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  1. //===== rAthena Script =======================================
  2. //= Heroes Trail Part-III 'Airship Assault' (kRO Servers)
  3. //===== By: ==================================================
  4. //= Ziu
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= rAthena TRUNK 17527 + data Rev 440z
  9. //===== Additional Comments: =================================
  10. //= [AEGIS Playing Conversion]
  11. //= Official Korean Texts [Ziu]
  12. //= 1.0 First Version [Ziu]
  13. //= 1.1 Fix Explosion Effect and add respawn attack visual mob [Ziu]
  14. //= 1.1a Change close;-> end; [Ziu]
  15. //= 1.2 Translated to Spanish [DanielArt]
  16. //= 1.3 Translated to English and small fix [Alayne]
  17. //= 1.4 Added Hercules support
  18. //= 1.5 翻譯成繁體中文及修正部分問題 [天波工作組]
  19. //============================================================
  20. 1@air1 mapflag nobranch
  21. 1@air1 mapflag noicewall
  22. 1@air1 mapflag nomemo
  23. 1@air1 mapflag pvp off
  24. 1@air1 mapflag nosave SavePoint
  25. 1@air1 mapflag noteleport
  26. 1@air1 mapflag monster_noteleport
  27. 1@air1 mapflag nowarpto
  28. 1@air1 mapflag partylock
  29. 1@air1 mapflag restricted 6
  30.  
  31. 1@air2 mapflag nobranch
  32. 1@air2 mapflag noicewall
  33. 1@air2 mapflag nomemo
  34. 1@air2 mapflag pvp off
  35. 1@air2 mapflag nosave SavePoint
  36. 1@air2 mapflag noteleport
  37. 1@air2 mapflag monster_noteleport
  38. 1@air2 mapflag nowarpto
  39. 1@air2 mapflag partylock
  40. 1@air2 mapflag restricted 6
  41.  
  42. dali02,136,79,3 script 探險家里昂#air1 4_M_DST_GRAND,{
  43. mes "[探險家里昂]";
  44. mes "嗯… 據我的觀察,這個地方是時間與空間的扭曲裂口。";
  45. next;
  46. mes "[探險家里昂]";
  47. mes "…我所知道的就只有這些了。";
  48. close;
  49. }
  50.  
  51. dali02,142,81,3 script 次元移動機#sara::dpsa PORTAL,{
  52. if (BaseLevel < 125) {
  53. mes "[探險家里昂]";
  54. mes "年輕人…";
  55. mes "這裡對你來說還是太危險了!";
  56. mes "快點離開吧。";
  57. close;
  58. }
  59.  
  60. //RATHENA
  61. set .@airassault_time,checkquest(15050,PLAYTIME); //23 hours
  62. if (.@airassault_time == 2) {
  63. erasequest 15050;
  64. erasequest 15051;
  65. } else if(.@airassault_time == 0 || .@airassault_time == 1) {
  66. mes "[次元移動機]";
  67. mes "^ff0000次元移動機的能量非常不穩定,你現在無法進入。^000000";
  68. close;
  69. }
  70.  
  71. //RATHENA
  72. set .@airreturn,checkquest(15051,PLAYTIME); //5 Minutes Re-Enter
  73. if(.@airreturn >= 1)
  74. {
  75. mes "[次元移動機]";
  76. mes "^ff0000我好像太久沒回來了…已經沒辦法進入。^000000";
  77. if(instance_id())
  78. instance_destroy instance_id();
  79. erasequest 15051;
  80. close;
  81. } else {
  82. set .@party_id,getcharid(1);
  83. set .@p_name$,getpartyname(.@party_id);
  84. set .@md_name$,"飛空艇襲擊";
  85.  
  86. getpartymember(getcharid(1),0);
  87. set .@GPPartySize, $@partymembercount;
  88.  
  89. if( !getcharid(1) || getcharid(3) != getpartyleader( getcharid(1),1 ) || .@GPPartySize > 1) {
  90. mes "[次元移動機]";
  91. mes "這是一個單人的活動,請在此之前創立您的隊伍。";
  92. close;
  93. }
  94.  
  95. switch(select("生成次元的裂縫:以飛空艇襲擊進入:取消"))
  96. {
  97. case 1:
  98. if(instance_create(.@md_name$) < 0) {
  99. mes "[次元移動機]";
  100. mes "隊伍名稱:"+.@p_name$;
  101. mes "隊長名稱 "+strcharinfo(0);
  102. mes "^0000ff"+.@md_name$+"^000000 - 無法創建!";
  103. close;
  104. } else {
  105. announce "★ 副本公告 ★ 隊伍 [ "+getpartyname(getcharid(1)) +" ] 準備挑戰【 飛空艇襲擊 】副本!",15,0x33ea91;
  106. mes "[次元移動機]";
  107. mes "^ff0000副本創建成功,啟動次元移動機。^000000";
  108. mes "^ff0000請於五分內盡速進入次元裂縫。^000000";
  109.  
  110. if(checkquest(15051,PLAYTIME) == -1)
  111. setquest 15051;
  112.  
  113.  
  114. close;
  115. }
  116. case 2:
  117. getmapxy(.@map$, .@x, .@y, BL_PC);
  118. //save .@map$, .@x, .@y;
  119. mes "[次元移動機]";
  120. mes "^ff0000次元移動機已啟動^000000";
  121. next;
  122. //RATHENA
  123. set .@state, instance_enter(.@md_name$);
  124. switch(.@state)
  125. {
  126. case IE_OTHER:
  127. mes "[次元移動機]";
  128. mes "一個未知的錯誤發生";
  129. close;
  130. case IE_NOINSTANCE:
  131. mes "[次元移動機]";
  132. mes "副本 " + .@md_name$ + " 不存在。";
  133. mes "隊長還沒有建立該副本。";
  134. close;
  135. case IE_NOMEMBER:
  136. mes "[次元移動機]";
  137. mes "只有隊伍成員才可以進入副本。";
  138. close;
  139. case IE_OK:
  140. setquest 15050;
  141. if(getcharid(0) != getpartyleader(.@party_id,2))
  142. setquest 15051;
  143. // mapannounce "dali02","隊伍 " + .@p_name$ + " 的成員 " + strcharinfo(0)+" 進入了"+.@md_name$+"。",bc_map,"0x00ff99";
  144. specialeffect2 EF_WARP;
  145. end;
  146. }
  147. case 3:
  148. close;
  149. }
  150. }
  151. }
  152.  
  153. //Script Instance.
  154. 1@air1,240,57,3 script 洛基#air1 4_M_ROKI2,{
  155. cutin "ep14_roki02.bmp",2;
  156. mes "[洛基]";
  157. mes "…這地方沒有煩人的傢伙,真好…";
  158. close2;
  159. cutin "",255;
  160. end;
  161. OnInstanceInit:
  162. 'map_airas$ = instance_mapname("1@air1");
  163. 'map_airas2$ = instance_mapname("1@air2");
  164. disablenpc instance_npcname("warp1#air1");
  165. disablenpc instance_npcname("warp2a#air1");
  166. disablenpc instance_npcname("warp2b#air1");
  167. disablenpc instance_npcname("warp3a#air1");
  168. disablenpc instance_npcname("warp3b#air1");
  169. disablenpc instance_npcname("warp4a#air2");
  170. disablenpc instance_npcname("warp5a#air2");
  171. OnEnable:
  172. enablenpc instance_npcname(strnpcinfo(0));
  173. end;
  174. OnDisable:
  175. disablenpc instance_npcname(strnpcinfo(0));
  176. end;
  177. }
  178.  
  179. 1@air1,235,57,5 script 潘利爾#air1 4_F_FENRIR,{
  180. cutin "fenrir_a.bmp",2;
  181. mes "[潘利爾]";
  182. mes "憑機器力量就能在空中飛翔…技術的發展還真是令人驚訝!";
  183. next;
  184. mes "[潘利爾]";
  185. mes "但能感覺到有股強大的力量…我認為飛空艇能飛起來並不是光靠技術的力量而已。";
  186. close2;
  187. cutin "",255;
  188. end;
  189. OnInstanceInit:
  190. OnEnable:
  191. enablenpc instance_npcname(strnpcinfo(0));
  192. end;
  193. OnDisable:
  194. disablenpc instance_npcname(strnpcinfo(0));
  195. end;
  196. }
  197.  
  198. 1@air1,235,57,5 script 潘利爾#air11 4_F_FENRIR,{
  199. cutin "fenrir_b.bmp",2;
  200. mes "[潘利爾]";
  201. mes "凱斯和愛麗絲,注意危險!!";
  202. close2;
  203. cutin "",255;
  204. end;
  205. OnInstanceInit:
  206.  
  207. OnDisable:
  208. disablenpc instance_npcname(strnpcinfo(0));
  209. end;
  210. OnEnable:
  211. enablenpc instance_npcname(strnpcinfo(0));
  212. end;
  213. }
  214.  
  215. 1@air1,215,67,5 script 愛麗絲#air1 4_F_IRIS,{
  216. end;
  217. OnInstanceInit:
  218.  
  219. OnEnable:
  220. enablenpc instance_npcname(strnpcinfo(0));
  221. end;
  222. OnDisable:
  223. disablenpc instance_npcname(strnpcinfo(0));
  224. end;
  225. }
  226.  
  227. 1@air1,214,66,5 script 凱斯#air1 4_M_CHAOS,{
  228. end;
  229. OnInstanceInit:
  230.  
  231. OnEnable:
  232. enablenpc instance_npcname(strnpcinfo(0));
  233. end;
  234. OnDisable:
  235. disablenpc instance_npcname(strnpcinfo(0));
  236. end;
  237. }
  238.  
