# LoT2 Enemy AI Dump

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Dec 3rd, 2014
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1. -----------------------------------------------------------------
2. Labyrinth of Touhou 2 enemy AI
3. -----------------------------------------------------------------
4.
5. Notes
6. -------------------------
7.
8. In case the symbol "%" (modulo) is unclear to you, it returns the remainder of a division. For
9. instance...
10.
11. 1 % 3 = 1 (1 / 3 = 0 remainder 1)
12. 2 % 3 = 2 (2 / 3 = 0 remainder 2)
13. 3 % 3 = 0 (3 / 3 = 1 remainder 0)
14. 4 % 3 = 1 (4 / 3 = 1 remainder 1)
15. ...
16.
17. Tnis is typically used as a condition, such as "On turn % 2 == 1" (which means "On turns 1, 3,
18. 5...") or "On turn % 3 == 2" (which means "On turns 2, 5, 8, ...").
19.
20. Only one condition can be met per turn with the exception of "Each turn" (which is triggered
21. each turn in addition to whichever condition is met). They are evaluated in order from top to
22. bottom. For instance...
23.
24. 1. If SomeEnemy is alive:
25. 2. If HP < 50%:
26. ...
27.
28. As long as SomeEnemy is alive, condition 1 will always trigger. It doesn't matter if the
29. enemy's HP is under 50% (condition 2) yet. Once SomeEnemy is KOed, condition 2 can trigger
30. (assuming the enemy's HP is under 50%).
31.
32. A condition defined as "Once" will only trigger once through the entire fight, even if the
33. conditions are met a second time.
34.
35. A condition defined as "After" a skill will only trigger on the turn following the use of that
36. skill, and not every turn once the skill has been used.
37.
38.
39. Targetting Modes...
40. -------------------------
41.
42. All targettable characters (or enemies, in case of mode E) are given a score. A random value
43. between 0 and the sum of the scores minus 1 is generated and used to pick a target. For
44. instance...
45.
46. Slot 1: 60 pts
47. Slot 2: 30 pts
48. Slot 3: 00 pts (dead)
49. Slot 4: 03 pts
50.
51. In this example, a random value between 0 and 92 is generated. If 0-59 come up, slot 1 is
52. selected. If 60-89 come up, slot 2 is selected. If 90-92 come up, slot 4 is selected. As the
53. actor in slot 3 is KOed, it will never be selected regardless of which value comes up.
54.
55. Note that the passive skill "Frontline Guard" doubles a character's score.
56.
57. Also note that skills and spellcards targetting multiple characters will ignore the targetting
58. specified. There's no need to pick a target when they're all getting hit.
59.
60. Mode A: Favor Left-most Character
61. This mode favors the left-most character. It gives scores as follows (going from the leftmost
62. slot to the rightmost one): 60, 30, 10, 3.
63.
64. Mode B: Any Character
65. All slots are given a score of 20 with this mode, giving everyone an equal chance of being
66. targetted.
67.
68. Mode C: Favor Right-most Character
69. This mode is somewhat the opposite of Mode A. It gives scores as follows (going from the
70. leftmost slot to the rightmost one): 10, 20, 30, 40. As far as I can tell, this mode is not
71. used but the code for it exists.
72.
73. Mode D: First Character Available
74. No score is given to any character in this mode. Instead, the first targettable character
75. starting from the left will be automatically selected.
76.
77. Mode E: Any Enemy
78. This is used when targetting the enemy's group. Each active enemy has a score of 20, giving any
79. one enemy an equal chance of being targetted.
80.
81.
82. Small Kedama
83. -------------------------
84.
85. Target A with L.1 Attack
86.
87.
88. Kedama
89. -------------------------
90.
91. Target A with L.1 Attack
92.
93.
94. Nut Eater
95. -------------------------
96.
97. 70%: Target A with L.1 Attack
98. 30%: Target A with L.1 Nut Throw
99.
100.
101. Walking Unripe Fruit
102. -------------------------
103.
104. 50%: Target A with L.1 Attack
105. 50%: Target Self with L.1 Photosynthesis
106.
107.
108. Great Tree's Enormous Wasp
109. -------------------------
110.
111. 75%: Target D with L.1 Attack
112. 25%: Target D with L.1 Poison Needle
113.
114.
115. Kuron Nut
116. -------------------------
117.
118. 45%: Target A with L.1 Attack
119. 45%: Target A with L.1 Nut Throw
120. 10%: Target Self with L.1 Harden
121.
122.
123. Forest Fairy
124. -------------------------
125.
126. 55%: Target B with L.1 Green Arrow
127. 25%: Target B with L.1 Storm of Wood Leaves (1)
128. 20%: Target A with L.1 Attack
129.
130.
131. Ferocious Stump
132. -------------------------
133.
134. Target A with L.1 Attack
135.
136.
137. Ghostie
138. -------------------------
139.
140. 60%: Target A with L.1 Phantom's Coldness
141. 20%: Target A with L.1 Attack
142. 20%: Target A with L.1 Paralyze
143.
144.
145. Tree Beetle
146. -------------------------
147.
148. 60%: Target A with L.1 Poison Needle
149. 20%: Target A with L.1 Attack
150. 20%: Do nothing
151.
152.
153. Ferocious Ghostie
154. -------------------------
155.
156. 66%: Target A with L.1 Great Roar
157. 44%: Target A with L.1 Attack
158.
159.
160. Bomb Fruit
161. -------------------------
162.
163. 50%: Target A with L.1 Detonation
164. 50%: Target A with L.1 Attack
165.
166.
168. -------------------------
169.
170. 66%: Target A with L.1 Shadowstep
171. 34%: Target A with L.1 Attack
172.
173.
174. Forest Thief
175. -------------------------
176.
177. 44%: Target A with L.1 Attack
178. 44%: Target A with L.1 Row Attack
179. 22%: Target A with L.1 Storm of Wood Leaves (2)
180.
181.
183. -------------------------
184.
185. 40%: Target A with L.1 Attack
186. 40%: Target A with L.1 Great Roar
187. 20%: Target B with L.1 Storm of Yellow Drive
188.
189.
191. -------------------------
192.
193. Target A with L.1 Phantom's Coldness
194.
195.
196. Ooze
197. -------------------------
198.
199. 66%: Target A with L.1 Dissolvent
200. 34%: Target A with L.1 Venomous Fog
201.
202.
203. Coral Gem
204. -------------------------
205.
206. 33% Target A with L.1 Attack
207. 33% Target A with L.1 Azure Arrow
208. 34% Target A with L.1 Blade Arrow
209.
210.
211. Electric Oarfish
212. -------------------------
213.
214. 25% Target A with L.1 Attack
215. 25% Target A with L.1 Paralyze
216. 25% Target A with L.1 Row Attack
217. 25% Target A with L.1 Paralyzing Fog
218.
219.
220. Aquamarine Sword Devil
221. -------------------------
222.
223. On turn 1:
224. 50%: Target Self with L.1 Sword Stance
225. 50%: Target Self with L.1 Establish Stance
226.
227. On turn 2 after Establish Stance:
228. Target A with L.1 Severing Flash
229.
230. Otherwise:
231. 35%: Target A with L.1 Attack
232. 35%: Target B with L.1 Green Arrow
233. 30%: Target A with L.1 Row Attack
234.
235.
236. Lazulite Sword Devil
237. -------------------------
238.
239. On turn 1:
240. Target Self with L.1 Establish Stance
241.
242. On turn 2:
243. Target A with L.1 Severing Flash
244.
245. Otherwise:
246. 35%: Target A with L.1 Attack
247. 35%: Target A with L.1 Green Arrow
248. 30%: Target A with L.1 Row Attack
249.
250. Shark
251. -------------------------
252.
253. On turn 1:
254. 84%: Target A with L.1 Attack
255. 16%: Target A with L.1 Row Attack
256.
257. Otherwise:
258. 50%: Target A with L.1 Attack
259. 50%: Target A with L.1 Row Attack
260.
261.
262. Great Tree's Sea Slug
263. -------------------------
264.
265. 33%: Target A with L.1 Poison
266. 33%: Target A with L.1 Paralyze
267. 18%: Target A with L.1 Venomous Fog
268. 16%: Target A with L.1 Paralyzing Fog
269.
270.
271. Drunk Ice Spirit
272. -------------------------
273.
274. 60%: Target A with L.1 Storm of Blue Rain
275. 40%: Target B with L.1 Azure Arrow
276.
277.
278. Great Tree Pearl Oyster
279. -------------------------
280.
281. Target A with L.1 Attack
282.
283.
284. Solid Ooze
285. -------------------------
286.
287. Target A with L.1 Attack
288.
289.
290. Tree's Aquatic Dweller
291. -------------------------
292.
293. On turn 1:
294. 50%: Target A with L.1 Attack
295. 50%: Target A with L.1 Silent Fog
296.
297. Otherwise:
298. 25%: Target B with L.1 Azure Arrow
299. 25%: Target B with L.1 Magic Arrow
300. 25%: Target A with L.1 Storm Of Blue Rain
301. 25%: Target A with L.1 Storm Of Purple Magic
302.
303.
304. Water Tree's Scourged Frog
305. -------------------------
306.
307. 46%: Target A with L.1 Daze
308. 34%: Target A with L.1 Earth Shaker
309. 20%: Target A with L.1 Attack
310.
311.
312. Twin Coral Gem
313. -------------------------
314.
315. On turn 1:
316. 33%: Target A with L.1 Attack
317. 33%: Target A with L.1 Azure Arrow
318. 34%: Target A with L.1 Blade Arrow
319.
320. Otherwise:
321. 25%: Target A with L.1 Azure Arrow
322. 25%: Target A with L.1 Blade Arrow
323. 25%: Target A with L.1 Storm Of Blue Rain
324. 25%: Target A with L.1 Storm Of Cutting Knives
325.
326.
327. Silver Plated Shark
328. -------------------------
329.
330. On turn 1:
331. 33%: Target A with L.1 Attack
332. 67%: Target Self with L.1 Harden
333.
334. Otherwise:
335. 33%: Target A with L.1 Attack
336. 67%: Target A with L.1 Row Attack
337.
338.
339. Spore Kid
340. -------------------------
341.
342. 33%: Target A with L.1 Attack
343. 33%: Target A with L.1 Poison Spore
344. 34%: Target A with L.1 Paralysis Spore
345.
346.
347. Flower Diver
348. -------------------------
349.
350. If turn % 2 = 1:
351. Target Self with L.1 Calming Scent
352.
353. Otherwise:
354. 40%: Target A with L.1 Attack
355. 30%: Target A with L.1 Paralyze
356. 30%: Target A with L.1 Poison
357.
358.
359. Daphnids
360. -------------------------
361.
362. Target Self with L.1 Slack Off
363.
364.
365. Mysterious Large Flower
366. -------------------------
367.
368. 33%: Target A with L.1 Attack
369. 33%: Target B with L.1 Green Arrow
370. 34%: Target A with L.1 Paralyzing Fog
371.
372.
373. Jungle Kedama
374. -------------------------
375.
376. 50%: Target A with L.1 Attack
377. 50%: Target A with L.1 Grass Knot
378.
379.
380. Jungle Ivy
381. -------------------------
382.
383. 75%: Target A with L.1 Leg Sweep
384. 25%: Target A with L.1 Whirlwind
385.
386.
387. Seeds of the Giant Tree
388. -------------------------
389.
390. Target B with L.1 Green Arrow
391.
392.
393. Mysterious Butterfly
394. -------------------------
395.
396. 33%: Target B with L.1 Magic Drain
397. 33%: Target B with L.1 Allure of Death
398. 34%: Target A with L.1 Scale Powder
399.
400.
401. Grotesque Pitcher
402. -------------------------
403.
404. 50%: Target A with L.1 Attack
405. 25%: Target A with L.1 Whirlwind
406. 25%: Target A with L.1 Swallow
407.
408.
410. -------------------------
411.
412. 50%: Target A with L.1 Storm Of Wood Leaves (2)
413. 20%: Target B with L.1 Green Arrow
414. 15%: Target A with L.1 Poison Spore
415. 15%: Target A with L.1 Paralysis Spore
416.
417.
418. Daphnid Pack
419. -------------------------
420.
421. On turn 1:
422. Target A with L.1 Silent Fog
423.
424. Otherwise:
425. 50%: Target A with L.1 Attack
426. 50%: Target A with L.1 Calm Down
427.
428.
429. Beam Barrel
430. -------------------------
431.
432. Target A with L.1 Penetrator
433.
434.
435. Jungle Gem
436. -------------------------
437.
