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- Version 1.5.2:
- General Changes:
- - Machine Gun ability colors have been swapped.
- - Coin/Crates fly towards your cursor if in the collection radius instead of being collected immediately.
- Glitch/Bug Fixes:
- - Cannon prices were incorrectly swapped on Hard and Extreme, this has been fixed.
- - Crossbows upgraded to Sporadic Reloading while their ability was active will now attack correctly.
- - Drill Sniper's initial ability cooldown was fixed
- - Machine Gun attacks at full speed whenever a Power Charger attacks.
- Balance Changes:
- - Machine Gun's 2/x/x projectile size increased.
- - Hero abilities now start with 25% of their cooldown left.
- Version 1.5.1:
- General Changes:
- - Coin/Crate collection radius massively increased.
- Glitch/Bug Fixes:
- - Each individual Cash Producer's debt now displays correctly.
- - The top path of River now works correctly.
- - Explosion visuals now appear above enemies.
- - Fixed some incorrect info in the Tower Upgrades menu.
- Balance Changes:
- - Most explosions hit a larger area.
- - Aerial Blaster's Supply Drop recharge decreased from 45s to 40s.
- - Aerial Blaster's Super Turret lifespan increased from 15s/30s to 20s/40s.
- Version 1.5.0:
- New Additions:
- - Added the first ever hero, Aerial Blaster, who flies through the skies to destroy enemies.
- - Added a new map, Airborne, lacking space across various locations with only some islands to put your towers to work.
- - Added the second challenge for each map, more Cs for everyone!
- - Added more advancements for Aerial Blaster, first one is 250 Cs and unlocks her, the rest follow standard advancement rules.
- General Changes:
- - Black, White, Purple, Metal, Rainbow, and Brown enemies all spawn one additional child, more money.
- - Updated the main menu
- - Rounds 15, 16, 17, 24, 29, 39, 42, 54, and 57 have been updated.
- Glitch/Bug Fixes:
- - Boss-type children now spawn with the correct amount of health.
- - Attacks with multiple pierce are now better at damaging enemies properly.
- - Non-boss enemies no longer move through Master Magician's freeze in 2x speed.
- - Toxic Field advancement now works properly.
- - Octogon Shooter abilities now work properly after a single use.
- - Enemies sent back a little bit no longer skip the loop in Loop.
- - Fixed a super minor issue where Take Down Machine's ability gave $1 less than it was supposed to.
- - Fixed a bigger issue where Take Down Machine's ability gave 2x cash in Master Mode.
- - Drill Sniper can no longer call in supply drops in Master Mode.
- - Drill Sniper Explosive Core no longer damages the targeted enemy one too many times.
- - Machine Guns now deal proper damage with Aura Boosters.
- - Machine Guns now deal positive damage with Brewing Station and Aura Booster.
- - Aura Booster no longer doubles up on buffs.
- - Rounds now spawn the correct amount of enemies with 2x speed.
- Balance Changes:
- - Crossbow's x/1/x cost reduced from $175 to $150.
- - Crossbow's x/2/x attack rate increased from 0.67s to 0.5s.
- - Crossbow's x/x/1 cost reduced from $200 to $150.
- - Sporadic Reloading's cost increased from $3000 to $6000.
- - Sporadic Reloading's arrow damage decreased from 2 to 1.
- - Sporadic Reloading's arrow count increased from 1 to 2.
- - Sporadic Reloading now shoots plasma as a replacement for the center arrow, it deals 2 more damage and has 4 less pierce.
- - More Attack Speed speed bonus to x/2/x increased from 0.5s to 0.33s.
- - Octogon Shooter's x/0/x attack rate increased from 2s to 1.5s.
- - Octogon Shooter's x/1/x cost reduced from $200 to $175.
- - Octogon Shooter's x/2/x cost reduced from $400 to $350.
- - Octogon Shooter's ability projectile speed increased from 50 to 75.
- - Blazing Cover's ability now shoots pillars of fire instead of spikes.
- - Blazing Cover's ability damage decreased from 5 to 4.
- - Improve Engines speed bonus increased from -0.2s to -0.3s.
- - Quicker Recharge no longer decreases ability recharge by 4 seconds, instead it increases ability duration by 25%.
- - Cannon's x/0/x attack rate increased from 2s to 1.5s.
- - Cannon's x/1/x cost reduced from $400 to $300.
- - Cannon's x/2/x cost reduced from $600 to $500.
- - Cannon's x/x/2 damage to bosses decreased from 4 to 1.
- - Cannon's cost increased from $900 to $1250.
- - Cannon's ability damage decreased from 900 to 600.
- - Bombing Range's cost increased from $6000 to $12500.
- - Bombing Range's main explosion boss damage increased from 8 to 10.
- - Bombing Range's explosions now stun bosses, with 0.1s worth of stun per explosion.
- - Bombing Range's ability cooldown reduced from 10s to 5s.
- - Drill Sniper's 2/2/x explosive core effect now damages sharp immune enemies.
- - Drill Sniper's ability cooldown increased from 25s to 45s.
- - First Aid's cost increased from $10000 to $15000.
- - First Aid's damage increased from 15 to 20.
- - First Aid's splash attack now applies a 0.08s stun.
- - First Aid's ability cooldown increased from 25s to 45s.
- - Oceanic Ship's 1/x/x range increased from 360 to 468.
- - Oceanic Ship's 1/x/x price increased from $200 to $350.
- - Oceanic Ship's 2/x/x now fires out 4 extra shards.
- - Oceanic Ship's 2/x/x price increased from $250 to $600.
- - Oceanic Ship's x/2/x arrow damage increased from 1 to 2.
- - Take Down Machine's price increased from $12000 to $18000.
- - Take Down Machine's arrow damage increased from 2 to 3.
- - Take Down Machine's take down rate increased from 15 attacks to 12 attacks.
- - Blazing Damage no longer increases arrow damage, but instead increases shard shot pierce.
- - Machine Gun's 1/x/x laser turned into a projectile.
- - Machine Gun's 1/x/x pierce reduced from infinite to 5.
- - Machine Gun's 1/x/x cost reduced from $3000 to $2500.
- - Machine Gun's 2/x/x laser turned into a projectile.
- - Machine Gun's 2/x/x pierce reduced from infinite to 10.
- - Machine Gun's 2/x/x cost reduced from $9000 to $7500.
- - Annihilator's laser damage reduced from 20 to 4.
- - Annihilator now fires boss bullets that deal 1 damage, 40 boss damage, have 2 pierce, and fire every 0.1s.
- - Annihilator's cost increased from $40000 to $60000.
- - The True Annihilator advancement requirement increased from 20 to 29.
- - Magic Orb's x/1/x attack rate increased from 1s to 0.75s.
- - Magic Orb's x/2/x main projectile lifespan increased very slightly.
- - Magic Orb's x/2/x now has a separate projectile for explosions.
- - Master Magician's main projectile lifespan increased very slightly.
- - Master Magician's main projectile boss damage decreased from 11 to 8.
- - Master Magician's explosive damage increased from 1 to 2.
- - Master Magician's explosive boss damage increased from 1 to 5.
- - Master Magician's explosion radius increased from 60 to 90.
- - Master Magician's attack rate increased from 0.17s to 0.1s.
- - Toxic Field attack rate increased from 0.75s to 0.5s.
- - Power Charger's 0/0/0 charge release rate decreased from 0.07s to 0.1s.
- - Power Charger's 0/0/0 cost increased from $400 to $500.
- - Power Charger's 0/x/0 pierce increased from 1 to 2.
- - Power Charger's 1/x/x storage cap increased from 8 to 16.
- - Power Charger's 1/x/x cost increased from $600 to $750.
- - Power Charger's 2/x/x storage cap increased from 16 to 32.
- - Power Charger's 2/x/x cost increased from $1500 to $1750.
- - Power Charger's x/1/x pierce increased from 3 to 4.
- - Power Charger's x/1/x cost increased from $500 to $600.
- - Power Charger's x/2/x cost reduced from $1000 to $900.
- - Power Charger's x/x/1 now splits into 2 extra projectiles when the main projectile expires.
- - Power Charger's x/x/1 no longer increases charge cap.
- - Power Charger's x/x/1 cost increased from $250 to $750.
- - Power Charger's x/x/1 Increased Storage renamed to Splitter.
- - Power Charger's x/x/2 split projectiles split into 2 more homing projectiles each when the side projectiles expire.
- - Power Charger's x/x/2 no longer increases charge cap.
- - Power Charger's x/x/2 cost increased from $750 to $5000.
- - Power Charger's x/x/2 Maximum Storage renamed to Mega Splitter.
- - Surrounded's cost increased from $12500 to $20000.
- - Heated Benefits no longer increases damage by 1 but now cause x/x/1 and x/x/2 to split into more projectiles.
- - Heated Benefits renamed to Extra Splitter.
- - Super Charged now shoots far more projectiles and has double pierce.
- - Brewing Station's x/2/x now places acid pools instead of applying a poison effect.
- - Cash Producer's coins are now autocollected after 30 seconds.
- - Cash Producer's ability cooldown increased from 45s to 90s and can't be triggered if it has debt.
- - Cash Producer can no longer be sold if it has debt attached to it.
- - High Energy's lane attack damage increased from 5 to 10.
- - High Energy's melee attack damage increased from 2 to 3.
- - Acidic Splatter's 2/x/x pierce increased from 10 to 15.
- - Acidic Splatter's 2/x/x acid lifespan increases by 15s.
- - Acidic Splatter's x/1/x cost reduced from $900 to $600.
- - Acidic Splatter's x/2/x cost reduced from $1200 to $900.
- - Acidic Splatter's x/x/2 no longer removes the hallowed trait.
- - Acidic Splatter's x/x/2 now creates an explosion when reaching its pierce cap.
- - Acidic Splatter's x/x/2 cost increased from $1500 to $2500.
- - Toxic Nightmare's cost increased from $25000 to $40000.
- - Toxic Nightmare's boss damage decreased from 9 to 6.
- - Toxic Nightmare's attack rate increased from 1s to 0.75s.
- - Toxic Nightmare's pierce increased from 15 to 30.
- - Toxic Nightmare's acid lifespan increased by 15s.
- - Toxic Nightmare's ability poison duration increased from 5s to 10s.
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