %zHmulti13:
- %zHmulti14:
- %zHmulti15:
- %zHmulti16:
- %zHmulti17:
- %zHmulti18:
- %zHmulti19:
- %zHmulti20:
- setvariable zHmultiZ 1
- pause
- put .SFhunter Multia %zHmulti1
- MULTIA:
- echo
- echo MULTIA:
- echo
- Shift
- setvariable zHmulti ON
- goto %c
- DMULTI:
- echo
- echo DMULTI:
- echo
- setvariable zHmulti ON
- shift
- goto BEGIN
- DSET:
- echo
- echo DSET:
- echo
- setvariable zHD SET_YES
- shift
- setvariable zHDset %0
- counter add 10000
- goto %c
- 10100:
- 10200:
- 10300:
- 10400:
- 10402:
- 10500:
- 10502:
- 10600:
- 10602:
- 10700:
- 10702:
- 10800:
- 10802:
- 10900:
- 11000:
- 11100:
- 11200:
- 11300:
- 11400:
- 11401:
- 11500:
- 11501:
- 11600:
- 11601:
- 11700:
- 11701:
- 11800:
- 11801:
- 11900:
- 12000:
- 12100:
- 12200:
- 12300:
- 12400:
- DEFAULT_SET:
- echo
- echo DEFAULT_SET:
- echo
- counter subtract 10000
- setvariable zHDloot %zHloot
- setvariable zHDlootbox %zHlootbox
- setvariable zHDlootcoin %zHlootcoin
- setvariable zHDlootgem %zHlootgem
- setvariable zHDretreat %zHretreat
- setvariable zHDskin %zHskin
- setvariable zHDskinexp %zHskinexp
- setvariable zHDskindrop %zHskindrop
- setvariable zHDarrange %zHarrange
- setvariable zHDmonsterapp %zHmonsterapp
- setvariable zHDmulti %zHmulti
- setvariable zHDexp %zHexp
- setvariable zHDexpA %zHexpA
- setvariable zHDexpB %zHexpB
- setvariable zHDtype %zHtype
- setvariable zHDrange %zHrange
- setvariable zHDrange1 %zHrange1
- setvariable zHDrepeat %zHrepeat
- setvariable zHDammo %zHammo
- setvariable zHDcombo1 %zHcombo1
- setvariable zHDcombo2 %zHcombo2
- setvariable zHDcombo3 %zHcombo3
- setvariable zHDcombo4 %zHcombo4
- setvariable zHDcombo5 %zHcombo5
- setvariable zHDcombo6 %zHcombo6
- setvariable zHDcombo7 %zHcombo7
- setvariable zHDcombo8 %zHcombo8
- setvariable zHDcounter %c
- setvariable zHDm %zHm
- setvariable zHDmc %zHmc
- setvariable zHDspell %zHspell
- setvariable zHDmana %zHmana
- setvariable zHDexpC %zHexpC
- setvariable zHDexpM %zHexpM
- setvariable zHDget %zHget
- setvariable zHDgetA %zHgetA
- setvariable zHDcount %zHcount
- setvariable zHDCOUNT %zHCOUNT
- setvariable zHDcBrawl %zHcBrawl
- setvariable zHDbrawltype %zHbrawltype
- goto DCOM1_%zHCOM1
- DCOM1_ON:
- setvariable zHDCOM1 ON
- setvariable zHDcom1 %zHcom1
- goto DCOM2_%zHCOM2
- DCOM1_OFF:
- setvariable zHDCOM1 OFF
- goto DCOM2_%zHCOM2
- DCOM2_ON:
- setvariable zHDCOM2 ON
- setvariable zHDcom2 %zHcom2
- goto DCOM3_%zHCOM3
- DCOM2_OFF:
- setvariable zHDCOM2 OFF
- goto DCOM3_%zHCOM3
- DCOM3_ON:
- setvariable zHDCOM3 ON
- setvariable zHDcom3 %zHcom3
- goto DCOM4_%zHCOM4
- DCOM3_OFF:
- setvariable zHDCOM3 OFF
- goto DCOM4_%zHCOM4
- DCOM4_ON:
- setvariable zHDCOM4 ON
- setvariable zHDcom4 %zHcom4
- goto DCOM5_%zHCOM5
- DCOM4_OFF:
- setvariable zHDCOM4 OFF
- goto DCOM5_%zHCOM5
- DCOM5_ON:
- setvariable zHDCOM5 ON
- setvariable zHDcom5 %zHcom5
- goto DCOM6
- DCOM5_OFF:
- setvariable zHDCOM5 OFF
- DCOM6:
- IF_1 setvariable zHDweapon %1
- IF_2 setvariable zHDshield %2
- IF_2 goto DEF_DONE
- setvariable zHD SET_NOSHIELD
- IF_1 goto DEF_DONE
- setvariable zHD SET_NOWEAPON
- DEF_DONE:
- IF_2 goto UNEQUIP_SET2
- IF_1 goto UNEQUIP_SET
- GOTO DEF_DONE_SET
- UNEQUIP_SET2_PAUSE:
- pause
- UNEQUIP_SET2:
- echo
- echo UNEQUIP_SET2:
- echo
- matchre UNEQUIP_SET /you (sling|attach)|re already|wear what|what were you/i
- match UNEQUIP_SET2A can't wear
- match UNEQUIP_SET2_PAUSE ...wait
- match UNEQUIP_SET2_PAUSE type ahead
- put wear %2
- matchwait
- UNEQUIP_SET2A:
- echo
- echo UNEQUIP_SET2A:
- echo
- put stow %2
- wait
- UNEQUIP_SET_PAUSE:
- pause
- UNEQUIP_SET:
- echo
- echo UNEQUIP_SET:
- echo
- match UNEQUIP_SETA appropriate sheath
- match UNEQUIP_SETA sheathe what?
- match UNEQUIP_SETA where?
- match UNEQUIP_SETA isn't any more
- matchre DEF_DONE_SET /You Sheath|you slide|you place|you slip|you hang|you secure/i
- match UNEQUIP_SETA you can only
- match UNEQUIP_SETA too heavy
- match UNEQUIP_SET_PAUSE ...wait
- match UNEQUIP_SET_PAUSE type ahead
- put sheath
- matchwait
- UNEQUIP_SETA:
- echo
- echo UNEQUIP_SETA:
- echo
- match UNEQUIP_SET_DROP unload
- match UNEQUIP_SETB can't wear
- matchre DEF_DONE_SET /you (sling|attach)|re already|wear what|what were you/i
- put wear %1
- matchwait
- UNEQUIP_SET_DROP:
- echo
- echo UNEQUIP_SET_DROP:
- echo
- put drop my %1
- goto DEF_DONE_SET
- UNEQUIP_SETB:
- echo
- echo UNEQUIP_SETB:
- echo
- goto UNEQUIP_SETB_%zHget
- UNEQUIP_SETB_ON:
- put put my %1 %zhGetA
- wait
- goto DEF_DONE_SET
- UNEQUIP_SETB_OFF:
- put stow %1
- wait
- DEF_DONE_SET:
- echo
- echo *******************************
- echo ** Default combat is now set!
- echo *******************************
- echo
- exit
- SET_YES:
- pause
- put .SFhunter DEFSET %zHDweapon %zHDshield
- SET_NOSHIELD:
- pause
- put .SFhunter DEFSET %zHDweapon
- SET_NOWEAPON:
- pause
- put .SFhunter DEFSET
- DEFSET:
- echo
- echo DEFSET:
- echo
- shift
- setvariable zHloot %zHDloot
- setvariable zHlootbox %zHDlootbox
- setvariable zHlootcoin %zHDlootcoin
- setvariable zHlootgem %zHDlootgem
- setvariable zHretreat %zHDretreat
- setvariable zHskin %zHDskin
- setvariable zHskinexp %zHDskinexp
- setvariable zHskindrop %zHDskindrop
- setvariable zHarrange %zHDarrange
- setvariable zHmonsterapp %zHDmonsterapp
- setvariable zHmulti %zHDmulti
- setvariable zHexp %zHDexp
- setvariable zHexpA %zHDexpA
- setvariable zHexpB %zHDexpB
- setvariable zHtype %zHDtype
- setvariable zHrange %zHDrange
- setvariable zHrange1 %zHDrange1
- setvariable zHrepeat %zHDrepeat
- setvariable zHammo %zHDammo
- setvariable zHcombo1 %zHDcombo1
- setvariable zHcombo2 %zHDcombo2
- setvariable zHcombo3 %zHDcombo3
- setvariable zHcombo4 %zHDcombo4
- setvariable zHcombo5 %zHDcombo5
- setvariable zHcombo6 %zHDcombo6
- setvariable zHcombo7 %zHDcombo7
- setvariable zHcombo8 %zHDcombo8
- setvariable zHm %zHDm
- setvariable zHmc %zHDmc
- setvariable zHspell %zHDspell
- setvariable zHmana %zHDmana
- setvariable zHexpC %zHDexpC
- setvariable zHexpM %zHDexpM
- setvariable zHget %zHDget
- setvariable zHcount %zHDcount
- setvariable zHCOUNT %zHDCOUNT
- setvariable zHcBrawl %zHDcBrawl
- setvariable zHbrawltype %zHDbrawltype
- goto DSCOM1_%zHDCOM1
- DSCOM1_ON:
- setvariable zHCOM1 ON
- setvariable zHcom1 %zHDcom1
- DSCOM1_OFF:
- goto DSCOM2_%zHDCOM2
- DSCOM2_ON:
- setvariable zHCOM2 ON
- setvariable zHcom2 %zHDcom2
- DSCOM2_OFF:
- goto DSCOM3_%zHDCOM3
- DSCOM3_ON:
- setvariable zHCOM3 ON
- setvariable zHcom3 %zHDcom3
- DSCOM3_OFF:
- goto DSCOM4_%zHDCOM4
- DSCOM4_ON:
- setvariable zHCOM4 ON
- setvariable zHcom4 %zHDcom4
- DSCOM4_OFF:
- goto DSCOM5_%zHDCOM5
- DSCOM5_ON:
- setvariable zHCOM5 ON
- setvariable zHcom5 %zHDcom5
- DSCOM5_OFF:
- goto DEFSET_GET_%zHget
- DEFSET_GET_ON:
- setvariable zHgetA %zHDgetA
- DEFSET_GET_OFF:
- counter set %zHDcounter
- DEF1_EQUIP:
- echo
- echo DEF1_EQUIP:
- echo
- echo ************
- echo ** .SFhunter %zHDset
- echo ************
- goto DEF1_EQUIP2
- DEF1_EQUIP2_PAUSE:
- pause
- DEF1_EQUIP2:
- goto DEF1_EQUIP_%zHtype
- DEF1_EQUIP_GAUNT:
- put slap my gaunt
- goto %c
- DEF1_EQUIP_OFFHAND_PAUSE:
- pause
- DEF1_EQUIP_OFFHAND:
- echo
- echo DEF1_EQUIP_OFFHAND:
- echo
- matchre DEF1_OFFHAND_SWAP /you draw|re already holding|free to/i
- matchre DEF1_OFFHAND2 /out of reach|What were you|REMOVE|Wield what|can't seem|You can only wield a weapon or a shield/i
- matchre DEF1_EQUIP_OFFHAND_PAUSE /\.\.\.wait|type ahead/i
- match BEGIN_HANDS free hand
- put wield left my %1
- matchwait
- DEF1_OFFHAND2_PAUSE:
- pause
- DEF1_OFFHAND2:
- echo
- echo DEF1_OFFHAND2:
- echo
- match DEF1_OFFHAND3 remove what?
- matchre DEF1_OFFHAND_SWAP /you sling|already|you remove/
- matchre DEF1_OFFHAND3_PAUSE /\.\.\.wait|type ahead/i
- put remove my %1
- matchwait
- DEF1_OFFHAND3:
- echo
- echo DEF1_OFFHAND3:
- echo
- match DEF1_OFF_BALDRIC baldric
- matchre DEF1_OFFHAND_SWAP /you get|you pick up/i
- match BEGIN_NOWEAP What were you
- put get my %1
- matchwait
- DEF1_OFF_BALDRIC:
- echo
- echo DEF1_OFF_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto DEF1_OFFHAND_SWAP
- DEF1_OFFHAND_SWAP_PAUSE:
- pause
- DEF1_OFFHAND_SWAP:
- match DEF2 left hand
- match DEF1_OFFHAND_SWAP_PAUSE right hand
- put swap
- matchwait
- DEF1_EQUIP_BRAWL:
- IF_1 goto DEF1_EQUIP_0
- goto %c
- DEF1_EQUIP_0_PAUSE:
- pause
- DEF1_EQUIP_0:
- echo
- echo DEF1_EQUIP_0:
- echo
- matchre DEF2 /you draw|re already holding|free to/i
- matchre DEF1_EQUIP3 /out of reach|What were you|REMOVE|Wield what|can't seem|You can only wield a weapon or a shield/i
- matchre DEF1_EQUIP_0_PAUSE /\.\.\.wait|type ahead/i
- match BEGIN_HANDS free hand
- put wield right my %1
- matchwait
- DEF1_EQUIP3_PAUSE:
- pause
- DEF1_EQUIP3:
- echo
- echo DEF1_EQUIP3:
- echo
- match DEF1_EQUIP4 remove what?
- matchre DEF2 /you sling|already|you remove/i
- matchre DEF1_EQUIP3_PAUSE /\.\.\.wait|type ahead/i
- put remove my %1
- matchwait
- DEF1_EQUIP4:
- echo
- echo DEF1_EQUIP4:
- echo
- match DEF1_BALDRIC baldric
- matchre DEF2 /you get|you pick up/i
- match BEGIN_NOWEAP What were you
- put get my %1
- matchwait
- DEF1_BALDRIC:
- echo
- echo DEF1_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto DEF2
- DEF2:
- echo
- echo DEF2:
- echo
- IF_2 goto DEF2_EQUIP
- goto %c
- DEF2_EQUIP_PAUSE:
- pause
- DEF2_EQUIP:
- echo
- echo DEF2_EQUIP:
- echo
- match DEF2_EQUIP_PAUSE ...wait
- match DEF2_EQUIP_PAUSE type ahead
- match BEGIN_NOWEAP What were you
- match %c You aren't
- match %c you pick up
- match %c you get
- match %c you sling
- match %c you remove
- match %c already
- put remove my %2
- put get my %2
- matchwait
- C_COMBO_EXP_ON:
- goto C_COMBO_MULTI_%zHmulti
- C_COMBO_MULTI_ON:
- setvariable zHexpC C_COMBO_CHECK
- goto Multi_%zHmulti
- C_COMBO_MULTI_OFF:
- put skill
- wait
- MULTI_EXP_C_COMBO_CHECK:
- setvariable zHexpC ON
- C_COMBO_EXP_OFF:
- goto EXP_COUNT_%zHcount
- COMBO_EXP_ON:
- goto COMBO_MULTI_%zHmulti
- COMBO_MULTI_ON:
- setvariable zHexpC COMBO_CHECK
- goto Multi_%zHmulti
- COMBO_MULTI_OFF:
- put skill
- wait
- MULTI_EXP_COMBO_CHECK:
- setvariable zHexpC ON
- COMBO_EXP_OFF:
- goto EXP_%c
- EXP_2400:
- EXP_2401:
- EXP_2402:
- EXP_2410:
- EXP_2411:
- EXP_2412:
- EXP_2420:
- EXP_2421:
- EXP_2422:
- EXP_2430:
- EXP_2431:
- EXP_2432:
- EXP_2440:
- EXP_2441:
- EXP_2442:
- EXP_2450:
- EXP_2451:
- EXP_2452:
- EXP_2460:
- EXP_2461:
- EXP_2462:
- EXP_2470:
- EXP_2471:
- EXP_2472:
- EXP_2480:
- EXP_2481:
- EXP_2482:
- EXP_2490:
- EXP_2491:
- EXP_2492:
- EXP_2300:
- EXP_2301:
- EXP_2302:
- EXP_2310:
- EXP_2311:
- EXP_2312:
- EXP_2320:
- EXP_2321:
- EXP_2322:
- EXP_2330:
- EXP_2331:
- EXP_2332:
- EXP_2340:
- EXP_2341:
- EXP_2342:
- EXP_2350:
- EXP_2351:
- EXP_2352:
- EXP_2360:
- EXP_2361:
- EXP_2362:
- EXP_2370:
- EXP_2371:
- EXP_2372:
- EXP_2380:
- EXP_2381:
- EXP_2282:
- EXP_2290:
- EXP_2291:
- EXP_2292:
- EXP_2382:
- EXP_2390:
- EXP_2391:
- EXP_2392:
- goto %zHmc
- STUN:
- pause 2
- goto %c
- STUN1:
- pause 2
- counter subtract 10
- goto %c
- STUN2:
- pause 2
- counter add 20
- goto %c
- STUN3:
- pause 2
- counter add 30
- goto %c
- STUN4:
- pause 2
- counter add 40
- goto %c
- STUN5:
- pause 2
- counter add 50
- goto %c
- STUN6:
- pause 2
- counter add 60
- goto %c
- STUN7:
- pause 2
- counter add 70
- goto %c
- FACE1:
- counter subtract 10
- goto FACE
- FACE2:
- counter add 20
- goto FACE
- FACE3:
- counter add 30
- goto FACE
- FACE4:
- counter add 40
- goto FACE
- FACE5:
- counter add 50
- goto FACE
- FACE6:
- counter add 60
- goto FACE
- FACE7:
- counter add 70
- goto FACE
- FACE_PAUSE:
- pause
- FACE:
- match FACE_PAUSE type ahead
- match FACE_PAUSE ...wait
- match ASSESS_ADV nothing else to face
- match %zHmonsterapp you turn
- put face next
- matchwait
- ASSESS_ADV:
- match FACE You stop advancing
- match NOTHING advance towards?
- match %zHmonsterapp begin
- match FACE You have lost sight
- match %zHmonsterapp to melee range
- match %zHmonsterapp [You're
- match %zHmonsterapp already at melee
- put ADV
- matchwait
- NOTHING:
- pause 3
- waitforre /\.|\?|!/i
- goto FACE
- ADV1:
- counter subtract 10
- goto ADV
- ADV2:
- counter add 20
- goto ADV
- ADV3:
- counter add 30
- goto ADV
- ADV4:
- counter add 40
- goto ADV
- ADV5:
- counter add 50
- goto ADV
- ADV6:
- counter add 60
- goto ADV
- ADV7:
- counter add 70
- goto ADV
- ADV_PAUSE:
- pause
- ADV:
- match FACE You stop advancing
- match FACE You have lost sight
- match NOTHING advance towards?
- match %c to melee range
- match %c [You're
- match %c already at melee
- match ADV_PAUSE ...wait
- match ADV_PAUSE type ahead
- put advance
- matchwait
- FATIGUE_SIT:
- echo
- echo FATIGUE_SIT:
- echo
- put sit
- waitfor you
- put parry
- waitfor you
- pause 2
- match FATIGUE_STAND completely rested
- match FATIGUE_SIT_WAIT winded
- match FATIGUE_SIT_WAIT tired
- match FATIGUE_SIT_WAIT fatigued
- match FATIGUE_SIT_WAIT worn-out
- match FATIGUE_SIT_WAIT beat,
- match FATIGUE_SIT_WAIT exhausted
- match FATIGUE_SIT_WAIT bone-tired
- match FATIGUE_SIT_WAIT Encumbrance :
- put fat
- put encumbrance
- matchwait
- FATIGUE_SIT_WAIT:
- echo
- echo FATIGUE_SIT_WAIT:
- echo
- echo ************************
- echo ** Waiting 10 Seconds
- echo ************************
- echo
- pause 10
- goto FATIGUE
- FATIGUE_STAND_PAUSE:
- pause
- FATIGUE_STAND:
- echo
- echo FATIGUE_STAND:
- echo
- match %c You stand back up.
- match FATIGUE_STAND_PAUSE roundtime
- match FATIGUE_STAND_PAUSE ...wait
- match FATIGUE_STAND_PAUSE type ahead
- put stand
- matchwait
- FATIGUE_PAUSE:
- pause
- FATIGUE:
- echo
- echo FATIGUE:
- echo
- put bob
- pause 5
- put bob
- pause 5
- put bob
- pause 5
- pause 1
- goto FATIGUE_CHECK
- FATIGUE_CHECK:
- echo
- echo FATIGUE_CHECK:
- echo
- match %c completely rested
- match %c winded
- match FATIGUE_WAIT tired
- match FATIGUE_WAIT fatigued
- match FATIGUE_WAIT worn-out
- match FATIGUE_WAIT beat,
- match FATIGUE_WAIT exhausted
- match FATIGUE_WAIT bone-tired
- put fat
- matchwait
- FATIGUE_CHECK1_PAUSE:
- pause
- FATIGUE_CHECK1:
- echo
- echo FATIGUE_CHECK1:
- echo
- match %c completely rested
- match %c winded
- match FATIGUE tired
- match FATIGUE fatigued
- match FATIGUE worn-out
- match FATIGUE beat,
- match FATIGUE exhausted
- match FATIGUE bone-tired
- put fat
- matchwait
- FATIGUE_WAIT:
- echo
- echo FATIGUE_WAIT:
- echo
- match FATIGUE melee
- match FATIGUE pole
- match FATIGUE [You're
- matchwait
- PAUSE:
- echo
- echo PAUSE:
- echo
- pause
- goto %c
- PAUSE1:
- echo
- echo PAUSE1:
- echo
- counter subtract 10
- pause
- goto %c
- PAUSE2:
- echo
- echo PAUSE2:
- echo
- counter add 20
- pause
- goto %c
- PAUSE3:
- echo
- echo PAUSE3:
- echo
- counter add 30
- pause
- goto %c
- PAUSE4:
- echo
- echo PAUSE4:
- echo
- counter add 40
- pause
- goto %c
- PAUSE5:
- echo
- echo PAUSE5:
- echo
- counter add 50
- pause
- goto %c
- PAUSE6:
- echo
- echo PAUSE6:
- echo
- counter add 60
- pause
- goto %c
- PAUSE7:
- echo
- echo PAUSE7:
- echo
- counter add 70
- pause
- goto %c
- COUNT_FACE_PAUSE:
- pause
- COUNT_FACE:
- match COUNT_FACE_PAUSE type ahead
- match COUNT_FACE_PAUSE ...wait
- match COUNT_ASSESS_ADV nothing else to face
- match %zHmonsterapp you turn
- put face next
- matchwait
- COUNT_ASSESS_ADV:
- match COUNT_FACE You stop advancing
- match COUNT_NOTHING advance towards?
- match %zHmonsterapp begin
- match COUNT_FACE You have lost sight
- match %zHmonsterapp to melee range
- match %zHmonsterapp [You're
- match %zHmonsterapp already at melee
- put ADV
- matchwait
- COUNT_NOTHING:
- setvariable zHcritters 0
- pause 3
- waitforre /\.|\?|!/i
- goto COUNT_FACE
- COUNT_ADV_PAUSE:
- pause
- COUNT_ADV:
- match COUNT_FACE You stop advancing
- match COUNT_FACE You have lost sight
- match COUNT_NOTHING advance towards?
- match %s to melee range
- match %s [You're
- match %s already at melee
- match COUNT_ADV_PAUSE ...wait
- match COUNT_ADV_PAUSE type ahead
- put advance
- matchwait
- COUNT_FATIGUE_SIT:
- echo
- echo COUNT_FATIGUE_SIT:
- echo
- put sit
- waitfor you
- put parry
- waitfor you
- pause 2
- match COUNT_FATIGUE_STAND completely rested
- match COUNT_FATIGUE_SIT_WAIT winded
- match COUNT_FATIGUE_SIT_WAIT tired
- match COUNT_FATIGUE_SIT_WAIT fatigued
- match COUNT_FATIGUE_SIT_WAIT worn-out
- match COUNT_FATIGUE_SIT_WAIT beat,
- match COUNT_FATIGUE_SIT_WAIT exhausted
- match COUNT_FATIGUE_SIT_WAIT bone-tired
- match COUNT_FATIGUE_SIT_WAIT Encumbrance :
- put fat
- put encumbrance
- matchwait
- COUNT_FATIGUE_SIT_WAIT:
- echo
- echo COUNT_FATIGUE_SIT_WAIT:
- echo
- echo ************************
- echo ** Waiting 10 Seconds
- echo ************************
- echo
- pause 10
- goto COUNT_FATIGUE
- COUNT_FATIGUE_STAND_PAUSE:
- pause
- COUNT_FATIGUE_STAND:
- echo
- echo COUNT_FATIGUE_STAND:
- echo
- match COUNT_ON You stand back up.
- match COUNT_FATIGUE_STAND_PAUSE roundtime
- match COUNT_FATIGUE_STAND_PAUSE ...wait
- match COUNT_FATIGUE_STAND_PAUSE type ahead
- put stand
- matchwait
- COUNT_FATIGUE_PAUSE:
- pause
- COUNT_FATIGUE:
- echo
- echo COUNT_FATIGUE:
- echo
- match COUNT_FATIGUE_CHECK You cannot back away from a chance to continue your slaughter!
- match COUNT_FATIGUE_CHECK You retreat from combat.
- match COUNT_FATIGUE_CHECK You sneak back
- match COUNT_FATIGUE_PAUSE [You're
- match COUNT_FATIGUE_CHECK already as far
- match COUNT_FATIGUE_CHECK1_PAUSE roundtime
- match COUNT_FATIGUE_PAUSE ...wait
- match COUNT_FATIGUE_PAUSE type ahead
- match COUNT_FATIGUE_PAUSE You stop advancing
- match COUNT_FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- COUNT_FATIGUE_CHECK:
- echo
- echo COUNT_FATIGUE_CHECK:
- echo
- match COUNT_ON completely rested
- match COUNT_ON winded
- match COUNT_FATIGUE_WAIT tired
- match COUNT_FATIGUE_WAIT fatigued
- match COUNT_FATIGUE_WAIT worn-out
- match COUNT_FATIGUE_WAIT beat,
- match COUNT_FATIGUE_WAIT exhausted
- match COUNT_FATIGUE_WAIT bone-tired
- put fat
- matchwait
- COUNT_FATIGUE_CHECK1_PAUSE:
- pause
- COUNT_FATIGUE_CHECK1:
- echo
- echo COUNT_FATIGUE_CHECK1:
- echo
- match COUNT_ON completely rested
- match COUNT_ON winded
- match COUNT_FATIGUE tired
- match COUNT_FATIGUE fatigued
- match COUNT_FATIGUE worn-out
- match COUNT_FATIGUE beat,
- match COUNT_FATIGUE exhausted
- match COUNT_FATIGUE bone-tired
- put fat
- matchwait
- COUNT_FATIGUE_WAIT:
- echo
- echo COUNT_FATIGUE_WAIT:
- echo
- match COUNT_FATIGUE melee
- match COUNT_FATIGUE pole
- match COUNT_FATIGUE [You're
- matchwait
- COUNT_PAUSE:
- echo
- echo COUNT_PAUSE:
- echo
- pause
- goto %s
- #COMBAT SYSTEMS
- 100:
- counter add 10
- goto %zHrepeat%_%zHmulti
- REPEAT_OFF:
- REPEAT_ON:
- echo
- echo REPEAT_%zHmulti%:
- echo
- match REP_EXP_L light crossbow
- match REP_EXP_H heavy crossbow
- put app %1
- matchwait
- REP_EXP_L:
- setvariable zHexp light.crossbow
- goto RANGE_OFF
- REP_EXP_H:
- setvariable zHexp heavy.crossbow
- goto RANGE_OFF
- RANGE_ON:
- RANGE_OFF:
- 110:
- counter add 10
- RANGE_DODGE:
- echo
- echo RANGE_DODGE:
- echo
- put dodge
- waitfor you
- pause
- GOTO RANGE_LOAD
- RANGE_LOAD_PAUSE:
- 120:
- goto RANGE_EXP_%zHexpC
- RANGE_EXP_ON:
- goto RANGE_MULTI_%zHmulti
- RANGE_MULTI_ON:
- setvariable zHexpC RANGE_CHECK
- goto Multi_%zHmulti
- RANGE_MULTI_OFF:
- put skill
- wait
- MULTI_EXP_RANGE_CHECK:
- setvariable zHexpC ON
- RANGE_EXP_OFF:
- pause
- goto %zHrepeat%_LOAD
- RANGE_2_LOAD_PAUSE:
- pause
- RANGE_2_LOAD:
- match RANGE_LOAD fail
- matchre RANGE_LOAD /You are too close|notices|discovers/i
- matchre RANGE_LOAD /You melt|You blend|Eh\?/i
- matchre RANGE_2_LOAD_PAUSE /\.\.\.wait|type ahead/i
- put hide
- matchwait
- RANGE_1_LOAD_PAUSE:
- pause
- RANGE_1_LOAD:
- RANGE_LOAD:
- echo
- echo RANGE_LOAD:
- echo
- matchre RANGE_GET /You must|your hand jams|readily available|You can not load/i
- matchre RANGE_1_LOAD_PAUSE /\.\.\.wait|type ahead/i
- match RANGE_RETREAT3_PAUSE roundtime
- match RANGE_RETREAT3 is already
- match RANGE_SHIELD shield on your arm.
- match RANGE_TARGE targe on your arm.
- match RANGE_BUCKLER buckler on your arm.
- match RANGE_LID lid on your arm.
- put load
- matchwait
- REPEAT_LOAD_PAUSE:
- pause
- REPEAT_LOAD:
- echo
- echo REPEAT_LOAD
- echo
- matchre RANGE_GET /You must|your hand jams|readily available|You can not load/i
- matchre REPEAT_LOAD_PAUSE /\.\.\.wait|type ahead/i
- match REPEAT_LOAD_RETREAT_PAUSE roundtime
- match REPEAT_LOOK is already
- match RANGE_SHIELD shield on your arm.
- match RANGE_TARGE targe on your arm.
- match RANGE_BUCKLER buckler on your arm.
- match RANGE_LID lid on your arm.
- put load
- matchwait
- REPEAT_LOAD_RETREAT_PAUSE:
- pause
- REPEAT_LOAD_RETREAT:
- echo
- echo REPEAT_LOAD_RETREAT:
- echo
- matchre REPEAT_PUSH /You cannot back away from a chance to continue your slaughter|You retreat |re already|You think|roundtime|You sneak back/i
- matchre RANGE_RETREAT_PAUSE /stop advancing|\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- REPEAT_LOOK:
- echo
- echo REPEAT_LOOK:
- echo
- match REPEAT_PUSH unarmed
- match RANGE_RETREAT3 ready to fire
- put look %1
- matchwait
- RANGE_SHIELD:
- echo
- echo RANGE_SHIELD:
- echo
- setvariable zHarm shield
- goto RANGE_ARM
- RANGE_TARGE:
- echo
- echo RANGE_TARGE:
- echo
- setvariable zHarm targe
- goto RANGE_ARM
- RANGE_BUCKLER:
- echo
- echo RANGE_BUCKLER:
- echo
- setvariable zHarm buckler
- goto RANGE_ARM
- RANGE_LID:
- echo
- echo RANGE_LID:
- echo
- setvariable zHarm lid
- goto RANGE_ARM
- RANGE_ARM_PAUSE:
- pause
- RANGE_ARM:
- echo
- echo RANGE_ARM:
- echo
- matchre RANGE_ARM_STOW /You loosen the straps securing|You aren't wearing that\./i
- match RANGE_ARM_ERROR Remove what?
- matchre RANGE_ARM_PAUSE /\.\.\.wait|type ahead/i
- put remove my %zHarm
- matchwait
- RANGE_ARM_STOW:
- echo
- echo RANGE_ARM_STOW:
- echo
- match RANGE_ARM_ERROR Stow What?
- match RANGE_ARM_ADJUST too
- match RANGE_ARM_STOWED you put
- put stow %zHarm
- matchwait
- RANGE_ARM_ADJUST_PAUSE:
- pause
- RANGE_ARM_ADJUST:
- echo
- echo RANGE_ARM_ADJUST:
- echo
- match RANGE_ARM_WORN you sling
- match RANGE_ARM_ERROR through the straps
- match RANGE_ARM_ADJUST_PAUSE You can't wear any more items like that.
- put adj my %zHarm
- put wear my %zHarm
- matchwait
- RANGE_ARM_STOWED:
- echo
- echo RANGE_ARM_STOWED:
- echo
- echo ***********************************
- echo ** ARM SHIELD ALERT!!!
- echo **
- echo ** You were wearing an arm shield!
- echo ** The shield has been stowed!
- echo **
- echo ** DO NOT FORGET TO GET IT OUT BEFORE YOU MELEE HUNT!
- echo ***********************************
- goto RANGE_LOAD_PAUSE
- RANGE_ARM_WORN:
- echo
- echo RANGE_ARM_WORN:
- echo
- echo ***********************************
- echo ** ARM SHIELD ALERT!!!
- echo **
- echo ** You were wearing an arm shield!
- echo ** The shield has been adjusted and placed over your shoulder!
- echo **
- echo ** DO NOT FORGET TO PUT IT BACK BEFORE YOU MELEE HUNT!
- echo ***********************************
- goto RANGE_LOAD_PAUSE
- RANGE_ARM_ERROR_PAUSE:
- pause
- RANGE_ARM_ERROR:
- echo
- echo RANGE_ARM_ERROR:
- echo
- echo ***********************************
- echo ** ARM SHIELD ALERT!!!
- echo **
- echo ** You are wearing an Arm shield!
- echo ** I Can't figure out what kind!
- echo ** Please remove/stow/wear the shield and type GO to continue.
- echo ** Email me your shield name so I can put it into the script!
- echo ** drockmali@hotmail.com
- echo ***********************************
- echo
- matchre RANGE_ARM_ERROR /melee|balance\]|balanced\]|\[You're/i
- matchre RANGE_ARM_ERROR_PAUSE /\.\.\.wait|type ahead/i
- match RANGE_LOAD_PAUSE Go what?
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- AMMO_UNEQUIP_PAUSE:
- pause
- AMMO_UNEQUIP:
- echo
- echo AMMO_UNEQUIP:
- echo
- matchre RANGE_GET /you (sling|attach)|re already|wear what|what were you/i
- match AMMO_UNEQUIPA can't wear
- match AMMO_UNEQUIP_PAUSE ...wait
- match AMMO_UNEQUIP_PAUSE type ahead
- put wear %2
- matchwait
- AMMO_UNEQUIPA:
- echo
- echo MULTI_AMMO_UNEQUIPA:
- echo
- put stow %2
- wait
- goto RANGE_GET
- AMMO_REEQUIP:
- echo
- echo AMMO_REEQUIP:
- echo
- put get %2
- put remove %2
- goto %zHrepeat%_LOAD
- RANGE_GET_PAUSE:
- pause
- RANGE_GET:
- echo
- echo RANGE_GET:
- echo
- match NO_AMMO what are you
- match RANGE_DEAD_MONSTER you pull
- matchre RANGE_GET_PAUSE /you pick up|you put/i
- match AMMO_UNEQUIP You need a free hand
- match AMMO_REEQUIP stow what
- match RANGE_PAUSE You must unload
- put stow %zHammo
- put stow %zHammo
- matchwait
- RANGE_PAUSE:
- echo
- echo RANGE_PAUSE:
- echo
- pause 3
- match RANGE_LOAD loaded
- match RANGE_%zHrange%_FIRE You think
- match %zHrepeat%_PAUSE_GET there is nothing
- matchre RANGE_RETREAT3 /you begin to target|already targetting/i
- put aim
- matchwait
- RANGE_PAUSE_GET:
- echo
- echo RANGE_PAUSE_GET:
- echo
- match AMMO_UNEQUIP You need a free hand
- match RANGE_DEAD_MONSTER you pull
- matchre RANGE_PAUSE /you pick up|you put/i
- matchre RANGE_PAUSE1 /stow what|You must unload/i
- put stow %zHammo
- put stow %zHammo
- matchwait
- REPEAT_PAUSE_GET:
- echo
- echo REPEAT_PAUSE_GET:
- echo
- match AMMO_UNEQUIP You need a free hand
- match RANGE_DEAD_MONSTER you pull
- matchre RANGE_PAUSE /you pick up|you put/i
- matchre RANGE_PAUSE2 /stow what|You must unload/i
- put stow %zHammo
- put stow %zHammo
- matchwait
- RANGE_PAUSE1:
- echo
- echo RANGE_PAUSE1:
- echo
- pause 3
- wait
- match %zHrepeat%_LOAD loaded
- match RANGE_FIRE You think
- match RANGE_PAUSE1 there is nothing
- matchre RANGE_RETREAT3 /you begin to target|already targetting/i
- put aim
- matchwait
- RANGE_PAUSE2:
- echo
- echo RANGE_PAUSE:
- echo
- match %zHrepeat%_LOAD loaded
- match RANGE_%zHrange%_FIRE You think
- match REPEAT_LOAD there is nothing
- matchre RANGE_RETREAT3 /you begin to target|already targetting/i
- put aim
- matchwait
- REPEAT_PUSH1_PAUSE:
- pause
- REPEAT_PUSH1:
- echo
- echo REPEAT_PUSH1:
- echo
- match RANGE_PAUSE2 into firing position
- match RANGE_PAUSE1 could damage
- match RANGE_LOAD ammunition store
- matchre REPEAT_PUSH1_PAUSE /stop advancing|\.\.\.wait|type ahead/i
- put push my %1
- matchwait
- RANGE_DEAD_MONSTER:
- echo
- echo RANGE_DEAD_MONSTER:
- echo
- put stow %zHammo
- put stow %zHammo
- waitfor you
- goto RANGE_UNLOAD
- RANGE_UNLOAD_PAUSE:
- pause
- RANGE_UNLOAD:
- match RANGE_UNLOAD_STOW roundtime
- match RANGE_UNLOAD_PAUSE ...wait
- match RANGE_UNLOAD_PAUSE type ahead
- match DEAD_MONSTER isn't loaded
- put unload
- matchwait
- RANGE_UNLOAD_STOW_PAUSE:
- pause
- RANGE_UNLOAD_STOW:
- match RANGE_UNLOAD_STOW_PAUSE ...wait
- match RANGE_UNLOAD_STOW_PAUSE type ahead
- matchre DEAD_MONSTER /you put|stow what/i
- put stow right
- matchwait
- RANGE_RETREAT3_PAUSE:
- pause
- RANGE_RETREAT3:
- echo
- echo RANGE_RETREAT3:
- echo
- goto %zHrepeat%_RETREAT
- RANGE_RETREAT_PAUSE:
- pause
- RANGE_RETREAT:
- echo
- echo RANGE_RETREAT:
- echo
- matchre RANGE_%zHrange%_AIM /You cannot back away from a chance to continue your slaughter|You retreat |re already|You think|roundtime|You sneak back/i
- matchre RANGE_%zHrange%_AIM /You retreat from combat./i
- matchre RANGE_RETREAT_PAUSE /stop advancing|\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- REPEAT_RETREAT_PAUSE:
- pause
- REPEAT_RETREAT:
- echo
- echo RANGE_RETREAT:
- echo
- matchre REPEAT_PUSH /You cannot back away from a chance to continue your slaughter|You retreat |re already|You think|roundtime|You sneak back/i
- matchre REPEAT_RETREAT_PAUSE /stop advancing|\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- REPEAT_PUSH_PAUSE:
- pause
- REPEAT_PUSH:
- echo
- echo REPEAT_PUSH:
- echo
- matchre RANGE_%zHrange%_AIM /into firing position|could damage/i
- matchre REPEAT_PUSH_PAUSE /stop advancing|\.\.\.wait|type ahead/i
- match REPEAT_LOAD ammunition store
- put push my %1
- matchwait
- RANGE_AIM_PAUSE:
- pause
- RANGE_1_AIM:
- echo
- echo RANGE_1_AIM:
- echo
- match RANGE_LOAD loaded
- match RANGE_FIRE You think
- match RANGE_PAUSE there is nothing
- matchre RANGE_AIM_FIRE /already targetting|begin to target/i
- matchre RANGE_AIM_PAUSE /\.\.\.wait|type ahead/i
- put aim
- matchwait
- RANGE_AIM_FIRE:
- echo
- echo RANGE_AIM_FIRE:
- echo
- match RANGE_RETREAT melee range on you
- match RANGE_FIRE You think
- match RANGE_1_AIM stop concentrating on aiming
- matchwait
- RANGE_FIRE_PAUSE:
- pause
- RANGE_FIRE:
- echo
- echo RANGE_FIRE:
- echo
- matchre DEAD_MONSTER /balance\]|balanced\]|isn't what you|referring/i
- match RANGE_PAUSE what are you trying
- match RANGE_RETREAT2 isn't loaded
- match RANGE_RETREAT2_PAUSE roundtime
- match RANGE_FIRE_PAUSE ...wait
- match RANGE_FIRE_PAUSE type ahead
- put fire
- matchwait
- RANGE_RETREAT2_PAUSE:
- pause
- RANGE_RETREAT2:
- echo
- echo RANGE_RETREAT2:
- echo
- matchre RANGE_DEATH /You cannot back away from a chance to continue your slaughter|You retreat from combat\.|already as far|You sneak back/i
- match %c roundtime
- matchre RANGE_RETREAT2_PAUSE /stop advancing|\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- RANGE_DEATH_PAUSE:
- pause
- RANGE_DEATH:
- echo
- echo RANGE_DEATH:
- echo
- matchre DEAD_MONSTER /which appears dead|\(dead\)/i
- matchre %zHrepeat%_DEAD_LOAD /paths:|exits:|and you can't see a thing|Your world is a crimson haze/i
- match RANGE_DEATH_PAUSE ...wait
- match RANGE_DEATH_PAUSE type ahead
- put look
- matchwait
- REPEAT_DEAD_LOAD:
- goto REPEAT_PUSH
- RANGE_DEAD_LOAD:
- goto RANGE_%zHrange%_LOAD
- RANGE_2_AIM_PAUSE:
- pause
- RANGE_2_AIM:
- echo
- echo RANGE_2_AIM:
- echo
- matchre RANGE_2_HIDE /discovers|fail|begin to target|already targetting/i
- match RANGE_LOAD loaded
- match RANGE_2_FIRE You think
- match RANGE_PAUSE there is nothing
- matchre RANGE_2_AIM_PAUSE /\.\.\.wait|type ahead/i
- put aim
- matchwait
- RANGE_2_HIDE_PAUSE:
- pause
- RANGE_2_HIDE:
- echo
- echo RANGE_2_HIDE:
- echo
- match RANGE_2_HIDE fail
- matchre RANGE_2_RETREAT1 /You are too close|notices|discovers/i
- matchre RANGE_2_STALK /You melt|You blend|Eh\?/i
- matchre RANGE_2_HIDE_PAUSE /\.\.\.wait|type ahead/i
- put hide
- matchwait
- RANGE_2_RETREAT1_PAUSE:
- pause
- RANGE_2_RETREAT1:
- echo
- echo RANGE_2_RETREAT1:
- echo
- matchre RANGE_2_AIM /You sneak|continue your slaughter/i
- match RANGE_2_RETREAT11_PAUSE roundtime
- matchre RANGE_2_HIDE_FAIL /already|You retreat/i
- matchre RANGE_2_RETREAT1_PAUSE /\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- RANGE_2_RETREAT11_PAUSE:
- pause
- RANGE_2_RETREAT11:
- echo
- echo RANGE_2_RETREAT11:
- echo
- matchre RANGE_FIRE /roundtime|You sneak back|continue your slaughter/i
- matchre RANGE_2_HIDE_FAIL /already|You retreat/i
- matchre RANGE_2_RETREAT11_PAUSE /\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- RANGE_2_HIDE_FAIL_PAUSE:
- pause
- RANGE_2_HIDE_FAIL:
- echo
- echo RANGE_2_HIDE_FAIL:
- echo
- match RANGE_2_HIDE_FAIL fail
- matchre RANGE_2_RETREAT1 /You are too close|notices|discovers/i
- matchre RANGE_2_STALK /You melt|You blend|Eh\?/i
- matchre RANGE_2_HIDE_PAUSE /\.\.\.wait|type ahead/i
- put hide
- matchwait
- RANGE_2_STALK_FAIL_PAUSE:
- pause
- RANGE_2_STALK_FAIL:
- echo
- echo RANGE_2_STALK_FAIL:
- echo
- match RANGE_FIRE discovers
- matchre RANGE_2_FIRE /You move into position|already stalking/i
- match RANGE_2_RETREAT1 trying to stalk
- match RANGE_FIRE try being out of sight
- match RANGE_2_STALK2 You think
- match RANGE_DEATH nothing else
- match RANGE_2_AIM stop concentrating on aiming
- match RANGE_2_STALK2_PAUSE You fail
- matchre RANGE_2_STALK_FAIL_PAUSE /\.\.\.wait|type ahead/i
- match %zHrange1%_SWIM_FIRE Don't be silly
- put stalk
- matchwait
- RANGE_2_STALK_PAUSE:
- pause
- RANGE_2_STALK:
- echo
- echo RANGE_2_STALK:
- echo
- match RANGE_FIRE discovers
- matchre RANGE_2_AIM_FIRE_1 /You move into position|already stalking/i
- match RANGE_2_RETREAT1 trying to stalk
- match RANGE_FIRE try being out of sight
- match RANGE_2_STALK2 You think
- match RANGE_DEATH nothing else
- match RANGE_2_AIM stop concentrating on aiming
- match RANGE_2_STALK2_PAUSE You fail
- matchre RANGE_2_STALK_PAUSE /\.\.\.wait|type ahead/i
- match %zHrange1%_SWIM_FIRE Don't be silly
- put stalk
- matchwait
- RANGE_2_STALK2_PAUSE:
- pause
- RANGE_2_STALK2:
- echo
- echo RANGE_2_STALK2:
- echo
- match RANGE_FIRE discovers
- matchre RANGE_2_FIRE /You move into position|already stalking|You fail/i
- match RANGE_2_AIM stop concentrating on aiming
- match RANGE_2_RETREAT1 trying to stalk
- match RANGE_FIRE try being out of sight
- match RANGE_DEATH nothing else
- matchre RANGE_2_STALK2_PAUSE /\.\.\.wait|type ahead/i
- match %zHrange1%_SWIM Don't be silly
- put stalk
- matchwait
- SNIPE_SWIM_FIRE:
- RANGE_2_AIM_FIRE:
- echo
- echo RANGE_2_AIM_FIRE:
- echo
- matchre RANGE_FIRE /discovers|fail/i
- match RANGE_RETREAT melee range on you
- match RANGE_2_FIRE You think
- match RANGE_2_AIM stop concentrating on aiming
- matchwait
- RANGE_2_AIM_FIRE_1:
- pause 3
- goto RANGE_2_FIRE
- RANGE_2_FIRE_PAUSE:
- pause
- SNIPE_SWIM:
- RANGE_2_FIRE:
- echo
- echo RANGE_2_FIRE:
- echo
- match RANGE_PAUSE what are you trying
- match RANGE_RETREAT2 isn't loaded
- match RANGE_RETREAT2_PAUSE roundtime
- matchre DEAD_MONSTER /balance\]|balanced\]|isn't what you|referring/i
- matchre RANGE_2_FIRE_PAUSE /\.\.\.wait|type ahead/i
- matchre RANGE_FIRE /must be hidden|not trained|stalking|You can not poach|you are not hidden/i
- put %zHrange1
- matchwait
- POACH_SWIM:
- echo
- echo POACH_SWIM:
- echo
- echo
- echo *********************************
- echo ** YOU CANNOT POACH HERE!
