Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 6.02
- # TYPE: 3-STRICT
- # STYLE: SLICK
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
- #
- #------------------------------------
- # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- #
- #------------------------------------
- # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
- #------------------------------------
- #
- # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
- # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
- #
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # TWITTER: @NeverSinkGaming
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- #===============================================================================================================
- #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- # [[0200]] 6 LINKS
- # [[0300]] SHAPER ITEMS
- # [0301] Exception Handling - Rings, Amulets, Belts
- # [0302] Shaper Item Layers - T1
- # [0303] Shaper Item Layers - T2
- # [0304] Shaper Item Layers - T3
- # [[0400]] ELDER ITEMS
- # [0401] Exception Handling - Rings, Amulets, Belts
- # [0402] Elder Item Layers - T1
- # [0403] Elder Item Layers - T2
- # [0404] Elder Item Layers - T3
- # [[0500]] Explicit Mod filtering
- # [0501] League-Specific Magic Items
- # [0502] Magic Mod Permutations
- # [0503] Rare Item Permutations
- # [[0600]] Recipes, Magic and Normal items (endgame!)
- # [0601] 5-Linked items
- # [0602] 6-Socket Items
- # [0603] Exclusive bases: Stygian Vise
- # [0604] Abyss Jewels (Rare and Magic)
- # [0605] Exclusive bases: Top Value
- # [0606] Exclusive bases: Trinkets
- # [0607] Exclusive bases: Others
- # [0608] Corrupted Amulets
- # [0609] Chancing items
- # [0610] FLASKS (Endgame rules)
- # [0611] Add your own crafting rules here
- # [0612] 86+ Endgame crafting rules
- # [0613] 83/84+ Endgame crafting rules
- # [0614] 60+ Crafting rules for 60++ trinkets
- # [0615] Remaining crafting rules - add your own bases here!
- # [0616] Chisel recipe items
- # [0617] Fishing Rod
- # [0618] SRS Crude Bow
- # [0619] Chromatic recipe items ("RGB Recipe")
- # [0620] Endgame-start 4-links
- # [0621] Animate Weapon script - deactivated by default
- # [0622] W-soc offhand weapons
- # [0623] Sacrificial Garb
- # [[0700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0800]] Currency - PART 1 - Common currency
- # [[0900]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[1000]] RARE ITEMS - TRINKETS (ENDGAME)
- # [1001] Rare trinkets 86+
- # [1002] Rare trinkets 84+
- # [1003] Breach Rings
- # [1004] Rare trinkets "remaining"
- # [[1100]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- # [1101] Rare crafting bases 86+
- # [1102] Rare crafting bases 83+
- # [1103] T1 rare items
- # [1104] T2 rare items
- # [1105] Other Conditions
- # [1106] 1H Daggers
- # [1107] 1H Claws
- # [1108] 1H Wands
- # [1109] 1H Foils
- # [1110] 1H Swords
- # [1111] 1H Maces
- # [1112] 1H Axes
- # [1113] 1H Sceptres
- # [1114] 2H Staves
- # [1115] 2H Swords, Axes, Maces
- # [1116] 2H Bows
- # [1117] AR: Gloves, Boots, Helmets
- # [1118] AR: Body Armors
- # [1119] OH: Shields
- # [1120] OH: Quivers
- # [[1200]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[1300]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[1400]] Gems
- # [1401] Special Gems
- # [1402] Top Gems
- # [1403] Quality Gems
- # [1404] Leveled Gems
- # [1405] Other gems
- # [[1500]] UTILITY FLASKS (Levelling Rules)
- # [[1600]] HIDE LAYER 3: Random Endgame Flasks
- # [[1700]] Maps, fragments and labyrinth items
- # [1701] Unique Maps
- # [1702] Labyrinth items, Offerings
- # [1703] Shaped Maps
- # [1704] Top tier maps (T15-16)
- # [1705] High tier maps(T11-14)
- # [1706] Mid tier maps (T6-10)
- # [1707] Low tier maps (T1-T5)
- # [1708] Map fragments
- # [[1800]] Currency - PART 2 - Rare currency
- # [1801] Regular Rare Currency
- # [1802] Harbinger Currency
- # [1803] Incursion Currency
- # [1804] Bestiary Currency
- # [1805] Top Currency
- # [1806] Essence Tier List
- # [1807] Perandus
- # [1808] Breach
- # [1809] Others
- # [[1900]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1901] Exceptions to prevent ident. mistakes
- # [1902] T1 - Top tier cards
- # [1903] T2 - Great cards
- # [1904] T3 - Decent cards
- # [1905] T5 - Format trash tier cards... before
- # [1906] T4 - ...showing the remaining cards
- # [[2000]] Currency - PART 4 - remaining items
- # [[2100]] Leaguestones - Tierlists
- # [[2200]] Uniques!
- # [2201] Exceptions
- # [2202] Harbinger - Pieces
- # [2203] Tier 1 uniques
- # [2204] Tier 2 uniques
- # [2205] Multi-Unique bases.
- # [2206] Special Unique Searches
- # [2207] Prophecy-Material Uniques
- # [2208] Random Uniques
- # [[2300]] Quest Items and Shaper Orbs
- # [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2500]] Leveling - Flasks
- # [2501] Hide outdated flasks
- # [2502] Hybrid flasks (normal)
- # [2503] Life Flasks - Normal (Kudos to Antnee)
- # [2504] Mana Flasks - Magic (Kudos to Antnee)
- # [2505] Show remaining flasks
- # [[2600]] Leveling - Merged Rules
- # [[2700]] Leveling - RGB Recipes
- # [[2800]] Leveling - RARES
- # [2801] Leveling rares - specific items
- # [2802] Leveling rares - Progression
- # [2803] Leveling rares - remaining rules
- # [[2900]] Leveling - Useful items
- # [2901] Linked gear - 4links
- # [2902] Linked gear - Caster Weapon Configuration
- # [2903] Linked gear - 3links
- # [2904] Extra Highlight: Boots
- # [2905] Optional Recipes
- # [2906] Act 1
- # [2907] Act 2+3
- # [2908] Act 4+5+6
- # [2909] Jewellery - Regular Highlight
- # [2910] Quivers - Progression
- # [2911] Magic Gear
- # [2912] 20% quality items for those strange people who want them
- # [[3000]] Leveling - normal and magic item progression
- # [3001] Progression - Part 1 1-30
- # [3002] Progression - Part 2 30-40
- # [3003] Progression - Part 4 40-65
- # [3004] Normal items - First 12 levels - exceptions
- # [3005] Magic items - general highlight
- # [[3100]] HIDE LAYER 5 - Remaining Items
- # [[3200]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[3300]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] 6 LINKS
- #===============================================================================================================
- Show #
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 65 65 65 255 # BACKGROUND: T0 Drop
- PlayAlertSound 7 300 # DROPSOUND: T0 Drop
- #===============================================================================================================
- # [[0300]] SHAPER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0301] Exception Handling - Rings, Amulets, Belts
- #------------------------------------
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 84
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- PlayAlertSound 13 300 # DROPSOUND: Unique
- #------------------------------------
- # [0302] Shaper Item Layers - T1
- #------------------------------------
- # Level-Independent Expensive finds
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Marble Amulet"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- PlayAlertSound 8 300 # DROPSOUND: T0 Drop
- # Level-Dependent Expensive finds (82)
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 85
- Class "Amulets"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
- PlayAlertSound 2 300 # DROPSOUND: T0 Drop
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 85
- Class "Quivers" "Rings" "Belts"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
- PlayAlertSound 2 300 # DROPSOUND: T0 Drop
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 82
- BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Coral Amulet" "Paua Amulet" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Agate Amulet" "Onyx Amulet" "Blue Pearl Amulet"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
- PlayAlertSound 2 300 # DROPSOUND: T0 Drop
- # Level-Dependent Expensive finds (84)
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 85
- BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
- PlayAlertSound 2 300 # DROPSOUND: T0 Drop
- #------------------------------------
- # [0303] Shaper Item Layers - T2
- #------------------------------------
- Show # $Rare->Shaper->T2 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 80
- Class "Daggers" "Sceptres" "Quivers"
- Rarity <= Rare
- SetFontSize 45
- PlayAlertSound 13 300 # DROPSOUND: Unique
- Show # $Rare->Shaper->T2 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 83
