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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 6.71
  5. # TYPE: 5-UBER-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Shaper Item Layers - Rare Exclusions
  51. # [0302] Shaper Item Layers - T1 - ECONOMY
  52. # [0303] Shaper Item Layers - T2 - ECONOMY
  53. # [0304] Shaper Item Layers - T1 - CLASS
  54. # [0305] Shaper Item Layers - T2 - CLASS
  55. # [0306] Shaper Item Layers - T3
  56. # [[0400]] ELDER ITEMS
  57. # [0401] Elder Item Layers - Special Items
  58. # [0402] Elder Item Layers - T1 - ECONOMY
  59. # [0403] Elder Item Layers - T2 - ECONOMY
  60. # [0404] Elder Item Layers - CLASS T1
  61. # [0405] Elder Item Layers - CLASS T2
  62. # [0406] Elder Item Layers - T3
  63. # [[0500]] Explicit Mod filtering - Rare
  64. # [0501] Skill Staves/Bows
  65. # [0502] Rare Item Permutations
  66. # [0503] Weapons-Physical (Key: IPD)
  67. # [0504] The Suffix Abomination
  68. # [0505] Casters
  69. # [0506] General Resist Gear
  70. # [0507] Boots/Gloves
  71. # [0508] Boots
  72. # [0509] Gloves
  73. # [0510] Helmets
  74. # [0511] Shields
  75. # [0512] Body
  76. # [0513] Quiver
  77. # [0514] Belts
  78. # [0515] Rings
  79. # [0516] Amulets
  80. # [0517] Jewels
  81. # [[0600]] Explicit Mod Highlight - League Drops
  82. # [0601] Synthesis - Fractured Items
  83. # [0602] Synthesis - Synth Items
  84. # [0603] Betrayal
  85. # [0604] Crafting mods
  86. # [0605] Delve
  87. # [0606] Bestiary
  88. # [0607] Incursion
  89. # [0608] Enchanted Items
  90. # [[0700]] Explicit Mod Highlight - Magic
  91. # [[0800]] Recipes, Magic and Normal items (endgame!)
  92. # [0801] Overqualitied Items
  93. # [0802] 5-Linked items
  94. # [0803] 6-Socket Items
  95. # [0804] Exclusive bases: Stygian Vise
  96. # [0805] Abyss Jewels (Rare and Magic)
  97. # [0806] Exclusive bases: Top Value
  98. # [0807] Exclusive bases: Trinkets
  99. # [0808] Exclusive bases: Others
  100. # [0809] Corrupted Amulets
  101. # [0810] Chancing items
  102. # [0811] FLASKS (Endgame rules)
  103. # [0812] Add your own crafting rules here
  104. # [0813] 86+ Endgame crafting rules
  105. # [0814] 83/84+ Endgame crafting rules
  106. # [0815] 60+ Crafting rules for 60++ trinkets
  107. # [0816] Remaining crafting rules - add your own bases here!
  108. # [0817] Chisel recipe items
  109. # [0818] Fishing Rod
  110. # [0819] SRS Crude Bow
  111. # [0820] Chromatic recipe items ("RGB Recipe")
  112. # [0821] Endgame-start 4-links
  113. # [0822] Animate Weapon script - deactivated by default
  114. # [0823] W-soc offhand weapons
  115. # [0824] Sacrificial Garb
  116. # [[0900]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  117. # [[1000]] Currency - PART 1 - Common currency
  118. # [[1100]] OVERRIDE AREA 2 - Override the default rare rulesets here
  119. # [[1200]] RARE ITEMS - TRINKETS (ENDGAME)
  120. # [1201] Rare trinkets 86+
  121. # [1202] Rare trinkets 84+
  122. # [1203] Breach Rings
  123. # [1204] Rare trinkets "remaining"
  124. # [[1300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  125. # [1301] Rare crafting bases 86+
  126. # [1302] Rare crafting bases 83+
  127. # [1303] T1 rare items
  128. # [1304] T2 rare items
  129. # [1305] Other Conditions
  130. # [1306] 1H Daggers
  131. # [1307] 1H Claws
  132. # [1308] 1H Wands
  133. # [1309] 1H Foils
  134. # [1310] 1H Swords
  135. # [1311] 1H Maces
  136. # [1312] 1H Axes
  137. # [1313] 1H Sceptres
  138. # [1314] 2H Staves
  139. # [1315] 2H Swords, Axes, Maces
  140. # [1316] 2H Bows
  141. # [1317] AR: Gloves, Boots, Helmets
  142. # [1318] AR: Body Armors
  143. # [1319] OH: Shields
  144. # [1320] OH: Quivers
  145. # [[1400]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  146. # [[1500]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  147. # [[1600]] Gems
  148. # [1601] Special Gems
  149. # [1602] Top Gems
  150. # [1603] Quality Gems
  151. # [1604] Leveled Gems
  152. # [1605] Other gems
  153. # [[1700]] UTILITY FLASKS (Levelling Rules)
  154. # [[1800]] HIDE LAYER 3: Random Endgame Flasks
  155. # [[1900]] Maps, fragments and labyrinth items
  156. # [1901] Unique Maps
  157. # [1902] Labyrinth items, Offerings
  158. # [1903] Shaped and Elder Maps
  159. # [1904] Top tier maps (T15-16)
  160. # [1905] High tier maps(T11-14)
  161. # [1906] Mid tier maps (T6-10)
  162. # [1907] Low tier maps (T1-T5)
  163. # [1908] Sorted Map Fragments
  164. # [1909] Scarabs
  165. # [1910] Remaining Map Fragments
  166. # [[2000]] Currency - PART 2 - Rare currency
  167. # [2001] Regular Rare Currency
  168. # [2002] Harbinger Currency
  169. # [2003] Incursion Currency
  170. # [2004] Delve Currency - Resonators
  171. # [2005] Delve Currency - Fossil
  172. # [2006] Top Currency
  173. # [2007] Essence Tier List
  174. # [2008] Perandus
  175. # [2009] Breach
  176. # [2010] Others
  177. # [2011] Prophecies
  178. # [[2100]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  179. # [2101] Exceptions to prevent ident. mistakes
  180. # [2102] T1 - Top tier cards
  181. # [2103] T2 - Great cards
  182. # [2104] T3 - Decent cards
  183. # [2105] Special - Special Currency Cards
  184. # [2106] T5 - Format trash tier cards... before
  185. # [2107] T4 - ...showing the remaining cards
  186. # [[2200]] Currency - PART 4 - remaining items
  187. # [[2300]] Uniques!
  188. # [2301] Exceptions
  189. # [2302] Harbinger - Pieces
  190. # [2303] Tier 1 uniques
  191. # [2304] Tier 2 uniques
  192. # [2305] Multi-Unique bases.
  193. # [2306] Special Unique Searches
  194. # [2307] Prophecy-Material Uniques
  195. # [2308] Random Uniques
  196. # [[2400]] Quest Items and Shaper Orbs
  197. # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  198. # [[2600]] Leveling - Flasks
  199. # [2601] Hide outdated flasks
  200. # [2602] Hybrid flasks (normal)
  201. # [2603] Life Flasks - Normal (Kudos to Antnee)
  202. # [2604] Mana Flasks - Magic (Kudos to Antnee)
  203. # [2605] Show remaining flasks
  204. # [[2700]] Leveling - Merged Rules
  205. # [[2800]] Leveling - RGB Recipes
  206. # [[2900]] Leveling - RARES
  207. # [2901] Leveling rares - specific items
  208. # [2902] Leveling rares - Progression - First Levels
  209. # [2903] Leveling rares - Progression - First Levels
  210. # [2904] Leveling rares - Progression - First Levels
  211. # [2905] Leveling rares - remaining rules
  212. # [[3000]] Leveling - Useful items
  213. # [3001] Linked gear - 4links
  214. # [3002] Linked gear - Caster Weapon Configuration
  215. # [3003] Linked gear - 3links
  216. # [3004] Util end Act1
  217. # [3005] Act 2+3
  218. # [3006] Act 4+5+6
  219. # [3007] Optional Recipes
  220. # [3008] 20% quality items for those strange people who want them
  221. # [[3100]] Leveling - natural weapon progression
  222. # [3101] Quivers - Progression
  223. # [3102] Progression - Part 1 1-11
  224. # [3103] Progression - Part 2 11-26
  225. # [3104] Progression - Part 3 26-65
  226. # [[3200]] Leveling - misc normal items
  227. # [3201] Normal items - First 4-8 levels - useful items
  228. # [3202] Vendor Normal items - Until level 3 (Remaining)
  229. # [[3300]] Leveling - misc magic items
  230. # [3301] Vendor Magic items - until 3
  231. # [3302] Vendor Magic items - until 12
  232. # [3303] Vendor Magic items - Until 24
  233. # [3304] Vendor Magic items - Until 36
  234. # [[3400]] HIDE LAYER 5 - Remaining Items
  235. # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  236. # [[3600]] Special thanks to!
  237.  
  238. #===============================================================================================================
  239. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  240. #===============================================================================================================
  241.  
  242. #===============================================================================================================
  243. # [[0200]] 6 LINKS
  244. #===============================================================================================================
  245.  
  246. Show # $Links->6
  247. Corrupted False
  248. LinkedSockets 6
  249. Rarity <= Rare
  250. Class "Body Armour"
  251. SetFontSize 45
  252. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  253. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  254. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  255. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  256. MinimapIcon 0 Red Star
  257. PlayEffect Red
  258.  
  259. Show # $Links->6
  260. LinkedSockets 6
  261. Rarity <= Rare
  262. SetFontSize 45
  263. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  264. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  265. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  266. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  267. MinimapIcon 0 Red Diamond
  268. PlayEffect Red
  269.  
  270. #===============================================================================================================
  271. # [[0300]] SHAPER ITEMS
  272. #===============================================================================================================
  273.  
  274. #------------------------------------
  275. # [0301] Shaper Item Layers - Rare Exclusions
  276. #------------------------------------
  277.  
  278. Show # $s->rares->shaperbases $t->1ex
  279. ShaperItem True
  280. ItemLevel >= 80
  281. Rarity <= Rare
  282. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  283. SetFontSize 45
  284. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  285. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  286. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  287. PlayAlertSound 1 300
  288. MinimapIcon 0 Red Diamond
  289. PlayEffect Red
  290.  
  291. Show # $s->rares->shaperbases $t->1ex
  292. ShaperItem True
  293. Rarity <= Rare
  294. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  295. SetFontSize 45
  296. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  297. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  298. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  299. PlayAlertSound 3 300 # DROPSOUND: Unique
  300. MinimapIcon 0 Yellow Diamond
  301. PlayEffect Yellow
  302.  
  303. #------------------------------------
  304. # [0302] Shaper Item Layers - T1 - ECONOMY
  305. #------------------------------------
  306.  
  307. Show # $s->rares->shaperbases $t->1-82
  308. ShaperItem True
  309. ItemLevel >= 82
  310. Rarity <= Rare
  311. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Steel Ring" "Opal Ring" "Titanium Spirit Shield" "Eclipse Staff" "Crystal Sceptre" "Heathen Wand"
  312. SetFontSize 45
  313. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  314. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  315. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  316. PlayAlertSound 1 300
  317. MinimapIcon 0 Red Diamond
  318. PlayEffect Red
  319.  
  320. Show # $s->rares->shaperbases $t->1-84
  321. ShaperItem True
  322. ItemLevel >= 84
  323. Rarity <= Rare
  324. BaseType "Profane Wand" "Vaal Regalia" "Golden Kris" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Onyx Amulet" "Sorcerer Boots" "Occultist's Vestment" "Two-Toned Boots" "Widowsilk Robe"
  325. SetFontSize 45
  326. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  327. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  328. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  329. PlayAlertSound 1 300
  330. MinimapIcon 0 Red Diamond
  331. PlayEffect Red
  332.  
  333. Show # $s->rares->shaperbases $t->1-86
  334. ShaperItem True
  335. ItemLevel >= 86
  336. Rarity <= Rare
  337. BaseType "Agate Amulet" "Sambar Sceptre" "Void Sceptre" "Vaal Sceptre" "Samite Gloves" "Paua Amulet" "Lapis Amulet" "Ambusher" "Gold Amulet" "Amber Amulet" "Turquoise Amulet" "Blood Raiment" "Sharkskin Gloves" "Coral Amulet" "Platinum Sceptre" "Sai" "Tornado Wand" "Abyssal Sceptre" "Vaal Mask" "Lithe Blade" "Lion Pelt" "Astral Plate" "Fossilised Spirit Shield" "Sharkskin Boots" "Exquisite Blade" "Serpentine Staff" "Diamond Ring" "Praetor Crown" "Tiger Hook"
  338. SetFontSize 45
  339. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  340. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  341. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  342. PlayAlertSound 1 300
  343. MinimapIcon 0 Red Diamond
  344. PlayEffect Red
  345.  
  346. #------------------------------------
  347. # [0303] Shaper Item Layers - T2 - ECONOMY
  348. #------------------------------------
  349.  
  350. Show # $s->rares->shaperbases $t->2-80
  351. ShaperItem True
  352. ItemLevel >= 80
  353. Rarity <= Rare
  354. BaseType "Profane Wand" "Agate Amulet" "Vaal Regalia" "Sambar Sceptre" "Titanium Spirit Shield" "Golden Kris" "Opal Sceptre" "Void Sceptre" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Samite Gloves" "Eclipse Staff" "Paua Amulet" "Lapis Amulet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Ambusher" "Gold Amulet" "Onyx Amulet" "Amber Amulet" "Turquoise Amulet" "Sorcerer Boots" "Occultist's Vestment" "Crystal Sceptre" "Heathen Wand" "Coral Amulet" "Platinum Sceptre" "Two-Toned Boots" "Exquisite Blade" "Serpentine Staff" "Diamond Ring" "Widowsilk Robe" "Military Staff" "Tiger's Paw" "Silken Hood" "Hellion's Paw" "Fleshripper" "Titanium Spirit Shield" "Eclipse Staff" "Crystal Sceptre" "Heathen Wand" "Profane Wand" "Vaal Regalia" "Golden Kris" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Onyx Amulet" "Sorcerer Boots" "Occultist's Vestment" "Two-Toned Boots" "Widowsilk Robe"
  355. SetFontSize 45
  356. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  357. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  358. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  359. PlayAlertSound 3 300 # DROPSOUND: Unique
  360. MinimapIcon 0 Yellow Diamond
  361. PlayEffect Yellow
  362.  
  363. Show # $s->rares->shaperbases $t->2-85
  364. ShaperItem True
  365. ItemLevel >= 85
  366. Rarity <= Rare
  367. BaseType "Coral Ring" "Flanged Mace" "Prophecy Wand" "Carnal Sceptre" "Ezomyte Dagger" "Arcanist Slippers" "Steel Gauntlets" "Vaal Claw" "Behemoth Mace" "Crystal Wand" "Decimation Bow" "Sadist Garb" "Carnal Armour" "Engraved Wand" "Imbued Wand" "Paua Ring" "Zodiac Leather" "Serpent Wand" "Spike-Point Arrow Quiver" "Demon's Horn" "Fiend Dagger" "Eternal Burgonet" "Imperial Bow" "Royal Sceptre" "Demon Dagger" "Blood Sceptre" "Royal Skean" "Omen Wand" "Vaal Gauntlets" "Thorium Spirit Shield" "Conjurer Gloves" "Prophet Crown" "Unset Ring" "Lunaris Circlet" "Karui Sceptre" "Embroidered Gloves" "Murder Mitts" "Tyrant's Sekhem" "Imperial Skean" "Eye Gouger" "Shagreen Gloves" "Highborn Staff" "Royal Burgonet" "Topaz Ring" "Samite Helmet" "Jewelled Foil" "Sapphire Ring" "Two-Stone Ring" "Nightmare Bascinet" "Destroyer Regalia" "Soldier Gloves" "Necromancer Circlet" "Hydrascale Gauntlets" "Penetrating Arrow Quiver" "Amethyst Ring" "Broadhead Arrow Quiver" "Shagreen Boots" "Ruby Ring" "Necromancer Silks" "Magistrate Crown" "Gutting Knife" "Leather Belt" "Assassin's Mitts" "Thicket Bow" "Primordial Staff" "Slaughter Knife" "Conjurer Boots" "Apex Rapier" "Foul Staff" "Moonstone Ring" "Imperial Claw" "Rustic Sash" "Harlequin Mask" "Ursine Pelt" "Great White Claw"
  368. SetFontSize 45
  369. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  370. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  371. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  372. PlayAlertSound 3 300 # DROPSOUND: Unique
  373. MinimapIcon 0 Yellow Diamond
  374. PlayEffect Yellow
  375.  
  376. #------------------------------------
  377. # [0304] Shaper Item Layers - T1 - CLASS
  378. #------------------------------------
  379.  
  380. Show # $s->rares->shaperclasses $t->1
  381. ShaperItem True
  382. ItemLevel >= 85
  383. Rarity <= Rare
  384. Class "Amulets"
  385. SetFontSize 45
  386. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  387. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  388. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  389. PlayAlertSound 1 300
  390. MinimapIcon 0 Red Diamond
  391. PlayEffect Red
  392.  
  393. #------------------------------------
  394. # [0305] Shaper Item Layers - T2 - CLASS
  395. #------------------------------------
  396.  
  397. Show # $s->rares->shaperclasses $t->2
  398. ShaperItem True
  399. ItemLevel >= 86
  400. Rarity <= Rare
  401. Class "Gloves" "Boots" "Helmets" "Quivers" "Rings" "Belts" "Daggers" "Sceptres"
  402. SetFontSize 45
  403. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  404. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  405. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  406. PlayAlertSound 3 300 # DROPSOUND: Unique
  407. MinimapIcon 0 Yellow Diamond
  408. PlayEffect Yellow
  409.  
