Advertisement
Guest User

Untitled

a guest
Jun 18th, 2018
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 159.31 KB | None | 0 0
  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 6.02
  5. # TYPE: 3-STRICT
  6. # STYLE: SLICK
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Exception Handling - Rings, Amulets, Belts
  51. # [0302] Shaper Item Layers - T1
  52. # [0303] Shaper Item Layers - T2
  53. # [0304] Shaper Item Layers - T3
  54. # [[0400]] ELDER ITEMS
  55. # [0401] Exception Handling - Rings, Amulets, Belts
  56. # [0402] Elder Item Layers - T1
  57. # [0403] Elder Item Layers - T2
  58. # [0404] Elder Item Layers - T3
  59. # [[0500]] Explicit Mod filtering
  60. # [0501] League-Specific Magic Items
  61. # [0502] Magic Mod Permutations
  62. # [0503] Rare Item Permutations
  63. # [[0600]] Recipes, Magic and Normal items (endgame!)
  64. # [0601] 5-Linked items
  65. # [0602] 6-Socket Items
  66. # [0603] Exclusive bases: Stygian Vise
  67. # [0604] Abyss Jewels (Rare and Magic)
  68. # [0605] Exclusive bases: Top Value
  69. # [0606] Exclusive bases: Trinkets
  70. # [0607] Exclusive bases: Others
  71. # [0608] Corrupted Amulets
  72. # [0609] Chancing items
  73. # [0610] FLASKS (Endgame rules)
  74. # [0611] Add your own crafting rules here
  75. # [0612] 86+ Endgame crafting rules
  76. # [0613] 83/84+ Endgame crafting rules
  77. # [0614] 60+ Crafting rules for 60++ trinkets
  78. # [0615] Remaining crafting rules - add your own bases here!
  79. # [0616] Chisel recipe items
  80. # [0617] Fishing Rod
  81. # [0618] SRS Crude Bow
  82. # [0619] Chromatic recipe items ("RGB Recipe")
  83. # [0620] Endgame-start 4-links
  84. # [0621] Animate Weapon script - deactivated by default
  85. # [0622] W-soc offhand weapons
  86. # [0623] Sacrificial Garb
  87. # [[0700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  88. # [[0800]] Currency - PART 1 - Common currency
  89. # [[0900]] OVERRIDE AREA 2 - Override the default rare rulesets here
  90. # [[1000]] RARE ITEMS - TRINKETS (ENDGAME)
  91. # [1001] Rare trinkets 86+
  92. # [1002] Rare trinkets 84+
  93. # [1003] Breach Rings
  94. # [1004] Rare trinkets "remaining"
  95. # [[1100]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  96. # [1101] Rare crafting bases 86+
  97. # [1102] Rare crafting bases 83+
  98. # [1103] T1 rare items
  99. # [1104] T2 rare items
  100. # [1105] Other Conditions
  101. # [1106] 1H Daggers
  102. # [1107] 1H Claws
  103. # [1108] 1H Wands
  104. # [1109] 1H Foils
  105. # [1110] 1H Swords
  106. # [1111] 1H Maces
  107. # [1112] 1H Axes
  108. # [1113] 1H Sceptres
  109. # [1114] 2H Staves
  110. # [1115] 2H Swords, Axes, Maces
  111. # [1116] 2H Bows
  112. # [1117] AR: Gloves, Boots, Helmets
  113. # [1118] AR: Body Armors
  114. # [1119] OH: Shields
  115. # [1120] OH: Quivers
  116. # [[1200]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  117. # [[1300]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  118. # [[1400]] Gems
  119. # [1401] Special Gems
  120. # [1402] Top Gems
  121. # [1403] Quality Gems
  122. # [1404] Leveled Gems
  123. # [1405] Other gems
  124. # [[1500]] UTILITY FLASKS (Levelling Rules)
  125. # [[1600]] HIDE LAYER 3: Random Endgame Flasks
  126. # [[1700]] Maps, fragments and labyrinth items
  127. # [1701] Unique Maps
  128. # [1702] Labyrinth items, Offerings
  129. # [1703] Shaped Maps
  130. # [1704] Top tier maps (T15-16)
  131. # [1705] High tier maps(T11-14)
  132. # [1706] Mid tier maps (T6-10)
  133. # [1707] Low tier maps (T1-T5)
  134. # [1708] Map fragments
  135. # [[1800]] Currency - PART 2 - Rare currency
  136. # [1801] Regular Rare Currency
  137. # [1802] Harbinger Currency
  138. # [1803] Incursion Currency
  139. # [1804] Bestiary Currency
  140. # [1805] Top Currency
  141. # [1806] Essence Tier List
  142. # [1807] Perandus
  143. # [1808] Breach
  144. # [1809] Others
  145. # [[1900]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  146. # [1901] Exceptions to prevent ident. mistakes
  147. # [1902] T1 - Top tier cards
  148. # [1903] T2 - Great cards
  149. # [1904] T3 - Decent cards
  150. # [1905] T5 - Format trash tier cards... before
  151. # [1906] T4 - ...showing the remaining cards
  152. # [[2000]] Currency - PART 4 - remaining items
  153. # [[2100]] Leaguestones - Tierlists
  154. # [[2200]] Uniques!
  155. # [2201] Exceptions
  156. # [2202] Harbinger - Pieces
  157. # [2203] Tier 1 uniques
  158. # [2204] Tier 2 uniques
  159. # [2205] Multi-Unique bases.
  160. # [2206] Special Unique Searches
  161. # [2207] Prophecy-Material Uniques
  162. # [2208] Random Uniques
  163. # [[2300]] Quest Items and Shaper Orbs
  164. # [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  165. # [[2500]] Leveling - Flasks
  166. # [2501] Hide outdated flasks
  167. # [2502] Hybrid flasks (normal)
  168. # [2503] Life Flasks - Normal (Kudos to Antnee)
  169. # [2504] Mana Flasks - Magic (Kudos to Antnee)
  170. # [2505] Show remaining flasks
  171. # [[2600]] Leveling - Merged Rules
  172. # [[2700]] Leveling - RGB Recipes
  173. # [[2800]] Leveling - RARES
  174. # [2801] Leveling rares - specific items
  175. # [2802] Leveling rares - Progression
  176. # [2803] Leveling rares - remaining rules
  177. # [[2900]] Leveling - Useful items
  178. # [2901] Linked gear - 4links
  179. # [2902] Linked gear - Caster Weapon Configuration
  180. # [2903] Linked gear - 3links
  181. # [2904] Extra Highlight: Boots
  182. # [2905] Optional Recipes
  183. # [2906] Act 1
  184. # [2907] Act 2+3
  185. # [2908] Act 4+5+6
  186. # [2909] Jewellery - Regular Highlight
  187. # [2910] Quivers - Progression
  188. # [2911] Magic Gear
  189. # [2912] 20% quality items for those strange people who want them
  190. # [[3000]] Leveling - normal and magic item progression
  191. # [3001] Progression - Part 1 1-30
  192. # [3002] Progression - Part 2 30-40
  193. # [3003] Progression - Part 4 40-65
  194. # [3004] Normal items - First 12 levels - exceptions
  195. # [3005] Magic items - general highlight
  196. # [[3100]] HIDE LAYER 5 - Remaining Items
  197. # [[3200]] CATCHALL - if you see pink items - send me a mail please - should never happen
  198. # [[3300]] Special thanks to!
  199.  
  200. #===============================================================================================================
  201. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  202. #===============================================================================================================
  203.  
  204. #===============================================================================================================
  205. # [[0200]] 6 LINKS
  206. #===============================================================================================================
  207.  
  208. Show #
  209. LinkedSockets 6
  210. Rarity <= Rare
  211. SetFontSize 45
  212. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  213. SetBackgroundColor 65 65 65 255 # BACKGROUND: T0 Drop
  214. PlayAlertSound 7 300 # DROPSOUND: T0 Drop
  215.  
  216. #===============================================================================================================
  217. # [[0300]] SHAPER ITEMS
  218. #===============================================================================================================
  219.  
  220. #------------------------------------
  221. # [0301] Exception Handling - Rings, Amulets, Belts
  222. #------------------------------------
  223.  
  224. Show # $Rare->Shaper->T1 $x->ShaperElder
  225. ShaperItem True
  226. ItemLevel >= 84
  227. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  228. Rarity <= Rare
  229. SetFontSize 45
  230. PlayAlertSound 13 300 # DROPSOUND: Unique
  231.  
  232. #------------------------------------
  233. # [0302] Shaper Item Layers - T1
  234. #------------------------------------
  235.  
  236. # Level-Independent Expensive finds
  237.  
  238. Show # $Rare->Shaper->T1 $x->ShaperElder
  239. ShaperItem True
  240. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Marble Amulet"
  241. Rarity <= Rare
  242. SetFontSize 45
  243. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  244. PlayAlertSound 8 300 # DROPSOUND: T0 Drop
  245.  
  246. # Level-Dependent Expensive finds (82)
  247.  
  248. Show # $Rare->Shaper->T1 $x->ShaperElder
  249. ShaperItem True
  250. ItemLevel >= 85
  251. Class "Amulets"
  252. Rarity <= Rare
  253. SetFontSize 45
  254. SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
  255. PlayAlertSound 2 300 # DROPSOUND: T0 Drop
  256.  
  257. Show # $Rare->Shaper->T1 $x->ShaperElder
  258. ShaperItem True
  259. ItemLevel >= 85
  260. Class "Quivers" "Rings" "Belts"
  261. Rarity <= Rare
  262. SetFontSize 45
  263. SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
  264. PlayAlertSound 2 300 # DROPSOUND: T0 Drop
  265.  
  266. Show # $Rare->Shaper->T1 $x->ShaperElder
  267. ShaperItem True
  268. ItemLevel >= 82
  269. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Coral Amulet" "Paua Amulet" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Agate Amulet" "Onyx Amulet" "Blue Pearl Amulet"
  270. Rarity <= Rare
  271. SetFontSize 45
  272. SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
  273. PlayAlertSound 2 300 # DROPSOUND: T0 Drop
  274.  
  275. # Level-Dependent Expensive finds (84)
  276.  
  277. Show # $Rare->Shaper->T1 $x->ShaperElder
  278. ShaperItem True
  279. ItemLevel >= 85
  280. BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  281. Rarity <= Rare
  282. SetFontSize 45
  283. SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
  284. PlayAlertSound 2 300 # DROPSOUND: T0 Drop
  285.  
  286. #------------------------------------
  287. # [0303] Shaper Item Layers - T2
  288. #------------------------------------
  289.  
  290. Show # $Rare->Shaper->T2 $x->ShaperElder
  291. ShaperItem True
  292. ItemLevel >= 80
  293. Class "Daggers" "Sceptres" "Quivers"
  294. Rarity <= Rare
  295. SetFontSize 45
  296. PlayAlertSound 13 300 # DROPSOUND: Unique
  297.  
  298. Show # $Rare->Shaper->T2 $x->ShaperElder
  299. ShaperItem True
  300. ItemLevel >= 83
  301. DropLevel >= 62
  302. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  303. Rarity <= Rare
  304. SetFontSize 45
  305. PlayAlertSound 13 300 # DROPSOUND: Unique
  306.  
  307. Show # $Rare->Shaper->T2 $x->ShaperElder
  308. ShaperItem True
  309. Class "Amulets" "Rings" "Belts"
  310. Rarity <= Rare
  311. SetFontSize 45
  312. PlayAlertSound 13 300 # DROPSOUND: Unique
  313.  
  314. #------------------------------------
  315. # [0304] Shaper Item Layers - T3
  316. #------------------------------------
  317.  
  318. Show # $Rare->Shaper->T3 $x->ShaperElder
  319. ShaperItem True
  320. Rarity <= Rare
  321. SetFontSize 45
  322. PlayAlertSound 13 300
  323.  
  324. #===============================================================================================================
  325. # [[0400]] ELDER ITEMS
  326. #===============================================================================================================
  327.  
  328. #------------------------------------
  329. # [0401] Exception Handling - Rings, Amulets, Belts
  330. #------------------------------------
  331.  
  332. Show # $Rare->Elder->T1 $x->ShaperElder
  333. ElderItem True
  334. ItemLevel >= 84
  335. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  336. Rarity <= Rare
  337. SetFontSize 45
  338. SetBorderColor 0 0 0 255 # BORDERCOLOR: T1 highlight
  339. PlayAlertSound 13 300 # DROPSOUND: Unique
  340.  
  341. #------------------------------------
  342. # [0402] Elder Item Layers - T1
  343. #------------------------------------
  344.  
  345. # Level-Independent Expensive finds
  346.  
  347. Show # $Rare->Elder->T1 $x->ShaperElder
  348. ElderItem True
  349. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Marble Amulet"
  350. Rarity <= Rare
  351. SetFontSize 45
  352. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  353. PlayAlertSound 8 300 # DROPSOUND: T0 Drop
  354.  
  355. # Level-Dependent Expensive finds (80)
  356.  
  357. Show # $Rare->Elder->T1 $x->ShaperElder
  358. ElderItem True
  359. ItemLevel >= 85
  360. Class "Belts" "Rings" "Amulets"
  361. Rarity <= Rare
  362. SetFontSize 45
  363. SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
  364. PlayAlertSound 2 300 # DROPSOUND: T0 Drop
  365.  
  366. Show # $Rare->Elder->T1 $x->ShaperElder
  367. ElderItem True
  368. ItemLevel >= 82
  369. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  370. Rarity <= Rare
  371. SetFontSize 45
  372. SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
  373. PlayAlertSound 2 300 # DROPSOUND: T0 Drop
  374.  
  375. # Level-Dependent Expensive finds (84)
  376.  
  377. Show # $Rare->Elder->T1 $x->ShaperElder
  378. ElderItem True
  379. ItemLevel >= 85
  380. BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  381. Rarity <= Rare
  382. SetFontSize 45
  383. SetBorderColor 255 255 119 255 # BORDERCOLOR: Shaper T1
  384. PlayAlertSound 2 300 # DROPSOUND: Unique
  385.  
  386. #------------------------------------
  387. # [0403] Elder Item Layers - T2
  388. #------------------------------------
  389.  
  390. Show # $Rare->Elder->T2 $x->ShaperElder
  391. ElderItem True
  392. Class "Amulets" "Rings" "Belts"
  393. Rarity <= Rare
  394. SetFontSize 45
  395. SetBorderColor 0 0 0 255 # BORDERCOLOR: Shaper Elder Ring
  396. PlayAlertSound 13 300 # DROPSOUND: Unique
  397.  
  398. Show # $Rare->Elder->T2 $x->ShaperElder
  399. ElderItem True
  400. ItemLevel >= 83
  401. DropLevel >= 62
  402. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  403. Rarity <= Rare
  404. SetFontSize 45
  405. SetBorderColor 0 0 0 255 # BORDERCOLOR: T1 highlight
  406. PlayAlertSound 13 300 # DROPSOUND: Unique
  407.  
  408. #------------------------------------
  409. # [0404] Elder Item Layers - T3
  410. #------------------------------------
  411.  
  412. Show # $Rare->Elder->T3 $x->ShaperElder
  413. ElderItem True
  414. Rarity <= Rare
  415. SetFontSize 45
  416. SetBorderColor 0 0 0 255 # BORDERCOLOR: T1 highlight
  417. PlayAlertSound 13 300
  418.  
  419. #===============================================================================================================
  420. # [[0500]] Explicit Mod filtering
  421. #===============================================================================================================
  422.  
  423. #------------------------------------
  424. # [0501] League-Specific Magic Items
  425. #------------------------------------
  426.  
  427. Show # Incursion Mod Items
  428. Identified True
  429. HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  430. SetFontSize 45
  431. SetTextColor 220 0 0 240 # TEXTCOLOR: Incursion Mod
  432. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  433. PlayAlertSound 3 300 # DROPSOUND: Unique
  434.  
  435. Show # Warband Mod Items
  436. Identified True
  437. HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
  438. SetFontSize 45
  439. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  440. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  441. PlayAlertSound 3 300 # DROPSOUND: Unique
  442.  
  443. #------------------------------------
  444. # [0502] Magic Mod Permutations
  445. #------------------------------------
  446.  
  447. Show # Noteworthy phys rolls
  448. Corrupted False
  449. Identified True
  450. DropLevel > 55
  451. Rarity Magic
  452. HasExplicitMod "Merciless"
  453. SetFontSize 45
  454. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  455. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  456. PlayAlertSound 3 300 # DROPSOUND: Unique
  457.  
  458. Show # Noteworthy phys rolls 2
  459. Corrupted False
  460. Identified True
  461. DropLevel > 55
  462. Class "Dagger" "Wand" "One Hand" "Claw" "Bow"
  463. Rarity Magic
  464. HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Malicious" "Tyrannical" "Merciless"
  465. HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration"
  466. SetFontSize 45
  467. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  468. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  469. PlayAlertSound 3 300 # DROPSOUND: Unique
  470.  
  471. Show # Noteworthy caster rolls
  472. Corrupted False
  473. Identified True
  474. Class "Dagger" "Sceptre"
  475. Rarity Magic
  476. HasExplicitMod "Runic" "Xoph's" "Esh's"
  477. SetFontSize 45
  478. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  479. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  480. PlayAlertSound 3 300 # DROPSOUND: Unique
  481.  
  482. Show # Noteworthy dual magic rolls
  483. Corrupted False
  484. Identified True
  485. DropLevel > 55
  486. Class "Dagger" "Sceptre" "Wand"
  487. Rarity Magic
  488. HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's"
  489. HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing"
  490. SetFontSize 45
  491. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  492. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  493. PlayAlertSound 3 300 # DROPSOUND: Unique
  494.  
  495. Show # Summonner +3 helmets (?)
  496. Corrupted False
  497. Identified True
  498. DropLevel > 55
  499. Rarity Magic
  500. HasExplicitMod "Necromancer's"
  501. SetFontSize 45
  502. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  503. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  504. PlayAlertSound 3 300 # DROPSOUND: Unique
  505.  
  506. Show # Noteworthy boots rolls
  507. Corrupted False
  508. Identified True
  509. DropLevel > 50
  510. Class "Boots"
  511. Rarity Magic
  512. HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable"
  513. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  514. SetFontSize 45
  515. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  516. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  517. PlayAlertSound 3 300 # DROPSOUND: Unique
  518.  
  519. Show # Noteworthy armor rolls
  520. Corrupted False
  521. Identified True
  522. DropLevel > 60
  523. Class "Body Armour"
  524. Rarity Magic
  525. HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable"
  526. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  527. SetFontSize 45
  528. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  529. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  530. PlayAlertSound 3 300 # DROPSOUND: Unique
  531.  
  532. Show # Noteworthy glove rolls
  533. Corrupted False
  534. Identified True
  535. DropLevel > 50
  536. Class "Gloves"
  537. Rarity Magic
  538. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  539. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin"
  540. SetFontSize 45
  541. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  542. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  543. PlayAlertSound 3 300 # DROPSOUND: Unique
  544.  
  545. Show # Noteworthy shield rolls
  546. Corrupted False
  547. Identified True
  548. DropLevel > 50
  549. Class "Shield"
  550. Rarity Magic
  551. HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's"
  552. HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking"
  553. SetFontSize 45
  554. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  555. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  556. PlayAlertSound 3 300 # DROPSOUND: Unique
  557.  
  558. Show # Noteworthy quiver rolls
  559. Corrupted False
  560. Identified True
  561. Class "Quiver"
  562. BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
  563. Rarity Magic
  564. HasExplicitMod "Overpowering" "Devastating" "Fecund"
  565. HasExplicitMod "of Ease" "of Rending" "of Destruction"
  566. SetFontSize 45
  567. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  568. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  569. PlayAlertSound 3 300 # DROPSOUND: Unique
  570.  