- echo ** Switching to normal combat.
- echo *********************************
- echo
- setvariable zHrange 1
- goto RANGE_FIRE
- 200:
- setvariable zHsnap AIM_FIRE
- counter add 10
- SNAP_DODGE:
- echo
- echo SNAP_DODGE:
- echo
- put dodge
- waitfor you
- pause
- goto SNAP_%zHrepeat%_LOAD
- SNAP_SHIELD_REM:
- echo
- echo SNAP_SHIELD_REM:
- echo
- matchre SNAP_REM_DONE /you (sling|attach)|re already|wear what|what were you/i
- match SNAP_REM2A can't wear
- put wear %2
- matchwait
- SNAP_REM2A:
- echo
- echo SNAP_REM2A:
- echo
- match SNAP_REM_DROP2 too
- match SNAP_REM_DONE you put
- put stow %2
- matchwait
- SNAP_REM_DROP2:
- echo
- echo SNAP_REM_DROP2:
- echo
- put drop my %2
- waitfor you drop
- goto SNAP_REM_DONE
- SNAP_REPEAT_LOAD_PAUSE:
- goto SNAP_REPEAT_EXP_%zHexpC
- SNAP_REPEAT_EXP_ON:
- goto SNAP_REPEAT_MULTI_%zHmulti
- SNAP_REPEAT_MULTI_ON:
- setvariable zHexpC SNAP_REPEAT_CHECK
- goto Multi_%zHmulti
- SNAP_REPEAT_MULTI_OFF:
- put skill
- wait
- MULTI_EXP_SNAP_REPEAT_CHECK:
- setvariable zHexpC ON
- SNAP_REPEAT_EXP_OFF:
- pause
- goto SNAP_REPEAT_PUSH
- SNAP_RANGE_LOAD_PAUSE:
- goto SNAP_EXP_%zHexpC
- SNAP_EXP_ON:
- goto SNAP_MULTI_%zHmulti
- SNAP_MULTI_ON:
- setvariable zHexpC SNAP_CHECK
- goto Multi_%zHmulti
- SNAP_MULTI_OFF:
- put skill
- wait
- MULTI_EXP_SNAP_CHECK:
- setvariable zHexpC ON
- SNAP_EXP_OFF:
- pause
- goto SNAP_%zHrepeat%_LOAD
- 210:
- setvariable zHsnap AIM_FIRE
- SNAP_RANGE_LOAD:
- echo
- echo SNAP_RANGE_LOAD:
- echo
- matchre SNAP_%zHrepeat%_LOAD_PAUSE /\.\.\.wait|type ahead/i
- match SNAP_RETREAT3_PAUSE roundtime
- match SNAP_RETREAT3 is already
- match SNAP_SHIELD shield on your arm.
- match SNAP_TARGE targe on your arm.
- match SNAP_BUCKLER buckler on your arm.
- match SNAP_LID lid on your arm.
- matchre SNAP_GET /You must|your hand jams|ammunition|You can not load/i
- put load
- matchwait
- SNAP_REPEAT_LOAD:
- echo
- echo SNAP_REPEAT_LOAD:
- echo
- matchre SNAP_%zHrepeat%_LOAD_PAUSE /\.\.\.wait|type ahead/i
- match SNAP_REPEAT_LOAD_RETREAT_PAUSE roundtime
- match SNAP_REPEAT_LOOK is already
- match SNAP_SHIELD shield on your arm.
- match SNAP_TARGE targe on your arm.
- match SNAP_BUCKLER buckler on your arm.
- match SNAP_LID lid on your arm.
- matchre SNAP_GET /You must|your hand jams|ammunition|You can not load/i
- put load
- matchwait
- SNAP_REPEAT_LOAD_RETREAT_PAUSE:
- pause
- SNAP_REPEAT_LOAD_RETREAT:
- echo
- echo SNAP_REPEAT_LOAD_RETREAT:
- echo
- matchre SNAP_REPEAT_PUSH /You cannot back away from a chance to continue your slaughter|You retreat | re already|You think|roundtime|You sneak back/i
- matchre SNAP_RANGE_LOAD_RETREAT_PAUSE /stop advancing|\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- SNAP_REPEAT_LOOK:
- echo
- echo SNAP_REPEAT_LOOK:
- echo
- match SNAP_REPEAT_PUSH unarmed
- match SNAP_%zHrange%_AIM ready to fire
- put look %1
- matchwait
- SNAP_REPEAT_PUSH_PAUSE:
- pause
- SNAP_REPEAT_PUSH:
- echo
- echo SNAP_REPEAT_PUSH:
- echo
- matchre SNAP_%zHrange%_AIM /into firing position|could damage/i
- matchre SNAP_REPEAT_PUSH_PAUSE /stop advancing|\.\.\.wait|type ahead/i
- match SNAP_REPEAT_LOAD ammunition store
- put push my %1
- matchwait
- SNAP_SHIELD:
- echo
- echo SNAP_SHIELD:
- echo
- setvariable zHarm shield
- goto SNAP_ARM
- SNAP_TARGE:
- echo
- echo SNAP_TARGE:
- echo
- setvariable zHarm targe
- goto SNAP_ARM
- SNAP_BUCKLER:
- echo
- echo SNAP_BUCKLER:
- echo
- setvariable zHarm buckler
- goto SNAP_ARM
- SNAP_LID:
- echo
- echo SNAP_LID:
- echo
- setvariable zHarm lid
- goto SNAP_ARM
- SNAP_ARM_PAUSE:
- pause
- SNAP_ARM:
- echo
- echo SNAP_ARM:
- echo
- matchre SNAP_ARM_STOW /You loosen the straps securing|You aren't wearing that\./i
- match SNAP_ARM_ERROR Remove what?
- matchre SNAP_ARM_PAUSE /\.\.\.wait|type ahead/i
- put remove my %zHarm
- matchwait
- SNAP_ARM_STOW:
- echo
- echo SNAP_ARM_STOW:
- echo
- match SNAP_ARM_ERROR Stow What?
- match SNAP_ARM_ADJUST too
- match SNAP_ARM_STOWED you put
- put stow %zHarm
- matchwait
- SNAP_ARM_ADJUST_PAUSE:
- pause
- SNAP_ARM_ADJUST:
- echo
- echo SNAP_ARM_ADJUST:
- echo
- match SNAP_ARM_WORN you sling
- match SNAP_ARM_ERROR through the straps
- match SNAP_ARM_ADJUST_PAUSE You can't wear any more items like that.
- put adj my %zHarm
- put wear my %zHarm
- matchwait
- SNAP_ARM_STOWED:
- echo
- echo SNAP_ARM_STOWED:
- echo
- echo ***********************************
- echo ** ARM SHIELD ALERT!!!
- echo **
- echo ** You were wearing an arm shield!
- echo ** The shield has been stowed!
- echo **
- echo ** DO NOT FORGET TO GET IT OUT BEFORE YOU MELEE HUNT!
- echo ***********************************
- goto SNAP_%zHrepeat%_LOAD
- SNAP_ARM_WORN:
- echo
- echo SNAP_ARM_WORN:
- echo
- echo ***********************************
- echo ** ARM SHIELD ALERT!!!
- echo **
- echo ** You were wearing an arm shield!
- echo ** The shield has been adjusted and placed over your shoulder!
- echo **
- echo ** DO NOT FORGET TO PUT IT BACK BEFORE YOU MELEE HUNT!
- echo ***********************************
- goto SNAP_%zHrepeat%_LOAD
- SNAP_ARM_ERROR_PAUSE:
- pause
- SNAP_ARM_ERROR:
- echo
- echo SNAP_ARM_ERROR:
- echo
- echo ***********************************
- echo ** ARM SHIELD ALERT!!!
- echo **
- echo ** You are wearing an Arm shield!
- echo ** I Can't figure out what kind!
- echo ** Please remove/stow/wear the shield and type GO to continue.
- echo ** Email me your shield name so I can put it into the script!
- echo ** drockmali@hotmail.com
- echo ***********************************
- echo
- matchre SNAP_ARM_ERROR_PAUSE /\.\.\.wait|type ahead|melee|balance\]|balanced\]|\[You're/i
- match SNAP_%zHrepeat%_LOAD Go what?
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- SNAP_GET:
- IF_2 goto SNAP_SHIELD_REM
- goto SNAP_REM_DONE
- SNAP_REM_DONE_PAUSE:
- pause
- SNAP_REM_DONE:
- echo
- echo SNAP_REM_DONE:
- echo
- matchre SNAP_GET3 /You cannot back away from a chance to continue your slaughter|You retreat from combat\.|re already as far away|You sneak back/i
- match SNAP_%zHrepeat%_LOAD_PAUSE roundtime
- matchre SNAP_REM_DONE_PAUSE /stop advancing|\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- SNAP_GET3_PAUSE:
- pause
- SNAP_GET3:
- echo
- echo SNAP_GET3:
- echo
- match NO_AMMO what are you
- match SNAP_DEAD_MONSTER you pull
- matchre SNAP_GET3_PAUSE /you pick up|you put/i
- match SNAP_%zHrepeat%_LOAD stow what
- match SNAP_PAUSE You must unload
- put stow %zHammo
- put stow %zHammo
- matchwait
- SNAP_PAUSE:
- echo
- echo SNAP_PAUSE:
- echo
- pause 3
- match SNAP_%zHrepeat%_LOAD_PAUSE loaded
- match SNAP_%zHrange%_FIRE You think
- match SNAP_PAUSE_GET there is nothing
- matchre SNAP_RETREAT3 /you begin to target|already targetting/i
- put aim
- matchwait
- SNAP_PAUSE_GET:
- echo
- echo SNAP_PAUSE_GET:
- echo
- IF_2 goto SNAP_PAUSE_SHIELD_REM
- match SNAP_DEAD_MONSTER you pull
- matchre SNAP_PAUSE /you pick up|you put/i
- matchre SNAP_PAUSE1 /stow what|You must unload/i
- put stow %zHammo
- put stow %zHammo
- matchwait
- SNAP_PAUSE1:
- echo
- echo SNAP_PAUSE1:
- echo
- pause 3
- wait
- match SNAP_%zHrepeat%_LOAD_PAUSE loaded
- match SNAP_FIRE You think
- match SNAP_PAUSE1 there is nothing
- matchre SNAP_RETREAT3 /you begin to target|already targetting/i
- put aim
- matchwait
- SNAP_PAUSE_SHIELD_REM:
- echo
- echo SNAP_PAUSE_SHIELD_REM:
- echo
- matchre SNAP_PAUSE_REM_DONE /you (sling|attach)|re already|wear what|what were you/i
- match SNAP_PAUSE_REM2A can't wear
- put wear %2
- matchwait
- SNAP_PAUSE_REM2A:
- echo
- echo SNAP_PAUSE_REM2A:
- echo
- match SNAP_PAUSE_REM_DROP2 too
- match SNAP_PAUSE_REM_DONE you put
- put stow %2
- matchwait
- SNAP_PAUSE_REM_DROP2:
- echo
- echo SNAP_PAUSE_REM_DROP2:
- echo
- put drop my %2
- waitfor you drop
- SNAP_PAUSE_REM_DONE:
- echo
- echo SNAP_PAUSE_REM_DONE:
- echo
- match SNAP_DEAD_MONSTER you pull
- matchre SNAP_SHIELD_WEAR1 /you pick up|you put/i
- matchre SNAP_SHIELD_WEAR2 /stow what|You must unload/i
- put stow %zHammo
- put stow %zHammo
- matchwait
- SNAP_SHIELD_WEAR1_PAUSE:
- pause
- SNAP_SHIELD_WEAR1:
- echo
- echo SNAP_SHIELD_WEAR1:
- echo
- matchre SNAP_PAUSE /already|what are you|you pick up|you get|you sling/i
- matchre SNAP_SHIELD_WEAR1_PAUSE /\.\.\.wait|type ahead/i
- put remove my %2
- put get %2
- matchwait
- SNAP_SHIELD_WEAR2_PAUSE:
- pause
- SNAP_SHIELD_WEAR2:
- echo
- echo SNAP_SHIELD_WEAR2:
- echo
- matchre SNAP_PAUSE1 /already|what are you|you pick up|you get|you sling/i
- matchre SNAP_SHIELD_WEAR2_PAUSE /\.\.\.wait|type ahead/i
- put remove my %2
- put get %2
- matchwait
- SNAP_DEAD_MONSTER:
- echo
- echo SNAP_DEAD_MONSTER:
- echo
- put stow %zHammo
- put stow %zHammo
- waitfor you
- goto DEAD_MONSTER
- SNAP_SHIELD_WEAR_PAUSE:
- pause
- SNAP_SHIELD_WEAR:
- echo
- echo SNAP_SHIELD_WEAR:
- echo
- matchre SNAP_RETREAT /already|what are you|you pick up|you get|you sling/i
- match SNAP_FIRE You think
- matchre SNAP_SHIELD_WEAR_PAUSE /\.\.\.wait|type ahead/i
- put remove my %2
- put get %2
- matchwait
- SNAP_RETREAT3_PAUSE:
- pause
- SNAP_RETREAT3:
- echo
- echo SNAP_RETREAT3:
- echo
- IF_2 goto SNAP_SHIELD_WEAR
- goto SNAP_RETREAT
- SNAP_RETREAT_PAUSE:
- pause
- SNAP_RETREAT:
- echo
- echo SNAP_RETREAT:
- echo
- matchre SNAP_%zHrange%_AIM /You cannot back away from a chance to continue your slaughter|You retreat |re already|You think|roundtime|You sneak back/i
- matchre SNAP_RETREAT_PAUSE /stop advancing|\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- SNAP_AIM_PAUSE:
- pause
- SNAP_1_AIM:
- echo
- echo SNAP_1_AIM:
- echo
- match SNAP_%zHrepeat%_LOAD_PAUSE loaded
- match SNAP_FIRE You think
- match SNAP_PAUSE there is nothing
- matchre SNAP_%zHsnap /already targetting|begin to target/i
- matchre SNAP_AIM_PAUSE /\.\.\.wait|type ahead/i
- put aim
- matchwait
- SNAP_AIM_FIRE:
- echo
- echo SNAP_AIM_FIRE:
- echo
- match SNAP_RETREAT melee range on you
- match SNAP_FIRE You think
- match SNAP_1_AIM stop concentrating on aiming
- matchwait
- SNAP_FIRE_PAUSE:
- pause
- SNAP_FIRE:
- echo
- echo SNAP_FIRE:
- echo
- setvariable zHsnap FIRE
- match SNAP_PAUSE what are you trying
- match SNAP_RETREAT2 isn't loaded
- match SNAP_RETREAT2_PAUSE roundtime
- matchre DEAD_MONSTER /balance\]|balanced\]|isn't what you|referring/i
- match SNAP_FIRE_PAUSE ...wait
- match SNAP_FIRE_PAUSE type ahead
- put fire
- matchwait
- SNAP_RETREAT2_PAUSE:
- pause
- SNAP_RETREAT2:
- echo
- echo SNAP_RETREAT2:
- echo
- matchre SNAP_DEATH /You cannot back away from a chance to continue your slaughter|You retreat from combat\.|already as far|You sneak back/i
- match SNAP_%zHrepeat%_LOAD_PAUSE roundtime
- matchre SNAP_RETREAT2_PAUSE /stop advancing|\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- SNAP_DEATH_PAUSE:
- pause
- SNAP_DEATH:
- echo
- echo SNAP_DEATH:
- echo
- matchre DEAD_MONSTER /which appears dead|\(dead\)/i
- matchre SNAP_%zHrepeat%_LOAD_PAUSE /paths:|exits:|and you can't see a thing|Your world is a crimson haze/i
- match SNAP_DEATH_PAUSE ...wait
- match SNAP_DEATH_PAUSE type ahead
- put look
- matchwait
- SNAP_2_AIM_PAUSE:
- pause
- SNAP_2_AIM:
- echo
- echo SNAP_2_AIM:
- echo
- matchre SNAP_STALK_HIDE /discovers|fail|begin to target|already targetting/i
- match SNAP_%zHrepeat%_LOAD_PAUSE loaded
- match SNAP_2_FIRE You think
- match SNAP_PAUSE there is nothing
- matchre SNAP_2_AIM_PAUSE /\.\.\.wait|type ahead/i
- put aim
- matchwait
- SNAP_STALK_HIDE_PAUSE:
- pause
- SNAP_STALK_HIDE:
- echo
- echo SNAP_STALK_HIDE:
- echo
- match SNAP_STALK_HIDE fail
- matchre SNAP_STALK_RETREAT1 /You are too close|notices|discovers/i
- matchre SNAP_STALK_STALK /You melt|You blend|Eh\?/i
- matchre SNAP_STALK_HIDE_PAUSE /\.\.\.wait|type ahead/i
- put hide
- matchwait
- SNAP_STALK_RETREAT1_PAUSE:
- pause
- SNAP_STALK_RETREAT1:
- echo
- echo SNAP_STALK_RETREAT1:
- echo
- matchre SNAP_2_AIM /You sneak|continue your slaughter/i
- match SNAP_STALK_RETREAT11_PAUSE roundtime
- matchre SNAP_STALK_HIDE /already|You retreat|You sneak back/i
- matchre SNAP_STALK_RETREAT1_PAUSE /\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- SNAP_STALK_RETREAT11_PAUSE:
- pause
- SNAP_STALK_RETREAT11:
- echo
- echo SNAP_STALK_RETREAT11:
- echo
- match SNAP_FIRE roundtime
- matchre SNAP_STALK_HIDE /already|You retreat|You sneak back|continue your slaughter/i
- matchre SNAP_STALK_RETREAT11_PAUSE /\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- SNAP_STALK_STALK_PAUSE:
- pause
- SNAP_STALK_STALK:
- echo
- echo SNAP_STALK_STALK:
- echo
- match SNAP_FIRE discovers
- matchre SNAP_2_%zHsnap /You move into position|already stalking/i
- match SNAP_STALK_RETREAT1 trying to stalk
- match SNAP_FIRE try being out of sight
- match SNAP_STALK_STALK2 You think
- match SNAP_DEATH nothing else
- match SNAP_2_AIM stop concentrating on aiming
- match SNAP_STALK_STALK2_PAUSE You fail
- matchre SNAP_STALK_STALK_PAUSE /\.\.\.wait|type ahead/i
- match SNAP_%zHrange1%_SWIM_FIRE Don't be silly
- put stalk
- matchwait
- SNAP_STALK_STALK2_PAUSE:
- pause
- SNAP_STALK_STALK2:
- echo
- echo SNAP_STALK_STALK2:
- echo
- match SNAP_FIRE discovers
- matchre SNAP_2_FIRE /You move into position|already stalking|You fail/i
- match SNAP_2_AIM stop concentrating on aiming
- match SNAP_STALK_RETREAT1 trying to stalk
- match SNAP_FIRE try being out of sight
- match SNAP_DEATH nothing else
- matchre SNAP_STALK_STALK2_PAUSE /\.\.\.wait|type ahead/i
- match SNAP_%zHrange1%_SWIM Don't be silly
- put stalk
- matchwait
- SNAP_STALK_RETREAT_PAUSE:
- pause
- SNAP_STALK_RETREAT:
- echo
- echo SNAP_STALK_RETREAT:
- echo
- match SNAP_FIRE roundtime
- matchre SNAP_2_AIM_FIRE /already|You retreat|You sneak back|continue your slaughter/i
- matchre SNAP_STALK_RETREAT_PAUSE /\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- SNAP_SNIPE_SWIM_FIRE:
- SNAP_2_AIM_FIRE:
- echo
- echo SNAP_2_AIM_FIRE:
- echo
- matchre SNAP_FIRE /discovers|fail/i
- match SNAP_STALK_RETREAT melee range on you
- match SNAP_2_FIRE You think
- match SNAP_2_AIM stop concentrating on aiming
- matchwait
- SNAP_2_FIRE_PAUSE:
- pause
- SNIPE_SWIM:
- SNAP_2_FIRE:
- echo
- echo SNAP_2_FIRE:
- echo
- setvariable zHsnap FIRE
- match SNAP_PAUSE what are you trying
- match SNAP_RETREAT2 isn't loaded
- match SNAP_RETREAT2_PAUSE roundtime
- matchre DEAD_MONSTER /balance\]|balanced\]|isn't what you|referring/i
- matchre SNAP_2_FIRE_PAUSE /\.\.\.wait|type ahead/i
- matchre SNAP_FIRE /must be hidden|not trained|stalking|You can not poach|you are not hidden/i
- put %zHrange1
- matchwait
- SNAP_POACH_SWIM:
- echo
- echo SNAP_POACH_SWIM:
- echo
- echo
- echo *********************************
- echo ** YOU CANNOT POACH HERE!
- echo ** Switching to normal combat.
- echo *********************************
- echo
- setvariable zHrange 1
- goto SNAP_FIRE
- 300:
- counter add 10
- goto GRAPPLE
- GRAPPLE_PAUSE:
- pause
- 310:
- GRAPPLE:
- echo
- echo GRAPPLE:
- echo
- matchre GRAPPLE_PAUSE /unable to make|breaks away|\.\.\.wait|type ahead/i
- match CHOKE_KILL_PAUSE grips you back
- match CHOKE_KILL while grappled
- match CHOKE_ADV aren't close enough
- match CHOKE_FACE nothing else
- match CHOKE_STUN You are still stunned.
- put grapple
- matchwait
- CHOKE_KILL_PAUSE:
- pause
- CHOKE_KILL:
- echo
- echo CHOKE_KILL:
- echo
- matchre CHOKE_KILL_PAUSE /begin to squeeze|out a small grunt|\.\.\.wait|type ahead/i
- matchre DEAD_MONSTER /Your pulse quickens with|you turn to face/i
- match GRAPPLE not grappling
- match CHOKE_ADV aren't close enough
- match CHOKE_FACE nothing else
- match CHOKE_STUN You are still stunned.
- put choke
- matchwait
- CHOKE_STUN:
- pause 2
- goto GRAPPLE
- CHOKE_NOTHING:
- pause 3
- wait
- goto CHOKE_FACE
- CHOKE_FACE_PAUSE:
- pause
- CHOKE_FACE:
- echo
- echo CHOKE_FACE:
- echo
- match CHOKE_FACE_PAUSE type ahead
- match CHOKE_FACE_PAUSE ...wait
- match CHOKE_ADV nothing else to face
- match %zHmonsterapp you turn
- put face next
- matchwait
- CHOKE_ADV_PAUSE:
- pause
- CHOKE_ADV:
- echo
- echo CHOKE_ADV:
- echo
- matchre CHOKE_FACE /You stop advancing|You have lost sight/i
- match CHOKE_NOTHING advance towards?
- matchre GRAPPLE /to melee range|already at melee/i
- match GRAPPLE [You're
- match CHOKE_ADV_PAUSE ...wait
- match CHOKE_ADV_PAUSE type ahead
- put advance
- matchwait
- 400:
- 401:
- counter add 10
- 410:
- 411:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_421:
- EXP_420:
- COMBO_4_1:
- echo
- echo COMBO_4_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia matchre ADV1 /aren't close enough/
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia matchre FACE1 /nothing else|at what are you/
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre 420 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 420:
- 421:
- counter add 10
- COMBO_4_2:
- echo
- echo COMBO_4_2: %zHcombo2
- echo
- matchre 430 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 430:
- 431:
- counter add 10
- COMBO_4_3:
- echo
- echo COMBO_4_3: %zHcombo3
- echo
- matchre 440 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 440:
- 441:
- counter subtract 30
- COMBO_4_4:
- echo
- echo COMBO_4_4: %zHcombo4
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 402:
- counter add 10
- 412:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_422:
- COMBO_4_1:
- pause 3
- echo
- echo COMBO_4_1: %zHcombo1 slower
- echo
- matchre 422 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 422:
- counter add 10
- COMBO_4_2:
- pause 3
- echo
- echo COMBO_4_2: %zHcombo2 slower
- echo
- matchre 432 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 432:
- counter add 10
- COMBO_4_3:
- pause 3
- echo
- echo COMBO_4_3: %zHcombo3 slower
- echo
- matchre 442 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 442:
- counter subtract 30
- COMBO_4_4:
- pause 3
- echo
- echo COMBO_4_4: %zHcombo4 slower
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 500:
- 501:
- counter add 10
- 510:
- ###################
- ###Fatigue check
- ##if you want to disable this check scroll down and change the SUBTRACT value to 60
- ###################
- echo
- ECHO FATIGUE CHECK
- echo
- match FATIGUE You are somewhat tired.
- match FATIGUE You are Tired
- match EXP_520 You are completely
- match EXP_520 You are slightly
- put fat
- matchwait
- 511:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_520:
- COMBO_5_1:
- echo
- echo COMBO_5_1: %zHcombo1
- echo
- matchre 520 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired\You are somewhat tired./i
- matchre ADV1 /aren't close enough/
- matchre ADV1 /You must be closer/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 520:
- 521:
- counter add 10
- COMBO_5_2:
- echo
- echo COMBO_5_2: %zHcombo2
- echo
- matchre 530 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre ADV1 /You must be closer/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 530:
- 531:
- counter add 10
- COMBO_5_3:
- echo
- echo COMBO_5_3: %zHcombo3
- echo
- pause 2
- matchre 540 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough| You're already/i
- matchre ADV1 /You must be closer|leaps to/i
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 540:
- 541:
- counter add 10
- COMBO_5_4:
- echo
- echo COMBO_5_4: %zHcombo4
- echo
- matchre 550 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre ADV1 /You must be closer/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 550:
- 551:
- counter subtract 40
- COMBO_5_5:
- echo
- echo COMBO_5_5: %zHcombo5
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV4 /aren't close enough/
- matchre ADV1 /You must be closer/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE4 /nothing else|at what are you/
- matchre PAUSE4 /\.\.\.wait|type ahead/i
- match STUN4 You are still stunned.
- put %zHcombo5
- matchwait
- 560:
- 561:
- counter add 10
- COMBO_5_6:
- echo
- echo COMBO_5_6: %zHcombo6
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV4 /aren't close enough/
- matchre ADV1 /You must be closer/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE4 /nothing else|at what are you/
- matchre PAUSE4 /\.\.\.wait|type ahead/i
- match STUN4 You are still stunned.
- put %zHcombo6
- matchwait
- 570:
- 571:
- counter add 10
- COMBO_5_7:
- echo
- echo COMBO_5_7: %zHcombo7
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV4 /aren't close enough/
- matchre ADV1 /You must be closer/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE4 /nothing else|at what are you/
- matchre PAUSE4 /\.\.\.wait|type ahead/i
- match STUN4 You are still stunned.
- put %zHcombo7
- matchwait
- 580:
- 581:
- counter subtract 70
- COMBO_5_8:
- echo
- echo COMBO_5_8: %zHcombo8
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired\You are somewhat tired./i
- matchre ADV4 /aren't close enough/
- matchre ADV1 /You must be closer/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE4 /nothing else|at what are you/
- matchre PAUSE4 /\.\.\.wait|type ahead/i
- match STUN4 You are still stunned.
- put fat
- put %zHcombo8
- matchwait
- 502:
- counter add 10
- 512:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_522:
- COMBO_5_1:
- echo
- echo COMBO_5_1: %zHcombo1 slower
- echo
- matchre 522 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired\You are somewhat tired./i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put fat
- put %zHcombo1
- matchwait
- 522:
- counter add 10
- COMBO_5_2:
- echo
- echo COMBO_5_2: %zHcombo2 slower
- echo
- matchre 532 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 532:
- counter add 10
- COMBO_5_3:
- pause 3
- echo
- echo COMBO_5_3: %zHcombo3 slower
- echo
- pause 2
- matchre 542 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 542:
- counter add 10
- COMBO_5_4:
- pause 3
- echo
- echo COMBO_5_4: %zHcombo4 slower
- echo
- matchre 552 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 552:
- counter subtract 40
- COMBO_5_5:
- pause 3
- echo
- echo COMBO_5_5: %zHcombo5 slower
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV4 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE4 /nothing else|at what are you/
- matchre PAUSE4 /\.\.\.wait|type ahead/i
- match STUN4 You are still stunned.
- put %zHcombo5
- matchwait
- COUNT_5_1:
- save COUNT_5_1
- echo
- echo COUNT_5_1: parry
- echo
- matchwait
- matchre COUNT_5_2 /already in a position|But you are already dodging|You move| roundtime|pointlessly hack/i
- matchre COUNT_FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre COUNT_ADV /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre COUNT_FACE /nothing else|at what are you/
- matchre COUNT_PAUSE /\.\.\.wait|type ahead/i
- match STUN You are still stunned.
- put parry
- matchwait
- COUNT_5_2:
- save COUNT_5_2
- echo
- echo COUNT_5_2: shove
- echo
- matchre COUNT_5_3 /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack|You push/i
- matchre COUNT_FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre COUNT_ADV /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre COUNT_FACE /nothing else|at what are you/
- matchre COUNT_PAUSE /\.\.\.wait|type ahead/i
- match STUN You are still stunned.
- put shove
- matchwait
- COUNT_5_3:
- save COUNT_5_3
- echo
- echo COUNT_5_3: circle
- echo
- matchre COUNT_5_4 /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre COUNT_FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre COUNT_ADV /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre COUNT_FACE /nothing else|at what are you/
- matchre COUNT_PAUSE /\.\.\.wait|type ahead/i
- match STUN You are still stunned.
- put circle
- matchwait
- COUNT_5_4:
- save COUNT_5_4
- echo
- echo COUNT_5_4: weave
- echo
- matchre COUNT_5_5 /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre COUNT_FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre COUNT_ADV /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre COUNT_FACE /nothing else|at what are you/
- matchre COUNT_PAUSE /\.\.\.wait|type ahead/i
- match STUN You are still stunned.
- put weave
- matchwait
- COUNT_5_5:
- save COUNT_5_5
- echo
- echo COUNT_5_5: bob
- echo
- matchre COUNT%zHcritters /already in a position|But you are already dodging|You move into a position to|roundtime|pointlessly hack/i
- matchre COUNT_FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre COUNT_ADV /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre COUNT_FACE /nothing else|at what are you/
- matchre COUNT_PAUSE /\.\.\.wait|type ahead/i
- match STUN You are still stunned.
- put bob
- matchwait
- COUNT0:
- COUNT1:
- COUNT2:
- COUNT3:
- COUNT4:
- COUNT5:
- COUNT6:
- COUNT7:
- COUNT8:
- COUNT9:
- COUNT10:
- COUNT11:
- goto C_COMBO_EXP_%zHexpC
- COUNT12:
- setvariable zHcritters 0
- echo
- echo ***************************
- echo **
- echo ** The Dance is now over...
- echo **
- echo ***************************
- echo
- pause 5
- goto %c
- 600:
- 601:
- counter add 10
- 610:
- 611:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_621:
- EXP_620:
- COMBO_6_1:
- echo
- echo COMBO_6_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia matchre ADV1 /aren't close enough/
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia matchre FACE1 /nothing else|at what are you/
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre 620 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 620:
- 621:
- counter add 10
- COMBO_6_2:
- echo
- echo COMBO_6_2: %zHcombo2
- echo
- matchre 630 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 630:
- 631:
- counter add 10
- COMBO_6_3:
- echo
- echo COMBO_6_3: %zHcombo3
- echo
- matchre 640 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 640:
- 641:
- counter add 10
- COMBO_6_4:
- echo
- echo COMBO_6_4: %zHcombo4
- echo
- matchre 650 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 650:
- 651:
- counter add 10
- COMBO_6_5:
- echo
- echo COMBO_6_5: %zHcombo5
- echo
- matchre 660 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5
- matchwait
- 660:
- 661:
- counter subtract 50
- COMBO_6_6:
- echo
- echo COMBO_6_6: %zHcombo6
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV5 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE5 /nothing else|at what are you/
- matchre PAUSE5 /\.\.\.wait|type ahead/i
- match STUN5 You are still stunned.
- put %zHcombo6
- matchwait
- 602:
- counter add 10
- 612:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_622:
- COMBO_6_1:
- pause 3
- echo
- echo COMBO_6_1: %zHcombo1 slower
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia matchre ADV1 /aren't close enough/
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia matchre FACE1 /nothing else|at what are you/
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre 622 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 622:
- counter add 10
- COMBO_6_2:
- pause 3
- echo
- echo COMBO_6_2: %zHcombo2 slower
- echo
- matchre 632 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 632:
- counter add 10
- COMBO_6_3:
- pause 3
- echo
- echo COMBO_6_3: %zHcombo3 slower
- echo
- matchre 642 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 642:
- counter add 10
- COMBO_6_4:
- pause 3
- echo
- echo COMBO_6_4: %zHcombo4 slower
- echo
- matchre 652 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 652:
- counter add 10
- COMBO_6_5:
- pause 3
- echo
- echo COMBO_6_5: %zHcombo5 slower
- echo
- matchre 662 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5
- matchwait
- 662:
- counter subtract 50
- COMBO_6_6:
- pause 3
- echo
- echo COMBO_6_6: %zHcombo6 slower
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV5 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE5 /nothing else|at what are you/
- matchre PAUSE5 /\.\.\.wait|type ahead/i
- match STUN5 You are still stunned.
- put %zHcombo6
- matchwait
- 700:
- 701:
- counter add 10
- 710:
- ###################
- ###Fatigue check
- ##if you want to disable this check scroll down and change the SUBTRACT value to 60
- ###################
- echo
- ECHO FATIGUE CHECK
- echo
- match FATIGUE You are somewhat tired.
- match FATIGUE You are tired.
- match EXP_720 You are completely
- match EXP_720 You are slightly
- put fat
- matchwait
- 711:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_721:
- EXP_720:
- COMBO_7_1:
- echo
- echo COMBO_7_1: %zHcombo1
- echo
- matchre 720 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 720:
- 721:
- counter add 10
- COMBO_7_2:
- echo
- echo COMBO_7_2: %zHcombo2
- echo
- matchre 730 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 730:
- 731:
- counter add 10
- COMBO_7_3:
- echo
- echo COMBO_7_3: %zHcombo3
- echo
- matchre 740 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 740:
- 741:
- counter add 10
- COMBO_7_4:
- echo
- echo COMBO_7_4: %zHcombo4
- echo
- matchre 750 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 750:
- 751:
- counter add 10
- COMBO_7_5:
- echo
- echo COMBO_7_5: %zHcombo5
- echo
- matchre 760 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5
- matchwait
- 760:
- 761:
- counter add 10
- COMBO_7_6:
- echo
- echo COMBO_7_6: %zHcombo6
- echo
- matchre 770 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo6
- matchwait
- 770:
- 771:
- counter subtract 60
- COMBO_7_7:
- echo
- echo COMBO_7_7: %zHcombo7
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV6 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE6 /nothing else|at what are you/
- matchre PAUSE6 /\.\.\.wait|type ahead/i
- match STUN6 You are still stunned.
- put %zHcombo7
- matchwait
- 702:
- counter add 10
- ###################
- ###Fatigue check
- ##if you want to disable this check scroll down and change the SUBTRACT value to 60
- ###################
- echo
- ECHO FATIGUE CHECK
- echo
- match FATIGUE You are somewhat tired.
- match FATIGUE You are tired.
- match EXP_720 You are completely
- match EXP_720 You are slightly
- put fat
- matchwait
- 712:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_722:
- COMBO_7_1:
- pause 3
- echo
- echo COMBO_7_1: %zHcombo1 slower
- echo
- matchre 722 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 722:
- counter add 10
- COMBO_7_2:
- pause 3
- echo
- echo COMBO_7_2: %zHcombo2 slower
- echo
- matchre 732 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 732:
- counter add 10
- COMBO_7_3:
- pause 3
- echo
- echo COMBO_7_3: %zHcombo3 slower
- echo
- matchre 742 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 742:
- counter add 10
- COMBO_7_4:
- pause 3
- echo
- echo COMBO_7_4: %zHcombo4 slower
- echo
- matchre 752 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 752:
- counter add 10
- COMBO_7_5:
- pause 3
- echo
- echo COMBO_7_5: %zHcombo5 slower
- echo
- matchre 762 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5
- matchwait
- 762:
- counter add 10
- COMBO_7_6:
- pause 3
- echo
- echo COMBO_7_6: %zHcombo6 slower
- echo
- matchre 772 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo6
- matchwait
- 772:
- counter subtract 60
- COMBO_7_7:
- echo
- echo COMBO_7_7: %zHcombo7 slower
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV6 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE6 /nothing else|at what are you/
- matchre PAUSE6 /\.\.\.wait|type ahead/i
- match STUN6 You are still stunned.
- put %zHcombo7
- matchwait
- 800:
- 801:
- counter add 10
- 810:
- 811:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_821:
- EXP_820:
- COMBO_8_1:
- echo
- echo COMBO_8_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia matchre ADV1 /aren't close enough/
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia matchre FACE1 /nothing else|at what are you/
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre 820 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 820:
- 821:
- counter add 10
- COMBO_8_2:
- echo
- echo COMBO_8_2: %zHcombo2
- echo
- matchre 830 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 830:
- 831:
- counter add 10
- COMBO_8_3:
- echo
- echo COMBO_8_3: %zHcombo3
- echo
- matchre 840 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 840:
- 841:
- counter add 10
- COMBO_8_4:
- echo
- echo COMBO_8_4: %zHcombo4
- echo
- matchre 850 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 850:
- 851:
- counter add 10
- COMBO_8_5:
- echo
- echo COMBO_8_5: %zHcombo5
- echo
- matchre 860 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5
- matchwait
- 860:
- 861:
- counter add 10
- COMBO_8_6:
- echo
- echo COMBO_8_6: %zHcombo6
- echo
- matchre 870 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo6
- matchwait
- 870:
- 871:
- counter add 10
- COMBO_8_7:
- echo
- echo COMBO_8_7: %zHcombo7
- echo
- matchre 880 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo7
- matchwait
- 880:
- 881:
- counter subtract 70
- COMBO_8_8:
- echo
- echo COMBO_8_8: %zHcombo8
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV7 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE7 /nothing else|at what are you/
- matchre PAUSE7 /\.\.\.wait|type ahead/i
- match STUN7 You are still stunned.
