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How to get rid of annoying sounds in DOOM 2

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Nov 19th, 2019
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  1. Ok, so, ever played Brutal Doom, but kept hearing that annoying "hmph" sound every time you jump? Or, basically, any time you move or run into anything? Yeah, it's pretty nervewracking. Well, read on to find out how I fixed the issue.
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  3. PREREQUISITES: You'll need the original Doom 2 WAD, the Brutal Doom WAD (I used the new Version 21, it's actually a .pk3 file), the Doom editing program SLADE, and a hex editor. I use HxD for the hex editing.
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  5. First, you should create a backup copy of your Doom 2 WAD, because if something does go wrong, then you can start all over again.
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  7. Alright, first step: We need to make the original DOOM2.WAD file editable, since that file can't be edited in SLADE unless you change the code a bit. So, run the HxD program and open the original Doom 2 WAD file in it. On the first offset up at the top (should be 00000000), follow the row all the way over to the "Decoded Text" column. Here, it should say "IWADg..." You want to change the I to a P, so it says "PWADg..."
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  9. Then go to "File -> Save As" and save the file anywhere you want. You should rename the file to something like "DOOM2EditableVersion.WAD" or something like that, to distinguish it from the original version.
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  11. Close HxD, we're done with it.
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  13. Now run SLADE. Open up the new Doom 2 WAD file we just created (the one you saved from the HxD program). Look over at the "Entries" section, and there should be a "Filter" section at the bottom. Type "DSOOF" in there, and it should show up in the "Entries" section. Right-click on that file and click DELETE. Confirm it. Now type "DPOOF" into the Filter. Delete that file as well. Now go up to "File -> Save As" and save it as something like "DOOM2NoAnnoyingSounds.WAD" or something like that.
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  15. Ok, so at this point, we've made a copy of the base Doom WAD file that doesn't have any of the annoying sounds in it. When you play that WAD file using GZDoom or Zandronum or whatever you use, the sounds aren't in there, so you obviously won't hear them.
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  17. Now we need to do "sort of" the same thing with the Brutal Doom WAD, except we DO NOT have to edit it in the hex editor. It's already editable, so no worries there.
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  19. So, open up the Brutal Doom .pk3 file in SLADE, and go over to the "Entries" section again. Obviously, there's a lot more files in here than there were in the original Doom WAD, but it's the same principle. Go into the "SOUNDS" folder. Now go into the "WORLD" folder.
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  21. NOTE: In this "WORLD" folder, there's a file called "FLEAS". That's the sound of those fleas that are flying around corpses in the game. I find this sound to be extremely annoying, so I delete this file as well. It's up to you though.
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  23. Now go into the "FOOTSTEPS" folder. Delete the file "FHVMTL". That's that metallic-sounding bounce that you hear if you try to jump at some points. Annoying. Delete it.
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  25. Now go back up to the "SOUNDS" main folder, and go into the "HD" folder. Here, there are two files of importance. The first one, and the one we definitely need to delete, is named "DSOOF". Delete the sucker. The second one is "DSNOWAY", which is OPTIONAL. I think it's the sound that plays when you try to open a door or something that can't be opened. It's the same sound as the "DSOOF", but I think it only applies to walls and doors. Don't quote me on that. Delete it if you like, but be warned, it will make it a little harder to know if you've found a secret door.
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  27. Now, again, go back up to the "SOUNDS" main folder. Go into the folder named "DOOMGAL". This is the folder for the Female Marine. Delete the file named "DSF2OOF", which is the equivalent of DoomGuy's sound, and is just as annoying. Also in this folder are the sounds for when DoomGal tries to open something that can't be opened. If you want to delete those, which again is OPTIONAL, you can. But, again, be warned that it will make it harder to find secret doors.
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  29. Now for the Final Step: Go up to "File -> Save As", and save the file as "brutalv21NoAnnoyingSounds.pk3", or whatever you want to name it. Keep in mind, though, this needs to be a .pk3 file, so make sure you save it as that.
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  31. Now just use the new base doom 2 WAD we created along with the new Brutal Doom file we just saved, and you're good to go.
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  33. Annnd, Voila! You're Done! Now, RIP AND TEAR!
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