Leonetienne

UnityError

Dec 5th, 2019
36
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  1. ArgumentException: An item with the same key has already been added. Key: 6f7aadcea47d7e74384274f34f0b3aca
  2. System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <437ba245d8404784b9fbab9b439ac908>:0)
  3. System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <437ba245d8404784b9fbab9b439ac908>:0)
  4. UnityEditor.Build.Pipeline.BundleBuildContent..ctor (System.Collections.Generic.IEnumerable`1[T] bundleBuilds) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.2/Editor/Shared/BuildContent.cs:111)
  5. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode.DoBuild[TResult] (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput builderInput, UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext aaContext) (at Library/PackageCache/com.unity.addressables@1.1.10/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:132)
  6. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode.BuildDataImplementation[TResult] (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput builderInput) (at Library/PackageCache/com.unity.addressables@1.1.10/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:90)
  7. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase.BuildData[TResult] (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput builderInput) (at Library/PackageCache/com.unity.addressables@1.1.10/Editor/Build/DataBuilders/BuildScriptBase.cs:60)
  8. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings.BuildPlayerContentImpl () (at Library/PackageCache/com.unity.addressables@1.1.10/Editor/Settings/AddressableAssetSettings.cs:1608)
  9. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings.BuildPlayerContent () (at Library/PackageCache/com.unity.addressables@1.1.10/Editor/Settings/AddressableAssetSettings.cs:1590)
  10. UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor.OnBuildPlayerData () (at Library/PackageCache/com.unity.addressables@1.1.10/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:239)
  11. UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <3b74787e58694cdda2c241162159b3b7>:0)
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