  239. 1@air1,217,67,3 script 船長裴陸#air1 4_M_REINDEER,{
  240. 'party_id = getcharid(1);
  241. cutin "h_iris02.bmp",2;
  242. mes "[愛麗絲]";
  243. mes "嗚哇~好棒!風好涼爽~!";
  244. mes "呀嗚~我們正在天上飛呢!還是免費的!";
  245. next;
  246. mes "[愛麗絲]";
  247. mes "不覺得神奇嗎?";
  248. mes "沒有施法,這巨大的船就能在天空飛?";
  249. next;
  250. cutin "h_chaos02.bmp",2;
  251. mes "[凱斯]";
  252. mes "……";
  253. next;
  254. cutin "h_iris02.bmp",2;
  255. mes "[愛麗絲]";
  256. mes "…?? 凱斯?";
  257. next;
  258. cutin "h_chaos02.bmp",2;
  259. mes "[凱斯]";
  260. mes "……大賢者 卡德文…";
  261. next;
  262. cutin "h_iris01.bmp",2;
  263. mes "[愛麗絲]";
  264. mes "你不聽我說,在幹嘛!!!!";
  265. next;
  266. cutin "h_chaos03.bmp",2;
  267. mes "[凱斯]";
  268. mes "哇! 嗚哇啊啊~!!";
  269. next;
  270. cutin "h_iris01.bmp",2;
  271. mes "[愛麗絲]";
  272. mes "哼!看你失魂落魄的樣子,活該!";
  273. next;
  274. cutin "h_chaos03.bmp",2;
  275. mes "[凱斯]";
  276. mes "啊…愛麗絲!! 我,你想嚇死我嗎? 你~";
  277. next;
  278. cutin "h_iris01.bmp",2;
  279. mes "[愛麗絲]";
  280. mes "哼!關我什麼事,管你要死不死…";
  281. next;
  282. cutin "fly_felrock2.bmp",2;
  283. mes "[船長裴陸]";
  284. mes "喂!!船內禁止危險的嬉戲!!";
  285. mes "所以說人類都太孩子氣了,一點規矩都不懂,沒規矩!";
  286. mes "再皮就把你們全都丟下去!!";
  287. next;
  288. cutin "h_iris02.bmp",2;
  289. mes "[愛麗絲]";
  290. mes "哦~請教船長,這巨大的飛空艇是怎麼飄在空中的呢? 真是太神奇了!";
  291. next;
  292. cutin "fly_felrock2.bmp",2;
  293. mes "[船長裴陸]";
  294. mes "嗯?你問了一個好問題,";
  295. mes "就像你看到的在大型鍋爐裡點火把水燒開後;利用從那裡產生的蒸汽壓力移動活塞來轉動齒輪,再牽動渦輪旋轉螺旋槳。";
  296. next;
  297. cutin "h_iris02.bmp",2;
  298. mes "[愛麗絲]";
  299. mes "原來是這樣讓這艘大船浮起來的呀…但是這麼一來,感覺神秘感消失了。我還以為有什麼神秘機關咧…有點失望…";
  300. next;
  301. cutin "fly_felrock2.bmp",2;
  302. mes "[船長裴陸]";
  303. mes "沒錯!只靠蒸氣當然不能讓這艘大船浮在天上。所以還用了盧恩機關的加壓器。";
  304. next;
  305. cutin "h_iris01.bmp",2;
  306. mes "[愛麗絲]";
  307. mes "盧恩機關?那是什麼?";
  308. next;
  309. cutin "fly_felrock2.bmp",2;
  310. mes "[船長裴陸]";
  311. mes "是使用魔法之石的裝置!";
  312. mes "傳說是從心臟破裂時,掉落的碎片…如此的荒誕傳說,總之那不重要…";
  313. next;
  314. mes "[船長裴陸]";
  315. mes "嗯!這就是所謂「伊美樂眼淚」的石頭,";
  316. mes "將它接到像蒸汽機關的運動機關後,把從石頭流出來的盧恩用來加壓能源。";
  317. next;
  318. mes "[船長裴陸]";
  319. mes "事實上如同我拇指般大小的1顆石頭,就能讓這艘船移動也不為過,因為它有股強大的力量。";
  320. next;
  321. cutin "h_iris01.bmp",2;
  322. mes "[愛麗絲]";
  323. mes "也不過就那麼點大小!!";
  324. next;
  325. cutin "ep14_roki02.bmp",2;
  326. mes "[洛基]";
  327. mes "……嗯?";
  328. mes "好像有什麼東西正往這裡靠近。";
  329. next;
  330. cutin "",255;
  331. mes "[警戒兵]";
  332. mes "警告!警告!7點方向出現飛龍大部隊!!";
  333. next;
  334. cutin "fly_felrock2.bmp",2;
  335. mes "[船長裴陸]";
  336. mes "!什麼?";
  337. next;
  338. cutin "",255;
  339. mes "[警戒兵]";
  340. mes "那…那是小妖精!!!小妖精從飛龍裡出來了。";
  341. donpcevent instance_npcname("小妖精#1air1")+"::OnEnable";
  342. donpcevent instance_npcname("小妖精#2air1")+"::OnEnable";
  343. donpcevent instance_npcname("小妖精#3air1")+"::OnEnable";
  344. donpcevent instance_npcname("小妖精#4air1")+"::OnEnable";
  345. donpcevent instance_npcname("小妖精#5air1")+"::OnEnable";
  346. donpcevent instance_npcname("小妖精#6air1")+"::OnEnable";
  347. donpcevent instance_npcname("小妖精#7air1")+"::OnEnable";
  348. donpcevent instance_npcname("小妖精#8air1")+"::OnEnable";
  349. donpcevent instance_npcname("直升機哥布靈#2air1")+"::OnEnable";
  350. donpcevent instance_npcname("直升機哥布靈#1air1")+"::OnEnable";
  351. donpcevent instance_npcname("灰俄希托斯#2air1")+"::OnEnable";
  352. donpcevent instance_npcname("灰俄希托斯#1air1")+"::OnEnable";
  353. donpcevent instance_npcname("飛龍#air1")+"::OnEnable";
  354. next;
  355. cutin "h_chaos01.bmp",2;
  356. mes "[凱斯]";
  357. mes "唉呦呦…這又是什麼?";
  358. next;
  359. cutin "h_arcana02.bmp",2;
  360. mes "[雅莉卡娜]";
  361. mes "哈哈哈哈~等很久了吧!";
  362. mes "天才美女道士雅莉卡娜為各位準備的空中怪物驚喜秀!!";
  363. next;
  364. cutin "h_chaos03.bmp",2;
  365. mes "[凱斯]";
  366. mes "什…什麼…秀…?";
  367. next;
  368. cutin "h_arcana02.bmp",2;
  369. mes "[雅莉卡娜]";
  370. mes "來…快點開始吧!!小妖精們~";
  371. mes "派對時間開始囉~";
  372. next;
  373. cutin "",255;
  374. mes "[警戒兵]";
  375. mes "船…船長!大事不好了!";
  376. mes "小妖精們在船上走來走去!!";
  377. next;
  378. cutin "fly_felrock2.bmp",2;
  379. mes "[船長裴陸]";
  380. mes "什麼?!是小妖精!";
  381. mes "你們趕快都給我下來!!";
  382. next;
  383. cutin "h_iris01.bmp",2;
  384. mes "[愛麗絲]";
  385. mes "船長,何必那麼激動!";
  386. mes "小妖精只不過是玩玩機械而已的怪物,反倒是…";
  387. next;
  388. cutin "fly_felrock2.bmp",2;
  389. mes "[船長裴陸]";
  390. mes "無知!!";
  391. mes "這裡是海拔8000呎的高空!!只要出一點小差錯,我們通通都要摔死呢!";
  392. next;
  393. cutin "",255;
  394. mes "[警戒兵]";
  395. mes "嗚哇!!1號後方引擎!";
  396. mes "糟糕了!那些傢伙正往輪機房過來了!快保護盧恩機關!!";
  397. next;
  398. cutin "fly_felrock2.bmp",2;
  399. mes "[船長裴陸]";
  400. mes "該死的…我的武器放去哪了??";
  401. mes "喂!!冒險家們!!我去船長室拿一下武器,幫忙擋下那群討人厭的傢伙!!";
  402. next;
  403. mes "[船長裴陸]";
  404. mes "一定要阻止他們入侵盧恩機關!!如果那裡被破壞,船也無法飛行!!";
  405. next;
  406. mes "[船長裴陸]";
  407. mes "該死…我要是有武器,就能把他們…";
  408. next;
  409. donpcevent instance_npcname("船長裴陸#air1")+"::OnDisable";
  410. cutin "h_chaos02.bmp",2;
  411. mes "[凱斯]";
  412. mes "愛麗絲!我們下去輪機房那層!洛基、潘利爾,這個地方就拜託你們了!";
  413. next;
  414. cutin "h_iris01.bmp",2;
  415. mes "[愛麗絲]";
  416. mes "嗯…喔! 知道了…一起去!!";
  417. sleep2 500;
  418. donpcevent instance_npcname("愛麗絲#air1")+"::OnDisable";
  419. donpcevent instance_npcname("凱斯#air1")+"::OnDisable";
  420. donpcevent instance_npcname("潘利爾#air1")+"::OnDisable";
  421. donpcevent instance_npcname("潘利爾#air11")+"::OnEnable";
  422. donpcevent instance_npcname("#airshipputmob1")+"::OnEnable";
  423. close2;
  424. cutin "",255;
  425. mapannounce 'map_airas$,"[飛空艇襲擊] 忽然出現的敵人們打算破壞飛空艇。",bc_map,"0xFFFF00";
  426. sleep2 1000;
  427. mapannounce 'map_airas$,"[飛空艇襲擊] 進入飛空艇下面後,將敵人消滅吧!",bc_map,"0xFFFF00";
  428. sleep 1000;
  429. mapannounce 'map_airas$,"[飛空艇襲擊] 需將這層樓的敵人全部消滅,才可進行下一輪。",bc_map,"0xFFFF00";
  430. enablenpc instance_npcname("warp1#air1");
  431. end;
  432. OnInstanceInit:
  433. OnEnable:
  434. enablenpc instance_npcname(strnpcinfo(0));
  435. end;
  436.  