438. 50%: Target B with L.1 Green Arrow
439. 30%: Target B with L.1 Gravity Manipulation
440. 20%: Target Self with L.1 Graces Of Fruits Of Darkness
441.
442.
443. Fungas
444. -------------------------
445.
446. On turn % 2 == 1:
447. Target A with L.1 Deranging Aroma
448.
449. Otherwise:
450. 66%: Target B with L.1 Green Arrow
451. 34%: Target A with L.1 Shadowstep
452.
453.
454. Forest Mage
455. -------------------------
456.
457. 30%: Target A with L.1 Silent Fog
458. 25%: Target A with L.1 Green Arrow
459. 25%: Target A with L.1 Storm Of Wood Leaves (2)
460. 20%: Target A with L.1 Magic Drain
461.
462.
463. Wild Large Flower
464. -------------------------
465.
466. 50%: Target A with L.10 Row Attack
467. 50%: Target A with L.10 Paralyzing Fog
468.
469.
470. Delicious Autumn Taste
471. -------------------------
472.
473. 60%: Target A with L.1 Paralyze
474. 40%: Target A with L.1 Storm Of Wood Leaves (2)
475.
476.
477. Emerald Nut
478. -------------------------
479.
480. Target A with L.1 Nut Throw
481.
482.
483. Jungle Ooze
484. -------------------------
485.
486. On turn % 2 == 1:
487. Target Self with L.50 Regeneration
488.
489. Otherwise:
490. 60%: Target A with L.1 Acid Rain
491. 40%: Target A with L.1 Storm Of Wood Leaves (2)
492.
493.
494. Desert Kedama
495. -------------------------
496.
497. 66%: Target A with L.1 Attack
498. 34%: Target Self with L.1 Burrow
499.
500.
501. Ballon Bird
502. Bug: Ballon Bird will never use Attack.
503. -------------------------
504.
505. On turn % 2 == 1:
506. Target Self with L.1 Fly Up
507. Set evasion to 128
508.
509. On turn % 2 == 0:
510. Target A with L.1 Flying Press
511. Set evasion to 10
512.
513. Otherwise:
514. 100%: Target A with L.1 Attack
515.
516.
517. Drunk Wind Spirit
518. Bug: Drunk Wind Spirit will never use Storm of Yellow Drive nor Storm of Blue Rain.
519. -------------------------
520.
521. 100%: Target B with L.1 Thunder Arrow
522. 0%: Target A with L.1 Storm Of Yellow Drive
523. 0%: Target A with L.1 Storm Of Blue Rain
524.
525.
526. Youkailion
527. -------------------------
528.
529. 60%: Target A with L.1 Sandstorm
530. 40%: Target A with L.1 Daze
531.
532.
533. Desert Winged Youk-Eye
534. Bug: Desert Winged Youk-Eye will never use Slash Dive.
535. -------------------------
536.
537. 100%: Target B with L.1 Heat Gaze
538. 0%: Target A with L.1 Slash Dive
539.
540.
541. Sandfish
542. -------------------------
543.
544. 67%: Target A with L.1 Row Attack
545. 33%: Target A with L.1 Bite
546.
547.
548. Alluvial Kedama
549. -------------------------
550.
551. 33%: Target A with L.1 Attack
552. 33%: Target A with L.1 Sandstorm
553. 34%: Target A with L.1 Escape
554.
555.
556. Desert Jewel
557. -------------------------
558.
559. 60%: Target A with L.1 Storm Of Yellow Drive
560. 40%: Target A with L.1 Razor Wind
561.
562.
563. Large Sandfish
564. -------------------------
565.
566. 40%: Target A with L.1 Paralyze
567. 40%: Target A with L.1 Slash Dive
568. 20%: Target Self with L.1 Burrow
569.
570.
571. Rock Egg
572. -------------------------
573.
574. 67%: Target A with L.1 Rock Clash
575. 33%: Target A with L.1 Attack
576.
577.
578. Magic Crystal Ball
579. -------------------------
580.
581. 60%: Target B with L.1 Magical Light
582. 40%: Target A with L.1 Piercing Light
583.
584.
585. Hell's Cactus
586. -------------------------
587.
588. 50%: Target A with L.1 Attack
589. 50%: Target A with L.1 1000 Needles
590.
591.
592. Tornave Core
593. -------------------------
594.
595. Target A with L.1 Storm Of Yellow Drive
596.
597.
598. Sand Beetle
599. -------------------------
600.
601. 50%: Target A with L.1 Paralyze
602. 50%: Target B with L.1 Thunder Arrow
603.
604.
605. Helix Weathercock
606. -------------------------
607.
608. Target A with L.1 Slash Dive
609.
610.
611. Azure Ghostie
612. -------------------------
613.
614. 30%: Target B with L.1 Allure Of Death
615. 30%: Target B with L.1 Magic Drain
616. 20%: Target A with L.1 Attack
617. 20%: Target B with L.1 Magical Light
618.
619.
620. Bandage-Covered Corpse
621. -------------------------
622.
623. 33%: Target A with L.1 Whirlwind
624. 33%: Target A with L.1 Ancient Curse
625. 34%: Target B with L.1 Dark Arrow
626.
627.
628. Rock Crystal
629. Bug: Rock Crystal will never use Escape. The format has been altered to better reflect this bug.
630. -------------------------
631.
632. chance = random(99)
633.
634. If chance is less than 60
635. Target A with L.1 Attack
636. End
637.
638. If chance is less than 40
639. Target Self with L.1 Escape
640. End
641.
642.
643. Ancient Iron-Shelled Turtle
644. -------------------------
645.
646. Target A with L.1 Earthquake
647.
648.
649. Lava Servant
650. Bug: Lava Servant will never use Attack. The format has been altered to better reflect this bug.
651. -------------------------
652.
653. chance = random(99)
654.
655. If chance is less than 90
656. Target Self with L.1 Charm
657. End
658.
659. If chance is less than 20
660. Target A with L.1 Attack
661. End
662.
663. If chance is less than 100
664. Target A with L.1 Lava Flow
665. End
666.
667.
668. Crimson Beast
669. -------------------------
670.
671. 50%: Target A with L.1 Crimson Lotus Fang
672. 50%: Target A with L.1 Daze
673.
674.
675. Flame Kedama
676. -------------------------
677.
678. 84%: Target A with L.1 Attack
679. 16%: Target B with L.1 Blazing Light Shot
680.
681.
682. Ruby Sword Devil
683. -------------------------
684.
685. On turn 1:
686. 50%: Target Self with L.1 Sword Stance
687. 50%: Target Self with L.1 Establish Stance
688.
689. On turn 2 after Establish Stance:
690. Target A with L.1 Severing Flash
691.
692. Otherwise:
693. 20%: Target A with L.1 Attack
694. 30%: Target A with L.1 Row Attack
695. 50%: Target B with L.1 Red Arrow
696.
697.
698. Balas Ruby Swordsman
699. -------------------------
700.
701. On turn 1:
702. Target Self with L.1 Establish Stance
703.
704. On turn 2:
705. Target A with L.1 Severing Flash
706.
707. Otherwise:
708. 50%: Target A with L.1 Explosive Flame Sword
709. 50%: Target A with L.1 Row Attack
710.
711.
712. Scorching Fairy
713. -------------------------
714.
715. 50%: Target A with L.1 Dazing Fog
716. 50%: Target B with L.1 Red Arrow
717.
718.
719. Glittering Red Light
720. -------------------------
721.
722. 30%: Target B with L.1 Blazing Light Shot
723. 70%: Target B with L.1 Red Arrow
724.
725.
726. Gelatine Cube
727. -------------------------
728.
729. 66%: Target A with L.1 Digest
730. 34%: Target A with L.1 Dissolvent
731.
732.
733. Lump of Flame
734. -------------------------
735.
736. 25%: Target B with L.1 Magic Drain
737. 25%: Target B with L.1 Red Arrow
738. 25%: Target A with L.1 Spark Storm
739. 25%: Target B with L.1 Blazing Light Shot
740.
741.
742. Burning Tree's Sword Spirit
743. -------------------------
744.
745. 44%: Target A with L.1 Attack
746. 44%: Target A with L.1 Flamethrower
747. 22%: Target A with L.1 Severing Flash
748.
749.
750. Large Lump of Flame
751. -------------------------
752.
753. 33%: Target B with L.1 Destroy Magic
754. 33%: Target B with L.1 Blazing Light Shot
755. 34%: Target A with L.1 Flowing Hellfire
756.
757.
758. Blazing Oarfish
759. -------------------------
760.
761. 50%: Target A with L.1 Horizontal Slice
762. 50%: Target B with L.1 Red Arrow
763.
764.
765. Red Beetle
766. -------------------------
767.
768. 50%: Target A with L.1 Attack
769. 50%: Target A with L.1 Red Curse
770.
771.
772. Red Skull
773. -------------------------
774.
775. 88%: Target A with L.1 Spark Storm
776. 22%: Target A with L.1 Flowing Hellfire
777.
778.
779. Red Rose Girl
780. -------------------------
781.
782. 33%: Target A with L.1 Silent Fog
783. 33%: Target A with L.1 Poison Spore
784. 34%: Target A with L.1 Paralysis Spore
785.
786.
787. Burning Claw Demon
788. -------------------------
789.
790. 75%: Target A with L.1 Void Flash Claw
791. 25%: Target A with L.1 Rock Clash
792.
793.
794. Magma Barrel
795. -------------------------
796.
797. Target A with L.1 Lava Flow
798.
799.
800. Fire Helix Crystal
801. -------------------------
802.
803. Target A with L.1 Spark Storm
804.
805.
806. Demon Fruit
807. -------------------------
808.
809. 50%: Target A with L.1 Detonation
810. 50%: Target Self with L.1 Graces Of Fruits Of Darkness
811.
812.
813. Devil Kedama
814. -------------------------
815.
816. 33%: Target A with L.1 Attack
817. 33%: Target A with L.1 Deranging Aroma
818. 34%: Target B with L.1 Dark Arrow
819.
820.
821. Fantasy Mushroom
822. -------------------------
823.
824. On turn % 2 == 1:
825. Target A with L.1 Dangerous Scent
826.
827. Otherwise:
828. 50%: Target A with L.1 Grass Knot
829. 50%: Target A with L.1 Poison Spore
830.
831.
832. Dream Eating Beast
833. Bug: Dream Eating Beast will never use Attack.
834. -------------------------
835.
836. On turn % 2 == 1:
837. Target A with L.1 Terrifying Wave
838.
839. On turn % 2 == 0:
840. Target A with L.1 Terror Eater
841.
842. Otherwise:
843. Target A with L.1 Attack
844.
845.
847. -------------------------
848.
849. 20%: Target B with L.1 Magic Arrow
850. 20%: Target A with L.1 Storm Of Purple Magic
851. 20%: Target B with L.1 Dark Arrow
852. 20%: Target A with L.1 Storm Of Dark Flow
853. 20%: Target A with L.1 Purple Curse
854.
855.
856. Ghost of Malice
857. Bug: Ghost of Malice will never use Flux of Yomotsu Hirasaka nor Storm of Dark Flow.
858. -------------------------
859.
860. 100%: Target B with L.1 Destroy Magic
861. 0%: Target A with L.1 Flux Of Yomotsu Hirasaka
862. 0%: Target A with L.1 Storm Of Dark Flow
863.
864.
865. Walking Ripe Fruit
866. -------------------------
867.
868. 33%: Target A with L.1 Attack
869. 33%: Target Self with L.1 Photosynthesis
870. 34%: Target Self with L.1 Escape
871.
872.
873. Dark Carapace Fish
874. -------------------------
875.
876. Target A with L.1 Dividing Slash
877.
878.
879. Poisonous Sea Slug
880. -------------------------
881.
882. 33%: Target A with L.1 Poison Spore
883. 33%: Target A with L.1 Paralysis Spore
884. 34%: Target A with L.1 Allure Of Death
885.
886.
887. Skull Eater
888. -------------------------
889.
890. 50%: Target A with L.1 Nut Throw
891. 50%: Target A with L.1 Attack
892.
893.
894. Great Tree's Mean Thief
895. -------------------------
896.
897. 20%: Target A with L.1 Attack
898. 50%: Target A with L.1 Dividing Slash
899. 30%: Target B with L.1 Magic Drain
900.
901.
902. Those Staring from the Gap
903. -------------------------
904.
905. Target A with L.1 Whirlwind
906.
907.
908. Pangu Gem
909. -------------------------
910.
911. 66%: Target A with L.1 Gravity Manipulation
912. 34%: Target A with L.1 Acid Rain
913.
914.
915. Golden Mushroom
916. -------------------------
917.