- put %zHcombo8
- matchwait
- 802:
- counter add 10
- 812:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_822:
- COMBO_8_1:
- pause 3
- echo
- echo COMBO_8_1: %zHcombo1 slower
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia matchre ADV1 /aren't close enough/
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia matchre FACE1 /nothing else|at what are you/
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre 822 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 822:
- counter add 10
- COMBO_8_2:
- pause 3
- echo
- echo COMBO_8_2: %zHcombo2 slower
- echo
- matchre 832 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 832:
- counter add 10
- COMBO_8_3:
- pause 3
- echo
- echo COMBO_8_3: %zHcombo3 slower
- echo
- matchre 842 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 842:
- counter add 10
- COMBO_8_4:
- pause 3
- echo
- echo COMBO_8_4: %zHcombo4 slower
- echo
- matchre 852 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 852:
- counter add 10
- COMBO_8_5:
- pause 3
- echo
- echo COMBO_8_5: %zHcombo5 slower
- echo
- matchre 862 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5
- matchwait
- 862:
- counter add 10
- COMBO_8_6:
- pause 3
- echo
- echo COMBO_8_6: %zHcombo6 slower
- echo
- matchre 872 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo6
- matchwait
- 872:
- counter add 10
- COMBO_8_7:
- pause 3
- echo
- echo COMBO_8_7: %zHcombo7 slower
- echo
- matchre 882 /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV1 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE1 /nothing else|at what are you/
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo7
- matchwait
- 882:
- counter subtract 70
- COMBO_8_8:
- pause 3
- echo
- echo COMBO_8_8: %zHcombo8 slower
- echo
- matchre %c /already in a position|But you are already dodging|You move into a position to|roundtime| pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre ADV7 /aren't close enough/
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FACE7 /nothing else|at what are you/
- matchre PAUSE7 /\.\.\.wait|type ahead/i
- match STUN7 You are still stunned.
- put %zHcombo8
- matchwait
- 1100:
- counter add 10
- goto BACK_EQUIP2
- BACK1:
- IF_2 goto BACK_EQUIP
- goto BACKSTAB_HIDE
- BACK_EQUIP_PAUSE:
- pause
- BACK_EQUIP:
- echo
- echo BACK_EQUIP:
- echo
- match BEGIN_NOWEAP What were you
- matchre BACKSTAB_HIDE /you get|re already|you sling|you remove/i
- matchre BACK_EQUIP_PAUSE /\.\.\.wait|type ahead/i
- put remove my %2
- put get my %2
- matchwait
- BACK_EQUIP2_PAUSE:
- pause
- BACK_EQUIP2:
- echo
- echo BACK_EQUIP2:
- echo
- matchre BACK1 /you draw|re already|free to/i
- match BEGIN_HANDS free hand
- matchre BACK_EQUIP2A /out of reach|remove|What were you|can't seem|Wield what\?/i
- matchre BACK_EQUIP2_PAUSE /\.\.\.wait|type ahead/i
- put wield right my %1
- matchwait
- BACK_EQUIP2A_PAUSE:
- pause
- BACK_EQUIP2A:
- echo
- echo BACK_EQUIP2A:
- echo
- match BACK_EQUIP2B remove what?
- matchre BACK1 /re already|you sling|you remove/i
- matchre BACK_EQUIP2A_PAUSE /\.\.\.wait|type ahead/i
- put remove my %1
- matchwait
- BACK_EQUIP2B:
- echo
- echo BACK_EQUIP2B:
- echo
- match BACK_BALDRIC baldric
- match BACK1 you get
- match BEGIN_NOWEAP What were you
- put get my %1
- matchwait
- BACK_BALDRIC:
- echo
- echo BACK_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto BACK1
- BACKSTAB_HIDE_PAUSE:
- pause
- BACKSTAB_HIDE:
- echo
- echo BACKSTAB_HIDE:
- echo
- match BACKSTAB_HIDE fail
- matchre BACKSTAB_RETREAT1 /You are too close|notices|discovers/i
- matchre BACKSTAB_ADV /You melt|You blend|Eh\?/i
- matchre BACKSTAB_HIDE_PAUSE /\.\.\.wait|type ahead/i
- put hide
- matchwait
- BACKSTAB_RETREAT1_PAUSE:
- pause
- BACKSTAB_RETREAT1:
- echo
- echo BACKSTAB_RETREAT1:
- echo
- match BACKSTAB_ADV You sneak
- match BACKSTAB_RETREAT11_PAUSE roundtime
- matchre BACKSTAB_RETREAT2 /already|You retreat|You sneak back|continue your slaughter/i
- matchre BACKSTAB_RETREAT1_PAUSE /\.\.\.wait|type ahead|Stop advancing|\[You're/i
- match BACKSTAB_STAND You must stand first.
- put retreat
- matchwait
- BACKSTAB_RETREAT11_PAUSE:
- pause
- BACKSTAB_RETREAT11:
- echo
- echo BACKSTAB_RETREAT11:
- echo
- match BACKSTAB_FAIL roundtime
- matchre BACKSTAB_RETREAT2 /already|You retreat|You sneak back|continue your slaughter/i
- matchre BACKSTAB_RETREAT11 /\.\.\.wait|type ahead|\[You're/i
- match BACKSTAND_STAND You must stand first.
- put retreat
- matchwait
- BACKSTAB_FACE_PAUSE:
- pause
- BACKSTAB_FACE:
- matchre BACKSTAB_FACE_PAUSE /\.\.\.wait|type ahead/i
- match BACKSTAB_ASSESS_ADV nothing else to
- match BACKSTAB_ADV you turn
- put face next
- matchwait
- BACKSTAB_ASSESS_ADV:
- matchre BACKSTAB_FACE /You stop advancing|You have lost sight/i
- match NOTHING advance towards?
- match BACKSTAB_ADV begin
- matchre BACKSTAB_FAIL /to melee range|\[You're|already at melee/i
- put advance
- matchwait
- BACKSTAB_NOTHING:
- pause 3
- wait
- goto BACKSTAB_FACE
- BACKSTAB_RETREAT2_PAUSE:
- pause
- BACKSTAB_RETREAT2:
- echo
- echo BACKSTAB_RETREAT2:
- echo
- matchre BACKSTAB_FAIL /discovers|notices|fail|You are too close/i
- matchre BACKSTAB_ADV /You melt|You blend/i
- matchre BACKSTAB_RETREAT2_PAUSE /\.\.\.wait|type ahead/i
- put hide
- matchwait
- BACKSTAB_ADV_PAUSE:
- pause
- BACKSTAB_ADV:
- echo
- echo BACKSTAB_ADV:
- echo
- matchre BACKSTAB_HIDE /discovers|notices|fail/i
- match BACKSTAB_STALK melee
- match BACKSTAB_NOTHING What do you want to advance towards?
- matchre BACKSTAB_ADV_PAUSE /\.\.\.wait|type ahead|you stop advancing/i
- put advance
- matchwait
- BACKSTAB_STALK_PAUSE:
- pause
- BACKSTAB_STALK:
- echo
- echo BACKSTAB_STALK:
- echo
- matchre BACKSTAB_FAIL /discovers|notices|try being out of sight/i
- match BACKSTAB_ADV nothing else
- matchre %c /Don't be silly|You move into position|already stalking/i
- match BACKSTAB_RETREAT1 trying to stalk
- match BACKSTAB_STALK2 You fail
- matchre BACKSTAB_STALK_PAUSE /\.\.\.wait|type ahead/i
- put stalk
- matchwait
- BACKSTAB_STALK2_PAUSE:
- pause
- BACKSTAB_STALK2:
- echo
- echo BACKSTAB_STALK2:
- echo
- matchre BACKSTAB_FAIL /discovers|notices|try being out of sight/i
- match BACKSTAB_ADV nothing else
- matchre %c /Don't be silly|You move into position|already stalking/i
- match BACKSTAB_RETREAT1 trying to stalk
- match BACKSTAB_STALK3 You fail
- matchre BACKSTAB_STALK2_PAUSE /\.\.\.wait|type ahead/i
- put stalk
- matchwait
- BACKSTAB_STALK3:
- pause
- goto BACKSTAB1
- BACKSTAB_FAIL:
- echo
- echo BACKSTAB_FAIL:
- echo
- goto BACKSTAB_ATTACK
- 1110:
- goto BACKSTAB1
- BACKSTAB1_PAUSE:
- pause
- BACKSTAB1:
- echo
- echo BACKSTAB1:
- echo
- matchre BACKSTAB_AMBUSH /You can't backstab that\.|political/i
- matchre BACKSTAB_ADV /help if you were closer|aren't close enough to attack|aren't close enough to do that/i
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match BACKSTAB_FACE nothing else
- match BACKSTAB_EXP_%zHexpC roundtime
- match BACKSTAB_RETREAT1 you must be hidden
- matchre BACKSTAB1_PAUSE /\.\.\.wait|type ahead/i
- put backstab
- matchwait
- BACKSTAB_EXP_ON:
- goto BACKSTAB_MULTI_%zHmulti
- BACKSTAB_MULTI_ON:
- setvariable zHexpC BACKSTAB_CHECK
- goto Multi_%zHmulti
- BACKSTAB_MULTI_OFF:
- put skill
- wait
- MULTI_EXP_BACKSTAB_CHECK:
- setvariable zHexpC ON
- BACKSTAB_EXP_OFF:
- goto BACKSTAB_HIDE
- BACKSTAB_STAND_PAUSE:
- pause
- BACKSTAB_STAND:
- echo
- echo BACKSTAB_STAND:
- echo
- match BACKSTAB_STAND_PAUSE roundtime
- match BACKSTAB_HIDE You stand back up.
- matchre BACKSTAB_STAND_PAUSE /\.\.\.wait|type ahead/i
- put stand
- matchwait
- BACKSTAB_AMBUSH_PAUSE:
- pause
- BACKSTAB_AMBUSH:
- echo
- echo BACKSTAB_AMBUSH:
- echo
- matchre BACKSTAB_ADV /help if you were closer|aren't close enough to attack|aren't close enough to do that/i
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match BACKSTAB_FACE nothing else
- match BACKSTAB_HIDE roundtime
- match BACKSTAB_ATTACK you must be hidden
- matchre BACKSTAB_AMBUSH_PAUSE /\.\.\.wait|type ahead/i
- put attack head
- matchwait
- BACKSTAB_ATTACK_PAUSE:
- pause
- BACKSTAB_ATTACK:
- echo
- echo BACKSTAB_ATTACK:
- echo
- matchre BACKSTAB_ADV /help if you were closer|aren't close enough to attack|aren't close enough to do that/i
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match BACKSTAB_FACE nothing else
- match BACKSTAB_HIDE roundtime
- matchre BACKSTAB_ATTACK_PAUSE /\.\.\.wait|type ahead/i
- put attack
- matchwait
- 1200:
- counter add 10
- 1210:
- counter add 10
- THROWN_DODGE_PAUSE:
- pause
- THROWN_DODGE:
- echo
- echo THROWN_DODGE:
- echo
- matchre THROWN_FACE /you are already|You move into a position to dodge/i
- matchre THROWN_DODGE_PAUSE /\.\.\.wait|type ahead/i
- put dodge
- matchwait
- THROWN_GET_PAUSE_D:
- pause
- THROWN_GET_D:
- echo
- echo THROWN_GET_D:
- echo
- matchre THROWN_DODGE /already|You need a free hand to pick that up|you get|you pick up/i
- match THROWN_SECONDARY What were you
- matchre THROWN_GET_PAUSE_D /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- THROWN_FACE_PAUSE:
- pause
- 1220:
- THROWN_FACE:
- matchre THROWN_FACE_PAUSE /\.\.\.wait|type ahead/i
- match THROWN_ASSESS nothing else to face
- match THROWN_THROW you turn
- put face next
- matchwait
- THROWN_ASSESS:
- pause 3
- goto THROWN_THROW
- THROWN_THROW_PAUSE:
- pause
- THROWN_THROW:
- goto THROWN_EXP_%zHexpC
- THROWN_EXP_ON:
- goto THROWN_MULTI_%zHmulti
- THROWN_MULTI_ON:
- setvariable zHexpC THROWN_CHECK
- goto Multi_%zHmulti
- THROWN_MULTI_OFF:
- put skill
- wait
- MULTI_EXP_THROWN_CHECK:
- setvariable zHexpC ON
- THROWN_EXP_OFF:
- echo
- echo THROWN_THROW:
- echo
- matchre THROWN_GET /roundtime|What do you want to throw\?/i
- matchre T_DEAD /balanced\]|balance\]|already dead|very dead/i
- matchre FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match THROWN_DUD suitable throwing
- match THROWN_FACE At What are you trying
- matchre THROWN_THROW_PAUSE /\.\.\.wait|type ahead/i
- put throw
- matchwait
- THROWN_GET_PAUSE:
- pause
- THROWN_GET:
- echo
- echo THROWN_GET:
- echo
- matchre THROWN_THROW2 /already|pick that up|you get|you pick up/i
- match THROWN_SECONDARY What were you
- matchre THROWN_GET_PAUSE /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- THROWN_THROW2_PAUSE:
- pause
- THROWN_THROW2:
- echo
- echo THROWN_THROW2:
- echo
- matchre THROWN_GET2 /roundtime|What do you want to throw\?/i
- matchre T_DEAD /balanced\]|balance\]|already dead|very dead/i
- matchre FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match THROWN_DUD suitable throwing
- match THROWN_FACE At What are you trying
- matchre THROWN_THROW2_PAUSE /\.\.\.wait|type ahead/i
- put throw
- matchwait
- THROWN_GET2_PAUSE:
- pause
- THROWN_GET2:
- echo
- echo THROWN_GET2:
- echo
- match THROWN_SECONDARY What were you
- matchre THROWN_RETREAT /already|pick that up|you get|you pick up/i
- matchre THROWN_GET2_PAUSE /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- THROWN_RETREAT_PAUSE:
- pause
- THROWN_RETREAT:
- echo
- echo THROWN_RETREAT:
- echo
- matchre THROWN_THROW /You cannot back away from a chance to continue your slaughter|You retreat from combat|already as far|You sneak back/i
- match THROWN_THROW_PAUSE roundtime
- matchre THROWN_RETREAT_PAUSE /\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- FATIGUE_T_PAUSE:
- pause
- FATIGUE_T:
- echo
- echo FATIGUE_T
- echo
- matchre FATIGUE /you get|you pull|What were you|you pick/i
- matchre FATIGUE_T_PAUSE /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- THROWN_DUD:
- echo
- echo THROWN_DUD:
- echo
- echo **********************************
- echo ** Item chosen can't be thrown!
- echo ** Attempting normal combat!
- echo **********************************
- echo
- counter subtract 1210
- goto WEAPON_CHECK
- T_DEAD_PAUSE:
- pause
- T_DEAD:
- echo
- echo T_DEAD:
- echo
- matchre DEAD_MONSTER /you get|you pull|What were you|you pick/i
- matchre T_DEAD_PAUSE /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- THROWN_SECONDARY_PAUSE:
- pause
- THROWN_SECONDARY:
- echo
- echo THROWN_SECONDARY:
- echo
- put advance
- goto BRAWL_2_T
- BRAWL_1_T_PAUSE:
- pause
- BRAWL_1_T:
- setvariable zHbrawlT 1
- echo
- echo BRAWL_1_T: Dodge
- echo
- match BRAWL_2_T re already dodging
- matchre BRAWL_2_T_G /You move into a position to dodge|comes free and falls to the ground|you are already/i
- matchre FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre BRAWL_1_T_PAUSE /\.\.\.wait|type ahead/i
- put dodge
- matchwait
- BRAWL_2_T_G_PAUSE:
- pause
- BRAWL_2_T_G:
- echo
- echo BRAWL_2_T_G:
- echo
- matchre THROWN_RETREAT /already|you get|you pull|you pick/i
- match BRAWL_2_T What were you
- matchre BRAWL_2_T_G_PAUSE /\.\.\.wait|type ahead|comes free and falls to the ground/i
- put get %1
- matchwait
- BRAWL_2_T_PAUSE:
- pause
- BRAWL_2_T:
- setvariable zHbrawlT 2
- echo
- echo BRAWL_2_T: Gouge
- echo
- matchre T_ADV /aren't close enough to attack\.|aren't close enough to do that!/i
- matchre T_B_DEAD /balanced\]|balance\]|nothing else|you turn to face|already dead|very dead/i
- matchre FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match BRAWL_3_T roundtime
- matchre BRAWL_2_T_PAUSE /\.\.\.wait|type ahead/i
- match BRAWL_2_T_G comes free and falls to the ground.
- put gouge
- matchwait
- BRAWL_3_T_PAUSE:
- pause
- BRAWL_3_T:
- setvariable zHbrawlT 3
- echo
- echo BRAWL_3_T: Claw
- echo
- matchre T_ADV /aren't close enough to attack\.|aren't close enough to do that!/i
- matchre T_B_DEAD /balanced\]|balance\]|nothing else|you turn to face|already dead|very dead/i
- matchre FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match BRAWL_4_T roundtime
- matchre BRAWL_3_T_PAUSE /\.\.\.wait|type ahead/i
- match BRAWL_2_T_G comes free and falls to the ground.
- put claw
- matchwait
- BRAWL_4_T_PAUSE:
- pause
- BRAWL_4_T:
- setvariable zHbrawlT 4
- echo
- echo BRAWL_4_T: Elbow
- echo
- matchre T_ADV /aren't close enough to attack\.|aren't close enough to do that!/i
- matchre T_B_DEAD /balanced\]|balance\]|nothing else|you turn to face|already dead|very dead/i
- matchre FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match BRAWL_5_T roundtime
- matchre BRAWL_4_T_PAUSE /\.\.\.wait|type ahead/i
- match BRAWL_2_T_G comes free and falls to the ground.
- put elbow
- matchwait
- BRAWL_5_T_PAUSE:
- pause
- BRAWL_5_T:
- setvariable zHbrawlT 5
- echo
- echo BRAWL_5_T: Jab
- echo
- matchre T_ADV /aren't close enough to attack\.|aren't close enough to do that!/i
- matchre T_B_DEAD /balanced\]|balance\]|nothing else|you turn to face|already dead|very dead/i
- matchre FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match BRAWL_1_T roundtime
- matchre BRAWL_5_T_PAUSE /\.\.\.wait|type ahead/i
- match BRAWL_2_T_G comes free and falls to the ground.
- put jab
- matchwait
- T_B_DEAD_PAUSE:
- pause
- T_B_DEAD:
- echo
- echo T_B_DEAD:
- echo
- matchre DEAD_MONSTER /already|you get|you pull|you pick/i
- match BRAWL_2_T What were you
- matchre T_B_DEAD_PAUSE /\.\.\.wait|type ahead|comes free and falls to the ground\./i
- put get %1
- matchwait
- FATIGUE_T_PAUSE:
- pause
- FATIGUE_T:
- echo
- echo FATIGUE_T:
- echo
- matchre FATIGUE_T_CHECK /You cannot back away from a chance to continue your slaughter|You retreat from combat\.|already as far|You sneak back/i
- match FATIGUE_T_CHECK1 roundtime
- match FATIGUE_T_PAUSE stop advancing
- matchre FATIGUE_T_PAUSE /\.\.\.wait|type ahead|stop advancing|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- FATIGUE_T_CHECK_PAUSE:
- pause
- FATIGUE_T_CHECK:
- echo
- echo FATIGUE_T_CHECK:
- echo
- matchre BRAWL_%zHbrawlT%_T /completely rested|winded|tired/i
- matchre FATIGUE_T_WAIT /fatigued|worn-out|beat,|exhausted|bone-tired/i
- matchre FATIGUE_T_CHECK_PAUSE /\.\.\.wait|type ahead/i
- put fat
- matchwait
- FATIGUE_T_CHECK1:
- echo
- echo FATIGUE_T_CHECK1:
- echo
- matchre BRAWL_%zHbrawlT%_T /completely rested|winded|tired/i
- matchre FATIGUE_T /fatigued|worn-out|beat,|exhausted|bone-tired/i
- put fat
- matchwait
- FATIGUE_T_WAIT:
- echo
- echo FATIGUE_T_WAIT:
- echo
- matchre FATIGUE_T /melee|pole|\[You're/i
- matchwait
- T_ADV_PAUSE:
- pause
- T_ADV:
- match T_DEAD You stop advancing
- match T_RUN You have lost sight
- matchre BRAWL_%zHbrawlT%_T /to melee range|\[You're|already at melee/i
- matchre T_ADV_PAUSE /\.\.\.wait|type ahead/i
- put advance
- matchwait
- T_RUN:
- echo
- echo T_RUN:
- echo
- echo **************************************************************************************
- echo ** THE MONSTER JUST RAN AWAY WITH YOUR %1 STUCK IN IT!!
- echo ** YOU BETTER GO GET IT!!
- echo **************************************************************************************
- echo
- echo ********************
- echo ** ENDING SCRIPT!
- echo ********************
- echo
- exit
- 2200:
- counter add 10
- 2210:
- counter add 10
- OFF_THROWN_DODGE_PAUSE:
- pause
- OFF_THROWN_DODGE:
- echo
- echo OFF_THROWN_DODGE:
- echo
- matchre OFF_THROWN_FACE /you are already|You move into a position to dodge/i
- matchre OFF_THROWN_DODGE_PAUSE /\.\.\.wait|type ahead/i
- put dodge
- matchwait
- OFF_THROWN_GET_PAUSE_D:
- pause
- OFF_THROWN_GET_D:
- echo
- echo THROWN_GET_D:
- echo
- matchre OFF_THROWN_DODGE /already|You need a free hand to pick that up|you get|you pick up/i
- match OFF_THROWN_SECONDARY What were you
- matchre OFF_THROWN_GET_PAUSE_D /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- OFF_THROWN_FACE_PAUSE:
- pause
- 2220:
- OFF_THROWN_FACE:
- matchre OFF_THROWN_FACE_PAUSE /\.\.\.wait|type ahead/i
- match OFF_THROWN_ASSESS nothing else to face
- match OFF_THROWN_THROW you turn
- put face next
- matchwait
- OFF_THROWN_ASSESS:
- pause 3
- goto OFF_THROWN_THROW
- OFF_THROWN_THROW_PAUSE:
- pause
- OFF_THROWN_THROW:
- goto OFF_THROWN_EXP_%zHexpC
- OFF_THROWN_EXP_ON:
- goto OFF_THROWN_MULTI_%zHmulti
- OFF_THROWN_MULTI_ON:
- setvariable zHexpC OFF_THROWN_CHECK
- goto Multi_%zHmulti
- OFF_THROWN_MULTI_OFF:
- put skill
- wait
- MULTI_EXP_OFF_THROWN_CHECK:
- setvariable zHexpC ON
- OFF_THROWN_EXP_OFF:
- echo
- echo OFF_THROWN_THROW:
- echo
- matchre OFF_THROWN_GET /roundtime|What do you want to throw\?/i
- matchre OFF_T_DEAD /balanced\]|balance\]|already dead|very dead/i
- matchre OFF_FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match OFF_THROWN_DUD suitable throwing
- match OFF_THROWN_FACE At What are you trying
- matchre OFF_THROWN_THROW_PAUSE /\.\.\.wait|type ahead/i
- put throw left
- matchwait
- OFF_THROWN_GET_PAUSE:
- pause
- OFF_THROWN_GET:
- echo
- echo OFF_THROWN_GET:
- echo
- matchre OFF_THROWN_THROW2 /already|pick that up|you get|you pick up/i
- match OFF_THROWN_SECONDARY What were you
- matchre OFF_THROWN_GET_PAUSE /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- OFF_THROWN_THROW2_PAUSE:
- pause
- OFF_THROWN_THROW2:
- echo
- echo OFF_THROWN_THROW2:
- echo
- matchre OFF_THROWN_GET2 /roundtime|What do you want to throw\?/i
- matchre OFF_T_DEAD /balanced\]|balance\]|already dead|very dead/i
- matchre OFF_FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match OFF_THROWN_DUD suitable throwing
- match OFF_THROWN_FACE At What are you trying
- matchre OFF_THROWN_THROW2_PAUSE /\.\.\.wait|type ahead/i
- put throw left
- matchwait
- OFF_THROWN_GET2_PAUSE:
- pause
- OFF_THROWN_GET2:
- echo
- echo OFF_THROWN_GET2:
- echo
- match OFF_THROWN_SECONDARY What were you
- matchre OFF_THROWN_RETREAT /already|pick that up|you get|you pick up/i
- matchre OFF_THROWN_GET2_PAUSE /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- OFF_THROWN_RETREAT_PAUSE:
- pause
- OFF_THROWN_RETREAT:
- echo
- echo OFF_THROWN_RETREAT:
- echo
- matchre OFF_THROWN_THROW /You cannot back away from a chance to continue your slaughter|You retreat from combat|already as far|You sneak back/i
- match OFF_THROWN_THROW_PAUSE roundtime
- matchre OFF_THROWN_RETREAT_PAUSE /\.\.\.wait|type ahead|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- OFF_FATIGUE_T_PAUSE:
- pause
- OFF_FATIGUE_T:
- echo
- echo OFF_FATIGUE_T:
- echo
- matchre OFF_FATIGUE /you get|you pull|What were you|you pick/i
- matchre OFF_FATIGUE_T_PAUSE /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- OFF_FATIGUE_PAUSE:
- pause
- OFF_FATIGUE:
- echo
- echo OFF_FATIGUE:
- echo
- match OFF_FATIGUE_CHECK You cannot back away from a chance to continue your slaughter!
- match OFF_FATIGUE_CHECK You retreat from combat.
- match OFF_FATIGUE_CHECK You sneak back
- match OFF_FATIGUE_PAUSE [You're
- match OFF_FATIGUE_CHECK already as far
- match OFF_FATIGUE_CHECK1_PAUSE roundtime
- match OFF_FATIGUE_PAUSE ...wait
- match OFF_FATIGUE_PAUSE type ahead
- match OFF_FATIGUE_PAUSE You stop advancing
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- OFF_FATIGUE_CHECK:
- echo
- echo OFF_FATIGUE_CHECK:
- echo
- match OFF_THROWN_THROW completely rested
- match OFF_THROWN_THROW winded
- match OFF_FATIGUE_WAIT tired
- match OFF_FATIGUE_WAIT fatigued
- match OFF_FATIGUE_WAIT worn-out
- match OFF_FATIGUE_WAIT beat,
- match OFF_FATIGUE_WAIT exhausted
- match OFF_FATIGUE_WAIT bone-tired
- put fat
- matchwait
- OFF_FATIGUE_CHECK1_PAUSE:
- pause
- OFF_FATIGUE_CHECK1:
- echo
- echo OFF_FATIGUE_CHECK1:
- echo
- match OFF_THROWN_THROW completely rested
- match OFF_THROWN_THROW winded
- match OFF_FATIGUE tired
- match OFF_FATIGUE fatigued
- match OFF_FATIGUE worn-out
- match OFF_FATIGUE beat,
- match OFF_FATIGUE exhausted
- match OFF_FATIGUE bone-tired
- put fat
- matchwait
- OFF_FATIGUE_WAIT:
- echo
- echo OFF_FATIGUE_WAIT:
- echo
- match OFF_FATIGUE melee
- match OFF_FATIGUE pole
- match OFF_FATIGUE [You're
- matchwait
- OFF_THROWN_DUD:
- echo
- echo OFF_THROWN_DUD:
- echo
- echo **********************************
- echo ** Item chosen can't be thrown!
- echo ** Attempting normal combat!
- echo **********************************
- echo
- counter subtract 2220
- put swap
- goto WEAPON_CHECK
- OFF_T_DEAD_PAUSE:
- pause
- OFF_T_DEAD:
- echo
- echo OFF_T_DEAD:
- echo
- matchre DEAD_MONSTER /you get|you pull|What were you|you pick/i
- matchre OFF_T_DEAD_PAUSE /\.\.\.wait|type ahead/i
- put get %1
- matchwait
- OFF_THROWN_SECONDARY_PAUSE:
- pause
- OFF_THROWN_SECONDARY:
- echo
- echo OFF_THROWN_SECONDARY:
- echo
- put advance
- goto OFF_BRAWL_2_T
- OFF_BRAWL_1_T_PAUSE:
- pause
- OFF_BRAWL_1_T:
- setvariable zHbrawlT 1
- echo
- echo OFF_BRAWL_1_T: Dodge
- echo
- match OFF_BRAWL_2_T re already dodging
- matchre OFF_BRAWL_2_T_G /You move into a position to dodge|you are already|comes free and falls to the ground/i
- matchre OFF_FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- matchre OFF_BRAWL_1_T_PAUSE /\.\.\.wait|type ahead/i
- put dodge
- matchwait
- OFF_BRAWL_2_T_G_PAUSE:
- pause
- OFF_BRAWL_2_T_G:
- echo
- echo OFF_BRAWL_2_T_G:
- echo
- matchre OFF_THROWN_RETREAT /already|you get|you pull|you pick/i
- match OFF_BRAWL_2_T What were you
- matchre OFF_BRAWL_2_T_G_PAUSE /\.\.\.wait|type ahead|comes free and falls to the ground/i
- put get %1
- matchwait
- OFF_BRAWL_2_T_PAUSE:
- pause
- OFF_BRAWL_2_T:
- setvariable zHbrawlT 2
- echo
- echo OFF_BRAWL_2_T: Gouge
- echo
- matchre OFF_T_ADV /aren't close enough to attack\.|aren't close enough to do that!/i
- matchre OFF_T_B_DEAD /balanced\]|balance\]|nothing else|you turn to face|already dead|very dead/i
- matchre OFF_FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match OFF_BRAWL_3_T roundtime
- matchre OFF_BRAWL_2_T_PAUSE /\.\.\.wait|type ahead/i
- match OFF_BRAWL_2_T_G comes free and falls to the ground.
- put gouge
- matchwait
- OFF_BRAWL_3_T_PAUSE:
- pause
- OFF_BRAWL_3_T:
- setvariable zHbrawlT 3
- echo
- echo OFF_BRAWL_3_T: Claw
- echo
- matchre OFF_T_ADV /aren't close enough to attack\.|aren't close enough to do that!/i
- matchre OFF_T_B_DEAD /balanced\]|balance\]|nothing else|you turn to face|already dead|very dead/i
- matchre OFF_FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match OFF_BRAWL_4_T roundtime
- matchre OFF_BRAWL_3_T_PAUSE /\.\.\.wait|type ahead/i
- match OFF_BRAWL_2_T_G comes free and falls to the ground.
- put claw
- matchwait
- OFF_BRAWL_4_T_PAUSE:
- pause
- OFF_BRAWL_4_T:
- setvariable zHbrawlT 4
- echo
- echo OFF_BRAWL_4_T: Elbow
- echo
- matchre OFF_T_ADV /aren't close enough to attack\.|aren't close enough to do that!/i
- matchre OFF_T_B_DEAD /balanced\]|balance\]|nothing else|you turn to face|already dead|very dead/i
- matchre OFF_FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match OFF_BRAWL_5_T roundtime
- matchre OFF_BRAWL_4_T_PAUSE /\.\.\.wait|type ahead/i
- match OFF_BRAWL_2_T_G comes free and falls to the ground.
- put elbow
- matchwait
- OFF_BRAWL_5_T_PAUSE:
- pause
- OFF_BRAWL_5_T:
- setvariable zHbrawlT 5
- echo
- echo OFF_BRAWL_5_T: Jab
- echo
- matchre OFF_T_ADV /aren't close enough to attack\.|aren't close enough to do that!/i
- matchre OFF_T_B_DEAD /balanced\]|balance\]|nothing else|you turn to face|already dead|very dead/i
- matchre OFF_FATIGUE_T /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match OFF_BRAWL_1_T roundtime
- matchre OFF_BRAWL_5_T_PAUSE /\.\.\.wait|type ahead/i
- match OFF_BRAWL_2_T_G comes free and falls to the ground.
- put jab
- matchwait
- OFF_T_B_DEAD_PAUSE:
- pause
- OFF_T_B_DEAD:
- echo
- echo OFF_T_B_DEAD:
- echo
- matchre DEAD_MONSTER /already|you get|you pull|you pick/i
- match OFF_BRAWL_2_T What were you
- matchre OFF_T_B_DEAD_PAUSE /\.\.\.wait|type ahead|comes free and falls to the ground\./i
- put get %1
- matchwait
- OFF_FATIGUE_T_PAUSE:
- pause
- OFF_FATIGUE_T:
- echo
- echo OFF_FATIGUE_T:
- echo
- matchre OFF_FATIGUE_T_CHECK /You cannot back away from a chance to continue your slaughter|You retreat from combat\.|already as far|You sneak back/i
- match OFF_FATIGUE_T_CHECK1 roundtime
- match OFF_FATIGUE_T_PAUSE stop advancing
- matchre OFF_FATIGUE_T_PAUSE /\.\.\.wait|type ahead|stop advancing|\[You're/i
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- OFF_FATIGUE_T_CHECK_PAUSE:
- pause
- OFF_FATIGUE_T_CHECK:
- echo
- echo OFF_FATIGUE_T_CHECK:
- echo
- matchre OFF_BRAWL_%zHbrawlT%_T /completely rested|winded|tired/i
- matchre OFF_FATIGUE_T_WAIT /fatigued|worn-out|beat,|exhausted|bone-tired/i
- matchre OFF_FATIGUE_T_CHECK_PAUSE /\.\.\.wait|type ahead/i
- put fat
- matchwait
- OFF_FATIGUE_T_CHECK1:
- echo
- echo OFF_FATIGUE_T_CHECK1:
- echo
- matchre OFF_BRAWL_%zHbrawlT%_T /completely rested|winded|tired/i
- matchre OFF_FATIGUE_T /fatigued|worn-out|beat,|exhausted|bone-tired/i
- put fat
- matchwait
- OFF_FATIGUE_T_WAIT:
- echo
- echo OFF_FATIGUE_T_WAIT:
- echo
- matchre FATIGUE_T /melee|pole|\[You're/i
- matchwait
- OFF_T_ADV_PAUSE:
- pause
- OFF_T_ADV:
- match OFF_T_DEAD You stop advancing
- match OFF_T_RUN You have lost sight
- matchre OFF_BRAWL_%zHbrawlT%_T /to melee range|\[You're|already at melee/i
- matchre OFF_T_ADV_PAUSE /\.\.\.wait|type ahead/i
- put advance
- matchwait
- OFF_T_RUN:
- echo
- echo OFF_T_RUN:
- echo
- echo **************************************************************************************
- echo ** THE MONSTER JUST RAN AWAY WITH YOUR %1 STUCK IN IT!!
- echo ** YOU BETTER GO GET IT!!
- echo **************************************************************************************
- echo
- echo ********************
- echo ** ENDING SCRIPT!
- echo ********************
- echo
- exit
- EMPATH_E:
- IF_2 goto EMPATH_EQUIP
- IF_1 match EMPATH_APPRAISE you draw
- IF_1 match EMPATH_APPRAISE re already holding
- IF_1 match BEGIN_HANDS free hand
- IF_1 match EMPATH_APPRAISE free to
- IF_1 matchre EMPATH_E2 /out of reach|remove|What were you|can't seem|Wield what\?/i
- IF_1 match EMPATH_E2 You can only wield a weapon or a shield!
- IF_1 put wield right my %1
- IF_1 matchwait
- goto EMP_BRAWL
- EMPATH_E2:
- match EMPATH_E3 What were you
- match EMPATH_APPRAISEL placing it
- match EMP_BRAWL already
- match EMP_BRAWL Inventory
- match EMPATH_APPRAISE off from over your shoulder.
- match EMPATH_APPRAISE you remove
- put remove my %1
- matchwait
- EMPATH_E3:
- echo
- echo EMPATH_E3:
- echo
- match EMPATH_BALDRIC baldric
- match EMPATH_APPRAISE you get
- match BEGIN_NOWEAP What were you
- put get my %1
- matchwait
- EMPATH_BALDRIC:
- echo
- echo EMPATH_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto EMPATH_APPRAISE
- EMPATH_EQUIP_PAUSE:
- pause
- EMPATH_EQUIP:
- echo
- echo EMPATH_EQUIP:
- echo
- match BEGIN_NOWEAP What were you
- match EMPATH_EQUIPS you get
- match EMPATH_EQUIP2 re already
- match EMPATH_EQUIP2 you sling
- match EMPATH_EQUIP2 you remove
- match EMPATH_EQUIP_PAUSE ...wait
- match EMPATH_EQUIP_PAUSE type ahead
- put remove my %2
- put get my %2
- matchwait
- EMPATH_EQUIPS:
- put swap
- waitfor you move
- EMPATH_EQUIP2_PAUSE:
- pause
- EMPATH_EQUIP2:
- echo
- echo EMPATH_EQUIP2:
- echo
- match EMP_BRAWL you draw
- match EMP_BRAWL re already holding
- match BEGIN_HANDS free hand
- match EMP_BRAWL free to
- matchre EMPATH_EQUIP3 /out of reach|remove|What were you|can't seem|Wield what\?/i
- match BEGIN_NOWEAP You can only wield a weapon or a shield!
- match EMPATH_EQUIP2_PAUSE ...wait
- match EMPATH_EQUIP2_PAUSE type ahead
- put wield right my %1
- matchwait
- EMPATH_EQUIP3:
- echo
- echo EMPATH_EQUIP3:
- echo
- match EMPATH_EQUIP4 remove what?
- match EMP_BRAWL re already
- match EMP_BRAWL inventory
- match EMP_BRAWL you sling
- match EMP_BRAWL you remove
- put remove my %1
- matchwait
- EMPATH_EQUIP4:
- echo
- echo EMPATH_EQUIP4:
- echo
- match EMPATH_BALDRIC2 baldric
- match EMP_BRAWL you get
- match BEGIN_NOWEAP What were you
- put get my %1
- matchwait
- EMPATH_BALDRIC2:
- echo
- echo EMPATH_BALDRIC2:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto EMP_BRAWL
- EMPATH_APPRAISE:
- echo
- echo EMPATH_APPRAISE:
- echo
- match EMP_BRAWL_PAUSE weapon.
- match EMPATH_SWAP hinderance
- match EMP_BRAWL_PAUSE roundtime
- put appraise my %1
- matchwait
- EMPATH_APPRAISEL:
- echo
- echo EMPATH_APPRAISEL:
- echo
- match EMPATH_SWAP weapon.
- match EMP_BRAWL_PAUSE hinderance
- match EMP_BRAWL_PAUSE roundtime
- put appraise my %1
- matchwait
- EMPATH_SWAP:
- echo
- echo EMPATH_SWAP:
- echo
- put swap
- waitfor you move
- EMP_BRAWL_PAUSE:
- pause
- EMP_BRAWL:
- goto %c
- BRAWL_EQUIPMENT:
- echo
- echo BRAWL_EQUIPMENT:
- echo
- pause
- IF_2 goto BRAWL_EQUIP
- IF_1 match BRAWL_APPRAISE you draw
- IF_1 match BRAWL_APPRAISE re already holding
- IF_1 match BEGIN_HANDS free hand
- IF_1 match BRAWL_APPRAISE free to
- IF_1 matchre BRAWL_E2 /out of reach|remove|What were you|can't seem|Wield what\?/i
- IF_1 match BRAWL_E2 You can only wield a weapon or a shield!
- IF_1 put wield right my %1
- IF_1 matchwait
- goto BRA_BRAWL
- BRAWL_E2:
- match BRAWL_E3 What were you
- match BRAWL_E3 Remove what?
- match BRAWL_APPRAISEL placing it
- match BRA_BRAWL already
- match BRA_BRAWL Inventory
- match BRA_BRAWL you remove
- match BRAWL_APPRAISE off from over your shoulder.
- put remove my %1
- matchwait
- BRAWL_E3:
- echo
- echo BRAWL_E3:
- echo
- match BRAWL_BALDRIC baldric
- match BRAWL_APPRAISE you get
- match BEGIN_NOWEAP What were you
- put get my %1
- matchwait
- BRAWL_BALDRIC:
- echo
- echo BRAWL_BALDRIC:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto BRAWL_APPRAISE
- BRAWL_EQUIP_PAUSE:
- pause
- BRAWL_EQUIP:
- echo
- echo BRAWL_EQUIP:
- echo
- match BEGIN_NOWEAP What were you
- match BRAWL_EQUIPS you get
- match BRAWL_EQUIP2 re already
- match BRAWL_EQUIP2 you sling
- match BRAWL_EQUIP2 you remove
- match BRAWL_EQUIPA_PAUSE ...wait
- match BRAWL_EQUIPA_PAUSE type ahead
- put remove my %2
- put get my %2
- matchwait
- BRAWL_EQUIPS:
- put swap
- waitfor you move
- BRAWL_EQUIP2_PAUSE:
- pause
- BRAWL_EQUIP2:
- echo
- echo BRAWL_EQUIP2:
- echo
- match BRA_BRAWL you draw
- match BRA_BRAWL re already holding
- match BEGIN_HANDS free hand
- match BRA_BRAWL free to
- matchre BRAWL_EQUIP3 /out of reach|remove|What were you|can't seem|Wield what\?/i
- match BEGIN_NOWEAP You can only wield a weapon or a shield!
- match BRAWL_EQUIP2_PAUSE ...wait
- match BRAWL_EQUIP2_PAUSE type ahead
- put wield right my %1
- matchwait
- BRAWL_EQUIP3:
- echo
- echo BRAWL_EQUIP3:
- echo
- match BRAWL_EQUIP4 remove what?
- match BRA_BRAWL re already
- match BRA_BRAWL inventory
- match BRA_BRAWL you sling
- match BRA_BRAWL you remove
- put remove my %1
- matchwait
- BRAWL_EQUIP4:
- echo
- echo BRAWL_EQUIP4:
- echo
- match BRAWL_BALDRIC2 baldric
- match BRA_BRAWL you get
- match BEGIN_NOWEAP What were you
- put get my %1
- matchwait
- BRAWL_BALDRIC2:
- echo
- echo BRAWL_BALDRIC2:
- echo
- setvariable zHget ON
- setvariable zHgetA in my baldric
- goto BRA_BRAWL
- BRAWL_APPRAISE:
- echo
- echo BRAWL_APPRAISE:
- echo
- match BRA_BRAWL_PAUSE weapon.
- match BRAWL_SWAP2 hinderance
- match BRA_BRAWL_PAUSE roundtime
- put appraise my %1
- matchwait
- BRAWL_APPRAISEL:
- echo
- echo BRAWL_APPRAISEL:
- echo
- setvariable zHbrawltype SHIELD
- match BRAWL_SWAP1 weapon.