- DropLevel >= 62
- Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity <= Rare
- SetFontSize 45
- PlayAlertSound 13 300 # DROPSOUND: Unique
- Show # $Rare->Shaper->T2 $x->ShaperElder
- ShaperItem True
- Class "Amulets" "Rings" "Belts"
- Rarity <= Rare
- SetFontSize 45
- PlayAlertSound 13 300 # DROPSOUND: Unique
- #------------------------------------
- # [0304] Shaper Item Layers - T3
- #------------------------------------
- Show # $Rare->Shaper->T3 $x->ShaperElder
- ShaperItem True
- Rarity <= Rare
- SetFontSize 45
- PlayAlertSound 13 300
- #===============================================================================================================
- # [[0400]] ELDER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0401] Exception Handling - Rings, Amulets, Belts
- #------------------------------------
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- ItemLevel >= 84
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 0 0 255 # BORDERCOLOR: T1 highlight
- PlayAlertSound 13 300 # DROPSOUND: Unique
- #------------------------------------
- # [0402] Elder Item Layers - T1
- #------------------------------------
- # Level-Independent Expensive finds
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Marble Amulet"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- PlayAlertSound 8 300 # DROPSOUND: T0 Drop
- # Level-Dependent Expensive finds (80)
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- ItemLevel >= 85
- Class "Belts" "Rings" "Amulets"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
- PlayAlertSound 2 300 # DROPSOUND: T0 Drop
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- ItemLevel >= 82
- BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
- PlayAlertSound 2 300 # DROPSOUND: T0 Drop
- # Level-Dependent Expensive finds (84)
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- ItemLevel >= 85
- BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
- PlayAlertSound 2 300 # DROPSOUND: Unique
- #------------------------------------
- # [0403] Elder Item Layers - T2
- #------------------------------------
- Show # $Rare->Elder->T2 $x->ShaperElder
- ElderItem True
- Class "Amulets" "Rings" "Belts"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Shaper Elder Ring
- PlayAlertSound 13 300 # DROPSOUND: Unique
- Show # $Rare->Elder->T2 $x->ShaperElder
- ElderItem True
- ItemLevel >= 83
- DropLevel >= 62
- Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 0 0 255 # BORDERCOLOR: T1 highlight
- PlayAlertSound 13 300 # DROPSOUND: Unique
- #------------------------------------
- # [0404] Elder Item Layers - T3
- #------------------------------------
- Show # $Rare->Elder->T3 $x->ShaperElder
- ElderItem True
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 0 0 255 # BORDERCOLOR: T1 highlight
- PlayAlertSound 13 300
- #===============================================================================================================
- # [[0500]] Explicit Mod filtering
- #===============================================================================================================
- #------------------------------------
- # [0501] League-Specific Magic Items
- #------------------------------------
- Show # Incursion Mod Items
- Identified True
- HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
- SetFontSize 45
- SetTextColor 220 0 0 240 # TEXTCOLOR: Incursion Mod
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Warband Mod Items
- Identified True
- HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- #------------------------------------
- # [0502] Magic Mod Permutations
- #------------------------------------
- Show # Noteworthy phys rolls
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- HasExplicitMod "Merciless"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy phys rolls 2
- Corrupted False
- Identified True
- DropLevel > 55
- Class "Dagger" "Wand" "One Hand" "Claw" "Bow"
- Rarity Magic
- HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Malicious" "Tyrannical" "Merciless"
- HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy caster rolls
- Corrupted False
- Identified True
- Class "Dagger" "Sceptre"
- Rarity Magic
- HasExplicitMod "Runic" "Xoph's" "Esh's"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy dual magic rolls
- Corrupted False
- Identified True
- DropLevel > 55
- Class "Dagger" "Sceptre" "Wand"
- Rarity Magic
- HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's"
- HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Summonner +3 helmets (?)
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- HasExplicitMod "Necromancer's"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy boots rolls
- Corrupted False
- Identified True
- DropLevel > 50
- Class "Boots"
- Rarity Magic
- HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable"
- HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy armor rolls
- Corrupted False
- Identified True
- DropLevel > 60
- Class "Body Armour"
- Rarity Magic
- HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable"
- HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy glove rolls
- Corrupted False
- Identified True
- DropLevel > 50
- Class "Gloves"
- Rarity Magic
- HasExplicitMod "Athlete's" "Seething" "Unassailable"
- HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy shield rolls
- Corrupted False
- Identified True
- DropLevel > 50
- Class "Shield"
- Rarity Magic
- HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's"
- HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy quiver rolls
- Corrupted False
- Identified True
- Class "Quiver"
- BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
- Rarity Magic
- HasExplicitMod "Overpowering" "Devastating" "Fecund"
- HasExplicitMod "of Ease" "of Rending" "of Destruction"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy helmets rolls
- Corrupted False
- Identified True
- DropLevel > 50
- Class "Helmets"
- Rarity Magic
- HasExplicitMod "Fecund" "Blazing" "Unassailable"
- HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy amulet rolls
- Corrupted False
- Identified True
- Class "Amulet"
- Rarity Magic
- HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy ring rolls
- Corrupted False
- Identified True
- Class "Rings"
- Rarity Magic
- HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # Noteworthy ring rolls
- Corrupted False
- Identified True
- Class "Jewel"
- Rarity Magic
- HasExplicitMod "Vivid" "Shimmering"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- Show # Noteworthy ring rolls
- Corrupted False
- Identified True
- Class "Belts"
- Rarity Magic
- HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped"
- HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- #------------------------------------
- # [0503] Rare Item Permutations
- #------------------------------------
- Show
- Corrupted False
- Identified True
- Class "Bow" "Staves"
- HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's"
- HasExplicitMod "Paragon's"
- SetFontSize 45
- SetTextColor 0 240 190 240 # TEXTCOLOR: Special
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- #===============================================================================================================
- # [[0600]] Recipes, Magic and Normal items (endgame!)
- #===============================================================================================================
- #------------------------------------
- # [0601] 5-Linked items
- #------------------------------------
- # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
- # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
- # Is a rare occurrence, so we won’t be doing it for performance reasons.
- Show # $recipe->6S $linked->5L %D5
- LinkedSockets 5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBackgroundColor 63 63 63 255 # BACKGROUND: Recipe T1
- PlayAlertSound 5 300 # DROPSOUND: Currency Sound
- Show # $linked->5L %D4
- LinkedSockets 5
- ItemLevel >= 65
- Rarity < Unique
- SetFontSize 45
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $linked->5L $lvl %D5
- LinkedSockets 5
- Rarity < Unique
- SetFontSize 45
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- #------------------------------------
- # [0602] 6-Socket Items
- #------------------------------------
- # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
- # Chances are high that people will want to buy those.
- Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors %D5
- Sockets 6
- ItemLevel >= 84
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: 83plus
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons %D5
- Sockets 6
- ItemLevel >= 83
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: 83plus
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $recipe->6S %D5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 5 300 # DROPSOUND: Currency Sound
- #------------------------------------
- # [0603] Exclusive bases: Stygian Vise
- #------------------------------------
- Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
- ItemLevel >= 86
- BaseType "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 highlight
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
- ItemLevel >= 75
- BaseType "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Special Base
- Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
- BaseType "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Special Base
- #------------------------------------
- # [0604] Abyss Jewels (Rare and Magic)
- #------------------------------------
- Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
- ItemLevel >= 82
- Class "Abyss Jewel"
- Rarity = Rare
- SetFontSize 45
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- BaseType "Murderous Eye Jewel" "Searching Eye Jewel"
- Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic
- ItemLevel >= 82
- Class "Abyss Jewel"
- Rarity <= Magic
- SetFontSize 45
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- BaseType "Murderous Eye Jewel" "Searching Eye Jewel"
- Show # $x->Abyss->Jewel $Jewels->Rare
- Class "Abyss Jewel"
- Rarity = Rare
- SetFontSize 42
- Show # $x->Abyss->Jewel $Jewels->Magic %H4
- Class "Abyss Jewel"
- Rarity <= Magic
- SetFontSize 45
- Show # $Jewels->Rare %TC-Rare-Jewels
- Class Jewel
- Rarity Rare
- SetFontSize 45
- #------------------------------------
- # [0605] Exclusive bases: Top Value
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases
- ItemLevel >= 86
- BaseType "Steel Ring" "Opal Ring" "Marble Amulet"
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 255 0 0 255 # BACKGROUND: T0 Drop
- PlayAlertSound 8 300 # DROPSOUND: T0 Drop
- Show # $x->Atlas->T1 %TB-Top-Atlas-Bases
- BaseType "Steel Ring" "Opal Ring" "Marble Amulet"
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 highlight
- PlayAlertSound 2 300 # DROPSOUND: Unique
- #------------------------------------
- # [0606] Exclusive bases: Trinkets
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->Atlas->T2 %TB-Atlas-Bases
- ItemLevel >= 86
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- Rarity < Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases
- ItemLevel >= 84
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- Rarity = Rare
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
- ItemLevel >= 75
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- Rarity = Rare
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- Rarity = Rare
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $x->Atlas->T2 %TB-Atlas-Bases
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- Rarity <= Magic
- SetFontSize 45
- Show # $x->Talismans %TB-Talisman
- Class Amulets
- BaseType "Talisman"
- Rarity < Unique
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [0607] Exclusive bases: Others
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->Atlas->T2 %TB-Atlas-Bases
- ItemLevel >= 86
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity < Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300
- Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
- ItemLevel >= 84
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity = Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
- PlayAlertSound 16 300
- Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4
- ItemLevel >= 75
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity = Rare
- SetFontSize 45
- SetBorderColor 255 255 119 255 # BORDERCOLOR: Special Base
- SetTextColor 255 255 119 255
- Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity = Rare
- SetFontSize 45
- SetBorderColor 255 255 119 255 # BORDERCOLOR: Special Base
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity <= Magic
- SetFontSize 45
- #------------------------------------
- # [0608] Corrupted Amulets
- #------------------------------------
- # Corrupted amulets for rare lab shrines (to turn them rare)
- Show
- Corrupted True
- Class "Amulet" "Gloves"
- Rarity = Rare
- SetFontSize 36
- #------------------------------------
- # [0609] Chancing items
- #------------------------------------
- # You can add your own items here. The items in this section have a dropsound
- # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
- # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
- # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
- # EXAMPLE OF NON LEGACY UNIQUES:
- # Prophecy wand - Void Battery
- # Judgement Staff - Hegemony's/Pledge of Hands
- # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
- # Example, to add Agate amulet:
- # BaseType "Sorcerer Boots"
- #Show
- # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
- # Rarity Normal
- # SetFontSize 38
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 210 0 210
- # PlayAlertSound 7 300
- # Corrupted False
- #Show
- # Corrupted False
- # BaseType "Leather Belt"
- # Rarity Normal
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 150 0 150
- # SetFontSize 36
- #Show
- # Corrupted False
- # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots"
- # Rarity Normal
- # SetFontSize 36
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 150 0 150
- #------------------------------------
- # [0610] FLASKS (Endgame rules)
- #------------------------------------
- Show # $Recipes->Glassblower->20% %D3
- Quality = 20
- ItemLevel > 65
- BaseType "Flask"
- Rarity <= Magic
- SetFontSize 40
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show
- # Quality >= 15
- # ItemLevel > 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # Quality >= 1
- # ItemLevel > 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 120 0 0
- #Show
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 0 120
- #Show
- # ItemLevel > 65
- # Class "Utility Flasks"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 200 125
- # SetBackgroundColor 25 100 75
- #------------------------------------
- # [0611] Add your own crafting rules here
- #------------------------------------
- # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
- # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
- # Show
- # BaseType "Gemini Claw" "Vaal Claw"
- # ItemLevel >= 65
- # Rarity = Normal
- # SetBorderColor 0 255 255 255
- # SetFontSize 40
- #------------------------------------
- # [0612] 86+ Endgame crafting rules
- #------------------------------------
- Show # $EGC->86->T1 %D5
- ItemLevel >= 86
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
- Rarity < Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
- PlayAlertSound 2 300
- Show # $EGC->86->T2 %D4
- ItemLevel >= 86
- BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- Rarity < Rare
- SetFontSize 36
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
- #------------------------------------
- # [0613] 83/84+ Endgame crafting rules
- #------------------------------------
- # These entries are non-exclusive bases that are popular for crafting
- Show # $EGC->84->T1 %TB-T1-Crafting %D4
- ItemLevel >= 84
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt"
- Rarity < Rare
- SetFontSize 40
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: 83plus
- Show # $EGC->84->T2 %TB-T2-Crafting %D3
- ItemLevel >= 84
- BaseType "Titan Gauntlets" "Slink Gloves" "Titan Greaves" "Slink Boots" "Hubris Circlet"
- Rarity < Rare
- SetFontSize 40
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: 83plus
- #Show
- # ItemLevel >= 84
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- # Rarity < Rare
- # SetBorderColor 255 0 0 255
- #Show
- # ItemLevel >= 83
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- # Rarity < Rare
- # SetBorderColor 255 0 0 255
- #Show
- # ItemLevel >= 84
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # Rarity < Rare
- # SetBorderColor 255 0 0 255
- #Show
- # ItemLevel >= 84
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity < Rare
- # SetBorderColor 255 0 0 255
- #------------------------------------
- # [0614] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- # This section handles the crafting bases for the entry level endgame
- Show # $Jewels->Magic %H2
- Class Jewel
- Rarity <= Magic
- SetFontSize 40
- #Show
- # ItemLevel >= 75
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # SetFontSize 36
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 75
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 65
- # Class Rings Amulets Belts
- # Rarity Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0615] Remaining crafting rules - add your own bases here!
- #------------------------------------
- # This section handles additional crafting bases.
- #Show
- # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
- # Rarity < Rare
- # SetBorderColor 0 0 0
- #------------------------------------
- # [0616] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- Show
- Quality = 20
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity < Unique
- SetFontSize 36
- SetBorderColor 255 0 0 255
- SetBackgroundColor 0 0 0 255
- Show
- Corrupted False
- Quality > 17
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity Magic
- SetBackgroundColor 0 0 0 255
- Show
- Corrupted False
- Quality > 14
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity Normal
- SetBackgroundColor 0 0 0 255
- #Show
- # Corrupted False
- # Quality > 11
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # Corrupted False
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #------------------------------------
- # [0617] Fishing Rod
- #------------------------------------
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show # $x->Fish %TC-Secret
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 8 300 # DROPSOUND: T0 Drop
- #------------------------------------
- # [0618] SRS Crude Bow
- #------------------------------------
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
- Show # $x->SrsBow $crafting %TB-Low-BaseType-Crafting %D3
- ItemLevel >= 50
- BaseType "Crude Bow"
- Rarity <= Rare
- SetFontSize 40
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [0619] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Hide # %H2 $Recipe->RGB->Small
- SocketGroup RGB
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity < Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H2 $Recipe->RGB->Small
- SocketGroup RGB
- Width <= 1
- Height <= 3
- ItemLevel >= 65
- Rarity < Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1 $Recipe->RGB->Large
- SocketGroup RGB
- Width >= 2
- Height >= 4
- ItemLevel >= 65
- Rarity < Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1 $Recipe->RGB
- SocketGroup RGB
- ItemLevel >= 65
- Rarity < Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [0620] Endgame-start 4-links
- #------------------------------------
- #Show
- # LinkedSockets >= 4
- # ItemLevel < 72
- # DropLevel >= 65
- # Class "Boots" "Gloves" "Body Armour" "Helmets"
- # Rarity < Rare
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0621] Animate Weapon script - deactivated by default
- #------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "Bows" "Wands"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #Show
- # Class "Bows" "Wands"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #------------------------------------
- # [0622] W-soc offhand weapons
- #------------------------------------
- # Useful for gem Leveling.
- # Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling
- # Sockets >= 3
- # SocketGroup WWW
- # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- # Rarity <= Rare
- # SetFontSize 40
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- #Show
- # Sockets >= 3
- # SocketGroup W
- # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- # Rarity < Rare
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0623] Sacrificial Garb
- #------------------------------------
- # Generally not useful, but very specific drop-location, some people still might want to see it
- Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4
- BaseType "Sacrificial Garb"
- Rarity <= Rare
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[0700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[0800]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin
- Class Currency
- BaseType "Silver Coin" "Jeweller's Orb"
- SetFontSize 39
- Show # $Currency->Low->T1 %H5 %TB-Currency-T4
- Class Currency
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Orb of Transmutation" "Glassblower's Bauble" "Blacksmith's Whetstone"
- SetFontSize 36
- Show # $Currency->Low->T2 %H4 %TB-Currency-T5
- Class Currency
- BaseType "Alchemy Shard" "Orb of Augmentation"
- SetFontSize 33
- Hide # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7
- Class Currency
- BaseType "Portal Scroll" "Scroll of Wisdom"
- SetFontSize 33
- Show # $Currency->Low->T3 %H2 %TB-Currency-T6
- Class Currency
- BaseType "Armourer's Scrap" "Transmutation Shard" "Alteration Shard"
- SetFontSize 33
- # Hide # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8
- # Class Currency
- # SetFontSize 33
- #===============================================================================================================
- # [[0900]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- # Show
- # Rarity Rare
- # Quality = 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- # ItemLevel >= 60
- # SetFontSize 42
- # SetBorderColor 0 255 255 255
- # SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[1000]] RARE ITEMS - TRINKETS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [1001] Rare trinkets 86+
- #------------------------------------
- Show # $Rare->Crafting $EGC->86 %TB-T1-Crafting
- ItemLevel >= 86
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
- ItemLevel >= 86
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
- Rarity Rare
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1
- #------------------------------------
- # [1002] Rare trinkets 84+
- #------------------------------------
- Show # $Rare->Crafting $EGC->86 %TB-T1-Crafting
- ItemLevel >= 84
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: High Ring T2
- Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
- ItemLevel >= 84
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: High Ring T2
- #------------------------------------
- # [1003] Breach Rings
- #------------------------------------
- Show # $Rare->Regal $x->Breach->Ring %H3
- ItemLevel >= 75
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 36
- SetTextColor 255 255 119 255
- Show # $x->Breach->Ring %H3
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 36
- #------------------------------------
- # [1004] Rare trinkets "remaining"
- #------------------------------------
- Hide # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H4
- ItemLevel >= 75
- Class Rings Amulets Belts
- BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Trinket T2
- Hide # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H4
- ItemLevel >= 65
- Class Rings Amulets Belts
- BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Trinket T2
- Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D5
- ItemLevel >= 75
- Class Rings Amulets Belts
- Rarity Rare
- SetFontSize 36
- Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D5
- ItemLevel >= 65
- Class Rings Amulets Belts
- Rarity Rare
- SetFontSize 36
- #===============================================================================================================
- # [[1100]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [1101] Rare crafting bases 86+
- #------------------------------------
- Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
- ItemLevel >= 86
- BaseType "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
- Rarity Rare
- SetFontSize 45
- SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
- Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
- ItemLevel >= 86
- BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
- #------------------------------------
- # [1102] Rare crafting bases 83+
- #------------------------------------
- Show # $Rare->Crafting $EGC->84 %D5 %TB-T1-Crafting
- ItemLevel >= 84
- BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet"
- Rarity Rare
- SetFontSize 45
- SetTextColor 255 255 119 255 # TEXTCOLOR: Rare 75+
- SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
- SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
- Show
- ItemLevel >= 84
- BaseType "Fossilised Spirit Shield" "Titanium Spirit Shield"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 255 0 0 255
- Show
- ItemLevel >= 84
- BaseType "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 255 0 0 255
- Show
- ItemLevel >= 83
- BaseType "Vaal Axe" "Siege Axe" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 255 0 0 255
- #------------------------------------
- # [1103] T1 rare items
- #------------------------------------
- Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-WepSmall %UP
- ItemLevel >= 75
- BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
- Rarity Rare
- SetFontSize 40
- SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 110 255 # BORDERCOLOR: Recipe T2
- Show
- ItemLevel >= 65
- BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
- Rarity Rare
- SetFontSize 40
- SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 255 255 110 255 # BORDERCOLOR: Recipe T2
- Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-ArmSmall %UP
- ItemLevel >= 75
- BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Eternal Burgonet" "Sorcerer Gloves" "Sorcerer Boots"
- Rarity Rare
- SetFontSize 36
- SetBorderColor 255 255 110 255 # BORDERCOLOR: Recipe T2
- Show
- ItemLevel >= 65
- BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Eternal Burgonet" "Sorcerer Gloves" "Sorcerer Boots"
- Rarity Rare
- SetFontSize 36
- SetBorderColor 255 255 110 255 # BORDERCOLOR: Recipe T2
- Show # $Rare->T1 %D4 %TB-RARE-T1-Wep %UP
- ItemLevel >= 75
- BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre"
- Rarity Rare
- SetFontSize 36
- SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
- Show
- ItemLevel >= 65
- BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre"
- Rarity Rare
- SetFontSize 36
- SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
- Show # $Rare->T1 %D4 %TB-RARE-T1-Arm %UP
- ItemLevel >= 75
- BaseType "Astral Plate"
- Rarity Rare
- SetFontSize 36
- Show
- ItemLevel >= 65
- BaseType "Astral Plate"
- Rarity Rare
- SetFontSize 36
- #------------------------------------
- # [1104] T2 rare items
- #------------------------------------
- # Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-WepSmall %UP
- # ItemLevel >= 75
- # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
- # Show
- # ItemLevel >= 65
- # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
- # Show # $Rare->T2 %D3 %TB-RARE-T2-WepBig %UP
- # ItemLevel >= 75
- # BaseType "Vaal Axe" "Harbinger Bow"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
- # Show
- # ItemLevel >= 65
- # BaseType "Vaal Axe" "Harbinger Bow"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
- # Show # $Rare->T2 %D3 %TB-RARE-T2-Wep %UP
- # ItemLevel >= 75
- # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
- # Show
- # ItemLevel >= 65
- # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
- # Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-ArmSmall %UP
- # ItemLevel >= 75
- # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Fossilised Spirit Shield"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
- # Show
- # ItemLevel >= 65
- # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Fossilised Spirit Shield"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
- # Show # $Rare->T2 %D3 %TB-RARE-T2-Arm %UP
- # ItemLevel >= 75
- # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
- # Show
- # ItemLevel >= 65
- # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
- #------------------------------------
- # [1105] Other Conditions
- #------------------------------------
- Show # %D3 %UP $Recipe->RGB->Small
- SocketGroup RGB
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Rarity = Rare
- SetFontSize 36
- SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show
- SocketGroup RGB
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity = Rare
- SetFontSize 36
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %D3 %UP $Recipe->RGB->Small
- SocketGroup RGB
- Width <= 1
- Height <= 3
- ItemLevel >= 75
- Rarity = Rare
- SetFontSize 36
- SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show
- SocketGroup RGB
- Width <= 1
- Height <= 3
- ItemLevel >= 65
- Rarity = Rare
- SetFontSize 36
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show
- # SocketGroup RGB
- # ItemLevel >= 75
- # Rarity = Rare
- # SetTextColor 255 190 0 255
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # SocketGroup RGB
- # ItemLevel >= 65
- # Rarity = Rare
- # SetTextColor 255 255 119 255
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #------------------------------------
- # [1106] 1H Daggers
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 56
- # Class Daggers
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 56
- # Class Daggers
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class Daggers
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class Daggers
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1107] 1H Claws
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 55
- # Class Claws
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Class Claws
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class Claws
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class Claws
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1108] 1H Wands
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 59
- # Class Wands
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 59
- # Class Wands
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class Wands
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class Wands
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1109] 1H Foils
- #------------------------------------
- #Show
- # Height = 4
- # ItemLevel >= 75
- # DropLevel >= 58
- # Class "One Hand Swords"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height = 4
- # ItemLevel >= 65
- # DropLevel >= 58
- # Class "One Hand Swords"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height = 4
- # ItemLevel >= 75
- # Class "One Hand Swords"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #Show
- # Height = 4
- # ItemLevel >= 65
- # Class "One Hand Swords"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1110] 1H Swords
- #------------------------------------
- #Show
- # Height < 4
- # ItemLevel >= 75
- # DropLevel >= 56
- # Class "One Hand Swords"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height < 4
- # ItemLevel >= 65
- # DropLevel >= 56
- # Class "One Hand Swords"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height < 4
- # ItemLevel >= 75
- # Class "One Hand Swords"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # Height < 4
- # ItemLevel >= 65
- # Class "One Hand Swords"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1111] 1H Maces