  571. Show # Noteworthy helmets rolls
  572. Corrupted False
  573. Identified True
  574. DropLevel > 50
  575. Class "Helmets"
  576. Rarity Magic
  577. HasExplicitMod "Fecund" "Blazing" "Unassailable"
  578. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye"
  579. SetFontSize 45
  580. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  581. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  582. PlayAlertSound 3 300 # DROPSOUND: Unique
  583.  
  584. Show # Noteworthy amulet rolls
  585. Corrupted False
  586. Identified True
  587. Class "Amulet"
  588. Rarity Magic
  589. HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating"
  590. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise"
  591. SetFontSize 45
  592. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  593. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  594. PlayAlertSound 3 300 # DROPSOUND: Unique
  595.  
  596. Show # Noteworthy ring rolls
  597. Corrupted False
  598. Identified True
  599. Class "Rings"
  600. Rarity Magic
  601. HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing"
  602. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage"
  603. SetFontSize 45
  604. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  605. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  606. PlayAlertSound 3 300 # DROPSOUND: Unique
  607.  
  608. Show # Noteworthy ring rolls
  609. Corrupted False
  610. Identified True
  611. Class "Jewel"
  612. Rarity Magic
  613. HasExplicitMod "Vivid" "Shimmering"
  614. SetFontSize 45
  615. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  616.  
  617. Show # Noteworthy ring rolls
  618. Corrupted False
  619. Identified True
  620. Class "Belts"
  621. Rarity Magic
  622. HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped"
  623. HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring"
  624. SetFontSize 45
  625. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  626. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  627. PlayAlertSound 3 300 # DROPSOUND: Unique
  628.  
  629. #------------------------------------
  630. # [0503] Rare Item Permutations
  631. #------------------------------------
  632.  
  633. Show
  634. Corrupted False
  635. Identified True
  636. Class "Bow" "Staves"
  637. HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's"
  638. HasExplicitMod "Paragon's"
  639. SetFontSize 45
  640. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  641. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  642. PlayAlertSound 3 300 # DROPSOUND: Unique
  643.  
  644. #===============================================================================================================
  645. # [[0600]] Recipes, Magic and Normal items (endgame!)
  646. #===============================================================================================================
  647.  
  648. #------------------------------------
  649. # [0601] 5-Linked items
  650. #------------------------------------
  651. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  652. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  653. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  654.  
  655. Show # $recipe->6S $linked->5L %D5
  656. LinkedSockets 5
  657. Sockets 6
  658. Rarity <= Rare
  659. SetFontSize 45
  660. SetBackgroundColor 63 63 63 255 # BACKGROUND: Recipe T1
  661. PlayAlertSound 5 300 # DROPSOUND: Currency Sound
  662.  
  663. Show # $linked->5L %D4
  664. LinkedSockets 5
  665. ItemLevel >= 65
  666. Rarity < Unique
  667. SetFontSize 45
  668. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  669.  
  670. Show # $linked->5L $lvl %D5
  671. LinkedSockets 5
  672. Rarity < Unique
  673. SetFontSize 45
  674. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  675.  
  676. #------------------------------------
  677. # [0602] 6-Socket Items
  678. #------------------------------------
  679. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  680. # Chances are high that people will want to buy those.
  681.  
  682. Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors %D5
  683. Sockets 6
  684. ItemLevel >= 84
  685. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  686. Rarity <= Rare
  687. SetFontSize 45
  688. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  689. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: 83plus
  690. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  691.  
  692. Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons %D5
  693. Sockets 6
  694. ItemLevel >= 83
  695. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  696. Rarity <= Rare
  697. SetFontSize 45
  698. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  699. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: 83plus
  700. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  701.  
  702. Show # $recipe->6S %D5
  703. Sockets 6
  704. Rarity <= Rare
  705. SetFontSize 45
  706. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  707. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  708. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  709. PlayAlertSound 5 300 # DROPSOUND: Currency Sound
  710.  
  711. #------------------------------------
  712. # [0603] Exclusive bases: Stygian Vise
  713. #------------------------------------
  714.  
  715. Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
  716. ItemLevel >= 86
  717. BaseType "Stygian Vise"
  718. Rarity <= Rare
  719. SetFontSize 45
  720. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 highlight
  721. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  722.  
  723. Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
  724. ItemLevel >= 75
  725. BaseType "Stygian Vise"
  726. Rarity <= Rare
  727. SetFontSize 45
  728. SetBorderColor 0 0 0 255 # BORDERCOLOR: Special Base
  729.  
  730. Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
  731. BaseType "Stygian Vise"
  732. Rarity <= Rare
  733. SetFontSize 45
  734. SetBorderColor 0 0 0 255 # BORDERCOLOR: Special Base
  735.  
  736. #------------------------------------
  737. # [0604] Abyss Jewels (Rare and Magic)
  738. #------------------------------------
  739.  
  740. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  741. ItemLevel >= 82
  742. Class "Abyss Jewel"
  743. Rarity = Rare
  744. SetFontSize 45
  745. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  746. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  747. BaseType "Murderous Eye Jewel" "Searching Eye Jewel"
  748.  
  749. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic
  750. ItemLevel >= 82
  751. Class "Abyss Jewel"
  752. Rarity <= Magic
  753. SetFontSize 45
  754. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  755. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  756. BaseType "Murderous Eye Jewel" "Searching Eye Jewel"
  757.  
  758. Show # $x->Abyss->Jewel $Jewels->Rare
  759. Class "Abyss Jewel"
  760. Rarity = Rare
  761. SetFontSize 42
  762.  
  763. Show # $x->Abyss->Jewel $Jewels->Magic %H4
  764. Class "Abyss Jewel"
  765. Rarity <= Magic
  766. SetFontSize 45
  767.  
  768. Show # $Jewels->Rare %TC-Rare-Jewels
  769. Class Jewel
  770. Rarity Rare
  771. SetFontSize 45
  772.  
  773. #------------------------------------
  774. # [0605] Exclusive bases: Top Value
  775. #------------------------------------
  776. # These bases are valuable crafting due to their rarity and strong implicit.
  777.  
  778. Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases
  779. ItemLevel >= 86
  780. BaseType "Steel Ring" "Opal Ring" "Marble Amulet"
  781. SetFontSize 45
  782. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
  783. SetBackgroundColor 255 0 0 255 # BACKGROUND: T0 Drop
  784. PlayAlertSound 8 300 # DROPSOUND: T0 Drop
  785.  
  786. Show # $x->Atlas->T1 %TB-Top-Atlas-Bases
  787. BaseType "Steel Ring" "Opal Ring" "Marble Amulet"
  788. SetFontSize 45
  789. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 highlight
  790. PlayAlertSound 2 300 # DROPSOUND: Unique
  791.  
  792. #------------------------------------
  793. # [0606] Exclusive bases: Trinkets
  794. #------------------------------------
  795. # These bases are valuable crafting due to their rarity and strong implicit.
  796.  
  797. Show # $x->Atlas->T2 %TB-Atlas-Bases
  798. ItemLevel >= 86
  799. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  800. Rarity < Rare
  801. SetFontSize 45
  802. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  803. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  804. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  805. PlayAlertSound 3 300 # DROPSOUND: Unique
  806.  
  807. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases
  808. ItemLevel >= 84
  809. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  810. Rarity = Rare
  811. SetFontSize 45
  812. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  813. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  814. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  815. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  816.  
  817. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  818. ItemLevel >= 75
  819. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  820. Rarity = Rare
  821. SetFontSize 45
  822. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  823. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  824. SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1
  825. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  826.  
  827. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  828. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  829. Rarity = Rare
  830. SetFontSize 45
  831. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  832. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  833. SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1
  834. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  835.  
  836. Show # $x->Atlas->T2 %TB-Atlas-Bases
  837. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  838. Rarity <= Magic
  839. SetFontSize 45
  840.  
  841. Show # $x->Talismans %TB-Talisman
  842. Class Amulets
  843. BaseType "Talisman"
  844. Rarity < Unique
  845. SetFontSize 45
  846. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  847. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  848.  
  849. #------------------------------------
  850. # [0607] Exclusive bases: Others
  851. #------------------------------------
  852. # These bases are valuable crafting due to their rarity and strong implicit.
  853.  
  854. Show # $x->Atlas->T2 %TB-Atlas-Bases
  855. ItemLevel >= 86
  856. BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  857. Rarity < Rare
  858. SetFontSize 45
  859. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
  860. SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
  861. PlayAlertSound 2 300
  862.  
  863. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  864. ItemLevel >= 84
  865. BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  866. Rarity = Rare
  867. SetFontSize 45
  868. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
  869. PlayAlertSound 16 300
  870.  
  871. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4
  872. ItemLevel >= 75
  873. BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  874. Rarity = Rare
  875. SetFontSize 45
  876. SetBorderColor 255 255 119 255 # BORDERCOLOR: Special Base
  877. SetTextColor 255 255 119 255
  878.  
  879. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4
  880. BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  881. Rarity = Rare
  882. SetFontSize 45
  883. SetBorderColor 255 255 119 255 # BORDERCOLOR: Special Base
  884.  
  885. Show
  886. BaseType "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  887. Rarity <= Magic
  888. SetFontSize 45
  889.  
  890. #------------------------------------
  891. # [0608] Corrupted Amulets
  892. #------------------------------------
  893. # Corrupted amulets for rare lab shrines (to turn them rare)
  894.  
  895. Show
  896. Corrupted True
  897. Class "Amulet" "Gloves"
  898. Rarity = Rare
  899. SetFontSize 36
  900.  
  901. #------------------------------------
  902. # [0609] Chancing items
  903. #------------------------------------
  904. # You can add your own items here. The items in this section have a dropsound
  905.  
  906. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  907. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  908. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  909.  
  910. # EXAMPLE OF NON LEGACY UNIQUES:
  911. # Prophecy wand - Void Battery
  912. # Judgement Staff - Hegemony's/Pledge of Hands
  913.  
  914. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  915. # Example, to add Agate amulet:
  916. # BaseType "Sorcerer Boots"
  917.  
  918. #Show
  919. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  920. # Rarity Normal
  921. # SetFontSize 38
  922. # SetTextColor 255 255 255 255
  923. # SetBorderColor 0 210 0 210
  924. # PlayAlertSound 7 300
  925. # Corrupted False
  926.  
  927. #Show
  928. # Corrupted False
  929. # BaseType "Leather Belt"
  930. # Rarity Normal
  931. # SetTextColor 255 255 255 255
  932. # SetBorderColor 0 150 0 150
  933. # SetFontSize 36
  934.  
  935. #Show
  936. # Corrupted False
  937. # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots"
  938. # Rarity Normal
  939. # SetFontSize 36
  940. # SetTextColor 255 255 255 255
  941. # SetBorderColor 0 150 0 150
  942.  
  943. #------------------------------------
  944. # [0610] FLASKS (Endgame rules)
  945. #------------------------------------
  946.  
  947. Show # $Recipes->Glassblower->20% %D3
  948. Quality = 20
  949. ItemLevel > 65
  950. BaseType "Flask"
  951. Rarity <= Magic
  952. SetFontSize 40
  953. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  954. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  955.  
  956. #Show
  957. # Quality >= 15
  958. # ItemLevel > 65
  959. # BaseType "Flask"
  960. # Rarity <= Magic
  961. # SetFontSize 36
  962. # SetBorderColor 150 150 150
  963. # SetBackgroundColor 75 75 75 255
  964.  
  965. #Show
  966. # Quality >= 1
  967. # ItemLevel > 65
  968. # BaseType "Flask"
  969. # Rarity <= Magic
  970. # SetFontSize 36
  971. # SetBorderColor 0 0 0
  972. # SetBackgroundColor 75 75 75 255
  973.  
  974. #Show
  975. # ItemLevel <= 74
  976. # ItemLevel >= 66
  977. # Class "Life Flasks"
  978. # BaseType "Divine" "Eternal"
  979. # Rarity <= Magic
  980. # SetFontSize 36
  981. # SetBorderColor 120 0 0
  982.  
  983. #Show
  984. # ItemLevel <= 74
  985. # ItemLevel >= 66
  986. # Class "Mana Flasks"
  987. # BaseType "Divine" "Eternal"
  988. # Rarity <= Magic
  989. # SetFontSize 36
  990. # SetBorderColor 0 0 120
  991.  
  992. #Show
  993. # ItemLevel > 65
  994. # Class "Utility Flasks"
  995. # Rarity <= Magic
  996. # SetFontSize 36
  997. # SetBorderColor 50 200 125
  998. # SetBackgroundColor 25 100 75
  999.  
  1000. #------------------------------------
  1001. # [0611] Add your own crafting rules here
  1002. #------------------------------------
  1003. # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
  1004. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  1005.  
  1006. # Show
  1007. # BaseType "Gemini Claw" "Vaal Claw"
  1008. # ItemLevel >= 65
  1009. # Rarity = Normal
  1010. # SetBorderColor 0 255 255 255
  1011. # SetFontSize 40
  1012.  
  1013. #------------------------------------
  1014. # [0612] 86+ Endgame crafting rules
  1015. #------------------------------------
  1016.  
  1017. Show # $EGC->86->T1 %D5
  1018. ItemLevel >= 86
  1019. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  1020. Rarity < Rare
  1021. SetFontSize 45
  1022. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
  1023. PlayAlertSound 2 300
  1024.  
  1025. Show # $EGC->86->T2 %D4
  1026. ItemLevel >= 86
  1027. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1028. Rarity < Rare
  1029. SetFontSize 36
  1030. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
  1031.  
  1032. #------------------------------------
  1033. # [0613] 83/84+ Endgame crafting rules
  1034. #------------------------------------
  1035. # These entries are non-exclusive bases that are popular for crafting
  1036.  
  1037. Show # $EGC->84->T1 %TB-T1-Crafting %D4
  1038. ItemLevel >= 84
  1039. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt"
  1040. Rarity < Rare
  1041. SetFontSize 40
  1042. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: 83plus
  1043.  
  1044. Show # $EGC->84->T2 %TB-T2-Crafting %D3
  1045. ItemLevel >= 84
  1046. BaseType "Titan Gauntlets" "Slink Gloves" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  1047. Rarity < Rare
  1048. SetFontSize 40
  1049. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: 83plus
  1050.  
  1051. #Show
  1052. # ItemLevel >= 84
  1053. # Class Rings Amulet Belts
  1054. # BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1055. # Rarity < Rare
  1056. # SetBorderColor 255 0 0 255
  1057.  
  1058. #Show
  1059. # ItemLevel >= 83
  1060. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  1061. # Rarity < Rare
  1062. # SetBorderColor 255 0 0 255
  1063.  
  1064. #Show
  1065. # ItemLevel >= 84
  1066. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1067. # Rarity < Rare
  1068. # SetBorderColor 255 0 0 255
  1069.  
  1070. #Show
  1071. # ItemLevel >= 84
  1072. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1073. # Rarity < Rare
  1074. # SetBorderColor 255 0 0 255
  1075.  
  1076. #------------------------------------
  1077. # [0614] 60+ Crafting rules for 60++ trinkets
  1078. #------------------------------------
  1079. # This section handles the crafting bases for the entry level endgame
  1080.  
  1081. Show # $Jewels->Magic %H2
  1082. Class Jewel
  1083. Rarity <= Magic
  1084. SetFontSize 40
  1085.  
  1086. #Show
  1087. # ItemLevel >= 75
  1088. # Class Rings Amulet Belts
  1089. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  1090. # Rarity Normal
  1091. # SetFontSize 36
  1092. # SetTextColor 200 200 200 210
  1093. # SetBorderColor 0 0 0
  1094. # SetBackgroundColor 0 0 0 185
  1095.  
  1096. #Show
  1097. # ItemLevel >= 75
  1098. # Class Rings Amulet Belts
  1099. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1100. # Rarity Normal
  1101. # SetTextColor 200 200 200 210
  1102. # SetBorderColor 0 0 0
  1103. # SetBackgroundColor 0 0 0 185
  1104.  
  1105. #Show
  1106. # ItemLevel >= 65
  1107. # ItemLevel <= 74
  1108. # Class Rings Amulet Belts
  1109. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  1110. # Rarity Normal
  1111. # SetTextColor 200 200 200 210
  1112. # SetBorderColor 0 0 0
  1113. # SetBackgroundColor 0 0 0 185
  1114.  
  1115. #Show
  1116. # ItemLevel >= 65
  1117. # ItemLevel <= 74
  1118. # Class Rings Amulet Belts
  1119. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  1120. # Rarity Normal
  1121. # SetTextColor 200 200 200 210
  1122. # SetBorderColor 0 0 0
  1123. # SetBackgroundColor 0 0 0 185
  1124.  
  1125. #Show
  1126. # ItemLevel >= 65
  1127. # Class Rings Amulets Belts
  1128. # Rarity Magic
  1129. # SetBorderColor 0 0 0
  1130. # SetBackgroundColor 0 0 0 185
  1131.  
  1132. #------------------------------------
  1133. # [0615] Remaining crafting rules - add your own bases here!
  1134. #------------------------------------
  1135. # This section handles additional crafting bases.
  1136.  
  1137. #Show
  1138. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  1139. # Rarity < Rare
  1140. # SetBorderColor 0 0 0
  1141.  
  1142. #------------------------------------
  1143. # [0616] Chisel recipe items
  1144. #------------------------------------
  1145. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  1146.  
  1147. Show
  1148. Quality = 20
  1149. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1150. Rarity < Unique
  1151. SetFontSize 36
  1152. SetBorderColor 255 0 0 255
  1153. SetBackgroundColor 0 0 0 255
  1154.  
  1155. Show
  1156. Corrupted False
  1157. Quality > 17
  1158. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1159. Rarity Magic
  1160. SetBackgroundColor 0 0 0 255
  1161.  
  1162. Show
  1163. Corrupted False
  1164. Quality > 14
  1165. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1166. Rarity Normal
  1167. SetBackgroundColor 0 0 0 255
  1168.  
  1169. #Show
  1170. # Corrupted False
  1171. # Quality > 11
  1172. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1173. # Rarity Magic
  1174. # SetBorderColor 0 0 0
  1175. # SetBackgroundColor 75 75 75 255
  1176.  
  1177. #Show
  1178. # Corrupted False
  1179. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1180. # Rarity Normal
  1181. # SetBorderColor 0 0 0
  1182. # SetBackgroundColor 75 75 75 255
  1183.  
  1184. #------------------------------------
  1185. # [0617] Fishing Rod
  1186. #------------------------------------
  1187.  
  1188. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  1189.  
  1190. Show # $x->Fish %TC-Secret
  1191. Class "Fishing Rod"
  1192. SetFontSize 45
  1193. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  1194. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  1195. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1196. PlayAlertSound 8 300 # DROPSOUND: T0 Drop
  1197.  
  1198. #------------------------------------
  1199. # [0618] SRS Crude Bow
  1200. #------------------------------------
  1201. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  1202.  
  1203. Show # $x->SrsBow $crafting %TB-Low-BaseType-Crafting %D3
  1204. ItemLevel >= 50
  1205. BaseType "Crude Bow"
  1206. Rarity <= Rare
  1207. SetFontSize 40
  1208. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1209. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  1210.  
  1211. #------------------------------------
  1212. # [0619] Chromatic recipe items ("RGB Recipe")
  1213. #------------------------------------
  1214. # These items have a RGB link and sell for a chromatic orb each.
  1215.  
  1216. Hide # %H2 $Recipe->RGB->Small
  1217. SocketGroup RGB
  1218. Width <= 2
  1219. Height <= 2
  1220. ItemLevel >= 65
  1221. Rarity < Rare
  1222. SetFontSize 36
  1223. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  1224. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1225.  