  437. OnDisable:
  438. disablenpc instance_npcname(strnpcinfo(0));
  439. end;
  440. }
  441.  
  442. 1@air1,236,57,3 script 小妖精#1air1 3176,{ //GREMLIN
  443. end;
  444. OnInstanceInit:
  445.  
  446. OnDisable:
  447. disablenpc instance_npcname(strnpcinfo(0));
  448. end;
  449. OnEnable:
  450. enablenpc instance_npcname(strnpcinfo(0));
  451. end;
  452. }
  453.  
  454. 1@air1,239,57,5 duplicate(小妖精#1air1) 小妖精#2air1 3176 //GREMLIN
  455. 1@air1,230,50,5 duplicate(小妖精#1air1) 小妖精#3air1 3176 //GREMLIN
  456. 1@air1,226,62,3 duplicate(小妖精#1air1) 小妖精#4air1 3176 //GREMLIN
  457. 1@air1,241,48,3 duplicate(小妖精#1air1) 小妖精#5air1 3176 //GREMLIN
  458. 1@air1,225,40,7 duplicate(小妖精#1air1) 小妖精#6air1 3176 //GREMLIN
  459. 1@air1,236,48,7 duplicate(小妖精#1air1) 小妖精#7air1 3176 //GREMLIN
  460. 1@air1,224,66,5 duplicate(小妖精#1air1) 小妖精#8air1 3176 //GREMLIN
  461.  
  462. //Warportals.
  463.  
  464. 1@air1,253,54 warp warp1#air1 2,2,1@air1,91,68
  465. 1@air1,104,72 warp warp2a#air1 2,2,1@air1,101,200
  466. 1@air1,104,52 warp warp2b#air1 2,2,1@air1,101,176
  467. 1@air1,103,200 warp warp3a#air1 2,2,1@air2,104,72
  468. 1@air1,103,176 warp warp3b#air1 2,2,1@air2,104,52;
  469. 1@air2,88,67 warp warp4a#air2 2,2,1@air2,247,53
  470. 1@air2,244,73 warp warp5a#air2 2,2,dali02,137,82
  471.  
  472. //Monsters Spawn.
  473. 1@air1,0,0,0 script #airshipputmob1 HIDDEN_WARP_NPC,{
  474. end;
  475. OnInstanceInit:
  476.  
  477. OnDisable:
  478. disablenpc strnpcinfo(0);
  479. end;
  480. OnEnable:
  481. enablenpc strnpcinfo(0);
  482. set .@map$, instance_mapname("1@air1");
  483. set .@label$, strnpcinfo(0)+"::OnMyMobDead";
  484. areamonster .@map$,36,49,98,77,"直升機哥布靈",3175,9,.@label$;
  485. areamonster .@map$,36,49,98,77,"惡魔之眼",3177,10,.@label$;
  486.  
  487. monster .@map$,62,92,"直升機哥布靈",3175,1,.@label$;
  488. monster .@map$,61,88,"惡魔之眼",3177,1,.@label$;
  489.  
  490. monster .@map$,62,32,"直升機哥布靈",3175,1,.@label$;
  491. monster .@map$,60,36,"惡魔之眼",3177,1,.@label$;
  492.  
  493. monster .@map$,19,66,"直升機哥布靈",3175,1,.@label$;
  494. monster .@map$,19,64,"直升機哥布靈",3175,1,.@label$;
  495. monster .@map$,19,62,"直升機哥布靈",3175,1,.@label$;
  496. monster .@map$,19,60,"直升機哥布靈",3175,1,.@label$;
  497. areamonster .@map$,102,68,117,54,"惡魔之眼",3177,3,.@label$;
  498. set 'MyMobs,30;
  499. end;
  500. OnMyMobDead:
  501. set .@map$, instance_mapname("1@air1");
  502. set 'MyMobs, 'MyMobs-1;
  503. if ('MyMobs == 0) {
  504. goto OnComplete;
  505. }
  506. end;
  507. OnComplete:
  508. mapannounce 'map_airas$,"[飛空艇襲擊] 這層樓的敵人已全被殲滅,請去下層樓。",bc_map,"0xFFFF00";
  509. enablenpc instance_npcname("warp2a#air1");
  510. enablenpc instance_npcname("warp2b#air1");
  511. donpcevent instance_npcname("#airshipputmob2")+"::OnEnable";
  512. donpcevent strnpcinfo(0)+"::OnDisable";
  513. end;
  514. }
  515.  
  516. 1@air1,0,0,0 script #airshipputmob2 HIDDEN_WARP_NPC,{
  517. end;
  518. OnInstanceInit:
  519.  
  520. OnDisable:
  521. disablenpc strnpcinfo(0);
  522. end;
  523. OnEnable:
  524. enablenpc strnpcinfo(0);
  525. set .@map$, instance_mapname("1@air1");
  526. set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
  527. monster .@map$,97,201,"小妖精",3176,1,.@label$;
  528. monster .@map$,97,198,"小妖精",3176,1,.@label$;
  529. monster .@map$,97,177,"小妖精",3176,1,.@label$;
  530. monster .@map$,97,174,"小妖精",3176,1,.@label$;
  531.  
  532. monster .@map$,18,192,"灰俄希托斯",3179,1,.@label$;
  533. monster .@map$,18,190,"灰俄希托斯",3179,1,.@label$;
  534. monster .@map$,18,188,"灰俄希托斯",3179,1,.@label$;
  535. monster .@map$,18,186,"灰俄希托斯",3179,1,.@label$;
  536.  
  537. monster .@map$,65,215,"小妖精",3176,1,.@label$;
  538. monster .@map$,65,215,"灰俄希托斯",3179,1,.@label$;
  539. monster .@map$,65,160,"小妖精",3176,1,.@label$;
  540. monster .@map$,65,160,"灰俄希托斯",3179,1,.@label$;
  541.  
  542. areamonster .@map$,108,198,119,180,"灰俄希托斯",3179,2,.@label$;
  543. areamonster .@map$,108,198,119,180,"小妖精",3176,2,.@label$;
  544.  
  545. areamonster .@map$,87,209,30,171,"灰俄希托斯",3179,7,.@label$;
  546. areamonster .@map$,87,209,30,171,"小妖精",3176,7,.@label$;
  547. set 'MyMobs,30;
  548. end;
  549. OnMyMobDead:
  550. set .@map$, instance_mapname("1@air1");
  551. set 'MyMobs, 'MyMobs-1;
  552. if ('MyMobs == 0) {
  553. goto OnComplete;
  554. }
  555. end;
  556. OnComplete:
  557. mapannounce 'map_airas$,"[飛空艇襲擊] 這層樓的敵人已全被殲滅,請到輪機房入口處。",bc_map,"0xFFFF00";
  558. donpcevent instance_npcname("愛麗絲#2air1")+"::OnEnable";
  559. donpcevent instance_npcname("凱斯#2air1")+"::OnEnable";
  560. donpcevent instance_npcname("小妖精#2aair")+"::OnEnable";
  561. donpcevent strnpcinfo(0)+"::OnDisable";
  562. end;
  563. }
  564.  
  565. 1@air2,0,0,0 script #airshipputmob3 HIDDEN_WARP_NPC,{
  566. end;
  567. OnInstanceInit:
  568.  
  569. OnDisable:
  570. disablenpc strnpcinfo(0);
  571. end;
  572. OnEnable:
  573. enablenpc strnpcinfo(0);
  574. set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
  575. areamonster 'map_airas2$,36,49,98,77,"俄希托斯",3178,9,.@label$;
  576. areamonster 'map_airas2$,36,49,98,77,"惡魔之眼",3177,10,.@label$;
  577.  
  578. monster 'map_airas2$,62,92,"俄希托斯",3178,1,.@label$;
  579. monster 'map_airas2$,61,88,"惡魔之眼",3177,1,.@label$;
  580.  
  581. monster 'map_airas2$,62,32,"俄希托斯",3178,1,.@label$;
  582. monster 'map_airas2$,60,36,"惡魔之眼",3177,1,.@label$;
  583.  
  584. monster 'map_airas2$,19,66,"俄希托斯",3178,1,.@label$;
  585. monster 'map_airas2$,19,64,"俄希托斯",3178,1,.@label$;
  586. monster 'map_airas2$,19,62,"俄希托斯",3178,1,.@label$;
  587. monster 'map_airas2$,19,60,"俄希托斯",3178,1,.@label$;
  588. areamonster 'map_airas2$,102,68,117,54,"惡魔之眼",3177,3,.@label$;
  589. set 'MyMobs,30;
  590. end;
  591. OnMyMobDead:
  592. set 'MyMobs, 'MyMobs-1;
  593. if ('MyMobs == 0) {
  594. goto OnComplete;
  595. }
  596. end;
  597. OnComplete:
  598. mapannounce 'map_airas2$,"[飛空艇襲擊] 這層樓的敵人已全被殲滅,請前往甲板!",bc_map,"0xFFFF00";
  599. enablenpc instance_npcname("warp4a#air2");
  600. donpcevent instance_npcname("愛麗絲#air2")+"::OnEnable";
  601. donpcevent instance_npcname("潘利爾#air2")+"::OnEnable";
  602. donpcevent instance_npcname("飛龍#2air2")+"::OnEnable";
  603. donpcevent instance_npcname("飛龍#3air2")+"::OnEnable";
  604. donpcevent instance_npcname("firecontrol2#air2")+"::OnEnable";
  605. donpcevent strnpcinfo(0)+"::OnDisable";
  606. end;
  607. }
  608.  