  410. #------------------------------------
  411. # [0306] Shaper Item Layers - T3
  412. #------------------------------------
  413.  
  414. Show # $s->rares->shaperclasses $t->3
  415. ShaperItem True
  416. Rarity <= Rare
  417. Class "Belts" "Amulet" "Ring"
  418. SetFontSize 45
  419. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  420. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  421. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  422.  
  423. Hide # $s->rares->shaperclasses $t->r %H4
  424. ShaperItem True
  425. Rarity <= Rare
  426. SetFontSize 45
  427. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  428. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  429. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  430.  
  431. #===============================================================================================================
  432. # [[0400]] ELDER ITEMS
  433. #===============================================================================================================
  434.  
  435. #------------------------------------
  436. # [0401] Elder Item Layers - Special Items
  437. #------------------------------------
  438.  
  439. Show # $s->rares->elderbases $t->1ex
  440. ElderItem True
  441. ItemLevel >= 80
  442. Rarity <= Rare
  443. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  444. SetFontSize 45
  445. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  446. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  447. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  448. PlayAlertSound 1 300
  449. MinimapIcon 0 Red Diamond
  450. PlayEffect Red
  451.  
  452. Show # $s->rares->elderbases $t->1ex
  453. ElderItem True
  454. Rarity <= Rare
  455. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  456. SetFontSize 45
  457. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  458. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  459. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  460. PlayAlertSound 3 300 # DROPSOUND: Unique
  461. MinimapIcon 0 Yellow Diamond
  462. PlayEffect Yellow
  463.  
  464. #------------------------------------
  465. # [0402] Elder Item Layers - T1 - ECONOMY
  466. #------------------------------------
  467.  
  468. Show # $s->rares->elderbases $t->1-82
  469. ElderItem True
  470. ItemLevel >= 82
  471. Rarity <= Rare
  472. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Bone Helmet" "Royal Burgonet" "Astral Plate" "Two-Stone Ring" "Ezomyte Burgonet" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Diamond Ring"
  473. SetFontSize 45
  474. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  475. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  476. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  477. PlayAlertSound 1 300
  478. MinimapIcon 0 Red Diamond
  479. PlayEffect Red
  480.  
  481. Show # $s->rares->elderbases $t->1-84
  482. ElderItem True
  483. ItemLevel >= 84
  484. Rarity <= Rare
  485. BaseType "Eternal Burgonet" "Opal Wand" "Sinner Tricorne" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Tempered Foil" "Assassin's Garb"
  486. SetFontSize 45
  487. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  488. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  489. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  490. PlayAlertSound 1 300
  491. MinimapIcon 0 Red Diamond
  492. PlayEffect Red
  493.  
  494. Show # $s->rares->elderbases $t->1-86
  495. ElderItem True
  496. ItemLevel >= 86
  497. Rarity <= Rare
  498. BaseType "Turquoise Amulet" "Eclipse Staff" "Lacquered Helmet" "Gemini Claw" "Reaver Helmet" "Agate Amulet" "Siege Helmet" "Pig-Faced Bascinet" "Prophet Crown" "Lunaris Circlet" "Callous Mask" "Iron Ring" "Amber Amulet" "Gold Amulet" "Jade Amulet" "Raven Mask" "Amethyst Ring" "Samite Helmet" "Moonstone Ring" "Paua Ring" "Coral Amulet" "Leather Belt" "Unset Ring" "Onyx Amulet"
  499. SetFontSize 45
  500. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  501. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  502. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  503. PlayAlertSound 1 300
  504. MinimapIcon 0 Red Diamond
  505. PlayEffect Red
  506.  
  507. #------------------------------------
  508. # [0403] Elder Item Layers - T2 - ECONOMY
  509. #------------------------------------
  510.  
  511. Show # $s->rares->elderbases $t->2-80
  512. ElderItem True
  513. ItemLevel >= 80
  514. Rarity <= Rare
  515. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Astral Plate" "Bone Helmet" "Eternal Burgonet" "Turquoise Amulet" "Royal Burgonet" "Astral Plate" "Serpentscale Boots" "Opal Wand" "Sinner Tricorne" "Eclipse Staff" "Citrine Amulet" "Two-Stone Ring" "Ezomyte Burgonet" "Gemini Claw" "Vaal Gauntlets" "Agate Amulet" "Hubris Circlet" "Sorcerer Gloves" "Siege Helmet" "Coral Ring" "Lunaris Circlet" "Callous Mask" "Iron Ring" "Ruby Ring" "Amber Amulet" "Gold Amulet" "Jade Amulet" "Topaz Ring" "Tempered Foil" "Sapphire Ring" "Diamond Ring" "Raven Mask" "Amethyst Ring" "Samite Helmet" "Ambush Mitts" "Assassin's Garb" "Moonstone Ring" "Paua Ring" "Coral Amulet" "Unset Ring" "Two-Toned Boots" "Onyx Amulet" "Gold Ring" "Slink Gloves" "Lapis Amulet" "Exquisite Blade" "Paua Amulet" "Two-Stone Ring" "Ezomyte Burgonet" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Diamond Ring" "Eternal Burgonet" "Opal Wand" "Sinner Tricorne" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Tempered Foil" "Assassin's Garb"
  516. SetFontSize 45
  517. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  518. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  519. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  520. PlayAlertSound 3 300 # DROPSOUND: Unique
  521. MinimapIcon 0 Yellow Diamond
  522. PlayEffect Yellow
  523.  
  524. Show # $s->rares->elderbases $t->2-85
  525. ElderItem True
  526. ItemLevel >= 85
  527. Rarity <= Rare
  528. BaseType "Noble Tricorne" "Nightmare Bascinet" "Zealot Helmet" "Bone Circlet" "Fencer Helm" "Necromancer Circlet" "Titan Greaves" "Vaal Regalia" "Titan Gauntlets" "Glorious Plate" "Sorcerer Boots" "Occultist's Vestment" "Harlequin Mask" "Mind Cage" "Fluted Bascinet" "Lion Pelt" "Great Crown" "Deicide Mask" "Imperial Skean" "Solaris Circlet" "Magistrate Crown" "Prophecy Wand" "Ursine Pelt" "Murder Mitts" "Thorium Spirit Shield" "Labrys" "Stealth Gloves" "Jewelled Foil" "Conjurer Gloves" "Studded Belt" "Moon Staff" "Thicket Bow" "Satin Slippers" "Maraketh Bow" "Heavy Belt" "Decimation Bow" "Conjurer Boots" "Penetrating Arrow Quiver" "Royal Skean" "Destiny Leather" "Carnal Boots" "Crusader Plate"
  529. SetFontSize 45
  530. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  531. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  532. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  533. PlayAlertSound 3 300 # DROPSOUND: Unique
  534. MinimapIcon 0 Yellow Diamond
  535. PlayEffect Yellow
  536.  
  537. #------------------------------------
  538. # [0404] Elder Item Layers - CLASS T1
  539. #------------------------------------
  540.  
  541. # Currently no generic rules.
  542.  
  543. #------------------------------------
  544. # [0405] Elder Item Layers - CLASS T2
  545. #------------------------------------
  546.  
  547. Show # $s->rares->elderclasses $t->2
  548. ElderItem True
  549. ItemLevel >= 86
  550. Rarity <= Rare
  551. Class "Gloves" "Boots" "Helmets" "Belts" "Amulet" "Ring" "Quiver"
  552. SetFontSize 45
  553. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  554. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  555. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  556. PlayAlertSound 3 300 # DROPSOUND: Unique
  557. MinimapIcon 0 Yellow Diamond
  558. PlayEffect Yellow
  559.  
  560. #------------------------------------
  561. # [0406] Elder Item Layers - T3
  562. #------------------------------------
  563.  
  564. Show # $s->rares->elderclasses $t->3
  565. ElderItem True
  566. Rarity <= Rare
  567. Class "Belts" "Amulet" "Ring"
  568. SetFontSize 45
  569. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  570. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  571. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  572.  
  573. Hide # $s->rares->elderclasses $t->r %H4
  574. ElderItem True
  575. Rarity <= Rare
  576. SetFontSize 45
  577. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  578. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  579. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  580.  
  581. #===============================================================================================================
  582. # [[0500]] Explicit Mod filtering - Rare
  583. #===============================================================================================================
  584.  
  585. #------------------------------------
  586. # [0501] Skill Staves/Bows
  587. #------------------------------------
  588.  
  589. Show # $s->mods->rare
  590. Corrupted False
  591. Identified True
  592. Class "Bow" "Staves"
  593. HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's"
  594. HasExplicitMod "Paragon's"
  595. SetFontSize 45
  596. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  597. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  598. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  599. PlayAlertSound 3 300 # DROPSOUND: Unique
  600. MinimapIcon 0 Blue Diamond
  601. PlayEffect Blue
  602.  
  603. #------------------------------------
  604. # [0502] Rare Item Permutations
  605. #------------------------------------
  606.  
  607. Show # $s->mods->rare
  608. Identified True
  609. DropLevel > 50
  610. Rarity Rare
  611. Class "Bows" "Wands"
  612. HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
  613. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
  614. HasExplicitMod "of Renown" "of Mastery" "of Ease"
  615. SetFontSize 45
  616. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  617. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  618. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  619. PlayAlertSound 3 300 # DROPSOUND: Unique
  620. MinimapIcon 0 Blue Diamond
  621. PlayEffect Blue
  622.  
  623. Show # $s->mods->rare
  624. Corrupted False
  625. Identified True
  626. DropLevel > 50
  627. Rarity Rare
  628. Class "Bows" "Wands"
  629. HasExplicitMod "Merciless" "Tyrannical"
  630. HasExplicitMod "of Renown" "of Incision"
  631. SetFontSize 45
  632. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  633. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  634. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  635. PlayAlertSound 3 300 # DROPSOUND: Unique
  636. MinimapIcon 0 Blue Diamond
  637. PlayEffect Blue
  638.  
  639. #------------------------------------
  640. # [0503] Weapons-Physical (Key: IPD)
  641. #------------------------------------
  642.  
  643. Show # $s->mods->rare
  644. Identified True
  645. DropLevel > 50
  646. Rarity Rare
  647. HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
  648. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
  649. HasExplicitMod "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Acclaim" "of Renown" "of Incision" "of Penetrating" "of Destruction" "of the Assassin"
  650. SetFontSize 45
  651. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  652. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  653. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  654. PlayAlertSound 3 300 # DROPSOUND: Unique
  655. MinimapIcon 0 Blue Diamond
  656. PlayEffect Blue
  657.  
  658. Show # $s->mods->rare
  659. Identified True
  660. DropLevel > 50
  661. Rarity Rare
  662. HasExplicitMod "Merciless" "Tyrannical" "Cruel"
  663. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Dictator's" "Emperor's" "Conqueror's"
  664. SetFontSize 45
  665. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  666. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  667. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  668. PlayAlertSound 3 300 # DROPSOUND: Unique
  669. MinimapIcon 0 Blue Diamond
  670. PlayEffect Blue
  671.  
  672. Show # $s->mods->rare
  673. Corrupted False
  674. Identified True
  675. DropLevel > 50
  676. Rarity Rare
  677. HasExplicitMod "Merciless" "Tyrannical"
  678. HasExplicitMod "of Celebration" "of Infamy"
  679. SetFontSize 45
  680. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  681. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  682. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  683. PlayAlertSound 3 300 # DROPSOUND: Unique
  684. MinimapIcon 0 Blue Diamond
  685. PlayEffect Blue
  686.  
  687. #------------------------------------
  688. # [0504] The Suffix Abomination
  689. #------------------------------------
  690.  
  691. Show # $s->mods->rare
  692. Corrupted False
  693. Identified True
  694. DropLevel > 50
  695. Rarity Rare
  696. Class "Wands" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Claws" "Bows"
  697. HasExplicitMod "of Incision" "of Penetrating"
  698. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  699. HasExplicitMod "of Celebration" "of Infamy"
  700. HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" "Flaring" "Tempered" "Razor-sharp" "Annealed" "Dictator's" "Emperor's" "Conqueror's" "Champion's" "Entombing" "Polar" "Glaciated" "Frozen" "Cremating" "Blasting" "Incinerating" "Scorching" "Electrocuting" "Discharging" "Shocking" "Arcing"
  701. SetFontSize 45
  702. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  703. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  704. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  705. PlayAlertSound 3 300 # DROPSOUND: Unique
  706. MinimapIcon 0 Blue Diamond
  707. PlayEffect Blue
  708.  
  709. #------------------------------------
  710. # [0505] Casters
  711. #------------------------------------
  712.  
  713. Show # $s->mods->rare
  714. Corrupted False
  715. Identified True
  716. Rarity Rare
  717. Class "Sceptres" "Daggers"
  718. HasExplicitMod "of Celebration" "of Infamy" "of Fame"
  719. HasExplicitMod "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Prestidigitation" "of Glaciation" "of Floe" "of Ashes" "of Immolation" "of Arcing" "of Discharge"
  720. HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic" "Esh's" "Ionising" "Tul's" "Cryomancer's"
  721. SetFontSize 45
  722. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  723. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  724. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  725. PlayAlertSound 3 300 # DROPSOUND: Unique
  726. MinimapIcon 0 Blue Diamond
  727. PlayEffect Blue
  728.  
  729. Show # $s->mods->rare
  730. Corrupted False
  731. Identified True
  732. Rarity Rare
  733. Class "Sceptres" "Daggers" "Wands"
  734. HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic"
  735. HasExplicitMod "of Ashes" "of Immolation" "of Conflagrating" "of Combusting" "Cremating" "Lich's" "Archmage's"
  736. SetFontSize 45
  737. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  738. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  739. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  740. PlayAlertSound 3 300 # DROPSOUND: Unique
  741. MinimapIcon 0 Blue Diamond
  742. PlayEffect Blue
  743.  
  744. Show # $s->mods->rare
  745. Corrupted False
  746. Identified True
  747. Rarity Rare
  748. Class "Sceptres" "Daggers" "Wands"
  749. HasExplicitMod "Runic" "Glyphic" "Esh's" "Ionising"
  750. HasExplicitMod "of Arcing" "of Discharge" "Electrocuting" "Lich's" "Archmage's"
  751. SetFontSize 45
  752. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  753. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  754. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  755. PlayAlertSound 3 300 # DROPSOUND: Unique
  756. MinimapIcon 0 Blue Diamond
  757. PlayEffect Blue
  758.  
  759. Show # $s->mods->rare
  760. Corrupted False
  761. Identified True
  762. Rarity Rare
  763. Class "Sceptres" "Daggers" "Wands"
  764. HasExplicitMod "Runic" "Glyphic" "Tul's" "Cryomancer's"
  765. HasExplicitMod "of Glaciation" "of Floe" "Entombing" "Lich's" "Archmage's"
  766. SetFontSize 45
  767. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  768. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  769. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  770. PlayAlertSound 3 300 # DROPSOUND: Unique
  771. MinimapIcon 0 Blue Diamond
  772. PlayEffect Blue
  773.  
  774. #------------------------------------
  775. # [0506] General Resist Gear
  776. #------------------------------------
  777.  
  778. Show # $s->mods->rare
  779. Corrupted False
  780. Identified True
  781. Rarity Rare
  782. HasExplicitMod "of Haast" "of the Ice"
  783. HasExplicitMod "of Tzteosh" "of the Magma"
  784. HasExplicitMod "of Ephij" "of the Lightning"
  785. SetFontSize 45
  786. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  787. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  788. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  789. PlayAlertSound 3 300 # DROPSOUND: Unique
  790. MinimapIcon 0 Blue Diamond
  791. PlayEffect Blue
  792.  
  793. #------------------------------------
  794. # [0507] Boots/Gloves
  795. #------------------------------------
  796.  
  797. Show # $s->mods->rare
  798. Identified True
  799. Rarity Rare
  800. Class "Boots" "Gloves"
  801. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  802. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  803. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  804. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  805. SetFontSize 45
  806. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  807. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  808. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  809. PlayAlertSound 3 300 # DROPSOUND: Unique
  810. MinimapIcon 0 Blue Diamond
  811. PlayEffect Blue
  812.  
  813. Show # $s->mods->rare
  814. Identified True
  815. Rarity Rare
  816. Class "Boots" "Gloves"
  817. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  818. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  819. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  820. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  821. SetFontSize 45
  822. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  823. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  824. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  825. PlayAlertSound 3 300 # DROPSOUND: Unique
  826. MinimapIcon 0 Blue Diamond
  827. PlayEffect Blue
  828.  
  829. Show # $s->mods->rare
  830. Identified True
  831. Rarity Rare
  832. Class "Boots" "Gloves"
  833. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  834. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  835. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  836. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  837. SetFontSize 45
  838. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  839. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  840. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  841. PlayAlertSound 3 300 # DROPSOUND: Unique
  842. MinimapIcon 0 Blue Diamond
  843. PlayEffect Blue
  844.  
  845. Show # $s->mods->rare
  846. Identified True
  847. Rarity Rare
  848. Class "Boots" "Gloves"
  849. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  850. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  851. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  852. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  853. SetFontSize 45
  854. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  855. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  856. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  857. PlayAlertSound 3 300 # DROPSOUND: Unique
  858. MinimapIcon 0 Blue Diamond
  859. PlayEffect Blue
  860.  
  861. #------------------------------------
  862. # [0508] Boots
  863. #------------------------------------
  864.  