  1226. Hide # %H2 $Recipe->RGB->Small
  1227. SocketGroup RGB
  1228. Width <= 1
  1229. Height <= 3
  1230. ItemLevel >= 65
  1231. Rarity < Rare
  1232. SetFontSize 36
  1233. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  1234. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1235.  
  1236. Hide # %H1 $Recipe->RGB->Large
  1237. SocketGroup RGB
  1238. Width >= 2
  1239. Height >= 4
  1240. ItemLevel >= 65
  1241. Rarity < Rare
  1242. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1243. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1244.  
  1245. Hide # %H1 $Recipe->RGB
  1246. SocketGroup RGB
  1247. ItemLevel >= 65
  1248. Rarity < Rare
  1249. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1250. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1251.  
  1252. #------------------------------------
  1253. # [0620] Endgame-start 4-links
  1254. #------------------------------------
  1255.  
  1256. #Show
  1257. # LinkedSockets >= 4
  1258. # ItemLevel < 72
  1259. # DropLevel >= 65
  1260. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  1261. # Rarity < Rare
  1262. # SetBorderColor 0 0 0
  1263. # SetBackgroundColor 0 0 0 185
  1264.  
  1265. #------------------------------------
  1266. # [0621] Animate Weapon script - deactivated by default
  1267. #------------------------------------
  1268. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1269.  
  1270. #Show
  1271. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1272. # Rarity Normal
  1273. # SetBackgroundColor 0 0 0 255
  1274. # SetTextColor 150 0 0 255
  1275. # SetBorderColor 150 0 0 255
  1276. # SetFontSize 20
  1277.  
  1278. #Show
  1279. # Class "Bows" "Wands"
  1280. # Rarity Normal
  1281. # SetBackgroundColor 0 0 0 255
  1282. # SetTextColor 150 0 0 255
  1283. # SetBorderColor 150 0 0 255
  1284. # SetFontSize 20
  1285.  
  1286. #Show
  1287. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1288. # Rarity Magic
  1289. # SetBackgroundColor 0 0 0 255
  1290. # SetTextColor 150 0 0 255
  1291. # SetBorderColor 150 0 0 255
  1292. # SetFontSize 20
  1293. # Identified True
  1294.  
  1295. #Show
  1296. # Class "Bows" "Wands"
  1297. # Rarity Magic
  1298. # SetBackgroundColor 0 0 0 255
  1299. # SetTextColor 150 0 0 255
  1300. # SetBorderColor 150 0 0 255
  1301. # SetFontSize 20
  1302. # Identified True
  1303.  
  1304. #------------------------------------
  1305. # [0622] W-soc offhand weapons
  1306. #------------------------------------
  1307. # Useful for gem Leveling.
  1308.  
  1309. # Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling
  1310. # Sockets >= 3
  1311. # SocketGroup WWW
  1312. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1313. # Rarity <= Rare
  1314. # SetFontSize 40
  1315. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1316.  
  1317. #Show
  1318. # Sockets >= 3
  1319. # SocketGroup W
  1320. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1321. # Rarity < Rare
  1322. # SetBorderColor 0 0 0
  1323. # SetBackgroundColor 0 0 0 185
  1324.  
  1325. #------------------------------------
  1326. # [0623] Sacrificial Garb
  1327. #------------------------------------
  1328. # Generally not useful, but very specific drop-location, some people still might want to see it
  1329.  
  1330. Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4
  1331. BaseType "Sacrificial Garb"
  1332. Rarity <= Rare
  1333. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1334. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  1335.  
  1336. #===============================================================================================================
  1337. # [[0700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  1338. #===============================================================================================================
  1339.  
  1340. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  1341. ItemLevel >= 65
  1342. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1343. Rarity < Rare
  1344. SetFontSize 18
  1345. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  1346. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1347.  
  1348. #===============================================================================================================
  1349. # [[0800]] Currency - PART 1 - Common currency
  1350. #===============================================================================================================
  1351. # We'll keep this section up here to boost the performance.
  1352.  
  1353. Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin
  1354. Class Currency
  1355. BaseType "Silver Coin" "Jeweller's Orb"
  1356. SetFontSize 39
  1357.  
  1358. Show # $Currency->Low->T1 %H5 %TB-Currency-T4
  1359. Class Currency
  1360. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Orb of Transmutation" "Glassblower's Bauble" "Blacksmith's Whetstone"
  1361. SetFontSize 36
  1362.  
  1363. Show # $Currency->Low->T2 %H4 %TB-Currency-T5
  1364. Class Currency
  1365. BaseType "Alchemy Shard" "Orb of Augmentation"
  1366. SetFontSize 33
  1367.  
  1368. Hide # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7
  1369. Class Currency
  1370. BaseType "Portal Scroll" "Scroll of Wisdom"
  1371. SetFontSize 33
  1372.  
  1373. Show # $Currency->Low->T3 %H2 %TB-Currency-T6
  1374. Class Currency
  1375. BaseType "Armourer's Scrap" "Transmutation Shard" "Alteration Shard"
  1376. SetFontSize 33
  1377.  
  1378. # Hide # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8
  1379. # Class Currency
  1380. # SetFontSize 33
  1381.  
  1382. #===============================================================================================================
  1383. # [[0900]] OVERRIDE AREA 2 - Override the default rare rulesets here
  1384. #===============================================================================================================
  1385.  
  1386. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  1387. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  1388.  
  1389. # Show
  1390. # Rarity Rare
  1391. # Quality = 20
  1392. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1393. # ItemLevel >= 60
  1394. # SetFontSize 42
  1395. # SetBorderColor 0 255 255 255
  1396. # SetBackgroundColor 0 0 0 255
  1397.  
  1398. #===============================================================================================================
  1399. # [[1000]] RARE ITEMS - TRINKETS (ENDGAME)
  1400. #===============================================================================================================
  1401.  
  1402. #------------------------------------
  1403. # [1001] Rare trinkets 86+
  1404. #------------------------------------
  1405.  
  1406. Show # $Rare->Crafting $EGC->86 %TB-T1-Crafting
  1407. ItemLevel >= 86
  1408. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  1409. Rarity Rare
  1410. SetFontSize 45
  1411. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  1412.  
  1413. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  1414. ItemLevel >= 86
  1415. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
  1416. Rarity Rare
  1417. SetFontSize 45
  1418. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1419. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  1420. SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1
  1421.  
  1422. #------------------------------------
  1423. # [1002] Rare trinkets 84+
  1424. #------------------------------------
  1425.  
  1426. Show # $Rare->Crafting $EGC->86 %TB-T1-Crafting
  1427. ItemLevel >= 84
  1428. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  1429. Rarity Rare
  1430. SetFontSize 45
  1431. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: High Ring T2
  1432.  
  1433. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  1434. ItemLevel >= 84
  1435. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1436. Rarity Rare
  1437. SetFontSize 45
  1438. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect: High Ring T2
  1439.  
  1440. #------------------------------------
  1441. # [1003] Breach Rings
  1442. #------------------------------------
  1443.  
  1444. Show # $Rare->Regal $x->Breach->Ring %H3
  1445. ItemLevel >= 75
  1446. Class Rings
  1447. BaseType "Breach"
  1448. Rarity <= Rare
  1449. SetFontSize 36
  1450. SetTextColor 255 255 119 255
  1451.  
  1452. Show # $x->Breach->Ring %H3
  1453. Class Rings
  1454. BaseType "Breach"
  1455. Rarity <= Rare
  1456. SetFontSize 36
  1457.  
  1458. #------------------------------------
  1459. # [1004] Rare trinkets "remaining"
  1460. #------------------------------------
  1461.  
  1462. Hide # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H4
  1463. ItemLevel >= 75
  1464. Class Rings Amulets Belts
  1465. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1466. Rarity Rare
  1467. SetFontSize 40
  1468. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1469. SetBackgroundColor 0 0 0 255 # BACKGROUND: Trinket T2
  1470.  
  1471. Hide # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H4
  1472. ItemLevel >= 65
  1473. Class Rings Amulets Belts
  1474. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1475. Rarity Rare
  1476. SetFontSize 40
  1477. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1478. SetBackgroundColor 0 0 0 255 # BACKGROUND: Trinket T2
  1479.  
  1480. Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D5
  1481. ItemLevel >= 75
  1482. Class Rings Amulets Belts
  1483. Rarity Rare
  1484. SetFontSize 36
  1485.  
  1486. Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D5
  1487. ItemLevel >= 65
  1488. Class Rings Amulets Belts
  1489. Rarity Rare
  1490. SetFontSize 36
  1491.  
  1492. #===============================================================================================================
  1493. # [[1100]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  1494. #===============================================================================================================
  1495.  
  1496. #------------------------------------
  1497. # [1101] Rare crafting bases 86+
  1498. #------------------------------------
  1499.  
  1500. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  1501. ItemLevel >= 86
  1502. BaseType "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  1503. Rarity Rare
  1504. SetFontSize 45
  1505. SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  1506. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  1507. SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
  1508.  
  1509. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  1510. ItemLevel >= 86
  1511. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1512. Rarity Rare
  1513. SetFontSize 40
  1514. SetBorderColor 255 0 0 255 # BORDERCOLOR: Aspect High Base
  1515.  
  1516. #------------------------------------
  1517. # [1102] Rare crafting bases 83+
  1518. #------------------------------------
  1519.  
  1520. Show # $Rare->Crafting $EGC->84 %D5 %TB-T1-Crafting
  1521. ItemLevel >= 84
  1522. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet"
  1523. Rarity Rare
  1524. SetFontSize 45
  1525. SetTextColor 255 255 119 255 # TEXTCOLOR: Rare 75+
  1526. SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  1527. SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
  1528.  
  1529. Show
  1530. ItemLevel >= 84
  1531. BaseType "Fossilised Spirit Shield" "Titanium Spirit Shield"
  1532. Rarity Rare
  1533. SetFontSize 40
  1534. SetBorderColor 255 0 0 255
  1535.  
  1536. Show
  1537. ItemLevel >= 84
  1538. BaseType "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1539. Rarity Rare
  1540. SetFontSize 40
  1541. SetBorderColor 255 0 0 255
  1542.  
  1543. Show
  1544. ItemLevel >= 83
  1545. BaseType "Vaal Axe" "Siege Axe" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1546. Rarity Rare
  1547. SetFontSize 40
  1548. SetBorderColor 255 0 0 255
  1549.  
  1550. #------------------------------------
  1551. # [1103] T1 rare items
  1552. #------------------------------------
  1553.  
  1554. Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-WepSmall %UP
  1555. ItemLevel >= 75
  1556. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
  1557. Rarity Rare
  1558. SetFontSize 40
  1559. SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
  1560. SetBorderColor 255 255 110 255 # BORDERCOLOR: Recipe T2
  1561.  
  1562. Show
  1563. ItemLevel >= 65
  1564. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
  1565. Rarity Rare
  1566. SetFontSize 40
  1567. SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
  1568. SetBorderColor 255 255 110 255 # BORDERCOLOR: Recipe T2
  1569.  
  1570. Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-ArmSmall %UP
  1571. ItemLevel >= 75
  1572. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Eternal Burgonet" "Sorcerer Gloves" "Sorcerer Boots"
  1573. Rarity Rare
  1574. SetFontSize 36
  1575. SetBorderColor 255 255 110 255 # BORDERCOLOR: Recipe T2
  1576.  
  1577. Show
  1578. ItemLevel >= 65
  1579. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Eternal Burgonet" "Sorcerer Gloves" "Sorcerer Boots"
  1580. Rarity Rare
  1581. SetFontSize 36
  1582. SetBorderColor 255 255 110 255 # BORDERCOLOR: Recipe T2
  1583.  
  1584. Show # $Rare->T1 %D4 %TB-RARE-T1-Wep %UP
  1585. ItemLevel >= 75
  1586. BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre"
  1587. Rarity Rare
  1588. SetFontSize 36
  1589. SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
  1590.  
  1591. Show
  1592. ItemLevel >= 65
  1593. BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre"
  1594. Rarity Rare
  1595. SetFontSize 36
  1596. SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
  1597.  
  1598. Show # $Rare->T1 %D4 %TB-RARE-T1-Arm %UP
  1599. ItemLevel >= 75
  1600. BaseType "Astral Plate"
  1601. Rarity Rare
  1602. SetFontSize 36
  1603.  
  1604. Show
  1605. ItemLevel >= 65
  1606. BaseType "Astral Plate"
  1607. Rarity Rare
  1608. SetFontSize 36
  1609.  
  1610. #------------------------------------
  1611. # [1104] T2 rare items
  1612. #------------------------------------
  1613.  
  1614. # Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-WepSmall %UP
  1615. # ItemLevel >= 75
  1616. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher"
  1617. # Rarity Rare
  1618. # SetFontSize 40
  1619. # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
  1620.  
  1621. # Show
  1622. # ItemLevel >= 65
  1623. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher"
  1624. # Rarity Rare
  1625. # SetFontSize 40
  1626. # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
  1627.  
  1628. # Show # $Rare->T2 %D3 %TB-RARE-T2-WepBig %UP
  1629. # ItemLevel >= 75
  1630. # BaseType "Vaal Axe" "Harbinger Bow"
  1631. # Rarity Rare
  1632. # SetFontSize 40
  1633. # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
  1634.  
  1635. # Show
  1636. # ItemLevel >= 65
  1637. # BaseType "Vaal Axe" "Harbinger Bow"
  1638. # Rarity Rare
  1639. # SetFontSize 40
  1640. # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
  1641.  
  1642. # Show # $Rare->T2 %D3 %TB-RARE-T2-Wep %UP
  1643. # ItemLevel >= 75
  1644. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
  1645. # Rarity Rare
  1646. # SetFontSize 40
  1647. # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
  1648.  
  1649. # Show
  1650. # ItemLevel >= 65
  1651. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
  1652. # Rarity Rare
  1653. # SetFontSize 40
  1654. # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
  1655.  
  1656. # Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-ArmSmall %UP
  1657. # ItemLevel >= 75
  1658. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Fossilised Spirit Shield"
  1659. # Rarity Rare
  1660. # SetFontSize 40
  1661. # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
  1662.  
  1663. # Show
  1664. # ItemLevel >= 65
  1665. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Fossilised Spirit Shield"
  1666. # Rarity Rare
  1667. # SetFontSize 40
  1668. # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
  1669.  
  1670. # Show # $Rare->T2 %D3 %TB-RARE-T2-Arm %UP
  1671. # ItemLevel >= 75
  1672. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  1673. # Rarity Rare
  1674. # SetFontSize 40
  1675. # SetTextColor 255 255 110 255 # TEXTCOLOR: Rares - Level - 75+
  1676.  
  1677. # Show
  1678. # ItemLevel >= 65
  1679. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  1680. # Rarity Rare
  1681. # SetFontSize 40
  1682. # SetTextColor 255 255 110 255 # TEXTCOLOR: T2 Rare
  1683.  
  1684. #------------------------------------
  1685. # [1105] Other Conditions
  1686. #------------------------------------
  1687.  
  1688. Show # %D3 %UP $Recipe->RGB->Small
  1689. SocketGroup RGB
  1690. Width <= 2
  1691. Height <= 2
  1692. ItemLevel >= 75
  1693. Rarity = Rare
  1694. SetFontSize 36
  1695. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1696. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  1697. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1698.  
  1699. Show
  1700. SocketGroup RGB
  1701. Width <= 2
  1702. Height <= 2
  1703. ItemLevel >= 65
  1704. Rarity = Rare
  1705. SetFontSize 36
  1706. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  1707. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  1708. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1709.  
  1710. Show # %D3 %UP $Recipe->RGB->Small
  1711. SocketGroup RGB
  1712. Width <= 1
  1713. Height <= 3
  1714. ItemLevel >= 75
  1715. Rarity = Rare
  1716. SetFontSize 36
  1717. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1718. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  1719. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1720.  
  1721. Show
  1722. SocketGroup RGB
  1723. Width <= 1
  1724. Height <= 3
  1725. ItemLevel >= 65
  1726. Rarity = Rare
  1727. SetFontSize 36
  1728. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  1729. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  1730. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1731.  
  1732. #Show
  1733. # SocketGroup RGB
  1734. # ItemLevel >= 75
  1735. # Rarity = Rare
  1736. # SetTextColor 255 190 0 255
  1737. # SetBorderColor 0 0 0
  1738. # SetBackgroundColor 75 75 75 255
  1739.  
  1740. #Show
  1741. # SocketGroup RGB
  1742. # ItemLevel >= 65
  1743. # Rarity = Rare
  1744. # SetTextColor 255 255 119 255
  1745. # SetBorderColor 0 0 0
  1746. # SetBackgroundColor 75 75 75 255
  1747.  
  1748. #------------------------------------
  1749. # [1106] 1H Daggers
  1750. #------------------------------------
  1751.  
  1752. #Show
  1753. # ItemLevel >= 75
  1754. # DropLevel >= 56
  1755. # Class Daggers
  1756. # Rarity Rare
  1757. # SetTextColor 255 190 0 220
  1758. # SetBorderColor 120 120 120
  1759. # SetBackgroundColor 0 0 0 219
  1760.  
  1761. #Show
  1762. # ItemLevel >= 65
  1763. # DropLevel >= 56
  1764. # Class Daggers
  1765. # Rarity Rare
  1766. # SetTextColor 220 220 119 220
  1767. # SetBorderColor 120 120 120
  1768. # SetBackgroundColor 0 0 0 219
  1769.  
  1770. #Show
  1771. # ItemLevel >= 75
  1772. # Class Daggers
  1773. # Rarity Rare
  1774. # SetTextColor 255 190 0 220
  1775. # SetBorderColor 120 120 120
  1776. # SetBackgroundColor 0 0 0 150
  1777.  
  1778. #Show
  1779. # ItemLevel >= 65
  1780. # Class Daggers
  1781. # Rarity Rare
  1782. # SetTextColor 220 220 119 220
  1783. # SetBorderColor 120 120 120
  1784. # SetBackgroundColor 0 0 0 150
  1785.  
  1786. #------------------------------------
  1787. # [1107] 1H Claws
  1788. #------------------------------------
  1789.  
  1790. #Show
  1791. # ItemLevel >= 75
  1792. # DropLevel >= 55
  1793. # Class Claws
  1794. # Rarity Rare
  1795. # SetTextColor 255 190 0 220
  1796. # SetBorderColor 120 120 120
  1797. # SetBackgroundColor 0 0 0 219
  1798.  
  1799. #Show
  1800. # ItemLevel >= 65
  1801. # DropLevel >= 55
  1802. # Class Claws
  1803. # Rarity Rare
  1804. # SetTextColor 220 220 119 220
  1805. # SetBorderColor 120 120 120
  1806. # SetBackgroundColor 0 0 0 219
  1807.  
  1808. #Show
  1809. # ItemLevel >= 75
  1810. # Class Claws
  1811. # Rarity Rare
  1812. # SetTextColor 255 190 0 220
  1813. # SetBorderColor 120 120 120
  1814. # SetBackgroundColor 0 0 0 150
  1815.  
  1816. #Show
  1817. # ItemLevel >= 65
  1818. # Class Claws
  1819. # Rarity Rare
  1820. # SetTextColor 220 220 119 220
  1821. # SetBorderColor 120 120 120
  1822. # SetBackgroundColor 0 0 0 150
  1823.  
  1824. #------------------------------------
  1825. # [1108] 1H Wands
  1826. #------------------------------------
  1827.  
  1828. #Show
  1829. # ItemLevel >= 75
  1830. # DropLevel >= 59
  1831. # Class Wands
  1832. # Rarity Rare
  1833. # SetTextColor 255 190 0 220
  1834. # SetBorderColor 120 120 120
  1835. # SetBackgroundColor 0 0 0 219
  1836.  
