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- every 1 seconds:
- loop all players:
- if {game.%loop-player%} is true:
- {gamesidebar.%loop-player%} is true
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&e&lTHE WALLS"
- set score "&l" in sidebar of loop-player to 10
- set score "&fTime left: &a作成中..." in sidebar of loop-player to 9
- set score "&a" in sidebar of loop-player to 8
- set score "&fKills: &a%{gamekill.%loop-player%}%" in sidebar of loop-player to 7
- set score "&e" in sidebar of loop-player to 6
- set score "&fRed Players: &a作成中..." in sidebar of loop-player to 5
- set score "&fBlue Players: &a作成中..." in sidebar of loop-player to 4
- set score "&c" in sidebar of loop-player to 3
- set score "&fGold: &6%{gamegold.%loop-player%}%" in sidebar of loop-player to 2
- set score "&7" in sidebar of loop-player to 1
- set score "&eplay.rezxis.net" in sidebar of loop-player to 0
- every 1 seconds:
- loop all players:
- if {wait.%loop-player%} is true:
- {waitscore.%loop-player%} is true
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&e&lTHE WALLS"
- set score "&l" in sidebar of loop-player to 7
- set score "&fPlayers: &a%{wait.%loop-player%}%" in sidebar of loop-player to 6
- set score "&a" in sidebar of loop-player to 5
- set score "&fStarting in &a%{time}%s" in sidebar of loop-player to 4
- set score "&7" in sidebar of loop-player to 3
- set score "&fMap: &aOriginal" in sidebar of loop-player to 2
- set score "&7" in sidebar of loop-player to 1
- set score "&eplay.rezxis.net" in sidebar of loop-player to 0
- command /gamescore:
- trigger:
- set {lobby.%player%} to false
- wait 1 seconds
- set {wait.%player%} to true
- command /gamescores:
- trigger:
- set {lobby.%player%} to true
- wait 1 seconds
- set {wait.%player%} to false
- command /start:
- permission: skript.admin
- trigger:
- loop all players:
- if {queue.%loop-player%} is set:
- if {lobby.%loop-player%} is true:
- send "&eThe game starts in &615 &eseconds!" to {queue.%loop-player%}
- execute console command "/playsound block.note.hat master %{queue.%loop-player%}% ~ ~ ~ 2 1 1"
- wait 9 seconds
- send "&eThe game starts in &c5 &eseconds!"
- execute console command "/playsound block.note.hat master %{queue.%loop-player%}% ~ ~ ~ 2 1 1"
- wait 1 seconds
- send "&eThe game starts in &c4 &eseconds!"
- execute console command "/playsound block.note.hat master %{queue.%loop-player%}% ~ ~ ~ 2 1 1"
- wait 1 seconds
- send "&eThe game starts in &c3 &eseconds!"
- execute console command "/playsound block.note.hat master %{queue.%loop-player%}% ~ ~ ~ 2 1 1"
- wait 1 seconds
- send "&eThe game starts in &c2 &eseconds!"
- execute console command "/playsound block.note.hat master %{queue.%loop-player%}% ~ ~ ~ 2 1 1"
- wait 1 seconds
- send "&eThe game starts in &c1 &eseconds!"
- execute console command "/playsound block.note.hat master %{queue.%loop-player%}% ~ ~ ~ 2 1 1"
- wait 1 seconds
- execute console command "/gamemode 0 {queue.%loop-player%}"
- set {wait.%loop-player%} to loop-player
- wait 1 seconds
- add 10 to {time}
- delete {queue.%loop-player%}
- set {queue.%player%} to 0
- teleport loop-player to {redtp.%loop-player%}
- wait 1 seconds
- send "&a------------------------------"
- send " &f&lThe Walls"
- send ""
- send " &eゲージが開いたら、鉱石を"
- send " &e採掘しに行こう! 鉱石を"
- send " &e掘ったら&6GOLD&eがゲットできるぞ!"
- send " &eその&6GOLD&eで武器をそろえて"
- send " &e壁が開いたら相手チームと"
- send " &eバトルスタート!"
- send "&a------------------------------"
- wait 1 seconds
- send "&eCages open the in &c10 &eseconds!"
- remove 1 from {time.%loop-player%}
- wait 1 seconds
- send "&eCages open the in &c9 &eseconds!"
- remove 1 from {time.%loop-player%}
- wait 1 seconds
- send "&eCages open the in &c8 &eseconds!"
- remove 1 from {time.%loop-player%}
- wait 1 seconds
- send "&eCages open the in &c7 &eseconds!"