918. 33%: Target A with L.1 Attack
919. 33%: Target A with L.1 Madness Fog
920. 34%: Target Self with L.1 Escape
921.
922.
923. Dragon Larva
924. -------------------------
925.
926. 25%: Target A with L.1 Spark Storm
927. 25%: Target A with L.1 Storm Of Blue Rain
928. 25%: Target A with L.1 Flowing Hellfire
929. 25%: Target A with L.1 Wild Dance Of Freezing Mist
930.
931.
932. Void Assassin
933. -------------------------
934.
935. 66%: Target A with L.1 Slash Dive
936. 34%: Target A with L.1 Void Flash Claw
937.
938.
939. Spirit of Darkness
940. -------------------------
941.
942. Target B with L.1 Black Universe
943.
944.
945. Decapitating Skeleton
946. -------------------------
947.
948. 60%: Target A with L.1 Half Moon Slash
949. 40%: Target A with L.1 Attack
950.
951.
952. Heavenly Spiritual Gem
953. Bug: Heavenly Spiritual Gem will never use 1000 Needles.
954. -------------------------
955.
956. 100%: Target B with L.1 Magical Light
957. 0%: Target A with L.1 1000 Needles
958.
959.
960. Heavenly Kedama
961. -------------------------
962.
963. When alone:
964. Target A with L.1 Magical Blast
965.
966. Otherwise:
967. Target Self with L.1 SlackOff
968.
969.
970. Sky Fairy
971. Bug: Sky Fairy will never use Deranging Aroma nor Dangerous Scent.
972. -------------------------
973.
974. On turn % 2 == 1:
975. 100%: Target Self with L.1 Calming Scent
976. 0%: Target Self with L.1 Deranging Aroma
977. 0%: Target Self with L.1 Dangerous Scent
978.
979. Otherwise:
980. Target B with L.1 Black Universe
981.
982.
983. Heavenly Crystal Core
984. -------------------------
985.
986. 33%: Target B with L.1 Magical Light
987. 33%: Target A with L.1 Piercing Light
988. 34%: Target A with L.1 Storm Of Light Particle
989.
990.
991. Brilliant Life Form
992. -------------------------
993.
994. 33%: Target B with L.1 Light Arrow
995. 33%: Target A with L.1 Terrifying Wave
996. 34%: Target B with L.1 Destroy Magic
997.
998.
999. Puppet Top
1000. -------------------------
1001.
1002. Target A with L.1 Attack
1003.
1004.
1005. Truth-Seeing Eye
1006. -------------------------
1007.
1008. Target A with L.1 Ether Flare
1009.
1010.
1011. Condensed Spiritual Crystal
1012. -------------------------
1013.
1014. 80%: Target B with L.1 Spirit Decomposition
1015. 20%: Target Self with L.1 Harden
1016.
1017.
1018. Guardian of Heaven
1019. -------------------------
1020.
1021. 75%: Target A with L.1 Attack
1022. 25%: Target A with L.1 Rock Clash
1023.
1024.
1025. Peta Grain
1026. -------------------------
1027.
1028. Target A with L.1 Earthquake
1029.
1030.
1031. Golden-Furred Large Ram
1032. -------------------------
1033.
1034. On turn 1:
1035. Target A with L.7 Terrifying Wave
1036.
1037. Otherwise:
1038. 30%: Target A with L.1 Attack
1039. 25%: Target A with L.1 Crimson Lotus Fang
1040. 25%: Target A with L.1 Bite
1041. 10%: Target A with L.1 Row Attack
1042. 10%: Target A with L.1 Shadowstep
1043.
1044.
1045. Children of the Great Tree
1046. -------------------------
1047.
1048. On turn % 2 = 1:
1049. Target Self with L.30 Regeneration
1050.
1051. Otherwise:
1052. 20%: Target A with L.10 Poison Spore
1053. 20%: Target A with L.10 Paralysis Spore
1054. 20%: Target A with L. 1 Grass Knot
1055. 20%: Target A with L. 1 Leaf Cutting Dance
1056. 20%: Target A with L. 1 Calming Scent
1057.
1058.
1059. Abyssal Sea Demon
1060. -------------------------
1061.
1062. If var_nHits >= 1 and var_nHits <= 7:
1063. Target A with L.1 Octangle Attack (1)
1064. var_nHits = var_nHits + 1
1065.
1066. If var_nHits >= 8:
1067. Target A with L.1 Octangle Attack (2)
1068. var_nHits = 0
1069.
1070. Once, If HP <= 50%:
1071. Target Self with L.1 Concentrate
1072. var_nHits = 1
1073.
1074. Otherwise:
1075. 25%: Target A with L.1 Attack
1076. 25%: Target A with L.1 Storm of Blue Rain
1077. 25%: Target A with L.1 Blizzard
1078. 15%: Target A with L.1 Wild Dance of Freezing Mist
1079. 10%: Target A with L.1 Wild Dance of Freezing Mist
1080.
1081.
1082. Cloud-Diving Nymph of Aeons
1083. Bug: Cloud-Diving Nymph of Aeons will never use Half Moon Slash, Razor Wind, Black Universe, nor
1084. 1000 Needles.
1085. -------------------------
1086.
1087. On turn 1:
1088. Target A with L.1 Silent Fog
1089.
1090. On turn 5:
1091. Target A with L.1 Silent Fog
1092.
1093. Otherwise:
1094. 100%: Target B with L.1 Thunder Arrow
1095. 0%: Target A with L.1 Half Moon Slash
1096. 0%: Target A with L.1 Razor Wind
1097. 0%: Target B with L.1 Black Universe
1098. 0%: Target A with L.1 1000 Needles
1099.
1100.
1101. Scarlet Gold Granite Flower
1102. -------------------------
1103.
1104. On turn % 2 = 1:
1105. Target Self with L.1 Shell Melter
1106. def = max(5000, def - 5000)
1107. mnd = max(5000, mnd - 5000)
1108.
1109. Otherwise:
1110. 20%: Target A with L.1 Attack
1111. 16%: Target B with L.1 Spark Storm
1112. 16%: Target B with L.1 Magical Blast
1113. 16%: Target B with L.1 Blazing Light Shot
1114. 16%: Target A with L.1 Piercing Light
1115. 16%: Target A with L.1 Paralyzing Fog
1116.
1117.
1118. Guardian Statue of Heavens
1119. -------------------------
1120.
1121. 60%: Target A with L.1 Attack
1122. 10%: Target A with L.1 Rock Clash
1123. 10%: Target A with L.1 Gravity Manipulation
1124. 10%: Target A with L.1 Earth Shaker
1125. 10%: Target A with L.1 Ancient Curse
1126.
1127.
1128. Massive Twilight Magicannon
1129. Bug: Massive Twilight Magicannon will never use Attack.
1130. -------------------------
1131.
1132. On turn % 3 = 1:
1133. Target Self with L.1 Concentrate
1134.
1135. On turn % 3 = 2:
1136. Target Self with L.1 Concentrate
1137.
1138. On turn % 3 = 0:
1139. Target A with L.1 Shining Arrows From The Sky
1140.
1141. Otherwise:
1142. Target A with L.1 Attack
1143.
1144.
1145. Chrysomallos
1146. -------------------------
1147.
1148. Once, If HP <= 75%:
1149. Target A with L.1 Great Roar
1150.
1151. Once, If HP <= 30%:
1152. Target A with L.1 Great Roar
1153.
1154. Otherwise:
1155. 50%: Target A with L.1 Attack
1156. 50%: Target A with L.1 Row Attack
1157.
1158.
1159. Lesser Golem
1160. -------------------------
1161.
1162. Target A with L.1 Attack
1163.
1164.
1165. Lamprey Serpent
1166. -------------------------
1167.
1168. Once, If HP <= 80%:
1169. Target D with L.1 Swallow
1170.
1171. Once, If HP <= 50%:
1172. Target D with L.1 Swallow
1173.
1174. Once, If HP <= 20%:
1175. Target D with L.1 Swallow
1176.
1177. If HP >= 50%:
1178. 40%: Target A with L.1 Bite
1179. 30%: Target A with L.1 Attack
1180. 15%: Target A with L.1 Bite
1181. 15%: Target A with L.1 Bite
1182.
1183. If HP <= 50%:
1184. 40%: Target A with L.1 Bite
1185. 20%: Target D with L.1 Bite
1186. 10%: Target A with L.1 Bite
1187. 15%: Target A with L.1 Bite
1188. 15%: Target A with L.1 Bite
1189.
1190.
1191. Siren of Silence
1192. -------------------------
1193.
1194. On turn % 3 = 1: Target A with L.1 Silent Fog
1195. On turn % 6 = 2: Target A with L.1 Storm Of Purple Magic
1196. On turn % 6 = 3: Target A with L.1 Magical Blast
1197. On turn % 6 = 5: Target A with L.1 Storm Of Blue Rain
1198. On turn % 6 = 0: Target B with L.1 Azure Arrow
1199.
1200.
1201. Yuugi Hoshiguma
1202. -------------------------
1203.
1204. If HP <= 50%:
1205. Target D with L.1 Knockout In Three Steps
1206.
1207. If HP <= 80%:
1208. 33%: Target A with L.1 Attack
1209. 34%: Target A with L.1 Supernatural Phenomenon
1210. 33%: Target A with L.1 Irremovable Shackles
1211.
1212. Otherwise:
1213. 75%: Target A with L.1 Attack
1214. 25%: Target A with L.1 Irremovable Shackles
1215.
1216.
1217. Giant Tree
1218. -------------------------
1219.
1220. 16%: Target A with L. 1 Nut Throw
1221. 17%: Target A with L. 1 Horizontal Slice
1222. 17%: Target A with L. 1 Leaf Cutting Dance
1223. 16%: Target A with L. 1 Scale Powder
1224. 17%: Target A with L. 1 Storm Of Wood Leaves (2)
1225. 17%: Target Self with L.33 Healing Power
1226.
1227.
1229. -------------------------
1230.
1231. 16%: Target A with L.1 Green Arrow
1232. 17%: Target A with L.1 Storm Of Wood Leaves (2)
1233. 17%: Target A with L.4 Paralysis Spore
1234. 16%: Target A with L.1 Ancient Curse
1235. 17%: Target A with L.1 Wild Dance Of Freezing Mist
1236. 17%: Target A with L.1 Flux Of Yomotsu Hirasaka
1237.
1238.
1239. Desert Weapon - Gold Hymn
1240. -------------------------
1241.
1242. On turn % 2 = 1:
1243. Target Self with L.1 Concentrate
1244.
1245. On turn % 2 = 0:
1246. Target A with L.1 Flowing Hellfire
1247.
1248.
1249. Desert Weapon - Silver Mail
1250. -------------------------
1251.
1252. On turn % 2 = 1:
1253. Target Self with L.1 Concentrate
1254.
1255. On turn % 2 = 0:
1256. Target A with L.1 Wild Dance Of Freezing Mist
1257.
1258.
1259. Burning Hell's Lava Dragon
1260. -------------------------
1261.
1262. 14%: Target A with L.1 Flamethrower
1263. 14%: Target A with L.1 Bite
1264. 14%: Target A with L.4 Lava Flow
1265. 14%: Target A with L.1 Slash Dive
1266. 14%: Target A with L.1 Great Roar
1267. 15%: Target A with L.1 Row Attack
1268. 15%: Target A with L.1 Daze
1269.
1270.
1271. Demon Hell's Slurping Worm
1272. -------------------------
1273.
1274. On turn % 2 = 1:
1275. Target Self with L.12 Regeneration
1276.
1277. If HP < 40% and 8% chance:
1278. Target A with L.1 World Devouring Destruction
1279.
1280. If HP < 70% and 10% chance:
1281. Target A with L.1 Ether Flare
1282.
1283. Otherwise:
1284. 13%: Target B with L.1 Destroy Magic
1285. 13%: Target A with L.1 Shadowstep
1286. 13%: Target A with L.1 Leg Sweep
1287. 13%: Target A with L.1 Half Moon Slash
1288. 12%: Target A with L.4 Swallow
1289. 12%: Target A with L.1 Storm Of Dark Flow
1290. 12%: Target A with L.1 Devil's Crimes
1291. 12%: Target A with L.1 1000 Needles
1292.
1293.
1294. Taur Magician
1295. -------------------------
1296.
1297. 14%: Target A with L. 1 Storm Of Dark Flow
1298. 14%: Target A with L. 2 Terror Eater
1299. 14%: Target B with L. 1 Destroy Magic
1300. 14%: Target B with L. 1 Dark Arrow
1301. 14%: Target A with L.10 Silent Fog
1302. 14%: Target B with L. 1 Black Universe
1303. 8%: Target A with L. 1 Magical Blast
1304. 8%: Target Self with L. 1 MAG UP
1305.