  865. Show # $s->mods->rare
  866. Identified True
  867. Rarity Rare
  868. Class "Boots"
  869. HasExplicitMod "Athlete's" "Virile"
  870. HasExplicitMod "Hellion's" "Cheetah's"
  871. HasExplicitMod "Urchin" "Prior's" "Fawn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  872. SetFontSize 45
  873. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  874. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  875. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  876. PlayAlertSound 3 300 # DROPSOUND: Unique
  877. MinimapIcon 0 Blue Diamond
  878. PlayEffect Blue
  879.  
  880. Show # $s->mods->rare
  881. Identified True
  882. DropLevel > 50
  883. Rarity Rare
  884. Class "Boots"
  885. HasExplicitMod "Hellion's" "Cheetah's"
  886. HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
  887. HasExplicitMod "Seething" "Pulsing" "Radiating"
  888. SetFontSize 45
  889. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  890. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  891. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  892. PlayAlertSound 3 300 # DROPSOUND: Unique
  893. MinimapIcon 0 Blue Diamond
  894. PlayEffect Blue
  895.  
  896. #------------------------------------
  897. # [0509] Gloves
  898. #------------------------------------
  899.  
  900. Show # $s->mods->rare
  901. Identified True
  902. DropLevel > 50
  903. Rarity Rare
  904. Class "Gloves"
  905. HasExplicitMod "Unassailable" "Indomitable"
  906. HasExplicitMod "Seething" "Pulsing"
  907. SetFontSize 45
  908. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  909. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  910. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  911. PlayAlertSound 3 300 # DROPSOUND: Unique
  912. MinimapIcon 0 Blue Diamond
  913. PlayEffect Blue
  914.  
  915. Show # $s->mods->rare
  916. Identified True
  917. Rarity Rare
  918. Class "Gloves"
  919. HasExplicitMod "Honed" "Polished"
  920. HasExplicitMod "of Renown" "of Mastery"
  921. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
  922. HasExplicitMod "Athlete's" "Virile" "Rotund" "Urchin" "Prior's" "Fawn's" "Seething" "Pulsing" "Radiating" "Unassailable" "Indomitable" "Dauntless" "Prior's" "Seraphim's" "Djinn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" "of the Yeti" "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" "of the Kiln" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" "of the Thunderhead"
  923. SetFontSize 45
  924. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  925. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  926. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  927. PlayAlertSound 3 300 # DROPSOUND: Unique
  928. MinimapIcon 0 Blue Diamond
  929. PlayEffect Blue
  930.  
  931. Show # $s->mods->rare
  932. Identified True
  933. DropLevel > 50
  934. Rarity Rare
  935. Class "Gloves"
  936. HasExplicitMod "Honed"
  937. HasExplicitMod "of Renown"
  938. HasExplicitMod "of Lioneye" "of the Assassin"
  939. SetFontSize 45
  940. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  941. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  942. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  943. PlayAlertSound 3 300 # DROPSOUND: Unique
  944. MinimapIcon 0 Blue Diamond
  945. PlayEffect Blue
  946.  
  947. #------------------------------------
  948. # [0510] Helmets
  949. #------------------------------------
  950.  
  951. Show # $s->mods->rare
  952. Identified True
  953. Rarity Rare
  954. Class "Helmets"
  955. HasExplicitMod "Fecund" "Athlete's"
  956. HasExplicitMod "Nautilus's" "Ram's" "Abbot's" "Urchin" "Prior's" "Fawn's"
  957. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
  958. SetFontSize 45
  959. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  960. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  961. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  962. PlayAlertSound 3 300 # DROPSOUND: Unique
  963. MinimapIcon 0 Blue Diamond
  964. PlayEffect Blue
  965.  
  966. Show # $s->mods->rare
  967. Identified True
  968. DropLevel > 50
  969. Rarity Rare
  970. Class "Helmets"
  971. HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
  972. HasExplicitMod "Blazing" "Seething"
  973. HasExplicitMod "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
  974. SetFontSize 45
  975. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  976. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  977. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  978. PlayAlertSound 3 300 # DROPSOUND: Unique
  979. MinimapIcon 0 Blue Diamond
  980. PlayEffect Blue
  981.  
  982. #------------------------------------
  983. # [0511] Shields
  984. #------------------------------------
  985.  
  986. Show # $s->mods->rare
  987. Identified True
  988. DropLevel > 50
  989. Rarity Rare
  990. Class "Shields"
  991. HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
  992. HasExplicitMod "Incandescent" "Scintillating" "Blazing"
  993. SetFontSize 45
  994. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  995. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  996. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  997. PlayAlertSound 3 300 # DROPSOUND: Unique
  998. MinimapIcon 0 Blue Diamond
  999. PlayEffect Blue
  1000.  
  1001. Show # $s->mods->rare
  1002. Identified True
  1003. Rarity Rare
  1004. Class "Shields"
  1005. HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1006. HasExplicitMod "of Unmaking" "of Ruin" "of Calamity"
  1007. HasExplicitMod "Expertise" "of the Span" "of the Rainbow" "of Variegation" "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
  1008. SetFontSize 45
  1009. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1010. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1011. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1012. PlayAlertSound 3 300 # DROPSOUND: Unique
  1013. MinimapIcon 0 Blue Diamond
  1014. PlayEffect Blue
  1015.  
  1016. Show # $s->mods->rare
  1017. Identified True
  1018. Rarity Rare
  1019. Class "Shields"
  1020. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
  1021. HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1022. HasExplicitMod "of the Span" "of the Rainbow" "of Variegation" "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant" "of Blocking"
  1023. SetFontSize 45
  1024. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1025. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1026. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1027. PlayAlertSound 3 300 # DROPSOUND: Unique
  1028. MinimapIcon 0 Blue Diamond
  1029. PlayEffect Blue
  1030.  
  1031. Show # $s->mods->rare
  1032. Identified True
  1033. Rarity Rare
  1034. Class "Shields"
  1035. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1036. HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
  1037. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  1038. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1039. SetFontSize 45
  1040. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1041. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1042. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1043. PlayAlertSound 3 300 # DROPSOUND: Unique
  1044. MinimapIcon 0 Blue Diamond
  1045. PlayEffect Blue
  1046.  
  1047. Show # $s->mods->rare
  1048. Identified True
  1049. Rarity Rare
  1050. Class "Shields"
  1051. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1052. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1053. HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
  1054. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1055. SetFontSize 45
  1056. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1057. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1058. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1059. PlayAlertSound 3 300 # DROPSOUND: Unique
  1060. MinimapIcon 0 Blue Diamond
  1061. PlayEffect Blue
  1062.  
  1063. Show # $s->mods->rare
  1064. Identified True
  1065. Rarity Rare
  1066. Class "Shields"
  1067. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1068. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1069. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  1070. HasExplicitMod "of the Span" "Expertise" "of Unmaking" "of Ruin" "of Blocking"
  1071. SetFontSize 45
  1072. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1073. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1074. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1075. PlayAlertSound 3 300 # DROPSOUND: Unique
  1076. MinimapIcon 0 Blue Diamond
  1077. PlayEffect Blue
  1078.  
  1079. #------------------------------------
  1080. # [0512] Body
  1081. #------------------------------------
  1082.  
  1083. Show # $s->mods->rare
  1084. Identified True
  1085. DropLevel > 55
  1086. Rarity Rare
  1087. Class "Body Armour"
  1088. HasExplicitMod "Resplendent" "Incandescent"
  1089. HasExplicitMod "Unfaltering" "Unassailable"
  1090. SetFontSize 45
  1091. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1092. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1093. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1094. PlayAlertSound 3 300 # DROPSOUND: Unique
  1095. MinimapIcon 0 Blue Diamond
  1096. PlayEffect Blue
  1097.  
  1098. Show # $s->mods->rare
  1099. Identified True
  1100. DropLevel > 55
  1101. Rarity Rare
  1102. Class "Body Armour"
  1103. HasExplicitMod "Resplendent" "Incandescent" "Scintillating"
  1104. HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
  1105. HasExplicitMod "Seraphim's" "Djinn's" "Exarch's" "Abbot's" "of the Genius" "of the Virtuoso"
  1106. SetFontSize 45
  1107. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1108. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1109. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1110. PlayAlertSound 3 300 # DROPSOUND: Unique
  1111. MinimapIcon 0 Blue Diamond
  1112. PlayEffect Blue
  1113.  
  1114. Show # $s->mods->rare
  1115. Identified True
  1116. DropLevel > 50
  1117. Rarity Rare
  1118. Class "Body Armour"
  1119. HasExplicitMod "Prime" "Rapturous"
  1120. HasExplicitMod "Exarch's" "Abbot's" "Crocodile's" "Nautilus's" "Ibex's" "Ram's"
  1121. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Fog" "of Numbing" "of Exuberance"
  1122. SetFontSize 45
  1123. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1124. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1125. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1126. PlayAlertSound 3 300 # DROPSOUND: Unique
  1127. MinimapIcon 0 Blue Diamond
  1128. PlayEffect Blue
  1129.  
  1130. #------------------------------------
  1131. # [0513] Quiver
  1132. #------------------------------------
  1133.  
  1134. Show # $s->mods->rare
  1135. Identified True
  1136. Rarity Rare
  1137. Class "Quivers"
  1138. HasExplicitMod "Fecund" "Athlete's"
  1139. HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering"
  1140. HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Ease" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "Honed" "of the Assassin" "of the Gale"
  1141. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1142. SetFontSize 45
  1143. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1144. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1145. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1146. PlayAlertSound 3 300 # DROPSOUND: Unique
  1147. MinimapIcon 0 Blue Diamond
  1148. PlayEffect Blue
  1149.  
  1150. #------------------------------------
  1151. # [0514] Belts
  1152. #------------------------------------
  1153.  
  1154. Show # $s->mods->rare
  1155. Identified True
  1156. Rarity Rare
  1157. Class "Belts"
  1158. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1159. HasExplicitMod "Fecund" "Athlete" "Virile"
  1160. HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Encased" "Carapaced"
  1161. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1162. SetFontSize 45
  1163. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1164. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1165. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1166. PlayAlertSound 3 300 # DROPSOUND: Unique
  1167. MinimapIcon 0 Blue Diamond
  1168. PlayEffect Blue
  1169.  
  1170. Show # $s->mods->rare
  1171. Identified True
  1172. Rarity Rare
  1173. Class "Belts"
  1174. HasExplicitMod "of Refilling" "of Overflowing" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan"
  1175. HasExplicitMod "of Savouring"
  1176. HasExplicitMod "of Sipping"
  1177. HasExplicitMod "Fecund" "Athlete" "Virile" "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Resplendent"
  1178. SetFontSize 45
  1179. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1180. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1181. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1182. PlayAlertSound 3 300 # DROPSOUND: Unique
  1183. MinimapIcon 0 Blue Diamond
  1184. PlayEffect Blue
  1185.  
  1186. Show # $s->mods->rare
  1187. Identified True
  1188. Rarity Rare
  1189. Class "Belts"
  1190. HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1191. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1192. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1193. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1194. SetFontSize 45
  1195. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1196. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1197. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1198. PlayAlertSound 3 300 # DROPSOUND: Unique
  1199. MinimapIcon 0 Blue Diamond
  1200. PlayEffect Blue
  1201.  
  1202. Show # $s->mods->rare
  1203. Identified True
  1204. Rarity Rare
  1205. Class "Belts"
  1206. HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1207. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1208. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1209. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1210. SetFontSize 45
  1211. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1212. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1213. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1214. PlayAlertSound 3 300 # DROPSOUND: Unique
  1215. MinimapIcon 0 Blue Diamond
  1216. PlayEffect Blue
  1217.  
  1218. Show # $s->mods->rare
  1219. Identified True
  1220. Rarity Rare
  1221. Class "Belts"
  1222. HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1223. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1224. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1225. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1226. SetFontSize 45
  1227. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1228. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1229. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1230. PlayAlertSound 3 300 # DROPSOUND: Unique
  1231. MinimapIcon 0 Blue Diamond
  1232. PlayEffect Blue
  1233.  
  1234. #------------------------------------
  1235. # [0515] Rings
  1236. #------------------------------------
  1237.  
  1238. Show # $s->mods->rare
  1239. Identified True
  1240. Rarity Rare
  1241. Class "Rings"
  1242. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1243. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering"
  1244. HasExplicitMod "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging"
  1245. HasExplicitMod "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1246. SetFontSize 45
  1247. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1248. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1249. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1250. PlayAlertSound 3 300 # DROPSOUND: Unique
  1251. MinimapIcon 0 Blue Diamond
  1252. PlayEffect Blue
  1253.  
  1254. Show # $s->mods->rare
  1255. Identified True
  1256. Rarity Rare
  1257. Class "Rings"
  1258. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1259. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1260. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1261. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1262. SetFontSize 45
  1263. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1264. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1265. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1266. PlayAlertSound 3 300 # DROPSOUND: Unique
  1267. MinimapIcon 0 Blue Diamond
  1268. PlayEffect Blue
  1269.  
  1270. Show # $s->mods->rare
  1271. Identified True
  1272. Rarity Rare
  1273. Class "Rings"
  1274. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1275. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1276. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1277. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1278. SetFontSize 45
  1279. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1280. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1281. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1282. PlayAlertSound 3 300 # DROPSOUND: Unique
  1283. MinimapIcon 0 Blue Diamond
  1284. PlayEffect Blue
  1285.  
  1286. Show # $s->mods->rare
  1287. Identified True
  1288. Rarity Rare
  1289. Class "Rings"
  1290. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1291. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1292. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1293. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1294. SetFontSize 45
  1295. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1296. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1297. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1298. PlayAlertSound 3 300 # DROPSOUND: Unique
  1299. MinimapIcon 0 Blue Diamond
  1300. PlayEffect Blue
  1301.  
  1302. #------------------------------------
  1303. # [0516] Amulets
  1304. #------------------------------------
  1305.  
  1306. Show # $s->mods->rare
  1307. Identified True
  1308. Rarity Rare
  1309. Class "Amulets"
  1310. HasExplicitMod "Unassailable" "Indomitable"
  1311. HasExplicitMod "Dazzling" "Resplendent"
  1312. HasExplicitMod "of the Span" "of the Rainbow"
  1313. HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1314. SetFontSize 45
  1315. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1316. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1317. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1318. PlayAlertSound 3 300 # DROPSOUND: Unique
  1319. MinimapIcon 0 Blue Diamond
  1320. PlayEffect Blue
  1321.  
  1322. Show # $s->mods->rare
  1323. Identified True
  1324. Rarity Rare
  1325. Class "Amulets"
  1326. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
  1327. HasExplicitMod "of the Span" "of the Rainbow"
  1328. HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1329. HasExplicitMod "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1330. SetFontSize 45
  1331. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1332. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1333. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1334. PlayAlertSound 3 300 # DROPSOUND: Unique
  1335. MinimapIcon 0 Blue Diamond
  1336. PlayEffect Blue
  1337.  
  1338. Show # $s->mods->rare
  1339. Identified True
  1340. Rarity Rare
  1341. Class "Amulets"
  1342. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
  1343. HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy"
  1344. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1345. HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Span" "of the Rainbow" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed"
  1346. SetFontSize 45
  1347. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1348. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1349. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1350. PlayAlertSound 3 300 # DROPSOUND: Unique
  1351. MinimapIcon 0 Blue Diamond
  1352. PlayEffect Blue
  1353.  
  1354. Show # $s->mods->rare
  1355. Identified True
  1356. Rarity Rare
  1357. Class "Amulets"
  1358. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1359. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of the Assassin" "of the Ranger"
  1360. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1361. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "of Incision" "of Penetrating" "of Rupturing" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Span" "of the Rainbow" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1362. SetFontSize 45
  1363. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1364. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1365. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1366. PlayAlertSound 3 300 # DROPSOUND: Unique
  1367. MinimapIcon 0 Blue Diamond
  1368. PlayEffect Blue
  1369.  
  1370. Show # $s->mods->rare
  1371. Identified True
  1372. Rarity Rare
  1373. Class "Amulets"
  1374. HasExplicitMod "of Expertise" "of Nimbleness"
  1375. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1376. HasExplicitMod "Wizard's" "Thaumaturgist's"
  1377. SetFontSize 45
  1378. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1379. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1380. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1381. PlayAlertSound 3 300 # DROPSOUND: Unique
  1382. MinimapIcon 0 Blue Diamond
  1383. PlayEffect Blue
  1384.  
  1385. #------------------------------------
  1386. # [0517] Jewels
  1387. #------------------------------------
  1388.  
  1389. Show # $s->mods->rare
  1390. Corrupted False
  1391. Identified True
  1392. Rarity <= Rare
  1393. Class "Jewel"
  1394. HasExplicitMod "Vivid" "Shimmering"
  1395. SetFontSize 45
  1396. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1397. MinimapIcon 2 Blue Diamond
  1398. PlayEffect Blue Temp
  1399.  
  1400. #===============================================================================================================
  1401. # [[0600]] Explicit Mod Highlight - League Drops
  1402. #===============================================================================================================
  1403.  
  1404. #------------------------------------
  1405. # [0601] Synthesis - Fractured Items
  1406. #------------------------------------
  1407.  
  1408. Show
  1409. FracturedItem True
  1410. Rarity <= Rare
  1411. Class "Jewel" "Rings" "Amulets" "Belts" "Gloves" "Boots" "Shields" "Helmets"
  1412. SetFontSize 45
  1413. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1414. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1415. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1416. MinimapIcon 2 White Hexagon
  1417. PlayEffect White
  1418.  
