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a guest Oct 19th, 2017 57 Never
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  1. CCScene *pRunningScene = [CCDirector sharedDirector].runningScene;
  2.     AC([pRunningScene class] == [InGameScene class]);
  3.     [((InGameScene *)pRunningScene).pInGameLayer.pPlayfieldBackgroundSprite addChild:_pCharacterSpriteBatchNode];
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