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 62
- # Class "One Hand Maces"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 62
- # Class "One Hand Maces"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "One Hand Maces"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "One Hand Maces"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1112] 1H Axes
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 57
- # Class "One Hand Axes"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 57
- # Class "One Hand Axes"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "One Hand Axes"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "One Hand Axes"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1113] 1H Sceptres
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 55
- # Class "Sceptres"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Class "Sceptres"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Sceptres"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "Sceptres"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1114] 2H Staves
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 68
- # Class "Staves"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 68
- # Class "Staves"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Staves"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "Staves"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1115] 2H Swords, Axes, Maces
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 63
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 63
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1116] 2H Bows
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 57
- # Class "Bows"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 57
- # Class "Bows"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Bows"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "Bows"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1117] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show
- # LinkedSockets = 4
- # ItemLevel >= 65
- # SetTextColor 220 220 119 200
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 0 140 240 219
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # DropLevel >= 20
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 20
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1118] AR: Body Armors
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 55
- # Class "Body Armour"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Class "Body Armour"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Body Armour"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "Body Armour"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1119] OH: Shields
- #------------------------------------
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # DropLevel >= 58
- # Class "Shields"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # DropLevel >= 58
- # Class "Shields"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Class "Shields"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Class "Shields"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 75
- # DropLevel > 62
- # Class "Shields"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # DropLevel > 62
- # Class "Shields"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Shields"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "Shields"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #------------------------------------
- # [1120] OH: Quivers
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 65
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Quivers"
- # Rarity Rare
- # SetTextColor 255 190 0 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #Show
- # ItemLevel >= 65
- # Class "Quivers"
- # Rarity Rare
- # SetTextColor 220 220 119 220
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 150
- #===============================================================================================================
- # [[1200]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- # Hide remaining rares
- Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetTextColor 255 255 119 255 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetTextColor 255 255 119 255 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- ItemLevel >= 75
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetTextColor 255 255 119 255 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[1300]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[1400]] Gems
- #===============================================================================================================
- #------------------------------------
- # [1401] Special Gems
- #------------------------------------
- Show # $Gem->T1->Qual %TB-Qual-Top-Gem
- Class Gems
- BaseType "Empower" "Enlighten" "Enhance"
- GemLevel >= 2
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- Show # $Gem->T1->Qual %TB-Qual-Top-Gem
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- Show # $Gem->T1 %TB-Top-Gem
- Class Gems
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Gem T1
- PlayAlertSound 2 300 # DROPSOUND: Unique
- #------------------------------------
- # [1402] Top Gems
- #------------------------------------
- Show # $Gem->Qual->20
- Class Gems
- GemLevel >= 20
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- Show # $Gem->Qual->20
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 27 162 155 255 # TEXTCOLOR: Gem High
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: 20QualGem
- PlayAlertSound 2 300 # DROPSOUND: Unique
- #------------------------------------
- # [1403] Quality Gems
- #------------------------------------
- Show # $Gem->Qual->15
- Quality >= 14
- Class Gems
- SetFontSize 40
- SetTextColor 27 162 155 255 # TEXTCOLOR: Gem High
- SetBorderColor 27 162 155 255 # BORDERCOLOR: Gem T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $Gem->Qual %D4
- Quality >= 1
- Class Gems
- SetFontSize 40
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Gem T3
- SetTextColor 27 162 155 255
- #------------------------------------
- # [1404] Leveled Gems
- #------------------------------------
- Show # $Gem->Level-19 %D4
- Class Gems
- GemLevel >= 18
- SetFontSize 40
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # $Gem->Level-19 %D3
- Class Gems
- GemLevel >= 10
- SetFontSize 40
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # $Gem->T2 %TB-DropOnly-Gem %D4
- Class Gems
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
- SetFontSize 40
- #------------------------------------
- # [1405] Other gems
- #------------------------------------
- Hide # $Gem %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[1500]] UTILITY FLASKS (Levelling Rules)
- #===============================================================================================================
- Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
- Quality >= 1
- ItemLevel <= 65
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- Rarity <= Magic
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
- ItemLevel <= 65
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- Rarity <= Magic
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #===============================================================================================================
- # [[1600]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide #
- ItemLevel >= 69
- BaseType Flask
- Rarity <= Magic
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
- #===============================================================================================================
- # [[1700]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [1701] Unique Maps
- #------------------------------------
- # FilterBlade: Conditional Entry
- Show
- Rarity Unique
- Class Maps
- SetFontSize 45
- SetBorderColor 175 96 37 255
- PlayAlertSound 2 300
- BaseType "Temple Map" "Moon Temple Map" "Shore Map" "Torture Chamber Map"
- Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
- Class Maps
- BaseType "Chateau Map" "Museum Map" "Courtyard Map"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 8 300 # DROPSOUND: T0 Drop
- Show # $uniques $maps->unique Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 40
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- #------------------------------------
- # [1702] Labyrinth items, Offerings
- #------------------------------------
- Show # $frag->%TB-OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetFontSize 42
- Show #
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- #------------------------------------
- # [1703] Shaped Maps
- #------------------------------------
- Show # $maps->elder->Top
- Class Maps
- ElderMap True
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 4 300 # DROPSOUND: T0 Drop
- Show # $maps->shaped->Top
- ShapedMap True
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: High Map Sound
- Show # $maps->shaped->High
- ShapedMap True
- DropLevel >= 73
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: High Map Sound
- Show # $maps->shaped->Mid
- ShapedMap True
- Class Maps
- SetFontSize 40
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- #------------------------------------
- # [1704] Top tier maps (T15-16)
- #------------------------------------
- Show # $maps->T16
- DropLevel >= 83
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 4 300 # DROPSOUND: T0 Drop
- Show # $maps->T15
- DropLevel >= 82
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: High Map Sound
- #------------------------------------
- # [1705] High tier maps(T11-14)
- #------------------------------------
- Show # $maps->T14
- DropLevel >= 81
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: High Map Sound
- Show # $maps->T13
- DropLevel >= 80
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: High Map Sound
- Show # $maps->T12
- DropLevel >= 79
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: High Map Sound
- Show # $maps->T11
- DropLevel >= 78
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: High Map Sound
- #------------------------------------
- # [1706] Mid tier maps (T6-10)
- #------------------------------------
- Show # $maps->T10
- DropLevel >= 77
- Class Maps
- SetFontSize 40
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # $maps->T9
- ItemLevel < 96
- DropLevel >= 76
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- Hide # %H4 $maps->outleveled
- DropLevel >= 76
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # $maps->T8
- ItemLevel < 95
- DropLevel >= 75
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- Hide # %H4 $maps->outleveled
- DropLevel >= 75
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # $maps->T7
- ItemLevel < 94
- DropLevel >= 74
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- Hide # %H4 $maps->outleveled
- DropLevel >= 74
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # $maps->T6
- ItemLevel < 93
- DropLevel >= 73
- Class Maps
- SetFontSize 45
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- Hide # %H4 $maps->outleveled
- DropLevel >= 73
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [1707] Low tier maps (T1-T5)
- #------------------------------------
- Show # $maps->T5
- ItemLevel < 92
- DropLevel >= 72
- Class Maps
- SetFontSize 35
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- Show # %H3 $maps->outleveled
- DropLevel >= 72
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # $maps->T4
- ItemLevel < 91
- DropLevel >= 71
- Class Maps
- SetFontSize 35
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- Show # %H3 $maps->outleveled
- DropLevel >= 71
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # $maps->T3
- ItemLevel < 90
- DropLevel >= 70
- Class Maps
- SetFontSize 35
