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- In User.ini you have to make changes only to the appropriate lines, so they look like this:
- User.ini
- [Rendering]
- AtlasTextureDownscale=0
- DetailTextureDownscale=0
- MaxAtlasTextureSize=4096
- MaxTextureSize=4096
- TextureMemoryBudget=600
- TextureDownscale=0
- UberSampling=0
- TextureMemoryBudget=600 is the default ultra value. The maximum value is 4084. This setting helps loading the new textures quicker. It's preferable if you play this on SSD. If you have an RTX card keep the value at 600. From my testing 600 is the most stable value for GTX series cards, too. If you want to change it, don't exceed 4084. If you have a GPU with 4GB VRAM, don't exceed 3072.
- Turning off Ubersampling might help with the game's stability. You can keep it on if you want by replacing the 0 with 2.
- In Rendering.ini you have to make changes only to the appropriate lines, so they look like this:
- [TextureStreaming]
- MaxResidentMipMap=11
- [TextureGroups]
- WorldDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
- WorldDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
- CharacterDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
- CharacterDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
- SpeedTreeDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
- SpeedTreeDiffuseDetail=(Compression=TCM_DXTAlpha,MaxSize=4096)
- SpeedTreeDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
- After you're finished with the edits, go to properties and set both files as read only, so the game doesn't replace the edits with default ones the next time you start it.
- -----------------------------------------------
- I'm also pasting my own config files I used for testing.
- Rendering.ini:
- [TextureStreaming]
- MaxResidentMipMap=11
- [TextureGroups]
- Default=(Compression=TCM_None,MaxSize=2048)
- Font=(Resize=false,Streamable=false,Compression=TCM_DXTAlpha,MaxSize=4096)
- DetailNormalMap=(Detail=true,Compression=TCM_NormalsHigh,MaxSize=1024)
- WorldDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
- WorldDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
- WorldNormal=(Compression=TCM_Normals,MaxSize=2048)
- WorldNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=2048)
- WorldSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
- WorldEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
- CharacterDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
- CharacterDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
- CharacterNormal=(Compression=TCM_Normals,MaxSize=2048)
- CharacterNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=2048)
- CharacterEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
- TerrainSpecial=(Streamable=false,User=false,Compression=TCM_None,MaxSize=4096)
- TerrainMaskMap=(Streamable=false,User=false,Compression=TCM_None,MaxSize=4096)
- TerrainDiffuseAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_DXTAlpha,MaxSize=4096)
- TerrainNormalAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_NormalsHigh,MaxSize=4096)
- TerrainDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
- TerrainNormal=(Compression=TCM_Normals,MaxSize=1024)
- Particles=(Streamable=false,Compression=TCM_DXTAlpha,MaxSize=2048)
- ParticlesWithoutAlpha=(Streamable=false,Compression=TCM_DXTNoAlpha,MaxSize=2048)
- FoliageDiffuse=(Compression=TCM_DXTAlpha,MaxSize=2048)
- SpeedTreeDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
- SpeedTreeDiffuseDetail=(Compression=TCM_DXTAlpha,MaxSize=4096)
- SpeedTreeNormal=(Compression=TCM_NormalsHigh,MaxSize=2048)
- SpeedTreeNormalDetail=(Compression=TCM_NormalsHigh,MaxSize=2048)
- SpeedTreeSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
- SpeedTreeDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
- SpeedTreeSpecularWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=2048)
- MimicDecalsNormal=(Compression=TCM_DXTAlpha,MaxSize=2048)
- BillboardAtlas=(Resize=false,Compression=TCM_DXTAlpha,MaxSize=2048)
- SpecialQuestDiffuse=(Resize=false,Compression=TCM_DXTNoAlpha,MaxSize=2048)
- SpecialQuestNormal=(Resize=false,Compression=TCM_NormalsHigh,MaxSize=2048)
- Flares=(Compression=TCM_None,MaxSize=512)
- -------------------------------
- User.ini:
- [Dlc]
- yamc.dzip=1
- abetterui.dzip=1
- alchemy_suit.dzip=1
- base_scripts.dzip=1
- dlc_finishers.dzip=1
- krbr.dzip=1
- magical_suit.dzip=1
- merchant.dzip=1
- roche_jacket.dzip=1
- summer.dzip=1
- swordsman_suit.dzip=1
- winter.dzip=1
- z_emc_data.dzip=1
- [Engine]
- CustomRenderingSettings=1
- PerformancePlatform=3
- [Input]
- KeyboardLayout=QWERTY
- [MouseInput]
- SensitivityX=0.5
- SensitivityY=0.5
- Smoothness=1
- [Rendering]
- AllowAntialias=1
- AllowBloom=1
- AllowBlur=1
- AllowCutsceneDOF=1
- AllowDOF=1
- AllowDecals=1.0
- AllowMotionBlur=1
- AllowRain=1
- AllowSSAO=1
- AllowScatterDOF=1
- AllowShafts=1
- AllowSharpen=1
- AllowVignette=1
- AspectRatio=0
- AtlasTextureDownscale=0
- DanglesLimiter=0
- DetailTextureDownscale=0
- FoliageDistanceScale=3
- Fullscreen=1
- MaxAtlasTextureSize=4096
- MaxCubeShadowCount=1
- MaxCubeShadowSize=256
- MaxSpotShadowCount=3
- MaxSpotShadowSize=512
- MaxTextureSize=4096
- MeshDistanceScale=3
- ShadowQuality=3
- ShadowedLights=3
- TextureDownscale=0
- TextureMemoryBudget=600
- UberSampling=2
- VSync=1
- [Viewport]
- Height=1440
- Width=2560
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