  609. 1@air2,0,0,0 script #airshipputmob4 HIDDEN_WARP_NPC,{
  610. end;
  611. OnInstanceInit:
  612.  
  613. OnDisable:
  614. disablenpc strnpcinfo(0);
  615. end;
  616. OnEnable:
  617. enablenpc strnpcinfo(0);
  618. set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
  619. monster 'map_airas2$,235,49,"飛龍",3180,1,.@label$;
  620. end;
  621. OnMyMobDead:
  622. set 'map_airas2$, instance_mapname("1@air2");
  623. if (mobcount('map_airas2$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
  624. goto OnComplete;
  625. }
  626. end;
  627. OnComplete:
  628. donpcevent instance_npcname("小妖精#1air2")+"::OnEnable";
  629. donpcevent instance_npcname("小妖精#2air2")+"::OnEnable";
  630. donpcevent instance_npcname("小妖精#3air2")+"::OnEnable";
  631. donpcevent instance_npcname("小妖精#4air2")+"::OnEnable";
  632. donpcevent instance_npcname("小妖精#5air2")+"::OnEnable";
  633. donpcevent instance_npcname("小妖精#6air2")+"::OnEnable";
  634. donpcevent instance_npcname("小妖精#7air2")+"::OnEnable";
  635. donpcevent instance_npcname("小妖精#8air2")+"::OnEnable";
  636. donpcevent instance_npcname("愛麗絲#2air2")+"::OnEnable";
  637. donpcevent instance_npcname("船長裴陸#air2")+"::OnEnable";
  638. donpcevent strnpcinfo(0)+"::OnDisable";
  639. end;
  640. }
  641.  
  642. 1@air2,0,0,0 script #airshipputmob5 HIDDEN_WARP_NPC,{
  643. end;
  644. OnInstanceInit:
  645.  
  646. OnDisable:
  647. disablenpc strnpcinfo(0);
  648. end;
  649. OnEnable:
  650. enablenpc strnpcinfo(0);
  651. set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
  652. monster 'map_airas2$,247,51,"暴走的船長裴陸",3181,1,.@label$;
  653. end;
  654. OnMyMobDead:
  655. set 'map_airas2$, instance_mapname("1@air2");
  656. if (mobcount('map_airas2$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
  657. goto OnComplete;
  658. }
  659. end;
  660. OnComplete:
  661. donpcevent instance_npcname("凱斯#air2")+"::OnEnable";
  662. sleep2 500;
  663. donpcevent instance_npcname("船長裴陸#2air2")+"::OnEnable";
  664. donpcevent strnpcinfo(0)+"::OnDisable";
  665. end;
  666. }
  667.  
  668. 1@air2,229,54,5 script 潘利爾#air2 4_F_FENRIR,{
  669. cutin "fenrir_a.bmp",2;
  670. mes "[潘利爾]";
  671. mes "…這些傢伙們還無止盡地湧來。";
  672. next;
  673. cutin "h_guardian2.bmp",1;
  674. mes "[?????]";
  675. mes "果然!我們的感覺都沒有錯,跟著邪惡波動來到遙遠的異邦,非常值得!";
  676. next;
  677. cutin "h_iris01.bmp",2;
  678. mes "[愛麗絲]";
  679. mes "…?? 是誰!!";
  680. next;
  681. cutin "h_guardian2.bmp",1;
  682. mes "[?????]";
  683. mes "我來自我介紹…";
  684. next;
  685. mes "[?????]";
  686. mes "濕婆! 婆莎羅! 吉祥天女!";
  687. mes "我們是無敵遊俠!!";
  688. next;
  689. cutin "h_guardian1.bmp",1;
  690. mes "[守護者 巾幗英雄]";
  691. mes "守護者 巾幗英雄!!";
  692. next;
  693. cutin "h_chaos02.bmp",2;
  694. mes "[凱斯]";
  695. mes "……";
  696. next;
  697. cutin "fenrir_a.bmp",2;
  698. mes "[潘利爾]";
  699. mes "……";
  700. next;
  701. cutin "h_guardian1.bmp",1;
  702. mes "[濕婆]";
  703. mes "哇勒~反應不大好?怎麼大家都哭喪著臉…是我們太超過了嗎?";
  704. next;
  705. mes "[婆莎羅]";
  706. mes "呵!不~不~應該是我耀眼登場讓大家都驚呆了!";
  707. next;
  708. mes "[吉祥天女]";
  709. mes "沒錯!沒錯!英雄登場起碼也得有這種程度的排場!!";
  710. next;
  711. cutin "h_iris02.bmp",2;
  712. mes "[愛麗絲]";
  713. mes "噗…";
  714. mes "噗哈哈哈哈…";
  715. next;
  716. mes "[愛麗絲]";
  717. mes "誰啊?這群笨蛋?";
  718. mes "看他們衣服那個鬼樣!";
  719. mes "是舞台服裝?不是英雄,而是藝人吧?";
  720. next;
  721. cutin "h_guardian3.bmp",1;
  722. mes "[濕婆]";
  723. mes "哼!!這你不懂!";
  724. mes "你知道這件衣服多貴嗎?你們都不了解最新流行的時尚,真差勁!";
  725. next;
  726. mes "[婆莎羅]";
  727. mes "夥伴們!!我們現在不是鬥嘴的時候!快點把邪惡波動的連根拔起吧!";
  728. next;
  729. mes "[濕婆]";
  730. mes "收到!婆莎羅!速戰速決!";
  731. mes "風魔飛鏢!!呀!!";
  732. next;
  733. cutin "",255;
  734. mes "- 砰!砰砰!!";
  735. next;
  736. donpcevent instance_npcname("小妖精#1air2")+"::OnEffect";
  737. sleep2 200;
  738. donpcevent instance_npcname("小妖精#2air2")+"::OnEffect";
  739. donpcevent instance_npcname("小妖精#3air2")+"::OnEffect";
  740. cutin "h_iris01.bmp",2;
  741. mes "[愛麗絲]";
  742. mes "這群傢伙是誰…哇!!簡直就是瘋子!!";
  743. next;
  744. cutin "h_arcana02.bmp",2;
  745. mes "[雅莉卡娜]";
  746. mes "喔喔?真是的!";
  747. mes "出現了意外的協助者呢?!";
  748. mes "應該會是非常有趣的隊伍~";
  749. next;
  750. cutin "fenrir_a.bmp",2;
  751. mes "[潘利爾]";
  752. mes "等等!!";
  753. mes "那個隊伍如今可以解散了吧…";
  754. mes "你是?菲依雅派來的嗎?";
  755. next;
  756. cutin "h_arcana02.bmp",2;
  757. mes "[雅莉卡娜]";
  758. mes "喔喔!!膽子蠻大的嘛!";
  759. mes "你只是一個卑微的人類,竟敢把菲依雅的名諱隨意掛在嘴邊。";
  760. next;
  761. cutin "fenrir_a.bmp",2;
  762. mes "[潘利爾]";
  763. mes "你是菲依雅的跟班吧?";
  764. next;
  765. cutin "h_arcana01.bmp",2;
  766. mes "[雅莉卡娜]";
  767. mes "…小心點…你再這樣…";
  768. mes "會遭天譴…";
  769. next;
  770. cutin "fenrir_b.bmp",2;
  771. mes "[潘利爾]";
  772. mes "…!!";
  773. next;
  774. donpcevent instance_npcname("小妖精#1air2")+"::OnEffect";
  775. sleep2 200;
  776. donpcevent instance_npcname("小妖精#2air2")+"::OnEffect";
  777. donpcevent instance_npcname("小妖精#3air2")+"::OnEffect";
  778. cutin "h_arcana02.bmp",2;
  779. mes "[雅莉卡娜]";
  780. mes "來~給你看點好東西,讓你放鬆一下。";
  781. next;
  782. cutin "fenrir_b.bmp",2;
  783. mes "[潘利爾]";
  784. mes "該…該不會… 是氣息?";
  785. next;
  786. cutin "h_arcana02.bmp",2;
  787. mes "[雅莉卡娜]";
  788. mes "B.I.N.G.O ~";
  789. next;
  790. cutin "",255;
  791. mes "[飛龍]";
  792. mes "哼喔喔喔~!!";
  793. next;
  794. cutin "fenrir_b.bmp",2;
  795. mes "[潘利爾]";
  796. mes "不…不行!船~!!";
  797. next;
  798. donpcevent instance_npcname("洛基#air2")+"::OnEnable";
  799. cutin "",255;
  800. mes "- 砰!!!";
  801. next;
  802. cutin "fenrir_a.bmp",2;
  803. mes "[潘利爾]";
  804. mes "…?! 洛基!!";
  805. next;
  806. cutin "ep14_roki02.bmp",2;
  807. mes "[洛基]";
  808. mes "哼…";
  809. mes "新衣都毀了…";
  810. next;
  811. cutin "h_arcana02.bmp",2;
  812. mes "[雅莉卡娜]";
  813. mes "哇嗚…居然吐出飛龍的氣息…搗蛋鬼出現了!但是對付的了這群傢伙嗎?";
  814. next;
  815. cutin "",255;
  816. mes "[飛龍]";
  817. mes "哼喔喔喔…!!";
  818. next;
  819. cutin "ep14_roki02.bmp",2;
  820. mes "[洛基]";
  821. mes "討人厭的傢伙來了!";
  822. mes "嘛!!這隻我來對付,那隻就交給你了!";
  823. close2;
  824. cutin "",255;
  825. donpcevent instance_npcname("潘利爾#air2")+"::OnDisable";
  826. donpcevent instance_npcname("洛基#air2")+"::OnDisable";
  827. donpcevent instance_npcname("愛麗絲#air2")+"::OnDisable";
  828. donpcevent instance_npcname("飛龍#2air2")+"::OnDisable";
  829. donpcevent instance_npcname("飛龍#3air2")+"::OnDisable";
  830. donpcevent instance_npcname("#airshipputmob4")+"::OnEnable";
  831. end;
  832. OnInstanceInit:
  833.  