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- Show # %H3 $maps->outleveled
- DropLevel >= 70
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # $maps->T2
- ItemLevel < 89
- DropLevel = 69
- Class Maps
- SetFontSize 35
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- Show # %H3 $maps->outleveled
- DropLevel = 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # $maps->T1
- ItemLevel < 88
- DropLevel <= 68
- Class Maps
- SetFontSize 35
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- Show # %H3 $maps->outleveled
- DropLevel < 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- # or should update the filter. Alternatively use www.filterblade.xyz
- Show # Safetyline / Missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- #------------------------------------
- # [1708] Map fragments
- #------------------------------------
- Show # $x->Legacy->AncientRelicKey
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Special
- PlayAlertSound 8 300 # DROPSOUND: Currency Sound
- Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T0 Drop
- PlayAlertSound 8 300 # DROPSOUND: T0 Drop
- Show # $Fragments->T2 %TB-Fragments-T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetFontSize 45
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $Fragments->Vessel %TB-Fragments-Vessel
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 42
- Show # $Fragments
- Class "Map Fragments"
- SetFontSize 39
- Show # $Fragments->Vessel
- Class "Pantheon Soul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- #===============================================================================================================
- # [[1800]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [1801] Regular Rare Currency
- #------------------------------------
- Show # $Currency->High-T1 %TB-Currency-T1.5
- Class Currency
- BaseType "Master Cartographer's Sextant" "Ancient Orb" "Harbinger's Orb" "Divine Orb" "Orb of Annulment"
- SetFontSize 45
- SetBorderColor 170 158 130 255 # BORDERCOLOR: Neutral T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $Currency->High-T2 %TB-Currency-T2
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Journeyman Cartographer's Sextant" "Apprentice Cartographer's Sextant" "Stacked Deck"
- SetFontSize 45
- Show # $Currency->High-T3 %TB-Currency-T3
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
- SetFontSize 42
- #------------------------------------
- # [1802] Harbinger Currency
- #------------------------------------
- Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1
- Class Currency
- BaseType "Exalted Shard"
- SetFontSize 45
- SetBorderColor 170 158 130 255 # BORDERCOLOR: Harbinger Currency
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4
- Class Currency
- BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Harbinger's Shard" "Regal Shard" "Annulment Shard" "Ancient Shard" "Chaos Shard"
- SetFontSize 45
- #------------------------------------
- # [1803] Incursion Currency
- #------------------------------------
- Show # $Currency->Incursion->Vial
- Class Currency
- BaseType "Vial of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 220 0 0 240 # BACKGROUND: Incursion Vial
- #------------------------------------
- # [1804] Bestiary Currency
- #------------------------------------
- # You shall be missed Einhar... Stupid Beast
- Show
- Class Currency
- BaseType "Necromancy Net" "Thaumaturgical Net" "Strong Steel Net"
- SetFontSize 45
- SetTextColor 170 158 130 255
- #Show
- # Class Currency
- # SetFontSize 42
- # SetTextColor 170 158 130 255
- # DisableDropSound True
- #Show
- # Class Currency
- # BaseType "Simple Steel Net" "Reinforced Steel Net"
- # SetFontSize 45
- # SetTextColor 170 158 130 255
- # DisableDropSound True
- #Show
- # Class Currency
- # BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net" "Simple Steel Net" "Reinforced Steel Net"
- # SetFontSize 40
- # SetTextColor 170 158 130 255
- # DisableDropSound True
- #Show
- # Class Currency
- # BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
- # SetFontSize 42
- # SetTextColor 170 158 130 255
- # DisableDropSound True
- #------------------------------------
- # [1805] Top Currency
- #------------------------------------
- Show # $Currency->Harbinger->Top %TB-Currency-T1
- Class Currency
- BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
- SetFontSize 45
- SetBorderColor 170 158 130 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 8 300 # DROPSOUND: T0 Drop
- #------------------------------------
- # [1806] Essence Tier List
- #------------------------------------
- # FilterBlade: Conditional Entry
- Show
- Class Currency
- SetFontSize 40
- PlayAlertSound 8 300
- SetBorderColor 170 158 130 255
- SetTextColor 170 158 130 255
- SetBackgroundColor 255 255 255 255
- BaseType "Horror"
- Show # $Currency->Ess->T1 %TB-Essence-T1
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 45
- SetTextColor 170 158 130 255 # TEXTCOLOR: High Special Base
- SetBorderColor 170 158 130 255 # BORDERCOLOR: Neutral T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $Currency->Ess->T2
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- Show # $Currency->Ess->T3
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 40
- Show # $Currency->Ess->T4
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- Show # $Currency->Ess->T5
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- Show #$Currency->Ess->T6
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 40
- #------------------------------------
- # [1807] Perandus
- #------------------------------------
- Show # $x->PerandusCoin $Currency->Special
- Class Currency
- BaseType "Perandus Coin"
- StackSize >= 15
- SetFontSize 45
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # $x->PerandusCoin $Currency->Special %H3
- Class Currency
- BaseType "Perandus Coin"
- StackSize < 4
- SetFontSize 36
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # $x->PerandusCoin $Currency->Special
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- #------------------------------------
- # [1808] Breach
- #------------------------------------
- Show # $x->Breach->Blessing->T1
- Class Currency
- BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
- SetFontSize 45
- SetTextColor 170 158 130 255 # TEXTCOLOR: Blessing
- SetBorderColor 170 158 130 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 8 300 # DROPSOUND: T0 Drop
- Show # $x->Breach->Blessing->T2
- Class Currency
- BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
- SetFontSize 45
- SetBorderColor 170 158 130 255 # BORDERCOLOR: Neutral T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $x->Breach->Splinter->T1
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 45
- SetBorderColor 170 158 130 255 # BORDERCOLOR: Chayula
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $x->Breach->Splinter->T2 %HS4
- Class Currency
- BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
- SetFontSize 45
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach
- #------------------------------------
- # [1809] Others
- #------------------------------------
- Show # $Currency->Special %TB-Currency-NonDrop1
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy" "Imprint"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- #===============================================================================================================
- # [[1900]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [1901] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # $Div->T4 %TB-Divination-Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 15 180 200 200 # BACKGROUND: Ess T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- #------------------------------------
- # [1902] T1 - Top tier cards
- #------------------------------------
- Show # $Div->T1 %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Celestial Stone" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Master" "The Mayor" "The Queen" "The Saint's Treasure" "The Samurai's Eye" "The Spark and the Flame" "The Undaunted" "The Valkyrie" "The Wind" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
- SetFontSize 45
- SetTextColor 14 186 255 255 # TEXTCOLOR: Divi T1
- SetBorderColor 14 186 255 255 # BORDERCOLOR: Divi T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- #------------------------------------
- # [1903] T2 - Great cards
- #------------------------------------
- Show # $Div->T2 %TB-Divination-T2
- Class "Divination"
- BaseType "Chaotic Disposition" "Last Hope" "Perfection" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Dreamer" "The Enlightened" "The Ethereal" "The Hoarder" "The Hunger" "The Professor" "The Risk" "The Sephirot" "The Thaumaturgist" "The Undisputed" "The Vast" "The Void" "The Wolf"
- SetFontSize 45
- SetTextColor 14 186 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 14 186 255 255 # BORDERCOLOR: Aspect: 83plus
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- #------------------------------------
- # [1904] T3 - Decent cards
- #------------------------------------
- Show # $Div->T3 %TB-Divination-T3
- Class "Divination"
- BaseType "Blessing of God" "Bowyer's Dream" "Emperor of Purity" "Gemcutter's Promise" "Harmony of Souls" "Hope" "Humility" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "Merciless Armament" "No Traces" "Rebirth" "Scholar of the Seas" "Shard of Fate" "Standoff" "The Admirer" "The Aesthete" "The Beast" "The Body" "The Breach" "The Brittle Emperor" "The Chains that Bind" "The Dark Mage" "The Darkest Dream" "The Dreamland" "The Encroaching Darkness" "The Fletcher" "The Formless Sea" "The Forsaken" "The Hale Heart" "The Insatiable" "The Inventor" "The Jester" "The Jeweller's Boon" "The Lion" "The Obscured" "The Offering" "The One With All" "The Penitent" "The Poet" "The Polymath" "The Porcupine" "The Realm" "The Road to Power" "The Soul" "The Standoff" "The Surveyor" "The Survivalist" "The Sword King's Salute" "The Throne" "The Trial" "The Tyrant" "The Union" "The Valley of Steel Boxes" "The Warlord" "The Wrath" "The Wretched" "Time-Lost Relic" "Treasure Hunter" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
- SetFontSize 45
- PlayAlertSound 1 300 # DROPSOUND: Currency Sound
- #------------------------------------
- # [1905] T5 - Format trash tier cards... before
- #------------------------------------
- Show # $Div->T5 %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Struck by Lightning" "The Army of Blood" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
- SetFontSize 36
- #------------------------------------
- # [1906] T4 - ...showing the remaining cards
- #------------------------------------
- Hide # $Div->T4 %HS4
- Class "Divination"
- SetFontSize 45
- #===============================================================================================================
- # [[2000]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # %H3
- Class Currency
- SetFontSize 36
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- #===============================================================================================================
- # [[2100]] Leaguestones - Tierlists
- #===============================================================================================================
- #Show
- # ItemLevel >= 67
- # Class Leaguestone
- # BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- # Rarity = Magic
- # SetFontSize 45
- # SetTextColor 50 0 100 255
- # SetBorderColor 50 0 100 255
- # SetBackgroundColor 90 240 140 255
- # PlayAlertSound 2 300
- #Show
- # Class Leaguestone
- # Rarity >= Magic
- # SetFontSize 45
- # SetTextColor 50 0 100 255
- # SetBorderColor 50 0 100 255
- # SetBackgroundColor 100 220 145 255
- # PlayAlertSound 2 300
- #Show
- # ItemLevel >= 67
- # Class Leaguestone
- # BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- # Rarity = Normal
- # SetFontSize 45
- # SetTextColor 0 0 0 255
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 100 220 145 255
- # PlayAlertSound 2 300
- #Show
- # Class Leaguestone
- # Rarity = Normal
- # SetFontSize 40
- # SetTextColor 0 0 0 255
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 70 160 100 230
- # PlayAlertSound 2 300
- #===============================================================================================================
- # [[2200]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [2201] Exceptions
- #------------------------------------
- Show # $uniques->T2
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- Show # $uniques->T1
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- #------------------------------------
- # [2202] Harbinger - Pieces
- #------------------------------------
- Show # $uniques->Harbinger
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
- PlayAlertSound 3 300 # DROPSOUND: Unique
- #------------------------------------
- # [2203] Tier 1 uniques
- #------------------------------------
- Show # $uniques->T1 %TB-Uniques-T1
- BaseType "Ambush Mitts" "Callous Mask" "Crusader Boots" "Ezomyte Tower Shield" "Gemstone Sword" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Harlequin Mask" "Highborn Staff" "Hydrascale Gauntlets" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Royal Axe" "Ruby Flask" "Sanctified Mana Flask" "Sapphire Flask" "Thorium Spirit Shield" "Vaal Spirit Shield"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 8 300 # DROPSOUND: T0 Drop
- #------------------------------------
- # [2204] Tier 2 uniques
- #------------------------------------
- # Show # $uniques->T2
- # LinkedSockets = 5
- # Rarity Unique
- # SetFontSize 45
- # SetTextColor 175 96 37 255 # TEXTCOLOR: High Special Base
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- Show # $uniques->T2 %TB-Uniques-T2
- BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Blood Raiment" "Carnal Boots" "Carnal Sceptre" "Clasped Mitts" "Cloth Belt Piece" "Clutching Talisman" "Cutlass" "Destiny Leather" "Full Wyrmscale" "Gladiator Plate" "Hydrascale Boots" "Imperial Maul" "Legion Gloves" "Magistrate Crown" "Nubuck Boots" "Rotfeather Talisman" "Sacrificial Garb" "Sanctified Life Flask" "Savant's Robe" "Siege Axe" "Silken Hood" "Vaal Mask" "Void Axe" "Wereclaw Talisman"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: High Special Base
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Neutral T1
- PlayAlertSound 2 300 # DROPSOUND: T0 Drop
- #------------------------------------
- # [2205] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase
- BaseType "Amber Amulet" "Carved Wand" "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Lapis Amulet" "Leather Belt" "Midnight Blade" "Onyx Amulet" "Opal Ring" "Paua Ring" "Sadist Garb" "Sorcerer Boots" "Stibnite Flask" "Topaz Flask" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Zealot Gloves"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: High Special Base
- PlayAlertSound 2 300 # DROPSOUND: Unique
- #------------------------------------
- # [2206] Special Unique Searches
- #------------------------------------
- #Show
- # ItemLevel >= 85
- # Class "Rings"
- # Rarity Unique
- # SetTextColor 175 96 37 255
- # SetBorderColor 255 0 0
- # SetBackgroundColor 53 13 13 255
- # PlayAlertSound 3 300
- #Show
- # Class "Rings"
- # Rarity Unique
- # SetTextColor 175 96 37 255
- # SetBorderColor 255 0 0
- # SetBackgroundColor 53 13 13 255
- # PlayAlertSound 3 300
- #------------------------------------
- # [2207] Prophecy-Material Uniques
- #------------------------------------
- Show # $uniques->Prophecy %TB-Uniques-Fated
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
- Rarity Unique
- SetFontSize 40
- #------------------------------------
- # [2208] Random Uniques
- #------------------------------------
- Show # $uniques T3
- Rarity Unique
- SetFontSize 40
- #===============================================================================================================
- # [[2300]] Quest Items and Shaper Orbs
- #===============================================================================================================
- Show # $quest
- Class "Incursion Item"
- SetFontSize 45
- SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $quest
- Class Quest
- BaseType "Shaper's Orb" "Elder's Orb"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- SetTextColor 74 230 58
- Show # $quest
- Class Quest
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- SetTextColor 74 230 58
- #===============================================================================================================
- # [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[2500]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [2501] Hide outdated flasks
- #------------------------------------
- Hide # lvl
- Quality = 0
- ItemLevel >= 35
- Class "Life Flask" "Mana Flask"
- BaseType Small Medium Large Greater Grand
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality = 0
- ItemLevel >= 53
- Class "Life Flask" "Mana Flask"
- BaseType Giant Colossal Sacred
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality = 0
- ItemLevel >= 67
- Class "Life Flask" "Mana Flask"
- BaseType Hallowed Sanctified Divine Eternal
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [2502] Hybrid flasks (normal)
- #------------------------------------
- Show # %D4
- ItemLevel <= 15
- Class "Hybrid Flask"
- BaseType "Small"
- SetFontSize 40
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D4
- ItemLevel <= 25
- Class "Hybrid Flask"
- BaseType "Medium"
- SetFontSize 40
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D4
- ItemLevel <= 35
- Class "Hybrid Flask"
- BaseType "Large"
- SetFontSize 40
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D4
- ItemLevel <= 45
- Class "Hybrid Flask"
- BaseType "Colossal"
- SetFontSize 40
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D4
- ItemLevel <= 55
- Class "Hybrid Flask"
- BaseType "Sacred"
- SetFontSize 40
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D4
- ItemLevel <= 67
- Class "Hybrid Flask"
- BaseType "Hallowed"
- SetFontSize 40
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2503] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Life Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 9
- ItemLevel >= 3
- Class "Life Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 13
- ItemLevel >= 5
- Class "Life Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 19
- ItemLevel >= 12
- Class "Life Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Life Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Life Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Life Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Life Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Life Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Life Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Life Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Life Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2504] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Mana Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 8
- ItemLevel >= 3
- Class "Mana Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 12
- ItemLevel >= 5
- Class "Mana Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 18
- ItemLevel >= 12
- Class "Mana Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Mana Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Mana Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Mana Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Mana Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Mana Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Mana Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Mana Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Mana Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2505] Show remaining flasks
- #------------------------------------
- Show # %D5
- Quality = 20
- ItemLevel <= 65
- BaseType "Flask"
- Rarity <= Magic
- SetFontSize 40
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %D4
- Quality >= 15
- ItemLevel <= 65
- BaseType "Flask"
- Rarity <= Magic
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %D3
- Quality > 1
- ItemLevel <= 65
- BaseType "Flask"
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %D4
- ItemLevel <= 65
- Class "Utility Flasks"
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- Show # %D3
- BaseType Flask
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[2600]] Leveling - Merged Rules
- #===============================================================================================================
- Show # %REMS1 %D5 %RVR
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- Rarity = Normal
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- Rarity = Magic
- SetFontSize 45
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[2700]] Leveling - RGB Recipes
- #===============================================================================================================
- Show # %D3
- SocketGroup RGB
- Width <= 2
- Height <= 2
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %D3
- SocketGroup RGB
- Width <= 1
- Height <= 3
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show
- # SocketGroup RGB
- # Width >= 2
- # Height >= 4
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # SocketGroup RGB
- # Height <= 3
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #===============================================================================================================
- # [[2800]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [2801] Leveling rares - specific items
- #------------------------------------
- Show # %REMS1 %D4
- LinkedSockets >= 4
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
- Show # %REMS1 %D4
- Class "Rings" "Amulets" "Belts"
- Rarity Rare
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1
- Show # %D4
- ItemLevel < 30
- Class "Boots"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
- Show # %D4
- Height = 2
- Class "Boots" "Helmets" "Gloves" "Shields"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
- SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
- Show # %D4
- Class "Sceptres" "Daggers" "Wands"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- #------------------------------------
- # [2802] Leveling rares - Progression
- #------------------------------------
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel <= 12
- Rarity Rare
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel <= 12
- Rarity Rare
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel <= 12
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- SetFontSize 40
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D4
- Width <= 1
- Height <= 3
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D4
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 1
- Height <= 3
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Width <= 2
- Height <= 2
- DropLevel > 55
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- Width <= 1
- Height <= 3
- DropLevel > 55
- Rarity Rare
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
- Show # %D3
- DropLevel > 55
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2803] Leveling rares - remaining rules
- #------------------------------------
- #Show
- # Width <= 1
- # Height <= 3
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # Width <= 2
- # Height <= 2
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120
- # SetBackgroundColor 0 0 0 219
- #Show
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #===============================================================================================================
