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- #include <SFML/Graphics.hpp>
- #include <iostream>
- int main()
- {
- sf::IntRect r1(50, 20, 16, 28);
- //Create window, and limit frame rate
- sf::RenderWindow window (sf::VideoMode(800, 600, 32), "Game", sf::Style::Default);
- window.setVerticalSyncEnabled(true);
- //Declare image
- sf::Texture texture;
- //Load image
- if(!texture.loadFromFile("Sprites/mainFront.png"))
- {
- return 1;
- }
- sf::Sprite sprite;
- sprite.setPosition(50, 20);
- sprite.setTexture(texture);
- //Starts the clock
- sf::Clock clock;
- //Main window loop
- while(window.isOpen())
- {
- sf::Time time = clock.restart();
- sf::Event event;
- while(window.pollEvent(event))
- {
- //If statements for event
- if(event.type == sf::Event::Closed)
- {
- window.close();
- }
- if(event.key.code == sf::Keyboard::Insert)
- {
- sf::Image screenshot = window.capture();
- screenshot.saveToFile("Screenshot.png");
- }
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
- {
- sprite.move(0, -1 * 14 * time.asSeconds());
- if(!texture.loadFromFile("Sprites/mainBack.png"))
- {
- return 1;
- }
- }
- else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
- {
- sprite.move(0, 1 * 14 * time.asSeconds());
- if(!texture.loadFromFile("Sprites/mainFront.png"))
- {
- return 1;
- }
- }
- else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
- {
- sprite.move(1 * 16 * time.asSeconds(), 0);
- if(!texture.loadFromFile("Sprites/mainRight.png"))
- {
- return 1;
- }
- }
- else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
- {
- sprite.move(1 * -16 * time.asSeconds(), 0);
- if(!texture.loadFromFile("Sprites/mainLeft.png"))
- {
- return 1;
- }
- }
- }
- //Draw sequence
- window.clear(sf::Color(255, 0, 0)); //(Red, Green, Blue, (optional) Alpha) Alpha is transperency
- //Draw....
- window.draw(sprite);
- window.display();
- }
- return 0;
- }
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