  1419. Show
  1420. FracturedItem True
  1421. Rarity <= Rare
  1422. SetFontSize 40
  1423. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1424. SetBackgroundColor 0 0 0 255
  1425. MinimapIcon 2 White Hexagon
  1426. PlayEffect White Temp
  1427.  
  1428. #------------------------------------
  1429. # [0602] Synthesis - Synth Items
  1430. #------------------------------------
  1431.  
  1432. Show
  1433. SynthesisedItem True
  1434. Rarity <= Rare
  1435. SetFontSize 45
  1436. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1437. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1438. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1439. MinimapIcon 2 White Hexagon
  1440. PlayEffect White
  1441.  
  1442. #------------------------------------
  1443. # [0603] Betrayal
  1444. #------------------------------------
  1445.  
  1446. Show # $s->mods->league $l->betrayal
  1447. Identified True
  1448. HasExplicitMod "Veil"
  1449. SetFontSize 45
  1450. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1451. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1452. MinimapIcon 2 White Hexagon
  1453. PlayEffect White Temp
  1454.  
  1455. #------------------------------------
  1456. # [0604] Crafting mods
  1457. #------------------------------------
  1458.  
  1459. #Show $s->mods->league $l->delve %D3
  1460. # Identified True
  1461. # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1462. # SetFontSize 40
  1463. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  1464. # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
  1465.  
  1466. #------------------------------------
  1467. # [0605] Delve
  1468. #------------------------------------
  1469.  
  1470. Show # $s->mods->league $l->delve
  1471. Identified True
  1472. HasExplicitMod "of the Underground" "Subterranean"
  1473. SetFontSize 45
  1474. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1475. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1476. PlayAlertSound 3 300 # DROPSOUND: Unique
  1477. MinimapIcon 2 Blue Hexagon
  1478. PlayEffect Blue
  1479.  
  1480. #------------------------------------
  1481. # [0606] Bestiary
  1482. #------------------------------------
  1483.  
  1484. Show # $s->mods->league $l->bestiary
  1485. Identified True
  1486. HasExplicitMod "of Farrul" "of Craiceann" "of Fenumus" "of Saqawal"
  1487. SetFontSize 45
  1488. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1489. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1490. PlayAlertSound 3 300 # DROPSOUND: Unique
  1491. MinimapIcon 2 Blue Hexagon
  1492. PlayEffect Blue
  1493.  
  1494. #------------------------------------
  1495. # [0607] Incursion
  1496. #------------------------------------
  1497.  
  1498. Show # $s->mods->league $l->incursion
  1499. Identified True
  1500. Rarity Rare
  1501. HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  1502. SetFontSize 45
  1503. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1504. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1505. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1506. PlayAlertSound 3 300 # DROPSOUND: Unique
  1507. MinimapIcon 2 Blue Hexagon
  1508. PlayEffect Blue
  1509.  
  1510. Show # $s->mods->league $l->incursion
  1511. Identified True
  1512. Rarity Magic
  1513. HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  1514. SetFontSize 45
  1515. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1516. PlayAlertSound 3 300 # DROPSOUND: Unique
  1517. MinimapIcon 2 Blue Hexagon
  1518. PlayEffect Blue
  1519.  
  1520. Show # $s->mods->league $l->warbands
  1521. Identified True
  1522. HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
  1523. SetFontSize 40
  1524. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1525. PlayAlertSound 3 300 # DROPSOUND: Unique
  1526. PlayEffect Blue Temp
  1527.  
  1528. #------------------------------------
  1529. # [0608] Enchanted Items
  1530. #------------------------------------
  1531.  
  1532. Show
  1533. AnyEnchantment True
  1534. SetFontSize 45
  1535. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1536. PlayAlertSound 3 300 # DROPSOUND: Unique
  1537. MinimapIcon 2 Blue Hexagon
  1538. PlayEffect Blue
  1539.  
  1540. #===============================================================================================================
  1541. # [[0700]] Explicit Mod Highlight - Magic
  1542. #===============================================================================================================
  1543.  
  1544. Show # $s->mods->magic
  1545. Corrupted False
  1546. Identified True
  1547. DropLevel > 55
  1548. Rarity Magic
  1549. HasExplicitMod "Merciless"
  1550. SetFontSize 45
  1551. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1552. PlayAlertSound 3 300 # DROPSOUND: Unique
  1553. MinimapIcon 2 Blue Diamond
  1554. PlayEffect Blue
  1555.  
  1556. Show # $s->mods->magic
  1557. Corrupted False
  1558. Identified True
  1559. DropLevel > 55
  1560. Rarity Magic
  1561. Class "Dagger" "Wand" "One Hand" "Claw" "Bow"
  1562. HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Tyrannical" "Merciless"
  1563. HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration"
  1564. SetFontSize 45
  1565. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1566. PlayAlertSound 3 300 # DROPSOUND: Unique
  1567. MinimapIcon 2 Blue Diamond
  1568. PlayEffect Blue
  1569.  
  1570. Show # $s->mods->magic
  1571. Corrupted False
  1572. Identified True
  1573. Rarity Magic
  1574. Class "Dagger" "Sceptre"
  1575. HasExplicitMod "Runic" "Xoph's" "Esh's"
  1576. SetFontSize 45
  1577. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1578. PlayAlertSound 3 300 # DROPSOUND: Unique
  1579. MinimapIcon 2 Blue Diamond
  1580. PlayEffect Blue
  1581.  
  1582. Show # $s->mods->magic
  1583. Corrupted False
  1584. Identified True
  1585. Rarity Magic
  1586. Class "Dagger" "Sceptre" "Wand"
  1587. HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's"
  1588. HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing"
  1589. SetFontSize 45
  1590. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1591. PlayAlertSound 3 300 # DROPSOUND: Unique
  1592. MinimapIcon 2 Blue Diamond
  1593. PlayEffect Blue
  1594.  
  1595. Show # $s->mods->magic
  1596. Corrupted False
  1597. Identified True
  1598. DropLevel > 55
  1599. Rarity Magic
  1600. HasExplicitMod "Necromancer's"
  1601. SetFontSize 45
  1602. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1603. PlayAlertSound 3 300 # DROPSOUND: Unique
  1604. MinimapIcon 2 Blue Diamond
  1605. PlayEffect Blue
  1606.  
  1607. Show # $s->mods->magic
  1608. Corrupted False
  1609. Identified True
  1610. DropLevel > 50
  1611. Rarity Magic
  1612. Class "Boots"
  1613. HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable"
  1614. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  1615. SetFontSize 45
  1616. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1617. PlayAlertSound 3 300 # DROPSOUND: Unique
  1618. MinimapIcon 2 Blue Diamond
  1619. PlayEffect Blue
  1620.  
  1621. Show # $s->mods->magic
  1622. Corrupted False
  1623. Identified True
  1624. DropLevel > 60
  1625. Rarity Magic
  1626. Class "Body Armour"
  1627. HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable"
  1628. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  1629. SetFontSize 45
  1630. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1631. PlayAlertSound 3 300 # DROPSOUND: Unique
  1632. MinimapIcon 2 Blue Diamond
  1633. PlayEffect Blue
  1634.  
  1635. Show # $s->mods->magic
  1636. Corrupted False
  1637. Identified True
  1638. DropLevel > 50
  1639. Rarity Magic
  1640. Class "Gloves"
  1641. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  1642. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin"
  1643. SetFontSize 45
  1644. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1645. PlayAlertSound 3 300 # DROPSOUND: Unique
  1646. MinimapIcon 2 Blue Diamond
  1647. PlayEffect Blue
  1648.  
  1649. Show # $s->mods->magic
  1650. Corrupted False
  1651. Identified True
  1652. DropLevel > 50
  1653. Rarity Magic
  1654. Class "Shield"
  1655. HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's"
  1656. HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking"
  1657. SetFontSize 45
  1658. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1659. PlayAlertSound 3 300 # DROPSOUND: Unique
  1660. MinimapIcon 2 Blue Diamond
  1661. PlayEffect Blue
  1662.  
  1663. Show # $s->mods->magic
  1664. Corrupted False
  1665. Identified True
  1666. Rarity Magic
  1667. Class "Quiver"
  1668. BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
  1669. HasExplicitMod "Overpowering" "Devastating" "Fecund"
  1670. HasExplicitMod "of Ease" "of Rending" "of Destruction"
  1671. SetFontSize 45
  1672. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1673. PlayAlertSound 3 300 # DROPSOUND: Unique
  1674. MinimapIcon 2 Blue Diamond
  1675. PlayEffect Blue
  1676.  
  1677. Show # $s->mods->magic
  1678. Corrupted False
  1679. Identified True
  1680. DropLevel > 50
  1681. Rarity Magic
  1682. Class "Helmets"
  1683. HasExplicitMod "Fecund" "Blazing" "Unassailable"
  1684. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye"
  1685. SetFontSize 45
  1686. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1687. PlayAlertSound 3 300 # DROPSOUND: Unique
  1688. MinimapIcon 2 Blue Diamond
  1689. PlayEffect Blue
  1690.  
  1691. Show # $s->mods->magic
  1692. Corrupted False
  1693. Identified True
  1694. Rarity Magic
  1695. Class "Amulet"
  1696. HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating"
  1697. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise"
  1698. SetFontSize 45
  1699. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1700. PlayAlertSound 3 300 # DROPSOUND: Unique
  1701. MinimapIcon 2 Blue Diamond
  1702. PlayEffect Blue
  1703.  
  1704. Show # $s->mods->magic
  1705. Corrupted False
  1706. Identified True
  1707. Rarity Magic
  1708. Class "Rings"
  1709. HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing"
  1710. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage"
  1711. SetFontSize 45
  1712. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1713. PlayAlertSound 3 300 # DROPSOUND: Unique
  1714. MinimapIcon 2 Blue Diamond
  1715. PlayEffect Blue
  1716.  
  1717. Show # $s->mods->magic
  1718. Corrupted False
  1719. Identified True
  1720. Rarity Magic
  1721. Class "Belts"
  1722. HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped"
  1723. HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring"
  1724. SetFontSize 45
  1725. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1726. PlayAlertSound 3 300 # DROPSOUND: Unique
  1727. MinimapIcon 2 Blue Diamond
  1728. PlayEffect Blue
  1729.  
  1730. #===============================================================================================================
  1731. # [[0800]] Recipes, Magic and Normal items (endgame!)
  1732. #===============================================================================================================
  1733.  
  1734. #------------------------------------
  1735. # [0801] Overqualitied Items
  1736. #------------------------------------
  1737.  
  1738. Show # $x->OverQuality
  1739. Corrupted False
  1740. Quality >= 29
  1741. ItemLevel >= 75
  1742. DropLevel >= 50
  1743. Rarity <= Rare
  1744. SetFontSize 45
  1745. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1746. MinimapIcon 2 Blue Diamond
  1747. PlayEffect Blue
  1748.  
  1749. #------------------------------------
  1750. # [0802] 5-Linked items
  1751. #------------------------------------
  1752. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  1753. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  1754. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  1755.  
  1756. Show # $recipe->6S $linked->5L %D5
  1757. LinkedSockets 5
  1758. Sockets 6
  1759. Rarity <= Rare
  1760. SetFontSize 45
  1761. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1762. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1763. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1764. MinimapIcon 2 Blue Diamond
  1765. PlayEffect Blue
  1766.  
  1767. #Show $linked->5L %D4
  1768. # LinkedSockets 5
  1769. # ItemLevel >= 65
  1770. # Rarity < Unique
  1771. # SetFontSize 45
  1772. # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
  1773. # PlayAlertSound 2 300 DROPSOUND: Currency Sound
  1774. # MinimapIcon 2 White Circle
  1775. # PlayEffect White
  1776.  
  1777. Show # $linked->5L $lvl %D5
  1778. LinkedSockets 5
  1779. ItemLevel < 65
  1780. Rarity < Unique
  1781. SetFontSize 45
  1782. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1783. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1784. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1785. MinimapIcon 2 White Circle
  1786. PlayEffect White
  1787.  
  1788. #------------------------------------
  1789. # [0803] 6-Socket Items
  1790. #------------------------------------
  1791. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  1792. # Chances are high that people will want to buy those.
  1793.  
  1794. Show # $EGC->86 $recipe->6S %D5
  1795. Sockets 6
  1796. ItemLevel >= 86
  1797. Rarity <= Rare
  1798. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  1799. SetFontSize 45
  1800. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1801. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1802. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1803. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1804. MinimapIcon 2 White Circle
  1805. PlayEffect White
  1806.  
  1807. Show # $EGC->85 $recipe->6S %D5
  1808. Sockets 6
  1809. ItemLevel >= 85
  1810. Rarity <= Rare
  1811. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  1812. SetFontSize 45
  1813. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1814. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1815. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1816. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1817. MinimapIcon 2 White Circle
  1818. PlayEffect White
  1819.  
  1820. Show # $recipe->6S
  1821. Sockets 6
  1822. Rarity <= Rare
  1823. SetFontSize 45
  1824. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1825. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1826. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1827. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1828. MinimapIcon 2 White Circle
  1829. PlayEffect White
  1830.  
  1831. #------------------------------------
  1832. # [0804] Exclusive bases: Stygian Vise
  1833. #------------------------------------
  1834.  
  1835. Show # $rare $x->Abyss->Stygian $EGC->86
  1836. ItemLevel >= 86
  1837. Rarity <= Rare
  1838. BaseType "Stygian Vise"
  1839. SetFontSize 45
  1840. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1841. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1842. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1843. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1844. MinimapIcon 0 Blue Diamond
  1845. PlayEffect Blue
  1846.  
  1847. Show # $Rare->Regal $size->tiny $x->Abyss->Stygian
  1848. ItemLevel >= 75
  1849. Rarity <= Rare
  1850. BaseType "Stygian Vise"
  1851. SetFontSize 45
  1852. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1853. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1854. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  1855. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1856. MinimapIcon 2 Blue Diamond
  1857. PlayEffect Blue Temp
  1858.  
  1859. Show # $Rare->tiny $x->Abyss->Stygian %H5
  1860. Rarity <= Rare
  1861. BaseType "Stygian Vise"
  1862. SetFontSize 45
  1863. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1864. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1865. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  1866. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1867. MinimapIcon 2 Blue Diamond
  1868. PlayEffect Blue Temp
  1869.  
  1870. #------------------------------------
  1871. # [0805] Abyss Jewels (Rare and Magic)
  1872. #------------------------------------
  1873.  
  1874. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  1875. ItemLevel >= 82
  1876. Rarity = Rare
  1877. Class "Abyss Jewel"
  1878. SetFontSize 45
  1879. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  1880. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  1881. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  1882. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1883. MinimapIcon 0 Blue Diamond
  1884. PlayEffect Blue
  1885.  
  1886. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic
  1887. ItemLevel >= 82
  1888. Rarity <= Magic
  1889. Class "Abyss Jewel"
  1890. SetFontSize 45
  1891. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  1892. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  1893. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  1894. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1895. MinimapIcon 0 Blue Diamond
  1896. PlayEffect Blue
  1897.  
  1898. Show # $x->Abyss->Jewel $Jewels->Rare
  1899. Rarity = Rare
  1900. Class "Abyss Jewel"
  1901. SetFontSize 45
  1902. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  1903. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1904. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  1905. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1906. MinimapIcon 2 Blue Diamond
  1907. PlayEffect Blue Temp
  1908.  
  1909. Hide # $x->Abyss->Jewel $Jewels->Magic %H4
  1910. Rarity <= Magic
  1911. Class "Abyss Jewel"
  1912. SetFontSize 45
  1913. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  1914. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  1915. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  1916.  
  1917. Show # $Jewels->Rare %TC-Rare-Jewels
  1918. Rarity Rare
  1919. Class Jewel
  1920. SetFontSize 45
  1921. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  1922. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1923. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  1924. MinimapIcon 2 Blue Diamond
  1925.  
  1926. #------------------------------------
  1927. # [0806] Exclusive bases: Top Value
  1928. #------------------------------------
  1929. # These bases are valuable crafting due to their rarity and strong implicit.
  1930.  
  1931. Show # $x->Atlas->T1 $EGC->86
  1932. ItemLevel >= 86
  1933. Rarity <= Rare
  1934. BaseType "Steel Ring" "Opal Ring"
  1935. SetFontSize 45
  1936. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  1937. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  1938. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1939. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1940. MinimapIcon 0 Red Diamond
  1941. PlayEffect Blue
  1942.  
  1943. Show # $x->Atlas->T1
  1944. Rarity <= Rare
  1945. BaseType "Steel Ring" "Opal Ring"
  1946. SetFontSize 45
  1947. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1948. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1949. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1950. PlayAlertSound 3 300 # DROPSOUND: Unique
  1951. MinimapIcon 0 Yellow Diamond
  1952. PlayEffect Yellow
  1953.  
  1954. #------------------------------------
  1955. # [0807] Exclusive bases: Trinkets
  1956. #------------------------------------
  1957. # These bases are valuable crafting due to their rarity and strong implicit.
  1958.  
  1959. Show # $x->Atlas->T2
  1960. ItemLevel >= 86
  1961. Rarity < Rare
  1962. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1963. SetFontSize 45
  1964. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1965. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1966. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1967. PlayAlertSound 3 300 # DROPSOUND: Unique
  1968. MinimapIcon 0 Yellow Diamond
  1969. PlayEffect Blue
  1970.  
  1971. Show # $x->Atlas->T2 $Rare->Tiny
  1972. ItemLevel >= 84
  1973. Rarity = Rare
  1974. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1975. SetFontSize 45
  1976. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1977. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1978. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1979. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1980. MinimapIcon 2 White Diamond
  1981. PlayEffect Blue
  1982.  