- remove 1 from {time.%loop-player%}
- wait 1 seconds
- send "&eCages open the in &c6 &eseconds!"
- remove 1 from {time.%loop-player%}
- wait 1 seconds
- send "&eCages open the in &c5 &eseconds!"
- remove 1 from {time.%loop-player%}
- wait 1 seconds
- send "&eCages open the in &c4 &eseconds!"
- remove 1 from {time.%loop-player%}
- wait 1 seconds
- send "&eCages open the in &c3 &eseconds!"
- remove 1 from {time.%loop-player%}
- wait 1 seconds
- send "&eCages open the in &c2 &eseconds!"
- remove 1 from {time.%loop-player%}
- wait 1 seconds
- send "&eCages open the in &c1 &esecond!"
- wait 1 seconds
- send "&eCages opened! &cFIGHT!"
- execute console command "/playsound block.note.pling master %loop-player% ~ ~ ~ 2 1 1"
- execute console command "/playsound block.portal.trigger master %loop-player% ~ ~ ~ 2 1 1"
- execute console command "/fill -14 54 115 -10 50 111 air"
- delete {wait.%loop-player%}
- set {game.%player%} to true
- stop
- else:
- send "&cゲームスタートできません。"
- command /stopgame:
- permission: skript.admin
- trigger:
- loop all players:
- if {game.%loop-player%} is true:
- broadcast "&cStop Game"
- wait 2 seconds
- set {game.%loop-player%} to false
- set {lobby.%loop-player%} to true
- teleport loop-player to {worldspawn.%player%}
- execute console command "/clone 21 24 2 17 20 6 -14 50 111"
- stop
- else:
- send "&cゲームストップできません。"
- command /setredtp:
- permission: skript.admin
- trigger:
- send "&asetredtp!"
- set {redtp.%player%} to location of player
- on death of player:
- loop all players:
- if {game.%loop-player%} is true:
- set death message to "&7%victim% &ewas killed by &7%attacker%"
- add 1 to {gamekill.%attacker%}
- add 1 to {kill.%attacker%}
- execute console command "/playsound entity.experience_orb.pickup master %attacker% ~ ~ ~ 2 2 1"
- force respawn player
- execute console command "/gamemode 3 %player%"
- on respawn:
- loop all players:
- if {game.%loop-player%} is true:
- execute console command "/gamemode 3 %player%"
- on portal create:
- loop all players:
- if {game.%loop-player%} is true:
- cancel event
- on join:
- loop all players:
- if {game.%loop-player%} is true:
- execute console command "/gamemode 3 %player%"
- teleport player to {spactate.%player%}
- force respawn player
- if player has permission "skript.admin":
- set join message to "&b>&c>&a> &c[ADMIN] %player% &6joined the game! &a<&c<&b<"
- if player has permission "skript.proservercreator":
- set join message to "&b>&c>&a> &c[&fPRO SERVER CREATOR&c] &c%player% &6joined the game! &a<&c<&b<"
- if player has permission "skript.mvp+":
- set join message to "&b>&c>&a> &b[MVP&c+&b] &b%player% &6joined the game! &a<&c<&b<"
- if player has permission "skript.mvp":
- set join message to "&b>&c>&a> &b[MVP] &c%player% &6joined the game! &a<&c<&b<"
- if player has permission "skript.admin":
- set join message to "&a[VIP&6+&a] &a%player% &6has joined the game!"
- if player has permission "skript.proservercreator":
- set join message to "&a[VIP] &a%player% &6has joined the game!"
- if player has permission "skript.default":
- set join message to "&7%player% &ejoin."
- on first join:
- loop all players:
- if {game.%loop-player%} is true:
- set join message to "&7%player% &efirst join."
- execute console command "/spawnpoint %player% 8 27 19"
- execute console command "/setworldspawn 8 27 19"
- force respawn player
- execute console command "/setrank %player% default"
- execute console command "/gamemode 3 %player%"
- set {kill.%player%} to 0
- set {coins.%player%} to 0
- set {wins.%player%} to 0
- set {gamekill.%player%} to 0
- set {gamegold.%player%} to 0
- teleport player to world's spawn point
- send "&c"
- send "&a&lTHANK YOU FOR JOINING!"