  1837. #Show
  1838. # ItemLevel >= 65
  1839. # DropLevel >= 59
  1840. # Class Wands
  1841. # Rarity Rare
  1842. # SetTextColor 220 220 119 220
  1843. # SetBorderColor 120 120 120
  1844. # SetBackgroundColor 0 0 0 219
  1845.  
  1846. #Show
  1847. # ItemLevel >= 75
  1848. # Class Wands
  1849. # Rarity Rare
  1850. # SetTextColor 255 190 0 220
  1851. # SetBorderColor 120 120 120
  1852. # SetBackgroundColor 0 0 0 150
  1853.  
  1854. #Show
  1855. # ItemLevel >= 65
  1856. # Class Wands
  1857. # Rarity Rare
  1858. # SetTextColor 220 220 119 220
  1859. # SetBorderColor 120 120 120
  1860. # SetBackgroundColor 0 0 0 150
  1861.  
  1862. #------------------------------------
  1863. # [1109] 1H Foils
  1864. #------------------------------------
  1865.  
  1866. #Show
  1867. # Height = 4
  1868. # ItemLevel >= 75
  1869. # DropLevel >= 58
  1870. # Class "One Hand Swords"
  1871. # Rarity Rare
  1872. # SetTextColor 255 190 0 220
  1873. # SetBorderColor 120 120 120
  1874. # SetBackgroundColor 0 0 0 219
  1875.  
  1876. #Show
  1877. # Height = 4
  1878. # ItemLevel >= 65
  1879. # DropLevel >= 58
  1880. # Class "One Hand Swords"
  1881. # Rarity Rare
  1882. # SetTextColor 220 220 119 220
  1883. # SetBorderColor 120 120 120
  1884. # SetBackgroundColor 0 0 0 219
  1885.  
  1886. #Show
  1887. # Height = 4
  1888. # ItemLevel >= 75
  1889. # Class "One Hand Swords"
  1890. # Rarity Rare
  1891. # SetTextColor 255 190 0 220
  1892. # SetBorderColor 120 120 120
  1893. # SetBackgroundColor 0 0 0 150
  1894.  
  1895. #Show
  1896. # Height = 4
  1897. # ItemLevel >= 65
  1898. # Class "One Hand Swords"
  1899. # Rarity Rare
  1900. # SetTextColor 220 220 119 220
  1901. # SetBorderColor 120 120 120
  1902. # SetBackgroundColor 0 0 0 150
  1903.  
  1904. #------------------------------------
  1905. # [1110] 1H Swords
  1906. #------------------------------------
  1907.  
  1908. #Show
  1909. # Height < 4
  1910. # ItemLevel >= 75
  1911. # DropLevel >= 56
  1912. # Class "One Hand Swords"
  1913. # Rarity Rare
  1914. # SetTextColor 255 190 0 220
  1915. # SetBorderColor 0 0 0
  1916. # SetBackgroundColor 0 0 0 219
  1917.  
  1918. #Show
  1919. # Height < 4
  1920. # ItemLevel >= 65
  1921. # DropLevel >= 56
  1922. # Class "One Hand Swords"
  1923. # Rarity Rare
  1924. # SetTextColor 220 220 119 220
  1925. # SetBorderColor 0 0 0
  1926. # SetBackgroundColor 0 0 0 219
  1927.  
  1928. #Show
  1929. # Height < 4
  1930. # ItemLevel >= 75
  1931. # Class "One Hand Swords"
  1932. # Rarity Rare
  1933. # SetTextColor 255 190 0 220
  1934. # SetBorderColor 0 0 0
  1935. # SetBackgroundColor 0 0 0 150
  1936.  
  1937. #Show
  1938. # Height < 4
  1939. # ItemLevel >= 65
  1940. # Class "One Hand Swords"
  1941. # Rarity Rare
  1942. # SetTextColor 220 220 119 220
  1943. # SetBorderColor 0 0 0
  1944. # SetBackgroundColor 0 0 0 150
  1945.  
  1946. #------------------------------------
  1947. # [1111] 1H Maces
  1948. #------------------------------------
  1949.  
  1950. #Show
  1951. # ItemLevel >= 75
  1952. # DropLevel >= 62
  1953. # Class "One Hand Maces"
  1954. # Rarity Rare
  1955. # SetTextColor 255 190 0 220
  1956. # SetBorderColor 0 0 0
  1957. # SetBackgroundColor 0 0 0 219
  1958.  
  1959. #Show
  1960. # ItemLevel >= 65
  1961. # DropLevel >= 62
  1962. # Class "One Hand Maces"
  1963. # Rarity Rare
  1964. # SetTextColor 220 220 119 220
  1965. # SetBorderColor 0 0 0
  1966. # SetBackgroundColor 0 0 0 219
  1967.  
  1968. #Show
  1969. # ItemLevel >= 75
  1970. # Class "One Hand Maces"
  1971. # Rarity Rare
  1972. # SetTextColor 255 190 0 220
  1973. # SetBorderColor 0 0 0
  1974. # SetBackgroundColor 0 0 0 150
  1975.  
  1976. #Show
  1977. # ItemLevel >= 65
  1978. # Class "One Hand Maces"
  1979. # Rarity Rare
  1980. # SetTextColor 220 220 119 220
  1981. # SetBorderColor 0 0 0
  1982. # SetBackgroundColor 0 0 0 150
  1983.  
  1984. #------------------------------------
  1985. # [1112] 1H Axes
  1986. #------------------------------------
  1987.  
  1988. #Show
  1989. # ItemLevel >= 75
  1990. # DropLevel >= 57
  1991. # Class "One Hand Axes"
  1992. # Rarity Rare
  1993. # SetTextColor 255 190 0 220
  1994. # SetBorderColor 0 0 0
  1995. # SetBackgroundColor 0 0 0 219
  1996.  
  1997. #Show
  1998. # ItemLevel >= 65
  1999. # DropLevel >= 57
  2000. # Class "One Hand Axes"
  2001. # Rarity Rare
  2002. # SetTextColor 220 220 119 220
  2003. # SetBorderColor 0 0 0
  2004. # SetBackgroundColor 0 0 0 219
  2005.  
  2006. #Show
  2007. # ItemLevel >= 75
  2008. # Class "One Hand Axes"
  2009. # Rarity Rare
  2010. # SetTextColor 255 190 0 220
  2011. # SetBorderColor 0 0 0
  2012. # SetBackgroundColor 0 0 0 150
  2013.  
  2014. #Show
  2015. # ItemLevel >= 65
  2016. # Class "One Hand Axes"
  2017. # Rarity Rare
  2018. # SetTextColor 220 220 119 220
  2019. # SetBorderColor 0 0 0
  2020. # SetBackgroundColor 0 0 0 150
  2021.  
  2022. #------------------------------------
  2023. # [1113] 1H Sceptres
  2024. #------------------------------------
  2025.  
  2026. #Show
  2027. # ItemLevel >= 75
  2028. # DropLevel >= 55
  2029. # Class "Sceptres"
  2030. # Rarity Rare
  2031. # SetTextColor 255 190 0 220
  2032. # SetBorderColor 0 0 0
  2033. # SetBackgroundColor 0 0 0 219
  2034.  
  2035. #Show
  2036. # ItemLevel >= 65
  2037. # DropLevel >= 55
  2038. # Class "Sceptres"
  2039. # Rarity Rare
  2040. # SetTextColor 220 220 119 220
  2041. # SetBorderColor 0 0 0
  2042. # SetBackgroundColor 0 0 0 219
  2043.  
  2044. #Show
  2045. # ItemLevel >= 75
  2046. # Class "Sceptres"
  2047. # Rarity Rare
  2048. # SetTextColor 255 190 0 220
  2049. # SetBorderColor 0 0 0
  2050. # SetBackgroundColor 0 0 0 150
  2051.  
  2052. #Show
  2053. # ItemLevel >= 65
  2054. # Class "Sceptres"
  2055. # Rarity Rare
  2056. # SetTextColor 220 220 119 220
  2057. # SetBorderColor 0 0 0
  2058. # SetBackgroundColor 0 0 0 150
  2059.  
  2060. #------------------------------------
  2061. # [1114] 2H Staves
  2062. #------------------------------------
  2063.  
  2064. #Show
  2065. # ItemLevel >= 75
  2066. # DropLevel >= 68
  2067. # Class "Staves"
  2068. # Rarity Rare
  2069. # SetTextColor 255 190 0 220
  2070. # SetBorderColor 0 0 0
  2071. # SetBackgroundColor 0 0 0 219
  2072.  
  2073. #Show
  2074. # ItemLevel >= 65
  2075. # DropLevel >= 68
  2076. # Class "Staves"
  2077. # Rarity Rare
  2078. # SetTextColor 220 220 119 220
  2079. # SetBorderColor 0 0 0
  2080. # SetBackgroundColor 0 0 0 219
  2081.  
  2082. #Show
  2083. # ItemLevel >= 75
  2084. # Class "Staves"
  2085. # Rarity Rare
  2086. # SetTextColor 255 190 0 220
  2087. # SetBorderColor 0 0 0
  2088. # SetBackgroundColor 0 0 0 150
  2089.  
  2090. #Show
  2091. # ItemLevel >= 65
  2092. # Class "Staves"
  2093. # Rarity Rare
  2094. # SetTextColor 220 220 119 220
  2095. # SetBorderColor 0 0 0
  2096. # SetBackgroundColor 0 0 0 150
  2097.  
  2098. #------------------------------------
  2099. # [1115] 2H Swords, Axes, Maces
  2100. #------------------------------------
  2101.  
  2102. #Show
  2103. # ItemLevel >= 75
  2104. # DropLevel >= 63
  2105. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2106. # Rarity Rare
  2107. # SetTextColor 255 190 0 220
  2108. # SetBorderColor 0 0 0
  2109. # SetBackgroundColor 0 0 0 219
  2110.  
  2111. #Show
  2112. # ItemLevel >= 65
  2113. # DropLevel >= 63
  2114. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2115. # Rarity Rare
  2116. # SetTextColor 220 220 119 220
  2117. # SetBorderColor 0 0 0
  2118. # SetBackgroundColor 0 0 0 219
  2119.  
  2120. #Show
  2121. # ItemLevel >= 75
  2122. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2123. # Rarity Rare
  2124. # SetTextColor 255 190 0 220
  2125. # SetBorderColor 0 0 0
  2126. # SetBackgroundColor 0 0 0 150
  2127.  
  2128. #Show
  2129. # ItemLevel >= 65
  2130. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2131. # Rarity Rare
  2132. # SetTextColor 220 220 119 220
  2133. # SetBorderColor 0 0 0
  2134. # SetBackgroundColor 0 0 0 150
  2135.  
  2136. #------------------------------------
  2137. # [1116] 2H Bows
  2138. #------------------------------------
  2139.  
  2140. #Show
  2141. # ItemLevel >= 75
  2142. # DropLevel >= 57
  2143. # Class "Bows"
  2144. # Rarity Rare
  2145. # SetTextColor 255 190 0 220
  2146. # SetBorderColor 0 0 0
  2147. # SetBackgroundColor 0 0 0 219
  2148.  
  2149. #Show
  2150. # ItemLevel >= 65
  2151. # DropLevel >= 57
  2152. # Class "Bows"
  2153. # Rarity Rare
  2154. # SetTextColor 220 220 119 220
  2155. # SetBorderColor 0 0 0
  2156. # SetBackgroundColor 0 0 0 219
  2157.  
  2158. #Show
  2159. # ItemLevel >= 75
  2160. # Class "Bows"
  2161. # Rarity Rare
  2162. # SetTextColor 255 190 0 220
  2163. # SetBorderColor 0 0 0
  2164. # SetBackgroundColor 0 0 0 150
  2165.  
  2166. #Show
  2167. # ItemLevel >= 65
  2168. # Class "Bows"
  2169. # Rarity Rare
  2170. # SetTextColor 220 220 119 220
  2171. # SetBorderColor 0 0 0
  2172. # SetBackgroundColor 0 0 0 150
  2173.  
  2174. #------------------------------------
  2175. # [1117] AR: Gloves, Boots, Helmets
  2176. #------------------------------------
  2177.  
  2178. #Show
  2179. # LinkedSockets = 4
  2180. # ItemLevel >= 65
  2181. # SetTextColor 220 220 119 200
  2182. # Class "Gloves" "Boots" "Helmets"
  2183. # Rarity Rare
  2184. # SetFontSize 40
  2185. # SetBorderColor 0 140 240 219
  2186. # SetBackgroundColor 0 0 0 219
  2187.  
  2188. #Show
  2189. # ItemLevel >= 75
  2190. # DropLevel >= 20
  2191. # Class "Gloves" "Boots" "Helmets"
  2192. # Rarity Rare
  2193. # SetTextColor 255 190 0 220
  2194. # SetBorderColor 120 120 120
  2195. # SetBackgroundColor 0 0 0 219
  2196.  
  2197. #Show
  2198. # ItemLevel >= 65
  2199. # DropLevel >= 20
  2200. # Class "Gloves" "Boots" "Helmets"
  2201. # Rarity Rare
  2202. # SetTextColor 220 220 119 220
  2203. # SetBorderColor 120 120 120
  2204. # SetBackgroundColor 0 0 0 219
  2205.  
  2206. #Show
  2207. # ItemLevel >= 75
  2208. # Class "Gloves" "Boots" "Helmets"
  2209. # Rarity Rare
  2210. # SetTextColor 255 190 0 220
  2211. # SetBorderColor 120 120 120
  2212. # SetBackgroundColor 0 0 0 150
  2213.  
  2214. #Show
  2215. # ItemLevel >= 65
  2216. # Class "Gloves" "Boots" "Helmets"
  2217. # Rarity Rare
  2218. # SetTextColor 220 220 119 220
  2219. # SetBorderColor 120 120 120
  2220. # SetBackgroundColor 0 0 0 150
  2221.  
  2222. #------------------------------------
  2223. # [1118] AR: Body Armors
  2224. #------------------------------------
  2225.  
  2226. #Show
  2227. # ItemLevel >= 75
  2228. # DropLevel >= 55
  2229. # Class "Body Armour"
  2230. # Rarity Rare
  2231. # SetTextColor 255 190 0 220
  2232. # SetBorderColor 0 0 0
  2233. # SetBackgroundColor 0 0 0 219
  2234.  
  2235. #Show
  2236. # ItemLevel >= 65
  2237. # DropLevel >= 55
  2238. # Class "Body Armour"
  2239. # Rarity Rare
  2240. # SetTextColor 220 220 119 220
  2241. # SetBorderColor 0 0 0
  2242. # SetBackgroundColor 0 0 0 219
  2243.  
  2244. #Show
  2245. # ItemLevel >= 75
  2246. # Class "Body Armour"
  2247. # Rarity Rare
  2248. # SetTextColor 255 190 0 220
  2249. # SetBorderColor 0 0 0
  2250. # SetBackgroundColor 0 0 0 150
  2251.  
  2252. #Show
  2253. # ItemLevel >= 65
  2254. # Class "Body Armour"
  2255. # Rarity Rare
  2256. # SetTextColor 220 220 119 220
  2257. # SetBorderColor 0 0 0
  2258. # SetBackgroundColor 0 0 0 150
  2259.  
  2260. #------------------------------------
  2261. # [1119] OH: Shields
  2262. #------------------------------------
  2263.  
  2264. #Show
  2265. # Width <= 2
  2266. # Height <= 2
  2267. # ItemLevel >= 75
  2268. # DropLevel >= 58
  2269. # Class "Shields"
  2270. # Rarity Rare
  2271. # SetTextColor 255 190 0 220
  2272. # SetBorderColor 120 120 120
  2273. # SetBackgroundColor 0 0 0 219
  2274.  
  2275. #Show
  2276. # Width <= 2
  2277. # Height <= 2
  2278. # ItemLevel >= 65
  2279. # DropLevel >= 58
  2280. # Class "Shields"
  2281. # Rarity Rare
  2282. # SetTextColor 220 220 119 220
  2283. # SetBorderColor 120 120 120
  2284. # SetBackgroundColor 0 0 0 219
  2285.  
  2286. #Show
  2287. # Width <= 2
  2288. # Height <= 2
  2289. # ItemLevel >= 75
  2290. # Class "Shields"
  2291. # Rarity Rare
  2292. # SetTextColor 255 190 0 220
  2293. # SetBorderColor 120 120 120
  2294. # SetBackgroundColor 0 0 0 150
  2295.  
  2296. #Show
  2297. # Width <= 2
  2298. # Height <= 2
  2299. # ItemLevel >= 65
  2300. # Class "Shields"
  2301. # Rarity Rare
  2302. # SetTextColor 220 220 119 220
  2303. # SetBorderColor 120 120 120
  2304. # SetBackgroundColor 0 0 0 150
  2305.  
  2306. #Show
  2307. # ItemLevel >= 75
  2308. # DropLevel > 62
  2309. # Class "Shields"
  2310. # Rarity Rare
  2311. # SetTextColor 255 190 0 220
  2312. # SetBorderColor 0 0 0
  2313. # SetBackgroundColor 0 0 0 219
  2314.  
  2315. #Show
  2316. # ItemLevel >= 65
  2317. # DropLevel > 62
  2318. # Class "Shields"
  2319. # Rarity Rare
  2320. # SetTextColor 220 220 119 220
  2321. # SetBorderColor 0 0 0
  2322. # SetBackgroundColor 0 0 0 219
  2323.  
  2324. #Show
  2325. # ItemLevel >= 75
  2326. # Class "Shields"
  2327. # Rarity Rare
  2328. # SetTextColor 255 190 0 220
  2329. # SetBorderColor 0 0 0
  2330. # SetBackgroundColor 0 0 0 150
  2331.  
  2332. #Show
  2333. # ItemLevel >= 65
  2334. # Class "Shields"
  2335. # Rarity Rare
  2336. # SetTextColor 220 220 119 220
  2337. # SetBorderColor 0 0 0
  2338. # SetBackgroundColor 0 0 0 150
  2339.  
  2340. #------------------------------------
  2341. # [1120] OH: Quivers
  2342. #------------------------------------
  2343.  
  2344. #Show
  2345. # ItemLevel >= 75
  2346. # Class "Quivers"
  2347. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2348. # Rarity Rare
  2349. # SetTextColor 255 190 0 220
  2350. # SetBorderColor 0 0 0
  2351. # SetBackgroundColor 0 0 0 219
  2352.  
  2353. #Show
  2354. # ItemLevel >= 65
  2355. # Class "Quivers"
  2356. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2357. # Rarity Rare
  2358. # SetTextColor 220 220 119 220
  2359. # SetBorderColor 0 0 0
  2360. # SetBackgroundColor 0 0 0 219
  2361.  
  2362. #Show
  2363. # ItemLevel >= 75
  2364. # Class "Quivers"
  2365. # Rarity Rare
  2366. # SetTextColor 255 190 0 220
  2367. # SetBorderColor 0 0 0
  2368. # SetBackgroundColor 0 0 0 150
  2369.  
  2370. #Show
  2371. # ItemLevel >= 65
  2372. # Class "Quivers"
  2373. # Rarity Rare
  2374. # SetTextColor 220 220 119 220
  2375. # SetBorderColor 0 0 0
  2376. # SetBackgroundColor 0 0 0 150
  2377.  
  2378. #===============================================================================================================
  2379. # [[1200]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  2380. #===============================================================================================================
  2381. # Hide remaining rares
  2382.  
  2383. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2384. Width <= 1
  2385. Height <= 4
  2386. ItemLevel >= 75
  2387. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2388. Rarity = Rare
  2389. SetFontSize 24
  2390. SetTextColor 255 255 119 255 # TEXTCOLOR: Rare 75+
  2391. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  2392. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2393.  
