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- name of display: :0.0
- display: :0 screen: 0
- direct rendering: Yes
- server glx vendor string: Brian Paul
- server glx version string: 1.4 Mesa 7.11.2
- server glx extensions:
- GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
- GLX_MESA_release_buffers, GLX_ARB_get_proc_address,
- GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
- GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
- client glx vendor string: Brian Paul
- client glx version string: 1.4 Mesa 7.11.2
- client glx extensions:
- GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
- GLX_MESA_release_buffers, GLX_ARB_get_proc_address,
- GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
- GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
- GLX version: 1.4
- GLX extensions:
- GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
- GLX_MESA_release_buffers, GLX_ARB_get_proc_address,
- GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
- GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
- OpenGL vendor string: Brian Paul
- OpenGL renderer string: Mesa X11
- OpenGL version string: 2.1 Mesa 7.11.2
- OpenGL extensions:
- GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
- GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
- GL_EXT_copy_texture, GL_EXT_paletted_texture, GL_EXT_polygon_offset,
- GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array,
- GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D,
- GL_IBM_rasterpos_clip, GL_ARB_point_parameters,
- GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters,
- GL_EXT_rescale_normal, GL_EXT_separate_specular_color,
- GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap,
- GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
- GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays,
- GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1,
- GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix,
- GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
- GL_EXT_secondary_color, GL_EXT_texture_env_add,
- GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
- GL_INGR_blend_func_separate, GL_MESA_resize_buffers, GL_NV_blend_square,
- GL_NV_light_max_exponent, GL_NV_texgen_reflection,
- GL_NV_texture_env_combine4, GL_SUN_multi_draw_arrays,
- GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
- GL_EXT_framebuffer_object, GL_EXT_shared_texture_palette,
- GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil,
- GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture,
- GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_shadow_ambient,
- GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
- GL_ARB_window_pos, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
- GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp,
- GL_NV_fragment_program, GL_NV_point_sprite, GL_NV_vertex_program1_1,
- GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers,
- GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects,
- GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers,
- GL_ATI_texture_env_combine3, GL_EXT_depth_bounds_test,
- GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert,
- GL_MESA_ycbcr_texture, GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow,
- GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite,
- GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two,
- GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate,
- GL_EXT_blend_equation_separate, GL_OES_read_format,
- GL_ARB_pixel_buffer_object, GL_ARB_texture_compression_rgtc,
- GL_ARB_texture_rectangle, GL_ATI_texture_compression_3dc,
- GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_rgtc,
- GL_EXT_texture_mirror_clamp, GL_EXT_texture_rectangle,
- GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent,
- GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil,
- GL_NV_fragment_program_option, GL_APPLE_object_purgeable,
- GL_ARB_vertex_array_object, GL_ATI_separate_stencil,
- GL_ATI_texture_mirror_once, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
- GL_EXT_gpu_program_parameters, GL_EXT_texture_array,
- GL_EXT_texture_compression_latc, GL_EXT_texture_env_combine,
- GL_EXT_texture_sRGB_decode, GL_MESA_texture_array, GL_ARB_copy_buffer,
- GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range,
- GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra,
- GL_EXT_separate_shader_objects, GL_EXT_texture_swizzle,
- GL_EXT_vertex_array_bgra, GL_NV_conditional_render,
- GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,
- GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex,
- GL_EXT_provoking_vertex, GL_ARB_robustness
- Visual ID: 21 depth=16 class=TrueColor
- bufferSize=16 level=0 renderType=rgba doubleBuffer=1 stereo=0
- rgba: redSize=5 greenSize=6 blueSize=5 alphaSize=0
- auxBuffers=0 depthSize=16 stencilSize=8
- accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
- multiSample=0 multiSampleBuffers=0
- visualCaveat=None
- Opaque.
- Visual ID: 42 depth=32 class=TrueColor
- bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
- rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
- auxBuffers=0 depthSize=16 stencilSize=8
- accum: redSize=16 greenSize=16 blueSize=16 alphaSize=0
- multiSample=0 multiSampleBuffers=0
- visualCaveat=None
- Opaque.
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