- match BRA_BRAWL_PAUSE hinderance
- match BRA_BRAWL_PAUSE roundtime
- put appraise my %1
- matchwait
- BRAWL_SWAP1:
- echo
- echo BRAWL_SWAP1:
- echo
- setvariable zHbrawltype WEAPON
- put swap
- waitfor you
- goto BRA_BRAWL
- BRAWL_SWAP2:
- echo
- echo BRAWL_SWAP2:
- echo
- setvariable zHbrawltype SHIELD
- put swap
- waitfor you
- BRA_BRAWL_PAUSE:
- pause
- BRA_BRAWL:
- echo
- echo BRA_BRAWL:
- echo
- goto %c
- AMBUSH_HIDE_PAUSE:
- pause
- AMBUSH_HIDE:
- goto AMBUSH_HIDE_%zHmulti
- AMBUSH_HIDE_OFF:
- echo
- echo AMBUSH_HIDE_OFF:
- echo
- match AMBUSH_HIDE fail
- matchre AMBUSH_RETREAT1 /You are too close|notices|discovers/i
- matchre AMBUSH_ADV /You melt|You blend|Eh\?/i
- matchre AMBUSH_HIDE_PAUSE /\.\.\.wait|type ahead/i
- match AMBUSH_HIDE_PAUSE type ahead
- put hide
- matchwait
- AMBUSH_HIDE_ON:
- echo
- echo AMBUSH_HIDE_ON:
- echo
- #Welsh match AMBUSH_HIDE fail
- #Welsh matchre AMBUSH_RETREAT1 /You are too close|notices|discovers/i
- #Welsh matchre AMBUSH_ADV /You melt|You blend|Eh\?/i
- #Welsh matchre AMBUSH_HIDE_PAUSE /\.\.\.wait|type ahead/i
- #Welsh match AMBUSH_HIDE_PAUSE type ahead
- #Welshput hide
- #Welsh matchwait
- match AMBUSH_HIDE fail
- matchre AMBUSH_RETREAT1 /You are too close|notices|discovers/i
- matchre AMBUSH_RETREAT /You melt|You blend|Eh\?/i
- matchre AMBUSH_HIDE_PAUSE /\.\.\.wait|type ahead/i
- match AMBUSH_HIDE_PAUSE type ahead
- put hide
- matchwait
- AMBUSH_RETREAT_1:
- counter subtract 10
- goto AMBUSH_HIDE
- AMBUSH_RETREAT_2:
- counter add 20
- goto AMBUSH_HIDE
- AMBUSH_RETREAT_3:
- counter add 30
- goto AMBUSH_HIDE
- AMBUSH_RETREAT_4:
- counter add 40
- goto AMBUSH_HIDE
- AMBUSH_RETREAT_5:
- counter add 50
- goto AMBUSH_HIDE
- AMBUSH_RETREAT_6:
- counter add 60
- goto AMBUSH_HIDE
- AMBUSH_RETREAT_PAUSE:
- pause
- AMBUSH_RETREAT:
- echo
- echo AMBUSH_RETREAT:
- echo
- match AMBUSH_FAIL You cannot back away from a chance to continue your slaughter
- matchre AMBUSH_ADV /You sneak|roundtime|already/i
- match AMBUSH_RETREAT2 You retreat
- match AMBUSH_RETREAT stop advancing
- match AMBUSH_RETREAT_PAUSE ...wait
- match AMBUSH_RETREAT_PAUSE type ahead
- match FATIGUE_STAND You must stand first.
- put retreat
- matchwait
- AMBUSH_RETREAT1_PAUSE:
- pause
- AMBUSH_RETREAT1:
- echo
- echo AMBUSH_RETREAT1:
- echo
- match AMBUSH_FAIL You cannot back away from a chance to continue your slaughter
- match AMBUSH_ADV You sneak
- match AMBUSH_RETREAT11_PAUSE roundtime
- match AMBUSH_RETREAT2 already
- match AMBUSH_RETREAT2 You retreat
- match AMBUSH_RETREAT1 stop advancing
- match AMBUSH_RETREAT1_PAUSE ...wait
- match AMBUSH_RETREAT1_PAUSE type ahead
- match FATIGUE_STAND You must stand first.
- put retreat
- matchwait
- AMBUSH_RETREAT11_PAUSE:
- pause
- AMBUSH_RETREAT11:
- echo
- echo AMBUSH_RETREAT11:
- echo
- match AMBUSH_FAIL You cannot back away from a chance to continue your slaughter
- match AMBUSH_FAIL roundtime
- match AMBUSH_RETREAT2 already
- match AMBUSH_RETREAT2 You retreat
- match AMBUSH_RETREAT2 You sneak back
- match AMBUSH_RETREAT11_PAUSE ...wait
- match AMBUSH_RETREAT11_PAUSE type ahead
- match FATIGUE_STAND You must stand first.
- put retreat
- matchwait
- AMBUSH_FACE1:
- counter subtract 10
- goto AMBUSH_FACE
- AMBUSH_FACE2:
- counter add 20
- goto AMBUSH_FACE
- AMBUSH_FACE3:
- counter add 30
- goto AMBUSH_FACE
- AMBUSH_FACE4:
- counter add 40
- goto AMBUSH_FACE
- AMBUSH_FACE5:
- counter add 50
- goto AMBUSH_FACE
- AMBUSH_FACE6:
- counter add 60
- goto AMBUSH_FACE
- AMBUSH_FACE_PAUSE:
- pause
- AMBUSH_FACE:
- match AMBUSH_FACE_PAUSE type ahead
- match AMBUSH_FACE_PAUSE ...wait
- match AMBUSH_ASSESS_ADV nothing else to
- match AMBUSH_ADV you turn
- put face next
- matchwait
- AMBUSH_ASSESS_ADV:
- match AMBUSH_FACE You stop advancing
- match NOTHING advance towards?
- match AMBUSH_ADV begin
- match AMBUSH_FACE You have lost sight
- match AMBUSH_FAIL to melee range
- match AMBUSH_FAIL [You're
- match AMBUSH_FAIL already at melee
- put advance
- matchwait
- AMBUSH_NOTHING:
- pause 3
- wait
- goto AMBUSH_FACE
- AMBUSH_RETREAT2_PAUSE:
- pause
- AMBUSH_RETREAT2:
- echo
- echo AMBUSH_RETREAT2:
- echo
- matchre AMBUSH_FAIL /discovers|notices|fail|You are too close/i
- matchre AMBUSH_ADV /You melt|You blend|Eh\?/i
- matchre AMBUSH_RETREAT2_PAUSE /\.\.\.wait|type ahead/i
- put hide
- matchwait
- AMBUSH_ADV1:
- counter subtract 10
- goto AMBUSH_ADV
- AMBUSH_ADV2:
- counter add 20
- goto AMBUSH_ADV
- AMBUSH_ADV3:
- counter add 30
- goto AMBUSH_ADV
- AMBUSH_ADV4:
- counter add 40
- goto AMBUSH_ADV
- AMBUSH_ADV5:
- counter add 50
- goto AMBUSH_ADV
- AMBUSH_ADV6:
- counter add 60
- goto AMBUSH_ADV
- AMBUSH_ADV7:
- counter add 70
- goto AMBUSH_ADV
- AMBUSH_ADV_PAUSE:
- pause
- AMBUSH_ADV:
- echo
- echo AMBUSH_ADV:
- echo
- match AMBUSH_HIDE discovers
- match AMBUSH_HIDE notices
- match AMBUSH_HIDE fail
- match AMBUSH_STALK melee
- match AMBUSH_NOTHING What do you want to advance towards?
- match AMBUSH_ADV_PAUSE you stop advancing
- match AMBUSH_ADV_PAUSE ...wait
- match AMBUSH_ADV_PAUSE type ahead
- put advance
- matchwait
- AMBUSH_STALK_PAUSE:
- pause
- AMBUSH_STALK:
- echo
- echo AMBUSH_STALK:
- echo
- match AMBUSH_FAIL discovers
- match AMBUSH_FAIL notices
- match AMBUSH_ADV nothing else
- match %c You move into position
- match %c already stalking
- match %c Don't be silly
- match AMBUSH_HIDE trying to stalk
- match AMBUSH_HIDE try being out of sight
- match AMBUSH_STALK2 You fail
- match AMBUSH_STALK_PAUSE ...wait
- match AMBUSH_STALK_PAUSE type ahead
- put stalk
- matchwait
- AMBUSH_STALK2_PAUSE:
- pause
- AMBUSH_STALK2:
- echo
- echo AMBUSH_STALK2:
- echo
- match AMBUSH_FAIL discovers
- match AMBUSH_FAIL notices
- match AMBUSH_ADV nothing else
- match %c You move into position
- match %c already stalking
- match %c Don't be silly
- match AMBUSH_HIDE trying to stalk
- match AMBUSH_HIDE try being out of sight
- match AMBUSH_STALK3 You fail
- match AMBUSH_STALK2_PAUSE ...wait
- match AMBUSH_STALK2_PAUSE type ahead
- put stalk
- matchwait
- AMBUSH_STALK3_PAUSE:
- pause
- AMBUSH_STALK3:
- echo
- echo AMBUSH_STALK3:
- echo
- match AMBUSH_FAIL discovers
- match AMBUSH_FAIL notices
- match AMBUSH_ADV nothing else
- match %c You move into position
- match %c already stalking
- match %c Don't be silly
- match AMBUSH_HIDE trying to stalk
- match AMBUSH_HIDE try being out of sight
- match AMBUSH_STALK4 You fail
- match AMBUSH_STALK3_PAUSE ...wait
- match AMBUSH_STALK3_PAUSE type ahead
- put stalk
- matchwait
- AMBUSH_STALK4_PAUSE:
- pause
- AMBUSH_STALK4:
- echo
- echo AMBUSH_STALK4:
- echo
- match AMBUSH_FAIL discovers
- match AMBUSH_FAIL notices
- match AMBUSH_ADV nothing else
- match %c You move into position
- match %c already stalking
- match %c Don't be silly
- match AMBUSH_HIDE trying to stalk
- match AMBUSH_HIDE try being out of sight
- match AMBUSH_STALK5 You fail
- match AMBUSH_STALK4_PAUSE ...wait
- match AMBUSH_STALK4_PAUSE type ahead
- put stalk
- matchwait
- AMBUSH_STALK5:
- pause
- goto %c
- AMBUSH_STAND_PAUSE:
- pause
- AMBUSH_STAND:
- echo
- echo AMBUSH_STAND:
- echo
- match AMBUSH_STAND_PAUSE roundtime
- match AMBUSH_HIDE You stand back up.
- match AMBUSH_STAND_PAUSE ...wait
- match AMBUSH_STAND_PAUSE type ahead
- put stand
- matchwait
- AMBUSH_FAIL:
- echo
- echo AMBUSH_FAIL:
- echo
- counter subtract 1000
- save %c
- counter add 1000
- goto %s
- 1400:
- counter add 10
- 1410:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_1421:
- EXP_1420:
- AMB_COMBO_4_1:
- echo
- echo AMB_COMBO_4_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 1420:
- counter add 10
- AMB_COMBO_4_2:
- echo
- echo AMB_COMBO_4_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 1430:
- counter add 10
- AMB_COMBO_4_3:
- echo
- echo AMB_COMBO_4_3: %zHcombo3
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 1440:
- counter subtract 30
- AMB_COMBO_4_4:
- echo
- echo AMB_COMBO_4_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 1500:
- counter add 10
- 1510:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_1521:
- EXP_1520:
- AMB_COMBO_5_1:
- echo
- echo AMB_COMBO_5_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put fat
- put %zHcombo1
- matchwait
- 1520:
- counter add 10
- AMB_COMBO_5_2:
- echo
- echo AMB_COMBO_5_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 1530:
- counter add 10
- AMB_COMBO_5_3:
- echo
- echo AMB_COMBO_5_3: %zHcombo3
- echo
- pause 2
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 1540:
- counter add 10
- AMB_COMBO_5_4:
- echo
- echo AMB_COMBO_5_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 1550:
- counter subtract 40
- AMB_COMBO_5_5:
- echo
- echo AMB_COMBO_5_5: %zHcombo5
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV4 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE4 nothing else
- matchre PAUSE4 /\.\.\.wait|type ahead/i
- match STUN4 You are still stunned.
- put fat
- put %zHcombo5
- matchwait
- 1600:
- counter add 10
- 1610:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_1621:
- EXP_1620:
- AMB_COMBO_6_1:
- echo
- echo AMB_COMBO_6_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put fat
- put %zHcombo1
- matchwait
- 1620:
- counter add 10
- AMB_COMBO_6_2:
- echo
- echo AMB_COMBO_6_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 1630:
- counter add 10
- AMB_COMBO_6_3:
- echo
- echo AMB_COMBO_6_3: %zHcombo3
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 1640:
- counter add 10
- AMB_COMBO_6_4:
- echo
- echo AMB_COMBO_6_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 1650:
- counter add 10
- AMB_COMBO_6_5:
- echo
- echo AMB_COMBO_6_5: %zHcombo5
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5
- matchwait
- 1660:
- counter subtract 50
- AMB_COMBO_6_6:
- echo
- echo AMB_COMBO_6_6: %zHcombo6
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV5 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE5 nothing else
- matchre PAUSE5 /\.\.\.wait|type ahead/i
- match STUN5 You are still stunned.
- put fat
- put %zHcombo6
- matchwait
- 1700:
- counter add 10
- 1710:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_1721:
- EXP_1720:
- AMB_COMBO_7_1:
- echo
- echo AMB_COMBO_7_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put fat
- put %zHcombo1
- matchwait
- 1720:
- counter add 10
- AMB_COMBO_7_2:
- echo
- echo AMB_COMBO_7_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 1730:
- counter add 10
- AMB_COMBO_7_3:
- echo
- echo AMB_COMBO_7_3: %zHcombo3
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 1740:
- counter add 10
- AMB_COMBO_7_4:
- echo
- echo AMB_COMBO_7_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 1750:
- counter add 10
- AMB_COMBO_7_5:
- echo
- echo AMB_COMBO_7_5: %zHcombo5
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5
- matchwait
- 1760:
- counter add 10
- AMB_COMBO_7_6:
- echo
- echo AMB_COMBO_7_6: %zHcombo6
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo6
- matchwait
- 1770:
- counter subtract 60
- AMB_COMBO_7_7:
- echo
- echo AMB_COMBO_7_7: %zHcombo7
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/ you are somewhat tired/i
- match AMBUSH_ADV6 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE6 nothing else
- matchre PAUSE6 /\.\.\.wait|type ahead/i
- match STUN6 You are still stunned.
- put fat
- put %zHcombo7
- matchwait
- 1800:
- counter add 10
- 1810:
- counter add 10
- goto COMBO_EXP_%zHexpC
- EXP_1821:
- EXP_1820:
- AMB_COMBO_8_1:
- echo
- echo AMB_COMBO_8_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired\You are somewhat tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 1820:
- counter add 10
- AMB_COMBO_8_2:
- echo
- echo AMB_COMBO_8_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2
- matchwait
- 1830:
- counter add 10
- AMB_COMBO_8_3:
- echo
- echo AMB_COMBO_8_3: %zHcombo3
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3
- matchwait
- 1840:
- counter add 10
- AMB_COMBO_8_4:
- echo
- echo AMB_COMBO_8_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4
- matchwait
- 1850:
- counter add 10
- AMB_COMBO_8_5:
- echo
- echo AMB_COMBO_8_5: %zHcombo5
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5
- matchwait
- 1860:
- counter add 10
- AMB_COMBO_8_6:
- echo
- echo AMB_COMBO_8_6: %zHcombo6
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo6
- matchwait
- 1870:
- counter add 10
- AMB_COMBO_8_7:
- echo
- echo AMB_COMBO_8_7: %zHcombo7
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo7
- matchwait
- 1880:
- counter subtract 70
- AMB_COMBO_8_8:
- echo
- echo AMB_COMBO_8_8: %zHcombo8
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV7 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE7 nothing else
- matchre PAUSE7 /\.\.\.wait|type ahead/i
- match STUN7 You are still stunned.
- put %zHcombo8
- matchwait
- 1401:
- counter add 10
- 1411:
- counter add 10
- AMB_COMBO_4_1:
- echo
- echo AMB_COMBO_4_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 1421:
- counter add 10
- AMB_COMBO_4_2:
- echo
- echo AMB_COMBO_4_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2 head
- matchwait
- 1431:
- counter add 10
- AMB_COMBO_4_3:
- echo
- echo AMB_COMBO_4_3: %zHcombo3
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3 head
- matchwait
- 1441:
- counter add 10
- AMB_COMBO_4_4:
- echo
- echo AMB_COMBO_4_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4 head
- matchwait
- 1501:
- counter add 10
- 1511:
- counter add 10
- AMB_COMBO_5_1:
- echo
- echo AMB_COMBO_5_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 1521:
- counter add 10
- AMB_COMBO_5_2:
- echo
- echo AMB_COMBO_5_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2 head
- matchwait
- 1531:
- counter add 10
- AMB_COMBO_5_3:
- echo
- echo AMB_COMBO_5_3: %zHcombo3
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3 head
- matchwait
- 1541:
- counter add 10
- AMB_COMBO_5_4:
- echo
- echo AMB_COMBO_5_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4 head
- matchwait
- 1551:
- counter subtract 40
- AMB_COMBO_5_5:
- echo
- echo AMB_COMBO_5_5: %zHcombo5
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV4 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE4 nothing else
- matchre PAUSE4 /\.\.\.wait|type ahead/i
- match STUN4 You are still stunned.
- put %zHcombo5 head
- matchwait
- 1601:
- counter add 10
- 1611:
- counter add 10
- AMB_COMBO_6_1:
- echo
- echo AMB_COMBO_6_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 1621:
- counter add 10
- AMB_COMBO_6_2:
- echo
- echo AMB_COMBO_6_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2 head
- matchwait
- 1631:
- counter add 10
- AMB_COMBO_6_3:
- echo
- echo AMB_COMBO_6_3: %zHcombo3
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3 head
- matchwait
- 1641:
- counter add 10
- AMB_COMBO_6_4:
- echo
- echo AMB_COMBO_6_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4 head
- matchwait
- 1651:
- counter add 10
- AMB_COMBO_6_5:
- echo
- echo AMB_COMBO_6_5: %zHcombo5
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5 head
- matchwait
- 1661:
- counter subtract 50
- AMB_COMBO_6_6:
- echo
- echo AMB_COMBO_6_6: %zHcombo6
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV5 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE5 nothing else
- matchre PAUSE5 /\.\.\.wait|type ahead/i
- match STUN5 You are still stunned.
- put %zHcombo6 head
- matchwait
- 1701:
- counter add 10
- 1711:
- counter add 10
- AMB_COMBO_7_1:
- echo
- echo AMB_COMBO_7_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 1721:
- counter add 10
- AMB_COMBO_7_2:
- echo
- echo AMB_COMBO_7_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2 head
- matchwait
- 1731:
- counter add 10
- AMB_COMBO_7_3:
- echo
- echo AMB_COMBO_7_3: %zHcombo3
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3 head
- matchwait
- 1741:
- counter add 10
- AMB_COMBO_7_4:
- echo
- echo AMB_COMBO_7_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4 head
- matchwait
- 1751:
- counter add 10
- AMB_COMBO_7_5:
- echo
- echo AMB_COMBO_7_5: %zHcombo5
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5 head
- matchwait
- 1761:
- counter add 10
- AMB_COMBO_7_6:
- echo
- echo AMB_COMBO_7_6: %zHcombo6
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo6
- matchwait
- 1771:
- counter subtract 60
- AMB_COMBO_7_7:
- echo
- echo AMB_COMBO_7_7: %zHcombo7
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV6 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE6 nothing else
- matchre PAUSE6 /\.\.\.wait|type ahead/i
- match STUN6 You are still stunned.
- put %zHcombo7 head
- matchwait
- 1801:
- counter add 10
- 1811:
- counter add 10
- AMB_COMBO_8_1:
- echo
- echo AMB_COMBO_8_1: %zHcombo1
- echo
- #Patricia matchre KHRI /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- #Patricia matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- #Patricia match AMBUSH_ADV1 aren't close enough
- #Patricia matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- #Patricia match AMBUSH_FACE1 nothing else
- #Patricia matchre PAUSE1 /\.\.\.wait|type ahead/i
- #Patricia match STUN1 You are still stunned.
- #Patriciaput %zHcombo1
- #Patricia matchwait
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo1
- matchwait
- 1821:
- counter add 10
- AMB_COMBO_8_2:
- echo
- echo AMB_COMBO_8_2: %zHcombo2
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo2 head
- matchwait
- 1831:
- counter add 10
- AMB_COMBO_8_3:
- echo
- echo AMB_COMBO_8_3: %zHcombo3
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo3 head
- matchwait
- 1841:
- counter add 10
- AMB_COMBO_8_4:
- echo
- echo AMB_COMBO_8_4: %zHcombo4
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo4 head
- matchwait
- 1851:
- counter add 10
- AMB_COMBO_8_5:
- echo
- echo AMB_COMBO_8_5: %zHcombo5
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo5 head
- matchwait
- 1861:
- counter add 10
- AMB_COMBO_8_6:
- echo
- echo AMB_COMBO_8_6: %zHcombo6
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo6 head
- matchwait
- 1871:
- counter add 10
- AMB_COMBO_8_7:
- echo
- echo AMB_COMBO_8_7: %zHcombo7
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV1 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE1 nothing else
- matchre PAUSE1 /\.\.\.wait|type ahead/i
- match STUN1 You are still stunned.
- put %zHcombo7 head
- matchwait
- 1881:
- counter subtract 70
- AMB_COMBO_8_8:
- echo
- echo AMB_COMBO_8_8: %zHcombo8
- echo
- matchre AMBUSH_HIDE /already in a position|But you are already dodging|You move into a position to| roundtime|pointlessly hack/i
- matchre FATIGUE /\[You're beat,|\[You're exhausted|\[You're bone-tired/i
- match AMBUSH_ADV7 aren't close enough
- matchre DEAD_MONSTER /balanced\]|balance\]|already dead|very dead/i
- match AMBUSH_FACE7 nothing else
- matchre PAUSE7 /\.\.\.wait|type ahead/i
- match STUN7 You are still stunned.
- put %zHcombo8 head
- matchwait
- 2380:
- 2381:
- 2382:
- 2383:
- counter subtract 10
- 2370:
- 2371:
- 2372:
- 2373:
- counter subtract 10
- 2360:
- 2361:
- 2362:
- 2363:
- counter subtract 10
- 2350:
- 2351:
- 2352:
- 2353:
- counter subtract 10
- 2340:
- 2341:
- 2342:
- 2343:
- counter subtract 10
- 2330:
- 2331:
- 2332:
- 2333:
- counter subtract 10
- 2320:
- 2321:
- 2322:
- 2323:
- counter subtract 10
- 2310:
- 2311:
- 2312:
- 2313:
- counter subtract 10
- 2300:
- 2301:
- 2302:
- 2303:
- goto prep
- 2290:
- 2291:
- 2292:
- 2293:
- counter add 10
- goto prep
- PREP_PAUSE:
- pause
- PREP:
- goto MAGIC_EXP_%zHexpC
- MAGIC_EXP_ON:
- goto MAGIC_MULTI_%zHmulti
- MAGIC_MULTI_ON:
- setvariable zHexpC MAGIC_CHECK
- goto Multi_%zHmulti
- MAGIC_MULTI_OFF:
- put skill
- wait
- MULTI_EXP_MAGIC_CHECK:
- setvariable zHexpC ON
- MAGIC_EXP_OFF:
- echo
- echo PREP:
- echo
- # matchre TARGET /fully prepared|already preparing/i
- # match MAGIC_COMBAT have to strain
- # matchre PREP_PAUSE /\.\.\.wait|type ahead/i
- # match STUN stunned
- put prep %zHspell %zHmana
- goto TARGET:
- TARGET_PAUSE:
- pause
- TARGET:
- echo
- echo TARGET:
- echo
- match FACE_TM not engaged
- matchre CAST_%zHm /Your formation|Your target pattern|don't need to target/i
- match PREP Your patterns dissipate
- matchre TARGET_PAUSE /\.\.\.wait|type ahead/i
- match STUN stunned
- put target
- matchwait
- FACE_PAUSE:
- pause
- FACE_TM:
- echo
- echo FACE_TM:
- echo
- match TARGET you turn
- match FACE_ADV There is nothing
- match STUN stunned
- put face next
- matchwait
- FACE_ADV:
- match FACE_TM You stop advancing
- match FACE_TM2 advance towards?
- match FACE_TM You have lost sight
- matchre TARGET /to melee range|\[You're|already at melee|begin/i
- put ADV
- matchwait
- FACE_TM2:
- put rel spell
- goto NOTHING
- CAST_PM:
- echo
- echo CAST_PM:
- echo
- matchre MAGIC_DEATH_%zHexpB /You gesture|You reach|roundtime/i
- match MAGIC_DEATH_REL because your target is dead
- match STUN stunned
- match FACE_TM on yourself!
- match PREP You don't
- put cast
- matchwait
- CAST_TM:
- echo
- echo CAST_TM:
- echo
- matchre MAGIC_RETREAT /You gesture|You reach|roundtime/i
- match MAGIC_DEATH_REL because your target is dead
- match TARGET Your secondary spell pattern dissipates
- match FACE_TM on yourself!
- match STUN stunned
- match PREP You don't
- put cast
- matchwait
- MAGIC_RETREAT_PAUSE:
- pause
- MAGIC_RETREAT:
- echo
- echo MAGIC_RETREAT:
- echo
- put retreat
- put retreat
- put retreat
- matchre MAGIC_DEATH_ON /You cannot back away from a chance to continue your slaughter|You retreat |re already|You think|You are|roundtime|You sneak back/i
- matchre MAGIC_RETREAT_PAUSE /stop advancing|\.\.\.wait|type ahead/i
- match STUN stunned
- match FATIGUE_STAND You must stand first.
- matchwait
- MAGIC_DEATH_REL:
- put rel spell
- wait
- goto DEAD_MONSTER
- MAGIC_DEATH_OFF_PAUSE:
- pause
- MAGIC_DEATH_OFF:
- matchre DEAD_MONSTER /which appears dead|\(dead\)/i
- matchre MAGIC_COMBAT2 /paths:|exits:|and you can't see a thing|Your world is a crimson haze/i
- match MAGIC_DEATH_OFF_PAUSE ...wait
- match MAGIC_DEATH_OFF_PAUSE type ahead
- match STUN stunned
- put look
- matchwait
- MAGIC_DEATH_ON_PAUSE:
- pause
- MAGIC_DEATH_ON:
- matchre DEAD_MONSTER /which appears dead|\(dead\)/i
- matchre PREP /paths:|exits:|and you can't see a thing|Your world is a crimson haze/i
- match MAGIC_DEATH_ON_PAUSE ...wait
- match MAGIC_DEATH_ON_PAUSE type ahead
- match STUN stunned
- put look
- matchwait
- MAGIC_COMBAT:
- put rel spell
- wait
- MAGIC_COMBAT2:
- matchre %zHmc /melee|pole|\[You're|on you/i
- match FACE to advance towards
- put adv
- matchwait
- 2480:
- 2481:
- 2482:
- 2483:
- counter subtract 10
- 2470:
- 2471:
- 2472:
- 2473:
- counter subtract 10
- 2460:
- 2461:
- 2462:
- 2463:
- counter subtract 10
- 2450:
- 2451:
- 2452:
- 2453:
- counter subtract 10
- 2440:
- 2441:
- 2442:
- 2443:
- counter subtract 10
- 2430:
- 2431:
- 2432:
- 2433:
- counter subtract 10
- 2420:
- 2421:
- 2422:
- 2423:
- counter subtract 10
- 2410:
- 2411:
- 2412:
- 2413:
- counter subtract 10
- 2400:
- 2401:
- 2402:
- 2403:
- goto SN_PREP
- 2390:
- 2391:
- 2392:
- 2393:
- counter add 10
- goto SN_PREP
- SN_PREP_PAUSE:
- pause
- SN_PREP:
- goto SN_MAGIC_EXP_%zHexpC
- SN_MAGIC_EXP_ON:
- goto SN_MAGIC_MULTI_%zHmulti
- SN_MAGIC_MULTI_ON:
- setvariable zHexpC MAGIC_CHECK
- goto SN_SN_Multi_%zHmulti
- SN_MAGIC_MULTI_OFF:
- put skill
- wait
- SN_MULTI_EXP_MAGIC_CHECK:
- setvariable zHexpC ON
- SN_MAGIC_EXP_OFF:
- echo
- echo SN_PREP:
- echo
- # matchre SN_TARGET /fully prepared|already preparing/i
- # match SN_MAGIC_COMBAT have to strain
- # matchre SN_PREP_PAUSE /\.\.\.wait|type ahead/i
- # match STUN stunned
- put prep %zHspell %zHmana
- SN_TARGET_PAUSE:
- pause
- SN_TARGET:
- echo
- echo SN_TARGET:
- echo
- match SN_FACE_TM not engaged
- matchre SN_MAGIC_RETREAT /You gesture|You reach|roundtime/i
- match SN_MAGIC_DEATH_REL because your target is dead
- match SN_FACE_TM on yourself!
- match STUN stunned
- match SN_PREP You don't
- put target
- put cast
- matchwait
- SN_FACE_PAUSE:
- pause
- SN_FACE_TM:
- echo
- echo SN_FACE_TM:
- echo
- match SN_TARGET you turn
- match FACE_ADV There is nothing
- match STUN stunned
- put face next
- matchwait
- SN_FACE_ADV:
- match SN_FACE_TM You stop advancing
- match SN_FACE_TM2 advance towards?
- match SN_FACE_TM You have lost sight
- matchre SN_TARGET /to melee range|\[You're|already at melee|begin/i
- put ADV
- matchwait
- SN_FACE_TM2:
- put rel spell
- goto NOTHING
- SN_CAST_PM:
- echo
- echo SN_CAST_PM:
- echo
- matchre SN_MAGIC_COMBAT2 /You gesture|You reach|roundtime/i
- match STUN stunned
- match SN_FACE_TM on yourself!
- match SN_PREP You don't
- put cast
- matchwait
- SN_CAST_TM:
- echo
- echo SN_CAST_TM:
- echo
- matchre SN_MAGIC_RETREAT /You gesture|You reach|roundtime/i
- match SN_MAGIC_DEATH_REL because your target is dead
- match SN_FACE_TM on yourself!
- match STUN stunned
- match SN_PREP You don't
- put cast
- matchwait
- SN_MAGIC_RETREAT_PAUSE:
- pause
- SN_MAGIC_RETREAT:
- echo
- echo SN_MAGIC_RETREAT:
- echo
- matchre SN_MAGIC_DEATH /You cannot back away from a chance to continue your slaughter|You retreat from combat|re already|You think|You sneak back/i
- match SN_MAGIC_DEATH_PAUSE roundtime
- matchre SN_MAGIC_RETREAT_PAUSE /stop advancing|\.\.\.wait|type ahead/i
- match STUN stunned
- match FATIGUE_STAND You must stand first.