  2394. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2395. Width <= 1
  2396. Height <= 4
  2397. ItemLevel >= 65
  2398. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2399. Rarity = Rare
  2400. SetFontSize 24
  2401. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  2402. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2403.  
  2404. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2405. Width <= 2
  2406. Height <= 2
  2407. ItemLevel >= 75
  2408. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2409. Rarity = Rare
  2410. SetFontSize 24
  2411. SetTextColor 255 255 119 255 # TEXTCOLOR: Rare 75+
  2412. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  2413. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2414.  
  2415. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2416. Width <= 2
  2417. Height <= 2
  2418. ItemLevel >= 65
  2419. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2420. Rarity = Rare
  2421. SetFontSize 24
  2422. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  2423. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2424.  
  2425. Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2426. ItemLevel >= 75
  2427. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2428. Rarity = Rare
  2429. SetFontSize 24
  2430. SetTextColor 255 255 119 255 # TEXTCOLOR: Rare 75+
  2431. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2432. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2433.  
  2434. Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2435. ItemLevel >= 65
  2436. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2437. Rarity = Rare
  2438. SetFontSize 24
  2439. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2440. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2441.  
  2442. #===============================================================================================================
  2443. # [[1300]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2444. #===============================================================================================================
  2445.  
  2446. #===============================================================================================================
  2447. # [[1400]] Gems
  2448. #===============================================================================================================
  2449.  
  2450. #------------------------------------
  2451. # [1401] Special Gems
  2452. #------------------------------------
  2453.  
  2454. Show # $Gem->T1->Qual %TB-Qual-Top-Gem
  2455. Class Gems
  2456. BaseType "Empower" "Enlighten" "Enhance"
  2457. GemLevel >= 2
  2458. SetFontSize 45
  2459. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  2460. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  2461. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2462. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2463.  
  2464. Show # $Gem->T1->Qual %TB-Qual-Top-Gem
  2465. Quality >= 15
  2466. Class Gems
  2467. BaseType "Empower" "Enlighten"
  2468. SetFontSize 45
  2469. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  2470. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  2471. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2472. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2473.  
  2474. Show # $Gem->T1 %TB-Top-Gem
  2475. Class Gems
  2476. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2477. SetFontSize 45
  2478. SetBorderColor 255 0 0 255 # BORDERCOLOR: Gem T1
  2479. PlayAlertSound 2 300 # DROPSOUND: Unique
  2480.  
  2481. #------------------------------------
  2482. # [1402] Top Gems
  2483. #------------------------------------
  2484.  
  2485. Show # $Gem->Qual->20
  2486. Class Gems
  2487. GemLevel >= 20
  2488. SetFontSize 45
  2489. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  2490. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  2491. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  2492. PlayAlertSound 3 300 # DROPSOUND: Unique
  2493.  
  2494. Show # $Gem->Qual->20
  2495. Quality >= 20
  2496. Class Gems
  2497. SetFontSize 45
  2498. SetTextColor 27 162 155 255 # TEXTCOLOR: Gem High
  2499. SetBorderColor 255 0 0 255 # BORDERCOLOR: Gem T1
  2500. SetBackgroundColor 0 0 0 255 # BACKGROUND: 20QualGem
  2501. PlayAlertSound 2 300 # DROPSOUND: Unique
  2502.  
  2503. #------------------------------------
  2504. # [1403] Quality Gems
  2505. #------------------------------------
  2506.  
  2507. Show # $Gem->Qual->15
  2508. Quality >= 14
  2509. Class Gems
  2510. SetFontSize 40
  2511. SetTextColor 27 162 155 255 # TEXTCOLOR: Gem High
  2512. SetBorderColor 27 162 155 255 # BORDERCOLOR: Gem T2
  2513. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2514.  
  2515. Show # $Gem->Qual %D4
  2516. Quality >= 1
  2517. Class Gems
  2518. SetFontSize 40
  2519. SetBorderColor 0 0 0 255 # BORDERCOLOR: Gem T3
  2520. SetTextColor 27 162 155 255
  2521.  
  2522. #------------------------------------
  2523. # [1404] Leveled Gems
  2524. #------------------------------------
  2525.  
  2526. Show # $Gem->Level-19 %D4
  2527. Class Gems
  2528. GemLevel >= 18
  2529. SetFontSize 40
  2530. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  2531. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2532.  
  2533. Show # $Gem->Level-19 %D3
  2534. Class Gems
  2535. GemLevel >= 10
  2536. SetFontSize 40
  2537. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  2538. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2539.  
  2540. Show # $Gem->T2 %TB-DropOnly-Gem %D4
  2541. Class Gems
  2542. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  2543. SetFontSize 40
  2544.  
  2545. #------------------------------------
  2546. # [1405] Other gems
  2547. #------------------------------------
  2548.  
  2549. Hide # $Gem %H2
  2550. Class Gems
  2551. SetFontSize 36
  2552. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2553.  
  2554. #===============================================================================================================
  2555. # [[1500]] UTILITY FLASKS (Levelling Rules)
  2556. #===============================================================================================================
  2557.  
  2558. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  2559. Quality >= 1
  2560. ItemLevel <= 65
  2561. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2562. Rarity <= Magic
  2563. SetFontSize 45
  2564. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2565. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2566.  
  2567. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  2568. ItemLevel <= 65
  2569. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2570. Rarity <= Magic
  2571. SetFontSize 45
  2572. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2573. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2574.  
  2575. #===============================================================================================================
  2576. # [[1600]] HIDE LAYER 3: Random Endgame Flasks
  2577. #===============================================================================================================
  2578.  
  2579. Hide #
  2580. ItemLevel >= 69
  2581. BaseType Flask
  2582. Rarity <= Magic
  2583. SetFontSize 18
  2584. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  2585. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  2586.  
  2587. #===============================================================================================================
  2588. # [[1700]] Maps, fragments and labyrinth items
  2589. #===============================================================================================================
  2590.  
  2591. #------------------------------------
  2592. # [1701] Unique Maps
  2593. #------------------------------------
  2594.  
  2595. # FilterBlade: Conditional Entry
  2596. Show
  2597. Rarity Unique
  2598. Class Maps
  2599. SetFontSize 45
  2600. SetBorderColor 175 96 37 255
  2601. PlayAlertSound 2 300
  2602. BaseType "Temple Map" "Moon Temple Map" "Shore Map" "Torture Chamber Map"
  2603.  
  2604. Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2605. Class Maps
  2606. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2607. Rarity Unique
  2608. SetFontSize 45
  2609. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  2610. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  2611. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2612. PlayAlertSound 8 300 # DROPSOUND: T0 Drop
  2613.  
  2614. Show # $uniques $maps->unique Maps:Unique
  2615. Class Maps
  2616. Rarity Unique
  2617. SetFontSize 40
  2618. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  2619. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  2620.  
  2621. #------------------------------------
  2622. # [1702] Labyrinth items, Offerings
  2623. #------------------------------------
  2624.  
  2625. Show # $frag->%TB-OfferingToTheGoddess
  2626. BaseType "Offering to the Goddess"
  2627. SetFontSize 42
  2628.  
  2629. Show #
  2630. Class "Labyrinth"
  2631. SetFontSize 45
  2632. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  2633. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  2634.  
  2635. #------------------------------------
  2636. # [1703] Shaped Maps
  2637. #------------------------------------
  2638.  
  2639. Show # $maps->elder->Top
  2640. Class Maps
  2641. ElderMap True
  2642. SetFontSize 45
  2643. SetTextColor 0 0 0 255 # TEXTCOLOR: High Map
  2644. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2645. PlayAlertSound 4 300 # DROPSOUND: T0 Drop
  2646.  
  2647. Show # $maps->shaped->Top
  2648. ShapedMap True
  2649. DropLevel >= 77
  2650. Class Maps
  2651. SetFontSize 45
  2652. PlayAlertSound 4 300 # DROPSOUND: High Map Sound
  2653.  
  2654. Show # $maps->shaped->High
  2655. ShapedMap True
  2656. DropLevel >= 73
  2657. Class Maps
  2658. SetFontSize 45
  2659. PlayAlertSound 4 300 # DROPSOUND: High Map Sound
  2660.  
  2661. Show # $maps->shaped->Mid
  2662. ShapedMap True
  2663. Class Maps
  2664. SetFontSize 40
  2665. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  2666.  
  2667. #------------------------------------
  2668. # [1704] Top tier maps (T15-16)
  2669. #------------------------------------
  2670.  
  2671. Show # $maps->T16
  2672. DropLevel >= 83
  2673. Class Maps
  2674. SetFontSize 45
  2675. SetTextColor 0 0 0 255 # TEXTCOLOR: High Map
  2676. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2677. PlayAlertSound 4 300 # DROPSOUND: T0 Drop
  2678.  
  2679. Show # $maps->T15
  2680. DropLevel >= 82
  2681. Class Maps
  2682. SetFontSize 45
  2683. PlayAlertSound 4 300 # DROPSOUND: High Map Sound
  2684.  
  2685. #------------------------------------
  2686. # [1705] High tier maps(T11-14)
  2687. #------------------------------------
  2688.  
  2689. Show # $maps->T14
  2690. DropLevel >= 81
  2691. Class Maps
  2692. SetFontSize 45
  2693. PlayAlertSound 4 300 # DROPSOUND: High Map Sound
  2694.  
  2695. Show # $maps->T13
  2696. DropLevel >= 80
  2697. Class Maps
  2698. SetFontSize 45
  2699. PlayAlertSound 4 300 # DROPSOUND: High Map Sound
  2700.  
  2701. Show # $maps->T12
  2702. DropLevel >= 79
  2703. Class Maps
  2704. SetFontSize 45
  2705. PlayAlertSound 4 300 # DROPSOUND: High Map Sound
  2706.  
  2707. Show # $maps->T11
  2708. DropLevel >= 78
  2709. Class Maps
  2710. SetFontSize 45
  2711. PlayAlertSound 4 300 # DROPSOUND: High Map Sound
  2712.  
  2713. #------------------------------------
  2714. # [1706] Mid tier maps (T6-10)
  2715. #------------------------------------
  2716.  
  2717. Show # $maps->T10
  2718. DropLevel >= 77
  2719. Class Maps
  2720. SetFontSize 40
  2721. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  2722.  
  2723. #------------------------------------
  2724. # T9 - Maps
  2725. #------------------------------------
  2726.  
  2727. Show # $maps->T9
  2728. ItemLevel < 96
  2729. DropLevel >= 76
  2730. Class Maps
  2731. SetFontSize 45
  2732. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  2733.  
  2734. Hide # %H4 $maps->outleveled
  2735. DropLevel >= 76
  2736. Class Maps
  2737. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  2738. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  2739. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2740.  
  2741. #------------------------------------
  2742. # T8 - Maps
  2743. #------------------------------------
  2744.  
  2745. Show # $maps->T8
  2746. ItemLevel < 95
  2747. DropLevel >= 75
  2748. Class Maps
  2749. SetFontSize 45
  2750. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  2751.  
  2752. Hide # %H4 $maps->outleveled
  2753. DropLevel >= 75
  2754. Class Maps
  2755. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  2756. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  2757. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2758.  
  2759. #------------------------------------
  2760. # T7 - Maps
  2761. #------------------------------------
  2762.  
  2763. Show # $maps->T7
  2764. ItemLevel < 94
  2765. DropLevel >= 74
  2766. Class Maps
  2767. SetFontSize 45
  2768. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  2769.  
  2770. Hide # %H4 $maps->outleveled
  2771. DropLevel >= 74
  2772. Class Maps
  2773. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  2774. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  2775. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2776.  
  2777. #------------------------------------
  2778. # T6 - Maps
  2779. #------------------------------------
  2780.  
  2781. Show # $maps->T6
  2782. ItemLevel < 93
  2783. DropLevel >= 73
  2784. Class Maps
  2785. SetFontSize 45
  2786. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  2787.  
  2788. Hide # %H4 $maps->outleveled
  2789. DropLevel >= 73
  2790. Class Maps
  2791. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  2792. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  2793. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2794.  
  2795. #------------------------------------
  2796. # [1707] Low tier maps (T1-T5)
  2797. #------------------------------------
  2798.  
  2799. Show # $maps->T5
  2800. ItemLevel < 92
  2801. DropLevel >= 72
  2802. Class Maps
  2803. SetFontSize 35
  2804. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  2805.  
  2806. Show # %H3 $maps->outleveled
  2807. DropLevel >= 72
  2808. Class Maps
  2809. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  2810. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  2811. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2812.  
  2813. #------------------------------------
  2814. # T4 - Maps
  2815. #------------------------------------
  2816.  
  2817. Show # $maps->T4
  2818. ItemLevel < 91
  2819. DropLevel >= 71
  2820. Class Maps
  2821. SetFontSize 35
  2822. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  2823.  
  2824. Show # %H3 $maps->outleveled
  2825. DropLevel >= 71
  2826. Class Maps
  2827. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  2828. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  2829. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2830.  
  2831. #------------------------------------
  2832. # T3 - Maps
  2833. #------------------------------------
  2834.  
  2835. Show # $maps->T3
  2836. ItemLevel < 90
  2837. DropLevel >= 70
  2838. Class Maps
  2839. SetFontSize 35
  2840. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  2841.  
  2842. Show # %H3 $maps->outleveled
  2843. DropLevel >= 70
  2844. Class Maps
  2845. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  2846. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  2847. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2848.  
  2849. #------------------------------------
  2850. # T2 - Maps
  2851. #------------------------------------
  2852.  
  2853. Show # $maps->T2
  2854. ItemLevel < 89
  2855. DropLevel = 69
  2856. Class Maps
  2857. SetFontSize 35
  2858. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  2859.  
  2860. Show # %H3 $maps->outleveled
  2861. DropLevel = 69
  2862. Class Maps
  2863. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  2864. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  2865. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2866.  
  2867. #------------------------------------
  2868. # T1 - Maps
  2869. #------------------------------------
  2870.  
  2871. Show # $maps->T1
  2872. ItemLevel < 88
  2873. DropLevel <= 68
  2874. Class Maps
  2875. SetFontSize 35
  2876. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  2877.  
  2878. Show # %H3 $maps->outleveled
  2879. DropLevel < 69
  2880. Class Maps
  2881. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  2882. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  2883. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2884.  
  2885. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2886. # or should update the filter. Alternatively use www.filterblade.xyz
  2887.  
  2888. Show # Safetyline / Missing map
  2889. Class Maps
  2890. SetFontSize 45
  2891. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  2892. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  2893. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  2894.  
  2895. #------------------------------------
  2896. # [1708] Map fragments
  2897. #------------------------------------
  2898.  
  2899. Show # $x->Legacy->AncientRelicKey
  2900. Class "Misc Map Items"
  2901. SetFontSize 45
  2902. SetTextColor 255 0 0 255 # TEXTCOLOR: High Special Base
  2903. SetBorderColor 255 0 0 255 # BORDERCOLOR: Neutral T1
  2904. SetBackgroundColor 0 0 0 255 # BACKGROUND: Special
  2905. PlayAlertSound 8 300 # DROPSOUND: Currency Sound
  2906.  
  2907. Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1
  2908. Class "Map Fragments"
  2909. BaseType "Mortal Hope" "Mortal Ignorance"
  2910. SetFontSize 45
  2911. SetBorderColor 255 0 0 255 # BORDERCOLOR: Neutral T1
  2912. SetBackgroundColor 0 0 0 255 # BACKGROUND: T0 Drop
  2913. PlayAlertSound 8 300 # DROPSOUND: T0 Drop
  2914.  
  2915. Show # $Fragments->T2 %TB-Fragments-T2
  2916. Class "Map Fragments"
  2917. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2918. SetFontSize 45
  2919. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2920.  
  2921. Show # $Fragments->Vessel %TB-Fragments-Vessel
  2922. Class "Map Fragments"
  2923. BaseType "Divine Vessel"
  2924. SetFontSize 42
  2925.  
  2926. Show # $Fragments
  2927. Class "Map Fragments"
  2928. SetFontSize 39
  2929.  
  2930. Show # $Fragments->Vessel
  2931. Class "Pantheon Soul"
  2932. SetFontSize 45
  2933. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2934. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2935. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  2936. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2937.  
  2938. #===============================================================================================================
  2939. # [[1800]] Currency - PART 2 - Rare currency
  2940. #===============================================================================================================
  2941.  
  2942. #------------------------------------
  2943. # [1801] Regular Rare Currency
  2944. #------------------------------------
  2945.  
  2946. Show # $Currency->High-T1 %TB-Currency-T1.5
  2947. Class Currency
  2948. BaseType "Master Cartographer's Sextant" "Ancient Orb" "Harbinger's Orb" "Divine Orb" "Orb of Annulment"
  2949. SetFontSize 45
  2950. SetBorderColor 170 158 130 255 # BORDERCOLOR: Neutral T1
  2951. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2952.  
  2953. Show # $Currency->High-T2 %TB-Currency-T2
  2954. Class Currency
  2955. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Journeyman Cartographer's Sextant" "Apprentice Cartographer's Sextant" "Stacked Deck"
  2956. SetFontSize 45
  2957.  
  2958. Show # $Currency->High-T3 %TB-Currency-T3
  2959. Class Currency
  2960. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  2961. SetFontSize 42
  2962.  
  2963. #------------------------------------
  2964. # [1802] Harbinger Currency
  2965. #------------------------------------
  2966.  
  2967. Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1
  2968. Class Currency
  2969. BaseType "Exalted Shard"
  2970. SetFontSize 45
  2971. SetBorderColor 170 158 130 255 # BORDERCOLOR: Harbinger Currency
  2972. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2973.  
  2974. Show # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4
  2975. Class Currency
  2976. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Harbinger's Shard" "Regal Shard" "Annulment Shard" "Ancient Shard" "Chaos Shard"
  2977. SetFontSize 45
  2978.  
  2979. #------------------------------------
  2980. # [1803] Incursion Currency
  2981. #------------------------------------
  2982.  
  2983. Show # $Currency->Incursion->Vial
  2984. Class Currency
  2985. BaseType "Vial of"
  2986. SetFontSize 45
  2987. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2988. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2989. SetBackgroundColor 220 0 0 240 # BACKGROUND: Incursion Vial
  2990.  
  2991. #------------------------------------
  2992. # [1804] Bestiary Currency
  2993. #------------------------------------
  2994.  
  2995. # You shall be missed Einhar... Stupid Beast
  2996.  
  2997. Show
  2998. Class Currency
  2999. BaseType "Necromancy Net" "Thaumaturgical Net" "Strong Steel Net"
  3000. SetFontSize 45
  3001. SetTextColor 170 158 130 255
  3002.  
  3003. #Show
  3004. # Class Currency
  3005. # SetFontSize 42
  3006. # SetTextColor 170 158 130 255
  3007. # DisableDropSound True
  3008.  
  3009. #Show
  3010. # Class Currency
  3011. # BaseType "Simple Steel Net" "Reinforced Steel Net"
  3012. # SetFontSize 45
  3013. # SetTextColor 170 158 130 255
  3014. # DisableDropSound True
  3015.  
  3016. #Show
  3017. # Class Currency
  3018. # BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net" "Simple Steel Net" "Reinforced Steel Net"
  3019. # SetFontSize 40
  3020. # SetTextColor 170 158 130 255
  3021. # DisableDropSound True
  3022.  
  3023. #Show
  3024. # Class Currency
  3025. # BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
  3026. # SetFontSize 42
  3027. # SetTextColor 170 158 130 255
  3028. # DisableDropSound True
  3029.  
  3030. #------------------------------------
  3031. # [1805] Top Currency
  3032. #------------------------------------
  3033.  
  3034. Show # $Currency->Harbinger->Top %TB-Currency-T1
  3035. Class Currency
  3036. BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  3037. SetFontSize 45
  3038. SetBorderColor 170 158 130 255 # BORDERCOLOR: T0 Item
  3039. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3040. PlayAlertSound 8 300 # DROPSOUND: T0 Drop
  3041.  