  834. OnDisable:
  835. disablenpc instance_npcname(strnpcinfo(0));
  836. end;
  837. OnEnable:
  838. enablenpc instance_npcname(strnpcinfo(0));
  839. end;
  840. }
  841. 1@air2,229,56,5 script 洛基#air2 4_M_ROKI2,{
  842. end;
  843. OnInstanceInit:
  844.  
  845. OnDisable:
  846. disablenpc instance_npcname(strnpcinfo(0));
  847. end;
  848. OnEnable:
  849. enablenpc instance_npcname(strnpcinfo(0));
  850. initnpctimer;
  851. end;
  852. OnTimer1000:
  853. specialeffect EF_SUI_EXPLOSION;
  854. stopnpctimer;
  855. end;
  856. }
  857. 1@air2,241,54,3 script 愛麗絲#air2 4_F_IRIS,{
  858. end;
  859. OnInstanceInit:
  860.  
  861. OnDisable:
  862. disablenpc instance_npcname(strnpcinfo(0));
  863. end;
  864. OnEnable:
  865. enablenpc instance_npcname(strnpcinfo(0));
  866. end;
  867. }
  868. 1@air2,235,59,3 script 飛龍#2air2 3180,{ //E1_G_S_NYDHOG
  869. end;
  870. OnInstanceInit:
  871.  
  872. OnDisable:
  873. disablenpc instance_npcname(strnpcinfo(0));
  874. end;
  875. OnEnable:
  876. enablenpc instance_npcname(strnpcinfo(0));
  877. end;
  878. }
  879. 1@air2,235,49,3 script 飛龍#3air2 3180,{ //E1_G_S_NYDHOG
  880. end;
  881. OnInstanceInit:
  882.  
  883. OnDisable:
  884. disablenpc instance_npcname(strnpcinfo(0));
  885. end;
  886. OnEnable:
  887. enablenpc instance_npcname(strnpcinfo(0));
  888. end;
  889. }
  890.  
  891. //NPC Historia.
  892.  
  893. 1@air1,88,189,5 script 愛麗絲#2air1 4_F_IRIS,{
  894. cutin "h_chaos02.bmp",2;
  895. mes "[凱斯]";
  896. mes "糟糕!!他們已經跑到這裡來了!還好多虧你守住了盧恩機關。";
  897. next;
  898. cutin "h_iris01.bmp",2;
  899. mes "[愛麗絲]";
  900. mes "啊…那裡有一隻小妖精往輪機房過去了";
  901. next;
  902. cutin "h_chaos02.bmp",2;
  903. mes "[凱斯]";
  904. mes "……!!得攔住那個傢伙!!";
  905. next;
  906. cutin "",255;
  907. mes "[小妖精]";
  908. mes "嘰嘰…!!";
  909. //disablenpc "warp3a#air1_0op"
  910. next;
  911. donpcevent instance_npcname("小妖精#2aair")+"::OnEffect";
  912. mes "- 砰!砰砰!!";
  913. next;
  914. cutin "h_iris01.bmp",2;
  915. mes "[愛麗絲]";
  916. mes "哇啊啊!!";
  917. next;
  918. cutin "",255;
  919. mes "[警戒兵]";
  920. mes "嗚啊啊啊!盧恩機關!引擎室爆炸了!!救火隊~快!快把火滅了!";
  921. close2;
  922. donpcevent instance_npcname("愛麗絲#2air1")+"::OnDisable";
  923. donpcevent instance_npcname("凱斯#2air1")+"::OnDisable";
  924. donpcevent instance_npcname("#airshipputmob3")+"::OnEnable";
  925. donpcevent instance_npcname("firecontrol#air2")+"::OnEnable";
  926. sleep2 1000;
  927. mapannounce 'map_airas$,"[飛空艇襲擊] 必須到飛空艇甲板上,消滅敵人後到甲板上吧!",bc_map,"0xFFFF00";
  928. enablenpc instance_npcname("warp3a#air1");
  929. enablenpc instance_npcname("warp3b#air1");
  930. cutin "",255;
  931. end;
  932. OnInstanceInit:
  933.  
  934. OnDisable:
  935. disablenpc instance_npcname(strnpcinfo(0));
  936. end;
  937. OnEnable:
  938. enablenpc instance_npcname(strnpcinfo(0));
  939. end;
  940. }
  941.  
  942. 1@air1,88,187,5 script 凱斯#2air1 4_M_CHAOS,{
  943. end;
  944. OnInstanceInit:
  945.  
  946. OnDisable:
  947. disablenpc instance_npcname(strnpcinfo(0));
  948. end;
  949. OnEnable:
  950. enablenpc instance_npcname(strnpcinfo(0));
  951. end;
  952. }
  953.  
  954. 1@air1,93,188,5 script 小妖精#2aair 3176,{ //E1_GREMLIN
  955. end;
  956. OnInstanceInit:
  957.  
  958. OnDisable:
  959. disablenpc instance_npcname(strnpcinfo(0));
  960. end;
  961. OnEnable:
  962. enablenpc instance_npcname(strnpcinfo(0));
  963. end;
  964. OnEffect:
  965. specialeffect EF_SUI_EXPLOSION;
  966. donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable";
  967. end;
  968. }
  969.  
  970. 1@air2,232,51,5 script 愛麗絲#2air2 4_F_IRIS,{
  971. mes "[小妖精]";
  972. mes "嘰嘰…咳喔喔喔~!!";
  973. next;
  974. cutin "h_iris01.bmp",2;
  975. mes "[愛麗絲]";
  976. mes "嗚哇!這些傢伙還有這麼多!!";
  977. next;
  978. cutin "fly_felrock2.bmp",2;
  979. mes "[船長裴陸]";
  980. mes "找到了!!我的武器!呵呵呵~";
  981. next;
  982. mes "[船長裴陸]";
  983. mes "膽敢在我船上撒野,我讓你們知道會有什麼下場!";
  984. next;
  985. mes "[船長裴陸]";
  986. mes "我用特別製作的無敵雷射槍XIII來收拾你們!";
  987. next;
  988. cutin "h_iris01.bmp",2;
  989. mes "[愛麗絲]";
  990. mes "等等…你真的要用那個射嗎?";
  991. next;
  992. cutin "fly_felrock2.bmp",2;
  993. mes "[船長裴陸]";
  994. mes "當然!!";
  995. mes "呵呵呵呵~";
  996. next;
  997. cutin "",255;
  998. mes "- 砰!砰砰!!";
  999. next;
  1000. donpcevent instance_npcname("小妖精#1air2")+"::OnEffect";
  1001. donpcevent instance_npcname("小妖精#2air2")+"::OnEffect";
  1002. sleep2 300;
  1003. donpcevent instance_npcname("小妖精#3air2")+"::OnEffect";
  1004. sleep2 300;
  1005. donpcevent instance_npcname("小妖精#1air2")+"::OnDisable";
  1006. donpcevent instance_npcname("小妖精#2air2")+"::OnDisable";
  1007. sleep2 300;
  1008. donpcevent instance_npcname("小妖精#3air2")+"::OnDisable";
  1009. mes "[小妖精]";
  1010. mes "嗚嗚嗚!!";
  1011. next;
  1012. cutin "fly_felrock2.bmp",2;
  1013. mes "[船長裴陸]";
  1014. mes "噗哈哈哈!";
  1015. mes "滋味如何?!!";
  1016. mes "噗哈哈哈~";
  1017. next;
  1018. cutin "",255;
  1019. mes "- 砰! 砰砰! 砰!!";
  1020. next;
  1021. donpcevent instance_npcname("小妖精#1air2")+"::OnEffect";
  1022. donpcevent instance_npcname("小妖精#2air2")+"::OnEffect";
  1023. sleep2 300;
  1024. donpcevent instance_npcname("小妖精#3air2")+"::OnEffect";
  1025. mes "[警戒兵]";
  1026. mes "嗚哇……引…引擎!!";
  1027. next;
  1028. cutin "fly_felrock2.bmp",2;
  1029. mes "[船長裴陸]";
  1030. mes "啊?他們還再破壞引擎?!!真讓人火大!!!";
  1031. next;
  1032. cutin "h_iris01.bmp",2;
  1033. mes "[愛麗絲]";
  1034. mes "是你做的啊?";
  1035. next;
  1036. cutin "",255;
  1037. mes "- 砰! 砰砰! 砰!";
  1038. next;
  1039. donpcevent instance_npcname("小妖精#1air2")+"::OnEffect";
  1040. donpcevent instance_npcname("小妖精#2air2")+"::OnEffect";
  1041. sleep2 300;
  1042. donpcevent instance_npcname("小妖精#3air2")+"::OnEffect";
  1043. cutin "fly_felrock2.bmp",2;
  1044. mes "[船長裴陸]";
  1045. mes "你們通通去死吧!去死!";
  1046. mes "噗哈哈哈!";
  1047. next;
  1048. cutin "h_iris01.bmp",2;
  1049. mes "[愛麗絲]";
  1050. mes "再這樣下去,船會被馴鹿船長搞到沉沒了!!誰去攔住船長啦!!我好怕啊…";
  1051. next;
  1052. mes "[愛麗絲]";
  1053. mes "你問我能否攔住他?若他奄奄一息,或許可以讓他清醒點,拜託你了!!";
  1054. close2;
  1055. cutin "",255;
  1056. donpcevent instance_npcname("小妖精#4air2")+"::OnDisable";
  1057. donpcevent instance_npcname("小妖精#5air2")+"::OnDisable";
  1058. donpcevent instance_npcname("小妖精#6air2")+"::OnDisable";
  1059. donpcevent instance_npcname("小妖精#7air2")+"::OnDisable";
  1060. donpcevent instance_npcname("小妖精#8air2")+"::OnDisable";
  1061. donpcevent instance_npcname("船長裴陸#air2")+"::OnDisable";
  1062. donpcevent instance_npcname("#airshipputmob5")+"::OnEnable";
  1063. donpcevent instance_npcname("愛麗絲#2air2")+"::OnDisable";
  1064. end;
  1065.  
  1066. OnInstanceInit:
  1067.  
  1068. OnDisable:
  1069. disablenpc instance_npcname(strnpcinfo(0));
  1070. end;
  1071. OnEnable:
  1072. enablenpc instance_npcname(strnpcinfo(0));
  1073. end;
  1074. }
  1075.  
  1076. 1@air2,247,51,3 script 船長裴陸#air2 4_M_REINDEER,{
  1077. end;
  1078. OnInstanceInit:
  1079.  
  1080. OnDisable:
  1081. disablenpc instance_npcname(strnpcinfo(0));
  1082. end;
  1083. OnEnable:
  1084. enablenpc instance_npcname(strnpcinfo(0));
  1085. end;
  1086. }
  1087.  
  1088. 1@air2,243,58,3 duplicate(船長裴陸#air2) 船長裴陸#2air2 4_M_REINDEER
  1089.  
  1090.  
  1091. 1@air2,239,58,5 script 凱斯#air2 4_M_CHAOS,{
  1092. cutin "fly_felrock2.bmp",2;
  1093. mes "[船長裴陸]";
  1094. mes "呵…害我亂射一通,不過小妖精似乎消失很了很多?呵呵呵…";
  1095. next;
  1096. cutin "h_iris01.bmp",2;
  1097. mes "[愛麗絲]";
  1098. mes "都怪你,船都被毀了,不是嗎!!";
  1099. next;
  1100. cutin "h_arcana02.bmp",2;
  1101. mes "[雅莉卡娜]";
  1102. mes "替我們做了我們該做的事!嗯!這樣應該差不多了吧?";
  1103. next;
  1104. mes "[雅莉卡娜]";
  1105. mes "那…我們就先走一步…";
  1106. next;
  1107. cutin "h_guardian1.bmp",1;
  1108. mes "[吉祥天女]";
  1109. mes "喔喔?婆莎羅,他們好像要撤退了!!";
  1110. next;
  1111. mes "[婆莎羅]";
  1112. mes "當~然了呀!看來他們終於察覺我們的實力!!呵呵呵~";
  1113. next;
  1114. mes "[婆莎羅]";
  1115. mes "看在這個份上…最後…來一個風魔飛鏢!";
  1116. next;
  1117. cutin "",255;
  1118. mes "- 砰砰! 砰!";
  1119. next;
  1120. donpcevent instance_npcname("小妖精#1air2")+"::OnEffect";
  1121. donpcevent instance_npcname("小妖精#2air2")+"::OnEffect";
  1122. sleep2 300;
  1123. donpcevent instance_npcname("小妖精#3air2")+"::OnEffect";
  1124. cutin "fenrir_b.bmp",2;
  1125. mes "[潘利爾]";
  1126. mes "啊呀!!要掉下去了!!";
  1127. mes "好短…碰不到呀…";
  1128. next;
  1129. mes "[潘利爾]";
  1130. mes "…難道要在這裡結束了嗎?";
  1131. mes "…像上次一樣,到不了的地方…";
  1132. mes "凱斯…";
  1133. next;
  1134. cutin "ep14_roki02.bmp",2;
  1135. mes "[洛基]";
  1136. mes "*捉住他*";
  1137. next;
  1138. cutin "fenrir_b.bmp",2;
  1139. mes "[潘利爾]";
  1140. mes "洛…奇?";
  1141. next;
  1142. cutin "ep14_roki02.bmp",2;
  1143. mes "[洛基]";
  1144. mes "你還再看什麼?快點上來…";
  1145. next;
  1146. cutin "",255;
  1147. mes "[警戒兵]";
  1148. mes "確定所有引擎都停了!";
  1149. mes "得快點離開!";
  1150. next;
  1151. cutin "fly_felrock2.bmp",2;
  1152. mes "[船長裴陸]";
  1153. mes "該死…";
  1154. mes "大家快上救生艇!";
  1155. mes "盡可能讓乘客優先搭乘!!坐滿的救生艇就出發!!";
  1156. next;
  1157. cutin "h_chaos03.bmp",2;
  1158. mes "[凱斯]";
  1159. mes "等等!!還有人沒上船!!";
  1160. next;
  1161. cutin "fly_felrock2.bmp",2;
  1162. mes "[船長裴陸]";
  1163. mes "沒辦法了!!";
  1164. mes "以現況來看若再拖時間,連其餘的人也會有危險!!雖不忍心,但我們已盡力了!!";
  1165. next;
  1166. cutin "h_chaos03.bmp",2;
  1167. mes "[凱斯]";
  1168. mes "但是那些留下的人生命也是很可貴!!就因為這樣要把他們拋棄嗎?嗯?";
  1169. next;
  1170. cutin "fly_felrock2.bmp",2;
  1171. mes "[船長裴陸]";
  1172. mes "沒錯…你說的有道理…";
  1173. mes "那就把剩下的事都交給你了!!我先…!!";
  1174. next;
  1175. donpcevent instance_npcname("船長裴陸#2air2")+"::OnDisable";
  1176. cutin "h_chaos03.bmp",2;
  1177. mes "[凱斯]";
  1178. mes "喂! 你想去哪?! 哇!!";
  1179. mes "我死定了!!";
  1180. next;
  1181. cutin "h_guardian1.bmp",1;
  1182. mes "[婆莎羅]";
  1183. mes "我們現在不是對付這種小妖精的時候!!";
  1184. next;
  1185. mes "[婆莎羅]";
  1186. mes "感覺到更大的邪惡波動!!";
  1187. mes "這種小咖就交給他們吧!夥伴們~走吧!";
  1188. next;
  1189. mes "[吉祥天女&濕婆]";
  1190. mes "收到!遊俠飛行模式!";
  1191. next;
  1192. cutin "h_iris01.bmp",2;
  1193. mes "[愛麗絲]";
  1194. mes "喔喔?啊!!";
  1195. mes "你們把船弄成這樣,還想逃?";
  1196. next;
  1197. mes "[愛麗絲]";
  1198. mes "下回讓我逮到,你們就死定了!!皮繃緊!";
  1199. mes "知道嗎?給我記住!!你們這些土包!!";
  1200. next;
  1201. cutin "h_guardian3.bmp",1;
  1202. mes "[守護者 巾幗英雄]";
  1203. mes "…土包??";
  1204. next;
  1205. mes "[守護者 巾幗英雄]";
  1206. mes "貶低和譴責正義之路的傢伙們…不可饒恕…我將會降下正義的審判!";
  1207. next;
  1208. mes "[守護者 巾幗英雄]";
  1209. mes "去死吧!!壞蛋們!風魔飛鏢!";
  1210. next;
  1211. cutin "",255;
  1212. mes "- 砰! 砰砰! 砰!";
  1213. next;
  1214. donpcevent instance_npcname("小妖精#1air2")+"::OnEffect";
  1215. donpcevent instance_npcname("小妖精#2air2")+"::OnEffect";
  1216. sleep2 300;
  1217. donpcevent instance_npcname("小妖精#3air2")+"::OnEffect";
  1218. cutin "h_iris01.bmp",2;
  1219. mes "[愛麗絲]";
  1220. mes "哇啊啊!!";
  1221. next;
  1222. cutin "h_guardian1.bmp",1;
  1223. mes "[守護者 巾幗英雄]";
  1224. mes "啊哈哈~~~~!!";
  1225. mes "活該~活該!!走吧!!";
  1226. next;
  1227. cutin "h_chaos03.bmp",2;
  1228. mes "[凱斯]";
  1229. mes "愛麗絲!!來這!!";
  1230. mes "快點找到潘利爾和洛基,我們也一起逃跑!";
  1231. next;
  1232. cutin "h_chaos02.bmp",2;
  1233. mes "[凱斯]";
  1234. mes "你也快點逃吧!這船很危險!!";
  1235. close2;
  1236. cutin "",255;
  1237. enablenpc instance_npcname("warp5a#air2");
  1238. disablenpc instance_npcname("凱斯#air2");
  1239. donpcevent instance_npcname("凱斯#1air2")+"::OnEnable";
  1240. callfunc "F_GetInstancePrize", instance_mapname("1@air2"), 'party_id;
  1241. //set sarah_q2,1;
  1242. //getexp 1000000,600000;
  1243. end;
  1244. OnInstanceInit:
  1245. OnDisable:
  1246. disablenpc instance_npcname(strnpcinfo(0));
  1247. end;
  1248. OnEnable:
  1249. enablenpc instance_npcname(strnpcinfo(0));
  1250. end;
  1251. }
  1252.  
  1253. 1@air2,239,58,5 script 凱斯#1air2 4_M_CHAOS,{
  1254. cutin "h_chaos02.bmp",2;
  1255. mes "[凱斯]";
  1256. mes "船長不配擁有這艘船。";
  1257. close2;
  1258. cutin "",255;
  1259. sleep2 15000;
  1260. instance_destroy instance_id();
  1261. end;
  1262. OnInstanceInit:
  1263. OnDisable:
  1264. disablenpc instance_npcname(strnpcinfo(0));
  1265. end;
  1266. OnEnable:
  1267. enablenpc instance_npcname(strnpcinfo(0));
  1268. end;
  1269. }
  1270.  
  1271. //Dummies NPC.
  1272.  
  1273. 1@air1,120,62,3 script 旅行中的騎士#air1 4_M_JOB_KNIGHT1,{
  1274. mes "[旅行中的騎士]";
  1275. mes "這是什麼?";
  1276. mes "我只想去兜兜風…";
  1277. close;
  1278. OnInstanceInit:
  1279. OnEnable:
  1280. enablenpc instance_npcname(strnpcinfo(0));
  1281. end;
  1282. OnDisable:
  1283. disablenpc instance_npcname(strnpcinfo(0));
  1284. end;
  1285. }
  1286.  
  1287. 1@air2,120,62,3 script 旅行中的騎士#air2 4_M_JOB_KNIGHT1,{
  1288. mes "[旅行中的騎士]";
  1289. mes "呃… 呃啊!!";
  1290. mes "要爆炸了!快點過去…逃到旁邊的飛船上!!";
  1291. close;
  1292. OnInstanceInit:
  1293. OnEnable:
  1294. enablenpc instance_npcname(strnpcinfo(0));
  1295. end;
  1296. OnDisable:
  1297. disablenpc instance_npcname(strnpcinfo(0));
  1298. end;
  1299. }
  1300.  
  1301. 1@air1,95,47,3 script 喝醉的男子#air1 4_M_LIEMAN,{
  1302. mes "[喝醉的男子]";
  1303. mes "呃啊… 要醉了…";
  1304. mes "…呼呼…Zzz";
  1305. close;
  1306. OnInstanceInit:
  1307. OnEnable:
  1308. enablenpc instance_npcname(strnpcinfo(0));
  1309. end;
  1310. OnDisable:
  1311. disablenpc instance_npcname(strnpcinfo(0));
  1312. end;
  1313. }
  1314.  
  1315. 1@air2,95,47,3 duplicate(喝醉的男子#air1) 喝醉的男子#air2 4_M_LIEMAN
  1316.  
  1317. 1@air1,75,71,5 script 進餐中的富翁#air1 1_M_JOBTESTER,{
  1318. mes "[進餐中的富翁]";
  1319. mes "什麼…這些怪物是什麼?!";
  1320. mes "竟然打擾我寶貴的進餐時間! 警衛人員呢! 在哪裡!";
  1321. close;
  1322. OnInstanceInit:
  1323. OnEnable:
  1324. enablenpc instance_npcname(strnpcinfo(0));
  1325. end;
  1326. OnDisable:
  1327. disablenpc instance_npcname(strnpcinfo(0));
  1328. end;
  1329. }
  1330. 1@air2,75,71,5 script 進餐中的富翁#air2 1_M_JOBTESTER,{
  1331. mes "[進餐中的富翁]";
  1332. mes "救命啊!";
  1333. mes "要多少錢我都給!帶我離開這裡!警衛人員呢?!";
  1334. close;
  1335. OnInstanceInit:
  1336. OnEnable:
  1337. enablenpc instance_npcname(strnpcinfo(0));
  1338. end;
  1339. OnDisable:
  1340. disablenpc instance_npcname(strnpcinfo(0));
  1341. end;
  1342. }
  1343.  
  1344. 1@air1,61,88,5 script 搭順風車的詩人#air 1_M_BARD,{
  1345. mes "[搭順風車的詩人]";
  1346. mes "我把它稱之為毀滅的奏鳴曲~~~";
  1347. close;
  1348. OnInstanceInit:
  1349. OnEnable:
  1350. enablenpc instance_npcname(strnpcinfo(0));
  1351. end;
  1352. OnDisable:
  1353. disablenpc instance_npcname(strnpcinfo(0));
  1354. end;
  1355. }
  1356. 1@air2,61,88,5 duplicate(搭順風車的詩人#air) 搭順風車的詩人#air2 1_M_BARD
  1357.  
  1358. 1@air1,46,61,5 script 飛空艇餐廳領班#air1 1_M_PUBMASTER,{
  1359. mes "[飛空艇餐廳領班]";
  1360. mes "這船要掉下去了嗎?";
  1361. mes "我要跟這船生死與共!這船…就像我身體的一部分!";
  1362. next;
  1363. mes "[飛空艇餐廳領班]";
  1364. mes "哇…呀!!救…救人喔!!";
  1365. close;
  1366. OnInstanceInit:
  1367. OnEnable:
  1368. enablenpc instance_npcname(strnpcinfo(0));
  1369. end;
  1370. OnDisable:
  1371. disablenpc instance_npcname(strnpcinfo(0));
  1372. end;
  1373. }
  1374.  
  1375. 1@air2,46,61,5 duplicate(飛空艇餐廳領班#air1) 飛空艇餐廳領班#air2 1_M_PUBMASTER
  1376.  
  1377. 1@air1,28,67,5 script 賭鬼#air1 4_M_YURI,{
  1378. mes "[賭鬼]";
  1379. mes "嘿! 不要碰我的牌!";
  1380. mes "打斷你的手噢!";
  1381. next;
  1382. mes "[賭鬼]";
  1383. mes "嗯…?!";
  1384. mes "現在開始手感才來,但這些怪物是什麼?剛贏了一點錢就想來搶走嗎?!";
  1385. close;
  1386. OnInstanceInit:
  1387. OnEnable:
  1388. enablenpc instance_npcname(strnpcinfo(0));
  1389. end;
  1390. OnDisable:
  1391. disablenpc instance_npcname(strnpcinfo(0));
  1392. end;
  1393. }
  1394.  
  1395. 1@air2,28,67,5 script 賭鬼#air2 4_M_YURI,{
  1396. mes "[賭鬼]";
  1397. mes "什麼?火嗎?";
  1398. mes "呃啊啊啊啊~";
  1399. close;
  1400. OnInstanceInit:
  1401. donpcevent instance_npcname("賭鬼#air2")+"::OnEnable";
  1402. end;
  1403. OnDisable:
  1404. disablenpc instance_npcname("賭鬼#air2");
  1405. end;
  1406. OnEnable:
  1407. enablenpc instance_npcname("賭鬼#air2");
  1408. end;
  1409. }
  1410.  
  1411. 1@air1,93,193,3 script 飛艇乘務員#1air1 4_F_SITDOWN,{
  1412. mes "[飛艇乘務員]";
  1413. mes "這個地方是通往輪機室的入口,請不要讓怪物接近!";
  1414. close;
  1415. OnInstanceInit:
  1416. OnEnable:
  1417. enablenpc instance_npcname(strnpcinfo(0));
  1418. end;
  1419. OnDisable:
  1420. disablenpc instance_npcname(strnpcinfo(0));
  1421. end;
  1422. }
  1423.  
  1424. 1@air1,22,182,7 script 飛艇乘務員#2air1 4_F_SITDOWN,{
  1425. mes "[飛艇乘務員]";
  1426. mes "靠…怪物太多了,守不住了!!";
  1427. close;
  1428. OnInstanceInit:
  1429. OnEnable:
  1430. enablenpc instance_npcname(strnpcinfo(0));
  1431. end;
  1432. OnDisable:
  1433. disablenpc instance_npcname(strnpcinfo(0));
  1434. end;
  1435. }
  1436.  
  1437. 1@air1,39,191,4 script 王護衛兵#2air1 8W_SOLDIER,{
  1438. mes "[王護衛兵]";
  1439. mes "不管有什麼事,絕對不可以驚擾就寢的陛下。";
  1440. close;
  1441. OnInstanceInit:
  1442. OnEnable:
  1443. enablenpc instance_npcname(strnpcinfo(0));
  1444. end;
  1445. OnDisable:
  1446. disablenpc instance_npcname(strnpcinfo(0));
  1447. end;
  1448. }
  1449.  
  1450. 1@air1,43,191,4 duplicate(王護衛兵#2air1) 王護衛兵#1air1 8W_SOLDIER
  1451.  
  1452. 1@air1,49,169,5 script 睡著的人#2air1 4_M_LIEMAN,{
  1453. mes "[睡著的人]";
  1454. mes "Zzz… 呼呼… Zzz…";
  1455. close;
  1456. OnInstanceInit:
  1457. OnEnable:
  1458. enablenpc instance_npcname(strnpcinfo(0));
  1459. end;
  1460. OnDisable:
  1461. disablenpc instance_npcname(strnpcinfo(0));
  1462. end;
  1463. }
  1464.  
  1465. 1@air1,58,197,3 duplicate(睡著的人#2air1) 睡著的人#1air1 4_M_LIEMAN
  1466.  
  1467. 1@air1,42,205,3 script 國王#air1 4_M_TRISTAN,{
  1468. mes "[國王]";
  1469. mes "Zzz… 呼呼… Zzz…";
  1470. close;
  1471. OnInstanceInit:
  1472. OnEnable:
  1473. enablenpc instance_npcname(strnpcinfo(0));
  1474. end;
  1475. OnDisable:
  1476. disablenpc instance_npcname(strnpcinfo(0));
  1477. end;
  1478. }
  1479.  
  1480. //Explosions!!
  1481. //=====================
  1482.  
  1483. 1@air2,113,52,0 script 火1#air2 HIDDEN_WARP_NPC,{
  1484. end;
  1485. OnInstanceInit:
  1486. OnEnable:
  1487. enablenpc instance_npcname(strnpcinfo(0));
  1488. end;
  1489. OnDisable:
  1490. disablenpc instance_npcname(strnpcinfo(0));
  1491. end;
  1492. OnEffect:
  1493. specialeffect EF_BLASTMINEBOMB;
  1494. end;
  1495. }
  1496.  
  1497. 1@air2,115,68,5 duplicate(火1#air2) 火2#air2 HIDDEN_WARP_NPC
  1498. 1@air2,96,58,0 duplicate(火1#air2) 火3#air2 HIDDEN_WARP_NPC
  1499. 1@air2,90,75,0 duplicate(火1#air2) 火4#air2 HIDDEN_WARP_NPC
  1500. 1@air2,92,51,0 duplicate(火1#air2) 火5#air2 HIDDEN_WARP_NPC
  1501. 1@air2,77,42,0 duplicate(火1#air2) 火6#air2 HIDDEN_WARP_NPC
  1502. 1@air2,69,77,0 duplicate(火1#air2) 火7#air2 HIDDEN_WARP_NPC
  1503. 1@air2,50,49,0 duplicate(火1#air2) 火8#air2 HIDDEN_WARP_NPC
  1504. 1@air2,44,61,0 duplicate(火1#air2) 火9#air2 HIDDEN_WARP_NPC
  1505. 1@air2,31,53,0 duplicate(火1#air2) 火10#air2 HIDDEN_WARP_NPC
  1506. 1@air2,24,74,0 duplicate(火1#air2) 火11#air2 HIDDEN_WARP_NPC
  1507. 1@air2,43,45,0 duplicate(火1#air2) 火12#air2 HIDDEN_WARP_NPC
  1508. 1@air2,73,65,0 duplicate(火1#air2) 火13#air2 HIDDEN_WARP_NPC
  1509. 1@air2,53,72,0 duplicate(火1#air2) 火14#air2 HIDDEN_WARP_NPC
  1510. 1@air2,82,62,0 duplicate(火1#air2) 火15#air2 HIDDEN_WARP_NPC
  1511.  
  1512. 1@air2,234,70,0 duplicate(火1#air2) 火21#air2 HIDDEN_WARP_NPC
  1513. 1@air2,247,64,0 duplicate(火1#air2) 火22#air2 HIDDEN_WARP_NPC
  1514. 1@air2,230,33,0 duplicate(火1#air2) 火23#air2 HIDDEN_WARP_NPC
  1515. 1@air2,277,39,0 duplicate(火1#air2) 火25#air2 HIDDEN_WARP_NPC
  1516. 1@air2,223,50,0 duplicate(火1#air2) 火26#air2 HIDDEN_WARP_NPC
  1517. 1@air2,238,70,0 duplicate(火1#air2) 火29#air2 HIDDEN_WARP_NPC
  1518. 1@air2,238,32,0 duplicate(火1#air2) 火30#air2 HIDDEN_WARP_NPC
  1519.  
  1520. 1@air2,0,0,0 script firecontrol#air2 HIDDEN_WARP_NPC,{
  1521. end;
  1522. OnInstanceInit:
  1523. OnDisable:
  1524. disablenpc instance_npcname(strnpcinfo(0));
  1525. end;
  1526. OnEnable:
  1527. enablenpc instance_npcname(strnpcinfo(0));
  1528. donpcevent instance_npcname(strnpcinfo(0))+"::OnReplay";
  1529. end;
  1530. OnReplay:
  1531. initnpctimer;
  1532. end;
  1533. OnTimer1000:
  1534. donpcevent instance_npcname("火1#air2")+"::OnEffect";
  1535. donpcevent instance_npcname("火8#air2")+"::OnEffect";
  1536. end;
  1537. OnTimer1400:
  1538. donpcevent instance_npcname("火2#air2")+"::OnEffect";
  1539. donpcevent instance_npcname("火9#air2")+"::OnEffect";
  1540. end;
  1541. OnTimer1800:
  1542. donpcevent instance_npcname("火3#air2")+"::OnEffect";
  1543. donpcevent instance_npcname("火10#air2")+"::OnEffect";
  1544. end;
  1545. OnTimer2200:
  1546. donpcevent instance_npcname("火4#air2")+"::OnEffect";
  1547. donpcevent instance_npcname("火11#air2")+"::OnEffect";
  1548. end;
  1549. OnTimer2600:
  1550. donpcevent instance_npcname("火5#air2")+"::OnEffect";
  1551. donpcevent instance_npcname("火12#air2")+"::OnEffect";
  1552. end;
  1553. OnTimer3000:
  1554. donpcevent instance_npcname("火6#air2")+"::OnEffect";
  1555. donpcevent instance_npcname("火13#air2")+"::OnEffect";
  1556. end;
  1557. OnTimer3400:
  1558. donpcevent instance_npcname("火7#air2")+"::OnEffect";
  1559. donpcevent instance_npcname("火14#air2")+"::OnEffect";
  1560. end;
  1561. OnTimer3800:
  1562. donpcevent instance_npcname("火15#air2")+"::OnEffect";
  1563. stopnpctimer;
  1564. donpcevent instance_npcname(strnpcinfo(0))+"::OnReplay";
  1565. end;
  1566. }
  1567.  
  1568. 1@air2,0,0,0 script firecontrol2#air2 HIDDEN_WARP_NPC,{
  1569. end;
  1570. OnInstanceInit:
  1571. OnDisable:
  1572. disablenpc instance_npcname(strnpcinfo(0));
  1573. end;
  1574. OnEnable:
  1575. enablenpc instance_npcname(strnpcinfo(0));
  1576. donpcevent instance_npcname(strnpcinfo(0))+"::OnReplay";
  1577. end;
  1578. OnReplay:
  1579. initnpctimer;
  1580. end;
  1581. OnTimer1000:
  1582. donpcevent instance_npcname("火21#air2")+"::OnEffect";
  1583. end;
  1584. OnTimer1400:
  1585. donpcevent instance_npcname("火22#air2")+"::OnEffect";
  1586. end;
  1587. OnTimer1800:
  1588. donpcevent instance_npcname("火23#air2")+"::OnEffect";
  1589. end;
  1590. OnTimer2200:
  1591. donpcevent instance_npcname("火25#air2")+"::OnEffect";
  1592. end;
  1593. OnTimer2600:
  1594. donpcevent instance_npcname("火26#air2")+"::OnEffect";
  1595. end;
  1596. OnTimer3000:
  1597. donpcevent instance_npcname("火29#air2")+"::OnEffect";
  1598. end;
  1599. OnTimer3400:
  1600. donpcevent instance_npcname("火30#air2")+"::OnEffect";
  1601. stopnpctimer;
  1602. donpcevent instance_npcname(strnpcinfo(0))+"::OnReplay";
  1603. end;
  1604. }
  1605.  
  1606. //FINAL EFFECT!
  1607.  
  1608. 1@air2,236,57,3 script 小妖精#1air2 3176,{ //E1_GREMLIN
  1609. end;
  1610. OnInstanceInit:
  1611. OnDisable:
  1612. disablenpc instance_npcname(strnpcinfo(0));
  1613. end;
  1614. OnEnable:
  1615. enablenpc instance_npcname(strnpcinfo(0));
  1616. end;
  1617. OnEffect:
  1618. specialeffect EF_SUI_EXPLOSION;
  1619. end;
  1620. }
  1621.  
  1622. 1@air2,239,57,0 duplicate(小妖精#1air2) 小妖精#2air2 3176 //E1_GREMLIN
  1623. 1@air2,230,50,5 duplicate(小妖精#1air2) 小妖精#3air2 3176 //E1_GREMLIN
  1624. 1@air2,226,62,3 duplicate(小妖精#1air2) 小妖精#4air2 3176 //E1_GREMLIN
  1625. 1@air2,241,48,3 duplicate(小妖精#1air2) 小妖精#5air2 3176 //E1_GREMLIN
  1626. 1@air2,225,40,7 duplicate(小妖精#1air2) 小妖精#6air2 3176 //E1_GREMLIN
  1627. 1@air2,236,48,7 duplicate(小妖精#1air2) 小妖精#7air2 3176 //E1_GREMLIN
  1628. 1@air2,224,66,5 duplicate(小妖精#1air2) 小妖精#8air2 3176 //E1_GREMLIN
  1629.  
  1630. 1@air1,213,75,5 script 飛龍#air1 3180,{ //E1_G_S_NYDHOG
  1631. end;
  1632. OnInstanceInit:
  1633. OnDisable:
  1634. disablenpc instance_npcname(strnpcinfo(0));
  1635. end;
  1636. OnEnable:
  1637. enablenpc instance_npcname(strnpcinfo(0));
  1638. end;
  1639. }
  1640.  
  1641. 1@air1,218,78,3 script 灰俄希托斯#1air1 3179,{ //E1_ACIDUS
  1642. end;
  1643. OnInstanceInit:
  1644. OnDisable:
  1645. disablenpc instance_npcname(strnpcinfo(0));
  1646. end;
  1647. OnEnable:
  1648. enablenpc instance_npcname(strnpcinfo(0));
  1649. end;
  1650. }
  1651.  
  1652. 1@air2,208,78,5 duplicate(灰俄希托斯#1air1) 灰俄希托斯#2air1 3179 //E1_ACIDUS
  1653. 1@air2,200,78,5 duplicate(小妖精#1air2) 直升機哥布靈#1air1 3175 //E1_ROTAR_ZAIRO
  1654. 1@air2,223,78,5 duplicate(小妖精#1air2) 直升機哥布靈#2air1 3175 //E1_ROTAR_ZAIRO
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