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  1.  
  2.  
  3. //==================================================
  4. //* User Commands *\\
  5. //==================================================
  6.  
  7.  
  8. cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
  9. cl_crosshaircolor "0" // _adjusts scale of crosshair_//
  10. cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
  11. cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
  12. cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
  13. fps_max "250" // _caps FPS_//
  14. r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
  15.  
  16.  
  17.  
  18.  
  19.  
  20. //==================================================
  21. //* Spiderwebs Commands *\\
  22. //==================================================
  23.  
  24.  
  25. cl_cmdrate "67"
  26. cl_downloadfilter "nosounds"
  27. cl_interp "0" // _keep at 0 to always get lowest interp_//
  28. cl_interp_all "0"
  29. cl_interp_npcs "0"
  30. cl_interp_ratio "1"
  31. cl_updaterate "67"
  32. rate "35000"
  33. cl_minmodels "1"
  34. cl_min_ct "4"
  35. cl_min_t "2"
  36.  
  37.  
  38. //==================================================
  39. //* Client Commands *\\
  40. //==================================================
  41.  
  42.  
  43. cl_observercrosshair "1"
  44. cl_scalecrosshair "1"
  45. cl_c4progressbar "1"
  46. cl_autohelp "0"
  47. cl_autowepswitch "0"
  48. cl_radar_locked "0"
  49. cl_radaralpha "250"
  50. cl_radartype "1"
  51. cl_c4dynamiclight "1"
  52. cl_detail_avoid_force "0"
  53. cl_detail_avoid_radius "0"
  54. cl_detail_avoid_recover_speed "0"
  55. cl_detail_max_sway "0"
  56. cl_drawmonitors "0"
  57. cl_ejectbrass "0"
  58. cl_forcepreload "1"
  59. cl_logofile "0"
  60. cl_rumblescale "0"
  61. cl_disablefreezecam "1"
  62. cl_nowinpanel "1"
  63. cl_show_achievement_popups "0"
  64. cl_clearhinthistory "1"
  65. cl_detaildist "0"
  66. cl_detailfade "0"
  67. cl_debugrumble "0"
  68. cl_playerspraydisable "1"
  69. cl_showhelp "0"
  70.  
  71. //==================================================
  72. //* Material Commands *\\
  73. //==================================================
  74.  
  75.  
  76. mat_autoexposure_max "0"
  77. mat_autoexposure_min "0"
  78. mat_bloomscale "0"
  79. mat_bufferprimitives "1"
  80. mat_bumpmap "0"
  81. mat_clipz "1"
  82. mat_colorcorrection "0"
  83. mat_compressedtextures "1"
  84. mat_debug_postprocessing_effects "0"
  85. mat_debugdepthmode "0"
  86. mat_debugdepthval "128"
  87. mat_debugdepthvalmax "256"
  88. mat_disable_bloom "1"
  89. mat_disable_fancy_blending "1"
  90. mat_disable_lightwarp "1"
  91. mat_disable_ps_patch "1"
  92. mat_envmapsize "0"
  93. mat_envmaptgasize "0"
  94. mat_fastspecular "1"
  95. mat_filterlightmaps "1"
  96. mat_forcehardwaresync "0"
  97. mat_forcemanagedtextureintohardware "0"
  98. mat_framebuffercopyoverlaysize "0"
  99. mat_hdr_enabled "0"
  100. mat_hdr_level "0"
  101. mat_reducefillrate "1"
  102. mat_specular "0"
  103. mat_trilinear "0"
  104. mat_shadowstate "0"
  105. mat_vsync "0"
  106. mat_alphacoverage "0"
  107. mat_bloom_scalefactor_scalar "0"
  108. mat_maxframelatency "0"
  109. mat_max_worldmesh_vertices "0"
  110. mat_software_aa_blur_one_pixel_lines "0"
  111. mat_software_aa_strength "0"
  112. mat_software_aa_strength_vgui "0"
  113. mat_software_aa_tap_offset "0"
  114. mat_queue_mode "2"
  115.  
  116.  
  117.  
  118.  
  119. //==================================================
  120. //* Shadow Commands *\\
  121. //==================================================
  122.  
  123.  
  124. mat_shadowstate "0"
  125. r_shadows "1"
  126. r_shadowmaxrendered "9"
  127. r_shadowrendertotexture "1"
  128.  
  129.  
  130. //==================================================
  131. //* Ragdoll Commands *\\
  132. //==================================================
  133.  
  134.  
  135. cl_phys_props_max "0"
  136. cl_ragdoll_collide "0"
  137. g_ragdoll_fadespeed "0"
  138. g_ragdoll_lvfadespeed "0"
  139. violence_ablood "1"
  140. violence_agibs "1"
  141. violence_hblood "1"
  142. violence_hgibs "1"
  143.  
  144.  
  145. //==================================================
  146. //* Sound Commands *\\
  147. //==================================================
  148.  
  149.  
  150. dsp_enhance_stereo "0"
  151. dsp_mix_max "0.9"
  152. dsp_room "0"
  153. dsp_slow_cpu "0"
  154. dsp_spatial "40"
  155. dsp_speaker "50"
  156. dsp_volume "2.0"
  157. dsp_water "14"
  158. room_type "0"
  159. snd_async_fullyasync "0"
  160. snd_duckerattacktime "0.5"
  161. snd_duckerreleasetime "2.5"
  162. snd_duckerthreshold "0.15"
  163. snd_ducktovolume "0.55"
  164. snd_mixahead "0.1"
  165. snd_musicvolume "0"
  166. snd_noextraupdate "1"
  167. snd_pitchquality "1"
  168. snd_profile "0"
  169. snd_surround_speakers "0"
  170. soundscape_flush "9999"
  171. suitvolume "0"
  172. voice_enable "1"
  173. voice_forcemicrecord "1"
  174. voice_modenable "1"
  175.  
  176.  
  177. //==================================================
  178. //* Misc. Commands *\\
  179. //==================================================
  180.  
  181.  
  182. blink_duration "0"
  183. budget_averages_window "0"
  184. budget_background_alpha "0"
  185. budget_history_numsamplesvisible "0"
  186. budget_history_range_ms "5"
  187. budget_peaks_window "0"
  188. budget_show_averages "0"
  189. budget_show_history "0"
  190. budget_show_peaks "0"
  191. closecaption "0"
  192. datacachesize "128"
  193. flex_smooth "0"
  194. gl_clear "1"
  195. lod_TransitionDist "0"
  196. mp_decals "0"
  197. muzzleflash_light "0"
  198. props_break_max_pieces "0"
  199. showhitlocation "1"
  200. sv_forcepreload "1"
  201. texture_budget_background_alpha "9999999"
  202. texture_budget_panel_height "0"
  203. texture_budget_panel_width "0"
  204. weapon_showproficiency "1"
  205. prop_active_gib_limit "0"
  206. adsp_debug "0"
  207. mp_usehwmmodels "-1"
  208. mp_usehwmvcds "-1"
  209.  
  210.  
  211. //==================================================
  212. //* Clear Console *\\
  213. //==================================================
  214.  
  215.  
  216. soundscape_flush
  217. mat_savechanges
  218. clear
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