Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CCScene *pRunningScene = [CCDirector sharedDirector].runningScene;
- AC([pRunningScene class] == [InGameScene class]);
- [((InGameScene *)pRunningScene).pInGameLayer.pPlayfieldBackgroundSprite addChild:_pCharacterSpriteBatchNode];
Add Comment
Please, Sign In to add comment