  1983. Show # $x->Atlas->T2 $Rare->Tiny %D5
  1984. ItemLevel >= 75
  1985. Rarity = Rare
  1986. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1987. SetFontSize 45
  1988. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1989. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1990. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  1991. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1992. MinimapIcon 2 White Diamond
  1993. PlayEffect White Temp
  1994.  
  1995. Show # $x->Atlas->T2 $Rare->Tiny %D5
  1996. Rarity = Rare
  1997. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1998. SetFontSize 45
  1999. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2000. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2001. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2002. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2003. MinimapIcon 2 White Diamond
  2004. PlayEffect White Temp
  2005.  
  2006. Show # $x->Atlas->T2 %D5
  2007. Rarity <= Magic
  2008. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  2009. SetFontSize 45
  2010. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2011.  
  2012. Show # $x->Talismans
  2013. Rarity < Unique
  2014. Class Amulets
  2015. BaseType "Talisman"
  2016. SetFontSize 45
  2017. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2018. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2019.  
  2020. #------------------------------------
  2021. # [0808] Exclusive bases: Others
  2022. #------------------------------------
  2023. # These bases are valuable crafting due to their rarity and strong implicit.
  2024.  
  2025. Show # $x->Atlas->T2
  2026. ItemLevel >= 86
  2027. Rarity < Rare
  2028. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2029. SetFontSize 45
  2030. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2031. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2032. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2033. MinimapIcon 2 Blue Diamond
  2034. PlayEffect Blue
  2035.  
  2036. Show # $x->Atlas->T2 $Rare->Tiny %D5
  2037. ItemLevel >= 84
  2038. Rarity = Rare
  2039. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2040. SetFontSize 45
  2041. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2042. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2043. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2044. MinimapIcon 2 Blue Diamond
  2045. PlayEffect Blue Temp
  2046.  
  2047. #Show $x->Atlas->T2 $Rare->Tiny %D4
  2048. # ItemLevel >= 75
  2049. # Rarity = Rare
  2050. # BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2051. # SetFontSize 45
  2052. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2053. # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
  2054. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2055.  
  2056. #Show $x->Atlas->T2 $Rare->Tiny %D4
  2057. # Rarity = Rare
  2058. # BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2059. # SetFontSize 45
  2060. # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
  2061. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2062.  
  2063. #Show $x->Atlas->T2 %D2
  2064. # Rarity <= Magic
  2065. # BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2066. # SetFontSize 45
  2067. # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
  2068.  
  2069. #------------------------------------
  2070. # [0809] Corrupted Amulets
  2071. #------------------------------------
  2072. # _Corrupted amulets for rare lab shrines (to turn them rare)
  2073.  
  2074. # Show $outdated $normal $corr
  2075. # Corrupted True
  2076. # Class Amulet Belt
  2077. # Rarity = Normal
  2078. # SetFontSize 36
  2079. # SetBorderColor 255 125 0 255 BORDERCOLOR: Crafting: T0
  2080.  
  2081. #------------------------------------
  2082. # [0810] Chancing items
  2083. #------------------------------------
  2084. # You can add your own items here. The items in this section have a dropsound
  2085.  
  2086. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  2087. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2088. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2089.  
  2090. # EXAMPLE OF NON LEGACY UNIQUES:
  2091. # Prophecy wand - Void Battery
  2092. # Judgement Staff - Hegemony's/Pledge of Hands
  2093.  
  2094. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  2095. # Example, to add Agate amulet:
  2096. # BaseType "Sorcerer Boots"
  2097.  
  2098. #Show $Chancing->T1 %D4
  2099. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  2100. # Rarity Normal
  2101. # SetFontSize 38
  2102. # SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight
  2103. # SetBorderColor 0 210 0 210 BORDERCOLOR: T1 Chancing
  2104. # PlayAlertSound 7 300 DROPSOUND: T1 chancing items
  2105. # Corrupted False
  2106.  
  2107. #Show $Chancing->nemesis %D2
  2108. # Corrupted False
  2109. # Rarity Normal
  2110. # BaseType "Leather Belt"
  2111. # SetFontSize 36
  2112. # SetTextColor 255 255 255 255 TEXTCOLOR: Cosmetic White
  2113. # SetBorderColor 0 150 0 150 BORDERCOLOR: T2 Chancing
  2114.  
  2115. #Show $Chancing->T3 %D2
  2116. # Corrupted False
  2117. # Rarity Normal
  2118. # BaseType "Sadist Garb" "Glorious Plate" "Sapphire Flask" "Occultist's Vestment" "Prophecy Wand"
  2119. # SetFontSize 36
  2120. # SetTextColor 255 255 255 255 TEXTCOLOR: Cosmetic White
  2121. # SetBorderColor 0 150 0 150 BORDERCOLOR: T2 Chancing
  2122.  
  2123. #------------------------------------
  2124. # [0811] FLASKS (Endgame rules)
  2125. #------------------------------------
  2126.  
  2127. #Show $Recipes->Glassblower->20% %D3
  2128. # Quality = 20
  2129. # ItemLevel > 65
  2130. # Rarity <= Magic
  2131. # BaseType "Flask"
  2132. # SetFontSize 40
  2133. # SetBorderColor 255 255 255 255 BORDERCOLOR: T1 highlight
  2134. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2135.  
  2136. #Show $Recipes->Glassblower->15% %D1
  2137. # Quality >= 15
  2138. # ItemLevel > 65
  2139. # Rarity <= Magic
  2140. # BaseType "Flask"
  2141. # SetFontSize 36
  2142. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2143. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2144.  
  2145. #Show $Recipes->Glassblower %D1
  2146. # Quality >= 1
  2147. # ItemLevel > 65
  2148. # Rarity <= Magic
  2149. # BaseType "Flask"
  2150. # SetFontSize 36
  2151. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2152. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2153.  
  2154. #Show $Flasks->Life %D1
  2155. # ItemLevel <= 74
  2156. # ItemLevel >= 66
  2157. # Rarity <= Magic
  2158. # Class "Life Flasks"
  2159. # BaseType "Divine" "Eternal"
  2160. # SetFontSize 36
  2161. # SetBorderColor 120 0 0 BORDERCOLOR: Aspect Life Flask
  2162.  
  2163. #Show $Flasks->Mana %D1
  2164. # ItemLevel <= 74
  2165. # ItemLevel >= 66
  2166. # Rarity <= Magic
  2167. # Class "Mana Flasks"
  2168. # BaseType "Divine" "Eternal"
  2169. # SetFontSize 36
  2170. # SetBorderColor 0 0 120 BORDERCOLOR: Aspect: Mana Flask
  2171.  
  2172. #Show $Flasks->Utility %D2
  2173. # ItemLevel > 65
  2174. # Rarity <= Magic
  2175. # Class "Utility Flasks"
  2176. # SetFontSize 36
  2177. # SetBorderColor 50 200 125 BORDERCOLOR: Flask
  2178. # SetBackgroundColor 25 100 75 BACKGROUND: Flasks
  2179.  
  2180. #------------------------------------
  2181. # [0812] Add your own crafting rules here
  2182. #------------------------------------
  2183. # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
  2184. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  2185.  
  2186. # Show
  2187. # BaseType "Gemini Claw" "Vaal Claw"
  2188. # ItemLevel >= 65
  2189. # Rarity = Normal
  2190. # SetBorderColor 0 255 255 255
  2191. # SetFontSize 40
  2192.  
  2193. #------------------------------------
  2194. # [0813] 86+ Endgame crafting rules
  2195. #------------------------------------
  2196.  
  2197. #Show $EGC->86->T1 %D4
  2198. # ItemLevel >= 86
  2199. # Rarity < Rare
  2200. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Colossal Tower Shield"
  2201. # SetFontSize 40
  2202. # SetBorderColor 255 125 0 255 BORDERCOLOR: Aspect High Base
  2203. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2204.  
  2205. #Show $EGC->86->T2 %D3
  2206. # ItemLevel >= 86
  2207. # Rarity < Rare
  2208. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Sadist Garb" "Deicide Mask"
  2209. # SetFontSize 36
  2210. # SetBorderColor 255 125 0 255 BORDERCOLOR: Aspect High Base
  2211. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2212.  
  2213. #------------------------------------
  2214. # [0814] 83/84+ Endgame crafting rules
  2215. #------------------------------------
  2216. # These entries are non-exclusive bases that are popular for crafting
  2217.  
  2218. #Show $EGC->84->T1 %TB-T1-Crafting %D3
  2219. # ItemLevel >= 84
  2220. # Rarity < Rare
  2221. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet"
  2222. # SetFontSize 36
  2223. # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
  2224. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2225.  
  2226. #Show $EGC->84->T2 %TB-T2-Crafting %D2
  2227. # ItemLevel >= 84
  2228. # Rarity < Rare
  2229. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  2230. # SetFontSize 36
  2231. # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
  2232. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2233.  
  2234. #Show $EGC->84->T3 %TB-T2-Trinket-Bases %D2
  2235. # ItemLevel >= 84
  2236. # Rarity < Rare
  2237. # Class Rings Amulet Belts
  2238. # BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2239. # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
  2240. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2241.  
  2242. #Show $EGC->83->T3 %TB-T2-Crafting-83 %D1
  2243. # ItemLevel >= 83
  2244. # Rarity < Rare
  2245. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  2246. # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
  2247. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2248.  
  2249. #Show $EGC->84->T3 %TB-T2-Crafting-84 %D1
  2250. # ItemLevel >= 84
  2251. # Rarity < Rare
  2252. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  2253. # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
  2254. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2255.  
  2256. #Show $EGC->84->T4 %TB-T2-Crafting-84-ES %D1
  2257. # ItemLevel >= 84
  2258. # Rarity < Rare
  2259. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  2260. # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
  2261. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2262.  
  2263. #------------------------------------
  2264. # [0815] 60+ Crafting rules for 60++ trinkets
  2265. #------------------------------------
  2266. # This section handles the crafting bases for the entry level endgame
  2267.  
  2268. Hide # $s->common->jewels $i->craft %H2
  2269. Rarity <= Magic
  2270. Class Jewel
  2271. SetFontSize 40
  2272. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2273. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2274. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2275.  
  2276. #Show $s->common->trinkets $i->lowgear %TB-T1-Trinket-Bases %D1
  2277. # ItemLevel >= 75
  2278. # Rarity Normal
  2279. # Class Rings Amulet Belts
  2280. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  2281. # SetFontSize 36
  2282. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2283. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2284. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2285.  
  2286. #Show $s->common->trinkets $i->lowgear %TB-T2-Trinket-Bases %D0
  2287. # ItemLevel >= 75
  2288. # Rarity Normal
  2289. # Class Rings Amulet Belts
  2290. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2291. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2292. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2293. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2294.  
  2295. #Show $s->common->trinkets $i->craft->lowgear %TB-T1-Trinket-Bases %D0
  2296. # ItemLevel >= 65
  2297. # ItemLevel <= 74
  2298. # Rarity Normal
  2299. # Class Rings Amulet Belts
  2300. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  2301. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2302. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2303. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2304.  
  2305. #Show $s->common->trinkets $i->craft->lowgear %TB-T2-Trinket-Bases %D0
  2306. # ItemLevel >= 65
  2307. # ItemLevel <= 74
  2308. # Rarity Normal
  2309. # Class Rings Amulet Belts
  2310. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  2311. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2312. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2313. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2314.  
  2315. #Show $s->common->trinkets $i->craft->lowgear %D0
  2316. # ItemLevel >= 65
  2317. # Rarity Magic
  2318. # Class Rings Amulets Belts
  2319. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2320. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2321.  
  2322. #------------------------------------
  2323. # [0816] Remaining crafting rules - add your own bases here!
  2324. #------------------------------------
  2325. # This section handles additional crafting bases.
  2326.  
  2327. #Show %TB-Individual-And-SSF-Craft-Bases
  2328. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  2329. # Rarity < Rare
  2330. # SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight
  2331.  
  2332. #------------------------------------
  2333. # [0817] Chisel recipe items
  2334. #------------------------------------
  2335. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2336.  
  2337. #Show $s->common $i->recipes->chisel $t->1 %D1
  2338. # Quality = 20
  2339. # Rarity < Unique
  2340. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2341. # SetFontSize 36
  2342. # SetBorderColor 255 255 255 255 BORDERCOLOR: T1 highlight
  2343. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2344.  
  2345. #Show $s->common $i->recipes->chisel $t->2 %D1
  2346. # Corrupted False
  2347. # Quality > 17
  2348. # Rarity Magic
  2349. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2350. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2351. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2352.  
  2353. #Show $s->common $i->recipes->chisel $t->2 %D1
  2354. # Corrupted False
  2355. # Quality > 14
  2356. # Rarity Normal
  2357. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2358. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2359. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2360.  
  2361. #Show $s->common $i->recipes->chisel $t->3 %D1
  2362. # Corrupted False
  2363. # Quality > 11
  2364. # Rarity Magic
  2365. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2366. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2367. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2368.  
  2369. #Show $s->common $i->recipes->chisel $t->3 %D1
  2370. # Corrupted False
  2371. # Rarity Normal
  2372. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2373. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2374. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2375.  
  2376. #------------------------------------
  2377. # [0818] Fishing Rod
  2378. #------------------------------------
  2379.  
  2380. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2381.  
  2382. Show # $s->fish %TC-Secret
  2383. Class "Fishing Rod"
  2384. SetFontSize 45
  2385. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2386. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2387. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2388. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2389. MinimapIcon 0 Red Star
  2390. PlayEffect Red
  2391.  
  2392. #------------------------------------
  2393. # [0819] SRS Crude Bow
  2394. #------------------------------------
  2395. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  2396.  
  2397. #Show $x $s->common $i->craft->srsbow %TB-Low-BaseType-Crafting %D2
  2398. # ItemLevel >= 50
  2399. # Rarity <= Rare
  2400. # BaseType "Crude Bow"
  2401. # SetFontSize 40
  2402. # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
  2403. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2404.  
  2405. #------------------------------------
  2406. # [0820] Chromatic recipe items ("RGB Recipe")
  2407. #------------------------------------
  2408. # These items have a RGB link and sell for a chromatic orb each.
  2409.  
  2410. Hide # %H2 $s->common $i->recipes->rgb $size->small
  2411. Width <= 2
  2412. Height <= 2
  2413. ItemLevel >= 65
  2414. Rarity < Rare
  2415. SocketGroup RGB
  2416. SetFontSize 36
  2417. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2418. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2419.  
  2420. Hide # %H2 $s->common $i->recipes->rgb $size->small
  2421. Width <= 1
  2422. Height <= 4
  2423. ItemLevel >= 65
  2424. Rarity < Rare
  2425. SocketGroup RGB
  2426. SetFontSize 36
  2427. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2428. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2429.  
  2430. Hide # %H1 $s->common $i->recipes->rgb $size->large
  2431. Width >= 2
  2432. Height >= 4
  2433. ItemLevel >= 65
  2434. Rarity < Rare
  2435. SocketGroup RGB
  2436. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2437. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2438.  
  2439. Hide # %H1 $s->common $i->recipes->rgb
  2440. ItemLevel >= 65
  2441. Rarity < Rare
  2442. SocketGroup RGB
  2443. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2444. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2445.  
  2446. #------------------------------------
  2447. # [0821] Endgame-start 4-links
  2448. #------------------------------------
  2449.  
  2450. #Show %D0 $s->common $links->4
  2451. # LinkedSockets >= 4
  2452. # ItemLevel < 72
  2453. # DropLevel >= 65
  2454. # Rarity < Rare
  2455. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  2456. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2457. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2458.  
  2459. #------------------------------------
  2460. # [0822] Animate Weapon script - deactivated by default
  2461. #------------------------------------
  2462. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2463.  
  2464. #Show $x->AW
  2465. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2466. # Rarity Normal
  2467. # SetBackgroundColor 0 0 0 255
  2468. # SetTextColor 150 0 0 255
  2469. # SetBorderColor 150 0 0 255
  2470. # SetFontSize 20
  2471.  
  2472. #Show $x->AW ranged
  2473. # Class "Bows" "Wands"
  2474. # Rarity Normal
  2475. # SetBackgroundColor 0 0 0 255
  2476. # SetTextColor 150 0 0 255
  2477. # SetBorderColor 150 0 0 255
  2478. # SetFontSize 20
  2479.  
  2480. #Show $x->AW identified
  2481. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2482. # Rarity Magic
  2483. # SetBackgroundColor 0 0 0 255
  2484. # SetTextColor 150 0 0 255
  2485. # SetBorderColor 150 0 0 255
  2486. # SetFontSize 20
  2487. # Identified True
  2488.  
  2489. #Show $x->AW identified, ranged
  2490. # Class "Bows" "Wands"
  2491. # Rarity Magic
  2492. # SetBackgroundColor 0 0 0 255
  2493. # SetTextColor 150 0 0 255
  2494. # SetBorderColor 150 0 0 255
  2495. # SetFontSize 20
  2496. # Identified True
  2497.  
  2498. #------------------------------------
  2499. # [0823] W-soc offhand weapons
  2500. #------------------------------------
  2501. # Useful for gem Leveling.
  2502.  
  2503. Show # $s->special->WhiteSoc $i->offhand %D5 %TC-Offslot-Gem-Leveling
  2504. Sockets >= 3
  2505. Rarity <= Rare
  2506. SocketGroup WWW
  2507. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  2508. SetFontSize 40
  2509. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2510.  
  2511. #Show $s->special->WhiteSoc $i->offhand %D0 %TC-Offslot-Gem-Leveling
  2512. # Sockets >= 3
  2513. # Rarity < Rare
  2514. # SocketGroup W
  2515. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  2516. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2517. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2518.  