- send "&c"
- on break:
- if {Nomodif.%player%} is set:
- stop
- if {InReset} is set:
- send "&c現在マップ修復中なのでブロックを壊すことができません。"
- cancel event
- stop
- if {blockis.%location of event-block%} is set:
- stop
- else:
- set {blocklocation.%{count}%} to event-location
- set {block.%{count}%} to type of event-block
- set {blockis.%location of event-block%} to true
- add 1 to {Count}
- on place:
- if {Nomodif.%player%} is set:
- stop
- if {InReset} is set:
- send "&c現在マップ修復中なのでブロックを置くことができません。"
- cancel event
- stop
- if {blockis.%location of event-block%} is set:
- stop
- else:
- set {blockis.%location of event-block%} to true
- set {blocklocation.%{count}%} to event-location
- set {block.%{count}%} to air
- add 1 to {Count}
- on enderman pickup:
- if {InReset} is set:
- cancel event
- stop
- if {blockis.%location of event-block%} is set:
- stop
- else:
- set {blocklocation.%{count}%} to event-location
- set {block.%{count}%} to type of event-block
- set {blockis.%location of event-block%} to true
- add 1 to {Count}
- on enderman place:
- if {InReset} is set:
- cancel event
- stop
- if {blockis.%location of event-block%} is set:
- stop
- else:
- set {blockis.%location of event-block%} to true
- set {blocklocation.%{count}%} to event-location
- set {block.%{count}%} to air
- add 1 to {Count}
- on explode:
- loop exploded blocks:
- if {InReset} is set:
- cancel event
- stop
- if {blockis.%location of loop-block%} is set:
- stop
- else:
- set {blocklocation.%{count}%} to loop-block's location
- set {block.%{count}%} to type of loop-block
- set {blockis.%location of loop-block%} to true
- add 1 to {Count}
- command /reset:
- permission: skript.admin
- trigger:
- if {InReset} is set:
- send "&aリセットできませんでした。"
- stop
- set {InReset} to true
- send "&6%{Count}% &aブロックの修復が完了しました!"
- set {_count} to 0
- loop {Count} times:
- clear {blockis.%{blocklocation.%{_count}%}%}
- set block at {blocklocation.%{_count}%} to {block.%{_count}%}
- clear {blocklocation.%{_count}%}
- clear {block.%{_count}%}
- add 1 to {_count}
- set {Count} to 0
- clear {InReset}
- command /mode <text>:
- permission: skript.admin
- trigger:
- if arg-1 is "build":
- if {Nomodif.%player%} is not set:
- set {Nomodif.%player%} to true
- send "&4[WARNING] &aゲームモードに変更しました!"
- stop
- if arg-1 is "game":
- clear {NoModif.%player%}
- send "&4[WARNING] &aビルドモードに変更しました!"
- stop
- on join:
- if player has permission "skript.admin":
- if {Nomodif.%player%} is set:
- wait 5 ticks
- send "&4[WARNING] &a現在ビルドモードです。"
- stop
- else:
- wait 5 ticks
- send "&4[WARNING] &a現在ゲームモードです。"
- stop
- else:
- clear {NoModif.%player%}
- on explode:
- cancel event
- on bed enter:
- cancel event
- on fade:
- cancel event
- on form:
- cancel event
- on rightclick:
- player's tool is stick named "&clightning stick"
- strike lightning at the target block
- command /lightningstick <player>:
- permission: skript.admin
- trigger:
- give player stick named "&clightning stick"
- command /lightningstickall:
- permission: skript.admin
- trigger:
- loop all players:
- give loop-player stick named "&clightning stick"
- command /updown <player>:
- permission: skript.admin
- trigger:
- push arg-1 up at speed 4
- wait 1 seconds
- push arg-1 down at speed 4
- on place:
- block is a slime block named "&aJumpPad"
- execute console command "/playsound entity.player.levelup master @a 5 5 5 2 2 1"
- send "&aジャンプパッドを設置しました。&7このジャンプパッドに乗ることで高く飛ぶことができます。"
- on walking on slime block:
- block is a slime block named "&aJumpPad" with lore "&7一度使うと回収できなくなるので注意!"
- execute console command "/playsound entity.firework.launch master @a ~ ~ ~ 2 2 1"
- push player up at speed 2.8
- command /jumppad:
- permission: skript.admin
- permission message: &cNo permission!
- trigger:
- give player slime block named "&aJumpPad" with lore "&7一度使うと回収できなくなるので注意!"
- send "&aジャンプパッドを入手しました。"
- on break of slime block:
- player do not have permission "skript.admin"
- cancel event
- send "&c一度配置したら回収できません。"
- execute console command "/playsound entity.villager.no master %player% ~ ~ ~ 2 1 1"
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