  3042. #------------------------------------
  3043. # [1806] Essence Tier List
  3044. #------------------------------------
  3045.  
  3046. # FilterBlade: Conditional Entry
  3047. Show
  3048. Class Currency
  3049. SetFontSize 40
  3050. PlayAlertSound 8 300
  3051. SetBorderColor 170 158 130 255
  3052. SetTextColor 170 158 130 255
  3053. SetBackgroundColor 255 255 255 255
  3054. BaseType "Horror"
  3055.  
  3056. Show # $Currency->Ess->T1 %TB-Essence-T1
  3057. Class Currency
  3058. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  3059. SetFontSize 45
  3060. SetTextColor 170 158 130 255 # TEXTCOLOR: High Special Base
  3061. SetBorderColor 170 158 130 255 # BORDERCOLOR: Neutral T1
  3062. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3063.  
  3064. Show # $Currency->Ess->T2
  3065. Class Currency
  3066. BaseType "Screaming Essence of"
  3067. SetFontSize 45
  3068.  
  3069. Show # $Currency->Ess->T3
  3070. Class Currency
  3071. BaseType "Wailing Essence of"
  3072. SetFontSize 40
  3073.  
  3074. Show # $Currency->Ess->T4
  3075. Class Currency
  3076. BaseType "Weeping Essence of"
  3077. SetFontSize 40
  3078.  
  3079. Show # $Currency->Ess->T5
  3080. Class Currency
  3081. BaseType "Muttering Essence of"
  3082. SetFontSize 40
  3083.  
  3084. Show #$Currency->Ess->T6
  3085. Class Currency
  3086. BaseType "Whispering Essence of"
  3087. SetFontSize 40
  3088.  
  3089. #------------------------------------
  3090. # [1807] Perandus
  3091. #------------------------------------
  3092.  
  3093. Show # $x->PerandusCoin $Currency->Special
  3094. Class Currency
  3095. BaseType "Perandus Coin"
  3096. StackSize >= 15
  3097. SetFontSize 45
  3098. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  3099. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  3100.  
  3101. Show # $x->PerandusCoin $Currency->Special %H3
  3102. Class Currency
  3103. BaseType "Perandus Coin"
  3104. StackSize < 4
  3105. SetFontSize 36
  3106. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  3107. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  3108.  
  3109. Show # $x->PerandusCoin $Currency->Special
  3110. Class Currency
  3111. BaseType "Perandus Coin"
  3112. SetFontSize 40
  3113.  
  3114. #------------------------------------
  3115. # [1808] Breach
  3116. #------------------------------------
  3117.  
  3118. Show # $x->Breach->Blessing->T1
  3119. Class Currency
  3120. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  3121. SetFontSize 45
  3122. SetTextColor 170 158 130 255 # TEXTCOLOR: Blessing
  3123. SetBorderColor 170 158 130 255 # BORDERCOLOR: Breach
  3124. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3125. PlayAlertSound 8 300 # DROPSOUND: T0 Drop
  3126.  
  3127. Show # $x->Breach->Blessing->T2
  3128. Class Currency
  3129. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  3130. SetFontSize 45
  3131. SetBorderColor 170 158 130 255 # BORDERCOLOR: Neutral T1
  3132. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3133.  
  3134. Show # $x->Breach->Splinter->T1
  3135. Class Currency
  3136. BaseType "Splinter of Chayula"
  3137. SetFontSize 45
  3138. SetBorderColor 170 158 130 255 # BORDERCOLOR: Chayula
  3139. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3140.  
  3141. Show # $x->Breach->Splinter->T2 %HS4
  3142. Class Currency
  3143. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  3144. SetFontSize 45
  3145. SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach
  3146.  
  3147. #------------------------------------
  3148. # [1809] Others
  3149. #------------------------------------
  3150.  
  3151. Show # $Currency->Special %TB-Currency-NonDrop1
  3152. Class Currency
  3153. BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy" "Imprint"
  3154. SetFontSize 45
  3155. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3156. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3157. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  3158. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3159.  
  3160. #===============================================================================================================
  3161. # [[1900]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  3162. #===============================================================================================================
  3163.  
  3164. #------------------------------------
  3165. # [1901] Exceptions to prevent ident. mistakes
  3166. #------------------------------------
  3167.  
  3168. Show # $Div->T4 %TB-Divination-Exception
  3169. Class "Divination"
  3170. BaseType "The Wolf's Shadow"
  3171. SetFontSize 45
  3172. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3173. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  3174. SetBackgroundColor 15 180 200 200 # BACKGROUND: Ess T4
  3175. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3176.  
  3177. #------------------------------------
  3178. # [1902] T1 - Top tier cards
  3179. #------------------------------------
  3180.  
  3181. Show # $Div->T1 %TB-Divination-T1
  3182. Class "Divination"
  3183. BaseType "Abandoned Wealth" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Celestial Stone" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Master" "The Mayor" "The Queen" "The Saint's Treasure" "The Samurai's Eye" "The Spark and the Flame" "The Undaunted" "The Valkyrie" "The Wind" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
  3184. SetFontSize 45
  3185. SetTextColor 14 186 255 255 # TEXTCOLOR: Divi T1
  3186. SetBorderColor 14 186 255 255 # BORDERCOLOR: Divi T1
  3187. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3188. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3189.  
  3190. #------------------------------------
  3191. # [1903] T2 - Great cards
  3192. #------------------------------------
  3193.  
  3194. Show # $Div->T2 %TB-Divination-T2
  3195. Class "Divination"
  3196. BaseType "Chaotic Disposition" "Last Hope" "Perfection" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Dreamer" "The Enlightened" "The Ethereal" "The Hoarder" "The Hunger" "The Professor" "The Risk" "The Sephirot" "The Thaumaturgist" "The Undisputed" "The Vast" "The Void" "The Wolf"
  3197. SetFontSize 45
  3198. SetTextColor 14 186 255 255 # TEXTCOLOR: High Special Base
  3199. SetBorderColor 14 186 255 255 # BORDERCOLOR: Aspect: 83plus
  3200. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3201.  
  3202. #------------------------------------
  3203. # [1904] T3 - Decent cards
  3204. #------------------------------------
  3205.  
  3206. Show # $Div->T3 %TB-Divination-T3
  3207. Class "Divination"
  3208. BaseType "Blessing of God" "Bowyer's Dream" "Emperor of Purity" "Gemcutter's Promise" "Harmony of Souls" "Hope" "Humility" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "Merciless Armament" "No Traces" "Rebirth" "Scholar of the Seas" "Shard of Fate" "Standoff" "The Admirer" "The Aesthete" "The Beast" "The Body" "The Breach" "The Brittle Emperor" "The Chains that Bind" "The Dark Mage" "The Darkest Dream" "The Dreamland" "The Encroaching Darkness" "The Fletcher" "The Formless Sea" "The Forsaken" "The Hale Heart" "The Insatiable" "The Inventor" "The Jester" "The Jeweller's Boon" "The Lion" "The Obscured" "The Offering" "The One With All" "The Penitent" "The Poet" "The Polymath" "The Porcupine" "The Realm" "The Road to Power" "The Soul" "The Standoff" "The Surveyor" "The Survivalist" "The Sword King's Salute" "The Throne" "The Trial" "The Tyrant" "The Union" "The Valley of Steel Boxes" "The Warlord" "The Wrath" "The Wretched" "Time-Lost Relic" "Treasure Hunter" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
  3209. SetFontSize 45
  3210. PlayAlertSound 1 300 # DROPSOUND: Currency Sound
  3211.  
  3212. #------------------------------------
  3213. # [1905] T5 - Format trash tier cards... before
  3214. #------------------------------------
  3215.  
  3216. Show # $Div->T5 %H3 %TB-Divination-T5
  3217. Class "Divination"
  3218. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Struck by Lightning" "The Army of Blood" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  3219. SetFontSize 36
  3220.  
  3221. #------------------------------------
  3222. # [1906] T4 - ...showing the remaining cards
  3223. #------------------------------------
  3224.  
  3225. Hide # $Div->T4 %HS4
  3226. Class "Divination"
  3227. SetFontSize 45
  3228.  
  3229. #===============================================================================================================
  3230. # [[2000]] Currency - PART 4 - remaining items
  3231. #===============================================================================================================
  3232.  
  3233. Hide # %H2 %TB-Currency-T8
  3234. Class Currency
  3235. BaseType "Scroll Fragment"
  3236. SetFontSize 28
  3237. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  3238. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3239.  
  3240. Show # %H3
  3241. Class Currency
  3242. SetFontSize 36
  3243. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  3244. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3245.  
  3246. #===============================================================================================================
  3247. # [[2100]] Leaguestones - Tierlists
  3248. #===============================================================================================================
  3249.  
  3250. #Show
  3251. # ItemLevel >= 67
  3252. # Class Leaguestone
  3253. # BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3254. # Rarity = Magic
  3255. # SetFontSize 45
  3256. # SetTextColor 50 0 100 255
  3257. # SetBorderColor 50 0 100 255
  3258. # SetBackgroundColor 90 240 140 255
  3259. # PlayAlertSound 2 300
  3260.  
  3261. #Show
  3262. # Class Leaguestone
  3263. # Rarity >= Magic
  3264. # SetFontSize 45
  3265. # SetTextColor 50 0 100 255
  3266. # SetBorderColor 50 0 100 255
  3267. # SetBackgroundColor 100 220 145 255
  3268. # PlayAlertSound 2 300
  3269.  
  3270. #Show
  3271. # ItemLevel >= 67
  3272. # Class Leaguestone
  3273. # BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3274. # Rarity = Normal
  3275. # SetFontSize 45
  3276. # SetTextColor 0 0 0 255
  3277. # SetBorderColor 0 0 0 255
  3278. # SetBackgroundColor 100 220 145 255
  3279. # PlayAlertSound 2 300
  3280.  
  3281. #Show
  3282. # Class Leaguestone
  3283. # Rarity = Normal
  3284. # SetFontSize 40
  3285. # SetTextColor 0 0 0 255
  3286. # SetBorderColor 0 0 0 255
  3287. # SetBackgroundColor 70 160 100 230
  3288. # PlayAlertSound 2 300
  3289.  
  3290. #===============================================================================================================
  3291. # [[2200]] Uniques!
  3292. #===============================================================================================================
  3293.  
  3294. #------------------------------------
  3295. # [2201] Exceptions
  3296. #------------------------------------
  3297.  
  3298. Show # $uniques->T2
  3299. SocketGroup WWWWWW
  3300. BaseType "Simple Robe"
  3301. Rarity Unique
  3302. SetFontSize 45
  3303. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3304. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3305. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  3306. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3307.  
  3308. Show # $uniques->T1
  3309. LinkedSockets 6
  3310. Rarity Unique
  3311. SetFontSize 45
  3312. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  3313. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  3314. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3315. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3316.  
  3317. #------------------------------------
  3318. # [2202] Harbinger - Pieces
  3319. #------------------------------------
  3320.  
  3321. Show # $uniques->Harbinger
  3322. Class Piece
  3323. SetFontSize 45
  3324. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  3325. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3326. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  3327. PlayAlertSound 3 300 # DROPSOUND: Unique
  3328.  
  3329. #------------------------------------
  3330. # [2203] Tier 1 uniques
  3331. #------------------------------------
  3332.  
  3333. Show # $uniques->T1 %TB-Uniques-T1
  3334. BaseType "Ambush Mitts" "Callous Mask" "Crusader Boots" "Ezomyte Tower Shield" "Gemstone Sword" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Harlequin Mask" "Highborn Staff" "Hydrascale Gauntlets" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Royal Axe" "Ruby Flask" "Sanctified Mana Flask" "Sapphire Flask" "Thorium Spirit Shield" "Vaal Spirit Shield"
  3335. Rarity Unique
  3336. SetFontSize 45
  3337. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  3338. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  3339. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3340. PlayAlertSound 8 300 # DROPSOUND: T0 Drop
  3341.  
  3342. #------------------------------------
  3343. # [2204] Tier 2 uniques
  3344. #------------------------------------
  3345.  
  3346. # Show # $uniques->T2
  3347. # LinkedSockets = 5
  3348. # Rarity Unique
  3349. # SetFontSize 45
  3350. # SetTextColor 175 96 37 255 # TEXTCOLOR: High Special Base
  3351. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3352.  
  3353. Show # $uniques->T2 %TB-Uniques-T2
  3354. BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Blood Raiment" "Carnal Boots" "Carnal Sceptre" "Clasped Mitts" "Cloth Belt Piece" "Clutching Talisman" "Cutlass" "Destiny Leather" "Full Wyrmscale" "Gladiator Plate" "Hydrascale Boots" "Imperial Maul" "Legion Gloves" "Magistrate Crown" "Nubuck Boots" "Rotfeather Talisman" "Sacrificial Garb" "Sanctified Life Flask" "Savant's Robe" "Siege Axe" "Silken Hood" "Vaal Mask" "Void Axe" "Wereclaw Talisman"
  3355. Rarity Unique
  3356. SetFontSize 45
  3357. SetTextColor 175 96 37 255 # TEXTCOLOR: High Special Base
  3358. SetBorderColor 175 96 37 255 # BORDERCOLOR: Neutral T1
  3359. PlayAlertSound 2 300 # DROPSOUND: T0 Drop
  3360.  
  3361. #------------------------------------
  3362. # [2205] Multi-Unique bases.
  3363. #------------------------------------
  3364. # These bases have multiple uniques. One of the uniques, is a high value one
  3365. # While others are cheap. We give them a high quality display, while making a normal unique
  3366. # Sound to prevent false excitement.
  3367.  
  3368. Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase
  3369. BaseType "Amber Amulet" "Carved Wand" "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Lapis Amulet" "Leather Belt" "Midnight Blade" "Onyx Amulet" "Opal Ring" "Paua Ring" "Sadist Garb" "Sorcerer Boots" "Stibnite Flask" "Topaz Flask" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Zealot Gloves"
  3370. Rarity Unique
  3371. SetFontSize 45
  3372. SetTextColor 175 96 37 255 # TEXTCOLOR: High Special Base
  3373. PlayAlertSound 2 300 # DROPSOUND: Unique
  3374.  
  3375. #------------------------------------
  3376. # [2206] Special Unique Searches
  3377. #------------------------------------
  3378.  
  3379. #Show
  3380. # ItemLevel >= 85
  3381. # Class "Rings"
  3382. # Rarity Unique
  3383. # SetTextColor 175 96 37 255
  3384. # SetBorderColor 255 0 0
  3385. # SetBackgroundColor 53 13 13 255
  3386. # PlayAlertSound 3 300
  3387.  
  3388. #Show
  3389. # Class "Rings"
  3390. # Rarity Unique
  3391. # SetTextColor 175 96 37 255
  3392. # SetBorderColor 255 0 0
  3393. # SetBackgroundColor 53 13 13 255
  3394. # PlayAlertSound 3 300
  3395.  
  3396. #------------------------------------
  3397. # [2207] Prophecy-Material Uniques
  3398. #------------------------------------
  3399.  
  3400. Show # $uniques->Prophecy %TB-Uniques-Fated
  3401. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  3402. Rarity Unique
  3403. SetFontSize 40
  3404.  
  3405. #------------------------------------
  3406. # [2208] Random Uniques
  3407. #------------------------------------
  3408.  
  3409. Show # $uniques T3
  3410. Rarity Unique
  3411. SetFontSize 40
  3412.  
  3413. #===============================================================================================================
  3414. # [[2300]] Quest Items and Shaper Orbs
  3415. #===============================================================================================================
  3416.  
  3417. Show # $quest
  3418. Class "Incursion Item"
  3419. SetFontSize 45
  3420. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  3421. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  3422. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3423.  
  3424. Show # $quest
  3425. Class Quest
  3426. BaseType "Shaper's Orb" "Elder's Orb"
  3427. SetFontSize 45
  3428. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  3429. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3430. SetTextColor 74 230 58
  3431.  
  3432. Show # $quest
  3433. Class Quest
  3434. SetFontSize 45
  3435. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  3436. SetTextColor 74 230 58
  3437.  
  3438. #===============================================================================================================
  3439. # [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3440. #===============================================================================================================
  3441.  
  3442. #===============================================================================================================
  3443. # [[2500]] Leveling - Flasks
  3444. #===============================================================================================================
  3445.  
  3446. #------------------------------------
  3447. # [2501] Hide outdated flasks
  3448. #------------------------------------
  3449.  
  3450. Hide # lvl
  3451. Quality = 0
  3452. ItemLevel >= 35
  3453. Class "Life Flask" "Mana Flask"
  3454. BaseType Small Medium Large Greater Grand
  3455. SetFontSize 20
  3456. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3457.  
  3458. Hide # lvl
  3459. Quality = 0
  3460. ItemLevel >= 53
  3461. Class "Life Flask" "Mana Flask"
  3462. BaseType Giant Colossal Sacred
  3463. SetFontSize 20
  3464. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3465.  
  3466. Hide # lvl
  3467. Quality = 0
  3468. ItemLevel >= 67
  3469. Class "Life Flask" "Mana Flask"
  3470. BaseType Hallowed Sanctified Divine Eternal
  3471. SetFontSize 20
  3472. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3473.  
  3474. #------------------------------------
  3475. # [2502] Hybrid flasks (normal)
  3476. #------------------------------------
  3477.  
  3478. Show # %D4
  3479. ItemLevel <= 15
  3480. Class "Hybrid Flask"
  3481. BaseType "Small"
  3482. SetFontSize 40
  3483. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  3484. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3485.  
  3486. Show # %D4
  3487. ItemLevel <= 25
  3488. Class "Hybrid Flask"
  3489. BaseType "Medium"
  3490. SetFontSize 40
  3491. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  3492. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3493.  
  3494. Show # %D4
  3495. ItemLevel <= 35
  3496. Class "Hybrid Flask"
  3497. BaseType "Large"
  3498. SetFontSize 40
  3499. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  3500. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3501.  
  3502. Show # %D4
  3503. ItemLevel <= 45
  3504. Class "Hybrid Flask"
  3505. BaseType "Colossal"
  3506. SetFontSize 40
  3507. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  3508. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3509.  
  3510. Show # %D4
  3511. ItemLevel <= 55
  3512. Class "Hybrid Flask"
  3513. BaseType "Sacred"
  3514. SetFontSize 40
  3515. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  3516. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3517.  
  3518. Show # %D4
  3519. ItemLevel <= 67
  3520. Class "Hybrid Flask"
  3521. BaseType "Hallowed"
  3522. SetFontSize 40
  3523. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  3524. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3525.  
  3526. #------------------------------------
  3527. # [2503] Life Flasks - Normal (Kudos to Antnee)
  3528. #------------------------------------
  3529.  
  3530. Show # %D5
  3531. ItemLevel <= 5
  3532. Class "Life Flasks"
  3533. BaseType "Small"
  3534. SetFontSize 45
  3535. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3536. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3537.  
  3538. Show # %D5
  3539. ItemLevel <= 9
  3540. ItemLevel >= 3
  3541. Class "Life Flasks"
  3542. BaseType "Medium"
  3543. SetFontSize 45
  3544. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3545. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3546.  
  3547. Show # %D5
  3548. ItemLevel <= 13
  3549. ItemLevel >= 5
  3550. Class "Life Flasks"
  3551. BaseType "Large"
  3552. SetFontSize 45
  3553. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3554. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3555.  
  3556. Show # %D5
  3557. ItemLevel <= 19
  3558. ItemLevel >= 12
  3559. Class "Life Flasks"
  3560. BaseType "Greater"
  3561. SetFontSize 45
  3562. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3563. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3564.  