1306.
1307. Malignut Eater
1308. -------------------------
1309.
1310. On turn 1:
1311. Target A with L.1 Call Underling
1312.
1313. After Call Underling:
1314. Target A with L.1 Umbrella Spin
1315.
1316. Otherwise:
1317. 40%: Target A with L.1 Attack
1318. 40%: Target A with L.1 Nut Throw
1319. 20%: Target A with L.1 Call Underling
1320.
1321.
1322. Youmu Konpaku
1323. -------------------------
1324.
1325. Once, If HP <= 80%:
1326. Target A with L.1 Slash Clearing the Six Senses
1327.
1328. Once, If HP <= 60%:
1329. Target Self with L.1 Concentrate
1330.
1331. Once, After HP <= 60% Concentrate:
1332. Target A with L.1 God's Slash of Karma Wind
1333.
1334. Once, If HP <= 20%:
1335. Target Self with L.1 Concentrate
1336.
1337. Once, After HP <= 20% Concentrate:
1338. Target A with L.1 God's Slash of Karma Wind
1339.
1340. If HP >= 60%:
1341. 50%: Target A with L.1 Attack
1342. 50%: Target A with L.1 Present Life Slash
1343.
1344. Otherwise:
1345. 43%: Target A with L.1 Attack
1346. 43%: Target A with L.1 Present Life Slash
1347. 14%: Target A with L.1 Slash Clearing the Six Senses
1348.
1349.
1350. Kaguya Houraisan
1351. -------------------------
1352.
1353. Once, If HP <= 80%:
1354. Target A with L.1 Dragon's Neck Jewel
1355.
1356. Once, If HP <= 60%:
1357. Target A with L.1 Buddha's Stone Bowl
1358.
1359. Once, If HP <= 40%:
1360. Target A with L.1 Swallow's Cowrie Shell
1361.
1362. Once, If HP <= 24%
1363. Target Self with L.1 Concentrate
1364.
1365. After Concentrate:
1366. Target A with L.1 Bullet Branch of Hourai
1367.
1368. If HP >= 81%:
1369. 25%: Target A with L.1 Spark Storm
1370. 25%: Target A with L.1 Storm Of Blue Rain
1371. 25%: Target A with L.1 Storm Of Yellow Drive
1372. 25%: Target A with L.1 Storm Of Wood Leaves (2)
1373.
1374. If HP >= 61%:
1375. 18%: Target A with L.1 Spark Storm
1376. 18%: Target A with L.1 Storm Of Blue Rain
1377. 18%: Target A with L.1 Storm Of Yellow Drive
1378. 18%: Target A with L.1 Storm Of Wood Leaves (2)
1379. 18%: Target A with L.1 Dragon's Neck Jewel
1380.
1381. If HP >= 41%:
1382. 30%: Target A with L.1 Dragon's Neck Jewel
1383. 16%: Target A with L.1 Storm Of Yellow Drive
1384. 16%: Target A with L.1 Storm Of Blue Rain
1385. 16%: Target A with L.1 Spark Storm
1386. 12%: Target A with L.1 Storm Of Wood Leaves (2)
1387. 10%: Target A with L.1 Buddha's Stone Bowl
1388.
1389. Otherwise:
1390. 28%: Target A with L.1 Dragon's Neck Jewel
1391. 12%: Target A with L.1 Swallow's Cowrie Shell
1392. 12%: Target A with L.1 Storm Of Yellow Drive
1393. 12%: Target A with L.1 Storm Of Wood Leaves (2)
1394. 12%: Target A with L.1 Storm Of Blue Rain
1395. 12%: Target A with L.1 Spark Storm
1396. 12%: Target A with L.1 Dragon's Neck Jewel
1397.
1398.
1399. Alice's Doll?
1400. -------------------------
1401.
1402. Target A with L.1 Attack
1403.
1404.
1405. Alaya-Vijnana
1406. -------------------------
1407.
1408. 20%: Target B with L.1 Storm Of Yellow Drive
1409. 20%: Target B with L.1 Storm Of Wood Leaves (2)
1410. 20%: Target B with L.1 Storm Of Purple Magic
1411. 40%: Target B with L.1 Horizontal Slice
1412.
1413.
1414. Komachi Onozuka
1415. -------------------------
1416.
1417. Once, If HP <= 40%:
1418. Target B with L.1 Narrow Confines of Avici
1419.
1420. Once, If HP <= 25%:
1421. Target A with L.1 Scythe that Chooses the Dead
1422.
1423. If HP >= 76%:
1424. 40%: Target D with L.1 Short Life Expectancy
1425. 20%: Target B with L.1 Phantoms Coldness
1426. 20%: Target A with L.1 Row Attack
1427. 20%: Target A with L.1 Attack
1428.
1429. If HP >= 34%:
1430. 45%: Target D with L.1 Short Life Expectancy
1431. 25%: Target B with L.1 Ferriage in the Deep Fog
1432. 10%: Target B with L.1 Phantoms Coldness
1433. 10%: Target A with L.1 Row Attack
1434. 10%: Target A with L.1 Attack
1435.
1436. If HP >= 16%:
1437. 45%: Target D with L.1 Short Life Expectancy
1438. 15%: Target B with L.1 Ferriage in the Deep Fog
1439. 10%: Target A with L.1 Scythe that Chooses the Dead
1440. 10%: Target Self with L.1 Recover
1441. 10%: Target A with L.1 Row Attack
1442. 10%: Target B with L.1 Phantoms Coldness
1443.
1444. Otherwise:
1445. 40%: Target D with L. 1 Short Life Expectancy
1446. 20%: Target B with L. 1 Ferriage in the Deep Fog
1447. 20%: Target A with L. 1 Scythe that Chooses the Dead
1448. 20%: Target Self with L.15 Recover
1449.
1450.
1451. Great Tree's Poisonous Wasp
1452. -------------------------
1453.
1454. On turn % 2 = 1:
1455. 60%: Target A with L.1 Ultravenomous Needles
1456. 40%: Target A with L.3 Venomous Fog
1457.
1458. On turn % 2 = 0:
1459. Target A with L.1 Storm Of Yellow Drive
1460.
1461.
1462. Great Tree's Paralysing Wasp
1463. -------------------------
1464.
1465. On turn % 2 = 1:
1466. Target D with L.1 Ultraparalysis Needles
1467.
1468. Otherwise:
1469. 20%: Target A with L.1 Storm Of Yellow Drive
1470. 20%: Target A with L.1 Attack
1471. 30%: Target A with L.1 Paralyzing Fog
1472. 30%: Target A with L.1 Row Attack
1473.
1474.
1475. Alice's Remote Doll V2
1476. -------------------------
1477.
1478. Target A with L.1 Row Attack
1479.
1480.
1481. Fujiwara no Mokou
1482. -------------------------
1483.
1484. On turn % 2 = 1:
1485. Target self with L.6 Regeneration
1486.
1487. After reviving:
1488. Target A with L.1 Fujiyama Volcano
1489.
1490. Once, If HP <= 75%:
1491. Target A with L.1 Tsuki no Iwakasa's Curse
1492.
1493. Once, If HP <= 25%:
1494. Target A with L.1 Tsuki no Iwakasa's Curse
1495.
1496. Once, If HP <= 30%:
1497. Target A with L.1 Earth Shaker
1498.
1499. If HP >= 50%:
1500. 20%: Target A with L.1 Fire Bird -Flying Phoenix-
1501. 20%: Target A with L.1 Daze
1502. 15%: Target B with L.1 Spark Storm
1503. 15%: Target A with L.1 Row Attack
1504. 15%: Target A with L.1 Azure Arrow
1505. 15%: Target A with L.1 Attack
1506.
1507. Otherwise:
1508. 30%: Target A with L.1 Fire Bird -Flying Phoenix-
1509. 25%: Target A with L.1 Row Attack
1510. 25%: Target A with L.1 Azure Arrow
1511. 10%: Target B with L.1 Spark Storm
1512. 10%: Target A with L.1 Attack
1513.
1514.
1515. Kraken
1516. -------------------------
1517.
1518. If var_nHits >= 1 and var_nHits <= 7:
1519. Target A with L.1 Octangle Attack (1)
1520. var_nHits = var_nHits + 1
1521.
1522. If var_nHits >= 8:
1523. Target A with L.1 Octangle Attack (2)
1524. var_nHits = 0
1525.
1526. Once, If HP <= 66%:
1527. Target Self with L.1 Concentrate
1528. var_nHits = 1
1529.
1530. Once, If HP <= 30%:
1531. Target Self with L.1 Concentrate
1532. var_nHits = 1
1533.
1534. Otherwise:
1535. 40%: Target A with L.1 Daze
1536. 25%: Target A with L.1 Leg Sweep
1537. 20%: Target A with L.1 Attack
1538. 15%: Target A with L.1 Storm Of Blue Rain
1539.
1540.
1541. Hina Kagiyama
1542. -------------------------
1543.
1544. If HVY or TRR or SIL:
1545. Target Self with L.1 Spinning More Than Usual
1546.
1547. If ATKDBF or DEFDBF or MNDDBF or MAGDBF or SPDDBF:
1548. Target Self with L.1 Curse Reversal
1549.
1550. Once, If HP <= 66%:
1551. Target A with L.1 Misfortune God's Biorhythm
1552.
1553. Once, If HP <= 33%:
1554. Target A with L.1 Misfortune God's Biorhythm
1555.
1556. If HP >= 50%:
1557. 19%: Target B with L.1 Storm Of Dark Flow
1558. 19%: Target B with L.1 Spark Storm
1559. 19%: Target B with L.1 Red Arrow
1560. 19%: Target B with L.1 Dark Arrow
1561. 12%: Target A with L.1 Pain Flow
1562. 12%: Target A with L.1 Old Lady Ohgane's Fire
1563.
1564. Otherwise:
1565. 24%: Target A with L.1 Pain Flow
1566. 24%: Target A with L.1 Old Lady Ohgane's Fire
1567. 18%: Target B with L.1 Spark Storm
1568. 14%: Target B with L.1 Red Arrow
1569. 12%: Target B with L.1 Storm Of Dark Flow
1570. 12%: Target B with L.1 Dark Arrow
1571. 6%: Target A with L.1 Misfortune God's Biorhythm
1572.
1573.
1574. Blue Orchid
1575. -------------------------
1576.
1577. On turn % 2 = 1 and turn >= 3:
1578. Target Self with L.1 Shell Melter
1579. def = max(300, def - 300)
1580. mnd = max(300, mnd - 300)
1581.
1582. Otherwise:
1583. 20%: Target A with L.1 Dissolvent
1584. 20%: Target A with L.1 Paralyzing Fog
1585. 20%: Target B with L.1 Azure Arrow
1586. 20%: Target B with L.1 Storm Of Blue Rain
1587. 20%: Target B with L.1 Acid Rain
1588.
1589.
1590. Tenshi Hinanawi
1591. Note: It is unclear at the moment what the FN_58E2s do.
1592. -------------------------
1593.
1594. On turn 11, If HP <= 66%
1595. Target Self with L.1 Escape
1596. FN_58E2(803)
1597. FN_58E2(804)
1598. FN_58E2(805)
1599.
1600. On turn 11:
1601. Target self with L.1 Escape
1602.
1603. Otherwise:
1604. Target A with L.1 Ame-no-Murakumo Slash
1605.
1606.
1607. Philosopher's Stone - Fire
1608. -------------------------
1609.
1610. On turn % 2 = 1:
1611. Target A with L.1 Spark Storm
1612.
1613. On turn % 4 = 2:
1614. Target A with L.1 Red Curse
1615.
1616. On turn % 4 = 0:
1617. Target A with L.1 Dazing Fog
1618.
1619.
1620. Philosopher's Stone - Water
1621. -------------------------
1622.
1623. On turn % 2 = 1:
1624. Target A with L.1 Storm Of Blue Rain
1625.
1626. On turn % 4 = 2:
1627. Target A with L.1 Blue Curse
1628.
1629. On turn % 4 = 0:
1630. Target A with L.1 HeavyFog
1631.
1632.
1633. Philosopher's Stone - Wind
1634. -------------------------
1635.
1636. On turn % 2 = 1:
1637. Target A with L.1 Storm Of Yellow Drive
1638.
1639. On turn % 4 = 2:
1640. Target A with L.1 Yellow Curse
1641.
1642. On turn % 4 = 0:
1643. Target A with L.1 Paralyzing Fog
1644.
1645.
1646. Philosopher's Stone - Earth
1647. -------------------------
1648.
