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- #include <a_samp>
- #include <zcmd>
- #include <OPVD>
- #include <OPVD_SEC>
- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("Multifunckne MENU By *MajorGames4*");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("MultiMenu 2.3");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- SendClientMessageToAll(-1, "[SERVER] Prišiel hráč na Server, nezabudni sa s ním hrať :-).");
- SendClientMessage(playerid, 0xFF3C3C, "Server používa FilterScripty by *MajorGame3* - Skype: live:raycodecsc");
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- SendClientMessageToAll(-1, "[SERVER] Je tu o jedného hráča menej.");
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(GetPlayerWeapon(killerid) == 38) return Ban(killerid);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerPrivmsg(playerid, recieverid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/menup", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Hlavne Menu", "Oprava auta\nDoplnenie HP\nDoplnenie Vesti\nVybrat Zbrane", "Vybrat", "Ukoncit");
- return 1;
- }
- return 0;
- if (strcmp("/menua", cmdtext, true, 10) == 0)
- {
- if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "Nemáš dostatočné Admin Práva!");
- {
- ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Admin Menu", "Zabanovat hraca\nPridat peniaze\nPridat zbran\nZmenit gravitaciu\nOpravit auto", "Vybrat", "Ukoncit");
- }
- return 1;
- }
- return 0;
- }
- public OnPlayerInfoChange(playerid)
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch(dialogid == 1)
- {
- case 1:
- {
- switch(listitem)
- {
- case 0:
- {
- if(GetVehicleHealth(vehicleid) > 995) return SendClientMessage(playerid, -1, "Vozidlo je v dobrom stave, nie je potrebna oprava.");
- SetVehicleHealth(vehicleid, 1000);
- SendClientMessage(playerid, -1, "Vozidlo bolo opravene!");
- }
- case 1:
- {
- if(GetPlayerHealth(playerid) > 95) return SendClientMessage(playerid, -1, "HP nebolo mozne doplnit. Dovod: Uz mas plne HP!");
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, -1, "HP bolo doplnene na 100!");
- }
- case 2:
- {
- if(GetPlayerArmour(playerid) > 95) return SendClientMessage(playerid, -1, "Vestu nebolo mozne doplnit. Dovod: Uz mas plnu vestu!");
- SetPlayerArmour(playerid, 100);
- SendClientMessage(playerid, -1, "Vesta bola doplnena na 100!");
- }
- case 3:
- {
- ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Vyber si zbran", "M4\nAK47\nDeagle", "Vybrat", "Ukoncit");
- }
- }
- }
- }
- switch(dialogid == 3)
- {
- case 1:
- {
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerWeapon(playerid) == 31) return SendClientMessage(playerid, -1, "Uz vlastnis tuto zbran!");
- GivePlayerWeapon(playerid, 31, 9999);
- SendClientMessage(playerid, -1, "Zbran uspesne pridana!");
- }
- case 1:
- {
- if(GetPlayerWeapon(playerid) == 30) return SendClientMessage(playerid, -1, "Uz vlastnis tuto zbran!");
- GivePlayerWeapon(playerid, 30, 9999);
- SendClientMessage(playerid, -1, "Zbran uspesne pridana!");
- }
- case 2:
- {
- if(GetPlayerWeapon(playerid) == 24) return SendClientMessage(playerid, -1, "Uz vlastnis tuto zbran!");
- GivePlayerWeapon(playerid, 24, 9999);
- SendClientMessage(playerid, -1, "Zbran uspesne pridana!");
- }
- }
- }
- }
- return 1;
- }
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