  3565. Show # %D5
  3566. ItemLevel <= 24
  3567. ItemLevel >= 18
  3568. Class "Life Flasks"
  3569. BaseType "Grand"
  3570. SetFontSize 45
  3571. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3572. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3573.  
  3574. Show # %D5
  3575. ItemLevel <= 30
  3576. ItemLevel >= 24
  3577. Class "Life Flasks"
  3578. BaseType "Giant"
  3579. SetFontSize 45
  3580. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3581. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3582.  
  3583. Show # %D5
  3584. ItemLevel <= 37
  3585. ItemLevel >= 30
  3586. Class "Life Flasks"
  3587. BaseType "Colossal"
  3588. SetFontSize 45
  3589. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3590. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3591.  
  3592. Show # %D5
  3593. ItemLevel <= 42
  3594. ItemLevel >= 36
  3595. Class "Life Flasks"
  3596. BaseType "Sacred"
  3597. SetFontSize 45
  3598. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3599. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3600.  
  3601. Show # %D5
  3602. ItemLevel <= 48
  3603. ItemLevel >= 42
  3604. Class "Life Flasks"
  3605. BaseType "Hallowed"
  3606. SetFontSize 45
  3607. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3608. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3609.  
  3610. Show # %D5
  3611. ItemLevel <= 55
  3612. ItemLevel >= 48
  3613. Class "Life Flasks"
  3614. BaseType "Sanctified"
  3615. SetFontSize 45
  3616. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3617. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3618.  
  3619. Show # %D5
  3620. ItemLevel <= 67
  3621. ItemLevel >= 60
  3622. Class "Life Flasks"
  3623. BaseType "Divine"
  3624. SetFontSize 45
  3625. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3626. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3627.  
  3628. Show # %D5
  3629. ItemLevel <= 70
  3630. ItemLevel >= 65
  3631. Class "Life Flasks"
  3632. BaseType "Eternal"
  3633. SetFontSize 45
  3634. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3635. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3636.  
  3637. #------------------------------------
  3638. # [2504] Mana Flasks - Magic (Kudos to Antnee)
  3639. #------------------------------------
  3640.  
  3641. Show # %D5
  3642. ItemLevel <= 5
  3643. Class "Mana Flasks"
  3644. BaseType "Small"
  3645. SetFontSize 45
  3646. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3647. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3648.  
  3649. Show # %D5
  3650. ItemLevel <= 8
  3651. ItemLevel >= 3
  3652. Class "Mana Flasks"
  3653. BaseType "Medium"
  3654. SetFontSize 45
  3655. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3656. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3657.  
  3658. Show # %D5
  3659. ItemLevel <= 12
  3660. ItemLevel >= 5
  3661. Class "Mana Flasks"
  3662. BaseType "Large"
  3663. SetFontSize 45
  3664. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3665. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3666.  
  3667. Show # %D5
  3668. ItemLevel <= 18
  3669. ItemLevel >= 12
  3670. Class "Mana Flasks"
  3671. BaseType "Greater"
  3672. SetFontSize 45
  3673. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3674. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3675.  
  3676. Show # %D5
  3677. ItemLevel <= 24
  3678. ItemLevel >= 18
  3679. Class "Mana Flasks"
  3680. BaseType "Grand"
  3681. SetFontSize 45
  3682. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3683. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3684.  
  3685. Show # %D5
  3686. ItemLevel <= 30
  3687. ItemLevel >= 24
  3688. Class "Mana Flasks"
  3689. BaseType "Giant"
  3690. SetFontSize 45
  3691. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3692. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3693.  
  3694. Show # %D5
  3695. ItemLevel <= 37
  3696. ItemLevel >= 30
  3697. Class "Mana Flasks"
  3698. BaseType "Colossal"
  3699. SetFontSize 45
  3700. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3701. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3702.  
  3703. Show # %D5
  3704. ItemLevel <= 42
  3705. ItemLevel >= 36
  3706. Class "Mana Flasks"
  3707. BaseType "Sacred"
  3708. SetFontSize 45
  3709. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3710. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3711.  
  3712. Show # %D5
  3713. ItemLevel <= 48
  3714. ItemLevel >= 42
  3715. Class "Mana Flasks"
  3716. BaseType "Hallowed"
  3717. SetFontSize 45
  3718. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3719. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3720.  
  3721. Show # %D5
  3722. ItemLevel <= 55
  3723. ItemLevel >= 48
  3724. Class "Mana Flasks"
  3725. BaseType "Sanctified"
  3726. SetFontSize 45
  3727. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3728. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3729.  
  3730. Show # %D5
  3731. ItemLevel <= 67
  3732. ItemLevel >= 60
  3733. Class "Mana Flasks"
  3734. BaseType "Divine"
  3735. SetFontSize 45
  3736. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3737. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3738.  
  3739. Show # %D5
  3740. ItemLevel <= 70
  3741. ItemLevel >= 65
  3742. Class "Mana Flasks"
  3743. BaseType "Eternal"
  3744. SetFontSize 45
  3745. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  3746. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3747.  
  3748. #------------------------------------
  3749. # [2505] Show remaining flasks
  3750. #------------------------------------
  3751.  
  3752. Show # %D5
  3753. Quality = 20
  3754. ItemLevel <= 65
  3755. BaseType "Flask"
  3756. Rarity <= Magic
  3757. SetFontSize 40
  3758. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3759. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3760.  
  3761. Show # %D4
  3762. Quality >= 15
  3763. ItemLevel <= 65
  3764. BaseType "Flask"
  3765. Rarity <= Magic
  3766. SetFontSize 40
  3767. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  3768. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3769.  
  3770. Show # %D3
  3771. Quality > 1
  3772. ItemLevel <= 65
  3773. BaseType "Flask"
  3774. Rarity <= Magic
  3775. SetFontSize 36
  3776. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3777. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3778.  
  3779. Show # %D4
  3780. ItemLevel <= 65
  3781. Class "Utility Flasks"
  3782. Rarity <= Magic
  3783. SetFontSize 36
  3784. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3785. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3786.  
  3787. Show # %D3
  3788. BaseType Flask
  3789. Rarity <= Magic
  3790. SetFontSize 36
  3791. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3792.  
  3793. #===============================================================================================================
  3794. # [[2600]] Leveling - Merged Rules
  3795. #===============================================================================================================
  3796.  
  3797. Show # %REMS1 %D5 %RVR
  3798. LinkedSockets = 4
  3799. SocketGroup RGB
  3800. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3801. Rarity = Normal
  3802. SetFontSize 45
  3803. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3804. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  3805. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3806.  
  3807. Show
  3808. LinkedSockets = 4
  3809. SocketGroup RGB
  3810. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3811. Rarity = Magic
  3812. SetFontSize 45
  3813. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3814. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  3815. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3816.  
  3817. Show # %REMS1 %D5
  3818. LinkedSockets = 4
  3819. SocketGroup RGB
  3820. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3821. Rarity Rare
  3822. SetFontSize 45
  3823. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  3824. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3825.  
  3826. #===============================================================================================================
  3827. # [[2700]] Leveling - RGB Recipes
  3828. #===============================================================================================================
  3829.  
  3830. Show # %D3
  3831. SocketGroup RGB
  3832. Width <= 2
  3833. Height <= 2
  3834. SetFontSize 45
  3835. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  3836. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3837.  
  3838. Show # %D3
  3839. SocketGroup RGB
  3840. Width <= 1
  3841. Height <= 3
  3842. SetFontSize 45
  3843. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  3844. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3845.  
  3846. #Show
  3847. # SocketGroup RGB
  3848. # Width >= 2
  3849. # Height >= 4
  3850. # SetFontSize 36
  3851. # SetBorderColor 0 0 0
  3852. # SetBackgroundColor 75 75 75 255
  3853.  
  3854. #Show
  3855. # SocketGroup RGB
  3856. # Height <= 3
  3857. # SetFontSize 36
  3858. # SetBorderColor 0 0 0
  3859. # SetBackgroundColor 75 75 75 255
  3860.  
  3861. #===============================================================================================================
  3862. # [[2800]] Leveling - RARES
  3863. #===============================================================================================================
  3864.  
  3865. #------------------------------------
  3866. # [2801] Leveling rares - specific items
  3867. #------------------------------------
  3868.  
  3869. Show # %REMS1 %D4
  3870. LinkedSockets >= 4
  3871. Rarity Rare
  3872. SetFontSize 45
  3873. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  3874. SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
  3875.  
  3876. Show # %REMS1 %D4
  3877. Class "Rings" "Amulets" "Belts"
  3878. Rarity Rare
  3879. SetFontSize 45
  3880. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3881. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3882. SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1
  3883.  
  3884. Show # %D4
  3885. ItemLevel < 30
  3886. Class "Boots"
  3887. Rarity Rare
  3888. SetFontSize 45
  3889. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  3890. SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
  3891.  
  3892. Show # %D4
  3893. Height = 2
  3894. Class "Boots" "Helmets" "Gloves" "Shields"
  3895. Rarity Rare
  3896. SetFontSize 45
  3897. SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
  3898. SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1
  3899.  
  3900. Show # %D4
  3901. Class "Sceptres" "Daggers" "Wands"
  3902. Rarity Rare
  3903. SetFontSize 45
  3904. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3905. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  3906.  
  3907. #------------------------------------
  3908. # [2802] Leveling rares - Progression
  3909. #------------------------------------
  3910.  
  3911. Show # %D3
  3912. Width <= 1
  3913. Height <= 3
  3914. ItemLevel <= 12
  3915. Rarity Rare
  3916. SetFontSize 45
  3917. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3918. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  3919.  
  3920. Show # %D3
  3921. Width <= 2
  3922. Height <= 2
  3923. ItemLevel <= 12
  3924. Rarity Rare
  3925. SetFontSize 45
  3926. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3927. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  3928.  
  3929. Show # %D3
  3930. ItemLevel <= 12
  3931. Rarity Rare
  3932. SetFontSize 45
  3933. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3934. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3935.  
  3936. Show # %D3
  3937. Width <= 2
  3938. Height <= 2
  3939. ItemLevel < 15
  3940. DropLevel > 5
  3941. Rarity Rare
  3942. SetFontSize 45
  3943. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3944. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  3945.  
  3946. Show # %D3
  3947. Width <= 1
  3948. Height <= 3
  3949. ItemLevel < 15
  3950. DropLevel > 5
  3951. Rarity Rare
  3952. SetFontSize 45
  3953. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3954. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  3955.  
  3956. Show # %D3
  3957. ItemLevel < 15
  3958. DropLevel > 5
  3959. Rarity Rare
  3960. SetFontSize 40
  3961. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3962. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3963.  
  3964. Show # %D3
  3965. Width <= 2
  3966. Height <= 2
  3967. ItemLevel < 20
  3968. DropLevel > 10
  3969. Rarity Rare
  3970. SetFontSize 40
  3971. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3972. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  3973.  
  3974. Show # %D3
  3975. Width <= 1
  3976. Height <= 3
  3977. ItemLevel < 20
  3978. DropLevel > 10
  3979. Rarity Rare
  3980. SetFontSize 40
  3981. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3982. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  3983.  
  3984. Show # %D3
  3985. ItemLevel < 20
  3986. DropLevel > 10
  3987. Rarity Rare
  3988. SetFontSize 36
  3989. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3990. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3991.  
  3992. Show # %D3
  3993. Width <= 2
  3994. Height <= 2
  3995. ItemLevel < 25
  3996. DropLevel > 15
  3997. Rarity Rare
  3998. SetFontSize 40
  3999. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4000. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4001.  
  4002. Show # %D3
  4003. Width <= 1
  4004. Height <= 3
  4005. ItemLevel < 25
  4006. DropLevel > 15
  4007. Rarity Rare
  4008. SetFontSize 40
  4009. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4010. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4011.  
  4012. Show # %D3
  4013. ItemLevel < 25
  4014. DropLevel > 15
  4015. Rarity Rare
  4016. SetFontSize 36
  4017. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4018. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4019.  
  4020. Show # %D3
  4021. Width <= 2
  4022. Height <= 2
  4023. ItemLevel < 30
  4024. DropLevel > 20
  4025. Rarity Rare
  4026. SetFontSize 40
  4027. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4028. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4029.  
  4030. Show # %D3
  4031. Width <= 1
  4032. Height <= 3
  4033. ItemLevel < 30
  4034. DropLevel > 20
  4035. Rarity Rare
  4036. SetFontSize 40
  4037. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4038. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4039.  
  4040. Show # %D3
  4041. ItemLevel < 30
  4042. DropLevel > 20
  4043. Rarity Rare
  4044. SetFontSize 36
  4045. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4046. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4047.  
  4048. Show # %D3
  4049. Width <= 2
  4050. Height <= 2
  4051. ItemLevel < 35
  4052. DropLevel > 25
  4053. Rarity Rare
  4054. SetFontSize 40
  4055. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4056. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4057.  
  4058. Show # %D4
  4059. Width <= 1
  4060. Height <= 3
  4061. ItemLevel < 35
  4062. DropLevel > 25
  4063. Rarity Rare
  4064. SetFontSize 40
  4065. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4066. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4067.  
  4068. Show # %D3
  4069. ItemLevel < 35
  4070. DropLevel > 25
  4071. Rarity Rare
  4072. SetFontSize 36
  4073. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4074. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4075.  
  4076. Show # %D3
  4077. Width <= 2
  4078. Height <= 2
  4079. ItemLevel < 40
  4080. DropLevel > 30
  4081. Rarity Rare
  4082. SetFontSize 40
  4083. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4084. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4085.  
  4086. Show # %D3
  4087. Width <= 1
  4088. Height <= 3
  4089. ItemLevel < 40
  4090. DropLevel > 30
  4091. Rarity Rare
  4092. SetFontSize 40
  4093. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4094. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4095.  
  4096. Show # %D3
  4097. ItemLevel < 40
  4098. DropLevel > 30
  4099. Rarity Rare
  4100. SetFontSize 36
  4101. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4102. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4103.  
  4104. Show # %D3
  4105. Width <= 2
  4106. Height <= 2
  4107. ItemLevel < 45
  4108. DropLevel > 35
  4109. Rarity Rare
  4110. SetFontSize 40
  4111. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4112. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4113.  
  4114. Show # %D3
  4115. Width <= 1
  4116. Height <= 3
  4117. ItemLevel < 45
  4118. DropLevel > 35
  4119. Rarity Rare
  4120. SetFontSize 40
  4121. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4122. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4123.  
  4124. Show # %D4
  4125. ItemLevel < 45
  4126. DropLevel > 35
  4127. Rarity Rare
  4128. SetFontSize 36
  4129. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4130. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4131.  
  4132. Show # %D3
  4133. Width <= 1
  4134. Height <= 3
  4135. ItemLevel < 50
  4136. DropLevel > 40
  4137. Rarity Rare
  4138. SetFontSize 40
  4139. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4140. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4141.  
  4142. Show # %D3
  4143. Width <= 2
  4144. Height <= 2
  4145. ItemLevel < 50
  4146. DropLevel > 40
  4147. Rarity Rare
  4148. SetFontSize 40
  4149. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4150. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4151.  
  4152. Show # %D3
  4153. ItemLevel < 50
  4154. DropLevel > 40
  4155. Rarity Rare
  4156. SetFontSize 36
  4157. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4158. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4159.  
  4160. Show # %D3
  4161. Width <= 2
  4162. Height <= 2
  4163. ItemLevel < 55
  4164. DropLevel > 45
  4165. Rarity Rare
  4166. SetFontSize 40
  4167. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4168. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4169.  
  4170. Show # %D3
  4171. Width <= 1
  4172. Height <= 3
  4173. ItemLevel < 55
  4174. DropLevel > 45
  4175. Rarity Rare
  4176. SetFontSize 40
  4177. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4178. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4179.  
  4180. Show # %D3
  4181. ItemLevel < 55
  4182. DropLevel > 45
  4183. Rarity Rare
  4184. SetFontSize 36
  4185. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4186. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4187.  
  4188. Show # %D3
  4189. Width <= 2
  4190. Height <= 2
  4191. ItemLevel < 60
  4192. DropLevel > 50
  4193. Rarity Rare
  4194. SetFontSize 40
  4195. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4196. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4197.  
  4198. Show # %D3
  4199. Width <= 1
  4200. Height <= 3
  4201. ItemLevel < 60
  4202. DropLevel > 50
  4203. Rarity Rare
  4204. SetFontSize 40
  4205. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4206. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4207.  
  4208. Show # %D3
  4209. ItemLevel < 60
  4210. DropLevel > 50
  4211. Rarity Rare
  4212. SetFontSize 36
  4213. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4214. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4215.  
  4216. Show # %D3
  4217. Width <= 2
  4218. Height <= 2
  4219. DropLevel > 55
  4220. Rarity Rare
  4221. SetFontSize 40
  4222. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4223. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4224.  
  4225. Show # %D3
  4226. Width <= 1
  4227. Height <= 3
  4228. DropLevel > 55
  4229. Rarity Rare
  4230. SetFontSize 40
  4231. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4232. SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2
  4233.  
  4234. Show # %D3
  4235. DropLevel > 55
  4236. Rarity Rare
  4237. SetFontSize 36
  4238. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4239. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4240.  
  4241. #------------------------------------
  4242. # [2803] Leveling rares - remaining rules
  4243. #------------------------------------
  4244.  
  4245. #Show
  4246. # Width <= 1
  4247. # Height <= 3
  4248. # Rarity Rare
  4249. # SetFontSize 36
  4250. # SetBorderColor 120 120 120
  4251. # SetBackgroundColor 0 0 0 219
  4252.  
  4253. #Show
  4254. # Width <= 2
  4255. # Height <= 2
  4256. # Rarity Rare
  4257. # SetFontSize 36
  4258. # SetBorderColor 120 120 120
  4259. # SetBackgroundColor 0 0 0 219
  4260.  
  4261. #Show
  4262. # Rarity Rare
  4263. # SetFontSize 36
  4264. # SetBorderColor 0 0 0
  4265. # SetBackgroundColor 0 0 0 219
  4266.  
  4267. #===============================================================================================================
  4268. # [[2900]] Leveling - Useful items
  4269. #===============================================================================================================
  4270.  
  4271. #------------------------------------
  4272. # [2901] Linked gear - 4links
  4273. #------------------------------------
  4274.  
  4275. Show # %D3 %RVR %REMS1
  4276. LinkedSockets >= 4
  4277. Rarity = Normal
  4278. SetFontSize 45
  4279. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4280. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  4281. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4282.  
  4283. Show
  4284. LinkedSockets >= 4
  4285. Rarity = Magic
  4286. SetFontSize 45
  4287. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4288. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  4289. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4290.  
  4291. #------------------------------------
  4292. # [2902] Linked gear - Caster Weapon Configuration
  4293. #------------------------------------
  4294.  
  4295. Show # %D3 %RVR
  4296. LinkedSockets = 3
  4297. SocketGroup BB
  4298. ItemLevel <= 28
  4299. Class "Sceptres" "Wands" "Daggers"
  4300. Rarity = Normal
  4301. SetFontSize 40
  4302. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4303. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  4304. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4305.  
  4306. Show
  4307. LinkedSockets = 3
  4308. SocketGroup BB
  4309. ItemLevel <= 28
  4310. Class "Sceptres" "Wands" "Daggers"
  4311. Rarity = Magic
  4312. SetFontSize 40
  4313. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4314. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  4315. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4316.  
  4317. #------------------------------------
  4318. # [2903] Linked gear - 3links
  4319. #------------------------------------
  4320.  
  4321. #Show
  4322. # LinkedSockets >= 3
  4323. # ItemLevel <= 28
  4324. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4325. # Rarity = Normal
  4326. # SetFontSize 36
  4327. # SetBorderColor 0 120 120 255
  4328. # SetBackgroundColor 0 0 0 255
  4329. # SetTextColor 255 255 255 255
  4330.  