- put retreat
- put retreat
- put retreat
- matchwait
- SN_MAGIC_DEATH_REL:
- put rel spell
- wait
- goto DEAD_MONSTER
- SN_MAGIC_DEATH_PAUSE:
- pause
- SN_MAGIC_DEATH:
- matchre DEAD_MONSTER /which appears dead|\(dead\)/i
- matchre SN_PREP /paths:|exits:|and you can't see a thing|Your world is a crimson haze/i
- match SN_MAGIC_DEATH_PAUSE ...wait
- match SN_MAGIC_DEATH_PAUSE type ahead
- match STUN stunned
- put look
- matchwait
- SN_MAGIC_COMBAT:
- put rel spell
- wait
- SN_MAGIC_COMBAT2:
- matchre %zHmc /melee|pole|\[You're|on you/i
- match FACE to advance towards
- put adv
- matchwait
- DEAD_MONSTER:
- echo
- echo DEAD_MONSTER:
- echo
- echo
- goto EXPC_%zHexpC
- EXPC_ON:
- put skill
- wait
- EXPC_OFF:
- setvariable zHcounter %c
- counter set 0
- counter set %zHkills
- counter add 1
- setvariable zHkills %c
- counter set 0
- counter set %zHkillsS
- counter add 1
- setvariable zHkillsS %c
- counter set %zHcounter
- goto %zHmonster
- Monsterlist:
- %EZmonster:
- %zHmonster:
- #33/32
- MONSTER1:
- MONSTER_GROUP_1:
- echo
- echo MONSTER1:
- echo
- setvariable zHmonster MONSTER1B
- matchre TROLL_2 /wood troll (which appears dead|\(dead\))/i
- matchre GOBLIN /goblin (which appears dead|\(dead\))/i
- matchre HOG /musk hog (which appears dead|\(dead\))/i
- matchre MADMAN /crazed madman (which appears dead|\(dead\))/i
- matchre DEER /red brocket deer (which appears dead|\(dead\))/i
- matchre GRENDEL /grendel (which appears dead|\(dead\))/i
- matchre COUGAR /cougar (which appears dead|\(dead\))/i
- matchre RAM /ram (which appears dead|\(dead\))/i
- matchre DRYAD / dryad (which appears dead|\(dead\))/i
- matchre NYAD / nyad (which appears dead|\(dead\))/i
- matchre BOGGLE /boggle (which appears dead|\(dead\))/i
- matchre KOBOLD /kobold (which appears dead|\(dead\))/i
- matchre JACKAL /jackal (which appears dead|\(dead\))/i
- matchre TROLL /troll (which appears dead|\(dead\))/i
- matchre EEL /grass eel (which appears dead|\(dead\))/i
- matchre SHAMAN /goblin shaman (which appears dead|\(dead\))/i
- matchre BOAR /boar (which appears dead|\(dead\))/i
- matchre KELPIE /kelpie (which appears dead|\(dead\))/i
- matchre CREEPER /creeper (which appears dead|\(dead\))/i
- matchre VINES /morah vine (which appears dead|\(dead\))/i
- matchre MARAUDER /gypsy marauder (which appears dead|\(dead\))/i
- matchre OGRE /ogre (which appears dead|\(dead\))/i
- matchre BEAR /black bear (which appears dead|\(dead\))/i
- matchre WOLF /blood wolf (which appears dead|\(dead\))/i
- matchre BOBCAT /bobcat (which appears dead|\(dead\))/i
- matchre ARBELOG /arbelog (which appears dead|\(dead\))/i
- matchre RAT /rat (which appears dead|\(dead\))/i
- matchre SPIDER /spider (which appears dead|\(dead\))/i
- matchre BOOBRIE /boobrie (which appears dead|\(dead\))/i
- matchre MOTH /moth (which appears dead|\(dead\))/i
- matchre LARVA /larva (which appears dead|\(dead\))/i
- matchre WASP /wasp (which appears dead|\(dead\))/i
- matchre MONSTER2 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- # 32/32
- MONSTER2:
- MONSTER_GROUP_2:
- echo
- echo MONSTER2:
- echo
- setvariable zHmonster MONSTER2B
- matchre MAULER /warklin mauler (which appears dead|\(dead\))/i
- matchre SILVERFISH /silverfish (which appears dead|\(dead\))/i
- matchre WARKLIN /armored warklin (which appears dead|\(dead\))/i
- matchre BEISWURM /beisswurm (which appears dead|\(dead\))/i
- matchre BEAR /cave bear (which appears dead|\(dead\))/i
- matchre PARD /golden pard (which appears dead|\(dead\))/i
- matchre BISON /bison (which appears dead|\(dead\))/i
- matchre ANTELOPE /antelope (which appears dead|\(dead\))/i
- matchre ARZUMOS /clouded arzumos (which appears dead|\(dead\))/i
- matchre PRIESTESS /dragon priestess (which appears dead|\(dead\))/i
- matchre PECCARY /small peccary (which appears dead|\(dead\))/i
- matchre SERPENT /serpent (which appears dead|\(dead\))/i
- matchre FIRECAT /firecat (which appears dead|\(dead\))/i
- matchre MAIDEN /maiden (which appears dead|\(dead\))/i
- matchre WESTANURYN /mottled westanuryn (which appears dead|\(dead\))/i
- matchre ATI'ETS /sealed ati'ets (which appears dead|\(dead\))/i
- matchre MIHMANAN /olensari mihmanan (which appears dead|\(dead\))/i
- matchre STALKER /faenrae stalker (which appears dead|\(dead\))/i
- matchre CUTTHROAT /cutthroat (which appears dead|\(dead\))/i
- matchre FOOTPAD /footpad (which appears dead|\(dead\))/i
- matchre RUFFIAN /ruffian (which appears dead|\(dead\))/i
- matchre THUG /thug (which appears dead|\(dead\))/i
- matchre VIPER /viper (which appears dead|\(dead\))/i
- matchre LEUCRO /leucro (which appears dead|\(dead\))/i
- matchre REAVER /faenrae reaver (which appears dead|\(dead\))/i
- matchre HOUND_2 /wind hound (which appears dead|\(dead\))/i
- matchre BADGER /badger (which appears dead|\(dead\))/i
- matchre TROLLKIN /trollkin (which appears dead|\(dead\))/i
- matchre POTHANIT /croff pothanit (which appears dead|\(dead\))/i
- matchre GHOUL /ghoul (which appears dead|\(dead\))/i
- matchre INKHORNE /inkhorne (which appears dead|\(dead\))/i
- matchre MONSTER3 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- # 32/32
- MONSTER3:
- MONSTER_GROUP_3:
- echo
- echo MONSTER3:
- echo
- setvariable zHmonster MONSTER3B
- matchre GARGOYLE /gargoyle (which appears dead|\(dead\))/i
- matchre SNOWBEAST /snowbeast (which appears dead|\(dead\))/i
- matchre SPIRIT /death spirit (which appears dead|\(dead\))/i
- matchre SKUNK /skunk (which appears dead|\(dead\))/i
- matchre SHADOWEAVER /shadoweaver (which appears dead|\(dead\))/i
- matchre FROSTWEAVER /frostweaver (which appears dead|\(dead\))/i
- matchre FIEND /dark fiend (which appears dead|\(dead\))/i
- matchre SPIRIT /dark spirit (which appears dead|\(dead\))/i
- matchre PIRATE /pirate (which appears dead|\(dead\))/i
- matchre GOBLIN /snow goblin (which appears dead|\(dead\))/i
- matchre GRUB /corpse grub (which appears dead|\(dead\))/i
- matchre DEER /red brocket deer (which appears dead|\(dead\))/i
- matchre BURROWER /burrower (which appears dead|\(dead\))/i
- matchre SPRITE /water sprite (which appears dead|\(dead\))/i
- matchre LIPOPOD /glutinous lipopod (which appears dead|\(dead\))/i
- matchre SKELETON /skeleton (which appears dead|\(dead\))/i
- matchre PSUEDOPOD /slimy psuedopod (which appears dead|\(dead\))/i
- matchre ZOMBIE /zombie (which appears dead|\(dead\))/i
- matchre WOLF /bone wolf (which appears dead|\(dead\))/i
- matchre WORM /grave worm (which appears dead|\(dead\))/i
- matchre VULTURE /sun vulture (which appears dead|\(dead\))/i
- matchre KRA'HEI /kra'hei (which appears dead|\(dead\))/i
- matchre PECCARY /peccary (which appears dead|\(dead\))/i
- matchre TROLL_2 /swamp troll (which appears dead|\(dead\))/i
- matchre FENDRYAD /fendryad (which appears dead|\(dead\))/i
- matchre ELSRAEL /sinuous elsrael (which appears dead|\(dead\))/i
- matchre SLUAGH /lesser sluagh (which appears dead|\(dead\))/i
- matchre DYRACHIS /spiny dyrachis (which appears dead|\(dead\))/i
- matchre CROCODILE /crocodile (which appears dead|\(dead\))/i
- matchre SQUIRREL /squirrel (which appears dead|\(dead\))/i
- matchre ATIKET /atik'et (which appears dead|\(dead\))/i
- matchre MONSTER4 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- #33/32
- MONSTER4:
- MONSTER_GROUP_4:
- echo
- echo MONSTER4:
- echo
- setvariable zHmonster MONSTER4B
- matchre FROG /frog (which appears dead|\(dead\))/i
- matchre MODA /moda (which appears dead|\(dead\))/i
- matchre HATCHLING /hatchling (which appears dead|\(dead\))/i
- matchre ANGISWAERD /marbled angiswaerd (which appears dead|\(dead\))/i
- matchre SPIDER /sand spider (which appears dead|\(dead\))/i
- matchre DEER /red brocket deer (which appears dead|\(dead\))/i
- matchre NOMAD /zombie nomad (which appears dead|\(dead\))/i
- matchre CRAB /salt crab (which appears dead|\(dead\))/i
- matchre SPRITE /sand sprite (which appears dead|\(dead\))/i
- matchre LA'HEKE /ochre la'heke (which appears dead|\(dead\))/i
- matchre MORURYN /dobek moruryn (which appears dead|\(dead\))/i
- matchre UNYN /unyn (which appears dead|\(dead\))/i
- matchre OSHU /oshu (which appears dead|\(dead\))/i
- matchre HHRKI'IZH /ur hhrki'izh (which appears dead|\(dead\))/i
- matchre DOLOMAR /retan dolomar (which appears dead|\(dead\))/i
- matchre POLOH'IZH /grey poloh'izh (which appears dead|\(dead\))/i
- matchre BOA /river boa (which appears dead|\(dead\))/i
- matchre HELE'LAS /sleek hele'las (which appears dead|\(dead\))/i
- matchre CELPEZE /asaren celpeze (which appears dead|\(dead\))/i
- matchre CARACAL /caracal (which appears dead|\(dead\))/i
- matchre LUN'SHELE /lun'shele (which appears dead|\(dead\))/i
- matchre RAIDER /raider (which appears dead|\(dead\))/i
- matchre CLANCHIEF /raider (which appears dead|\(dead\))/i
- matchre REIVER /reiver (which appears dead|\(dead\))/i
- matchre WARCAT /warcat (which appears dead|\(dead\))/i
- matchre CAIMAIN /caimain (which appears dead|\(dead\))/i
- matchre SCOUT /scout (which appears dead|\(dead\))/i
- matchre BANDIT /bandit (which appears dead|\(dead\))/i
- matchre BARGHEST /barghest (which appears dead|\(dead\))/i
- matchre HEADHUNTER /headhunter (which appears dead|\(dead\))/i
- matchre SAVAGE /savage (which appears dead|\(dead\))/i
- matchre LACH /lach (which appears dead|\(dead\))/i
- matchre MONSTER5 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- # 31/32
- MONSTER5:
- MONSTER_GROUP_5:
- echo
- echo MONSTER5:
- echo
- setvariable zHmonster MONSTER5B
- matchre CROW /crow (which appears dead|\(dead\))/i
- matchre SCREAMER /s'lai screamer (which appears dead|\(dead\))/i
- matchre DINEGO /wir dinego (which appears dead|\(dead\))/i
- matchre GUARDIAN /a pile of rubble/i
- matchre GENI /forest geni (which appears dead|\(dead\))/i
- matchre SOUL /tortured soul (which appears dead|\(dead\))/i
- matchre HAFWA /snaer hafwa (which appears dead|\(dead\))/i
- matchre FIEND /crypt fiend (which appears dead|\(dead\))/i
- matchre SPRITE_2 /fire sprite (which appears dead|\(dead\))/i
- matchre MEY /moss mey (which appears dead|\(dead\))/i
- matchre GERMISH'DIN /germish'din (which appears dead|\(dead\))/i
- matchre KARTAIS /kartais (which appears dead|\(dead\))/i
- matchre LA'TAMI /yvhh la'tami (which appears dead|\(dead\))/i
- matchre SPIDER /blade spider (which appears dead|\(dead\))/i
- matchre MALCHATA /malchata (which appears dead|\(dead\))/i
- matchre FANATIC /priest fanatic (which appears dead|\(dead\))/i
- matchre MAGE /adan'f shadow mage (which appears dead|\(dead\))/i
- matchre WARRIOR /adan'f blood warrior (which appears dead|\(dead\))/i
- matchre DANCER /adan'f spirit dancer (which appears dead|\(dead\))/i
- matchre CRAB /crab (which appears dead|\(dead\))/i
- matchre HOUND /shadow hound (which appears dead|\(dead\))/i
- matchre SLUAGH /greater sluagh (which appears dead|\(dead\))/i
- matchre SEORDMAER /scaly seordmaer (which appears dead|\(dead\))/i
- matchre STEED /steed (which appears dead|\(dead\))/i
- matchre SWAIN /swain (which appears dead|\(dead\))/i
- matchre MORADU /moradu (which appears dead|\(dead\))/i
- matchre GIDII /gidii (which appears dead|\(dead\))/i
- matchre GREMLIN /gremlin (which appears dead|\(dead\))/i
- matchre RAVEN /raven (which appears dead|\(dead\))/i
- matchre MONSTER6 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- # 27/32
- MONSTER6:
- MONSTER_GROUP_6:
- echo
- echo MONSTER6:
- echo
- setvariable zHmonster MONSTER6B
- matchre TROLL /cave troll (which appears dead|\(dead\))/i
- matchre BULL /storm bull (which appears dead|\(dead\))/i
- matchre NYAD /deadwood nyad (which appears dead|\(dead\))/i
- matchre DRYAD /deadwood dryad (which appears dead|\(dead\))/i
- matchre GARGOYLE /marble gargoyle (which appears dead|\(dead\))/i
- matchre OGRE /blight ogre (which appears dead|\(dead\))/i
- matchre BAT /blight bat (which appears dead|\(dead\))/i
- matchre TOMMYKNOCKER /tommyknocker (which appears dead|\(dead\))/i
- matchre SLIME /slime (which appears dead|\(dead\))/i
- matchre GOBLIN /black goblin (which appears dead|\(dead\))/i
- matchre GRYPHON /gryphon (which appears dead|\(dead\))/i
- matchre FIEND /retch fiend (which appears dead|\(dead\))/i
- matchre BOAR /boar (which appears dead|\(dead\))/i
- matchre SHALSWAR /shalswar (which appears dead|\(dead\))/i
- matchre ZEALOT /zealot (which appears dead|\(dead\))/i
- matchre BLOODVINE /bloodvine (which appears dead|\(dead\))/i
- matchre LOUT /lout (which appears dead|\(dead\))/i
- matchre CONSCRIPT /conscript (which appears dead|\(dead\))/i
- matchre TRESS /tress (which appears dead|\(dead\))/i
- #LARVA also in 1, grouped with Crag + Tendril
- matchre LARVA /larva (which appears dead|\(dead\))/i
- matchre CRAG /crag (which appears dead|\(dead\))/i
- matchre TENDRIL /tendril (which appears dead|\(dead\))/i
- matchre BEAST /beast (which appears dead|\(dead\))/i
- matchre BASILISK /basilisk (which appears dead|\(dead\))/i
- matchre MERROW /merrow (which appears dead|\(dead\))/i
- matchre MONSTER_FAIL /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- MONSTER1B:
- echo
- echo MONSTER1B:
- echo
- matchre TROLL_2 /wood troll (which appears dead|\(dead\))/i
- matchre GOBLIN /goblin (which appears dead|\(dead\))/i
- matchre HOG /musk hog (which appears dead|\(dead\))/i
- matchre MADMAN /crazed madman (which appears dead|\(dead\))/i
- matchre GRENDEL /grendel (which appears dead|\(dead\))/i
- matchre COUGAR /cougar (which appears dead|\(dead\))/i
- matchre RAM /ram (which appears dead|\(dead\))/i
- matchre DRYAD / dryad (which appears dead|\(dead\))/i
- matchre NYAD / nyad (which appears dead|\(dead\))/i
- matchre BOGGLE /boggle (which appears dead|\(dead\))/i
- matchre KOBOLD /kobold (which appears dead|\(dead\))/i
- matchre JACKAL /jackal (which appears dead|\(dead\))/i
- matchre TROLL /troll (which appears dead|\(dead\))/i
- matchre EEL /grass eel (which appears dead|\(dead\))/i
- matchre SHAMAN /goblin shaman (which appears dead|\(dead\))/i
- matchre BOAR /boar (which appears dead|\(dead\))/i
- matchre KELPIE /kelpie (which appears dead|\(dead\))/i
- matchre CREEPER /creeper (which appears dead|\(dead\))/i
- matchre VINES /morah vine (which appears dead|\(dead\))/i
- matchre MARAUDER /gypsy marauder (which appears dead|\(dead\))/i
- matchre OGRE /ogre (which appears dead|\(dead\))/i
- matchre BEAR /black bear (which appears dead|\(dead\))/i
- matchre WOLF /blood wolf (which appears dead|\(dead\))/i
- matchre BOBCAT /bobcat (which appears dead|\(dead\))/i
- matchre ARBELOG /arbelog (which appears dead|\(dead\))/i
- matchre RAT /rat (which appears dead|\(dead\))/i
- matchre SPIDER /wolf spider (which appears dead|\(dead\))/i
- matchre BOOBRIE /boobrie (which appears dead|\(dead\))/i
- matchre MOTH /moth (which appears dead|\(dead\))/i
- matchre LARVA /larva (which appears dead|\(dead\))/i
- matchre WASP /wasp (which appears dead|\(dead\))/i
- matchre MONSTER2 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- # 32/32
- MONSTER2B:
- echo
- echo MONSTER2B:
- echo
- matchre MAULER /warklin mauler (which appears dead|\(dead\))/i
- matchre SILVERFISH /silverfish (which appears dead|\(dead\))/i
- matchre WARKLIN /armored warklin (which appears dead|\(dead\))/i
- matchre BEISWURM /beisswurm (which appears dead|\(dead\))/i
- matchre BEAR /cave bear (which appears dead|\(dead\))/i
- matchre PARD /golden pard (which appears dead|\(dead\))/i
- matchre BISON /bison (which appears dead|\(dead\))/i
- matchre ANTELOPE /antelope (which appears dead|\(dead\))/i
- matchre ARZUMOS /clouded arzumos (which appears dead|\(dead\))/i
- matchre PRIESTESS /dragon priestess (which appears dead|\(dead\))/i
- matchre PECCARY /small peccary (which appears dead|\(dead\))/i
- matchre SERPENT /serpent (which appears dead|\(dead\))/i
- matchre FIRECAT /firecat (which appears dead|\(dead\))/i
- matchre MAIDEN /maiden (which appears dead|\(dead\))/i
- matchre WESTANURYN /mottled westanuryn (which appears dead|\(dead\))/i
- matchre ATI'ETS /sealed ati'ets (which appears dead|\(dead\))/i
- matchre MIHMANAN /olensari mihmanan (which appears dead|\(dead\))/i
- matchre STALKER /faenrae stalker (which appears dead|\(dead\))/i
- matchre CUTTHROAT /cutthroat (which appears dead|\(dead\))/i
- matchre FOOTPAD /footpad (which appears dead|\(dead\))/i
- matchre RUFFIAN /ruffian (which appears dead|\(dead\))/i
- matchre THUG /thug (which appears dead|\(dead\))/i
- matchre VIPER /viper (which appears dead|\(dead\))/i
- matchre LEUCRO /leucro (which appears dead|\(dead\))/i
- matchre REAVER /faenrae reaver (which appears dead|\(dead\))/i
- matchre HOUND_2 /wind hound (which appears dead|\(dead\))/i
- matchre BADGER /badger (which appears dead|\(dead\))/i
- matchre TROLLKIN /trollkin (which appears dead|\(dead\))/i
- matchre POTHANIT /croff pothanit (which appears dead|\(dead\))/i
- matchre GHOUL /ghoul (which appears dead|\(dead\))/i
- matchre INKHORNE /inkhorne (which appears dead|\(dead\))/i
- matchre MONSTER1 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- MONSTER3B:
- echo
- echo MONSTER3B:
- echo
- matchre GARGOYLE /gargoyle (which appears dead|\(dead\))/i
- matchre SNOWBEAST /snowbeast (which appears dead|\(dead\))/i
- matchre SPIRIT /death spirit (which appears dead|\(dead\))/i
- matchre SKUNK /skunk (which appears dead|\(dead\))/i
- matchre SHADOWEAVER /shadoweaver (which appears dead|\(dead\))/i
- matchre FROSTWEAVER /frostweaver (which appears dead|\(dead\))/i
- matchre FIEND /dark fiend (which appears dead|\(dead\))/i
- matchre SPIRIT /dark spirit (which appears dead|\(dead\))/i
- matchre PIRATE /pirate (which appears dead|\(dead\))/i
- matchre GOBLIN /snow goblin (which appears dead|\(dead\))/i
- matchre GRUB /corpse grub (which appears dead|\(dead\))/i
- matchre BURROWER /burrower (which appears dead|\(dead\))/i
- matchre SPRITE /water sprite (which appears dead|\(dead\))/i
- matchre LIPOPOD /glutinous lipopod (which appears dead|\(dead\))/i
- matchre SKELETON /skeleton (which appears dead|\(dead\))/i
- matchre PSUEDOPOD /slimy psuedopod (which appears dead|\(dead\))/i
- matchre ZOMBIE /zombie (which appears dead|\(dead\))/i
- matchre WOLF /bone wolf (which appears dead|\(dead\))/i
- matchre WORM /grave worm (which appears dead|\(dead\))/i
- matchre VULTURE /sun vulture (which appears dead|\(dead\))/i
- matchre KRA'HEI /kra'hei (which appears dead|\(dead\))/i
- matchre PECCARY /peccary (which appears dead|\(dead\))/i
- matchre TROLL_2 /swamp troll (which appears dead|\(dead\))/i
- matchre FENDRYAD /fendryad (which appears dead|\(dead\))/i
- matchre ELSRAEL /sinuous elsrael (which appears dead|\(dead\))/i
- matchre SLUAGH /lesser sluagh (which appears dead|\(dead\))/i
- matchre DYRACHIS /spiny dyrachis (which appears dead|\(dead\))/i
- matchre CROCODILE /crocodile (which appears dead|\(dead\))/i
- matchre SQUIRREL /squirrel (which appears dead|\(dead\))/i
- matchre ATIKET /atik'et (which appears dead|\(dead\))/i
- matchre MONSTER1 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- MONSTER4B:
- echo
- echo MONSTER4B:
- echo
- matchre FROG /frog (which appears dead|\(dead\))/i
- matchre MODA /moda (which appears dead|\(dead\))/i
- matchre HATCHLING /hatchling (which appears dead|\(dead\))/i
- matchre ANGISWAERD /marbled angiswaerd (which appears dead|\(dead\))/i
- matchre SPIDER /sand spider (which appears dead|\(dead\))/i
- matchre NOMAD /zombie nomad (which appears dead|\(dead\))/i
- matchre DEER /red brocket deer (which appears dead|\(dead\))/i
- matchre CRAB /salt crab (which appears dead|\(dead\))/i
- matchre SPRITE /sand sprite (which appears dead|\(dead\))/i
- matchre LA'HEKE /ochre la'heke (which appears dead|\(dead\))/i
- matchre MORURYN /dobek moruryn (which appears dead|\(dead\))/i
- matchre UNYN /unyn (which appears dead|\(dead\))/i
- matchre OSHU /oshu (which appears dead|\(dead\))/i
- matchre HHRKI'IZH /ur hhrki'izh (which appears dead|\(dead\))/i
- matchre DOLOMAR /retan dolomar (which appears dead|\(dead\))/i
- matchre POLOH'IZH /grey poloh'izh (which appears dead|\(dead\))/i
- matchre BOA /river boa (which appears dead|\(dead\))/i
- matchre HELE'LAS /sleek hele'las (which appears dead|\(dead\))/i
- matchre CELPEZE /asaren celpeze (which appears dead|\(dead\))/i
- matchre CARACAL /caracal (which appears dead|\(dead\))/i
- matchre LUN'SHELE /lun'shele (which appears dead|\(dead\))/i
- matchre RAIDER /raider (which appears dead|\(dead\))/i
- matchre CLANCHIEF /raider (which appears dead|\(dead\))/i
- matchre REIVER /reiver (which appears dead|\(dead\))/i
- matchre WARCAT /warcat (which appears dead|\(dead\))/i
- matchre CAIMAIN /caimain (which appears dead|\(dead\))/i
- matchre SCOUT /scout (which appears dead|\(dead\))/i
- matchre BANDIT /bandit (which appears dead|\(dead\))/i
- matchre BARGHEST /barghest (which appears dead|\(dead\))/i
- matchre HEADHUNTER /headhunter (which appears dead|\(dead\))/i
- matchre SAVAGE /savage (which appears dead|\(dead\))/i
- matchre LACH /lach (which appears dead|\(dead\))/i
- matchre MONSTER1 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- MONSTER5B:
- echo
- echo MONSTER5B:
- echo
- matchre CROW /crow (which appears dead|\(dead\))/i
- matchre SCREAMER /s'lai screamer (which appears dead|\(dead\))/i
- matchre DINEGO /wir dinego (which appears dead|\(dead\))/i
- matchre GUARDIAN /a pile of rubble/i
- matchre GENI /forest geni (which appears dead|\(dead\))/i
- matchre SOUL /tortured soul (which appears dead|\(dead\))/i
- matchre HAFWA /snaer hafwa (which appears dead|\(dead\))/i
- matchre FIEND /crypt fiend (which appears dead|\(dead\))/i
- matchre SPRITE_2 /fire sprite (which appears dead|\(dead\))/i
- matchre MEY /moss mey (which appears dead|\(dead\))/i
- matchre GERMISH'DIN /germish'din (which appears dead|\(dead\))/i
- matchre KARTAIS /kartais (which appears dead|\(dead\))/i
- matchre LA'TAMI /yvhh la'tami (which appears dead|\(dead\))/i
- matchre SPIDER /blade spider (which appears dead|\(dead\))/i
- matchre MALCHATA /malchata (which appears dead|\(dead\))/i
- matchre FANATIC /priest fanatic (which appears dead|\(dead\))/i
- matchre MAGE /adan'f shadow mage (which appears dead|\(dead\))/i
- matchre WARRIOR /adan'f blood warrior (which appears dead|\(dead\))/i
- matchre DANCER /adan'f spirit dancer (which appears dead|\(dead\))/i
- matchre CRAB /crab (which appears dead|\(dead\))/i
- matchre HOUND /shadow hound (which appears dead|\(dead\))/i
- matchre SLUAGH /greater sluagh (which appears dead|\(dead\))/i
- matchre SEORDMAER /scaly seordmaer (which appears dead|\(dead\))/i
- matchre STEED /steed (which appears dead|\(dead\))/i
- matchre SWAIN /swain (which appears dead|\(dead\))/i
- matchre MORADU /moradu (which appears dead|\(dead\))/i
- matchre GIDII /gidii (which appears dead|\(dead\))/i
- matchre GREMLIN /gremlin (which appears dead|\(dead\))/i
- matchre RAVEN /raven (which appears dead|\(dead\))/i
- matchre MONSTER6B /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- MONSTER6B:
- echo
- echo MONSTER6B:
- echo
- matchre TROLL /cave troll (which appears dead|\(dead\))/i
- matchre BULL /storm bull (which appears dead|\(dead\))/i
- matchre NYAD /deadwood nyad (which appears dead|\(dead\))/i
- matchre DRYAD /deadwood dryad (which appears dead|\(dead\))/i
- matchre GARGOYLE /marble gargoyle (which appears dead|\(dead\))/i
- matchre OGRE /blight ogre (which appears dead|\(dead\))/i
- matchre BAT /blight bat (which appears dead|\(dead\))/i
- matchre TOMMYKNOCKER /tommyknocker (which appears dead|\(dead\))/i
- matchre SLIME /slime (which appears dead|\(dead\))/i
- matchre GOBLIN /black goblin (which appears dead|\(dead\))/i
- matchre GRYPHON /gryphon (which appears dead|\(dead\))/i
- matchre FIEND /retch fiend (which appears dead|\(dead\))/i
- matchre BOAR /boar (which appears dead|\(dead\))/i
- matchre SHALSWAR /shalswar (which appears dead|\(dead\))/i
- matchre ZEALOT /zealot (which appears dead|\(dead\))/i
- matchre BLOODVINE /bloodvine (which appears dead|\(dead\))/i
- matchre LOUT /lout (which appears dead|\(dead\))/i
- matchre CONSCRIPT /conscript (which appears dead|\(dead\))/i
- matchre TRESS /tress (which appears dead|\(dead\))/i
- #LARVA also in 1, grouped with Crag + Tendril
- matchre LARVA /larva (which appears dead|\(dead\))/i
- matchre CRAG /crag (which appears dead|\(dead\))/i
- matchre TENDRIL /tendril (which appears dead|\(dead\))/i
- matchre BEAST /beast (which appears dead|\(dead\))/i
- matchre BASILISK /basilisk (which appears dead|\(dead\))/i
- matchre MERROW /merrow (which appears dead|\(dead\))/i
- matchre MONSTER1 /paths:|exits:/i
- matchre SKIN_VARI_CHECK /and you can't see a thing|Your world is a crimson haze/i
- put look
- matchwait
- MONSTER_FAIL:
- setvariable zHmonster MONSTER1
- echo
- echo MONSTER_FAIL:
- echo
- echo
- echo ************************************
- echo ** Could not find a dead monster. **
- echo ************************************
- echo
- goto NO_LOOT
- RAVEN:
- echo
- echo RAVEN:
- echo
- setvariable zHkill raven
- goto SKIN_VARI_CHECK
- MERROW:
- echo
- echo MERROW:
- echo
- setvariable zHkill merrow
- goto SKIN_VARI_CHECK
- LACH:
- echo
- echo LACH:
- echo
- setvariable zHkill lach
- goto SKIN_VARI_CHECK
- SAVAGE:
- echo
- echo SAVAGE:
- echo
- setvariable zHkill savage
- goto SKIN_VARI_CHECK
- HEADHUNTER:
- echo
- echo HEADHUNTER:
- echo
- setvariable zHkill headhunter
- goto SKIN_VARI_CHECK
- ATIKET:
- echo
- echo ATIKET:
- echo
- setvariable zHkill atik'et
- goto SKIN_VARI_CHECK
- SQUIRREL:
- echo
- echo SQUIRREL:
- echo
- setvariable zHkill squirrel
- goto SKIN_VARI_CHECK
- TROLL_2:
- echo
- echo TROLL_2:
- echo
- setvariable zHkill troll
- goto SEARCH
- TROLL:
- echo
- echo TROLL:
- echo
- setvariable zHkill troll
- goto SKIN_VARI_CHECK
- RAT:
- echo
- echo RAT:
- echo
- setvariable zHkill rat
- goto SKIN_VARI_CHECK
- SILVERFISH:
- echo
- echo SILVERFISH:
- echo
- setvariable zHkill silverfish
- goto SKIN_VARI_CHECK
- GOBLIN:
- echo
- echo GOBLIN:
- echo
- setvariable zHkill goblin
- goto SKIN_VARI_CHECK
- HOG:
- echo
- echo HOG:
- echo
- setvariable zHkill hog
- goto SKIN_VARI_CHECK
- MADMAN:
- echo
- echo MADMAN:
- echo
- setvariable zHkill madman
- goto SEARCH
- GRENDEL:
- echo
- echo GRENDEL:
- echo
- setvariable zHkill grendel
- goto SKIN_VARI_CHECK
- COUGAR:
- echo
- echo COUGAR:
- echo
- setvariable zHkill cougar
- goto SKIN_VARI_CHECK
- RAM:
- echo
- echo RAM:
- echo
- setvariable zHkill ram
- goto SKIN_VARI_CHECK
- DRYAD:
- echo
- echo DRYAD:
- echo
- setvariable zHkill dryad
- goto SEARCH
- NYAD:
- echo
- echo NYAD:
- echo
- setvariable zHkill nyad
- goto SEARCH
- BOGGLE:
- echo
- echo BOGGLE:
- echo
- setvariable zHkill boggle
- goto SKIN_VARI_CHECK
- KOBOLD:
- echo
- echo KOBOLD:
- echo
- setvariable zHkill kobold
- goto SKIN_VARI_CHECK
- JACKAL:
- echo
- echo JACKAL:
- echo
- setvariable zHkill jackal
- goto SKIN_VARI_CHECK
- EEL:
- echo
- echo EEL:
- echo
- setvariable zHkill eel
- goto SKIN_VARI_CHECK
- SHAMAN:
- echo
- echo SHAMAN:
- echo
- setvariable zHkill shaman
- goto SEARCH
- BOAR:
- echo
- echo BOAR:
- echo
- setvariable zHkill boar
- goto SKIN_VARI_CHECK
- KELPIE:
- echo
- echo KELPIE:
- echo
- setvariable zHkill kelpie
- goto SKIN_VARI_CHECK
- CREEPER:
- echo
- echo CREEPER:
- echo
- setvariable zHkill creeper
- goto SEARCH
- VINES:
- echo
- echo VINES:
- echo
- setvariable zHkill vine
- goto SEARCH
- MARAUDER:
- echo
- echo MARAUDER:
- echo
- setvariable zHkill marauder
- goto SKIN_VARI_CHECK
- OGRE:
- echo
- echo OGRE:
- echo
- setvariable zHkill ogre
- goto SKIN_VARI_CHECK
- BEAR:
- echo
- echo BEAR:
- echo
- setvariable zHkill bear
- goto SKIN_VARI_CHECK
- BOBCAT:
- echo
- echo BOBCAT:
- echo
- setvariable zHkill bobcat
- goto SKIN_VARI_CHECK
- MAULER:
- echo
- echo MAULER:
- echo
- setvariable zHkill mauler
- goto SKIN_VARI_CHECK
- INKHORNE:
- echo
- echo INKHORNE:
- echo
- setvariable zHkill inkhorne
- goto SKIN_VARI_CHECK
- WARKLIN:
- echo
- echo WARKLIN:
- echo
- setvariable zHkill warklin
- goto SKIN_VARI_CHECK
- BEISWURM:
- echo
- echo BEISWURM:
- echo
- setvariable zHkill beisswurm
- goto SKIN_VARI_CHECK
- PARD:
- echo
- echo PARD:
- echo
- setvariable zHkill pard
- goto SKIN_VARI_CHECK
- BISON:
- echo
- echo BISON:
- echo
- setvariable zHkill bison
- goto SKIN_VARI_CHECK
- ANTELOPE:
- echo
- echo ANTELOPE:
- echo
- setvariable zHkill antelope
- goto SKIN_VARI_CHECK
- ARZUMOS:
- echo
- echo ARZUMOS:
- echo
- setvariable zHkill arzumos
- goto SKIN_VARI_CHECK
- PRIESTESS:
- echo
- echo PRIESTESS:
- echo
- setvariable zHkill priestess
- goto SKIN_VARI_CHECK
- PECCARY:
- echo
- echo PECCARY:
- echo
- setvariable zHkill peccary
- goto SKIN_VARI_CHECK
- serpent:
- echo
- echo SERPENT:
- echo
- setvariable zHkill serpent
- goto SKIN_VARI_CHECK
- VIPER:
- echo
- echo VIPER:
- echo
- setvariable zHkill viper
- goto SKIN_VARI_CHECK
- FIRECAT:
- echo
- echo FIRECAT:
- echo
- setvariable zHkill firecat
- goto SKIN_VARI_CHECK
- MAIDEN:
- echo
- echo MAIDEN:
- echo
- setvariable zHkill maiden
- goto SEARCH
- WESTANURYN:
- echo
- echo WESTANURYN:
- echo
- setvariable zHkill westanuryn
- goto SKIN_VARI_CHECK
- ATI'ETS:
- echo
- echo ATI'ETS:
- echo
- setvariable zHkill ati'ets
- goto SKIN_VARI_CHECK
- MIHMANAN:
- echo
- echo MIHMANAN:
- echo
- setvariable zHkill mihmanan
- goto SKIN_VARI_CHECK
- STALKER:
- echo
- echo STALKER:
- echo
- setvariable zHkill stalker
- goto SKIN_VARI_CHECK
- CUTTHROAT:
- echo
- echo CUTTHROAT:
- echo
- setvariable zHkill cutthroat
- goto SKIN_VARI_CHECK
- FOOTPAD:
- echo
- echo FOOTPAD:
- echo
- setvariable zHkill footpad
- goto SKIN_VARI_CHECK
- RUFFIAN:
- echo
- echo RUFFIAN:
- echo
- setvariable zHkill ruffian
- goto SKIN_VARI_CHECK
- THUG:
- echo
- echo THUG:
- echo
- setvariable zHkill thug
- goto SKIN_VARI_CHECK
- LEUCRO:
- echo
- echo LEUCRO:
- echo
- setvariable zHkill leucro
- goto SKIN_VARI_CHECK
- REAVER:
- echo
- echo REAVER:
- echo
- setvariable zHkill reaver
- goto SKIN_VARI_CHECK
- HOUND_2:
- echo
- echo HOUND_2:
- echo
- setvariable zHkill hound
- goto SEARCH
- SPRITE_2:
- echo
- echo SPRITE_2:
- echo
- setvariable zHkill sprite
- goto SEARCH
- HOUND:
- echo
- echo HOUND:
- echo
- setvariable zHkill hound
- goto SKIN_VARI_CHECK
- BADGER:
- echo
- echo BADGER:
- echo
- setvariable zHkill badger
- goto SKIN_VARI_CHECK
- TROLLKIN:
- echo
- echo TROLLKIN:
- echo
- setvariable zHkill trollkin
- goto SKIN_VARI_CHECK
- POTHANIT:
- echo
- echo POTHANIT:
- echo
- setvariable zHkill pothanit
- goto SKIN_VARI_CHECK
- GHOUL:
- echo
- echo GHOUL:
- echo
- setvariable zHkill ghoul
- goto SKIN_VARI_CHECK
- GARGOYLE:
- echo
- echo GARGOYLE:
- echo
- setvariable zHkill gargoyle
- goto SKIN_VARI_CHECK
- SNOWBEAST:
- echo
- echo SNOWBEAST:
- echo
- setvariable zHkill snowbeast
- goto SKIN_VARI_CHECK
- SPIRIT:
- echo
- echo SPIRIT:
- echo
- setvariable zHkill spirit
- goto SKIN_VARI_CHECK
- SKUNK:
- echo
- echo SKUNK:
- echo
- setvariable zHkill skunk
- goto SKIN_VARI_CHECK
- SHADOWEAVER:
- echo
- echo SHADOWEAVER:
- echo
- setvariable zHkill shadoweaver
- goto SKIN_VARI_CHECK
- FROSTWEAVER:
- echo
- echo FROSTWEAVER:
- echo
- setvariable zHkill frostweaver
- goto SKIN_VARI_CHECK
- PIRATE:
- echo
- echo PIRATE:
- echo
- setvariable zHkill pirate
- goto SKIN_VARI_CHECK
- GRUB:
- echo
- echo GRUB:
- echo
- setvariable zHkill grub
- goto SKIN_VARI_CHECK
- BURROWER:
- echo
- echo BURROWER:
- echo
- setvariable zHkill burrower
- goto SKIN_VARI_CHECK
- SPRITE:
- echo
- echo SPRITE:
- echo
- setvariable zHkill sprite
- goto SKIN_VARI_CHECK
- LIPOPOD:
- echo
- echo LIPOPOD:
- echo
- setvariable zHkill lipopod
- goto SKIN_VARI_CHECK
- SKELETON:
- echo
- echo SKELETON:
- echo
- setvariable zHkill skeleton
- goto SKIN_VARI_CHECK
- PSUEDOPOD:
- echo
- echo PSUEDOPOD:
- echo
- setvariable zHkill psuedopod
- goto SKIN_VARI_CHECK
- ZOMBIE:
- echo
- echo ZOMBIE:
- echo
- setvariable zHkill zombie
- goto SKIN_VARI_CHECK
- DEER:
- echo
- echo DEER:
- echo
- setvariable zHkill deer
- goto SKIN_VARI_CHECK
- WOLF:
- echo
- echo WOLF:
- echo
- setvariable zHkill wolf
- goto SKIN_VARI_CHECK
- WORM:
- echo
- echo WORM:
- echo
- setvariable zHkill worm
- goto SKIN_VARI_CHECK
- VULTURE:
- echo
- echo VULTURE:
- echo
- setvariable zHkill vulture
- goto SKIN_VARI_CHECK
- KRA'HEI:
- echo
- echo KRA'HEI:
- echo
- setvariable zHkill kra'hei
- goto SKIN_VARI_CHECK
- FENDRYAD:
- echo
- echo FENDRYAD:
- echo
- setvariable zHkill fendryad
- goto SKIN_VARI_CHECK
- ELSRAEL:
- echo
- echo ELSRAEL:
- echo
- setvariable zHkill elsrael
- goto SKIN_VARI_CHECK
- DYRACHIS:
- echo
- echo DYRACHIS:
- echo
- setvariable zHkill dyrachis
- goto SKIN_VARI_CHECK
- BOOBRIE:
- echo
- echo BOORIE:
- echo
- setvariable zHkill boobrie
- goto SKIN_VARI_CHECK
- MOTH:
- echo
- echo MOTH:
- echo
- setvariable zHkill moth
- goto SKIN_VARI_CHECK
- WASP:
- echo
- echo WASP:
- echo
- setvariable zHkill wasp
- goto SKIN_VARI_CHECK
- LARVA:
- echo
- echo LARVA:
- echo
- setvariable zHkill larva
- goto SKIN_VARI_CHECK
- CROCODILE:
- echo
- echo CROCODILE:
- echo
- setvariable zHkill crocodile
- goto SKIN_VARI_CHECK
- MODA:
- echo
- echo MODA:
- echo
- setvariable zHkill moda
- goto SKIN_VARI_CHECK
- HATCHLING:
- echo
- echo HATCHLING:
- echo
- setvariable zHkill hatchling
- goto SKIN_VARI_CHECK
- ANGISWAERD:
- echo
- echo ANGISWAERD:
- echo
- setvariable zHkill angiswaerd
- goto SKIN_VARI_CHECK
- SPIDER:
- echo
- echo SPIDER:
- echo
- setvariable zHkill spider
- goto SKIN_VARI_CHECK
- NOMAD:
- echo
- echo NOMAND:
- echo
- setvariable zHkill nomad
- goto SKIN_VARI_CHECK
- CRAB:
- echo
- echo CRAB:
- echo
- setvariable zHkill crab
- goto SKIN_VARI_CHECK
- LA'HEKE:
- echo
- echo LA'HEKE:
- echo
- setvariable zHkill la'heke
- goto SKIN_VARI_CHECK
- MORURYN:
- echo
- echo MORURYN:
- echo
- setvariable zHkill moruryn
- goto SKIN_VARI_CHECK
- FROG:
- echo
- echo FROG:
- echo
- setvariable zHkill frog
- goto SKIN_VARI_CHECK
- UNYN:
- echo
- echo UNYN:
- echo
- setvariable zHkill unyn
- goto SKIN_VARI_CHECK
- OSHU:
- echo
- echo OSHU:
- echo
- setvariable zHkill oshu
- goto SKIN_VARI_CHECK
- HHRKI'IZH:
- echo
- echo HHRKI'IZH:
- echo
- setvariable zHkill hhrki'izh
- goto SKIN_VARI_CHECK
- DOLOMAR:
- echo
- echo DOLOMAR:
- echo
- setvariable zHkill dolomar
- goto SKIN_VARI_CHECK
- POLOH'IZH:
- echo
- echo POLOH'IZH:
- echo
- setvariable zHkill poloh'izh
- goto SKIN_VARI_CHECK
- BOA:
- echo
- echo BOA:
- echo
- setvariable zHkill boa
- goto SKIN_VARI_CHECK
- HELE'LAS:
- echo
- echo HELE'LAS:
- echo
- setvariable zHkill hele'las
- goto SKIN_VARI_CHECK
- CELPEZE:
- echo
- echo CELEPEZE:
- echo
- setvariable zHkill celpeze
- goto SKIN_VARI_CHECK
- CARACAL:
- echo
- echo CARACAL:
- echo
- setvariable zHkill caracal
- goto SKIN_VARI_CHECK
- LUN'SHELE:
- echo
- echo LUN'SHELE:
- echo
- setvariable zHkill lun'shele
- goto SKIN_VARI_CHECK
- RAIDER:
- echo
- echo RAIDER:
- echo
- setvariable zHkill raider
- goto SEARCH
- CLANCHIEF:
- echo
- echo CLANCHIEF:
- echo
- setvariable zHkill raider
- goto SEARCH
- REIVER:
- echo
- echo REIVER:
- echo
- setvariable zHkill reiver
- goto SKIN_VARI_CHECK
- WARCAT:
- echo
- echo WARCAT:
- echo
- setvariable zHkill warcat
- goto SKIN_VARI_CHECK
- CAIMAIN:
- echo
- echo CAIMAIN:
- echo
- setvariable zHkill caimain
- goto SKIN_VARI_CHECK
- SCOUT:
- echo
- echo SCOUT:
- echo
- setvariable zHkill scout
- goto SKIN_VARI_CHECK
- BANDIT:
- echo
- echo BANDIT:
- echo
- setvariable zHkill bandit
- goto SEARCH
- BARGHEST:
- echo
- echo BARGHEST:
- echo
- setvariable zHkill barghest
- goto SKIN_VARI_CHECK
- CROW:
- echo
- echo CROW:
- echo
- setvariable zHkill crow
- goto SKIN_VARI_CHECK
- SCREAMER:
- echo
- echo SCREAMER:
- echo
- setvariable zHkill screamer
- goto SKIN_VARI_CHECK
- DINEGO:
- echo
- echo DINEG0:
- echo
- setvariable zHkill dinego
- goto SKIN_VARI_CHECK
- GUARDIAN_PAUSE:
- pause
- GUARDIAN:
- echo
- echo GUARDIAN:
- echo
- setvariable zHkill guardian
- match NO_LOOT could not
- match NO_LOOT What were you
- match SEARCH_NEXT not dead
- match SEARCH_NEXT It's still alive
- match NO_LOOT picked clean
- match NO_LOOT It carried nothing of interest.
- match LOOT_LOOK You search
- match LOOT_LOOK roundtime
- match GUARDIAN_PAUSE ...wait
- match GUARDIAN_PAUSE type ahead
- match GUARDIAN_PAUSE roundtime
- put loot rubble %zHsearch
- matchwait
- GENI:
- echo
- echo GENI:
- echo
- setvariable zHkill geni
- goto SKIN_VARI_CHECK
- SOUL:
- echo
- echo SOUL:
- echo
- setvariable zHkill soul
- goto SKIN_VARI_CHECK
- HAFWA:
- echo
- echo HAFWA:
- echo
- setvariable zHkill hafwa
- goto SKIN_VARI_CHECK
- FIEND:
- echo
- echo FIEND:
- echo
- setvariable zHkill fiend
- goto SKIN_VARI_CHECK
- MEY:
- echo
- echo MEY:
- echo
- setvariable zHkill mey
- goto SKIN_VARI_CHECK
- GERMISH'DIN:
- echo
- echo GERMISH'DIN:
- echo
- setvariable zHkill germish'din
- goto SKIN_VARI_CHECK
- KARTAIS:
- echo
- echo KARTAIS:
- echo
- setvariable zHkill kartais
- goto SKIN_VARI_CHECK
- LA'TAMI:
- echo
- echo LA'TAMI:
- echo
- setvariable zHkill la'tami
- goto SKIN_VARI_CHECK
- MALCHATA:
- echo
- echo MALCHATA:
- echo
- setvariable zHkill malchata
- goto SKIN_VARI_CHECK
- FANATIC:
- echo
- echo FANATIC:
- echo
- setvariable zHkill fanatic
- goto SKIN_VARI_CHECK
- MAGE:
- echo
- echo MAGE:
- echo
- setvariable zHkill mage
- goto SKIN_VARI_CHECK
- WARRIOR:
- echo
- echo WARRIOR:
- echo
- setvariable zHkill warrior
- goto SKIN_VARI_CHECK
- DANCER:
- echo
- echo DANCER:
- echo
- setvariable zHkill dancer
- goto SKIN_VARI_CHECK
- ARBELOG:
- echo
- echo ARBELOG:
- echo
- setvariable zHkill arbelog
- goto SKIN_VARI_CHECK
- SLUAGH:
- echo
- echo SLUAGH:
- echo
- setvariable zHkill sluagh
- goto SKIN_VARI_CHECK
- STEED:
- echo
- echo STEED:
- echo
- setvariable zHkill steed
- goto SKIN_VARI_CHECK
- SWAIN:
- echo
- echo SWAIN:
- echo
- setvariable zHkill swain
- goto SKIN_VARI_CHECK
- MORADU:
- echo
- echo MORADU:
- echo
- setvariable zHkill moradu
- goto SKIN_VARI_CHECK
- GIDII:
- echo
- echo GIDII:
- echo
- setvariable zHkill gidii
- goto SKIN_VARI_CHECK
- GREMLIN:
- echo
- echo GREMLIN:
- echo
- setvariable zHkill gremlin
- goto SKIN_VARI_CHECK
- SEORDMAER:
- echo
- echo SEORDMAER:
- echo
- setvariable zHkill seordmaer
- goto SKIN_VARI_CHECK
- BULL:
- echo
- echo BULL:
- echo
- setvariable zHkill bull
- goto SEARCH
- TOMMYKNOCKER:
- echo
- echo TOMMYKNOCKER:
- echo
- setvariable zHkill tommyknocker
- goto SKIN_VARI_CHECK
- SLIME:
- echo
- echo SLIME:
- echo
- setvariable zHkill slime
- goto SKIN_VARI_CHECK
- BAT:
- echo
- echo BAT:
- echo
- setvariable zHkill bat
- goto SKIN_VARI_CHECK
- SHALSWAR:
- echo
- echo SHALSWAR:
- echo
- setvariable zHkill shalswar
- goto SKIN_VARI_CHECK
- ZEALOT:
- echo
- echo ZEALOT:
- echo
- setvariable zHkill zealot
- goto SEARCH
- GRYPHON:
- echo
- echo GRYPHON:
- echo
- setvariable zHkill gryphon
- goto SKIN_VARI_CHECK
- BLOODVINE:
- echo
- echo BLOODVINE:
- echo
- setvariable zHkill bloodvine
- goto SEARCH
- LOUT:
- echo
- echo LOUT:
- echo
- setvariable zHkill lout
- goto SEARCH
- CONSCRIPT:
- echo
- echo CONSCRIPT:
- echo
- setvariable zHkill conscript
- goto SKIN_VARI_CHECK
- TRESS:
- echo
- echo TRESS:
- echo
- setvariable zHkill tress
- goto SKIN_VARI_CHECK
- CRAG:
- echo
- echo CRAG:
- echo
- setvariable zHkill crag
- goto SKIN_VARI_CHECK
- TENDRIL:
- echo
- echo TENDRIL:
- echo
- setvariable zHkill tendril
- goto SKIN_VARI_CHECK
- BEAST:
- echo
- echo BEAST:
- echo
- setvariable zHkill beast
- goto SKIN_VARI_CHECK
- BASILISK:
- echo
- echo BASILISK:
- echo
- setvariable zHkill basilisk
- goto SKIN_VARI_CHECK
- SKIN_VARI_CHECK:
- echo
- echo SKIN_VARI_CHECK:
- echo
- goto %zHskin
- SKIN1_PAUSE:
- pause
- SKIN1:
- echo
- echo SKIN1:
- echo
- goto %zHarrange
- ARR_YES:
- match %zHretreat you can't
- match SKIN1B already been skinned
- match SKIN1B You might want to kill it first
- match SKIN1B Try killing
- match SKIN1__PAUSE roundtime
- match %zHretreat You don't have enough experience
- match %zHretreat Ranger
- match SKIN1_PAUSE ...wait
- match SKIN1_PAUSE type ahead
- match %zHretreat That has
- match %zHretreat That creature
- match ARR_YES You begin
- match ARR_YES You continue
- match ARR_YES You complete
- put arrange %zHkill for bone
- matchwait
- SKIN1B_PAUSE:
- pause
- SKIN1B:
- echo
- echo SKIN1B:
- echo
- match %zHretreat try killing
- match SKIN_FAIL already been skinned
- match SKIN_FAIL cannot be skinned
- match SKIN1__PAUSE roundtime
- match %zHretreat You don't have enough experience
- match %zHretreat Ranger
- match SKIN1B_PAUSE ...wait
- match SKIN1B_PAUSE type ahead
- match SEARCH You can't do that.
- match %zHretreat That creature
- match ARR_YES You begin
- match ARR_YES You continue
- match ARR_YES You complete
- put arrange other %zHkill for bone
- matchwait
- SKIN1__PAUSE:
- pause
- ARR_NO:
- goto %zHretreat
- SKIN_RETREAT:
- put retreat
- put retreat
- put retreat
- SKIN1_:
- pause
- IF_2 goto SKIN_STOW2
- IF_1 goto SKIN_STOW
- goto SKIN_GO1
- SKIN_STOW2_PAUSE:
- pause
- SKIN_STOW2:
- echo
- echo SKIN_STOW2:
- echo
- matchre SKIN_STOW /you (sling|attach)|re already|wear what|what were you/i
- match SKIN_STOW2A can't wear
- match SKIN_STOW2_PAUSE ...wait
- match SKIN_STOW2_PAUSE type ahead
- put wear %2
- matchwait
- SKIN_STOW2A:
- echo
- echo SKIN_STOW2A:
- echo
- match SKIN_STOW_DROP2 too
- match SKIN_STOW you put
- match SKIN_STOW_DROP2 What were you
- put stow %2
- matchwait
- SKIN_STOW_DROP2:
- echo
- echo SKIN_STOW_DROP2:
- echo
- put drop my %2
- SKIN_STOW_PAUSE:
- pause
- SKIN_STOW:
- echo
- echo SKIN_STOW:
- echo
- goto SKIN_GO_PAUSE
- #SKIN_STOW:
- # echo
- # echo SKIN_STOW:
- # echo
- #goto SKINTYPE_%zHtype
- #science - just a comment
- SKINTYPE_GAUNT:
- put drop my claw
- goto SKIN_GO
- SKINTYPE_BRAWL:
- goto SKIN_BRAWLTYPE_%zHbrawltype
- SKIN_BRAWLTYPE_SHIELD_PAUSE:
- pause
- SKIN_BRAWLTYPE_SHIELD:
- match SKIN_STOWA you get
- match SKIN_STOWA you draw
- match SKIN_STOWA already holding
- match SKIN_BRAWLTYPE_SHIELD_PAUSE ...wait
- match SKIN_BRAWLTYPE_SHIELD_PAUSE type ahead
- matchre NO_KNIFE /out of reach|remove|What were you|can't seem|Wield what\?/i
- put wield right my knife
- matchwait
- SKIN_TYPE_PAUSE:
- pause
- SKIN_BRAWLTYPE_WEAPON:
- SKINTYPE_0:
- match SKIN_SWAP1 you get
- match SKIN_SWAP1 you draw
- match SKIN_SWAP1 already holding
- match SKIN_TYPE_PAUSE ...wait
- match SKIN_TYPE_PAUSE type ahead
- match
- matchre NO_KNIFE /out of reach|remove|What were you|can't seem|Wield what\?/i
- put wield left my knife
- matchwait
- SKIN_OFF_PAUSE:
- pause
- SKINTYPE_OFFHAND:
- match SKIN_STOWA you get
- match SKIN_STOWA you draw
- match SKIN_STOWA already holding
- match SKIN_OFF_PAUSE ...wait
- match SKIN_OFF_PAUSE type ahead
- match SKINTYPE_0 You need to have your right hand free to draw your
- matchre NO_KNIFE /out of reach|remove|What were you|can't seem|Wield what\?/i
- put wield right my knife
- matchwait
- SKIN_SWAP1_PAUSE:
- pause
- SKIN_SWAP1:
- echo
- echo SKIN_SWAP1:
- echo
- put swap
- matchre SKIN_STOWA /appropriate sheath|where\?|isn't any more|you can only|too heavy/i
- match SKIN_UNLOAD You should unload
- matchre SKIN_GO /You Sheath|you slide|you place|you slip|sheathe what\?|you hang|you secure/i
- matchre SKIN_SWAP1_PAUSE /\.\.\.wait|type ahead/i
- put sheath left
- matchwait
- SKIN_UNLOAD_PAUSE:
- pause
- SKIN_UNLOAD:
- put sheath
- match SKIN_UNLOAD_STOW roundtime
- match SKIN_UNLOAD_PAUSE ...wait
- match SKIN_UNLOAD_PAUSE type ahead
- match SKINTYPE_0 isn't loaded
- put unload
- matchwait
- SKIN_UNLOAD_STOW_PAUSE:
- pause
- SKIN_UNLOAD_STOW:
- match SKIN_UNLOAD_STOW_PAUSE ...wait
- match SKIN_UNLOAD_STOW_PAUSE type ahead
- matchre SKINTYPE_0 /you put|stow what/i
- put stow right
- matchwait
- SKIN_STOWA:
- echo
- echo SKIN_STOWA:
- echo
- match SKIN_STOW_DROP unload
- match SKIN_STOWB can't wear
- matchre SKIN_GO /you (sling|attach)|re already|wear what|what were you/i
- put wear %1
- matchwait
- SKIN_STOWB:
- echo
- echo SKIN_STOWB:
- echo
- goto SKIN_STOWB_%zHget
- SKIN_STOWB_ON:
- match SKIN_UNLOAD You should unload
- match SKIN_STOW_DROP too
- match SKIN_GO you put
- put put my %1 %zhGetA
- matchwait
- SKIN_STOWB_OFF:
- match SKIN_UNLOAD You should unload
- match SKIN_STOW_DROP too
- match SKIN_GO you put
- put stow %1
- matchwait
- SKIN_STOW_DROP:
- echo
- echo SKIN_STOW_DROP:
- echo
- put drop my %1
- goto SKIN_GO
- SKIN_GO1_PAUSE:
- pause
- SKIN_GO1:
- match SKIN_GO2 you get
- match SKIN_GO2 you draw
- match SKIN_GO2 already holding
- match SKIN_GO1_PAUSE ...wait
- match SKIN_GO1_PAUSE type ahead
- matchre NO_KNIFE /out of reach|remove|What were you|can't seem|Wield what\?/i
- put wield left my knife
- matchwait
- SKIN_GO2_PAUSE:
- pause
- SKIN_GO2:
- match SKIN_GO you swap
- match SKIN_GO you move
- match SKIN_GO2_PAUSE type ahead
- match SKIN_GO2_PAUSE ...wait
- put swap
- matchwait
- SKIN_GO_PAUSE:
- pause
- SKIN_GO:
- echo
- echo SKIN_GO:
- echo
- match SKIN_FAIL can't be skinned
- match SKIN_FAIL flay
- match NO_SKIN skin what?
- match SKIN_GO_PAUSE ...wait
- match SKIN_GO_PAUSE type ahead
- match SKINNED .
- put skin
- matchwait
- NO_KNIFE_PAUSE:
- pause
- NO_KNIFE:
- echo
- echo NO_KNIFE:
- echo
- match SEARCH can't be skinned
- match SEARCH flay
- match SEARCH skin what?
- match NO_KNIFE_PAUSE ...wait
- match NO_KNIFE_PAUSE type ahead
- match NO_KNIFE_SKINNED .
- put skin
- matchwait
- NO_KNIFE_SKINNED_PAUSE:
- pause
- NO_KNIFE_SKINNED:
- echo
- echo NO_KNIFE_SKINNED:
- echo
- match SEARCH nothing in your left hand
- match NO_KNIFE_SKINNED_PAUSE ..wait
- # match DROP_BUN2 a lumpy bundle in your left hand
- match NO_KNIFE_%zHskinexp left hand
- put glance
- matchwait
- DROP_BUN2:
- #put drop my bundle
- wait
- goto NO_KNIFE_SKIN
- NO_KNIFE_SKIN_STOW_PAUSE:
- pause
- NO_KNIFE_BUN:
- NO_KNIFE_SKIN_STOW:
- echo
- echo NO_KNIFE_SKIN_STOW:
- echo
- match NO_KNIFE_SKIN_STOWA appropriate sheath
- match NO_KNIFE_SKIN_STOWA sheathe what?
- match NO_KNIFE_SKIN_STOWA where?
- match NO_KNIFE_SKIN_STOWA isn't any more
- matchre BUN /You Sheath|you slide|you place|you slip|you hang|you secure/i
- match NO_KNIFE_SKIN_STOWA you can only
- match NO_KNIFE_SKIN_STOWA too heavy
- match NO_KNIFE_SKIN_STOW_PAUSE ...wait
- match NO_KNIFE_SKIN_STOW_PAUSE type ahead
- put sheath
- matchwait
- NO_KNIFE_SKIN_STOWA:
- echo
- echo NO_KNIFE_SKIN_STOWA:
- echo
- match NO_KNIFE_SKIN_STOW_DROP unload
- match NO_KNIFE_SKIN_STOWB can't wear
- matchre BUN /you (sling|attach)|re already|wear what|what were you/i
- put wear %1
- matchwait
- NO_KNIFE_SKIN_STOWB:
- echo
- echo NO_KNIFE_SKIN_STOWB:
- echo
- goto NO_KNIFE_SKIN_STOWB_%zHGET
- NO_KNIFE_SKIN_STOWB_ON:
- match NO_KNIFE_SKIN_STOW_DROP too
- match BUN you put
- put put my %1 %zhGetA
- matchwait
- NO_KNIFE_SKIN_STOWB_OFF:
- match NO_KNIFE_SKIN_STOW_DROP too
- match BUN you put
- put stow %1
- matchwait
- NO_KNIFE_SKIN_STOW_DROP:
- echo
- echo NO_KNIFE_SKIN_STOW_DROP:
- echo
- put drop my %1
- NO_SKIN:
- SKIN_FAIL:
- echo
- echo SKIN_FAIL:
- echo
- goto SKIN_RE_EQUIP_%zHskinexp
- SKINNED_PAUSE:
- pause
- SKINNED:
- echo
- echo SKINNED:
- echo
- pause 3
- match SKIN_FAIL nothing in your left hand
- match SKINNED_PAUSE ...wait
- match DROP_BUN a lumpy bundle in your left hand
- match %zHskinexp left hand
- put glance
- matchwait
- DROP_BUN:
- put drop my bundle
- wait
- goto SKIN2
- NO_KNIFE_BUN_NO:
- BUN_NO:
- setvariable zHcounter %c
- counter set 0
- counter set %zHskins
- counter add 1
- setvariable zHskins %c
- counter set 0
- counter set %zHskinsS
- counter add 1
- setvariable zHskinsS %c
- counter set %zHcounter
- echo
- echo BUN_NO:
- echo
- goto NOBUN2
- BUN:
- setvariable zHcounter %c
- counter set 0
- counter set %zHskins
- counter add 1
- setvariable zHskins %c
- counter set 0
- counter set %zHskinsS
- counter add 1
- setvariable zHskinsS %c
- counter set %zHcounter
- echo
- echo BUN:
- echo
- put sheath
- goto BUN2
- BUN2_PAUSE:
- pause
- BUN2:
- #Netzer echo
- #Netzer echo BUN2:
- #Netzer echo
- #Netzer match %zHskindrop not yours
- #Netzer match ROPE referring
- #Netzer match BUN22 you tap
- #Netzer match BUN2_PAUSE type ahead
- #Netzer match BUN2_PAUSE ...wait
- #Netzerput tap my bundle
- #Netzer matchwait
- echo
- echo BUN2:
- echo
- match %zHskindrop not yours
- match ROPE What were you
- match BUN22 you get
- match BUN22 you pick
- match BUN22 already
- match OTHER_BUN That can't be picked up.
- match BUN2_PAUSE type ahead
- match BUN2_PAUSE ...wait
- put get bundle
- matchwait
- OTHER_BUN:
- echo
- echo OTHER_BUN:
- echo
- match %zHskindrop not yours
- match ROPE What were you
- match BUN22 you get
- match BUN22 you pick
- match NO_BUN That can't be picked up.
- match BUN22 already
- match BUN2_PAUSE type ahead
- match BUN2_PAUSE ...wait
- put get other bundle
- matchwait
- BUN22_PAUSE:
- pause
- BUN22:
- echo
- echo BUN22:
- echo
- match BUNDONE you bundle up
- match BUNDONE you stuff
- match ROPE BUNDLE HELP
- match ROPEN try to stuff
- match ROPEN new bundle
- match BUN22_PAUSE type ahead
- put bundle
- matchwait
- REMBUN2:
- echo
- echo REMBUN2:
- echo
- # match ROPEN you sling
- # match ROPEN you remove
- #put remove bun
- # matchwait
- ROPEN:
- echo
- echo ROPEN
- echo
- # match REMBUN2 you aren't holding that
- # match ROPE you drop
- #put drop my bundle
- matchwait
- ROPE:
- echo
- echo ROPE:
- echo
- match %zHskindrop I could not
- match GET_ROPE You tap
- put tap bun rope
- matchwait
- GET_ROPE:
- echo
- echo GET_ROPE:
- echo
- match %zHskindrop What were you
- match BUN22 you get
- match BUN22 you pick
- put get bun rope
- matchwait
- NOBUN:
- echo
- echo NOBUN:
- echo
- goto SKIN_%zHloot
- SKIN_YES_LOOT:
- NO_BUN:
- echo
- echo NO_BUN:
- echo
- match NOBUN2 no matter
- match NOBUN2 any more room
- match SKIN_RE_EQUIP You put
- put stow left
- matchwait
- NO_KNIFE_NOBUN2:
- SKIN_NO_LOOT:
- NOBUN2:
- echo
- echo NOBUN2:
- echo
- matchre SKIN_FAIL /nothing in your left hand|your empty hands./i
- matchre DROP_WING /wing in your left hand|wings in your left hand/i
- matchre DROP_FEATHER /feather in your left hand|feathers in your left hand/i
- matchre DROP_BONES /bones in your left hand|bones in your left hand/i
- matchre DROP_HAND /hand in your left hand|hand in your left hand/i
- matchre DROP_SHELL /shell in your left hand|shells in your left hand/i
- match DROP_PSEUDOPOD pseudopod in your left hand
- match DROP_SHEEPSKIN sheepskin in your left hand
- match DROP_TOENAIL toenail in your left hand
- match DROP_HEART heart in your left hand
- matchre DROP_FRAGMENT /fragment in your left hand|fragments in your left hand/i
- matchre DROP_FORECLAW /foreclaw in your left hand|foreclaws in your left hand/i
- match DROP_ANT antennae
- matchre DROP_BARB /barb in your left hand|barbs in your left hand/i
- matchre DROP_CLAW /claws in your left hand|claw in your left hand/i
- matchre DROP_EAR /ear in your left hand|ears in your left hand/i
- matchre DROP_EYE /eye in your left hand|eyes in your left hand/i
- match DROP_HIDE hide in your left hand
- match DROP_HOOF hoof in your left hand
- matchre DROP_HORN /horn in your left hand|horns in your left hand/i
- match DROP_PELT pelt in your left hand
- match DROP_SAC sac in your left hand
- matchre DROP_SCALE /scale in your left hand|scales in your left hand/i
- match DROP_SCALP scalp in your left hand
- match DROP_SKIN skin in your left hand
- match DROP_TAIL tail in your left hand
- matchre DROP_TUSK /tusk in your left hand|tusks in your left hand/i
- match DROP_STRIPE stripe in your left hand
- match DROP_SPINNER spinneret in your left hand
- match DROP_TALON talon in your left hand
- match DROP_CATGUT catgut in your left hand
- match DROP_QUILL quill in your left hand
- matchre DROP_FANG /fang in your left hand|fangs in your left hand/i
- match DROP_BRISTLE bristle in your left hand
- match DROP_MOSSHAIR mosshair in your left hand
- match DROP_TOOTH tooth in your left hand
- match DROP_STINGER stinger in your left hand
- matchre DROP_BEAK /beak in your left hand|beaks in your left hand/i
- put glance
- matchwait
- REMBUN:
- echo
- echo REMBUN:
- echo
- # match BUNDONE you sling
- # match BUNDONE you remove
- #put remove bun
- matchwait
- BUNDONE:
- #NetzerWEAR_BUN:
- #Netzer echo
- #Netzer echo WEAR_BUN:
- #Netzer echo
- #Netzerpause
- #Netzerput wear my bun
- #Netzergoto SKIN_RE_EQUIP
- echo
- echo BUNDONE:
- echo
- # match REMBUN you aren't holding that
- # match SKIN_RE_EQUIP you drop
- #put drop my bun
- # matchwait
- DROP_BEAK:
- echo
- echo DROP_BEAK:
- echo
- setvariable zHskin2 beak
- goto DROP2
- DROP_STINGER:
- echo
- echo DROP_STINGER:
- echo
- setvariable zHskin2 stinger
- goto DROP2
- DROP_TOOTH:
- echo
- echo DROP_TOOTH:
- echo
- setvariable zHskin2 tooth
- goto DROP2
- DROP_MOSSHAIR:
- echo
- echo DROP_MOSSHAIR:
- echo
- setvariable zHskin2 mosshair
- goto DROP2
- DROP_BRISTLE:
- echo
- echo DROP_BRISTLE:
- echo
- setvariable zHskin2 bristle
- goto DROP2
- DROP_FANG:
- echo
- echo DROP_FANG:
- echo
- setvariable zHskin2 fang
- goto DROP2
- DROP_QUILL:
- echo
- echo DROP_QUILL:
- echo
- setvariable zHskin2 quill
- goto DROP2
- DROP_CATGUT:
- echo
- echo DROP_CATGUT:
- echo
- setvariable zHskin2 catgut
- goto DROP2
- DROP_TALON:
- echo
- echo DROP_TALON:
- echo
- setvariable zHskin2 talon
- goto DROP2
- DROP_SPINNER:
- echo
- echo DROP_SPINNER:
- echo
- setvariable zHskin2 spinneret
- goto DROP2
- DROP_FEATHER:
- echo
- echo DROP_FEATHER:
- echo
- setvariable zHskin2 feather
- goto DROP2
- DROP_BONES:
- echo
- echo DROP_BONES:
- echo
- setvariable zHskin2 bones
- goto DROP2
- DROP_HAND:
- echo
- echo DROP_HAND:
- echo
- setvariable zHskin2 hand
- goto DROP2
- DROP_WING:
- echo
- echo DROP_WING:
- echo
- setvariable zHskin2 wing
- goto DROP2
- DROP_SHELL:
- echo
- echo DROP_SHELL:
- echo
- setvariable zHskin2 SHELL
- goto DROP2
- DROP_PSEUDOPOD:
- echo
- echo DROP_PSEUDOPOD:
- echo
- setvariable zHskin2 PSEUDOPOD
- goto DROP2
- DROP_SHEEPSKIN:
- echo
- echo DROP_SHEEPSKIN:
- echo
- setvariable zHskin2 SHEEPSKIN
- goto DROP2
- DROP_STRIPE:
- echo
- echo DROP_STRIPE:
- echo
- setvariable zHskin2 STRIPE
- goto DROP2
- DROP_TOENAIL:
- echo
- echo DROP_TOENAIL:
- echo
- setvariable zHskin2 TOENAIL
- goto DROP2
- DROP_HEART:
- echo
- echo DROP_HEART:
- echo
- setvariable zHskin2 HEART
- goto DROP2
- DROP_FRAGMENT:
- echo
- echo DROP_FRAGMENT:
- echo
- setvariable zHskin2 FRAGMENT
- goto DROP2
- DROP_FORECLAW:
- echo
- echo DROP_FORECLAW:
- echo
- setvariable zHskin2 FORECLAW
- goto DROP2
- DROP_ANT:
- echo
- echo DROP_ANT:
- echo
- setvariable zHskin2 antennae
- goto DROP2
- DROP_BARB:
- echo
- echo DROP_BARB:
- echo
- setvariable zHskin2 barb
- goto DROP2
- DROP_CLAW:
- echo
- echo DROP_CLAW:
- echo
- setvariable zHskin2 claw
- goto DROP2
- DROP_EAR:
- echo
- echo DROP_EAR:
- echo
- setvariable zHskin2 ear
- goto DROP2
- DROP_EYE:
- echo
- echo DROP_EYE:
- echo
- setvariable zHskin2 eye
- goto DROP2
- DROP_HIDE:
- echo
- echo DROP_HIDE:
- echo
- setvariable zHskin2 hide
- goto DROP2
- DROP_HOOF:
- echo
- echo DROP_HOOF:
- echo
- setvariable zHskin2 hoof
- goto DROP2
- DROP_HORN:
- echo
- echo DROP_HORN:
- echo
- setvariable zHskin2 horn
- goto DROP2
- DROP_PELT:
- echo
- echo DROP_PELT:
- echo
- setvariable zHskin2 pelt
- goto DROP2
- DROP_SAC:
- echo
- echo DROP_SAC:
- echo
- setvariable zHskin2 sac
- goto DROP2
- DROP_SCALE:
- echo
- echo DROP_SCALE:
- echo
- setvariable zHskin2 scale
- goto DROP2
- DROP_SCALP:
- echo
- echo DROP_SCALP:
- echo
- setvariable zHskin2 scalp
- goto DROP2
- DROP_SKIN:
- echo
- echo DROP_SKIN:
- echo
- setvariable zHskin2 skin
- goto DROP2
- DROP_TAIL:
- echo
- echo DROP_TAIL:
- echo
- setvariable zHskin2 tail
- goto DROP2
- DROP_TUSK:
- echo
- echo DROP_TUSK:
- echo
- setvariable zHskin2 tusk
- goto DROP2
- DROP2:
- echo
- echo DROP2:
- echo
- match SKIN_RE_EQUIP_%zHskinexp You drop
- match SKIN_RE_EQUIP_%zHskinexp You relax
- matchre NOBUN2 /could not|What were you|But you/i
- put drop my %zHskin2
- matchwait
- SKIN_RE_EQUIP_BUN_NO:
- echo
- echo SKIN_RE_EQUIP_BUN_NO:
- echo
- IF_1 goto K_SKIN_RE_EQUIP2
- goto K_SKIN_EQUIP_%zHtype
- K_SKIN_EQUIP_GAUNT:
- K_SKIN_RE_EQUIP_GAUNT:
- put sheath
- wait
- put slap my gaunt
- wait
- goto SEARCH
- K_SKIN_EQUIP_BRAWL:
- K_SKIN_EQUIP_0:
- goto KO_SEARCH
- K_SKIN_RE_EQUIP2_PAUSE:
- pause
- K_SKIN_RE_EQUIP2:
- goto K_SKIN_RE_EQUIP_%zHtype
- K_SKIN_EQUIP_OFFHAND:
- K_SKIN_RE_EQUIP_OFFHAND:
- echo
- echo K_SKIN_EQUIP_OFFHAND:
- echo
- match KO_SEARCH you draw
- match KO_SEARCH free to
- match KO_SEARCH re already
- match NO_SKIN free hand
- matchre K_SKIN_EQUIP_OFFHAND2 /out of reach|remove|What were you|can't seem|Wield what\?|You can only wield a weapon or a shield/i
- put wield left my %1
- matchwait
- K_SKIN_EQUIP_OFFHAND2:
- echo
- echo K_SKIN_EQUIP_OFFHAND2:
- echo
- match KO_SEARCH you get
- match KO_SEARCH shoulder.
- match KO_SEARCH you remove
- match KO_SEARCH already holding that.
- match KO_SEARCH inventory
- match K_SEARCH right hand
- match KO_SEARCH What were you
- match KO_SEARCH What are yo
- match NO_SKIN hands are full
- put remove my %1
- put get my %1
- matchwait
- K_SKIN_RE_EQUIP_BRAWL:
- goto K_SKIN_BRAWLTYPE_%zHbrawltype
- K_SKIN_BRAWLTYPE_SHIELD_PAUSE:
- pause
- K_SKIN_BRAWLTYPE_SHIELD:
- echo
- echo K_SKIN_BRAWLTYPE_SHIELD:
- echo
- match KO_SEARCH you pick up
- match KO_SEARCH you get
- match KO_SEARCH you sling
- match KO_SEARCH you remove
- match KO_SEARCH already
- match K_SKIN_BRAWLTYPE_SHIELD_PAUSE ...wait
- match K_SKIN_BRAWLTYPE_SHIELD_PAUSE type ahead
- put remove my %1
- put get %1
- matchwait
- K_SKIN_BRAWLTYPE_WEAPON:
- K_SKIN_RE_EQUIP_0:
- echo
- echo K_SKIN_RE_EQUIP_0:
- echo
- match K_SEARCH you draw
- match K_SEARCH already
- match NO_SKIN free to
- matchre K_SKIN_RE_EQUIP3 /out of reach|remove|What were you|can't seem|Wield what\?/i
- match K_SKIN_RE_EQUIP3 You can only wield a weapon or a shield!
- match K_SKIN_RE_EQUIP2_PAUSE ...wait
- match K_SKIN_RE_EQUIP2_PAUSE type ahead
- put wield my %1
- matchwait
- K_SKIN_RE_EQUIP3_PAUSE:
- pause
- K_SKIN_RE_EQUIP3:
- echo
- echo K_SKIN_RE_EQUIP3:
- echo
- match K_THROW_CHECK what were you
- match K_SEARCH you pick up
- match K_SEARCH you get
- match K_SEARCH you sling
- match K_SEARCH you remove
- match K_SEARCH already
- match K_SKIN_RE_EQUIP3_PAUSE ...wait
- match K_SKIN_RE_EQUIP3_PAUSE type ahead
- put remove my %1
- put get %1
- matchwait
- K_THROW_CHECK:
- put sheath my knife
- goto THROW_CHECK
- KO_SEARCH:
- put sheath right
- wait
- goto SEARCH
- K_SEARCH:
- #put swap
- wait
- put sheath left
- wait
- goto SEARCH
- SKIN_RE_EQUIP:
- SKIN_RE_EQUIP_BUN:
- echo
- echo SKIN_RE_EQUIP_BUN:
- echo
- IF_1 goto SKIN_RE_EQUIP2
- goto SKIN_EQUIP_%zHtype
- SKIN_EQUIP_GAUNT:
- put slap my gaunt
- wait
- SKIN_EQUIP_BRAWL:
- SKIN_EQUIP_0:
- goto SEARCH
- SKIN_RE_EQUIP2_PAUSE:
- pause
- SKIN_RE_EQUIP2:
- goto SKIN_RE_EQUIP_%zHtype
- SKIN_EQUIP_OFFHAND:
- SKIN_RE_EQUIP_OFFHAND:
- echo
- echo SKIN_EQUIP_OFFHAND:
- echo
- match SEARCH you draw
- match SEARCH free to
- match SEARCH re already
- match NO_SKIN free hand
- matchre SKIN_EQUIP_OFFHAND2 /out of reach|remove|What were you|can't seem|Wield what\?|You can only wield a weapon or a shield/i
- put wield left my %1
- matchwait
- SKIN_EQUIP_OFFHAND2:
- echo
- echo SKIN_EQUIP_OFFHAND2:
- echo
- match SEARCH you get
- match SEARCH shoulder.
- match SEARCH you remove
- match SEARCH already holding that.
- match SEARCH inventory
- match SKIN_EQUIP_OFFHAND2_SWAP right hand
- match SEARCH What were you
- match SEARCH What are yo
- match NO_SKIN hands are full
- put remove my %1
- put get my %1
- matchwait
- SKIN_EQUIP_OFFHAND2_SWAP_PAUSE:
- pause
- SKIN_EQUIP_OFFHAND2_SWAP:
- match SEARCH left hand
- match SKIN_EQUIP_OFFHAND2_SWAP_PAUSE right hand
- put swap
- matchwait
- SKIN_RE_EQUIP_BRAWL:
- goto SKIN_RE_BRAWLTYPE_%zHbrawltype
- SKIN_RE_BRAWLTYPE_SHIELD_PAUSE:
- pause
- SKIN_RE_BRAWLTYPE_SHIELD:
- echo
- echo SKIN_RE_BRAWLTYPE_SHIELD:
- echo
- match KO_SEARCH you pick up
- match KO_SEARCH you get
- match K_OSEARCH you sling
- match KO_SEARCH you remove
- match SEARCH already
- match SKIN_RE_BRAWLTYPE_SHIELD_PAUSE ...wait
- match SKIN_RE_BRAWLTYPE_SHIELD_PAUSE type ahead
- put remove my %1
- put get %1
- matchwait
- SKIN_RE_BRAWLTYPE_WEAPON:
- SKIN_RE_EQUIP_0:
- echo
- echo SKIN_RE_EQUIP_0:
- echo
- match K_SEARCH you draw
- match K_SEARCH re already
- match NO_SKIN free to
- matchre SKIN_RE_EQUIP3 /out of reach|remove|What were you|can't seem|Wield what\?/i
- match SKIN_RE_EQUIP3 You can only wield a weapon or a shield!
- match SKIN_RE_EQUIP2_PAUSE ...wait
- match SKIN_RE_EQUIP2_PAUSE type ahead
- put wield left my %1
- matchwait
- SKIN_RE_EQUIP3_PAUSE:
- pause
- SKIN_RE_EQUIP3:
- echo
- echo SKIN_RE_EQUIP3:
- echo
- match THROW_CHECK what were you
- match SKIN_RE_EQUIP3_KC you pick up
- match SKIN_RE_EQUIP3_KC you get
- match SKIN_RE_EQUIP3_KC you sling
- match SKIN_RE_EQUIP3_KC you remove
- match SKIN_RE_EQUIP3_KC already
- match SKIN_RE_EQUIP3_PAUSE ...wait
- match SKIN_RE_EQUIP3_PAUSE type ahead
- put remove my %1
- put get %1
- matchwait
- SKIN_RE_EQUIP3_KC:
- echo
- echo SKIN_RE_EQUIP_KC:
- echo
- match SEARCH nothing in your left hand
- match SEARCH empty hands
- match K_SEARCH in your left hand
- put glance
- matchwait
- THROW_CHECK:
- echo
- echo THROW_CHECK:
- echo
- Goto T_%c
- T_2220:
- T_2221:
- T_2222:
- T_2223:
- T_1220:
- T_1221:
- T_1222:
- T_1223:
- Goto SEARCH
- SEARCH_PAUSE:
- pause
- SEARCH:
- echo
- echo SEARCH:
- echo
- match NO_LOOT could not
- match NO_LOOT What were you
- match SEARCH_NEXT not dead
- match SEARCH_NEXT It's still alive
- match NO_LOOT picked clean
- match NO_LOOT It carried nothing of interest.
- match LOOT_LOOK You search
- match LOOT_LOOK roundtime
- match SEARCH_PAUSE ...wait
- match SEARCH_PAUSE type ahead
- match SEARCH_PAUSE roundtime
- put loot %zHkill %zHsearch
- matchwait
- SEARCH_NEXT_PAUSE:
- pause
- SEARCH_NEXT:
- echo
- echo SEARCH_NEXT:
- echo
- match NO_LOOT could not
- match NO_LOOT What were you
- match SEARCH_NEXT2 not dead
- match SEARCH_NEXT2 It's still alive
- match NO_LOOT picked clean
- match NO_LOOT It carried nothing of interest.
- match LOOT_LOOK You search
- match LOOT_LOOK roundtime
- match SEARCH_NEXT_PAUSE ...wait
- match SEARCH_NEXT_PAUSE type ahead
- match SEARCH_NEXT_PAUSE roundtime
- put loot other %zHkill %zHsearch
- matchwait
- SEARCH_NEXT2_PAUSE:
- pause
- SEARCH_NEXT2:
- echo
- echo SEARCH_NEXT2:
- echo
- match NO_LOOT could not
- match NO_LOOT What were you
- match NO_LOOT not dead
- match NO_LOOT It's still alive
- match NO_LOOT picked clean
- match NO_LOOT It carried nothing of interest.
- match LOOT_LOOK You search
- match LOOT_LOOK roundtime
- match SEARCH_NEXT2_PAUSE ...wait
- match SEARCH_NEXT2_PAUSE type ahead
- match SEARCH_NEXT2_PAUSE roundtime
- put loot third %zHsearch
- matchwait
- SEARCH_NEXT_NOSKIN_PAUSE:
- pause
- SEARCH_NEXT_NOSKIN:
- echo
- echo SEARCH_NEXT_NOSKIN:
- echo
- match NO_LOOT could not
- match NO_LOOT What were you
- match SEARCH_NOSKIN_NEXT2 not dead
- match SEARCH_NOSKIN_NEXT2 It's still alive
- match NO_LOOT picked clean
- match NO_LOOT It carried nothing of interest.
- match LOOT_LOOK You search
- match LOOT_LOOK roundtime
- match SEARCH_NEXT_NOSKIN_PAUSE ...wait
- match SEARCH_NEXT_NOSKIN_PAUSE type ahead
- match SEARCH_NEXT_NOSKIN_PAUSE roundtime
- put loot other %zHkill %zHsearch
- matchwait
- SEARCH_NEXT2_NOSKIN_PAUSE:
- pause
- SEARCH_NEXT2_NOSKIN:
- echo
- echo SEARCH_NEXT2_NOSKIN:
- echo
- match NO_LOOT could not
- match NO_LOOT What were you
- match NO_LOOT not dead
- match NO_LOOT It's still alive
- match NO_LOOT picked clean
- match NO_LOOT It carried nothing of interest.
- match LOOT_SEARCH You search
- match LOOT_SEARCH roundtime
- match SEARCH_NEXT_PAUSE ...wait
- match SEARCH_NEXT_PAUSE type ahead
- match SEARCH_NEXT_PAUSE roundtime
- put loot third %zHkill %zHsearch
- matchwait
- LOOT_LOOK:
- goto %zHloot
- LOOT_SKIPPING:
- Goto NO_LOOT
- YES_LOOT:
- goto LOOT_%zHskin
- LOOT_SKIN1:
- goto LOOT_%zHtype
- goto BOX_%zHlootbox
- LOOT_SEARCH:
- IF_2 goto LOOT_REM
- goto LOOT_%zHtype
- LOOT_GAUNT:
- put drop claw
- LOOT_BRAWL:
- IF_1 goto BOX_%zHlootbox
- put wield my knife
- wait
- LOOT_OFFHAND:
- LOOT_0:
- goto BOX_%zHlootbox
- LOOT_REM_PAUSE:
- pause
- LOOT_REM:
- echo
- echo LOOT_REM:
- echo
- matchre BOX_%zHlootbox /you (sling|attach)|re already|wear what|what were you/i
- match LOOT_REMA can't wear
- match LOOT_REM_PAUSE ...wait
- match LOOT_REM_PAUSE type ahead
- put wear %2
- matchwait
- LOOT_REMA:
- echo
- echo LOOT_REMA:
- echo
- match LOOT_REM_DROP too
- match BOX_%zHlootbox You put
- match LOOT_REM_DROP What were you
- put stow %2
- matchwait
- LOOT_REM_DROP:
- echo
- echo LOOT_REM_DROP:
- echo
- put drop my %2
- goto BOX_%zHlootbox
- BOX_0:
- echo
- echo LOOT_BOXES:
- echo
- # matchre LOOT_STRONGBOX / strongbox,| strongbox\.| strongbox and /i
- # matchre LOOT_COFFER / coffer,| coffer\.| coffer and /i
- # matchre LOOT_CHEST / chest,| chest\.| chest and /i
- # matchre LOOT_CADDY / caddy,| caddy\.| caddy and /i
- # matchre LOOT_CASKET / casket,| casket\.| casket and /i
- # matchre LOOT_TRUNK / trunk,| trunk\.| trunk and /i
- # matchre LOOT_SKIPPET / skippet,| skippet\.| skippet and /i
- # matchre LOOT_CRATE / crate,| crate\.| crate and /i
- # matchre LOOT_BOX / box,| box\.| box and /i
- goto LOOT_BOXES
- LOOT_BOXES_COUNT:
- setvariable zHcounter %c
- counter set 0
- counter set %zHloots
- counter add 1
- setvariable zHloots %c
- counter set 0
- counter set %zHlootsS
- counter add 1
- setvariable zHlootsS %c
- counter set %zHcounter
- goto LOOT_BOXES
- LOOT_BOXES_PAUSE:
- pause
- LOOT_BOXES:
- match LOOT_STRONGBOX strongbox
- match LOOT_COFFER coffer
- match LOOT_CHEST chest
- match LOOT_CADDY caddy
- match LOOT_CASKET casket
- match LOOT_TRUNK trunk
- match LOOT_SKIPPET skippet
- match LOOT_CRATE crate
- match LOOT_BOX box
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- match LOOT_BOXES_PAUSE ...wait
- match LOOT_BOXES_PAUSE type ahead
- put stow boxes
- matchwait
- BOX_1:
- goto GEM_%zHlootgem
- GEM_0:
- echo
- echo LOOT_GEMS:
- echo
- # matchre LOOT_KUNZITE / kunzite,| kunzite\.| kunzite and /i
- # matchre LOOT_IOLITE / iolite,| iolite\.| iolite and /i
- # matchre LOOT_CORAL / coral,| coral\.| coral and /i
- # matchre LOOT_IVORY / ivory,| ivory\.| ivory and /i
- # matchre LOOT_SPINEL / spinel,| spinel\.| spinel and /i
- # matchre LOOT_ONYX / onyx,| onyx\.| onyx and /i
- # matchre LOOT_GARNET / garnet,| garnet\.| garnet and /i
- # matchre LOOT_CHALCEDONY / chalcedony,| chalcedony\.| chalcedony and /i
- # matchre LOOT_LAZULI / lazuli,| lazuli\.| lazuli and /i
- # matchre LOOT_STAR-STONE / star-stone,| star-stone\.| star-stone and /i
- # matchre LOOT_SUNSTONE / sunstone,| sunstone\.| sunstone and /i
- # matchre LOOT_MOONSTONE / moonstone,| moonstone\.| moonstone and /i
- # matchre LOOT_HEMATITE / hematite,| hematite\.| hematite and /i
- # matchre LOOT_TANZANITE / tanzanite,| tanzanite\.| tanzanite and /i
- # matchre LOOT_TURQUOISE / turquoise,| turquoise\.| turquoise and /i
- # matchre LOOT_PERIDOT / peridot,| peridot\.| peridot and /i
- # matchre LOOT_BERYL / beryl,| beryl\.| beryl and /i
- # matchre LOOT_ANDALUSITE / andalusite,| andalusite\.| andalusite and /i
- # matchre LOOT_AGATE / agate,| agate\.| agate and /i
- # matchre LOOT_JADE / jade,| jade\.| jade and /i
- # matchre LOOT_CITRINE / citrine,| citrine\.| citrine and /i
- # matchre LOOT_AQUAMARINE / aquamarine,| aquamarine\.| aquamarine and /i
- ##added Above gems - TY Storrmm Wyndrydor
- # matchre LOOT_PEARL / pearl,| pearl\.| pearl and /i
- # matchre LOOT_SAPPHIRE / sapphire,| sapphire\.| sapphire and /i
- # matchre LOOT_OPAL / opal,| opal\.| opal and /i
- # matchre LOOT_BLOODSTONE / bloodstone,| bloodstone\.| bloodstone and /i
- # matchre LOOT_NUGGET / nugget,| nugget\.| nugget and /i
- # matchre LOOT_ZIRCON / zircon,| zircon\.| zircon and /i
- # matchre LOOT_AMETHYST / amethyst,| amethyst\.| amethyst and /i
- # matchre LOOT_QUARTZ / quartz,| quartz\.| quartz and /i
- # matchre LOOT_JASPER / jasper,| jasper\.| jasper and /i
- # matchre LOOT_BLOODGEM / bloodgem,| bloodgem\.| bloodgem and /i
- # matchre LOOT_CRYSTAL / crystal,| crystal\.| crystal and /i
- # matchre LOOT_TOPAZ / topaz,| topaz\.| topaz and /i
- # matchre LOOT_RUBY / ruby,| ruby\.| ruby and /i
- # matchre LOOT_DIOPSIDE / diopside,| diopside\.| diopside and /i
- # matchre LOOT_GEM / gem,| gem\.| gem and /i
- # matchre LOOT_RUNE / runestone,| runestone\.| runestone and /i
- # matchre LOOT_SCROLL / scroll,| scroll\.| scroll and /i
- # matchre LOOT_TABLET / tablet,| tablet\.| tablet and /i
- # matchre LOOT_EMERALD / emerald,| emerald\.| emerald and /i
- # matchre LOOT_DIAMOND / diamond,| diamond\.| diamond and /i
- # matchre LOOT_STONE / stone,| stone\.| stone and | stones,| stones\.| stones and /i
- # matchre LOOT_carnelian
- goto LOOT_GEMS
- LOOT_GEMS_COUNT:
- setvariable zHcounter %c
- counter set 0
- counter set %zHloots
- counter add 1
- setvariable zHloots %c
- counter set 0
- counter set %zHlootsS
- counter add 1
- setvariable zHlootsS %c
- counter set %zHcounter
- goto LOOT_GEMS
- LOOT_GEMS_PAUSE:
- pause
- LOOT_GEMS:
- match LOOT_TOURMALINE tourmaline.
- match LOOT_TSAVORITE tsavorite.
- match LOOT_EGG egg.
- match LOOT_CHRYSOPRASE chrysoprase.
- match LOOT_TOOTH tooth.
- match LOOT_AMBER amber.
- match LOOT_KUNZITE kunzite.
- match LOOT_IOLITE iolite.
- match LOOT_CORAL coral.
- match LOOT_IVORY ivory.
- match LOOT_SPINEL spinel.
- match LOOT_ONYX onyx.
- match LOOT_GARNET garnet.
- match LOOT_CHALCEDONY chalcedony.
- match LOOT_LAZULI lazuli.
- match LOOT_STAR-STONE star-stone.
- match LOOT_SUNSTONE sunstone.
- match LOOT_MOONSTONE moonstone.
- match LOOT_HEMATITE hematite.
- match LOOT_TANZANITE tanzanite.
- match LOOT_TURQUOISE turquoise.
- match LOOT_PERIDOT peridot.
- match LOOT_BERYL beryl.
- match LOOT_ANDALUSITE andalusite.
- match LOOT_AGATE agate.
- match LOOT_JADE jade.
- match LOOT_CITRINE citrine.
- match LOOT_MALACHITE malachite.
- match LOOT_AQUAMARINE aquamarine.
- #added Above gems - TY Storrmm Wyndrydor.
- match LOOT_MORGANITE morganite.
- match LOOT_PEARL pearl.
- match LOOT_PEBBLE pebble.
- match LOOT_ALEXANDRITE alexandrite.
- match LOOT_SAPPHIRE sapphire.
- match LOOT_OPAL opal.
- match LOOT_BLOODSTONE bloodstone.
- match LOOT_NUGGET nugget.
- match LOOT_ZIRCON zircon.
- match LOOT_AMETHYST amethyst.
- match LOOT_QUARTZ quartz.
- match LOOT_JASPER jasper.
- match LOOT_BLOODGEM bloodgem.
- match LOOT_CRYSTAL crystal.
- match LOOT_TOPAZ topaz.
- match LOOT_RUBY ruby.
- match LOOT_DIOPSIDE diopside.
- match LOOT_EMERALD emerald.
- match LOOT_DIAMOND diamond.
- match LOOT_STONE stone.
- match LOOT_STONE stones.
- match LOOT_BEAD bead.
- match LOOT_GEM gem.
- match LOOT_GEM gems.
- match LOOT_BAR bar.
- match LOOT_carnelian carnelian.
- match LOOTING Stow what?
- match LOOT_GEMS_PAUSE ...wait
- match LOOT_GEMS_PAUSE type ahead
- pause .5
- put stow gems
- matchwait
- LOOTING_PAUSE:
- setvariable zHcounter %c
- counter set 0
- counter set %zHloots
- counter add 1
- setvariable zHloots %c
- counter set 0
- counter set %zHlootsS
- counter add 1
- setvariable zHlootsS %c
- counter set %zHcounter
- goto LOOTING
- LOOTING_PAUSE1:
- pause
- GEM_1:
- LOOTING:
- echo
- echo LOOTING:
- echo
- goto JUNK_%zHlootjunk
- JUNK_0:
- matchre LOOT_SHIELD / shield,| shield\.| shield and /i
- matchre LOOT_SWORD / sword,| sword\.| sword and /i
- matchre LOOT_CLOAK / cloak,| cloak\.| cloak and /i
- match JUNK_1 Encumbrance :
- matchre NO_LOOT_DARK /and you can't see a thing|Your world is a crimson haze/i
- put look junk
- put encumb
- matchwait
- LOOT_SHIELD:
- echo
- echo LOOT_SHIELD:
- echo
- save shield
- goto LOOT_STOW
- LOOT_SWORD:
- echo
- echo LOOT_SWORD:
- echo
- save sword
- goto LOOT_STOW
- LOOT_CLOAK:
- echo
- echo LOOT_CLOAK:
- echo
- save cloak
- goto LOOT_STOW
- JUNK_1:
- goto COIN_%zHlootcoin
- COIN_0:
- matchre LOOT_COIN / coin,| coins,| coin\.| coin and | coins\.| coins and /i
- COIN_1:
- matchre LOOT_FRAG / iron fragment,| iron fragment.| iron fragment and /i
- # matchre LOOT_RUNE / runestone,| runestone and| runestone\./i
- # matchre LOOT_CARD / card,| card\.| card and /i
- matchre LOOT_MAP / map,| map\.| map and /i
- matchre LOOT_SCROLL / scroll,| scroll\.| scroll and /i
- matchre LOOT_TABLET / tablet,| tablet\.| tablet and /i
- matchre NO_LOOT /Encumbrance :|paths:|exits:/i
- matchre NO_LOOT_DARK /and you can't see a thing|Your world is a crimson haze/i
- put look
- put encum
- matchwait
- LOOT_TOURMALINE:
- echo
- echo LOOT_TOURMALINE:
- echo
- save tourmaline
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- echo LOOT_MALACHITE:
- echo
- save malachite
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You pick
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- echo LOOT_PEBBLE:
- echo
- save pebble
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_TSAVORITE:
- echo
- echo LOOT_TSAVORITE:
- echo
- save tsavorite
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_ALEXANDRITE:
- echo
- echo LOOT_ALEXANDRITE:
- echo
- save alexandrite
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_BEAD:
- echo
- echo LOOT_BEAD:
- echo
- save bead
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_MORGANITE:
- echo
- echo LOOT_MORGANITE:
- echo
- save morganite
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_CHRYSOPRASE:
- echo
- echo LOOT_CHRYSOPRASE:
- echo
- save chrysoprase
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_TOOTH:
- echo
- echo LOOT_TOOTH:
- echo
- save chrysoprase
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_EGG:
- echo
- echo LOOT_EGG:
- echo
- save egg
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_AMBER:
- echo
- echo LOOT_AMBER:
- echo
- save amber
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_KUNZITE:
- echo
- echo LOOT_KUNZITE:
- echo
- save kunzite
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_IOLITE:
- echo
- echo LOOT_IOLITE:
- echo
- save iolite
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_CORAL:
- echo
- echo LOOT_CORAL:
- echo
- save coral
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_IVORY:
- echo
- echo LOOT_IVORY:
- echo
- save ivory
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_SPINEL:
- echo
- echo LOOT_SPINEL:
- echo
- save spinel
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_ONYX:
- echo
- echo LOOT_ONYX:
- echo
- save onyx
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_GARNET:
- echo
- echo LOOT_GARNET:
- echo
- save garnet
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- goto LOOT_STOW
- LOOT_CHALCEDONY:
- echo
- echo LOOT_CHALCEDONY:
- echo
- save chalcedony
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_LAZULI:
- echo
- echo LOOT_LAZULI:
- echo
- save lazuli
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_STAR-STONE:
- echo
- echo LOOT_STAR_STONE:
- echo
- save star-stone
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_SUNSTONE:
- echo
- echo LOOT_SUNSTONE:
- echo
- save sunstone
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_MOONSTONE:
- echo
- echo LOOT_MOONSTONE:
- echo
- save moonstone
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_HEMATITE:
- echo
- echo LOOT_HEMATITE:
- echo
- save hematite
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_TANZANITE:
- echo
- echo LOOT_TANZANITE:
- echo
- save tanzanite
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_TURQUOISE:
- echo
- echo LOOT_TURQUOISE:
- echo
- save turquoise
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_PERIDOT:
- echo
- echo LOOT_PERIDOT:
- echo
- save peridot
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_BERYL:
- echo
- echo LOOT_BERYL:
- echo
- save beryl
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_ANDALUSITE:
- echo
- echo LOOT_ANDALUSITE:
- echo
- save andalusite
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_AGATE:
- echo
- echo LOOT_AGATE:
- echo
- save agate
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_JADE:
- echo
- echo LOOT_JADE:
- echo
- save jade
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_CITRINE:
- echo
- echo LOOT_CITRINE:
- echo
- save citrine
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_AQUAMARINE:
- echo
- echo LOOT_AQUAMARINE:
- echo
- save aquamarine
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_EMERALD:
- echo
- echo LOOT_EMERALD:
- echo
- save emerald
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_DIAMOND:
- echo
- echo LOOT_DIAMOND:
- echo
- save diamond
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_carnelian:
- echo
- echo LOOT_carnelian:
- echo
- save carnelian
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- match LOOTING Stow what?
- matchwait
- goto LOOT_STOW
- LOOT_STRONGBOX:
- echo
- echo LOOT_STRONGBOX:
- echo
- save strongbox
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_DROP You just can't get
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- matchwait
- LOOT_COFFER:
- echo
- echo LOOT_COFFER:
- echo
- save coffer
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_DROP You just can't get
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- matchwait
- LOOT_CHEST:
- echo
- echo LOOT_CHEST:
- echo
- save chest
- match LOOT_DROP You've already
- match LOOT_DROP You just can't get
- match LOOT_DROP any more room
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- matchwait
- LOOT_BOX:
- echo
- echo LOOT_BOX:
- echo
- save box
- match LOOT_DROP You've already
- match LOOT_DROP You just can't get
- match LOOT_DROP any more room
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- matchwait
- LOOT_CADDY:
- echo
- echo LOOT_CADDY:
- echo
- save caddy
- match LOOT_DROP You've already
- match LOOT_DROP You just can't get
- match LOOT_DROP any more room
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- matchwait
- LOOT_CASKET:
- echo
- echo LOOT_CASKET:
- echo
- save casket
- match LOOT_DROP You've already
- match LOOT_DROP You just can't get
- match LOOT_DROP any more room
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- matchwait
- LOOT_TRUNK:
- echo
- echo LOOT_TRUNK:
- echo
- save trunk
- match LOOT_DROP You've already
- match LOOT_DROP You just can't get
- match LOOT_DROP any more room
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- matchwait
- LOOT_SKIPPET:
- echo
- echo LOOT_SKIPPET:
- echo
- save skippet
- match LOOT_DROP You've already
- match LOOT_DROP You just can't get
- match LOOT_DROP any more room
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- matchwait
- LOOT_CRATE:
- echo
- echo LOOT_CRATE:
- echo
- save crate
- match LOOT_DROP You've already
- match LOOT_DROP You just can't get
- match LOOT_DROP any more room
- match LOOT_BOXES_COUNT You put
- match GEM_%zHlootgem Stow what?
- matchwait
- #LOOT_STRONGBOX:
- # echo
- # echo LOOT_STRONGBOX:
- # echo
- #save strongbox
- #goto LOOT_STOW
- #
- #LOOT_COFFER:
- # echo
- # echo LOOT_COFFER:
- # echo
- #save coffer
- #goto LOOT_STOW
- #
- #LOOT_CHEST:
- # echo
- # echo LOOT_CHEST:
- # echo
- #save chest
- #goto LOOT_STOW
- #
- #LOOT_BOX:
- # echo
- # echo LOOT_BOX:
- # echo
- #save box
- #goto LOOT_STOW
- #
- #LOOT_CADDY:
- # echo
- # echo LOOT_CADDY:
- # echo
- #save caddy
- #goto LOOT_STOW
- #
- #LOOT_CASKET:
- # echo
- # echo LOOT_CASKET:
- # echo
- #save casket
- #goto LOOT_STOW
- #
- #LOOT_TRUNK:
- # echo
- # echo LOOT_TRUNK:
- # echo
- #save trunk
- #goto LOOT_STOW
- #
- #LOOT_SKIPPET:
- # echo
- # echo LOOT_SKIPPET:
- # echo
- #save skippet
- #goto LOOT_STOW
- #
- #LOOT_CRATE:
- # echo
- # echo LOOT_CRATE:
- # echo
- #save crate
- #goto LOOT_STOW
- LOOT_PEARL:
- echo
- echo LOOT_PEARL:
- echo
- save pearl
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_SAPPHIRE:
- echo
- echo LOOT_SAPPHIRE:
- echo
- save sapphire
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_OPAL:
- echo
- echo LOOT_OPAL:
- echo
- save opal
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_BLOODSTONE:
- echo
- echo LOOT_BLOODSTONE:
- echo
- save bloodstone
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_NUGGET:
- echo
- echo LOOT_NUGGET:
- echo
- save nugget
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_ZIRCON:
- echo
- echo LOOT_ZIRCON:
- echo
- save zircon
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_AMETHYST:
- echo
- echo LOOT_AMETHYST:
- echo
- save amethyst
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_QUARTZ:
- echo
- echo LOOT_QUARTZ:
- echo
- save quartz
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_JASPER:
- echo
- echo LOOT_JASPER:
- echo
- save jasper
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_STONE:
- echo
- echo LOOT_STONE:
- echo
- save stone
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_BLOODGEM:
- echo
- echo LOOT_BLOODGEM:
- echo
- save bloodgem
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_CRYSTAL:
- echo
- echo LOOT_CRYSTAL:
- echo
- save crystal
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_TOPAZ:
- echo
- echo LOOT_TOPAZ:
- echo
- save topaz
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_RUBY:
- echo
- echo LOOT_RUBY:
- echo
- save ruby
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_DIOPSIDE:
- echo
- echo LOOT_DIOPSIDE:
- echo
- save diopside
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_BAR:
- echo
- echo LOOT_BAR:
- echo
- save bar
- match LOOT_DROP You've already
- match LOOT_DROP wealth of gems
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_GEM:
- echo
- echo LOOT_GEM:
- echo
- save gem
- match LOOT_DROP You've already
- match LOOT_DROP any more room
- match LOOT_GEMS_COUNT You put
- match LOOT_GEMS_COUNT You open
- matchwait
- goto LOOT_STOW
- LOOT_RUNE:
- echo
- echo LOOT_RUNE:
- echo
- save rune
- goto LOOT_STOW
- LOOT_SCROLL:
- echo
- echo LOOT_SCROLL:
- echo
- save scroll
- goto LOOT_STOW
- LOOT_TABLET:
- echo
- echo LOOT_TABLET:
- echo
- save tablet
- goto LOOT_STOW
- LOOT_CARD:
- echo
- echo LOOT_CARD:
- echo
- save card
- goto LOOT_STOW
- LOOT_FRAG:
- echo
- echo LOOT_FRAG:
- echo
- save fragment
- goto LOOT_STOW
- LOOT_STOW:
- match LOOT_DROP no matter
- match LOOT_DROP any more room
- match LOOTING_PAUSE You put
- match LOOT_LOOK_NO stow what
- put stow %s
- matchwait
- LOOT_COIN:
- put get coin
- waitfor you
- put get coin
- waitfor you
- goto LOOTING_PAUSE
- LOOT_LOOK_NO:
- echo
- echo LOOT_LOOK_NO:
- echo
- echo **************************************************************************************
- echo ** Couldn't find %s%. Looting skipped. (check room description)
- echo ** Type 'set !desc' to turn off room Descriptions for better looting.
- echo ** Type 'set desc' to turn them back on.
- echo **************************************************************************************
- echo
- IF_2 goto LOOT_EQUIP
- goto CHOKE_%zHtype
- LOOT_DROP:
- echo
- echo LOOT_DROP:
- echo
- put drop my %s
- echo
- echo ********************************
- echo ** Out of room to store Loot!
- echo ********************************
- echo
- IF_2 goto LOOT_EQUIP
- goto CHOKE_%zHtype
- NO_LOOT_DARK:
- echo
- echo ********************************
- echo ** The room is too dark to loot!
- echo ********************************
- echo
- IF_2 goto LOOT_EQUIP
- goto CHOKE_%zHtype
- NO_LOOT:
- echo
- echo NO_LOOT:
- echo
- IF_2 goto LOOT_EQUIP
- goto CHOKE_%zHtype
- LOOT_EQUIP_PAUSE:
- pause
- LOOT_EQUIP:
- echo
- echo LOOT_EQUIP:
- echo
- match Loot_equip_pause ...wait
- match loot_equip_pause type ahead
- match CHOKE_POINT What were you
- match CHOKE_POINT You aren't
- match CHOKE_POINT you pick up
- match CHOKE_POINT you get
- match CHOKE_POINT you sling
- match CHOKE_POINT already
- match CHOKE_POINT you remove
- put remove my %2
- put get my %2
- matchwait
- CHOKE_GAUNT:
- put sheath my knife
- put slap my gaunt
- wait
- goto CHOKE_POINT
- CHOKE_BRAWL:
- put sheath my knife
- wait
- goto CHOKE_POINT
- CHOKE_OFFHAND:
- CHOKE_0:
- CHOKE_POINT:
- echo
- echo CHOKE_POINT:
- echo
- goto KILL_COUNT
- KILL_COUNT:
- echo
- echo ******************************************
- echo ** Random Stats with SFhunter:
- echo ** This Session / Overall
- echo ** # of Kills Made:: %zHkillsS / %zHkills
- echo ** Successful Skins: %zHskinsS / %zHskins
- echo ** Loot Grabbed::::: %zHlootsS / %zHloots
- echo ******************************************
- echo
- ## XP Mind State by Chris Evans
- XP_CHECK1:
- matchre XPSLEEP /(: Thick|: Very Thick|: Dense|: Very Dense|: Stagnant|: Very Stagnant|: Frozen|: Very Frozen)/i
- matchre XP%zHxpsleep /(: Murky|: Very Murky)/i
- matchre XPAWAKE /(: clear|: fluid)/i
- put skill
- matchwait
- XP_CHECK2:
- pause 1
- goto Multi_%zHmulti
- XPSLEEP:
- setvariable zHxpsleep SLEEP
- put sleep
- goto XP_CHECK2
- XP%zHxpsleep:
- XPAWAKE:
- setvariable zHxpsleep AWAKE
- put awaken
- goto XP_CHECK2
- ## XP Mindstate by Chris Evans
- goto Multi_%zHmulti
- MULTI_ON:
- echo
- echo MULTI_ON:
- echo
- Goto MULTIB_%zHexpB
- MULTIB_OFF:
- echo
- echo MULTIB_OFF:
- echo
- match MULTI_EXP_%zHexpC % clear
- match MULTI_EXP_%zHexpC % learning
- match MULTI_EXP_%zHexpC % thoughtful
- match MULTI_EXP_%zHexpC % pondering
- match MULTI_EXP_%zHexpC % concentrating
- match MULTI_EXP_%zHexpC % muddled
- match MULTI_EXP_%zHexpC % very muddled
- match MULTI_EXP_%zHexpC % perplex
- match MULTI_EXP_%zHexpC Deaths:
- match MULTI_SWITCH % bewild
- match MULTI_SWITCH % dazed
- match MULTI_SWITCH % mind
- put skill %zHexp
- matchwait
- MULTIB_ON:
- echo
- echo MULTIB_ON:
- echo
- match MULTI_EXP_%zHexpC % clear
- match MULTI_EXP_%zHexpC % learning
- match MULTI_EXP_%zHexpC % thoughtful
- match MULTI_EXP_%zHexpC % pondering
- match MULTI_EXP_%zHexpC % concentrating
- match MULTI_EXP_%zHexpC % muddled
- match MULTI_EXP_%zHexpC % very muddled
- match MULTI_EXP_%zHexpC % perplex
- match MULTI_EXP_%zHexpC Deaths:
- match MULTI_SWITCH % bewild
- match MULTI_SWITCH % dazed
- match MULTI_SWITCH % mind
- put skill %zHexpA
- matchwait
- MULTIB_THROW:
- echo
- echo MULTIB_THROW:
- echo
- match MULTIB_THROW2 % clear
- match MULTIB_THROW2 % learning
- match MULTIB_THROW2 % thoughtful
- match MULTIB_THROW2 % pondering
- match MULTIB_THROW2 % concentrating
- match MULTIB_THROW2 % muddled
- match MULTIB_THROW2 % very muddled
- match MULTIB_THROW2 % perplex
- match MULTIB_THROW2 Deaths:
- match MULTI_SWITCH % bewild
- match MULTI_SWITCH % dazed
- match MULTI_SWITCH % mind
- put skill Light Thrown
- matchwait
- MULTIB_THROW2:
- echo
- echo MULTIB_THROW2:
- echo
- match MULTI_EXP_%zHexpC % clear
- match MULTI_EXP_%zHexpC % learning
- match MULTI_EXP_%zHexpC % thoughtful
- match MULTI_EXP_%zHexpC % pondering
- match MULTI_EXP_%zHexpC % concentrating
- match MULTI_EXP_%zHexpC % muddled
- match MULTI_EXP_%zHexpC % very muddled
- match MULTI_EXP_%zHexpC % perplex
- match MULTI_EXP_%zHexpC Deaths:
- match MULTI_SWITCH % bewild
- match MULTI_SWITCH % dazed
- match MULTI_SWITCH % mind
- put skill Heavy Thrown
- matchwait
- MULTIB_OFFHAND:
- echo
- echo MULTIB_OFFHAND:
- echo
- match MULTI_EXP_%zHexpC % clear
- match MULTI_EXP_%zHexpC % learning
- match MULTI_EXP_%zHexpC % thoughtful
- match MULTI_EXP_%zHexpC % pondering
- match MULTI_EXP_%zHexpC % concentrating
- match MULTI_EXP_%zHexpC % muddled
- match MULTI_EXP_%zHexpC % very muddled
- match MULTI_EXP_%zHexpC % perplex
- match MULTI_EXP_%zHexpC Deaths:
- match MULTI_SWITCH % bewild
- match MULTI_SWITCH % dazed
- match MULTI_SWITCH % mind
- put skill %zHexpB
- matchwait
- MULTI_SWITCH:
- echo
- echo MULTI_SWITCH:
- echo
- put retreat
- put retreat
- put retreat
- waitfor you
- pause
- Goto MULTI_SWITCH_%zHexpB
- MULTI_SWITCH_OFF:
- goto MULTI_SWITCH_%zHexp
- MULTI_SWITCH_UNL:
- put unload my %1
- goto MULTI_SWITCH_%zHexp
- MULTI_SWITCH_TARGET:
- MULTI_SWITCH_PRIMARY:
- goto MULTI_SWITCH_%zHexpM
- MULTI_SWITCH_BOW_PAUSE:
- pause
- MULTI_SWITCH_BOW:
- MULTI_SWITCH_Short.Bow:
- MULTI_SWITCH_Long.Bow:
- MULTI_SWITCH_Composite.Bow:
- IF_2 goto MULTI_AMMO_UNEQUIP
- MULTI_SWITCH_AMMO_BOW:
- MULTI_SWITCH_AMMO_Short.Bow:
- MULTI_SWITCH_AMMO_Long.Bow:
- MULTI_SWITCH_AMMO_Composite.Bow:
- echo
- echo MULTI_SWITCH_BOW:
- echo
- match MULTI_SWITCH_ON what are you
- match MULTI_SWITCH_BOW you pull
- match MULTI_SWITCH_BOW you pick up
- match MULTI_SWITCH_BOW you put
- match MULTI_SWITCH_ON stow what
- match MULTI_SWITCH_UNL You must unload
- match MULTI_SWITCH_BOW_PAUSE ...wait
- match MULTI_SWITCH_BOW_PAUSE type ahead
- put stow %zHammo
- put stow %zHammo
- matchwait
- MULTI_SWITCH_XBOW_PAUSE:
- pause
- MULTI_SWITCH_XBOW:
- MULTI_SWITCH_Heavy.Crossbow:
- MULTI_SWITCH_Light.Crossbow:
- IF_2 goto MULTI_AMMO_UNEQUIP
- MULTI_SWITCH_AMMO_XBOW:
- MULTI_SWITCH_AMMO_Heavy.Crossbow:
- MULTI_SWITCH_AMMO_Light.Crossbow:
- echo
- echo MULTI_SWITCH_XBOW:
- echo
- match MULTI_SWITCH_ON what are you
- match MULTI_SWITCH_XBOW you pull
- match MULTI_SWITCH_XBOW you pick up
- match MULTI_SWITCH_XBOW you put
- match MULTI_SWITCH_ON stow what
- match MULTI_SWITCH_UNL You must unload
- match MULTI_SWITCH_XBOW_PAUSE ...wait
- match MULTI_SWITCH_XBOW_PAUSE type ahead
- put stow %zHammo
- put stow %zHammo
- matchwait
- MULTI_SWITCH_SLING_PAUSE:
- pause
- MULTI_SWITCH_SLING:
- MULTI_SWITCH_Staff.Sling:
- IF_2 goto MULTI_AMMO_UNEQUIP
- MULTI_SWITCH_AMMO_SLING:
- MULTI_SWITCH_AMMO_Staff.Sling:
- echo
- echo MULTI_SWITCH_SLING:
- echo
- match MULTI_SWITCH_ON what are you
- match MULTI_SWITCH_SLING you pull
- match MULTI_SWITCH_SLING you pick up
- match MULTI_SWITCH_SLING you put
- match MULTI_SWITCH_ON stow what
- match MULTI_SWITCH_UNL You must unload
- match MULTI_SWITCH_SLING_PAUSE ...wait
- match MULTI_SWITCH_SLING_PAUSE type ahead
- put stow %zHammo
- put stow %zHammo
- matchwait
- MULTI_AMMO_UNEQUIP_PAUSE:
- pause
- MULTI_AMMO_UNEQUIP:
- echo
- echo MULTI_AMMO_UNEQUIP:
- echo
- matchre MULTI_SWITCH_AMMO_%zHexp /you (sling|attach)|re already|wear what|what were you/i
- match MULTI_AMMO_UNEQUIPA can't wear
- match MULTI_AMMO_UNEQUIP_PAUSE ...wait
- match MULTI_AMMO_UNEQUIP_PAUSE type ahead
- put wear %2
- matchwait
- MULTI_AMMO_UNEQUIPA:
- echo
- echo MULTI_AMMO_UNEQUIPA:
- echo
- put stow %2
- wait
- goto MULTI_SWITCH_AMMO_%zHexp
- MULTI_SWITCH_Light.Edged:
- MULTI_SWITCH_Medium.Edged:
- MULTI_SWITCH_Heavy.Edged:
- MULTI_SWITCH_Twohanded.Edged:
- MULTI_SWITCH_Light.Blunt:
- MULTI_SWITCH_Medium.Blunt:
- MULTI_SWITCH_Twohanded.Blunt:
- MULTI_SWITCH_Heavy.Blunt:
- MULTI_SWITCH_Short.Staff:
- MULTI_SWITCH_Quarter.Staff:
- MULTI_SWITCH_Pike:
- MULTI_SWITCH_Halberd:
- MULTI_SWITCH_THROW:
- MULTI_SWITCH_ON:
- counter set %zHmultiZ
- counter add 1
- setvariable zHmultiZ %c
- put retreat
- put retreat
- put retreat
- waitfor you
- pause
- IF_2 goto UNEQUIP_STOW2
- IF_1 goto UNEQUIP_STOW
- goto MULTI_GO
- UNEQUIP_STOW2_PAUSE:
- pause
- UNEQUIP_STOW2:
- echo
- echo UNEQUIP_STOW2:
- echo
- matchre UNEQUIP_STOW /you (sling|attach)|re already|wear what|what were you/i
- match UNEQUIP_STOW2A can't wear
- match UNEQUIP_STOW2_PAUSE ...wait
- match UNEQUIP_STOW2_PAUSE type ahead
- put wear %2
- matchwait
- UNEQUIP_STOW2A:
- echo
- echo UNEQUIP_STOW2A:
- echo
- put stow %2
- wait
- UNEQUIP_STOW_PAUSE:
- pause
- UNEQUIP_STOW:
- echo
- echo UNEQUIP_STOW:
- echo
- match UNEQUIP_STOWA appropriate sheath
- match UNEQUIP_STOWA sheathe what?
- match UNEQUIP_STOWA where?
- match UNEQUIP_STOWA isn't any more
- matchre MULTI_GO /You Sheath|you slide|you place|you slip|you hang|you secure/i
- match UNEQUIP_STOWA you can only
- match UNEQUIP_STOWA too heavy
- match UNEQUIP_STOW_PAUSE ...wait
- match UNEQUIP_STOW_PAUSE type ahead
- put sheath
- matchwait
- UNEQUIP_STOWA:
- echo
- echo UNEQUIP_STOWA:
- echo
- match UNEQUIP_STOW_DROP unload
- match UNEQUIP_STOWB can't wear
- matchre MULTI_GO /you (sling|attach)|re already|wear what|what were you/i
- put wear %1
- matchwait
- UNEQUIP_STOW_DROP:
- echo
- echo UNEQUIP_STOW_DROP:
- echo
- put drop my %1
- put drop my claw
- wait
- goto MULTI_GO
- UNEQUIP_STOWB:
- echo
- echo UNEQUIP_STOWB:
- echo
- goto UNEQUIP_STOWB_%zHget
- UNEQUIP_STOWB_ON:
- put put my %1 %zhGetA
- wait
- goto MULTI_GO
- UNEQUIP_STOWB_OFF:
- put stow %1
- put drop my claw
- wait
- goto MULTI_GO
- MULTI_SWITCH_OFFHAND:
- counter set %zHmultiZ
- counter add 1
- setvariable zHmultiZ %c
- IF_2 goto OFF_UNEQUIP_STOW2
- IF_1 goto OFF_UNEQUIP_STOW
- goto MULTI_GO
- OFF_UNEQUIP_STOW2_PAUSE:
- pause
- OFF_UNEQUIP_STOW2:
- echo
- echo OFF_UNEQUIP_STOW2:
- echo
- matchre OFF_UNEQUIP_STOW /you (sling|attach)|re already|wear what|what were you/i
- match OFF_UNEQUIP_STOW2A can't wear
- match OFF_UNEQUIP_STOW2_PAUSE ...wait
- match OFF_UNEQUIP_STOW2_PAUSE type ahead
- put wear %2
- matchwait
- OFF_UNEQUIP_STOW2A:
- echo
- echo OFF_UNEQUIP_STOW2A:
- echo
- put stow %2
- wait
- OFF_UNEQUIP_STOW_PAUSE:
- pause
- OFF_UNEQUIP_STOW:
- echo
- echo OFF_UNEQUIP_STOW:
- echo
- match OFF_UNEQUIP_STOWA appropriate sheath
- match OFF_UNEQUIP_STOWA sheathe what?
- match OFF_UNEQUIP_STOWA where?
- match OFF_UNEQUIP_STOWA isn't any more
- matchre MULTI_GO /You Sheath|you slide|you place|you slip|you hang|you secure/i
- match OFF_UNEQUIP_STOWA you can only
- match OFF_UNEQUIP_STOWA too heavy
- match OFF_UNEQUIP_STOW_PAUSE ...wait
- match OFF_UNEQUIP_STOW_PAUSE type ahead
- put sheath
- matchwait
- OFF_UNEQUIP_STOWA:
- echo
- echo OFF_UNEQUIP_STOWA:
- echo
- match OFF_UNEQUIP_STOW_DROP unload
- match OFF_UNEQUIP_STOWB can't wear
- matchre MULTI_GO /you (sling|attach)|re already|wear what|what were you/i
- put wear %1
- matchwait
- OFF_UNEQUIP_STOW_DROP:
- echo
- echo OFF_UNEQUIP_STOW_DROP:
- echo
- put drop my %1
- goto MULTI_GO
- OFF_UNEQUIP_STOWB:
- echo
- echo OFF_UNEQUIP_STOWB:
- echo
- put stow left %1
- wait
- goto MULTI_GO
- MULTI_GO:
- #goto MULTI_BRA_%zHexpA
- #MULTI_BRA_BRAWLING:
- #MULTI_BRA_OFF:
- #MULTI_BRA_BACKSTAB:
- #MULTI_BRA_STALKING:
- echo
- echo MULTI_GO:
- echo
- put retreat
- put retreat
- put retreat
- waitfor you
- pause
- pause
- put .SFhunter Multi %zHmultiZ
- MULTI_OFF:
- echo
- echo MULTI_OFF:
- echo
- MULTI_EXP_OFF:
- MULTI_EXP_ON:
- goto %zHmonsterapp
- YES_APP:
- match NO_APP roundtime
- match NO_APP appraise
- match NO_APP You can't determine
- match NO_APP You cannot appraise
- put app %zHkill quick
- matchwait
- NO_APP:
- goto COM1_%zHCOM1
- COM1_PAUSE:
- pause
- COM1_ON:
- matchre COM1_PAUSE /\.\.\.wait|type ahead/i
- match COM1_OFF Encumbrance :
- put %zHcom1
- put encum
- matchwait
- COM1_OFF:
- goto COM2_%zHCOM2
- COM2_PAUSE:
- pause
- COM2_ON:
- matchre COM2_PAUSE /\.\.\.wait|type ahead/i
- match COM2_OFF Encumbrance :
- put %zHcom2
- put encum
- matchwait
- COM2_OFF:
- goto COM3_%zHCOM3
- COM3_PAUSE:
- pause
- COM3_ON:
- matchre COM3_PAUSE /\.\.\.wait|type ahead/i
- match COM3_OFF Encumbrance :
- put %zHcom3
- put encum
- matchwait
- COM3_OFF:
- goto COM4_%zHCOM4
- COM4_PAUSE:
- pause
- COM4_ON:
- matchre COM4_PAUSE /\.\.\.wait|type ahead/i
- match COM4_OFF Encumbrance :
- put %zHcom4
- put encum
- matchwait
- COM4_OFF:
- goto COM5_%zHCOM5
- COM5_PAUSE:
- pause
- COM5_ON:
- matchre COM5_PAUSE /\.\.\.wait|type ahead/i
- match COM5_OFF Encumbrance :
- put %zHcom5
- put encum
- matchwait
- COM5_OFF:
- goto COUNT_%zHcount
- COUNT_ON_PAUSE:
- pause
- EXP_COUNT_ON:
- COUNT_ON:
- match COUNT_ON_PAUSE ...wait
- goto %zHCOUNT
- COUNT_ONE:
- match CLEAR_CRITTERS you notice only one
- COUNT_TWO:
- match CLEAR_CRITTERS you notice two
- COUNT_THREE:
- match CLEAR_CRITTERS you notice three
- COUNT_FOUR:
- match CLEAR_CRITTERS you notice four
- COUNT_FIVE:
- match CLEAR_CRITTERS you notice five
- COUNT_SIX:
- match CLEAR_CRITTERS you notice six
- COUNT_SEVEN:
- match CLEAR_CRITTERS you notice seven
- COUNT_EIGHT:
- match CLEAR_CRITTERS you notice eight
- COUNT_NINE:
- match CLEAR_CRITTERS you notice nine
- COUNT_TEN:
- match CLEAR_CRITTERS you notice ten
- COUNT_ELEVEN:
- match CLEAR_CRITTERS you notice eleven
- COUNT_TWELVE:
- match CLEAR_CRITTERS you notice twelve
- COUNT_THIRTEEN:
- match CLEAR_CRITTERS you notice thirteen
- COUNT_FOURTEEN:
- match CLEAR_CRITTERS you notice fourteen
- COUNT_FIFTEEN:
- match CLEAR_CRITTERS you notice fifteen
- COUNT_SIXTEEN:
- match CLEAR_CRITTERS you notice sixteen
- COUNT_SEVENTEEN:
- match CLEAR_CRITTERS you notice seventeen
- COUNT_EIGHTEEN:
- match CLEAR_CRITTERS you notice eighteen
- COUNT_NINETEEN:
- match CLEAR_CRITTERS you notice nineteen
- COUNT_PLUS:
- echo
- echo COUNT_PLUS:
- echo
- match CLEAR_CRITTERS you notice twenty
- match CLEAR_CRITTERS you notice thirty
- match CLEAR_CRITTERS you notice forty
- match CLEAR_CRITTERS you notice fifty
- match CLEAR_CRITTERS you notice sixty
- match CLEAR_CRITTERS you notice seventy
- match CLEAR_CRITTERS you notice eighty
- match CLEAR_CRITTERS you notice ninety
- match CLEAR_CRITTERS hundred
- match CLEAR_CRITTERS thousand
- match COUNT_5_1 You notice no
- match CRITTER_COUNTS roundtime
- put count critter
- matchwait
- CRITTER_COUNTS:
- setvariable zHcounter %c
- counter set 0
- counter set %zHcritters
- counter add 1
- setvariable zHcritters %c
- counter set %zHcounter
- echo
- echo ********************
- echo ** Dance number %zHcritters
- echo ********************
- echo
- goto COUNT_5_1
- CLEAR_CRITTERS:
- setvariable zHcritters 0
- echo
- echo ***************************
- echo ** The Dance is now over **
- echo ***************************
- echo
- COUNT_OFF:
- goto %c
- HELP:
- echo
- echo **************************************************************************************
- echo **
- echo ** Weapons
- echo ** Shields
- echo ** Ambushing
- echo ** Appraisal
- echo ** Backstabbing
- echo ** Brawling
- echo ** COMs
- echo ** Count Critters
- echo ** Choke
- echo ** Default Setting
- echo ** Dancing
- echo ** Empathic Brawling
- echo ** Experience Checks
- echo ** Looting Options
- echo ** Magic
- echo ** Multi Skill Training
- echo ** Poaching
- echo ** Repeating Crossbows
- echo ** Searching Options
- echo ** Skinning Options
- echo ** Slower Fighting
- echo ** Sniping
- echo ** Snapfiring
- echo ** Swappable Weapons (Bastard swords etc.)
- echo ** Syntax Full
- echo ** Thrown / Offhand Thrown / Throwing Vines|Logs
- echo ** Wearing Equipment
- echo ** Personalizations
- echo **
- echo ** Please type one of the above options for details.
- echo **
- echo **************************************************************************************
- echo
- match HELP_COUNT count
- match HELP_COMMAND coms
- match HELP_WEAR wear
- match HELP_SWAP swap
- match HELP_MULTI multi
- match HELP_SHIELD shield
- match HELP_LOOT loot
- match HELP_SKIN skin
- match HELP_APP appr
- match HELP_STANCE stance
- matchre HELP_DEF /defa|sett/i
- matchre HELP_BRAWL /brawl|chok/i
- matchre HELP_EMPATH /danc|empath/i
- match HELP_AMBUSH ambush
- match HELP_BACK back
- matchre HELP_POACH /poach|snip/i
- match HELP_REPEAT repeat
- match HELP_SNAP snap
- match HELP_SLOW slow
- matchre HELP_THROWN /off|vine|throw|log/i
- match HELP_SYNTAX synt
- match HELP_PERS person
- match HELP_MAGIC magic
- match HELP_EXP exp
- match HELP_WEAPON weap
- match HELP_SEARCH sear
- matchwait
- HELP_
- echo
- echo **************************************************************************************
- echo **
- echo **
- echo **
- echo **
- echo **
- echo **************************************************************************************
- echo
- pause 5
- goto HELP
- pause 10
- goto HELP_FRONT
- HELP_SEARCH:
- echo
- echo **************************************************************************************
- echo ** The script can be instructed to search dead critters for specific types of loot
- echo ** per the in game LOOT verb. The Commands are:
- echo **
- echo ** SEARCHTREASURE, SEARCHBOXES, SEARCHEQUIPMENT, SEARCHGOODS, SEARCHALL
- echo ** Or you can use ST, SB, SE, SG, SA
- echo **
- echo ** Example:
- echo ** .SFhunter SB <weapon>
- echo ** This will make the script "loot <critter> boxes" when searching kills.
- echo **************************************************************************************
- echo
- pause 10
- goto HELP_FRONT
- HELP_COUNT:
- echo
- echo **************************************************************************************
- echo ** It is possible to have the script Dance with a certain number of critters without
- echo ** killing them. The Script will do 'Emapthic Brawling' until MORE THAN the number
- echo ** of critters you designate is in the room. (NOT at melee. NOT on you. IN THE ROOM.)
- echo **
- echo ** .SFhunter Count #
- echo **
- echo ** Example:
- echo ** .SFhunter Count 3 Scimitar
- echo ** You will Dance until there are 4 critters, then attack until there are only
- echo ** 3 again.
- echo **************************************************************************************
- echo
- pause 10
- goto HELP_FRONT
- HELP_COMMAND:
- echo
- echo **************************************************************************************
- echo ** The script now enables you to input your own personal commands. This commands
- echo ** occur after each kill, or before engaging the first monster to enter an empty
- echo ** room. You can enter up to 5 commands to be done one after the other.
- echo **
- echo ** NOTE: Appraisal is done at the same time as commands, keep roundtimes in mind.
- echo **
- echo ** .SFhunter Com1 comm.and ... Com5 comm.and (use the periods for multiple words)
- echo **
- echo ** NOTE: When combined with Default or Multi-Weapon set-ups you will need to manually
- echo ** re-add the periods via SF's Variable window. Variable Names: zHmulti1-20
- echo **
- echo ** Examples:
- echo ** .SFhunter Com1 sing.dmrs Com2 concentrate
- echo ** .SFhunter Com1 roar.trothfang Com2 assess
- echo ** .SFhunter Com1 point.%zHkill Com2 say.Next!
- echo ** NOTE: %zHkill is the name of the critter you last killed. There will need to be a
- echo ** second one for it to work %100. (Appraisal uses %zHkill)
- echo **************************************************************************************
- echo
- pause 10
- goto HELP_FRONT
- HELP_WEAR:
- echo
- echo **************************************************************************************
- echo ** The script is able to equip items for you.
- echo ** You can do this for multiple pieces of equipment.
- echo **
- echo ** Remove:
- echo ** The script will REMOVE then STOW the item.
- echo **
- echo ** Wear:
- echo ** The script will GET then WEAR the item.
- echo **
- echo ** .SFhunter remove <item> wear <item> (rest of fighting set-up)
- echo **************************************************************************************
- echo
- pause 10
- goto HELP_FRONT
- HELP_EXP:
- echo
- echo **************************************************************************************
- echo ** The script has two methods of Checking Experience.
- echo ** The Main method is using the 'Mutli' command, where the script will check Exp
- echo ** and switch weapons to your next set-up when needed. (See the Multi-weapon section)
- echo **
- echo ** The second Method is using the 'EXP' variable. This causes the script to input
- echo ** 'exp' everytime a weapon cycles or a kill is made. There is no actual skill check
- echo ** via the script with this option, it simply displays you current field exp.
- echo **
- echo ** However, if you use the EXP variable inside a Multi-Weapon Setup it will check
- echo ** your weapon EXP every cycle and switch to your next setup as needed. This is great
- echo ** for backtraining weapons when you can't kill the critter with your current skill.
- echo **
- echo ** Syntax: .SFhunter EXP <weapon> (shield)
- echo **************************************************************************************
- echo
- pause 5
- goto HELP_FRONT
- HELP_MAGIC:
- echo
- echo **************************************************************************************
- echo ** At long Last, the script can use magic. Both Targeted and none Targeted Magic, be
- echo ** they attack spells or buff spells. (LB or SOP)
- echo ** It is however limited to one spell, and the standard prep/target/cast routine.
- echo ** And The script CANNOT use weapons while a spell is being preped/targeted.
- echo **
- echo ** Commands: TM/PM = You will use mainly magic to hunt.
- echo ** MAGIC = You will use mainly weapons to hunt.
- echo ** When combined with Multi, TM checks Targeted Magic, PM/MAGIC Primary.
- echo **
- echo ** Syntax: .SFhunter TM/PM/MAGIC <spell> <mana> {weapon} (shield)
- echo **
- echo ** Examples: .SFhunter TM FB 15 scimitar
- echo ** .SFhunter MAGIC SOP 20 swap 1 b.sword targe
- echo **
- echo ** Notes: TM/PM will hunt using magic, your weapon is a back-up and is only used when
- echo ** low on mana.
- echo ** MAGIC is a single spell cast as the weapon combo repeats.
- echo ** SNAP can be used for snap casting.
- echo **************************************************************************************
- echo
- pause 10
- goto HELP
- HELP_STANCE:
- echo
- echo **************************************************************************************
- echo ** The script is able to alter your stance.
- echo ** Attack - Evasion - Block - Parry - Custom
- echo ** These commands will make the script switch to the preset Stance you enter.
- echo **
- echo ** .SFhunter att/eva/blo/par/cus {weapon} (shield)
- echo **************************************************************************************
- echo
- pause 10
- goto HELP_FRONT
- HELP_REPEAT:
- echo
- echo **************************************************************************************
- echo ** The script is able to use repeating crossbows to the utmost of their abilities.
- echo **
- echo ** .SFhunter repeat {crossbow}
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_SLOW:
- echo
- echo **************************************************************************************
- echo ** For those of us that get tired out when using Weapons at full
- echo ** speed, the script can be set-up to use them a little more slowly.
- echo ** You can use Slow or Young to turn this on.
- echo **
- echo ** NOTE: Does not work with: Backstab, Ambush, Ranged, or Thrown combat styles.
- echo **
- echo ** .SFhunter slow {weapon} (sheild) or .SFhunter young {weapon} (shield)
- echo **************************************************************************************
- echo
- pause 3
- goto HELP_FRONT
- HELP_MULTI:
- SETUP:
- echo
- echo **************************************************************************************
- echo ** To set up multi weapon simply put in SET as the first variable followed by the
- echo ** SFhunter set-ups you want to cycle through, each set-up must be inside a set of
- echo ** quotes ("). Multi-weapon will change set-ups when you reach Bewildering in the
- echo ** current weapon.
- echo ** Syntax: .SFhunter SET "Set-up1" "Set-up2" Set-up3" ... "Set-up20"
- echo ** NOTE: You don't have to use all 20 available set-up spots.
- echo ** Example: .SFhunter SET "skin loot scimitar shield" "loot app brawl"
- echo **
- echo ** USE:
- echo ** Once set-up, to use the script for multi-weapon simply use the "multi" command.
- echo ** If you want to start on a set-up that isn't your first one entered simply type in
- echo ** the number of the set-up you want to start with.
- echo **
- echo ** .SFhunter MULTI (#)
- echo ** I know its a bit complex. AIM: Malific Drockmur EMAIL: drockmali@hotmail.com
- echo **
- echo ** A note on multi word weapons:
- echo ** If a set-up contains a multi word weapon like short.bow or bastard.sword there
- echo ** is an added step to get this to work properly.
- echo ** Once you create your set-up, since it is inside quotes the . is removed making
- echo ** these one word weapons two words, and thus two variables. To fix this do the
- echo ** following.
- echo ** Go into your scripts window and click the "Variables" button. Find the variable
- echo ** with your multi word weapon and re-enter the period. This will make it function
- echo ** properly when "multi" is used.
- echo **
- echo **************************************************************************************
- echo
- pause 7
- goto HELP
- HELP_SWAP:
- echo
- echo **************************************************************************************
- echo ** The script can be set-up to use swappable weapons.
- echo ** "Swap X" must be followed by the weapon.
- echo **
- echo ** Syntax: .SFhunter swap {1/2/E/B/PI/HA/SS/QS} {weapon} (shield)
- echo **
- echo ** 1 = 1 handed for weapons that swap between 1 and 2 hands.
- echo ** 2 = 2 handed for weapons that swap between 1 and 2 hands.
- echo ** E = Edged for weapons that swap between edged and blunt.
- echo ** B = Blunt for weapons that swap between edged and blunt.
- echo ** PI = Use this weapon as a Pike.
- echo ** HA = Use this weapon as a Halberd.
- echo ** SS = Use this weapon as a Short Staff.
- echo ** QS = Use this weapon as a Quarter Staff.
- echo **
- echo ** EXAMPLES: .SFhunter swap 1 sword shield
- echo ** .SFhunter swap PI spear
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_WEAPON:
- HELP_SHIELD:
- echo
- echo **************************************************************************************
- echo ** It works any type of weapon in the game. Anytime you can use a shield, the script
- echo ** supports it.
- echo ** WARNING: If you are using an arm worn shield DO NOT enter a shield name.
- echo ** .SFhunter {weapon} (shield)
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_LOOT:
- echo
- echo **************************************************************************************
- echo ** The Script can be set-up to loot Kills. (It always searches.)
- echo **
- echo ** Due to match limitations it only looks for the most common types of items to loot,
- echo ** So keep your eyes open for the extremely rare stuff.
- echo **
- echo ** .SFhunter loot {weapon} (shield) <--- Loots everything except junk
- echo **
- echo ** You can also set-up the script to loot specific item types, rather than everything.
- echo ** The variables for these are:
- echo **
- echo ** lootgem
- echo ** lootcoin
- echo ** lootbox
- echo ** lootjunk <--- junk referes to SOME common drops: sword, cloak, shield, etc.
- echo **
- echo ** .SFhunter lootbox {weapon} {shield} <--- Loot boxes but not gems or coins.
- echo ** .SFhunter lootgem lootcoin {weapon} {shield} <--- Loot coins and gems but not boxes.
- echo **************************************************************************************
- echo
- pause 3
- goto HELP_FRONT
- HELP_APP:
- echo
- echo **************************************************************************************
- echo ** The Script can be set-up to appraise the monsters you are fighting.
- echo **
- echo ** The script will 'appraise quick' for a 3 second RT.
- echo ** It attempts to app after a kill, and will app when a monster enters an empty room.
- echo ** Do to the limitations of the script it can ONLY app the same type of monster as the
- echo ** last monster you killed.
- echo ** This creates a sort of "hit or miss" system, but it does work most of the time.
- echo **
- echo ** .SFhunter app {weapon} (shield)
- echo **************************************************************************************
- echo
- pause 3
- goto HELP_FRONT
- HELP_SKIN:
- echo
- echo **************************************************************************************
- echo ** Everyone has there own method of how they skin. This script therefore has several
- echo ** options on how skinning works.
- echo ** Here are the commands for skinning, and what they do:
- echo **
- echo ** Skin or : Skins, bundles, leaves bundles on ground. If it can't bundle, it stows
- echo ** Skinning the skin if you are looting, drops the skin if you aren't.
- echo ** Skindrop : Same as 'skin' but drops the skin if it can't bundle.
- echo ** Skinexp : Skins the kill, then drops the skin, makes no attempt to stow or bundle.
- echo ** Arrange : Same as 'skin' but it arranges first.
- echo ** Retreat : Will make the script retreat before skinning.
- echo **
- echo ** There is no need to use 'skin' if you are using one of the other options, it knows
- echo ** you're skinning.
- echo **
- echo ** Options can be combined for full effect.
- echo ** Example: .Sfhunter Arrange Skinexp Retreat - this would make the script retreat,
- echo ** arrange the kill, skin it, and drop the skin.
- echo **
- echo **************************************************************************************
- echo
- pause 10
- goto HELP_FRONT
- HELP_FRONT:
- echo
- echo **************************************************************************************
- echo **
- echo ** The Option you chose was a "Front Command"
- echo ** Front commands must come before any other scripting commands,
- echo ** but can be mixed in any order with other Front Commands.
- echo **
- echo ** LIST of FRONT commands: Appraise, Arrange, Exp, Loot, Retreat, Skin, Skindrop,
- echo ** Skinexp, Slower, Attack, Evasion, Shield, Parry, Custom,
- echo ** Lootbox, Lootcoin, Lootgem, Wear <item>, Com1-Com5,
- echo ** Count, SearchTreasure(ST), SearchBoxes(SB), SearchAll(SA),
- echo ** SearchGoods(SG), SearchEquipment(SE)
- echo **
- echo **************************************************************************************
- echo
- pause 5
- goto HELP
- HELP_BRAWL:
- echo
- echo **************************************************************************************
- echo ** The script Brawls, both with and without weapons/shields. You can also brawl with
- echo ** just a shield.
- echo **
- echo ** For Barbarians you can also go on a choking spree! Keep in mind though you can't
- echo ** Choke with a weapon or shield in hand.
- echo **
- echo ** .SFhunter brawl {weapon} (shield)
- echo ** .SFhunter choke
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_EMPATH:
- echo
- echo **************************************************************************************
- echo ** If you're an Empath, or just want to dance with a critter. There is brawling that
- echo ** doesn't hurt the critter. you can do it with or without weapons/shields and can
- echo ** also do it with just a shield.
- echo ** .SFhunter empath (weapon) (shield)
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_AMBUSH:
- echo
- echo **************************************************************************************
- echo ** For non thieves looking to get the drop on someone there's always ambushing.
- echo ** Ambushing automatically aims for the head (Thief only) so thieves can get
- echo ** backstab exp from this script. Support is in there for ambushing with ANY melee
- echo ** weapon in the game, as well as ambushing while brawling.
- echo ** .SFhunter ambush {weapon} (shield)
- echo ** .SFhunter ambush brawl {weapon} (shield)
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_BACK:
- echo
- echo **************************************************************************************
- echo ** For all you Th... err Bakers. Backstabbing is supported.
- echo ** .SFhunter backstab {weapon} (shield)
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_POACH:
- echo
- echo **************************************************************************************
- echo ** For those of you who like your stealth kills at range, Poaching and Sniping is
- echo ** fully operational.
- echo ** .SFhunter poach {weapon} (shield(slings and LX only!)
- echo ** .SFhunter snipe {weapon} (shield(LX only!)
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_SNAP:
- echo
- echo **************************************************************************************
- echo ** For those of us who are impatient, ALL Ranged systems can be snapfired.
- echo ** Snapfiring will cause the script to aim fully one time, then aim and fire instanly
- echo ** after you load until your target is dead.
- echo **
- echo ** SNAP also works with Magic systems. It will fully prepare the spell then Target and
- echo ** Cast at the same time.
- echo **
- echo ** .SFhunter snap {weapon} (shield(slings and LX only!)
- echo ** .SFhunter snap poach {weapon} (shield(slings and LX only!)
- echo ** .SFhunter snap TM FB 15 scimitar
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_SYNTAX:
- echo
- echo **************************************************************************************
- echo ** This is a brief (for me anyway) description of how the script works
- echo ** and What order commands come in, as well as a list of all the commands
- echo ** the script has.
- echo **
- echo ** There are many options settings and methods of using the script,
- echo ** all of which have been programed in and can be called forth using the
- echo ** correct comamnds. Knowing those commands and how to use them is what
- echo ** this section is for.
- echo **
- echo ** 'Command' refers to anything that follows .SFhunter when starting the script.
- echo ** There are several types of commands:
- echo **
- echo ** 'Front Commands' have to come before anything else, but can
- echo ** be placed in any order amongst themselves. These are basic systems
- echo ** that toggle on or off specific non-combat features.
- echo **
- echo ** 'Combat Methods' come after 'Front Commands' but before
- echo ** 'Combat Systems'. Methods alter a System in very specifc but minor
- echo ** ways, and can usually only be used with a specific System.
- echo **
- echo ** 'Combat Systems' come After Methods, and Immediately before your
- echo ** Equipment. Systems decide how the script is going to fight. This is usually
- echo ** defined by your Equipment, but occasionlly a System is used that redefines
- echo ** how combat is undergone with Certain Equipment.
- echo **
- echo ** 'Equipment' is always the last command. When the script finds your
- echo ** Equipment (usually a weapon) it begins combat after equiping you.
- echo ** Equipment is defined as the in game items you will be using to hunt with.
- echo **
- echo ** 'Special' commands are.. special. They are usually systems that have
- echo ** nothing to do with combat itself, but were placed into the script as extras
- echo ** They are also the commands used to set-up some of the more complex features
- echo ** of the script.
- echo **
- echo ** Command List:
- echo ** Front Commands: Appraise, Arrange, Exp, Loot, Retreat, Skin, Skindrop, Skinexp,
- echo ** Slower, Attack, Evasion, Shield, Parry, Custom, Lootbox, Lootcoin,
- echo ** Lootgem, Wear <item>, Com1-Com5, Count
- echo ** Combat Methods: Ambush, Slow, Snapfire
- echo ** Combat Systems: Backstab, Brawl, Choke, Empath, Magic, Offhand, PM, Repeat, Snipe,
- echo ** Swap, Throw, TM
- echo ** Spc. Equipment: Gauntlet
- echo ** Spcl. Commands: SET and MULTI (multi weapons), DSET (Default Setting), LIST, DEBUG,
- echo ** HELP
- echo **
- echo ** SYNTAX ORDER: [] = Special Commands () = Front Commands || = Combat Methods
- echo ** /\ = Combat Systems {} = Equipment
- echo **
- echo ** Basic: .SFhunter {weapon} {shield}
- echo ** Advan: .SFhunter () || /\ {}
- echo ** Spcl.: .SFhunter []
- echo **
- echo ** For more specifc information please refer to the individual HELP sections.
- echo **
- echo **************************************************************************************
- echo
- pause 20
- goto HELP
- HELP_THROWN:
- echo
- echo **************************************************************************************
- echo ** Like to throw things? SFhunter can satisfy your needs!
- echo ** It's also enabled to throw vines and logs while brawling,
- echo ** as well as doing Offhand thrown.
- echo **
- echo ** .SFhunter throw {weapon} (shield)
- echo ** .SFhunter off {weapon} (shield)
- echo ** .SFhunter vine (shield)
- echo ** .SFhunter log (shield)
- echo **************************************************************************************
- echo
- pause 3
- goto HELP
- HELP_PERS:
- echo
- echo **************************************************************************************
- echo ** Personalizations are custom edits of SFhunter done by Malific.
- echo **
- echo ** Personalizations are included with the general release so the
- echo ** the script doesn't have to be re-edited for every bug fix/change.
- echo ** They are Commented (#) out of the actual script.
- echo **
- echo ** If you have a personalization and need to know how to use it, simply
- echo ** open the script in a text editor and replace "#Character name" with
- echo ** a blank or space.
- echo **
- echo ** If you have questions or requests refer to:
- echo ** AIM: Malific Drockmur EMAIL: drockmali@hotmail.com
- echo **************************************************************************************
- echo
- pause 5
- goto HELP
- HELP_DEF:
- echo
- echo **************************************************************************************
- echo ** The script can be configured to create 1 default combat setting.
- echo ** This setting will be used when the script is started with no variables.
- echo ** It will skip all variable checks and go immediately into combat using
- echo ** the pre-configured weapon set-up created with this command.
- echo **
- echo ** Basically think of this as your "Oh crap! I need to be fighting NOW" set-up.
- echo **
- echo ** SYNTAX: .SFhunter DSET {weapon set-up}
- echo ** EXAMPLE: .SFhunter DSET loot skin scimtar shield
- echo ** USAGE: .SFhunter
- echo **
- echo ** A note on multi word weapons:
- echo ** If your set-up contains a multi word weapon like short.bow or bastard.sword
- echo ** there is an added step to get this to work properly. Once you create your set-up,
- echo ** since it is inside quotes the . is removed making these one word weapons two words,
- echo ** and thus two variables. To fix this do the following.
- echo ** GO into your scripts window and click the "Variables" button. Find the variable
- echo ** with your multi word weapon and re-enter the period. This will make it function
- echo ** properly when default mode is used.
- echo **
- echo **************************************************************************************
- echo
- pause 10
- goto HELP_DM
- HELP_DM:
- echo
- echo **************************************************************************************
- echo ** To tie Default setting into a Multi-Weapon Setup use the command DMULTI
- echo ** This will make the script use your default setting as the first chain in a
- echo ** Multi-weapon set-up. You must have previously set-up Multi-Weapon to use this.
- echo **
- echo ** SYNTAX: .SFhunter DSET DMULTI {weapon set-up}
- echo ** EXAMPLE: .SFhunter DSET DMULTI loot skin scimitar shield
- echo **
- echo **************************************************************************************
- echo
- goto HELP
- #PatriciaKHRI_PAUSE:
- #Patriciapause
- #PatriciaKHRI:
- #Patricia match KHRI2_PAUSE You close your eyes
- #Patricia match KHRI2_PAUSE Roundtime
- #Patricia match KHRI2 already
- #Patricia match KHRI_PAUSE You are still stunned.
- #Patricia match KHRI_PAUSE ...wait
- #Patricia match KHRI_PAUSE type ahead
- #Patriciaput khri support
- #Patricia matchwait
- #Patricia
- #PatriciaKHRI2_PAUSE:
- #Patriciapause
- #PatriciaKHRI2:
- #Patricia match %c Taking slow deep breaths
- #Patricia match %c Roundtime
- #Patricia match %c already
- #Patricia match %c yourself too drained
- #Patricia match KHRI2_PAUSE You are still stunned.
- #Patricia match KHRI2_PAUSE ...wait
- #Patricia match KHRI2_PAUSE type ahead
- #Patriciaput khri spar
- #Patricia matchwait
- #PatriciaCOUNT_KHRI_PAUSE:
- #Patriciapause
- #PatriciaCOUNT_KHRI:
- #Patricia match COUNT_KHRI2_PAUSE You close your eyes
- #Patricia match COUNT_KHRI2_PAUSE Roundtime
- #Patricia match COUNT_KHRI2 already
- #Patricia match COUNT_KHRI_PAUSE You are still stunned.
- #Patricia match COUNT_KHRI_PAUSE ...wait
- #Patricia match COUNT_KHRI_PAUSE type ahead
- #Patriciaput khri support
- #Patricia matchwait
- #Patricia
- #PatriciaCOUNT_KHRI2_PAUSE:
- #Patriciapause
- #PatriciaCOUNT_KHRI2:
- #Patricia match %s Taking slow deep breaths
- #Patricia match %s Roundtime
- #Patricia match %s already
- #Patricia match %s yourself too drained
- #Patricia match COUNT_KHRI2_PAUSE You are still stunned.
- #Patricia match COUNT_KHRI2_PAUSE ...wait
- #Patricia match COUNT_KHRI2_PAUSE type ahead
- #Patriciaput khri spar
- #Patricia matchwait
- LABELERROR:
- echo *****************
- echo ** LABELERROR: **
- echo *****************
- BEGIN_NOWEAP:
- echo
- echo ********************************
- echo ** Can't find your equipment.
- echo ** Ending Script.
- echo ********************************
- echo
- goto DEBUG_MODE
- UN_ID:
- echo
- echo UN_ID:
- echo
- echo *************************************
- echo ** Unable to Identify your weapon.
- echo ** Ending Script.
- echo *************************************
- echo
- DEBUG:
- DEBUG_MODE:
- echo
- echo DEBUG_MODE:
- echo
- echo **************************************************************************************
- echo **
- echo ** Copy/Paste DEBUG_MODE and LAST 3 commands worth of game text
- echo ** to DrockMali@hotmail.com for troubleshooting.
- echo **
- echo ** SITE: http://www.malific.com/ or http://www.geocities.com/malificdr/
- echo ** AIM: Malific Drockmur
- echo **
- echo ** SFhunter Version 2: Last tweak 3/22/2009 3:21PM
- echo **
- echo **************************************************************************************
- echo
- pause 5
- put echo /on
- waitfor echo
- echo
- echo **************************************************************************************
- echo **
- echo ** Variables:
- echo ** 1 = %1
- IF_2 echo ** 2 = %2
- IF_3 echo ** 3 = %3
- IF_4 echo ** 4 = %4
- IF_5 echo ** 5 = %5
- IF_6 echo ** 6 = %6
- IF_7 echo ** 7 = %7
- IF_8 echo ** 8 = %8
- IF_9 echo ** 9 = %9
- echo ** 0 = %0
- echo ** Save = %s
- echo ** Counter = %c
- echo **
- echo ** General Variables:
- echo ** zHkill = %zHkill
- echo ** zHapp = %zHmonsterapp
- echo ** zHmonster = %zHmonster
- echo ** zHloot = %zHloot
- echo ** zHlootbox = %zHlootbox
- echo ** zHlootcoin = %zHlootcoin
- echo ** zHlootgem = %zHlootgem
- echo ** zHskin = %zHskin
- echo ** zHskinexp = %zHskinexp
- echo ** zHskindrop = %zHskindrop
- echo ** zHarrange = %zHarrange
- echo ** zHmulti = %zHmulti
- echo ** zHmultiZ = %zHmultiZ
- echo ** zHexp = %zHexp
- echo ** zHexpA = %zHexpA
- echo ** zHexpB = %zHexpB
- echo ** zHexpC = %zHexpC
- echo ** zHexpM = %zHexpM
- echo ** zHtype = %zHtype
- echo ** zHcounter = %zHcounter
- echo ** zHrange = %zHrange
- echo ** zHrange1 = %zHrange1
- echo ** zHsnap = %zHsnap
- echo ** zHarm = %zHarm
- echo ** zHamb = %zHamb
- echo ** zHget = %zHget
- echo ** zHgetA = %zHgetA
- echo ** zHcount = %zHcount
- echo ** zHCOUNT = %zHCOUNT
- echo ** zHcBrawl = %zHcBrawl
- echo ** zHbrawltype = %zHbrawltype
- echo ** zHcritters = %zHcritters
- echo ** zHxpsleep = %zHxpsleep
- echo ** zHsearch = %zHsearch
- echo **
- echo ** Weapon Combos:
- echo ** zHcombo1 = %zHcombo1
- echo ** zHcombo2 = %zHcombo2
- echo ** zHcombo3 = %zHcombo3
- echo ** zHcombo4 = %zHcombo4
- echo ** zHcombo5 = %zHcombo5
- echo ** zHcombo6 = %zHcombo6
- echo ** zHcombo7 = %zHcombo7
- echo ** zHcombo8 = %zHcombo8
- echo **
- echo ** Magic Settings:
- echo ** zHspell = %zHspell
- echo ** zHmana = %zHmana
- echo ** zHm = %zHm
- echo ** zHmc = %zHmc
- echo **
- echo ** Multi Set-ups:
- echo ** zHmulti1 = %zHmulti1
- echo ** zHmulti2 = %zHmulti2
- echo ** zHmulti3 = %zHmulti3
- echo ** zHmulti4 = %zHmulti4
- echo ** zHmulti5 = %zHmulti5
- echo ** zHmulti6 = %zHmulti6
- echo ** zHmulti7 = %zHmulti7
- echo ** zHmulti8 = %zHmulti8
- echo ** zHmulti9 = %zHmulti9
- echo ** zHmulti10 = %zHmulti10
- echo ** zHmulti11 = %zHmulti11
- echo ** zHmulti12 = %zHmulti12
- echo ** zHmulti13 = %zHmulti13
- echo ** zHmulti14 = %zHmulti14
- echo ** zHmulti15 = %zHmulti15
- echo ** zHmulti16 = %zHmulti16
- echo ** zHmulti17 = %zHmulti17
- echo ** zHmulti18 = %zHmulti18
- echo ** zHmulti19 = %zHmulti19
- echo ** zHmulti20 = %zHmulti20
- echo **
- echo ** Command Settings:
- echo ** zHCOM1 = %zHCOM1
- echo ** zHcom1 = %zHcom1
- echo ** zHCOM2 = %zHCOM2
- echo ** zHcom2 = %zHcom2
- echo ** zHCOM3 = %zHCOM3
- echo ** zHcom3 = %zHcom3
- echo ** zHCOM4 = %zHCOM4
- echo ** zHcom4 = %zHcom4
- echo ** zHCOM5 = %zHCOM5
- echo ** zHcom5 = %zHcom5
- echo **
- echo ** zHDset = %zHDset
- echo **
- echo **************************************************************************************
- put echo /off
- waitfor echo
- echo
- echo ********************************
- echo ** Ending Script.
- echo ********************************
- echo
- exit
- LIST:
- echo
- echo *******************************************
- echo **
- echo ** Listing ALL Variables and their values.
- echo **
- echo *******************************************
- echo
- pause 3
- put echo /on
- waitfor echo
- echo
- echo *******************************************
- echo **
- echo ** zHkill = %zHkill
- echo ** zHkills = %zHkills
- echo ** zHmonsterapp = %zHmonsterapp
- echo ** zHmonster = %zHmonster
- echo ** zHloot = %zHloot
- echo ** zHlootbox = %zHlootbox
- echo ** zHlootcoin = %zHlootcoin
- echo ** zHlootgem = %zHlootgem
- echo ** zHloots = %zHloots
- echo ** zHretreat = %zHretreat
- echo ** zHskin = %zHskin
- echo ** zHskin2 = %zHskin2
- echo ** zHskins = %zHskins
- echo ** zHskinexp = %zHskinexp
- echo ** zHskindrop = %zHskindrop
- echo ** zHarrange = %zHarrange
- echo ** zHmulti = %zHmulti
- echo ** zHmultiZ = %zHmultiZ
- echo ** zHexp = %zHexp
- echo ** zHexpA = %zHexpA
- echo ** zHexpB = %zHexpB
- echo ** zHtype = %zHtype
- echo ** zHcounter = %zHcounter
- echo ** zHrange = %zHrange
- echo ** zHrange1 = %zHrange1
- echo ** zHrepeat = %zHrepeat
- echo ** zHammo = %zHammo
- echo ** zHsnap = %zHsnap
- echo ** zHarm = %zHarm
- echo ** zHamb = %zHamb
- echo ** zHspell = %zHspell
- echo ** zHmana = %zHmana
- echo ** zHm = %zHm
- echo ** zHmc = %zHmc
- echo ** zHexpC = %zHexpC
- echo ** zHexpM = %zHexpM
- echo ** zHget = %zHget
- echo ** zHgetA = %zHgetA
- echo ** zHcount = %zHcount
- echo ** zHCOUNT = %zHCOUNT
- echo ** zHcBrawl = %zHcBrawl
- echo ** zHbrawltype = %zHbrawltype
- echo ** zHkillsS = %zHkillsS
- echo ** zHskinsS = %zHskinsS
- echo ** zHlootsS = %zHlootsS
- echo ** zHcritters = %zHcritters
- echo ** zHxpsleep = %zHxpsleep
- echo ** zHsearch = %zHsearch
- echo **
- echo ** zHcombo1 = %zHcombo1
- echo ** zHcombo2 = %zHcombo2
- echo ** zHcombo3 = %zHcombo3
- echo ** zHcombo4 = %zHcombo4
- echo ** zHcombo5 = %zHcombo5
- echo ** zHcombo6 = %zHcombo6
- echo ** zHcombo7 = %zHcombo7
- echo ** zHcombo8 = %zHcombo8
- echo **
- echo ** zHmulti1 = %zHmulti1
- echo ** zHmulti2 = %zHmulti2
- echo ** zHmulti3 = %zHmulti3
- echo ** zHmulti4 = %zHmulti4
- echo ** zHmulti5 = %zHmulti5
- echo ** zHmulti6 = %zHmulti6
- echo ** zHmulti7 = %zHmulti7
- echo ** zHmulti8 = %zHmulti8
- echo ** zHmulti9 = %zHmulti9
- echo ** zHmulti10 = %zHmulti10
- echo ** zHmulti11 = %zHmulti11
- echo ** zHmulti12 = %zHmulti12
- echo ** zHmulti13 = %zHmulti13
- echo ** zHmulti14 = %zHmulti14
- echo ** zHmulti15 = %zHmulti15
- echo ** zHmulti16 = %zHmulti16
- echo ** zHmulti17 = %zHmulti17
- echo ** zHmulti18 = %zHmulti18
- echo ** zHmulti19 = %zHmulti19
- echo ** zHmulti20 = %zHmulti20
- echo **
- echo ** zHCOM1 = %zHCOM1
- echo ** zHcom1 = %zHcom1
- echo ** zHCOM2 = %zHCOM2
- echo ** zHcom2 = %zHcom2
- echo ** zHCOM3 = %zHCOM3
- echo ** zHcom3 = %zHcom3
- echo ** zHCOM4 = %zHCOM4
- echo ** zHcom4 = %zHcom4
- echo ** zHCOM5 = %zHCOM5
- echo ** zHcom5 = %zHcom5
- echo **
- echo ** zHweapon = %zHweapon
- echo ** zHshield = %zHshield
- echo ** zHbrawlT = %zHbrawlT
- echo **
- echo ** zHD = %zHD
- echo ** zHDloot = %zHDloot
- echo ** zHDlootbox = %zHDlootbox
- echo ** zHDlootcoin = %zHDlootcoin
- echo ** zHDlootgem = %zHDlootgem
- echo ** zHDretreat = %zHDretreat
- echo ** zHDskin = %zHDskin
- echo ** zHDskinexp = %zHDskinexp
- echo ** zHDskindrop = %zHDskindrop
- echo ** zHDarrange = %zHDarrange
- echo ** zHDmonsterapp = %zHDmonsterapp
- echo ** zHDmulti = %zHDmulti
- echo ** zHDexp = %zHDexp
- echo ** zHDexpA = %zHDexpA
- echo ** zHDexpB = %zHDexpB
- echo ** zHDtype = %zHDtype
- echo ** zHDrange = %zHDrange
- echo ** zHDrange1 = %zHDrange1
- echo ** zHDrepeat = %zHDrepeat
- echo ** zHDammo = %zHDammo
- echo ** zHDcombo1 = %zHDcombo1
- echo ** zHDcombo2 = %zHDcombo2
- echo ** zHDcombo3 = %zHDcombo3
- echo ** zHDcombo4 = %zHDcombo4
- echo ** zHDcombo5 = %zHDcombo5
- echo ** zHDcombo6 = %zHDcombo6
- echo ** zHDcombo7 = %zHDcombo7
- echo ** zHDcombo8 = %zHDcombo8
- echo ** zHDcounter = %zHDcounter
- echo ** zHDweapon = %zHDweapon
- echo ** zHDshield = %zHDshield
- echo ** zHDspell = %zHDspell
- echo ** zHDmana = %zHDmana
- echo ** zHDmc = %zHDmc
- echo ** zHDexpC = %zHDexpC
- echo ** zHDexpM = %zHDexpM
- echo ** zHDget = %zHDget
- echo ** zHDgetA = %zHDgetA
- echo ** zHDset = %zHDset
- echo ** zHDcount = %zHDcount
- echo ** zHDCOUNT = %zHDCOUNT
- echo ** zHDcBrawl = %zHDcBrawl
- echo ** zHDcBrawlB = %zHDcBrawlB
- echo ** zHDbrawltype = %zHDbrawltype
- echo **
- echo ** zHDCOM1 = %zHDCOM1
- echo ** zHDcom1 = %zHDcom1
- echo ** zHDCOM2 = %zHDCOM2
- echo ** zHDcom2 = %zHDcom2
- echo ** zHDCOM3 = %zHDCOM3
- echo ** zHDcom3 = %zHDcom3
- echo ** zHDCOM4 = %zHDCOM4
- echo ** zHDcom4 = %zHDcom4
- echo ** zHDCOM5 = %zHDCOM5
- echo ** zHDcom5 = %zHDcom5
- echo **
- echo ** ALL variables have been Listed.
- echo ** To delete ALL existing Variables
- echo ** Restart the script as .SFhunter DELETE
- echo **
- echo *******************************************
- echo
- put echo /off
- waitfor echo
- exit
- DELETE:
- echo
- echo ********************************************
- echo **
- echo ** WARNING! WARNING! WARNING! WARNGING!
- echo **
- echo ** This command will erase ALL Variables
- echo ** SFhunter has saved into Stormfront.
- echo **
- echo ** # of Kills, skins, loots, and
- echo ** your Multi-Weapon Set-ups
- echo **
- echo ** WILL BE LOST!!
- echo **
- echo ** To continue type GO otherwise hit ESC
- echo ** to exit the script.
- echo **
- echo ********************************************
- waitfor Go what?
- deletevariable zHkill
- deletevariable zHkills
- deletevariable zHmonsterapp
- deletevariable zHmonster
- deletevariable zHloot
- deletevariable zHlootbox
- deletevariable zHlootcoin
- deletevariable zHlootgem
- deletevariable zHretreat
- deletevariable zHloots
- deletevariable zHskin
- deletevariable zHskin2
- deletevariable zHskins
- deletevariable zHskinexp
- deletevariable zHskindrop
- deletevariable zHarrange
- deletevariable zHmulti
- deletevariable zHmultiZ
- deletevariable zHexp
- deletevariable zHexpA
- deletevariable zHexpB
- deletevariable zHtype
- deletevariable zHcounter
- deletevariable zHrange
- deletevariable zHrange1
- deletevariable zHrepeat
- deletevariable zHammo
- deletevariable zHsnap
- deletevariable zHarm
- deletevariable zHamb
- deletevariable zHspell
- deletevariable zHmana
- deletevariable zHm
- deletevariable zHmc
- deletevariable zHexpC
- deletevariable zHexpM
- deletevariable zHget
- deletevariable zHgetA
- deletevariable zHcount
- deletevariable zHCOUNT
- deletevariable zHcBrawl
- deletevariable zHcBrawlB
- deletevariable zHbrawltype
- deletevariable zHkillsS
- deletevariable zHskinsS
- deletevariable zHlootsS
- deletevariable zHcritters
- deletevariable zHxpsleep
- deletevariable zHcombo1
- deletevariable zHcombo2
- deletevariable zHcombo3
- deletevariable zHcombo4
- deletevariable zHcombo5
- deletevariable zHcombo6
- deletevariable zHcombo7
- deletevariable zHcombo8
- deletevariable zHmulti1
- deletevariable zHmulti2
- deletevariable zHmulti3
- deletevariable zHmulti4
- deletevariable zHmulti5
- deletevariable zHmulti6
- deletevariable zHmulti7
- deletevariable zHmulti8
- deletevariable zHmulti9
- deletevariable zHmulti10
- deletevariable zHmulti11
- deletevariable zHmulti12
- deletevariable zHmulti13
- deletevariable zHmulti14
- deletevariable zHmulti15
- deletevariable zHmulti16
- deletevariable zHmulti17
- deletevariable zHmulti18
- deletevariable zHmulti19
- deletevariable zHmulti20
- deletevariable zHweapon
- deletevariable zHshield
- deletevariable zHbrawlT
- deletevariable zHCOM1
- deletevariable zHcom1
- deletevariable zHCOM2
- deletevariable zHcom2
- deletevariable zHCOM3
- deletevariable zHcom3
- deletevariable zHCOM4
- deletevariable zHcom4
- deletevariable zHCOM5
- deletevariable zHcom5
- deletevariable zHD
- deletevariable zHDloot
- deletevariable zHDlootbox
- deletevariable zHDlootcoin
- deletevariable zHDlootgem
- deletevariable zHDretreat
- deletevariable zHDskin
- deletevariable zHDskinexp
- deletevariable zHDskindrop
- deletevariable zHDarrange
- deletevariable zHDmonsterapp
- deletevariable zHDmulti
- deletevariable zHDexp
- deletevariable zHDexpA
- deletevariable zHDexpB
- deletevariable zHDtype
- deletevariable zHDrange
- deletevariable zHDrange1
- deletevariable zHDrepeat
- deletevariable zHDammo
- deletevariable zHDcombo1
- deletevariable zHDcombo2
- deletevariable zHDcombo3
- deletevariable zHDcombo4
- deletevariable zHDcombo5
- deletevariable zHDcombo6
- deletevariable zHDcombo7
- deletevariable zHDcombo8
- deletevariable zHDcounter
- deletevariable zHDweapon
- deletevariable zHDshield
- deletevariable zHDspell
- deletevariable zHDmana
- deletevariable zHDmc
- deletevariable zHDexpC
- deletevariable zHDexpM
- deletevariable zHDget
- deletevariable zHDgetA
- deletevariable zHDset
- deletevariable zHDcount
- deletevariable zHDCOUNT
- deletevariable zHDcBrawl
- deletevariable zHDcBrawlB
- deletevariable zHDbrawltype
- deletevariable zHDCOM1
- deletevariable zHDcom1
- deletevariable zHDCOM2
- deletevariable zHDcom2
- deletevariable zHDCOM3
- deletevariable zHDcom3
- deletevariable zHDCOM4
- deletevariable zHDcom4
- deletevariable zHDCOM5
- deletevariable zHDcom5
- echo
- echo **************************************************************************************
- echo ** All SFhunter Variables have been removed.
- echo **************************************************************************************
- echo
- exit
- %zHFromEZ:
- goto EZCheck_%EZrange
- EZCheck_1:
- EZCheck_2:
- echo
- echo ******************************************************
- echo ** READ IMPORTANT!!
- echo ** Do to certain Circumstances I have altered the
- echo ** names of the Variables for SFhunter.
- echo **
- echo ** The script has detected that you are using the
- echo ** older variables, or this is the first time you
- echo ** have run the script for this character.
- echo **
- echo ** The script will now set-up your Varaibles to
- echo ** use the correct names... Do not be alarmed.
- echo **
- echo ** PLEASE NOTE: Default setup WILL need to be re-set.
- echo **
- echo *******************************************************
- echo
- pause 3
- ZHSWAP:
- setvariable zHkill %EZkill
- setvariable zHkills %EZkills
- setvariable zHmonsterapp %EZmonsterapp
- setvariable zHmonster %EZmonster
- setvariable zHloot %EZloot
- setvariable zHloots %EZloots
- setvariable zHskin %EZskin
- setvariable zHskin2 %EZskin2
- setvariable zHskins %EZskins
- setvariable zHskinexp %EZskinexp
- setvariable zHskindrop %EZskindrop
- setvariable zHarrange %EZarrange
- setvariable zHmulti %EZmulti
- setvariable zHmultiZ %EZmultiZ
- setvariable zHexp %EZexp
- setvariable zHexpA %EZexpA
- setvariable zHexpB %EZexpB
- setvariable zHtype %EZtype
- setvariable zHcounter %EZcounter
- setvariable zHrange %EZrange
- setvariable zHrange1 %EZrange1
- setvariable zHrepeat %EZrepeat
- setvariable zHammo %EZammo
- setvariable zHsnap %EZsnap
- setvariable zHarm %EZarm
- setvariable zHamb %EZamb
- setvariable zHspell %EZspell
- setvariable zHmana %EZmana
- setvariable zHm %EZm
- setvariable zHmc %EZmc
- setvariable zHexpC %EZexpC
- setvariable zHexpM %EZexpM
- setvariable zHcombo1 %EZcombo1
- setvariable zHcombo2 %EZcombo2
- setvariable zHcombo3 %EZcombo3
- setvariable zHcombo4 %EZcombo4
- setvariable zHcombo5 %EZcombo5
- setvariable zHcombo6 %EZcombo6
- setvariable zHcombo7 %EZcombo7
- setvariable zHcombo8 %EZcombo8
- setvariable zHmulti1 %EZmulti1
- setvariable zHmulti2 %EZmulti2
- setvariable zHmulti3 %EZmulti3
- setvariable zHmulti4 %EZmulti4
- setvariable zHmulti5 %EZmulti5
- setvariable zHmulti6 %EZmulti6
- setvariable zHmulti7 %EZmulti7
- setvariable zHmulti8 %EZmulti8
- setvariable zHmulti9 %EZmulti9
- setvariable zHmulti10 %EZmulti10
- setvariable zHmulti11 %EZmulti11
- setvariable zHmulti12 %EZmulti12
- setvariable zHmulti13 %EZmulti13
- setvariable zHmulti14 %EZmulti14
- setvariable zHmulti15 %EZmulti15
- setvariable zHmulti16 %EZmulti16
- setvariable zHmulti17 %EZmulti17
- setvariable zHmulti18 %EZmulti18
- setvariable zHmulti19 %EZmulti19
- setvariable zHmulti20 %EZmulti20
- setvariable zHweapon %EZweapon
- setvariable zHshield %EZshield
- setvariable zHbrawlT %EZbrawlT
- setvariable zHD %EZD
- setvariable zHDloot %EZDloot
- setvariable zHDskin %EZDskin
- setvariable zHDskinexp %EZDskinexp
- setvariable zHDskindrop %EZDskindrop
- setvariable zHDarrange %EZDarrange
- setvariable zHDmonsterapp %EZDmonsterapp
- setvariable zHDmulti %EZDmulti
- setvariable zHDexp %EZDexp
- setvariable zHDexpA %EZDexpA
- setvariable zHDexpB %EZDexpB
- setvariable zHDtype %EZDtype
- setvariable zHDrange %EZDrange
- setvariable zHDrange1 %EZDrange1
- setvariable zHDrepeat %EZDrepeat
- setvariable zHDammo %EZDammo
- setvariable zHDcombo1 %EZDcombo1
- setvariable zHDcombo2 %EZDcombo2
- setvariable zHDcombo3 %EZDcombo3
- setvariable zHDcombo4 %EZDcombo4
- setvariable zHDcombo5 %EZDcombo5
- setvariable zHDcombo6 %EZDcombo6
- setvariable zHDcombo7 %EZDcombo7
- setvariable zHDcombo8 %EZDcombo8
- setvariable zHDcounter %EZDcounter
- setvariable zHDweapon %EZDweapon
- setvariable zHDshield %EZDshield
- setvariable zHDspell %EZDspell
- setvariable zHDmana %EZDmana
- setvariable zHDmc %EZDmc
- setvariable zHDexpC %EZDexpC
- setvariable zHDexpM %EZDexpM
- deletevariable EZkill
- deletevariable EZkills
- deletevariable EZmonsterapp
- deletevariable EZmonster
- deletevariable EZloot
- deletevariable EZretreat
- deletevariable EZloots
- deletevariable EZskin
- deletevariable EZskin2
- deletevariable EZskins
- deletevariable EZskinexp
- deletevariable EZskindrop
- deletevariable EZarrange
- deletevariable EZmulti
- deletevariable EZmultiZ
- deletevariable EZexp
- deletevariable EZexpA
- deletevariable EZexpB
- deletevariable EZtype
- deletevariable EZcounter
- deletevariable EZrange
- deletevariable EZrange1
- deletevariable EZrepeat
- deletevariable EZammo
- deletevariable EZsnap
- deletevariable EZarm
- deletevariable EZamb
- deletevariable EZspell
- deletevariable EZmana
- deletevariable EZm
- deletevariable EZmc
- deletevariable EZexpC
- deletevariable EZexpM
- deletevariable EZcombo1
- deletevariable EZcombo2
- deletevariable EZcombo3
- deletevariable EZcombo4
- deletevariable EZcombo5
- deletevariable EZcombo6
- deletevariable EZcombo7
- deletevariable EZcombo8
- deletevariable EZmulti1
- deletevariable EZmulti2
- deletevariable EZmulti3
- deletevariable EZmulti4
- deletevariable EZmulti5
- deletevariable EZmulti6
- deletevariable EZmulti7
- deletevariable EZmulti8
- deletevariable EZmulti9
- deletevariable EZmulti10
- deletevariable EZmulti11
- deletevariable EZmulti12
- deletevariable EZmulti13
- deletevariable EZmulti14
- deletevariable EZmulti15
- deletevariable EZmulti16
- deletevariable EZmulti17
- deletevariable EZmulti18
- deletevariable EZmulti19
- deletevariable EZmulti20
- deletevariable EZweapon
- deletevariable EZshield
- deletevariable EZbrawlT
- deletevariable EZD
- deletevariable EZDloot
- deletevariable EZDretreat
- deletevariable EZDskin
- deletevariable EZDskinexp
- deletevariable EZDskindrop
- deletevariable EZDarrange
- deletevariable EZDmonsterapp
- deletevariable EZDmulti
- deletevariable EZDexp
- deletevariable EZDexpA
- deletevariable EZDexpB
- deletevariable EZDtype
- deletevariable EZDrange
- deletevariable EZDrange1
- deletevariable EZDrepeat
- deletevariable EZDammo
- deletevariable EZDcombo1
- deletevariable EZDcombo2
- deletevariable EZDcombo3
- deletevariable EZDcombo4
- deletevariable EZDcombo5
- deletevariable EZDcombo6
- deletevariable EZDcombo7
- deletevariable EZDcombo8
- deletevariable EZDcounter
- deletevariable EZDweapon
- deletevariable EZDshield
- deletevariable EZDspell
- deletevariable EZDmana
- deletevariable EZDmc
- deletevariable EZDexpC
- deletevariable EZDexpM
- echo
- echo ******************************************************
- echo ** READ IMPORTANT!!
- echo ** Do to certain Circumstances I have altered the
- echo ** names of the Variables for SFhunter.
- echo **
- echo ** The script has detected that you are using the
- echo ** older variables, or this is the first time you
- echo ** have run the script for this character.
- echo **
- echo ** The script has now set-up your Varaibles to
- echo ** use the correct names... Do not be alarmed.
- echo **
- echo ** PLEASE NOTE: You WILL need to re-enter your
- echo ** Default set-up.
- echo **
- echo *******************************************************
- echo
- pause 3
- goto INTRO_NEW
- 0 = default
- 1 = Thief Ambushing +
- 2 = Slower Comboes +
- 3 = xtra
- 10 = 1st
- 20 = 2nd
- 30 = 3rd
- 40 = 4th
- 50 = 5th
- 60 = 6th
- 100 = Range, Poach, Snipe +
- 200 = Snapfiring +
- 300 = Choke +
- 400 = 4 combo +
- 500 = 5 combo +
- 600 = 6 combo +
- 700 = 7 combo +
- 800 = 8 combo +
- 900 = xtra
- 1000 = Ambushing +
- 1100 = Backstabbing +
- 1200 = Thrown +
- 1300 = xtra
- 1400 = Amb 4 combo +
- 1500 = Amb 5 combo +
- 1600 = Amb 6 combo +
- 1700 = Amb 7 combo +
- 1800 = Amb 8 combo +
- 1900 = xtra
- 2000 = xtra
- 2100 = xtra
- 2200 = Off Hand Thrown +
- 2300 = Magic +
- 10000 = Default Setup
- 20000 = xtra
- 30000 = xtra
- 40000 = xtra
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