1649. On turn % 2 = 1:
1650. Target A with L.1 Storm Of Wood Leaves (2)
1651.
1652. On turn % 4 = 2:
1653. Target A with L.1 Green Curse
1654.
1655. On turn % 4 = 0:
1656. Target A with L.1 Venomous Fog
1657.
1658.
1659. Philosopher's Stone - Mystic
1660. -------------------------
1661.
1662. On turn % 2 = 1:
1663. Target A with L.1 Storm Of Purple Magic
1664.
1665. On turn % 4 = 2:
1666. Target A with L.1 Purple Curse
1667.
1668. On turn % 4 = 0:
1669. Target A with L.1 Madness Fog
1670.
1671.
1672. Jungle's Demonic Eye
1673. -------------------------
1674.
1675. On turn 1:
1676. Target Self with L.1 Tentacle Breed
1677.
1678. On turn % 5 = 0:
1679. Target Self with L.1 Tentacle Breed
1680.
1681. Otherwise:
1682. 30%: Target A with L.1 Attack
1683. 20%: Target A with L.1 Swallow
1684. 20%: Target A with L.1 Whirlwind
1685. 15%: Target A with L.1 Leaf Cutting Dance
1686. 15%: Target A with L.1 Leg Sweep
1687.
1688.
1689. Alice Margatroid
1690. -------------------------
1691.
1692. On turn 1:
1693. Target self with L.1 Resummon Doll
1694.
1695. Once, If HP <= 75%:
1696. Target A with L.1 Trip Wire
1697.
1698. Once, If HP <= 60%:
1699. Target A with L.1 Little Legion
1700.
1701. Once, If HP <= 30%:
1702. Target A with L.1 Trip Wire
1703.
1704. When 3 dolls remain and 25% chance:
1705. Target self with L.1 Resummon Doll
1706.
1707. When 2 dolls remain and 50% chance:
1708. Target self with L.1 Resummon Doll
1709.
1710. When 1 doll remains and 75% chance:
1711. Target self with L.1 Resummon Doll
1712.
1713. When Alone:
1714. Target self with L.1 Resummon Doll
1715.
1716. If HP >= 40%:
1717. 20%: Target B with L.1 Red Arrow
1718. 20%: Target B with L.1 Magical Light
1719. 20%: Target A with L.1 Artful Sacrifice
1720. 14%: Target A with L.1 Hanged Hourai Dolls
1721. 13%: Target A with L.1 Spark Storm
1722. 13%: Target A with L.1 Red Curse
1723.
1724. Otherwise:
1725. 30%: Target A with L.1 Artful Sacrifice
1726. 20%: Target A with L.1 Little Legion
1727. 15%: Target A with L.1 Hanged Hourai Dolls
1728. 10%: Target B with L.1 Red Arrow
1729. 10%: Target A with L.1 Spark Storm
1730. 10%: Target A with L.1 Red Curse
1731. 5%: Target A with L.1 Piercing Light
1732.
1733.
1734. Alice's Doll - Support Type
1735. -------------------------
1736.
1737. 66%: Target A with L.1 Attack
1738. 34%: Target A with L.1 Daze
1739.
1740.
1741. Alice's Doll - Magic Type
1742. -------------------------
1743.
1744. 67%: Target A with L.1 Spark Storm
1745. 33%: Target A with L.1 Piercing Light
1746.
1747.
1748. Demonic Eyed Ivy
1749. -------------------------
1750.
1751. If JDEye is alive:
1752. 50%: Target JDEye with L.12 Healing Power
1753. 35%: Target A with L. 1 Attack
1754. 15%: Target A with L. 1 Whirlwind
1755.
1756. Otherwise:
1757. 50%: Target A with L.1 Attack
1758. 50%: Target A with L.1 Whirlwind
1759.
1760.
1761. Iku Nagae
1762. -------------------------
1763.
1764. Once, If HP <= 55%:
1765. Target self with L.1 Thundercloud Stickleback
1766.
1767. After Thundercloud Stickleback:
1768. Target A with L.1 Light Dragon's Sigh
1769.
1770. Once, If HP <= 33%:
1771. Target self with L.1 Whiskers of the Dragon God
1772. resDBFATK = 0
1773. resDBFDEF = 0
1774. resDBFMAG = 0
1775. resDBFMND = 0
1776. resDBFSPD = 0
1777. resDBFACC = 0
1778. resDBFEVA = 0
1779.
1780. If HP >= 50%:
1781. 40%: Target B with L.1 Elekiter Dragon Palace
1782. 20%: Target A with L.1 Storm Of Yellow Drive
1783. 20%: Target A with L.1 Paralyzing Fog
1784. 20%: Target A with L.1 Green Curse
1785.
1786. Otherwise:
1787. 40%: Target B with L.1 Elekiter Dragon Palace
1788. 20%: Target A with L.1 Light Dragon's Sigh
1789. 20%: Target A with L.1 Razor Wind
1790. 10%: Target A with L.1 Paralyzing Fog
1791. 10%: Target A with L.1 Green Curse
1792.
1793.
1794. Yuuka Kazami
1795. Bug: Yuuka will never use Magical Light. The odds of Piercing Light are "chance < 95", whereas the
1796. odds of Magical Light (which immediately follow it) are "chance < 60" (an action would already have
1797. been picked by that point). This also means she has a 5% chance of doing nothing each turn if
1798. another condition isn't met.
1799. -------------------------
1800.
1801. If HP <= 40%, After Master Spark:
1802. resSHK = 0
1803. Target self with L.1 Concentrate
1804.
1805. If HP <= 40%, After Concentrate:
1806. resSHK = 0
1807. Target A with L.1 Master Spark
1808.
1809. If HP <= 40%:
1810. resSHK = 0
1811. Target self with L.1 Concentrate
1812.
1813. If turn % 3 = 0:
1814. Target A with L.1 Gensokyo's Reflowering
1815.
1816. If PSN or PAR or HVY or SHK or TRR or SIL:
1817. Target A with L.1 Beauty of Nature
1818.
1819. Otherwise:
1820. 40%: Target B with L.1 Flower Shot
1821. 10%: Target A with L.1 Storm Of Wood Leaves (2)
1822. 9%: Target A with L.1 Poison Spore
1823. 9%: Target A with L.1 Paralysis Spore
1824. 9%: Target A with L.1 Calming Scent
1825. 9%: Target A with L.1 Deranging Aroma
1826. 9%: Target A with L.1 Piercing Light
1827. 0%: Target B with L.1 Magical Light
1828.
1829.
1830. Ran Yakumo
1831. -------------------------
1832.
1833. Each turn:
1834. x = 0
1835. if flag 0E58 < 2, x = x + 1
1836. if flag 0E74 < 2, x = x + 1
1837. if flag 0E78 < 2, x = x + 1
1838. if flag 0E7C < 2, x = x + 1
1839. atk = (x * 100) + 1120
1840. mag = (x * 100) + 1120
1841. spd = (x * 50) + 256
1842.
1843. When alone:
1844. Target Self with L.(x + 1) Summon Shikigami
1845.
1846. If HP >= 50%:
1847. 25%: Target A with L.1 Princess Tenko
1848. 25%: Target A with L.1 Fox-Tanuki Youkai Laser
1849. 25%: Target B with L.1 Piercing Light
1850. 25%: Target B with L.1 Destroy Magic
1851.
1852. Otherwise:
1853. 36%: Target B with L.1 Soaring En no Ozuno
1854. 16%: Target B with L.1 Row Attack
1855. 16%: Target B with L.1 Attack
1856. 16%: Target A with L.1 Half Moon Slash
1857. 16%: Target A with L.1 1000 Needles
1858.
1859.
1860. Ran's Simple Shikigami
1861. -------------------------
1862.
1863. If Ran is alive:
1864. Target Ran with L.1 Strengthen Sorcery
1865.
1866. Otherwise:
1867. Target A with L.1 Attack
1868.
1869.
1870. Tenshi Hinanawi
1871. -------------------------
1872.
1873. On turn 1:
1874. Target self with L.1 State of Enlightenment
1875.
1876. Once, If HP <= 70%:
1877. Target Self with L.1 Concentrate
1878.
1879. Once, After HP <= 70% Concentrate:
1880. Target A with L.1 Ame-no-Murakumo's Wild Dance
1881.
1882. Once, If HP <= 50%:
1883. Target self with L.1 State of Enlightenment
1884.
1885. Once, If HP <= 30%:
1886. Target Self with L.1 Concentrate
1887.
1888. Once, After HP <= 30% Concentrate:
1889. Target A with L.1 Ame-no-Murakumo's Wild Dance
1890.
1891. If character[0] has at least 100 of positive buffs:
1892. Target character[0] with L.1 Sword of Hisou
1893.
1894. If character[1] has at least 100 of positive buffs:
1895. Target character[1] with L.1 Sword of Hisou
1896.
1897. If character[2] has at least 100 of positive buffs:
1898. Target character[2] with L.1 Sword of Hisou
1899.
1900. If character[3] has at least 100 of positive buffs:
1901. Target character[3] with L.1 Sword of Hisou
1902.
1903. Otherwise:
1904. 20%: Target A with L.1 Attack
1905. 20%: Target A with L.1 Ame-no-Murakumo Slash
1906. 20%: Target A with L.1 World Creation Press
1907. 20%: Target A with L.1 Grass Knot
1908. 20%: Target A with L.1 Shadowstep
1909.
1910.
1911. Remilia Scarlet
1912. Bug: Remilia will never use Black Universe.
1913. -------------------------
1914.
1915. Once, If Sakuya is alive and HP <= 50%:
1916. Target Sakuya with L.1 Blood Drain
1917.
1918. If Sakuya is alive:
1919. 40%: Target A with L.1 Attack
1920. 25%: Target A with L.1 Row Attack
1921. 20%: Target A with L.1 Spear the Gungnir
1922. 15%: Target A with L.1 Slash Dive
1923. 0%: Target B with L.1 Black Universe
1924.
1925. On turn % 3 = 0:
1926. Target Self with L.1 Curse of Vlad Tepes
1927.
1928. Otherwise:
1929. Target A with L.1 Spear the Gungnir
1930.
1931.
1932. Sakuya Izayoi
1933. -------------------------
1934.
1935. If Remilia is alive and HP <= 50% and var_PSUsed = 0:
1936. Target A with L.1 Private Square
1937. var_PSUsed = 1
1938.
1939. Once, If Remilia is alive:
1940. Target A with L.1 Private Square
1941.
1942. If Remilia is alive:
1943. 30%: Target A with L.1 Misdirection
1944. 30%: Target A with L.1 Attack
1945. 20%: Target A with L.1 Daze
1946. 15%: Target A with L.1 Razor Wind
1947. 5%: Target A with L.1 Soul Sculpture
1948.
1949. If turn % 3 = 0:
1950. Target Self with L.1 Lunar Clock
1951.
1952. If turn % 3 = 1:
1953. Target A with L.1 Soul Sculpture
1954.
1955. If turn % 2 = 1:
1956. Target A with L.1 Killing Doll
1957.
1958. If HP <= 66% and var_PSUsed = 0:
1959. Target self with L.1 Concentrate
1960. var_PSUsed = 1
1961.
1962. Otherwise:
1963. 20%: Target A with L.1 Attack
1964. 40%: Target A with L.1 Daze
1965. 25%: Target A with L.1 Leg Sweep
1966. 15%: Target A with L.1 Storm Of Blue Rain
1967.
1968.
1969. Divine Beasts' Golden Mirror
1970. -------------------------
1971.
1972. Every turn:
1973. mag = mag + 80
1974.
1975. Once, If HP <= 40%:
1976. Target A with L.1 World Devouring Calamity
1977.
1978. Otherwise:
1979. 15%: Target B with L.1 Blade Arrow
1980. 15%: Target A with L.1 Storm Of Cutting Knives
1981. 14%: Target B with L.1 Magical Light
1982. 14%: Target A with L.1 Red Curse
1983. 14%: Target A with L.1 Purple Curse
1984. 14%: Target A with L.1 Magical Blast
1985. 14%: Target A with L.1 Ancient Curse
1986.
1987.
1988. Magatama of Amber Fangs
1989. -------------------------
1990.
1991. Every turn:
1992. spd = spd + 20
1993.
1994. Once, If HP <= 30%:
1995. Target A with L.1 World Devouring Destruction
1996.
1997. Otherwise:
1998. 20%: Target A with L.1 Attack
1999. 16%: Target A with L.1 Earthquake
2000. 16%: Target A with L.1 Half Moon Slash
2001. 16%: Target A with L.1 Razor Wind
2002. 16%: Target A with L.1 Paralyze
2003. 16%: Target B with L.1 Black Universe
2004.
2005.
2006. Flandre Scarlet
2007. -------------------------
2008.
2009. Once, If HP <= 75%:
2010. Target A with L.1 Forbidden Fruit
2011.
2012. Once, If HP <= 45%:
2013. Target A with L.1 World Devouring Destruction
2014.
2015. Once, If HP <= 25%:
2016. Target A with L.1 Concentrate
2017. resistPAR = 25
2018.
2019. After Concentrate:
2020. Target A with L.1 Laveatein
2021. resistPAR = 80
2022.
2023. Otherwise:
2024. 27%: Target B with L.1 Magical Light
2025. 16%: Target A with L.1 Daze
2026. 15%: Target A with L.1 Piercing Light
2027. 14%: Target A with L.1 Starbow Break
2028. 14%: Target A with L.1 Magical Blast
2029. 14%: Target A with L.1 Flamethrower
2030.
2031.
2032. Tenshi Hinanawi
2033. -------------------------
2034.
2035. On turn 1:
2036. Target self with L.1 State of Enlightenment
2037.
2038. Once, If HP <= 70%:
2039. Target Self with L.1 Concentrate
2040.
2041. Once, After HP <= 70% Concentrate:
2042. Target A with L.1 Ame-no-Murakumo's Wild Dance
2043.
2044. Once, If HP <= 50%:
2045. Target Self with L.1 State of Enlightenment
2046.
2047. Once, If HP <= 30%:
2048. Target self with L.1 Concentrate
2049.
2050. Once, After HP <= 30% Concentrate:
2051. Target A with L.1 Ame-no-Murakumo's Wild Dance
2052.
2053. Once, If HP <= 10%:
2054. Target A with L.1 World Devouring Destruction
2055.
2056. If mndBuff >= 0 and defBuff < 0:
2057. Target A with L.1 Violent Motherland
2058.
2059. If character[0] has at least 100 of positive buffs:
2060. Target character[0] with L.1 Sword of Hisou
2061.
2062. If character[1] has at least 100 of positive buffs:
2063. Target character[1] with L.1 Sword of Hisou
2064.
2065. If character[2] has at least 100 of positive buffs:
2066. Target character[2] with L.1 Sword of Hisou
2067.
2068. If character[3] has at least 100 of positive buffs:
2069. Target character[3] with L.1 Sword of Hisou
2070.
2071. Otherwise:
2072. 20%: Target A with L.1 Attack
2073. 16%: Target A with L.1 Ame-no-Murakumo Slash
2074. 16%: Target A with L.1 World Creation Press
2075. 16%: Target A with L.1 Grass Knot
2076. 16%: Target A with L.1 Shadowstep
2077. 16%: Target A with L.1 Half Moon Slash
2078.
2079.
2080. Ame-no-Murakumo
2081. -------------------------
2082.
2083. On turn % 16 = 0:
2084. Target Self with L.1 Escape
2085.
2086. On turn % 5 = 4:
2087. Target Self with L.1 Concentrate
2088.
2089. On turn % 5 = 0:
2090. Target A with L.1 Start Of Heavenly Demise
2091.
2092. Otherwise:
2093. Target A with L.1 True Ame-no-Murakumo's Slash
2094.
2095.
2097. -------------------------
2098.
2099. On turn 1:
2100. Target A with L.1 Wandering Sin
2101.
2102. Once, If HP <= 90%:
2103. Target Self with L.1 Concentrate
2104. mnd = 40000
2105. def = 40000
2106. spd = 88
2107.
2108. Once, After HP <= 90% Concentrate:
2109. Target D with L.1 Last Judgement
2110. mnd = 4000
2111. def = 4000
2112. spd = 200
2113.
2114. Once, If HP <= 75%:
2115. Target Self with L.1 Concentrate
2116. mnd = 40000
2117. def = 40000
2118. spd = 88
2119.
2120. Once, After HP <= 75% Concentrate:
2121. Target D with L.1 Last Judgement
2122. mnd = 4000
2123. def = 4000
2124. spd = 200
2125.
2126. Once, If HP <= 60%:
2127. Target Self with L.1 Concentrate
2128. mnd = 40000
2129. def = 40000
2130. spd = 88
2131.
2132. Once, After HP <= 60% Concentrate:
2133. Target D with L.1 Last Judgement
2134. mnd = 4000
2135. def = 4000
2136. spd = 200
2137.
2138. Once, If HP <= 45%:
2139. Target Self with L.1 Concentrate
2140. mnd = 40000
2141. def = 40000
2142. spd = 88
2143.
2144. Once, After HP <= 45% Concentrate:
2145. Target D with L.1 Last Judgement
2146. mnd = 4000
2147. def = 4000
2148. spd = 200
2149.
2150. Once, If HP <= 30%:
2151. Target self with L.1 Concentrate
2152. mnd = 40000
2153. def = 40000
2154. spd = 88
2155.
2156. Once, After HP <= 30% Concentrate:
2157. Target D with L.1 Last Judgement
2158. mnd = 4000
2159. def = 4000
2160. spd = 200
2161.
2162. Once, If HP <= 15%:
2163. Target self with L.1 Concentrate
2164. mnd = 40000
2165. def = 40000
2166. spd = 88
2167.
2168. Once, After HP <= 15% Concentrate:
2169. Target D with L.1 Last Judgement
2170. mnd = 4000
2171. def = 4000
2172. spd = 200
2173.
2174. Otherwise:
2175. 18%: Target A with L.1 Storm Of Dark Flow
2176. 15%: Target A with L.1 Spirit Decomposition
2177. 15%: Target A with L.1 Gravity Manipulation
2178. 12%: Target A with L.1 Yellow Curse
2179. 12%: Target A with L.1 Piercing Light
2180. 8%: Target B with L.1 Dark Arrow
2181. 6%: Target A with L.1 Yellow Curse
2182. 6%: Target A with L.1 Red Curse
2183. 6%: Target A with L.1 Purple Curse
2184. 6%: Target A with L.1 Green Curse
2185. 6%: Target A with L.1 Blue Curse
2186.
2187.
2188. Memorized Knowledge
2189. -------------------------
2190.
2191. On turn % 2 = 1:
2192. Target Self with L.100 MAG UP
2193.
2194. On turn % 2 = 0:
2195. Target A with L.1 Ether Flare
2196.
2197.
2198. Yuyuko Saigyouji
2199. -------------------------
2200.
2201. On turn 1:
2202. Target A with L.1 Saigyouji Flawless Nirvana
2203.
2204. Once, If HP <= 70%:
2205. Target A with L.1 Deadly Swallowtail Lance
2206.
2207. Once, If HP <= 50%:
2208. Target A with L.1 Ghastly Dream
2209.
2210. Once, If HP <= 30%:
2211. Target Self with L.1 Concentrate
2212.
2213. After Concentrate:
2214. Target A with L.1 Saigyouji Flawless Nirvana
2215.
2216. If HP >= 50%:
2217. 34%: Target B with L.1 Ghostly Dream's Butterfly
2218. 11%: Target B with L.1 Destroy Magic
2219. 11%: Target B with L.1 Dark Arrow
2220. 11%: Target B with L.1 Allure Of Death
2221. 11%: Target A with L.1 Storm Of Dark Flow
2222. 11%: Target A with L.1 Purple Curse
2223. 11%: Target A with L.1 Red Curse
2224.
2225. Otherwise:
2226. 16%: Target B with L.1 Ghostly Dream's Butterfly
2227. 12%: Target B with L.1 Flux Of Yomotsu Hirasaka
2228. 12%: Target B with L.1 Destroy Magic
2229. 12%: Target B with L.1 Storm Of Dark Flow
2230. 12%: Target A with L.1 Deadly Swallowtail Lance
2231. 12%: Target A with L.1 Ghastly Dream
2232. 12%: Target A with L.1 Purple Curse
2233. 12%: Target A with L.1 Red Curse
2234.
2235.
2236. Glowing Azure Giant
2237. -------------------------
2238.
2239. On turn 1:
2240. Target self with L.10 Azure Shining Body
2241.
2242. Once, If HP <= 50%:
2243. Target self with L.10 Azure Shining Body
2244.
2245. Once, After HP <= 50% Azure Shining Body:
2246. Target A with L.1 Azure Shining Light
2247.
2248. Otherwise:
2249. 30%: Target A with L.1 Attack
2250. 30%: Target D with L.1 Rasetsu Fist
2251. 20%: Target A with L.1 Great Roar
2252. 20%: Target A with L.1 Earth Shaker
2253.
2254.
2255. Yukari Yakumo
2256. -------------------------
2257.
2258. Once, If HP <= 25%:
2259. Target A with L.1 World Devouring Calamity
2260.
2261. After World Devouring Calamity:
2262. Target self with L.1 IN Quadruple Barrier
2263.
2264. If turn % 3 = 0 and (ATKDBF or DEFDBF or MNDDBF or MAGDBF or SPDDBF):
2265. Target Self with L.1 Yukari's Spiriting Away
2266.
2267. If HP <= 25% and 20% chance:
2268. Target A with L.1 IN Quadruple Barrier
2269.
2270. Once, If HP <= 55%:
2271. Target A with L.1 Hyperactive Flying Object
2272.
2273. If HP <= 55% and 20% chance:
2274. Target A with L.1 Hyperactive Flying Object
2275.
2276. Once, If HP <= 77%:
2277. Target A with L.1 Mesh of Light and Darkness
2278.
2279. If HP <= 77% and 20% chance:
2280. Target A with L.1 Mesh of Light and Darkness
2281.
2282. Otherwise:
2283. 40%: Target B with L.1 Black Universe
2284. 25%: Target A with L.1 Gravity Manipulation
2285. 20%: Target A with L.1 Piercing Light
2286. 15%: Target B with L.1 Magic Arrow
2287. 0%: Target A with L.1 Storm Of Purple Magic
2288.
2289.
2290. Black Goddess of Fertility
2291. -------------------------
2292.
2293. On turn % 2 = 1:
2294. Target Self with L.20 Regeneration
2295.
2296. On turn % 4 = 0:
2297. Target A with L.4 Devil's Crimes
2298.
2299. Otherwise:
2300. 18%: Target A with L.1 Acid Rain
2301. 16%: Target A with L.1 Swallow
2302. 12%: Target B with L.1 Heat Gaze
2303. 12%: Target B with L.1 Black Universe
2304. 12%: Target A with L.1 Whirlwind
2305. 12%: Target A with L.1 Terrifying Wave
2306. 12%: Target A with L.1 Magical Blast
2307. 6%: Target A with L.1 Deranging Aroma
2308.
2309.
2310. Golden Orb of Forward Time
2311. -------------------------
2312.
2313. If both allies are dead:
2314. Target Self with L.1 Golden Advent
2315.
2316. Otherwise:
2317. 15%: Target E with L.25 Healing Power
2318. 15%: Target B with L. 1 Half Moon Slash
2319. 14%: Target A with L. 1 Yellow Curse
2320. 14%: Target A with L. 1 Red Curse
2321. 14%: Target A with L. 1 Purple Curse
2322. 14%: Target A with L. 1 Green Curse
2323. 14%: Target A with L. 1 Blue Curse
2324.
2325.
2326. Golden Orb of Reverse Time
2327. -------------------------
2328.
2329. 20%: Target A with L.1 Flamethrower
2330. 20%: Target A with L.1 Blizzard
2331. 20%: Target A with L.1 Razor Wind
2332. 20%: Target A with L.1 Leaf Cutting Dance
2333. 20%: Target A with L.1 Magical Blast
2334.
2335.
2336. Golden Orb of the Canopy
2337. -------------------------
2338.
2339. When any enemy has less than 50 buffDEF or buffMND:
2340. Target self with L.1 Golden Protection
2341.
2342. If GOofForwardTime has less than 100% HP:
2343. Target GOofForwardTime with L.33 Healing Power
2344.
2345. If GOofReverseTime has less than 100% HP:
2346. Target GOofReverseTime with L.33 Healing Power
2347.
2348. Otherwise:
2349. 18%: Target A with L.1 Silent Fog
2350. 18%: Target A with L.1 Madness Fog
2351. 16%: Target A with L.1 Venomous Fog
2352. 16%: Target A with L.1 Paralyzing Fog
2353. 16%: Target A with L.1 Heavy Fog
2354. 16%: Target A with L.1 Dazing Fog
2355.
2356.
2357. Mirror of the High God
2358. -------------------------
2359.
2360. Every turn:
2361. mag = mag + 300
2362.
2363. On turn 1:
2364. Target A with L.1 World Devouring Calamity
2365.
2366. Once, If HP <= 33%:
2367. Target A with L.1 World Devouring Calamity
2368.
2369. Once, If HP <= 56%:
2370. Target A with L.4 Devil's Crimes
2371.
2372. Otherwise:
2373. 13%: Target A with L.1 Storm Of Cutting Knives
2374. 13%: Target A with L.1 Red Curse
2375. 13%: Target A with L.1 Purple Curse
2376. 13%: Target A with L.1 Magical Light
2377. 13%: Target A with L.1 Magical Blast
2378. 13%: Target A with L.1 Blade Arrow
2379. 8%: Target A with L.1 Flowing Hellfire
2380. 7%: Target A with L.1 Wild Dance Of Freezing Mist
2381. 7%: Target A with L.1 Ancient Curse
2382.
2383.
2384. Magatama of the High God
2385. -------------------------
2386.
2387. Each turn:
2388. spd = spd + 24
2389.
2390. Once, If HP <= 75%:
2391. Target A with L.1 World Devouring Destruction
2392.
2393. Once, If HP <= 50%:
2394. Target Self with L.1 Concentrate
2395.
2396. Once, If HP <= 25%:
2397. Target A with L.1 World Devouring Destruction
2398.
2399. Otherwise:
2400. 40%: Target A with L.1 Earthquake
2401. 20%: Target A with L.1 Attack
2402. 15%: Target A with L.1 Razor Wind
2403. 15%: Target A with L.1 Half Moon Slash
2404. 0%: Target A with L.1 Void Flash Claw
2405. 0%: Target A with L.1 Paralyze
2406.
2407.
2408. Ame-no-Murakumo
2409. -------------------------
2410.
2411. Once, If HP <= 80% and var_mode <= 1:
2412. Target Self with L.1 Divine Exile
2413. var_mode = 2
2414.
2415. Once, If HP <= 70% and var_mode = 2:
2416. Target A with L.1 World Devouring Calamity
2417.
2418. Once, If HP <= 60% and var_mode = 2:
2419. Target self with L.1 Graces Of Tama No Oya No Mikoto
2420.
2421. Once, If HP <= 30% and var_mode = 2:
2422. Target Self with L.1 Divine Messenger's Light
2423. resDBFAtk = 36
2424. resDBFDef = 12
2425. resDBFMag = 36
2426. resDBFMnd = 12
2427. resDBFSpd = 24
2428. resDBFAcc = 24
2429. resDBFEva = 24
2430. var_mode = 3
2431.
2432. After Divine Messenger's Light:
2433. Target Self with L.1 World Shaking Military Rule
2434.
2435. After World Shaking Military Rule following Divine Messenger's Light:
2436. Target A with L.1 Start Of Heavenly Demise
2437.
2438. Once, If HP <= 50% and var_mode = 2:
2439. Target A with L.4 Devil's Crimes
2440.
2441. Once, If HP <= 40% and var_mode = 2:
2442. Target A with L.1 World Devouring Destruction
2443.
2444. If var_mode = 3 and sum of buffs and debuffs is negative and 40% chance:
2445. Target self with L.1 World Shaking Military Rule
2446.
2447. If var_mode <= 1:
2448. 50%: Target A with L.1 Attack
2449. 50%: Target A with L.1 Ame-no-Murakumo Slash
2450.
2451. If var_mode = 2:
2452. 30%: Target A with L.1 Great Tree that Descended From The Sky
2453. 20%: Target A with L.1 Yakumo's Futsu No Mitama No Tsurugi
2454. 15%: Target A with L.1 Devil's Crimes
2455. 10%: Target Self with L.1 World Shaking Military Rule
2456. 10%: Target A with L.1 Rasetsu Fist
2457. 10%: Target A with L.1 Ame-no-Murakumo Slash
2458. 5%: Target B with L.1 Destroy Magic
2459.
2460. If var_mode = 3:
2461. 14%: Target A with L.1 Ame-no-Murakumo Slash
2462. 14%: Target A with L.1 Start Of Heavenly Demise
2463. 14%: Target A with L.1 Yakumo's Futsu No Mitama No Tsurugi
2464. 14%: Target A with L.1 Great Tree that Descended From The Sky
2465. 14%: Target D with L.1 True Ame-no-Murakumo's Slash
2466. 15%: Target A with L.1 Rasetsu Fist
2467. 15%: Target A with L.1 Yellow Curse
2468.
2469.
2471. -------------------------
2472.
2473. On turn 1:
2474. Target A with L.2 Call Underling
2475.
2476. After Call Underling:
2477. Target A with L.1 Umbrella Spin
2478.
2479. Otherwise:
2480. 27%: Target A with L.1 Poison
2481. 27%: Target A with L.1 Nut Throw
2482. 16%: Target A with L.1 Grass Knot
2483. 20%: Target A with L.2 Call Underling
2484.
2485.
2487. -------------------------
2488.
2489. On turn % 2 = 1:
2490. 60%: Target A with L.20 Ultravenomous Needles
2491. 40%: Target A with L.20 Venomous Fog
2492.
2493. On turn % 2 = 0:
2494. Target A with L.1 Storm Of Yellow Drive
2495.
2496.
2498. -------------------------
2499.
2500. On turn % 2 = 1:
2501. Target A with L.20 Ultraparalysis Needles
2502.
2503. Otherwise:
2504. 20%: Target A with L.1 Storm Of Yellow Drive
2505. 20%: Target A with L.1 Attack
2506. 30%: Target A with L.1 Paralyzing Fog
2507. 30%: Target A with L.1 Row Attack
2508.
2509.
2511. -------------------------
2512.
2513. If var_nHits >= 1 and var_nHits <= 7:
2514. Target A with L.1 Octangle Attack (1)
2515. var_nHits = var_nHits + 1
2516.
2517. If var_nHits >= 8:
2518. Target A with L.1 Octangle Attack (2)
2519. var_nHits = 0
2520.
2521. Once, If HP <= 66%:
2522. Target self with L.1 Concentrate
2523. var_nHits = 1
2524.
2525. Once, If HP <= 30%:
2526. Target self with L.1 Concentrate
2527. var_nHits = 1
2528.
2529. Otherwise:
2530. 55%: Target A with L.1 Daze
2531. 25%: Target A with L.1 Poison
2532. 20%: Target A with L.1 Leg Sweep
2533.
2534.
2536. -------------------------
2537.
2538. On turn % 2 = 1 and turn >= 3:
2539. Target Self with L.1 Shell Melter
2540. def = max(10000, def - 10000)
2541. mnd = max(10000, mnd - 10000)
2542.
2543. Otherwise:
2544. 20%: Target A with L.1 Dissolvent
2545. 20%: Target A with L.1 Paralyzing Fog
2546. 20%: Target B with L.1 Azure Arrow
2547. 20%: Target B with L.1 Storm Of Blue Rain
2548. 20%: Target B with L.1 Acid Rain
2549.
2550.
2552. -------------------------
2553.
2554. On turn 1:
2555. Target Self with L.2 Tentacle Breed
2556.
2557. On turn % 5 = 0:
2558. Target Self with L.2 Tentacle Breed
2559.
2560. Otherwise:
2561. 30%: Target A with L.1 Attack
2562. 20%: Target A with L.1 Swallow
2563. 20%: Target A with L.1 Whirlwind
2564. 15%: Target A with L.1 Leaf Cutting Dance
2565. 15%: Target A with L.1 Leg Sweep
2566.
2567.
2569. -------------------------
2570.
2571. On turn % 2 = 1:
2572. Target Self with L.120 MAG UP
2573.
2574. On turn % 2 = 0:
2575. Target A with L.1 Ether Flare
2576.
2577.
2579. -------------------------
2580.
2581. On turn 1:
2582. Target Self with L.10 Azure Shining Body
2583.
2584. Once, If HP <= 50%:
2585. Target Self with L.10 Azure Shining Body
2586.
2587. Once, After HP <= 50% Azure Shining Body:
2588. Target A with L.1 Azure Shining Light
2589.
2590. Otherwise:
2591. 30%: Target A with L.1 Attack
2592. 30%: Target D with L.1 Rasetsu Fist
2593. 20%: Target A with L.1 Great Roar
2594. 20%: Target A with L.1 Earth Shaker
2595.
2596.
2598. -------------------------
2599.
2600. On turn % 2 = 1:
2601. Target Self with L.40 Regeneration
2602.
2603. On turn % 4 = 0:
2604. Target A with L.4 Devil's Crimes
2605.
2606. Otherwise:
2607. 18%: Target A with L.1 Acid Rain
2608. 16%: Target A with L.1 Swallow
2609. 12%: Target B with L.1 Heat Gaze
2610. 12%: Target B with L.1 Black Universe
2611. 12%: Target A with L.1 Whirlwind
2612. 12%: Target A with L.1 Terrifying Wave
2613. 12%: Target A with L.1 Magical Blast
2614. 6%: Target A with L.1 Deranging Aroma
2615.
2616.
2617. Dark Orb of Forward Time
2618. -------------------------
2619.
2620. When alone:
2621. Target Self with L.2 GoldenAdvent
2622.
2623. Otherwise:
2624. 15%: Target E with L.25 Healing Power
2625. 15%: Target B with L. 1 Half Moon Slash
2626. 14%: Target A with L. 1 Yellow Curse
2627. 14%: Target A with L. 1 Red Curse
2628. 14%: Target A with L. 1 Purple Curse
2629. 14%: Target A with L. 1 Green Curse
2630. 14%: Target A with L. 1 Blue Curse
2631.
2632.
2633. Dark Orb of Reverse Time
2634. -------------------------
2635.
2636. When alone:
2637. Target A with L.1 Detonation
2638.
2639. Otherwise:
2640. 20%: Target A with L.1 Flamethrower
2641. 20%: Target A with L.1 Blizzard
2642. 20%: Target A with L.1 Razor Wind
2643. 20%: Target A with L.1 Leaf Cutting Dance
2644. 20%: Target A with L.1 Magical Blast
2645.
2646.
2647. Dark Orb of the Canopy
2648. -------------------------
2649.
2650. When alone:
2651. Target A with L.1 Detonation
2652.
2653. When any enemy has less than 50 buffDEF or buffMND and 50% chance:
2654. Target Self with L.1 Golden Protection
2655.
2656. If DOofForwardTime has less than 66% HP and 40% chance:
2657. Target DOofForwardTime with L.20 Healing Power
2658.
2659. If DOofReverseTime has less than 66% HP and 40% chance:
2660. Target DOofReverseTime with L.20 Healing Power
2661.
2662. Otherwise:
2663. 18%: Target A with L.1 Silent Fog
2664. 18%: Target A with L.1 Madness Fog
2665. 16%: Target A with L.1 Venomous Fog
2666. 16%: Target A with L.1 Paralyzing Fog
2667. 16%: Target A with L.1 Heavy Fog
2668. 16%: Target A with L.1 Dazing Fog
2669.
2670.
2671. Mirror of Darkness
2672. -------------------------
2673.
2674. Every turn:
2675. mag = mag + 600
2676.
2677. On turn 1:
2678. Target A with L.1 World Devouring Calamity
2679.
2680. Once, If HP <= 33%:
2681. Target A with L.1 World Devouring Calamity
2682.
2683. Once, If HP <= 56%:
2684. Target A with L.4 Devil's Crimes
2685.
2686. Otherwise:
2687. 13%: Target A with L.1 Storm Of Cutting Knives
2688. 13%: Target A with L.1 Red Curse
2689. 13%: Target A with L.1 Purple Curse
2690. 13%: Target A with L.1 Magical Light
2691. 13%: Target A with L.1 Magical Blast
2692. 13%: Target A with L.1 Blade Arrow
2693. 8%: Target A with L.1 Flowing Hellfire
2694. 7%: Target A with L.1 Wild Dance Of Freezing Mist
2695. 7%: Target A with L.1 Ancient Curse
2696.
2697.
2698. Magatama of Darkness
2699. Bug: Magatama of Darkness will never use Void Flash Claw nor Paralyze.
2700. -------------------------
2701.
2702. If turn % 2 = 1:
2703. Target self with L.5 Regeneration
2704. spd = spd + 64
2705.
2706. Once, If HP <= 75%:
2707. Target A with L.1 World Devouring Destruction
2708.
2709. Once, If HP <= 50%:
2710. Target Self with L.1 Concentrate
2711.
2712. Once, If HP <= 25%:
2713. Target A with L.1 World Devouring Destruction
2714.
2715. Otherwise:
2716. 40%: Target A with L.1 Earthquake
2717. 25%: Target A with L.1 Half Moon Slash
2718. 20%: Target A with L.1 Attack
2719. 15%: Target A with L.1 Razor Wind
2720. 0%: Target A with L.1 Void Flash Claw
2721. 0%: Target A with L.1 Paralyze
2722.
2723.
2724. Shredding Amnisieri
2725. Bug: Shredding Amnisieri will never use Red Curse nor Wild Dance of Freezing Mist. It appears Red
2726. Curse was meant to have a 13% chance of triggering (With Greatsword of Calamity's being 27%) but
2727. the sequence of instructions prevents Red Curse from ever being evaluated.
2728. -------------------------
2729.
2730. Each turn:
2731. spd = spd + 24
2732.
2733. If turn % 2 = 1:
2734. Target self with L.4 Regeneration
2735.
2736. Once, If HP <= 60%:
2737. Target A with L.1 Azure Shining Light
2738.
2739. Once, If HP <= 30%:
2740. Target A with L.1 Azure Shining Light
2741.
2742. If HP >= 50%:
2743. 66%: Target A with L.1 Scythe Of Calamity
2744. 24%: Target A with L.1 Wild Dance Of Freezing Mist
2745. 10%: Target A with L.1 Void Flash Claw
2746.
2747. Otherwise:
2748. 40%: Target A with L.1 Greatsword Of Calamity
2749. 20%: Target A with L.1 Rasetsu Fist
2750. 14%: Target A with L.1 Half Moon Slash
2751. 13%: Target A with L.1 Void Flash Claw
2752. 13%: Target A with L.1 Instant Death Attack
2753. 0%: Target A with L.1 Wild Dance Of Freezing Mist
2754. 0%: Target A with L.1 Red Curse
2755.
2756.
2757. Aria-Singing Toruastory
2758. -------------------------
2759.
2760. On turn % 2 = 1 and turn < 22:
2761. Target Self with L.(8 - (turn / 3)) Regeneration
2762. def = max(20000, (def - 1200))
2763. mnd = max(40000, (mnd - 2400))
2764.
2765. On turn % 2 = 1:
2766. Target Self with L.1 Regeneration
2767. def = max(20000, (def - 1200))
2768. mnd = max(40000, (mnd - 2400))
2769.
2770. On turn % 6 = 0:
2771. Target A with L.1 Perpetual Insanity
2772.
2773. Otherwise:
2774. 20%: Target A with L.1 Calming Scent
2775. 20%: Target B with L.1 Magical Light
2776. 20%: Target A with L.1 Magical Blast
2777. 8%: Target B with L.1 Black Universe
2778. 8%: Target A with L.1 Red Curse
2779. 8%: Target A with L.1 Blue Curse
2780. 8%: Target A with L.1 Purple Curse
2781. 8%: Target A with L.1 Green Curse
2782.
2783.
2784. Staring Igmaruji
2785. -------------------------
2786.
2787. Once, If HP <= 80%:
2788. Target B with L.1 Staring Eye From The Abyss
2789.
2790. Once, If HP <= 60%:
2791. Target B with L.1 Staring Eye From The Abyss
2792.
2793. Once, If HP <= 40%:
2794. Target B with L.1 Staring Eye From The Abyss
2795.
2796. Once, If HP <= 20%:
2797. Target B with L.1 Staring Eye From The Abyss
2798.
2799. Once, If HP <= 50%:
2800. 50%: Target B with L.1 Great Catastrophe
2801. 50%: Target B with L.1 Great Destruction
2802.
2803. Once, If HP <= 30%:
2804. 50%: Target B with L.1 Great Catastrophe
2805. 50%: Target B with L.1 Great Destruction
2806.
2807. Otherwise:
2808. 10%: Target A with L.1 Storm Of Dark Flow
2809. 10%: Target A with L.1 Flux Of Yomotsu Hirasaka
2810. 8%: Target B with L.1 Staring Eye From The Abyss
2811. 8%: Target B with L.1 Dark Arrow
2812. 8%: Target A with L.1 Time Space Warp
2813. 8%: Target A with L.1 Swallow
2814. 8%: Target A with L.1 Silent Fog
2815. 8%: Target A with L.1 Shadowstep
2816. 8%: Target A with L.1 Scythe Of Calamity
2817. 8%: Target A with L.1 Perpetual Insanity
2818. 8%: Target A with L.1 Heat Gaze
2819. 8%: Target A with L.1 Destroy Magic
2820.
2821.
2822. The Great C
2823. -------------------------
2824.
2825. On turn 1:
2826. def = 48000
2827. mnd = 48000
2828.
2829. If less than 5 enemies:
2830. Target Self with L.1 C Filling The World
2831.
2832. Otherwise:
2833. 25%: Target A with L.1 Magical Light
2834. 25%: Target A with L.1 Dark Arrow
2835. 10%: Target A with L.1 Magic Drain
2836. 8%: Target A with L.1 Shadowstep
2837. 8%: Target A with L.1 Magical Blast
2838. 8%: Target A with L.1 Earth Shaker
2839. 8%: Target A with L.1 C Falling From The Sky
2840. 8%: Target A with L.1 Black Universe
2841.
2842.
2843. The Second Sun
2844. -------------------------
2845.
2846. If 40% chance:
2847. Target A with L.1 Time Space Warp
2848. Turn = turn - 1
2849.
2850. If turn % 3 = 0 and 66% chance:
2851. Target Self with L.1 GravitonWall
2852.
2853. If turn % 9 = 0:
2854. Target Self with L.1 GravityAccel
2855.
2856. Otherwise:
2857. 37%: Target B with L.1 Magical Light
2858. 8%: Target A with L.1 Ancient Curse
2859. 7%: Target A with L.1 Void Flash Claw
2860. 7%: Target A with L.1 Sandstorm
2861. 7%: Target A with L.1 Razor Wind
2862. 7%: Target A with L.1 Piercing Light
2863. 7%: Target A with L.1 Perpetual Insanity
2864. 7%: Target A with L.1 Golden Protection
2865. 7%: Target A with L.1 1000 Needles
2866. 6%: Target A with L.1 Space Compression
2867.
2868.
2869. Desire-Eating Demon
2870. -------------------------
2871.
2872. If turn % 2 = 0 and turn >= 4:
2873. Target A with L.1 Empty Mouth that Swallows Sinners
2874.
2875. Otherwise:
2876. 16%: Target A with L.12 Venomous Fog
2877. 12%: Target A with L. 4 Silent Fog
2878. 12%: Target A with L. 1 Yellow Curse
2879. 12%: Target A with L. 1 Terrifying Wave
2880. 12%: Target A with L. 1 Red Curse
2881. 12%: Target A with L. 1 Purple Curse
2882. 12%: Target A with L. 1 Gravity Manipulation
2883. 12%: Target A with L. 1 Earth Shaker
2884.
2885.
2886. Guardian of the Crystals
2887. Bug: The var_00E0 >= 2 condition will never be true.
2888. -------------------------
2889.
2890. Once, On turn 1:
2891. Target Self with L.1 Summon Elemental Crystals
2892.
2893. If turn % 2 = 0 and not alone:
2894. Target self with L.((nEnemies - 1) * 3) Regeneration
2895.
2896. If turn % 2 = 0 and alone:
2897. spd = 900
2898. Target Self with L.1 World Controlling Stone's Power
2899.
2900. If var_00E0 >= 2:
2901. 23%: Target B with L.1 Magic Arrow
2902. 23%: Target B with L.1 Magical Light
2903. 23%: Target B with L.1 Magic Drain
2904. 21%: Target A with L.1 Magical Blast
2905. 10%: Target A with L.1 Void Flash Claw
2906.
2907. If sum of all buffs >= 150:
2908. Target A with L.1 Dark Star
2909.
2910. If sum of all buffs <= -75:
2911. Target A with L.1 Dark Star
2912.
2913. Otherwise:
2914. 11%: Target B with L.1 Magic Arrow
2915. 11%: Target B with L.1 Magical Light
2916. 11%: Target B with L.1 Magic Drain
2917. 11%: Target A with L.1 Magical Blast
2918. 11%: Target A with L.1 Void Flash Claw
2919. 11%: Target A with L.1 Instant Death Attack
2920. 11%: Target A with L.1 Dividing Slash
2921. 11%: Target A with L.1 Ancient Curse
2922. 12%: Target A with L.1 Storm Of Dark Flow
2923.
2924.
2926. -------------------------
2927.
2928. 40%: Target D with L.1 Daze
2929. 35%: Target D with L.1 Crimson Lotus Fang
2930. 15%: Target A with L.1 Red Curse
2931. 10%: Target A with L.1 Lava Flow
2932.
2933.
2935. -------------------------
2936.
2937. 40%: Target B with L.1 Azure Arrow
2938. 25%: Target A with L.1 Shredder
2939. 20%: Target A with L.1 Blue Curse
2940. 15%: Target A with L.1 Phantom's Coldness
2941.
2942.
2944. -------------------------
2945.
2946. 30%: Target B with L.1 Thunder Arrow
2947. 25%: Target A with L.1 Sandstorm
2948. 20%: Target A with L.1 Calming Scent
2949. 15%: Target A with L.1 Yellow Curse
2950. 10%: Target A with L.1 Razor Wind
2951.
2952.
2954. -------------------------
2955.
2956. 30%: Target E with L.33 Healing Power
2957. 20%: Target A with L. 1 Poison
2958. 20%: Target A with L. 1 Dissolvent
2959. 15%: Target A with L. 1 Green Curse
2960. 10%: Target A with L. 1 Leaf Cutting Dance
2961. 5%: Target A with L. 1 Ultravenomous Needles
2962.
2963.
2964. Ame-no-Murakumo
2965. -------------------------
2966.
2967. Target Self with L.1 Advent Of The Divine Child Of God
2968.
2969.
2970. Avatar - Ame-no-Murakumo
2971. -------------------------
2972.
2973. When Alone and var_usedPLH = 0:
2974. Target A with L.1 Protecting Light From The Heavens
2975. var_usedPLH = 1
2976. turn = turn - 1
2977.
2978. If turn % 3 = 0 and (turn % 12) / 3 = 1:
2979. Target D with L.1 Godly Scarlet Gold Slash
2980.
2981. If turn % 3 = 0 and (turn % 12) / 3 = 2:
2982. Target D with L.1 Yakumo's Futsu No Mitama No Tsurugi
2983.
2984. If turn % 3 = 0 and (turn % 12) / 3 = 3:
2985. Target A with L.1 Scythe Of Calamity
2986.
2987. If turn % 3 = 0 and (turn % 12) / 3 = 0:
2988. Target Self with L.1 Concentrate
2989.
2990. After Concentrate:
2991. Target Self with L.1 Ame-no-Murakumo's Wild Dance
2992.
2993. Otherwise:
2994. var_usedPLH = 0
2995. 24%: Target A with L.1 Ame-no-Murakumo Slash
2996. 18%: Target A with L.1 Paralyze
2997. 18%: Target A with L.1 Daze
2998. 18%: Target A with L.1 Attack
2999. 8%: Target A with L.1 Void Flash Claw
3000. 7%: Target A with L.1 Severing Flash
3001. 7%: Target A with L.1 Leg Sweep
3002.
3003.
3004. Ame-no-Murakumo's Right Arm
3005. -------------------------
3006.
3008. Target Self with L.1 Second Coming Of The Divine Sword
3009.
3010. After Concentrate:
3011. 25%: Target A with L.1 Great Tree that Descended From The Sky
3012. 25%: Target A with L.1 Flowing Hellfire
3013. 25%: Target A with L.1 Wild Dance Of Freezing Mist
3014. 25%: Target A with L.1 Shining Arrows From The Sky
3015.
3016. If random(800) is less than sum of all buffs on all characters:
3017. Target A with L.1 Shredder
3018.
3019. If random(400) is less than (30 * nAilmentsOnEnemies - sum(allEnemyDebuffs)):
3020. Target Self with L.1 Oracle Of Eternal Heaven and Earth
3021.
3022. If 10% chance:
3023. Target Self with L.1 Concentrate
3024.
3025. Otherwise:
3026. 10%: Target A with L.1 Spark Storm
3027. 10%: Target A with L.1 Storm Of Blue Rain
3028. 10%: Target A with L.1 Storm Of Yellow Drive
3029. 10%: Target A with L.1 Storm Of Wood Leaves (2)
3030. 10%: Target A with L.1 Storm Of Purple Magic
3031. 10%: Target A with L.1 Storm Of Light Particle
3032. 10%: Target A with L.1 Storm Of Dark Flow
3033. 10%: Target A with L.1 Storm Of Cutting Knives
3034. 10%: Target A with L.1 Space Compression
3035. 10%: Target Self with L.1 GravitonWall
3036.
3037.
3038. Ame-no-Murakumo's Left Arm
3039. -------------------------
3040.