  4331. #Show
  4332. # LinkedSockets >= 3
  4333. # ItemLevel <= 28
  4334. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4335. # Rarity = Magic
  4336. # SetFontSize 36
  4337. # SetBorderColor 0 120 120 255
  4338. # SetBackgroundColor 0 0 0 255
  4339. # SetTextColor 25 95 235 255
  4340.  
  4341. #Show
  4342. # LinkedSockets >= 3
  4343. # ItemLevel <= 12
  4344. # Rarity = Normal
  4345. # SetFontSize 40
  4346. # SetBorderColor 0 120 120 255
  4347. # SetBackgroundColor 0 0 0 255
  4348. # SetTextColor 255 255 255 255
  4349.  
  4350. #Show
  4351. # LinkedSockets >= 3
  4352. # ItemLevel <= 12
  4353. # Rarity = Magic
  4354. # SetFontSize 40
  4355. # SetBorderColor 0 120 120 255
  4356. # SetBackgroundColor 0 0 0 255
  4357. # SetTextColor 25 95 235 255
  4358.  
  4359. #Show
  4360. # LinkedSockets >= 3
  4361. # ItemLevel <= 36
  4362. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4363. # Rarity <= Magic
  4364. # SetFontSize 36
  4365. # SetBorderColor 0 120 120 255
  4366. # SetBackgroundColor 0 0 0 255
  4367.  
  4368. #------------------------------------
  4369. # [2904] Extra Highlight: Boots
  4370. #------------------------------------
  4371.  
  4372. Show # %D3
  4373. ItemLevel <= 12
  4374. Class "Boots"
  4375. Rarity = Magic
  4376. SetFontSize 45
  4377. SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  4378. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  4379. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4380.  
  4381. #Show
  4382. # ItemLevel <= 24
  4383. # Class "Boots"
  4384. # Rarity = Magic
  4385. # SetFontSize 36
  4386. # SetTextColor 25 95 235 255
  4387. # SetBorderColor 100 100 100 255
  4388.  
  4389. #------------------------------------
  4390. # [2905] Optional Recipes
  4391. #------------------------------------
  4392.  
  4393. #Show
  4394. # BaseType "Bone Spirit Shield"
  4395. # ItemLevel < 40
  4396. # SetBorderColor 100 100 100 255
  4397.  
  4398. #------------------------------------
  4399. # [2906] Act 1
  4400. #------------------------------------
  4401. # Early on we focus on flat wins
  4402. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  4403. # We also want to highlight all elemental resist rings for the +1 Recipe
  4404.  
  4405. Show # %TB-Leveling-Trinkets-Phys %D3 %RVR
  4406. ItemLevel <= 12
  4407. BaseType "Iron Ring" "Rustic Sash"
  4408. Rarity = Normal
  4409. SetFontSize 45
  4410. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4411. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  4412. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4413.  
  4414. Show
  4415. ItemLevel <= 12
  4416. BaseType "Iron Ring" "Rustic Sash"
  4417. Rarity = Magic
  4418. SetFontSize 45
  4419. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4420. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  4421. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4422.  
  4423. Show # %TB-Leveling-Trinkets-Life %D3 %RVR
  4424. ItemLevel <= 16
  4425. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4426. Rarity = Normal
  4427. SetFontSize 40
  4428. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4429. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  4430. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4431.  
  4432. Show
  4433. ItemLevel <= 16
  4434. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4435. Rarity = Magic
  4436. SetFontSize 40
  4437. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4438. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  4439. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4440.  
  4441. #Show
  4442. # ItemLevel <= 12
  4443. # Class "Rings" "Amulets" "Belts"
  4444. # Rarity <= Magic
  4445. # SetFontSize 40
  4446. # SetBorderColor 100 100 100 255
  4447. # SetBackgroundColor 0 0 0 255
  4448.  
  4449. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4450.  
  4451. Show # %D3
  4452. ItemLevel <= 12
  4453. Class "Sceptres" "Wands" "Daggers"
  4454. Rarity = Magic
  4455. SetFontSize 36
  4456. SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  4457. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  4458. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4459.  
  4460. #------------------------------------
  4461. # [2907] Act 2+3
  4462. #------------------------------------
  4463. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4464.  
  4465. #Show
  4466. # ItemLevel <= 32
  4467. # BaseType "Topaz Ring" "Two-Stone Ring"
  4468. # Rarity <= Magic
  4469. # SetFontSize 36
  4470. # SetBorderColor 100 100 100 255
  4471. # SetBackgroundColor 0 0 0 255
  4472.  
  4473. #------------------------------------
  4474. # [2908] Act 4+5+6
  4475. #------------------------------------
  4476. # Act 4-6 have a highly varying damage composition
  4477. # However several of the strongest elemental attacks are fire-typed
  4478.  
  4479. Show # %TB-Leveling-Trinkets-Life %D3
  4480. ItemLevel <= 50
  4481. ItemLevel >= 32
  4482. BaseType "Ruby Ring" "Two-Stone Ring"
  4483. Rarity <= Magic
  4484. SetFontSize 36
  4485. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  4486. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4487.  
  4488. #------------------------------------
  4489. # [2909] Jewellery - Regular Highlight
  4490. #------------------------------------
  4491.  
  4492. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4493.  
  4494. #Show
  4495. # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4496. # Rarity <= Magic
  4497. # SetBorderColor 50 50 50
  4498.  
  4499. # Worthwhile belts
  4500.  
  4501. #Show
  4502. # ItemLevel <= 32
  4503. # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4504. # Rarity <= Magic
  4505. # SetBorderColor 50 50 50
  4506.  
  4507. # Worthwhile amulets - only stat amulets to help with stats
  4508.  
  4509. #Show
  4510. # ItemLevel <= 32
  4511. # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4512. # Rarity <= Magic
  4513. # SetBorderColor 50 50 50
  4514.  
  4515. #------------------------------------
  4516. # [2910] Quivers - Progression
  4517. #------------------------------------
  4518.  
  4519. # Quivers - early gear acquisition
  4520.  
  4521. #Show
  4522. # ItemLevel <= 8
  4523. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4524. # Rarity <= Magic
  4525. # SetFontSize 36
  4526. # SetBorderColor 0 0 0
  4527.  
  4528. # Quivers - possible upgrades
  4529.  
  4530. #Show
  4531. # ItemLevel <= 24
  4532. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4533. # Rarity <= Magic
  4534. # SetBorderColor 0 0 0
  4535. # SetBackgroundColor 0 0 0 185
  4536.  
  4537. # Quivers - first appearance of broadhead arrow quivers
  4538.  
  4539. Show # %D3
  4540. ItemLevel < 35
  4541. BaseType "Broadhead Arrow Quiver"
  4542. Rarity <= Magic
  4543. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4544. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4545.  
  4546. #Show
  4547. # ItemLevel <= 48
  4548. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4549. # Rarity <= Magic
  4550. # SetBorderColor 0 0 0
  4551. # SetBackgroundColor 0 0 0 185
  4552.  
  4553. #------------------------------------
  4554. # [2911] Magic Gear
  4555. #------------------------------------
  4556.  
  4557. #Show
  4558. # ItemLevel <= 32
  4559. # Class Rings Amulets Belts
  4560. # Rarity Magic
  4561. # SetFontSize 36
  4562. # SetBorderColor 50 50 50
  4563.  
  4564. #------------------------------------
  4565. # [2912] 20% quality items for those strange people who want them
  4566. #------------------------------------
  4567.  
  4568. #Show
  4569. # Quality = 20
  4570. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4571. # Rarity <= Magic
  4572. # ItemLevel <= 60
  4573. # SetBorderColor 0 0 0
  4574. # SetBackgroundColor 75 75 75 255
  4575.  
  4576. #===============================================================================================================
  4577. # [[3000]] Leveling - normal and magic item progression
  4578. #===============================================================================================================
  4579.  
  4580. #------------------------------------
  4581. # [3001] Progression - Part 1 1-30
  4582. #------------------------------------
  4583.  
  4584. #Show
  4585. # ItemLevel <= 9
  4586. # DropLevel >= 5
  4587. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4588. # Rarity <= Magic
  4589. # SetBorderColor 0 0 0
  4590. # SetBackgroundColor 0 0 0 185
  4591.  
  4592. #Show
  4593. # ItemLevel <= 11
  4594. # DropLevel >= 8
  4595. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4596. # Rarity <= Magic
  4597. # SetBorderColor 0 0 0
  4598. # SetBackgroundColor 0 0 0 185
  4599.  
  4600. #Show
  4601. # ItemLevel <= 14
  4602. # DropLevel >= 11
  4603. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4604. # Rarity <= Magic
  4605. # SetBorderColor 0 0 0
  4606. # SetBackgroundColor 0 0 0 185
  4607.  
  4608. #Show
  4609. # ItemLevel <= 16
  4610. # DropLevel >= 13
  4611. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4612. # Rarity <= Magic
  4613. # SetBorderColor 0 0 0
  4614. # SetBackgroundColor 0 0 0 185
  4615.  
  4616. #Show
  4617. # ItemLevel <= 18
  4618. # DropLevel >= 16
  4619. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4620. # Rarity <= Magic
  4621. # SetBorderColor 0 0 0
  4622. # SetBackgroundColor 0 0 0 185
  4623.  
  4624. #Show
  4625. # ItemLevel <= 20
  4626. # DropLevel >= 18
  4627. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4628. # Rarity <= Magic
  4629. # SetBorderColor 0 0 0
  4630. # SetBackgroundColor 0 0 0 185
  4631.  
  4632. #Show
  4633. # ItemLevel <= 22
  4634. # DropLevel >= 20
  4635. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4636. # Rarity <= Magic
  4637. # SetBorderColor 0 0 0
  4638. # SetBackgroundColor 0 0 0 185
  4639.  
  4640. #Show
  4641. # ItemLevel <= 24
  4642. # DropLevel >= 22
  4643. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4644. # Rarity <= Magic
  4645. # SetBorderColor 0 0 0
  4646. # SetBackgroundColor 0 0 0 185
  4647.  
  4648. #Show
  4649. # ItemLevel <= 26
  4650. # DropLevel >= 24
  4651. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4652. # Rarity <= Magic
  4653. # SetBorderColor 0 0 0
  4654. # SetBackgroundColor 0 0 0 185
  4655.  
  4656. #Show
  4657. # ItemLevel <= 28
  4658. # DropLevel >= 26
  4659. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4660. # Rarity <= Magic
  4661. # SetBorderColor 0 0 0
  4662. # SetBackgroundColor 0 0 0 185
  4663.  
  4664. #Show
  4665. # ItemLevel <= 30
  4666. # DropLevel >= 28
  4667. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4668. # Rarity <= Magic
  4669. # SetBorderColor 0 0 0
  4670. # SetBackgroundColor 0 0 0 185
  4671.  
  4672. #------------------------------------
  4673. # [3002] Progression - Part 2 30-40
  4674. #------------------------------------
  4675.  
  4676. #Show
  4677. # ItemLevel <= 32
  4678. # DropLevel >= 30
  4679. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4680. # Rarity <= Magic
  4681. # SetBorderColor 0 0 0
  4682. # SetBackgroundColor 0 0 0 185
  4683.  
  4684. #Show
  4685. # ItemLevel <= 34
  4686. # DropLevel >= 32
  4687. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4688. # Rarity <= Magic
  4689. # SetBorderColor 0 0 0
  4690. # SetBackgroundColor 0 0 0 185
  4691.  
  4692. #Show
  4693. # ItemLevel <= 36
  4694. # DropLevel >= 34
  4695. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4696. # Rarity <= Magic
  4697. # SetBorderColor 0 0 0
  4698. # SetBackgroundColor 0 0 0 185
  4699.  
  4700. #Show
  4701. # ItemLevel <= 40
  4702. # DropLevel >= 38
  4703. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4704. # Rarity <= Magic
  4705. # SetBorderColor 0 0 0
  4706. # SetBackgroundColor 0 0 0 185
  4707.  
  4708. #------------------------------------
  4709. # [3003] Progression - Part 4 40-65
  4710. #------------------------------------
  4711.  
  4712. #Show
  4713. # ItemLevel <= 42
  4714. # DropLevel >= 40
  4715. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4716. # Rarity = Normal
  4717. # SetTextColor 200 200 200 210
  4718. # SetBorderColor 0 0 0
  4719. # SetBackgroundColor 0 0 0 185
  4720.  
  4721. #Show
  4722. # ItemLevel <= 44
  4723. # DropLevel >= 42
  4724. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4725. # Rarity = Normal
  4726. # SetTextColor 200 200 200 210
  4727. # SetBorderColor 0 0 0
  4728. # SetBackgroundColor 0 0 0 185
  4729.  
  4730. #Show
  4731. # ItemLevel <= 46
  4732. # DropLevel >= 44
  4733. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4734. # Rarity = Normal
  4735. # SetTextColor 200 200 200 210
  4736. # SetBorderColor 0 0 0
  4737. # SetBackgroundColor 0 0 0 185
  4738.  
  4739. #Show
  4740. # ItemLevel <= 48
  4741. # DropLevel >= 46
  4742. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4743. # Rarity = Normal
  4744. # SetTextColor 200 200 200 210
  4745. # SetBorderColor 0 0 0
  4746. # SetBackgroundColor 0 0 0 185
  4747.  
  4748. #Show
  4749. # ItemLevel <= 50
  4750. # DropLevel >= 48
  4751. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4752. # Rarity = Normal
  4753. # SetTextColor 200 200 200 210
  4754. # SetBorderColor 0 0 0
  4755. # SetBackgroundColor 0 0 0 185
  4756.  
  4757. #Show
  4758. # ItemLevel <= 52
  4759. # DropLevel >= 50
  4760. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4761. # Rarity = Normal
  4762. # SetTextColor 200 200 200 210
  4763. # SetBorderColor 0 0 0
  4764. # SetBackgroundColor 0 0 0 185
  4765.  
  4766. #Show
  4767. # ItemLevel <= 54
  4768. # DropLevel >= 52
  4769. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4770. # Rarity = Normal
  4771. # SetTextColor 200 200 200 210
  4772. # SetBorderColor 0 0 0
  4773. # SetBackgroundColor 0 0 0 185
  4774.  
  4775. #Show
  4776. # ItemLevel <= 56
  4777. # DropLevel >= 54
  4778. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4779. # Rarity = Normal
  4780. # SetTextColor 200 200 200 210
  4781. # SetBorderColor 0 0 0
  4782. # SetBackgroundColor 0 0 0 185
  4783.  
  4784. #Show
  4785. # ItemLevel <= 58
  4786. # DropLevel >= 56
  4787. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4788. # Rarity = Normal
  4789. # SetTextColor 200 200 200 210
  4790. # SetBorderColor 0 0 0
  4791. # SetBackgroundColor 0 0 0 185
  4792.  
  4793. #Show
  4794. # ItemLevel <= 60
  4795. # DropLevel >= 58
  4796. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4797. # Rarity = Normal
  4798. # SetTextColor 200 200 200 210
  4799. # SetBorderColor 0 0 0
  4800. # SetBackgroundColor 0 0 0 185
  4801.  
  4802. #Show
  4803. # ItemLevel <= 62
  4804. # DropLevel >= 60
  4805. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4806. # Rarity = Normal
  4807. # SetTextColor 200 200 200 210
  4808. # SetBorderColor 0 0 0
  4809. # SetBackgroundColor 0 0 0 185
  4810.  
  4811. #Show
  4812. # ItemLevel <= 64
  4813. # DropLevel >= 62
  4814. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4815. # Rarity = Normal
  4816. # SetTextColor 200 200 200 210
  4817. # SetBorderColor 0 0 0
  4818. # SetBackgroundColor 0 0 0 185
  4819.  
  4820. #Show
  4821. # ItemLevel <= 66
  4822. # DropLevel >= 64
  4823. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4824. # Rarity = Normal
  4825. # SetTextColor 200 200 200 210
  4826. # SetBorderColor 0 0 0
  4827. # SetBackgroundColor 0 0 0 185
  4828.  
  4829. #------------------------------------
  4830. # [3004] Normal items - First 12 levels - exceptions
  4831. #------------------------------------
  4832.  
  4833. Hide # %H1
  4834. ItemLevel <= 4
  4835. Class "Body Armours"
  4836. Rarity Normal
  4837. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  4838. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4839. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4840.  
  4841. #Show
  4842. # Width <= 1
  4843. # Height <= 4
  4844. # ItemLevel <= 4
  4845. # Rarity Normal
  4846. # SetFontSize 36
  4847. # SetTextColor 200 200 200 210
  4848. # SetBorderColor 50 50 50
  4849.  
  4850. #Show
  4851. # Width <= 2
  4852. # Height <= 2
  4853. # ItemLevel <= 4
  4854. # Rarity Normal
  4855. # SetFontSize 36
  4856. # SetTextColor 200 200 200 210
  4857. # SetBorderColor 50 50 50
  4858.  
  4859. #Show
  4860. # ItemLevel <= 4
  4861. # Rarity Normal
  4862. # SetTextColor 200 200 200 210
  4863. # SetBorderColor 0 0 0
  4864.  
  4865. #------------------------------------
  4866. # [3005] Magic items - general highlight
  4867. #------------------------------------
  4868.  
  4869. # Highlight small magic items until level 24 for Trans-Selling
  4870.  
  4871. # Until level 12 - show all blue items, no matter what
  4872.  
  4873. #Show
  4874. # ItemLevel <= 16
  4875. # Rarity Magic
  4876. # SetFontSize 40
  4877. # SetBorderColor 50 50 50
  4878.  
  4879. #Show
  4880. # Width <= 1
  4881. # Height <= 4
  4882. # ItemLevel <= 36
  4883. # Rarity Magic
  4884. # SetTextColor 136 136 255 185
  4885. # SetBackgroundColor 0 0 0 185
  4886.  
  4887. #Show
  4888. # Width <= 2
  4889. # Height <= 2
  4890. # ItemLevel <= 36
  4891. # Rarity Magic
  4892. # SetTextColor 136 136 255 185
  4893. # SetBackgroundColor 0 0 0 185
  4894.  
  4895. # Later on keep them shown, but really small
  4896.  
  4897. #===============================================================================================================
  4898. # [[3100]] HIDE LAYER 5 - Remaining Items
  4899. #===============================================================================================================
  4900.  
  4901. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4902. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4903. SetFontSize 18
  4904. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  4905. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4906.  
  4907. #===============================================================================================================
  4908. # [[3200]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4909. #===============================================================================================================
  4910.  
  4911. Show # SafetyLine!
  4912. SetFontSize 45
  4913. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4914. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4915.  
  4916. #===============================================================================================================
  4917. # [[3300]] Special thanks to!
  4918. #===============================================================================================================
  4919. # PATREON:
  4920. # Special Thanks to the Patreon Supporters:
  4921. # 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan,
  4922. #
  4923. # COMMUNITY:
  4924. # Special thanks to the supporters, stream-viewers and my guild :)
  4925. # Everyone who provided feedback on my thread/github and on reddit.
  4926. #
  4927. # GRINDING GEAR GAMES:
  4928. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4929. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4930. # Chris - The man.
  4931. #
  4932. # FRIENDS:
  4933. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4934. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4935. # MrPing - Helped out a ton with testing recently.
  4936. # Victoria - <3
  4937. #
  4938. # SUGGESTIONS / HELP:
  4939. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4940. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4941. # Malchron - consulted me on some complicated topics
  4942. # ZiggyD - tested the filter during the 2.0 beta
  4943. # Helmannn - tested the filter during the Ascendancy Alpha!
  4944. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4945. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4946. #
  4947. # Script by NeverSink
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement