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RayCodeCSC

MultiFS

Jan 21st, 2018
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  1. #include <a_samp>
  2. #include <zcmd>
  3. #include <OPVD>
  4. #include <OPVD_SEC>
  5.  
  6. // This is a comment
  7. // uncomment the line below if you want to write a filterscript
  8. //#define FILTERSCRIPT
  9.  
  10. #if defined FILTERSCRIPT
  11.  
  12. public OnFilterScriptInit()
  13. {
  14.     print("\n--------------------------------------");
  15.     print("Multifunckne MENU By *MajorGames4*");
  16.     print("--------------------------------------\n");
  17.     return 1;
  18. }
  19.  
  20. public OnFilterScriptExit()
  21. {
  22.     return 1;
  23. }
  24.  
  25. #else
  26.  
  27. main()
  28. {
  29.     print("\n----------------------------------");
  30.     print(" Blank Gamemode by your name here");
  31.     print("----------------------------------\n");
  32. }
  33.  
  34. #endif
  35.  
  36. public OnGameModeInit()
  37. {
  38.     // Don't use these lines if it's a filterscript
  39.     SetGameModeText("MultiMenu 2.3");
  40.     AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  41.     return 1;
  42. }
  43.  
  44. public OnGameModeExit()
  45. {
  46.     return 1;
  47. }
  48.  
  49. public OnPlayerRequestClass(playerid, classid)
  50. {
  51.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  52.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  53.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  54.     return 1;
  55. }
  56.  
  57. public OnPlayerRequestSpawn(playerid)
  58. {
  59.     return 1;
  60. }
  61.  
  62. public OnPlayerConnect(playerid)
  63. {
  64.     SendClientMessageToAll(-1, "[SERVER] Prišiel hráč na Server, nezabudni sa s ním hrať :-).");
  65.     SendClientMessage(playerid, 0xFF3C3C, "Server používa FilterScripty by *MajorGame3* - Skype: live:raycodecsc");
  66.     return 1;
  67. }
  68.  
  69. public OnPlayerDisconnect(playerid, reason)
  70. {
  71.     SendClientMessageToAll(-1, "[SERVER] Je tu o jedného hráča menej.");
  72.     return 1;
  73. }
  74.  
  75. public OnPlayerSpawn(playerid)
  76. {
  77.     return 1;
  78. }
  79.  
  80. public OnPlayerDeath(playerid, killerid, reason)
  81. {
  82.     if(GetPlayerWeapon(killerid) == 38) return Ban(killerid);
  83.     return 1;
  84. }
  85.  
  86. public OnVehicleSpawn(vehicleid)
  87. {
  88.     return 1;
  89. }
  90.  
  91. public OnVehicleDeath(vehicleid, killerid)
  92. {
  93.     return 1;
  94. }
  95.  
  96. public OnPlayerText(playerid, text[])
  97. {
  98.     return 1;
  99. }
  100.  
  101. public OnPlayerPrivmsg(playerid, recieverid, text[])
  102. {
  103.     return 1;
  104. }
  105.  
  106. public OnPlayerCommandText(playerid, cmdtext[])
  107. {
  108.     if (strcmp("/menup", cmdtext, true, 10) == 0)
  109.     {
  110.         ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Hlavne Menu", "Oprava auta\nDoplnenie HP\nDoplnenie Vesti\nVybrat Zbrane", "Vybrat", "Ukoncit");
  111.         return 1;
  112.     }
  113.     return 0;
  114.  
  115.     if (strcmp("/menua", cmdtext, true, 10) == 0)
  116.     {
  117.         if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "Nemáš dostatočné Admin Práva!");
  118.         {
  119.             ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Admin Menu", "Zabanovat hraca\nPridat peniaze\nPridat zbran\nZmenit gravitaciu\nOpravit auto", "Vybrat", "Ukoncit");
  120.         }
  121.         return 1;
  122.     }
  123.     return 0;
  124. }
  125.  
  126. public OnPlayerInfoChange(playerid)
  127. {
  128.     return 1;
  129. }
  130.  
  131. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  132. {
  133.     return 1;
  134. }
  135.  
  136. public OnPlayerExitVehicle(playerid, vehicleid)
  137. {
  138.     return 1;
  139. }
  140.  
  141. public OnPlayerStateChange(playerid, newstate, oldstate)
  142. {
  143.     return 1;
  144. }
  145.  
  146. public OnPlayerEnterCheckpoint(playerid)
  147. {
  148.     return 1;
  149. }
  150.  
  151. public OnPlayerLeaveCheckpoint(playerid)
  152. {
  153.     return 1;
  154. }
  155.  
  156. public OnPlayerEnterRaceCheckpoint(playerid)
  157. {
  158.     return 1;
  159. }
  160.  
  161. public OnPlayerLeaveRaceCheckpoint(playerid)
  162. {
  163.     return 1;
  164. }
  165.  
  166. public OnRconCommand(cmd[])
  167. {
  168.     return 1;
  169. }
  170.  
  171. public OnObjectMoved(objectid)
  172. {
  173.     return 1;
  174. }
  175.  
  176. public OnPlayerObjectMoved(playerid, objectid)
  177. {
  178.     return 1;
  179. }
  180.  
  181. public OnPlayerPickUpPickup(playerid, pickupid)
  182. {
  183.     return 1;
  184. }
  185.  
  186. public OnPlayerSelectedMenuRow(playerid, row)
  187. {
  188.     return 1;
  189. }
  190.  
  191. public OnPlayerExitedMenu(playerid)
  192. {
  193.     return 1;
  194. }
  195.  
  196. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  197. {
  198.     switch(dialogid == 1)
  199.     {
  200.         case 1:
  201.         {
  202.             switch(listitem)
  203.             {
  204.                 case 0:
  205.                 {
  206.                     if(GetVehicleHealth(vehicleid) > 995) return SendClientMessage(playerid, -1, "Vozidlo je v dobrom stave, nie je potrebna oprava.");
  207.                     SetVehicleHealth(vehicleid, 1000);
  208.                     SendClientMessage(playerid, -1, "Vozidlo bolo opravene!");
  209.                 }
  210.                 case 1:
  211.                 {
  212.                     if(GetPlayerHealth(playerid) > 95) return SendClientMessage(playerid, -1, "HP nebolo mozne doplnit. Dovod: Uz mas plne HP!");
  213.                     SetPlayerHealth(playerid, 100);
  214.                     SendClientMessage(playerid, -1, "HP bolo doplnene na 100!");
  215.                 }
  216.                 case 2:
  217.                 {
  218.                     if(GetPlayerArmour(playerid) > 95) return SendClientMessage(playerid, -1, "Vestu nebolo mozne doplnit. Dovod: Uz mas plnu vestu!");
  219.                     SetPlayerArmour(playerid, 100);
  220.                     SendClientMessage(playerid, -1, "Vesta bola doplnena na 100!");
  221.                 }
  222.                 case 3:
  223.                 {
  224.                     ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Vyber si zbran", "M4\nAK47\nDeagle", "Vybrat", "Ukoncit");
  225.                 }
  226.             }
  227.         }
  228.     }
  229.     switch(dialogid == 3)
  230.     {
  231.         case 1:
  232.         {
  233.             switch(listitem)
  234.             {
  235.                 case 0:
  236.                 {
  237.                     if(GetPlayerWeapon(playerid) == 31) return SendClientMessage(playerid, -1, "Uz vlastnis tuto zbran!");
  238.                     GivePlayerWeapon(playerid, 31, 9999);
  239.                     SendClientMessage(playerid, -1, "Zbran uspesne pridana!");
  240.                 }
  241.                 case 1:
  242.                 {
  243.                     if(GetPlayerWeapon(playerid) == 30) return SendClientMessage(playerid, -1, "Uz vlastnis tuto zbran!");
  244.                     GivePlayerWeapon(playerid, 30, 9999);
  245.                     SendClientMessage(playerid, -1, "Zbran uspesne pridana!");
  246.                 }
  247.                 case 2:
  248.                 {
  249.                     if(GetPlayerWeapon(playerid) == 24) return SendClientMessage(playerid, -1, "Uz vlastnis tuto zbran!");
  250.                     GivePlayerWeapon(playerid, 24, 9999);
  251.                     SendClientMessage(playerid, -1, "Zbran uspesne pridana!");
  252.                 }
  253.             }
  254.         }
  255.     }
  256.     return 1;
  257. }
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