- # [[2900]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [2901] Linked gear - 4links
- #------------------------------------
- Show # %D3 %RVR %REMS1
- LinkedSockets >= 4
- Rarity = Normal
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show
- LinkedSockets >= 4
- Rarity = Magic
- SetFontSize 45
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2902] Linked gear - Caster Weapon Configuration
- #------------------------------------
- Show # %D3 %RVR
- LinkedSockets = 3
- SocketGroup BB
- ItemLevel <= 28
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Normal
- SetFontSize 40
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show
- LinkedSockets = 3
- SocketGroup BB
- ItemLevel <= 28
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- SetFontSize 40
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2903] Linked gear - 3links
- #------------------------------------
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 28
- # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- # Rarity = Normal
- # SetFontSize 36
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 255 255 255 255
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 28
- # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- # Rarity = Magic
- # SetFontSize 36
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 25 95 235 255
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity = Normal
- # SetFontSize 40
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 255 255 255 255
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity = Magic
- # SetFontSize 40
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 25 95 235 255
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 36
- # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [2904] Extra Highlight: Boots
- #------------------------------------
- Show # %D3
- ItemLevel <= 12
- Class "Boots"
- Rarity = Magic
- SetFontSize 45
- SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show
- # ItemLevel <= 24
- # Class "Boots"
- # Rarity = Magic
- # SetFontSize 36
- # SetTextColor 25 95 235 255
- # SetBorderColor 100 100 100 255
- #------------------------------------
- # [2905] Optional Recipes
- #------------------------------------
- #Show
- # BaseType "Bone Spirit Shield"
- # ItemLevel < 40
- # SetBorderColor 100 100 100 255
- #------------------------------------
- # [2906] Act 1
- #------------------------------------
- # Early on we focus on flat wins
- # Iron Rings, Leather Belts and Corals help the leveling progression a lot
- # We also want to highlight all elemental resist rings for the +1 Recipe
- Show # %TB-Leveling-Trinkets-Phys %D3 %RVR
- ItemLevel <= 12
- BaseType "Iron Ring" "Rustic Sash"
- Rarity = Normal
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show
- ItemLevel <= 12
- BaseType "Iron Ring" "Rustic Sash"
- Rarity = Magic
- SetFontSize 45
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %TB-Leveling-Trinkets-Life %D3 %RVR
- ItemLevel <= 16
- BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- Rarity = Normal
- SetFontSize 40
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show
- ItemLevel <= 16
- BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- Rarity = Magic
- SetFontSize 40
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show
- # ItemLevel <= 12
- # Class "Rings" "Amulets" "Belts"
- # Rarity <= Magic
- # SetFontSize 40
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
- Show # %D3
- ItemLevel <= 12
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- SetFontSize 36
- SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2907] Act 2+3
- #------------------------------------
- # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
- #Show
- # ItemLevel <= 32
- # BaseType "Topaz Ring" "Two-Stone Ring"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [2908] Act 4+5+6
- #------------------------------------
- # Act 4-6 have a highly varying damage composition
- # However several of the strongest elemental attacks are fire-typed
- Show # %TB-Leveling-Trinkets-Life %D3
- ItemLevel <= 50
- ItemLevel >= 32
- BaseType "Ruby Ring" "Two-Stone Ring"
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2909] Jewellery - Regular Highlight
- #------------------------------------
- # Worthwhile rings + Onyx - focus on resists for quick enchanting.
- #Show
- # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
- # Rarity <= Magic
- # SetBorderColor 50 50 50
- # Worthwhile belts
- #Show
- # ItemLevel <= 32
- # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
- # Rarity <= Magic
- # SetBorderColor 50 50 50
- # Worthwhile amulets - only stat amulets to help with stats
- #Show
- # ItemLevel <= 32
- # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
- # Rarity <= Magic
- # SetBorderColor 50 50 50
- #------------------------------------
- # [2910] Quivers - Progression
- #------------------------------------
- # Quivers - early gear acquisition
- #Show
- # ItemLevel <= 8
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # Quivers - possible upgrades
- #Show
- # ItemLevel <= 24
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- # Quivers - first appearance of broadhead arrow quivers
- Show # %D3
- ItemLevel < 35
- BaseType "Broadhead Arrow Quiver"
- Rarity <= Magic
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show
- # ItemLevel <= 48
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [2911] Magic Gear
- #------------------------------------
- #Show
- # ItemLevel <= 32
- # Class Rings Amulets Belts
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- #------------------------------------
- # [2912] 20% quality items for those strange people who want them
- #------------------------------------
- #Show
- # Quality = 20
- # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
- # Rarity <= Magic
- # ItemLevel <= 60
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #===============================================================================================================
- # [[3000]] Leveling - normal and magic item progression
- #===============================================================================================================
- #------------------------------------
- # [3001] Progression - Part 1 1-30
- #------------------------------------
- #Show
- # ItemLevel <= 9
- # DropLevel >= 5
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 11
- # DropLevel >= 8
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 14
- # DropLevel >= 11
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 16
- # DropLevel >= 13
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 18
- # DropLevel >= 16
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 20
- # DropLevel >= 18
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 22
- # DropLevel >= 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 24
- # DropLevel >= 22
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 26
- # DropLevel >= 24
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 28
- # DropLevel >= 26
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 30
- # DropLevel >= 28
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [3002] Progression - Part 2 30-40
- #------------------------------------
- #Show
- # ItemLevel <= 32
- # DropLevel >= 30
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 34
- # DropLevel >= 32
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 36
- # DropLevel >= 34
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 40
- # DropLevel >= 38
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [3003] Progression - Part 4 40-65
- #------------------------------------
- #Show
- # ItemLevel <= 42
- # DropLevel >= 40
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 44
- # DropLevel >= 42
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 46
- # DropLevel >= 44
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 48
- # DropLevel >= 46
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 50
- # DropLevel >= 48
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 52
- # DropLevel >= 50
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 54
- # DropLevel >= 52
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 56
- # DropLevel >= 54
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 58
- # DropLevel >= 56
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 60
- # DropLevel >= 58
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 62
- # DropLevel >= 60
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 64
- # DropLevel >= 62
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 66
- # DropLevel >= 64
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- # Rarity = Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [3004] Normal items - First 12 levels - exceptions
- #------------------------------------
- Hide # %H1
- ItemLevel <= 4
- Class "Body Armours"
- Rarity Normal
- SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetTextColor 200 200 200 210
- # SetBorderColor 50 50 50
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetTextColor 200 200 200 210
- # SetBorderColor 50 50 50
- #Show
- # ItemLevel <= 4
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- #------------------------------------
- # [3005] Magic items - general highlight
- #------------------------------------
- # Highlight small magic items until level 24 for Trans-Selling
- # Until level 12 - show all blue items, no matter what
- #Show
- # ItemLevel <= 16
- # Rarity Magic
- # SetFontSize 40
- # SetBorderColor 50 50 50
- #Show
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 36
- # Rarity Magic
- # SetTextColor 136 136 255 185
- # SetBackgroundColor 0 0 0 185
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 36
- # Rarity Magic
- # SetTextColor 136 136 255 185
- # SetBackgroundColor 0 0 0 185
- # Later on keep them shown, but really small
- #===============================================================================================================
- # [[3100]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[3200]] CATCHALL - if you see pink items - send me a mail please - should never happen
- #===============================================================================================================
- Show # SafetyLine!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- #===============================================================================================================
- # [[3300]] Special thanks to!
- #===============================================================================================================
- # PATREON:
- # Special Thanks to the Patreon Supporters:
- # 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan,
- #
- # COMMUNITY:
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES:
- # Bex - Awesome. Also compiled information for smooth updating during league starts!
- # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
- # Chris - The man.
- #
- # FRIENDS:
- # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
- # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
- # MrPing - Helped out a ton with testing recently.
- # Victoria - <3
- #
- # SUGGESTIONS / HELP:
- # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # Ghudda - I took his script as a template. It made learning the syntax even easier.
- # Malchron - consulted me on some complicated topics
- # ZiggyD - tested the filter during the 2.0 beta
- # Helmannn - tested the filter during the Ascendancy Alpha!
- # StarRune - Found several flaws and improvement possibilities. Thanks!
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
- #
- # Script by NeverSink
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement