CharizardiaUniv

TDTest v1.5.2 Patch Notes

Apr 8th, 2020
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  1. Version 1.5.2:
  2. General Changes:
  3. - Machine Gun ability colors have been swapped.
  4. - Coin/Crates fly towards your cursor if in the collection radius instead of being collected immediately.
  5.  
  6. Glitch/Bug Fixes:
  7. - Cannon prices were incorrectly swapped on Hard and Extreme, this has been fixed.
  8. - Crossbows upgraded to Sporadic Reloading while their ability was active will now attack correctly.
  9. - Drill Sniper's initial ability cooldown was fixed
  10. - Machine Gun attacks at full speed whenever a Power Charger attacks.
  11.  
  12. Balance Changes:
  13. - Machine Gun's 2/x/x projectile size increased.
  14.  
  15. - Hero abilities now start with 25% of their cooldown left.
  16.  
  17. Version 1.5.1:
  18. General Changes:
  19. - Coin/Crate collection radius massively increased.
  20.  
  21. Glitch/Bug Fixes:
  22. - Each individual Cash Producer's debt now displays correctly.
  23. - The top path of River now works correctly.
  24. - Explosion visuals now appear above enemies.
  25. - Fixed some incorrect info in the Tower Upgrades menu.
  26.  
  27. Balance Changes:
  28. - Most explosions hit a larger area.
  29.  
  30. - Aerial Blaster's Supply Drop recharge decreased from 45s to 40s.
  31. - Aerial Blaster's Super Turret lifespan increased from 15s/30s to 20s/40s.
  32.  
  33. Version 1.5.0:
  34. New Additions:
  35. - Added the first ever hero, Aerial Blaster, who flies through the skies to destroy enemies.
  36. - Added a new map, Airborne, lacking space across various locations with only some islands to put your towers to work.
  37. - Added the second challenge for each map, more Cs for everyone!
  38. - Added more advancements for Aerial Blaster, first one is 250 Cs and unlocks her, the rest follow standard advancement rules.
  39.  
  40. General Changes:
  41. - Black, White, Purple, Metal, Rainbow, and Brown enemies all spawn one additional child, more money.
  42. - Updated the main menu
  43. - Rounds 15, 16, 17, 24, 29, 39, 42, 54, and 57 have been updated.
  44.  
  45. Glitch/Bug Fixes:
  46. - Boss-type children now spawn with the correct amount of health.
  47. - Attacks with multiple pierce are now better at damaging enemies properly.
  48. - Non-boss enemies no longer move through Master Magician's freeze in 2x speed.
  49. - Toxic Field advancement now works properly.
  50. - Octogon Shooter abilities now work properly after a single use.
  51. - Enemies sent back a little bit no longer skip the loop in Loop.
  52. - Fixed a super minor issue where Take Down Machine's ability gave $1 less than it was supposed to.
  53. - Fixed a bigger issue where Take Down Machine's ability gave 2x cash in Master Mode.
  54. - Drill Sniper can no longer call in supply drops in Master Mode.
  55. - Drill Sniper Explosive Core no longer damages the targeted enemy one too many times.
  56. - Machine Guns now deal proper damage with Aura Boosters.
  57. - Machine Guns now deal positive damage with Brewing Station and Aura Booster.
  58. - Aura Booster no longer doubles up on buffs.
  59. - Rounds now spawn the correct amount of enemies with 2x speed.
  60.  
  61. Balance Changes:
  62. - Crossbow's x/1/x cost reduced from $175 to $150.
  63. - Crossbow's x/2/x attack rate increased from 0.67s to 0.5s.
  64. - Crossbow's x/x/1 cost reduced from $200 to $150.
  65. - Sporadic Reloading's cost increased from $3000 to $6000.
  66. - Sporadic Reloading's arrow damage decreased from 2 to 1.
  67. - Sporadic Reloading's arrow count increased from 1 to 2.
  68. - Sporadic Reloading now shoots plasma as a replacement for the center arrow, it deals 2 more damage and has 4 less pierce.
  69. - More Attack Speed speed bonus to x/2/x increased from 0.5s to 0.33s.
  70.  
  71. - Octogon Shooter's x/0/x attack rate increased from 2s to 1.5s.
  72. - Octogon Shooter's x/1/x cost reduced from $200 to $175.
  73. - Octogon Shooter's x/2/x cost reduced from $400 to $350.
  74. - Octogon Shooter's ability projectile speed increased from 50 to 75.
  75. - Blazing Cover's ability now shoots pillars of fire instead of spikes.
  76. - Blazing Cover's ability damage decreased from 5 to 4.
  77. - Improve Engines speed bonus increased from -0.2s to -0.3s.
  78. - Quicker Recharge no longer decreases ability recharge by 4 seconds, instead it increases ability duration by 25%.
  79.  
  80. - Cannon's x/0/x attack rate increased from 2s to 1.5s.
  81. - Cannon's x/1/x cost reduced from $400 to $300.
  82. - Cannon's x/2/x cost reduced from $600 to $500.
  83. - Cannon's x/x/2 damage to bosses decreased from 4 to 1.
  84. - Cannon's cost increased from $900 to $1250.
  85. - Cannon's ability damage decreased from 900 to 600.
  86. - Bombing Range's cost increased from $6000 to $12500.
  87. - Bombing Range's main explosion boss damage increased from 8 to 10.
  88. - Bombing Range's explosions now stun bosses, with 0.1s worth of stun per explosion.
  89. - Bombing Range's ability cooldown reduced from 10s to 5s.
  90.  
  91. - Drill Sniper's 2/2/x explosive core effect now damages sharp immune enemies.
  92. - Drill Sniper's ability cooldown increased from 25s to 45s.
  93. - First Aid's cost increased from $10000 to $15000.
  94. - First Aid's damage increased from 15 to 20.
  95. - First Aid's splash attack now applies a 0.08s stun.
  96. - First Aid's ability cooldown increased from 25s to 45s.
  97.  
  98. - Oceanic Ship's 1/x/x range increased from 360 to 468.
  99. - Oceanic Ship's 1/x/x price increased from $200 to $350.
  100. - Oceanic Ship's 2/x/x now fires out 4 extra shards.
  101. - Oceanic Ship's 2/x/x price increased from $250 to $600.
  102. - Oceanic Ship's x/2/x arrow damage increased from 1 to 2.
  103. - Take Down Machine's price increased from $12000 to $18000.
  104. - Take Down Machine's arrow damage increased from 2 to 3.
  105. - Take Down Machine's take down rate increased from 15 attacks to 12 attacks.
  106. - Blazing Damage no longer increases arrow damage, but instead increases shard shot pierce.
  107.  
  108. - Machine Gun's 1/x/x laser turned into a projectile.
  109. - Machine Gun's 1/x/x pierce reduced from infinite to 5.
  110. - Machine Gun's 1/x/x cost reduced from $3000 to $2500.
  111. - Machine Gun's 2/x/x laser turned into a projectile.
  112. - Machine Gun's 2/x/x pierce reduced from infinite to 10.
  113. - Machine Gun's 2/x/x cost reduced from $9000 to $7500.
  114. - Annihilator's laser damage reduced from 20 to 4.
  115. - Annihilator now fires boss bullets that deal 1 damage, 40 boss damage, have 2 pierce, and fire every 0.1s.
  116. - Annihilator's cost increased from $40000 to $60000.
  117. - The True Annihilator advancement requirement increased from 20 to 29.
  118.  
  119. - Magic Orb's x/1/x attack rate increased from 1s to 0.75s.
  120. - Magic Orb's x/2/x main projectile lifespan increased very slightly.
  121. - Magic Orb's x/2/x now has a separate projectile for explosions.
  122. - Master Magician's main projectile lifespan increased very slightly.
  123. - Master Magician's main projectile boss damage decreased from 11 to 8.
  124. - Master Magician's explosive damage increased from 1 to 2.
  125. - Master Magician's explosive boss damage increased from 1 to 5.
  126. - Master Magician's explosion radius increased from 60 to 90.
  127. - Master Magician's attack rate increased from 0.17s to 0.1s.
  128. - Toxic Field attack rate increased from 0.75s to 0.5s.
  129.  
  130. - Power Charger's 0/0/0 charge release rate decreased from 0.07s to 0.1s.
  131. - Power Charger's 0/0/0 cost increased from $400 to $500.
  132. - Power Charger's 0/x/0 pierce increased from 1 to 2.
  133. - Power Charger's 1/x/x storage cap increased from 8 to 16.
  134. - Power Charger's 1/x/x cost increased from $600 to $750.
  135. - Power Charger's 2/x/x storage cap increased from 16 to 32.
  136. - Power Charger's 2/x/x cost increased from $1500 to $1750.
  137. - Power Charger's x/1/x pierce increased from 3 to 4.
  138. - Power Charger's x/1/x cost increased from $500 to $600.
  139. - Power Charger's x/2/x cost reduced from $1000 to $900.
  140. - Power Charger's x/x/1 now splits into 2 extra projectiles when the main projectile expires.
  141. - Power Charger's x/x/1 no longer increases charge cap.
  142. - Power Charger's x/x/1 cost increased from $250 to $750.
  143. - Power Charger's x/x/1 Increased Storage renamed to Splitter.
  144. - Power Charger's x/x/2 split projectiles split into 2 more homing projectiles each when the side projectiles expire.
  145. - Power Charger's x/x/2 no longer increases charge cap.
  146. - Power Charger's x/x/2 cost increased from $750 to $5000.
  147. - Power Charger's x/x/2 Maximum Storage renamed to Mega Splitter.
  148. - Surrounded's cost increased from $12500 to $20000.
  149. - Heated Benefits no longer increases damage by 1 but now cause x/x/1 and x/x/2 to split into more projectiles.
  150. - Heated Benefits renamed to Extra Splitter.
  151. - Super Charged now shoots far more projectiles and has double pierce.
  152.  
  153. - Brewing Station's x/2/x now places acid pools instead of applying a poison effect.
  154.  
  155. - Cash Producer's coins are now autocollected after 30 seconds.
  156. - Cash Producer's ability cooldown increased from 45s to 90s and can't be triggered if it has debt.
  157. - Cash Producer can no longer be sold if it has debt attached to it.
  158.  
  159. - High Energy's lane attack damage increased from 5 to 10.
  160. - High Energy's melee attack damage increased from 2 to 3.
  161.  
  162. - Acidic Splatter's 2/x/x pierce increased from 10 to 15.
  163. - Acidic Splatter's 2/x/x acid lifespan increases by 15s.
  164. - Acidic Splatter's x/1/x cost reduced from $900 to $600.
  165. - Acidic Splatter's x/2/x cost reduced from $1200 to $900.
  166. - Acidic Splatter's x/x/2 no longer removes the hallowed trait.
  167. - Acidic Splatter's x/x/2 now creates an explosion when reaching its pierce cap.
  168. - Acidic Splatter's x/x/2 cost increased from $1500 to $2500.
  169. - Toxic Nightmare's cost increased from $25000 to $40000.
  170. - Toxic Nightmare's boss damage decreased from 9 to 6.
  171. - Toxic Nightmare's attack rate increased from 1s to 0.75s.
  172. - Toxic Nightmare's pierce increased from 15 to 30.
  173. - Toxic Nightmare's acid lifespan increased by 15s.
  174. - Toxic Nightmare's ability poison duration increased from 5s to 10s.
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