  2519. #------------------------------------
  2520. # [0824] Sacrificial Garb
  2521. #------------------------------------
  2522. # Generally not useful, but very specific drop-location, some people still might want to see it
  2523.  
  2524. #Show $x->SacGarn %TB-Special-AlwaysShow-Bases %D4
  2525. # Rarity <= Rare
  2526. # BaseType "Sacrificial Garb"
  2527. # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
  2528. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2529.  
  2530. #===============================================================================================================
  2531. # [[0900]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2532. #===============================================================================================================
  2533.  
  2534. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  2535. ItemLevel >= 65
  2536. Rarity < Rare
  2537. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2538. SetFontSize 18
  2539. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2540. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2541.  
  2542. #===============================================================================================================
  2543. # [[1000]] Currency - PART 1 - Common currency
  2544. #===============================================================================================================
  2545. # We'll keep this section up here to boost the performance.
  2546.  
  2547. Show # $s->currency->low $t->1 %H5 %TB-Currency-SilverCoin
  2548. Class Currency
  2549. BaseType "Silver Coin"
  2550. SetFontSize 45
  2551. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  2552. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2553. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2554.  
  2555. Hide # $s->currency->low $t->2 %H4 %TB-Currency-T4
  2556. Class Currency
  2557. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
  2558. SetFontSize 45
  2559. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2560. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  2561. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2562.  
  2563. Hide # $s->currency->low $t->3 %H4 %TB-Currency-T5
  2564. Class Currency
  2565. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  2566. SetFontSize 45
  2567. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2568. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  2569. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2570.  
  2571. Hide # $s->currency->low $t->portal %RF1 %H3 %TB-Currency-T7
  2572. Class Currency
  2573. BaseType "Portal Scroll"
  2574. SetFontSize 36
  2575. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2576. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  2577. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2578.  
  2579. Hide # $s->currency->low $t->4 %H2 %TB-Currency-T6
  2580. Class Currency
  2581. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  2582. SetFontSize 40
  2583. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2584. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  2585. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2586.  
  2587. Show # $s->currency->low $stack
  2588. StackSize > 1
  2589. Class Currency
  2590. BaseType "Scroll of Wisdom"
  2591. SetFontSize 45
  2592. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2593. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2594. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2595.  
  2596. Hide # $s->currency->low $t->wisdom %RF1 %H2 %TB-Currency-T8
  2597. Class Currency
  2598. BaseType "Scroll of Wisdom"
  2599. SetFontSize 36
  2600. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2601. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2602. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2603.  
  2604. #===============================================================================================================
  2605. # [[1100]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2606. #===============================================================================================================
  2607.  
  2608. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2609. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2610.  
  2611. # Show
  2612. # Rarity Rare
  2613. # Quality = 20
  2614. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2615. # ItemLevel >= 60
  2616. # SetFontSize 42
  2617. # SetBorderColor 0 255 255 255 BORDERCOLOR: Crafting: T1
  2618. # SetBackgroundColor 0 0 0 255
  2619.  
  2620. #===============================================================================================================
  2621. # [[1200]] RARE ITEMS - TRINKETS (ENDGAME)
  2622. #===============================================================================================================
  2623.  
  2624. #------------------------------------
  2625. # [1201] Rare trinkets 86+
  2626. #------------------------------------
  2627.  
  2628. Show # $s->rares->craft $i->craft->84 $t->1 %D5 %TB-T1-Crafting
  2629. ItemLevel >= 86
  2630. Rarity Rare
  2631. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  2632. SetFontSize 45
  2633. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2634. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2635. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2636.  
  2637. #Show $s->rares->craft $i->craft->84 $t->2 %D4 %TB-T1-Crafting
  2638. # ItemLevel >= 86
  2639. # Rarity Rare
  2640. # BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
  2641. # SetFontSize 45
  2642. # SetTextColor 0 0 0 255 TEXTCOLOR: High Special Base
  2643. # SetBorderColor 255 0 0 255 BORDERCOLOR: T0 Item
  2644. # SetBackgroundColor 170 225 70 255 BACKGROUND: Trinket T1
  2645.  
  2646. #------------------------------------
  2647. # [1202] Rare trinkets 84+
  2648. #------------------------------------
  2649.  
  2650. Show # $s->rares->trinkets $i->craft->84 $t->1 %D5 %TB-T1-Crafting
  2651. ItemLevel >= 84
  2652. Rarity Rare
  2653. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  2654. SetFontSize 45
  2655. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2656. SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
  2657. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2658.  
  2659. #Show $s->rares->trinkets $i->craft->84 $t->2 %D4 %TB-T1-Crafting
  2660. # ItemLevel >= 84
  2661. # Rarity Rare
  2662. # BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
  2663. # SetFontSize 45
  2664. # SetTextColor 0 0 0 255 TEXTCOLOR: High Special Base
  2665. # SetBorderColor 255 255 0 255 BORDERCOLOR: Aspect: High Ring T2
  2666. # SetBackgroundColor 170 225 70 255 BACKGROUND: Trinket T1
  2667.  
  2668. #------------------------------------
  2669. # [1203] Breach Rings
  2670. #------------------------------------
  2671.  
  2672. Hide # $s->rares->trinkets $l->breach %H3
  2673. ItemLevel >= 75
  2674. Rarity <= Rare
  2675. Class Rings
  2676. BaseType "Breach"
  2677. SetFontSize 36
  2678. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2679. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2680. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2681.  
  2682. Hide # $s->rares->trinkets $l->breach %H3
  2683. Rarity <= Rare
  2684. Class Rings
  2685. BaseType "Breach"
  2686. SetFontSize 36
  2687. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2688. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2689.  
  2690. #------------------------------------
  2691. # [1204] Rare trinkets "remaining"
  2692. #------------------------------------
  2693.  
  2694. Hide # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
  2695. ItemLevel >= 75
  2696. Rarity Rare
  2697. Class Rings Amulets Belts
  2698. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  2699. SetFontSize 40
  2700. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2701. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2702. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2703.  
  2704. Hide # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
  2705. ItemLevel >= 65
  2706. Rarity Rare
  2707. Class Rings Amulets Belts
  2708. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  2709. SetFontSize 40
  2710. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2711. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2712. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2713.  
  2714. #Show $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
  2715. # ItemLevel >= 75
  2716. # Rarity Rare
  2717. # Class Rings Amulets Belts
  2718. # SetFontSize 45
  2719. # SetTextColor 0 0 0 255 TEXTCOLOR: High Special Base
  2720. # SetBorderColor 255 255 255 255 BORDERCOLOR: T1 highlight
  2721. # SetBackgroundColor 170 225 70 255 BACKGROUND: Trinket T1
  2722.  
  2723. #Show $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
  2724. # ItemLevel >= 65
  2725. # Rarity Rare
  2726. # Class Rings Amulets Belts
  2727. # SetFontSize 45
  2728. # SetTextColor 0 0 0 255 TEXTCOLOR: High Special Base
  2729. # SetBorderColor 255 255 255 255 BORDERCOLOR: T1 highlight
  2730. # SetBackgroundColor 170 225 70 255 BACKGROUND: Trinket T1
  2731.  
  2732. #===============================================================================================================
  2733. # [[1300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  2734. #===============================================================================================================
  2735.  
  2736. #------------------------------------
  2737. # [1301] Rare crafting bases 86+
  2738. #------------------------------------
  2739.  
  2740. #Show $s->rares->craft $i->craft->86 %D4 %TB-T1-Crafting
  2741. # ItemLevel >= 86
  2742. # Rarity Rare
  2743. # BaseType "Eternal Burgonet" "Lion Pelt" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Colossal Tower Shield"
  2744. # SetFontSize 45
  2745. # SetTextColor 255 125 0 TEXTCOLOR: Rare 86
  2746. # SetBorderColor 255 125 0 255 BORDERCOLOR: Aspect High Base
  2747. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2748.  
  2749. #Show $s->rares->craft $i->craft->86 %D3 %TB-T1-Crafting
  2750. # ItemLevel >= 86
  2751. # Rarity Rare
  2752. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Vaal Regalia" "Colossal Tower Shield" "Opal Sceptre" "Sadist Garb" "Deicide Mask"
  2753. # SetFontSize 45
  2754. # SetTextColor 255 125 0 TEXTCOLOR: Rare 86
  2755. # SetBorderColor 255 125 0 255 BORDERCOLOR: Aspect High Base
  2756. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2757.  
  2758. #------------------------------------
  2759. # [1302] Rare crafting bases 83+
  2760. #------------------------------------
  2761.  
  2762. #Show $s->rares->craft $i->craft->83/84 %D3 %TB-T1-Crafting
  2763. # ItemLevel >= 84
  2764. # Rarity Rare
  2765. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet"
  2766. # SetFontSize 45
  2767. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2768. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2769. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2770.  
  2771. #Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-ES
  2772. # ItemLevel >= 84
  2773. # Rarity Rare
  2774. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  2775. # SetFontSize 40
  2776. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2777. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2778. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2779.  
  2780. #Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-Rest
  2781. # ItemLevel >= 84
  2782. # Rarity Rare
  2783. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  2784. # SetFontSize 40
  2785. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2786. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2787. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2788.  
  2789. #Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-83
  2790. # ItemLevel >= 83
  2791. # Rarity Rare
  2792. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  2793. # SetFontSize 40
  2794. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2795. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2796. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2797.  
  2798. #------------------------------------
  2799. # [1303] T1 rare items
  2800. #------------------------------------
  2801.  
  2802. #Show $s->rares->weapons $t->1 %D4 %TB-RARE-T1-WepSmall %UP
  2803. # ItemLevel >= 75
  2804. # Rarity Rare
  2805. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Corsair Sword"
  2806. # SetFontSize 40
  2807. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2808. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2809. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2810.  
  2811. #Show
  2812. # ItemLevel >= 65
  2813. # Rarity Rare
  2814. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Corsair Sword"
  2815. # SetFontSize 40
  2816. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2817. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2818. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2819.  
  2820. #Show $s->rares->smallarmors $t->1 %D4 %TB-RARE-T1-ArmSmall %UP
  2821. # ItemLevel >= 75
  2822. # Rarity Rare
  2823. # BaseType "Titan Gauntlets" "Titan Greaves" "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Slink Boots" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Goliath Greaves" "Murder Boots" "Murder Mitts" "Imperial Buckler" "Sorcerer Boots" "Sorcerer Gloves"
  2824. # SetFontSize 40
  2825. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2826. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2827. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2828.  
  2829. #Show
  2830. # ItemLevel >= 65
  2831. # Rarity Rare
  2832. # BaseType "Titan Gauntlets" "Titan Greaves" "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Slink Boots" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Goliath Greaves" "Murder Boots" "Murder Mitts" "Imperial Buckler" "Sorcerer Boots" "Sorcerer Gloves"
  2833. # SetFontSize 40
  2834. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2835. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2836. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2837.  
  2838. #Show $s->rares->weapons $t->1 %D4 %TB-RARE-T1-Wep %UP
  2839. # ItemLevel >= 75
  2840. # Rarity Rare
  2841. # BaseType "Opal Sceptre" "Sambar Sceptre"
  2842. # SetFontSize 40
  2843. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2844. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2845. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2846.  
  2847. #Show
  2848. # ItemLevel >= 65
  2849. # Rarity Rare
  2850. # BaseType "Opal Sceptre" "Sambar Sceptre"
  2851. # SetFontSize 40
  2852. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2853. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2854. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2855.  
  2856. #Show $s->rares->armors $t->1 %D4 %TB-RARE-T1-Arm %UP
  2857. # ItemLevel >= 75
  2858. # Rarity Rare
  2859. # BaseType "Astral Plate" "Vaal Regalia"
  2860. # SetFontSize 40
  2861. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2862. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2863. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2864.  
  2865. #Show
  2866. # ItemLevel >= 65
  2867. # Rarity Rare
  2868. # BaseType "Astral Plate" "Vaal Regalia"
  2869. # SetFontSize 40
  2870. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2871. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2872. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2873.  
  2874. #------------------------------------
  2875. # [1304] T2 rare items
  2876. #------------------------------------
  2877.  
  2878. #Show $s->rares->smallweapons $t->2 $size->small %D3 %TB-RARE-T2-WepSmall %UP
  2879. # ItemLevel >= 75
  2880. # Rarity Rare
  2881. # BaseType "Terror Claw" "Tornado Wand" "Opal Wand" "Kris" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" "Spiraled Foil"
  2882. # SetFontSize 40
  2883. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2884. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2885. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2886.  
  2887. #Show
  2888. # ItemLevel >= 65
  2889. # Rarity Rare
  2890. # BaseType "Terror Claw" "Tornado Wand" "Opal Wand" "Kris" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" "Spiraled Foil"
  2891. # SetFontSize 40
  2892. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2893. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2894. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2895.  
  2896. #Show $s->rares->largeweapons $t->2 $size->large %D3 %TB-RARE-T2-WepBig %UP
  2897. # ItemLevel >= 75
  2898. # Rarity Rare
  2899. # BaseType "Vaal Axe" "Harbinger Bow"
  2900. # SetFontSize 40
  2901. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2902. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2903. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2904.  
  2905. #Show
  2906. # ItemLevel >= 65
  2907. # Rarity Rare
  2908. # BaseType "Vaal Axe" "Harbinger Bow"
  2909. # SetFontSize 40
  2910. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2911. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2912. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2913.  
  2914. #Show $s->rares->weapons $t->2 %D3 %TB-RARE-T2-Wep %UP
  2915. # ItemLevel >= 75
  2916. # Rarity Rare
  2917. # BaseType "Vaal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Siege Axe" "Void Sceptre"
  2918. # SetFontSize 40
  2919. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2920. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2921. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2922.  
  2923. #Show
  2924. # ItemLevel >= 65
  2925. # Rarity Rare
  2926. # BaseType "Vaal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Siege Axe" "Void Sceptre"
  2927. # SetFontSize 40
  2928. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2929. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2930. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2931.  
  2932. #Show $s->rares->smallarmors $t->2 $size->small %D3 %UP
  2933. # ItemLevel >= 75
  2934. # Rarity Rare
  2935. # BaseType "Crusader Boots" "Nightmare Bascinet" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Supreme Spiked Shield" "Shagreen Boots" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" "Vaal Mask" "Assassin's Mitts" "Assassin's Boots" "Crusader Buckler" "Harmonic Spirit Shield" "Vaal Gauntlets" "Deicide Mask"
  2936. # SetFontSize 40
  2937. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2938. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2939. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2940.  
  2941. #Show
  2942. # ItemLevel >= 65
  2943. # Rarity Rare
  2944. # BaseType "Crusader Boots" "Nightmare Bascinet" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Supreme Spiked Shield" "Shagreen Boots" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" "Vaal Mask" "Assassin's Mitts" "Assassin's Boots" "Crusader Buckler" "Harmonic Spirit Shield" "Vaal Gauntlets" "Deicide Mask"
  2945. # SetFontSize 40
  2946. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2947. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2948. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2949.  
  2950. #Show $s->rares->armors $t->2 %D3 %UP
  2951. # ItemLevel >= 75
  2952. # Rarity Rare
  2953. # BaseType "Glorious Plate" "Spike-Point Arrow Quiver" "Penetrating Arrow Quiver" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" "Archon Kite Shield"
  2954. # SetFontSize 40
  2955. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2956. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2957. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2958.  
  2959. #Show
  2960. # ItemLevel >= 65
  2961. # Rarity Rare
  2962. # BaseType "Glorious Plate" "Spike-Point Arrow Quiver" "Penetrating Arrow Quiver" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" "Archon Kite Shield"
  2963. # SetFontSize 40
  2964. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2965. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2966. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2967.  
  2968. #------------------------------------
  2969. # [1305] Other Conditions
  2970. #------------------------------------
  2971.  
  2972. #Show %D3 %UP $s->rares $i->recipes->rgb $size->small
  2973. # Width <= 2
  2974. # Height <= 2
  2975. # ItemLevel >= 75
  2976. # Rarity = Rare
  2977. # SocketGroup RGB
  2978. # SetFontSize 36
  2979. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2980. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2981. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2982.  
  2983. #Show
  2984. # Width <= 2
  2985. # Height <= 2
  2986. # ItemLevel >= 65
  2987. # Rarity = Rare
  2988. # SocketGroup RGB
  2989. # SetFontSize 36
  2990. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2991. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2992. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2993.  
  2994. #Show %D3 %UP $s->rares $i->recipes->rgb $size->small
  2995. # Width <= 1
  2996. # Height <= 4
  2997. # ItemLevel >= 75
  2998. # Rarity = Rare
  2999. # SocketGroup RGB
  3000. # SetFontSize 36
  3001. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  3002. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  3003. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3004.  
  3005. #Show
  3006. # Width <= 1
  3007. # Height <= 4
  3008. # ItemLevel >= 65
  3009. # Rarity = Rare
  3010. # SocketGroup RGB
  3011. # SetFontSize 36
  3012. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  3013. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  3014. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3015.  
  3016. #Show %D1 %UP $s->rares $i->recipes->rgb
  3017. # ItemLevel >= 75
  3018. # Rarity = Rare
  3019. # SocketGroup RGB
  3020. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  3021. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3022. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3023.  
  3024. #Show
  3025. # ItemLevel >= 65
  3026. # Rarity = Rare
  3027. # SocketGroup RGB
  3028. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  3029. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3030. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3031.  
  3032. #------------------------------------
  3033. # [1306] 1H Daggers
  3034. #------------------------------------
  3035.  
  3036. #Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Daggers %UP
  3037. # ItemLevel >= 75
  3038. # DropLevel >= 56
  3039. # Rarity Rare
  3040. # Class Daggers
  3041. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3042. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3043. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3044.  
  3045. #Show
  3046. # ItemLevel >= 65
  3047. # DropLevel >= 56
  3048. # Rarity Rare
  3049. # Class Daggers
  3050. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3051. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3052. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3053.  
  3054. #Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3055. # ItemLevel >= 75
  3056. # Rarity Rare
  3057. # Class Daggers
  3058. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3059. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3060. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3061.  
  3062. #Show
  3063. # ItemLevel >= 65
  3064. # Rarity Rare
  3065. # Class Daggers
  3066. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3067. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3068. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3069.  
  3070. #------------------------------------
  3071. # [1307] 1H Claws
  3072. #------------------------------------
  3073.  
  3074. #Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Claws %UP
  3075. # ItemLevel >= 75
  3076. # DropLevel >= 55
  3077. # Rarity Rare
  3078. # Class Claws
  3079. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3080. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3081. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3082.  
  3083. #Show
  3084. # ItemLevel >= 65
  3085. # DropLevel >= 55
  3086. # Rarity Rare
  3087. # Class Claws
  3088. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3089. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3090. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3091.  
  3092. #Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3093. # ItemLevel >= 75
  3094. # Rarity Rare
  3095. # Class Claws
  3096. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3097. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3098. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3099.  
  3100. #Show
  3101. # ItemLevel >= 65
  3102. # Rarity Rare
  3103. # Class Claws
  3104. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3105. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3106. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3107.  
  3108. #------------------------------------
  3109. # [1308] 1H Wands
  3110. #------------------------------------
  3111.  
  3112. #Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Wands %UP
  3113. # ItemLevel >= 75
  3114. # DropLevel >= 59
  3115. # Rarity Rare
  3116. # Class Wands
  3117. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3118. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3119. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3120.  
  3121. #Show
  3122. # ItemLevel >= 65
  3123. # DropLevel >= 59
  3124. # Rarity Rare
  3125. # Class Wands
  3126. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3127. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3128. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3129.  
  3130. #Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3131. # ItemLevel >= 75
  3132. # Rarity Rare
  3133. # Class Wands
  3134. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3135. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3136. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3137.  
  3138. #Show
  3139. # ItemLevel >= 65
  3140. # Rarity Rare
  3141. # Class Wands
  3142. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3143. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3144. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3145.  
  3146. #------------------------------------
  3147. # [1309] 1H Foils
  3148. #------------------------------------
  3149.  
  3150. #Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Swords %UP
  3151. # Height = 4
  3152. # ItemLevel >= 75
  3153. # DropLevel >= 58
  3154. # Rarity Rare
  3155. # Class "One Hand Swords"
  3156. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3157. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3158. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3159.  
  3160. #Show
  3161. # Height = 4
  3162. # ItemLevel >= 65
  3163. # DropLevel >= 58
  3164. # Rarity Rare
  3165. # Class "One Hand Swords"
  3166. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3167. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3168. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3169.  
  3170. #Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3171. # Height = 4
  3172. # ItemLevel >= 75
  3173. # Rarity Rare
  3174. # Class "One Hand Swords"
  3175. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3176. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3177. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3178.  
  3179. #Show
  3180. # Height = 4
  3181. # ItemLevel >= 65
  3182. # Rarity Rare
  3183. # Class "One Hand Swords"
  3184. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3185. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3186. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3187.  
  3188. #------------------------------------
  3189. # [1310] 1H Swords
  3190. #------------------------------------
  3191.  
  3192. #Show $s->rares->1swords $t->3 %D2 %TD-Rare-Good-Swords %UP
  3193. # Height < 4
  3194. # ItemLevel >= 75
  3195. # DropLevel >= 56
  3196. # Rarity Rare
  3197. # Class "One Hand Swords"
  3198. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3199. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3200. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3201.  
  3202. #Show
  3203. # Height < 4
  3204. # ItemLevel >= 65
  3205. # DropLevel >= 56
  3206. # Rarity Rare
  3207. # Class "One Hand Swords"
  3208. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3209. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3210. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3211.  
  3212. #Show $s->rares->1swords $t->4 %D1 %UP
  3213. # Height < 4
  3214. # ItemLevel >= 75
  3215. # Rarity Rare
  3216. # Class "One Hand Swords"
  3217. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3218. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3219. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3220.  
  3221. #Show
  3222. # Height < 4
  3223. # ItemLevel >= 65
  3224. # Rarity Rare
  3225. # Class "One Hand Swords"
  3226. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3227. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3228. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3229.  
  3230. #------------------------------------
  3231. # [1311] 1H Maces
  3232. #------------------------------------
  3233.  
  3234. #Show $s->rares->1hmaces $t->3 %D2 %TD-Rare-Good-Maces %UP
  3235. # ItemLevel >= 75
  3236. # DropLevel >= 62
  3237. # Rarity Rare
  3238. # Class "One Hand Maces"
  3239. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3240. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3241. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3242.  
  3243. #Show
  3244. # ItemLevel >= 65
  3245. # DropLevel >= 62
  3246. # Rarity Rare
  3247. # Class "One Hand Maces"
  3248. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3249. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3250. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3251.  
  3252. #Show $s->rares->1hmaces $t->4 %D1 %UP
  3253. # ItemLevel >= 75
  3254. # Rarity Rare
  3255. # Class "One Hand Maces"
  3256. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3257. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3258. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3259.  
  3260. #Show
  3261. # ItemLevel >= 65
  3262. # Rarity Rare
  3263. # Class "One Hand Maces"
  3264. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3265. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3266. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3267.  
  3268. #------------------------------------
  3269. # [1312] 1H Axes
  3270. #------------------------------------
  3271.  
  3272. #Show $s->rares->1haxes $t->3 %D2 %TD-Rare-Good-Axes %UP
  3273. # ItemLevel >= 75
  3274. # DropLevel >= 57
  3275. # Rarity Rare
  3276. # Class "One Hand Axes"
  3277. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3278. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3279. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3280.  
  3281. #Show
  3282. # ItemLevel >= 65
  3283. # DropLevel >= 57
  3284. # Rarity Rare
  3285. # Class "One Hand Axes"
  3286. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3287. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3288. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3289.  
  3290. #Show $s->rares->1haxes $t->4 %D1 %UP
  3291. # ItemLevel >= 75
  3292. # Rarity Rare
  3293. # Class "One Hand Axes"
  3294. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3295. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3296. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3297.  
  3298. #Show
  3299. # ItemLevel >= 65
  3300. # Rarity Rare
  3301. # Class "One Hand Axes"
  3302. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3303. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3304. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3305.  
  3306. #------------------------------------
  3307. # [1313] 1H Sceptres
  3308. #------------------------------------
  3309.  
  3310. #Show $s->rares->sceptres $t->3 %D2 %TD-Rare-Good-Sceptres %UP
  3311. # ItemLevel >= 75
  3312. # DropLevel >= 55
  3313. # Rarity Rare
  3314. # Class "Sceptres"
  3315. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3316. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3317. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3318.  
  3319. #Show
  3320. # ItemLevel >= 65
  3321. # DropLevel >= 55
  3322. # Rarity Rare
  3323. # Class "Sceptres"
  3324. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3325. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3326. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3327.  
  3328. #Show $s->rares->sceptres $t->4 %D1 %UP
  3329. # ItemLevel >= 75
  3330. # Rarity Rare
  3331. # Class "Sceptres"
  3332. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3333. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3334. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3335.  
  3336. #Show
  3337. # ItemLevel >= 65
  3338. # Rarity Rare
  3339. # Class "Sceptres"
  3340. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3341. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3342. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3343.  
  3344. #------------------------------------
  3345. # [1314] 2H Staves
  3346. #------------------------------------
  3347.  
  3348. #Show $s->rares->staves $t->3 %D2 %TD-Rare-Good-Staves %UP
  3349. # ItemLevel >= 75
  3350. # DropLevel >= 68
  3351. # Rarity Rare
  3352. # Class "Staves"
  3353. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3354. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3355. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3356.  
  3357. #Show
  3358. # ItemLevel >= 65
  3359. # DropLevel >= 68
  3360. # Rarity Rare
  3361. # Class "Staves"
  3362. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3363. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3364. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3365.  
  3366. #Show $s->rares->staves $t->4 %D1 %UP
  3367. # ItemLevel >= 75
  3368. # Rarity Rare
  3369. # Class "Staves"
  3370. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3371. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3372. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3373.  
  3374. #Show
  3375. # ItemLevel >= 65
  3376. # Rarity Rare
  3377. # Class "Staves"
  3378. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3379. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3380. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3381.  
  3382. #------------------------------------
  3383. # [1315] 2H Swords, Axes, Maces
  3384. #------------------------------------
  3385.  
  3386. #Show $s->rares->2hweapons $t->3 %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  3387. # ItemLevel >= 75
  3388. # DropLevel >= 63
  3389. # Rarity Rare
  3390. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3391. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3392. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3393. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3394.  
  3395. #Show
  3396. # ItemLevel >= 65
  3397. # DropLevel >= 63
  3398. # Rarity Rare
  3399. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3400. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3401. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3402. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3403.  
  3404. #Show $s->rares->2hweapons $t->4 %D1 %UP
  3405. # ItemLevel >= 75
  3406. # Rarity Rare
  3407. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3408. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3409. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3410. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3411.  
  3412. #Show
  3413. # ItemLevel >= 65
  3414. # Rarity Rare
  3415. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3416. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3417. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3418. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3419.  
  3420. #------------------------------------
  3421. # [1316] 2H Bows
  3422. #------------------------------------
  3423.  
  3424. #Show $s->rares->bows $t->3 %D2 %TD-Rare-Good-Bows %UP
  3425. # ItemLevel >= 75
  3426. # DropLevel >= 57
  3427. # Rarity Rare
  3428. # Class "Bows"
  3429. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3430. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3431. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3432.  
  3433. #Show
  3434. # ItemLevel >= 65
  3435. # DropLevel >= 57
  3436. # Rarity Rare
  3437. # Class "Bows"
  3438. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3439. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3440. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3441.  
  3442. #Show $s->rares->bows $t->4 %D1 %UP
  3443. # ItemLevel >= 75
  3444. # Rarity Rare
  3445. # Class "Bows"
  3446. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3447. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3448. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3449.  
  3450. #Show
  3451. # ItemLevel >= 65
  3452. # Rarity Rare
  3453. # Class "Bows"
  3454. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3455. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3456. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3457.  
  3458. #------------------------------------
  3459. # [1317] AR: Gloves, Boots, Helmets
  3460. #------------------------------------
  3461.  
  3462. #Show $s->rares->smallarmors $t->3 $size->small $links->4 %D2 %UP
  3463. # LinkedSockets = 4
  3464. # ItemLevel >= 65
  3465. # SetTextColor 220 220 119 200
  3466. # Class "Gloves" "Boots" "Helmets"
  3467. # Rarity Rare
  3468. # SetFontSize 40
  3469. # SetBorderColor 0 140 240 219 BORDERCOLOR: Rare 4L Experimental
  3470. # SetBackgroundColor 0 0 0 219 BACKGROUND: Rares - T3
  3471.  
  3472. #Show $s->rares->smallarmors $t->3 $size->small %D2 %TD-Rare-Good-SmallArmor %UP
  3473. # ItemLevel >= 75
  3474. # DropLevel >= 20
  3475. # Rarity Rare
  3476. # Class "Gloves" "Boots" "Helmets"
  3477. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3478. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3479. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3480.  
  3481. #Show
  3482. # ItemLevel >= 65
  3483. # DropLevel >= 20
  3484. # Rarity Rare
  3485. # Class "Gloves" "Boots" "Helmets"
  3486. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3487. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3488. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3489.  
  3490. #Show $s->rares->smallarmors $t->4 $size->small %D1 %UP
  3491. # ItemLevel >= 75
  3492. # Rarity Rare
  3493. # Class "Gloves" "Boots" "Helmets"
  3494. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3495. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3496. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3497.  
  3498. #Show
  3499. # ItemLevel >= 65
  3500. # Rarity Rare
  3501. # Class "Gloves" "Boots" "Helmets"
  3502. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3503. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3504. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3505.  
  3506. #------------------------------------
  3507. # [1318] AR: Body Armors
  3508. #------------------------------------
  3509.  
  3510. #Show $s->rares->body $t->3 %D2 %TD-Rare-Good-Armor %UP
  3511. # ItemLevel >= 75
  3512. # DropLevel >= 55
  3513. # Rarity Rare
  3514. # Class "Body Armour"
  3515. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3516. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3517. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3518.  
  3519. #Show
  3520. # ItemLevel >= 65
  3521. # DropLevel >= 55
  3522. # Rarity Rare
  3523. # Class "Body Armour"
  3524. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3525. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3526. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3527.  
  3528. #Show $s->rares->body $t->4 %D1 %UP
  3529. # ItemLevel >= 75
  3530. # Rarity Rare
  3531. # Class "Body Armour"
  3532. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3533. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3534. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3535.  
  3536. #Show
  3537. # ItemLevel >= 65
  3538. # Rarity Rare
  3539. # Class "Body Armour"
  3540. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3541. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3542. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3543.  
  3544. #------------------------------------
  3545. # [1319] OH: Shields
  3546. #------------------------------------
  3547.  
  3548. #Show $s->rares->shields $t->3 $size->small %D2 %TD-Rare-Good-Small-Shields %UP
  3549. # Width <= 2
  3550. # Height <= 2
  3551. # ItemLevel >= 75
  3552. # DropLevel >= 58
  3553. # Rarity Rare
  3554. # Class "Shields"
  3555. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3556. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3557. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3558.  
  3559. #Show
  3560. # Width <= 2
  3561. # Height <= 2
  3562. # ItemLevel >= 65
  3563. # DropLevel >= 58
  3564. # Rarity Rare
  3565. # Class "Shields"
  3566. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3567. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3568. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3569.  
  3570. #Show $s->rares->shields $t->4 $size->small %D1 %UP
  3571. # Width <= 2
  3572. # Height <= 2
  3573. # ItemLevel >= 75
  3574. # Rarity Rare
  3575. # Class "Shields"
  3576. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3577. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3578. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3579.  
  3580. #Show
  3581. # Width <= 2
  3582. # Height <= 2
  3583. # ItemLevel >= 65
  3584. # Rarity Rare
  3585. # Class "Shields"
  3586. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3587. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3588. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3589.  
  3590. #Show $s->rares->shields $t->3 %D2 %UP %TD-Rare-Good-Big-Shields
  3591. # ItemLevel >= 75
  3592. # DropLevel > 62
  3593. # Rarity Rare
  3594. # Class "Shields"
  3595. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3596. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3597. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3598.  
  3599. #Show
  3600. # ItemLevel >= 65
  3601. # DropLevel > 62
  3602. # Rarity Rare
  3603. # Class "Shields"
  3604. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3605. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3606. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3607.  
  3608. #Show $s->rares->shields $t->4 %D1 %UP
  3609. # ItemLevel >= 75
  3610. # Rarity Rare
  3611. # Class "Shields"
  3612. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3613. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3614. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3615.  
  3616. #Show
  3617. # ItemLevel >= 65
  3618. # Rarity Rare
  3619. # Class "Shields"
  3620. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3621. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3622. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3623.  
  3624. #------------------------------------
  3625. # [1320] OH: Quivers
  3626. #------------------------------------
  3627.  
  3628. #Show $s->rares->quivers $t->3 %D2 %TB-Rare-Good-Quivers %UP
  3629. # ItemLevel >= 75
  3630. # Rarity Rare
  3631. # Class "Quivers"
  3632. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  3633. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3634. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3635. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3636.  
  3637. #Show
  3638. # ItemLevel >= 65
  3639. # Rarity Rare
  3640. # Class "Quivers"
  3641. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  3642. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3643. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3644. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3645.  
  3646. #Show $s->rares->quivers $t->4 %D1 %UP
  3647. # ItemLevel >= 75
  3648. # Rarity Rare
  3649. # Class "Quivers"
  3650. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3651. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3652. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3653.  
  3654. #Show
  3655. # ItemLevel >= 65
  3656. # Rarity Rare
  3657. # Class "Quivers"
  3658. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3659. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3660. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3661.  
  3662. #===============================================================================================================
  3663. # [[1400]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3664. #===============================================================================================================
  3665. # Hide remaining rares
  3666.  
  3667. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3668. Width <= 1
  3669. Height <= 4
  3670. ItemLevel >= 75
  3671. Rarity = Rare
  3672. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3673. SetFontSize 24
  3674. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3675. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3676. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3677.  
  3678. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3679. Width <= 1
  3680. Height <= 4
  3681. ItemLevel >= 65
  3682. Rarity = Rare
  3683. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3684. SetFontSize 24
  3685. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3686. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3687.  
  3688. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3689. Width <= 2
  3690. Height <= 2
  3691. ItemLevel >= 75
  3692. Rarity = Rare
  3693. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3694. SetFontSize 24
  3695. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3696. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3697. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3698.  
  3699. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3700. Width <= 2
  3701. Height <= 2
  3702. ItemLevel >= 65
  3703. Rarity = Rare
  3704. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3705. SetFontSize 24
  3706. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3707. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3708.  
  3709. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3710. ItemLevel >= 75
  3711. Rarity = Rare
  3712. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3713. SetFontSize 24
  3714. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3715. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3716. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3717.  
  3718. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3719. ItemLevel >= 65
  3720. Rarity = Rare
  3721. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3722. SetFontSize 24
  3723. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3724. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3725.  
  3726. #===============================================================================================================
  3727. # [[1500]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  3728. #===============================================================================================================
  3729.  
  3730. #===============================================================================================================
  3731. # [[1600]] Gems
  3732. #===============================================================================================================
  3733.  
  3734. #------------------------------------
  3735. # [1601] Special Gems
  3736. #------------------------------------
  3737.  
  3738. Show # $s->gems->value $t->1a %TB-Qual-Top-Gem
  3739. GemLevel >= 2
  3740. Class Gems
  3741. BaseType "Empower" "Enlighten" "Enhance"
  3742. SetFontSize 45
  3743. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3744. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3745. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3746. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3747. MinimapIcon 0 Red Star
  3748. PlayEffect Red
  3749.  
  3750. Show # $s->gems->value $t->1b %TB-Qual-Top-Gem
  3751. Corrupted False
  3752. Quality >= 15
  3753. Class Gems
  3754. BaseType "Empower" "Enlighten"
  3755. SetFontSize 45
  3756. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3757. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3758. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3759. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3760. MinimapIcon 0 Red Triangle
  3761. PlayEffect Red
  3762.  
  3763. Show # $s->gems->value $t->2 %TB-Top-Gem
  3764. Class Gems
  3765. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  3766. SetFontSize 45
  3767. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3768. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3769. PlayAlertSound 3 300 # DROPSOUND: Unique
  3770. MinimapIcon 2 Yellow Triangle
  3771. PlayEffect White
  3772.  
  3773. #------------------------------------
  3774. # [1602] Top Gems
  3775. #------------------------------------
  3776.  
  3777. Show # $s->gems->level $t->1
  3778. GemLevel >= 20
  3779. Class Gems
  3780. SetFontSize 45
  3781. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3782. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3783. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  3784. PlayAlertSound 3 300 # DROPSOUND: Unique
  3785. MinimapIcon 0 Yellow Triangle
  3786. PlayEffect Yellow
  3787.  
  3788. Show # $s->gems->qual $t->1
  3789. Quality >= 20
  3790. Class Gems
  3791. SetFontSize 45
  3792. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3793. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3794. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  3795. PlayAlertSound 3 300 # DROPSOUND: Unique
  3796. MinimapIcon 0 Yellow Triangle
  3797. PlayEffect Yellow
  3798.  
  3799. #------------------------------------
  3800. # [1603] Quality Gems
  3801. #------------------------------------
  3802.  
  3803. Show # $s->gems->qual $t->2
  3804. Quality >= 14
  3805. Class Gems
  3806. SetFontSize 45
  3807. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3808. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  3809. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3810. MinimapIcon 2 White Triangle
  3811. PlayEffect White Temp
  3812.  
  3813. #Show $s->gems->qual $t->3 %D4
  3814. # Quality >= 1
  3815. # Class Gems
  3816. # SetFontSize 40
  3817. # SetBorderColor 30 150 180 150 BORDERCOLOR: Gem T3
  3818.  
  3819. #------------------------------------
  3820. # [1604] Leveled Gems
  3821. #------------------------------------
  3822.  
  3823. #Show $s->gems->level $t->2 %D4
  3824. # GemLevel >= 18
  3825. # Class Gems
  3826. # SetFontSize 40
  3827. # SetTextColor 30 200 200 255 TEXTCOLOR: Gem High
  3828. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3829.  
  3830. #Show $s->gems->level $t->3 %D3
  3831. # GemLevel >= 10
  3832. # Class Gems
  3833. # SetFontSize 40
  3834. # SetTextColor 30 200 200 255 TEXTCOLOR: Gem High
  3835. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3836.  
  3837. #------------------------------------
  3838. # [1605] Other gems
  3839. #------------------------------------
  3840.  
  3841. #Show $s->gems->bases %TB-DropOnly-Gem %D4
  3842. # Class Gems
  3843. # BaseType "Vaal" "Enhance"
  3844. # SetFontSize 40
  3845. # SetBorderColor 30 150 180 150 BORDERCOLOR: Gem T3
  3846.  
  3847. Hide # $Gem %H2
  3848. Class Gems
  3849. SetFontSize 36
  3850. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3851.  
  3852. #===============================================================================================================
  3853. # [[1700]] UTILITY FLASKS (Levelling Rules)
  3854. #===============================================================================================================
  3855.  
  3856. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  3857. Quality >= 1
  3858. ItemLevel <= 65
  3859. Rarity <= Magic
  3860. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  3861. SetFontSize 45
  3862. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3863. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3864.  
  3865. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  3866. ItemLevel <= 65
  3867. Rarity <= Magic
  3868. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  3869. SetFontSize 45
  3870. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3871. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3872.  
  3873. #===============================================================================================================
  3874. # [[1800]] HIDE LAYER 3: Random Endgame Flasks
  3875. #===============================================================================================================
  3876.  
  3877. Hide #
  3878. ItemLevel >= 69
  3879. Rarity <= Magic
  3880. BaseType Flask
  3881. SetFontSize 18
  3882. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  3883. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  3884.  
  3885. #===============================================================================================================
  3886. # [[1900]] Maps, fragments and labyrinth items
  3887. #===============================================================================================================
  3888.  
  3889. #------------------------------------
  3890. # [1901] Unique Maps
  3891. #------------------------------------
  3892.  
  3893. Show # $s->maps->uniques $t->1
  3894. Rarity Unique
  3895. Class Maps
  3896. BaseType "Chateau Map" "Museum Map" "Maze Map"
  3897. SetFontSize 45
  3898. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  3899. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  3900. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3901. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3902. MinimapIcon 0 Red Star
  3903. PlayEffect Red
  3904.  
  3905. Show # $s->maps->uniques $t->2
  3906. Rarity Unique
  3907. Class Maps
  3908. BaseType "Moon Temple Map" "Courtyard Map" "Temple Map" "Shore Map"
  3909. SetFontSize 45
  3910. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3911. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3912. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  3913. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  3914. MinimapIcon 0 Yellow Star
  3915. PlayEffect Yellow
  3916.  
  3917. Show # $s->maps->uniques $t->3
  3918. Rarity Unique
  3919. Class Maps
  3920. SetFontSize 45
  3921. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  3922. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  3923. PlayAlertSound 3 300 # DROPSOUND: Unique
  3924. MinimapIcon 2 Brown Star
  3925. PlayEffect Brown
  3926.  
  3927. #------------------------------------
  3928. # [1902] Labyrinth items, Offerings
  3929. #------------------------------------
  3930.  
  3931. Show # $s->fragments->offering $x $i->labyrinth
  3932. BaseType "Offering to the Goddess"
  3933. SetFontSize 45
  3934. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3935. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3936. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  3937. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  3938. MinimapIcon 0 Yellow Square
  3939. PlayEffect Yellow
  3940.  
  3941. Show # $s->quest $i->labyrinth
  3942. Class "Labyrinth"
  3943. SetFontSize 45
  3944. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  3945. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  3946. MinimapIcon 1 Green Hexagon
  3947. PlayEffect Green
  3948.  
  3949. #------------------------------------
  3950. # [1903] Shaped and Elder Maps
  3951. #------------------------------------
  3952.  
  3953. Show # $s->maps->elder $t->postred
  3954. ElderMap True
  3955. Class Maps
  3956. SetFontSize 45
  3957. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  3958. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  3959. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3960. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  3961. MinimapIcon 0 Red Square
  3962. PlayEffect Red
  3963.  
  3964. Show # $s->maps->shaped $t->red
  3965. ShapedMap True
  3966. MapTier >= 15
  3967. Class Maps
  3968. SetFontSize 45
  3969. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3970. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3971. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3972. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  3973. MinimapIcon 0 Red Square
  3974. PlayEffect Red
  3975.  
  3976. Show # $s->maps->shaped $t->red
  3977. ShapedMap True
  3978. MapTier >= 11
  3979. Class Maps
  3980. SetFontSize 45
  3981. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3982. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3983. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  3984. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  3985. MinimapIcon 0 Red Square
  3986. PlayEffect Yellow
  3987.  
  3988. Show # $s->maps->shaped $t->yellow
  3989. ShapedMap True
  3990. Class Maps
  3991. SetFontSize 45
  3992. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3993. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  3994. MinimapIcon 2 Yellow Square
  3995. PlayEffect White
  3996.  
  3997. #------------------------------------
  3998. # [1904] Top tier maps (T15-16)
  3999. #------------------------------------
  4000.  
  4001. Show # $s->maps $t->postred $lvl->11
  4002. MapTier >= 16
  4003. Class Maps
  4004. SetFontSize 45
  4005. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4006. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4007. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4008. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4009. MinimapIcon 0 Red Square
  4010. PlayEffect Red
  4011.  
  4012. Show # $s->maps $t->red $lvl->15
  4013. MapTier >= 15
  4014. Class Maps
  4015. SetFontSize 45
  4016. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4017. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4018. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4019. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4020. MinimapIcon 0 Red Square
  4021. PlayEffect Red
  4022.  
  4023. #------------------------------------
  4024. # [1905] High tier maps(T11-14)
  4025. #------------------------------------
  4026.  
  4027. Show # $s->maps $t->red $lvl->14
  4028. MapTier >= 14
  4029. Class Maps
  4030. SetFontSize 45
  4031. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4032. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4033. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4034. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4035. MinimapIcon 1 Red Square
  4036. PlayEffect Yellow
  4037.  
  4038. Show # $s->maps $t->red $lvl->13
  4039. MapTier >= 13
  4040. Class Maps
  4041. SetFontSize 45
  4042. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4043. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4044. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4045. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4046. MinimapIcon 1 Red Square
  4047. PlayEffect Yellow
  4048.  
  4049. Show # $s->maps $t->red $lvl->12
  4050. MapTier >= 12
  4051. Class Maps
  4052. SetFontSize 45
  4053. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4054. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4055. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4056. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4057. MinimapIcon 1 Red Square
  4058. PlayEffect Yellow
  4059.  
  4060. Show # $s->maps $t->red $lvl->11
  4061. MapTier >= 11
  4062. Class Maps
  4063. SetFontSize 45
  4064. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4065. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4066. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4067. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4068. MinimapIcon 1 Red Square
  4069. PlayEffect Yellow
  4070.  
  4071. #------------------------------------
  4072. # [1906] Mid tier maps (T6-10)
  4073. #------------------------------------
  4074.  
  4075. Show # $s->maps $t->vaal $lvl->10
  4076. Identified True
  4077. Class Maps
  4078. HasExplicitMod "Vaal"
  4079. SetFontSize 45
  4080. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  4081. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4082. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4083. MinimapIcon 2 Yellow Square
  4084. PlayEffect White
  4085.  
  4086. Show # $s->maps $t->yellow $lvl->10
  4087. MapTier >= 10
  4088. Class Maps
  4089. SetFontSize 45
  4090. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4091. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4092. MinimapIcon 2 Yellow Square
  4093. PlayEffect White
  4094.  
  4095. #------------------------------------
  4096. # T9 - Maps
  4097. #------------------------------------
  4098.  
  4099. Show # $s->maps $t->yellow $lvl->9
  4100. MapTier >= 9
  4101. ItemLevel < 86
  4102. Class Maps
  4103. SetFontSize 45
  4104. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4105. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4106. DisableDropSound True
  4107. MinimapIcon 2 Yellow Square
  4108. PlayEffect White
  4109.  
  4110. Show # %H4 $maps->outleveled
  4111. MapTier >= 9
  4112. Class Maps
  4113. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4114. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4115. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4116. DisableDropSound True
  4117.  
  4118. #------------------------------------
  4119. # T8 - Maps
  4120. #------------------------------------
  4121.  
  4122. Show # $s->maps $t->yellow $lvl->8
  4123. MapTier >= 8
  4124. ItemLevel < 85
  4125. Class Maps
  4126. SetFontSize 45
  4127. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4128. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4129. DisableDropSound True
  4130. MinimapIcon 2 Yellow Square
  4131. PlayEffect White
  4132.  
  4133. Show # %H4 $maps->outleveled
  4134. MapTier >= 8
  4135. Class Maps
  4136. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4137. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4138. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4139. DisableDropSound True
  4140.  
  4141. #------------------------------------
  4142. # T7 - Maps
  4143. #------------------------------------
  4144.  
  4145. Show # $s->maps $t->yellow $lvl->7
  4146. MapTier >= 7
  4147. ItemLevel < 84
  4148. Class Maps
  4149. SetFontSize 45
  4150. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4151. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4152. DisableDropSound True
  4153. MinimapIcon 2 Yellow Square
  4154. PlayEffect White
  4155.  
  4156. Show # %H4 $maps->outleveled
  4157. MapTier >= 7
  4158. Class Maps
  4159. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4160. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4161. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4162. DisableDropSound True
  4163.  
  4164. #------------------------------------
  4165. # T6 - Maps
  4166. #------------------------------------
  4167.  
  4168. Show # $s->maps $t->yellow $lvl->6
  4169. MapTier >= 6
  4170. ItemLevel < 83
  4171. Class Maps
  4172. SetFontSize 45
  4173. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4174. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4175. DisableDropSound True
  4176. MinimapIcon 2 Yellow Square
  4177. PlayEffect White
  4178.  
  4179. Show # %H4 $maps->outleveled
  4180. MapTier >= 6
  4181. Class Maps
  4182. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4183. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4184. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4185. DisableDropSound True
  4186.  
  4187. #------------------------------------
  4188. # [1907] Low tier maps (T1-T5)
  4189. #------------------------------------
  4190.  
  4191. Show # $s->maps $t->white $lvl->5
  4192. MapTier >= 5
  4193. ItemLevel < 82
  4194. Class Maps
  4195. SetFontSize 45
  4196. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4197. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4198. DisableDropSound True
  4199. MinimapIcon 2 White Square
  4200. PlayEffect White Temp
  4201.  
  4202. Show # %H3 $maps->outleveled
  4203. MapTier >= 5
  4204. Class Maps
  4205. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4206. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4207. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4208. DisableDropSound True
  4209.  
  4210. #------------------------------------
  4211. # T4 - Maps
  4212. #------------------------------------
  4213.  
  4214. Show # $s->maps $t->white $lvl->4
  4215. MapTier >= 4
  4216. ItemLevel < 81
  4217. Class Maps
  4218. SetFontSize 45
  4219. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4220. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4221. DisableDropSound True
  4222. MinimapIcon 2 White Square
  4223. PlayEffect White Temp
  4224.  
  4225. Show # %H3 $maps->outleveled
  4226. MapTier >= 4
  4227. Class Maps
  4228. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4229. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4230. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4231. DisableDropSound True
  4232.  
  4233. #------------------------------------
  4234. # T3 - Maps
  4235. #------------------------------------
  4236.  
  4237. Show # $s->maps $t->white $lvl->3
  4238. MapTier >= 3
  4239. ItemLevel < 80
  4240. Class Maps
  4241. SetFontSize 45
  4242. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4243. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4244. DisableDropSound True
  4245. MinimapIcon 2 White Square
  4246. PlayEffect White Temp
  4247.  
  4248. Show # %H3 $maps->outleveled
  4249. MapTier >= 3
  4250. Class Maps
  4251. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4252. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4253. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4254. DisableDropSound True
  4255.  
  4256. #------------------------------------
  4257. # T2 - Maps
  4258. #------------------------------------
  4259.  
  4260. Show # $s->maps $t->white $lvl->2
  4261. MapTier >= 2
  4262. ItemLevel < 79
  4263. Class Maps
  4264. SetFontSize 45
  4265. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4266. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4267. DisableDropSound True
  4268. MinimapIcon 2 White Square
  4269. PlayEffect White Temp
  4270.  
  4271. Show # %H3
  4272. MapTier >= 2
  4273. Class Maps
  4274. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4275. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4276. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4277. DisableDropSound True
  4278.  
  4279. #------------------------------------
  4280. # T1 - Maps
  4281. #------------------------------------
  4282.  
  4283. Show # $s->maps $t->white $lvl->1
  4284. MapTier <= 1
  4285. ItemLevel < 78
  4286. Class Maps
  4287. SetFontSize 45
  4288. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4289. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4290. DisableDropSound True
  4291. MinimapIcon 2 White Square
  4292. PlayEffect White Temp
  4293.  
  4294. Show # $s->maps->outleveled %H3
  4295. MapTier <= 1
  4296. Class Maps
  4297. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4298. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4299. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4300. DisableDropSound True
  4301.  
  4302. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4303. # or should update the filter. Alternatively use www.filterblade.xyz
  4304.  
  4305. Show # Safetyline / Missing map
  4306. Class Maps
  4307. SetFontSize 45
  4308. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4309. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4310. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4311.  
  4312. #------------------------------------
  4313. # [1908] Sorted Map Fragments
  4314. #------------------------------------
  4315.  
  4316. Show # $s->fragments->relicitems $t->1 $x
  4317. Class "Misc Map Items"
  4318. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4319. SetFontSize 45
  4320. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4321. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4322. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4323. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4324. MinimapIcon 0 Red Star
  4325. PlayEffect Red
  4326.  
  4327. Show # $s->fragments->relicitems $t->2 $x
  4328. Class "Misc Map Items"
  4329. SetFontSize 45
  4330. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4331. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4332. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4333. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4334. MinimapIcon 0 Blue Triangle
  4335. PlayEffect Blue
  4336.  
  4337. Show # $s->fragments $t->1 %TB-Fragments-T1
  4338. Class "Map Fragments"
  4339. BaseType "Mortal Hope" "Mortal Ignorance"
  4340. SetFontSize 45
  4341. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4342. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4343. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4344. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4345. MinimapIcon 0 Red Triangle
  4346. PlayEffect Red
  4347.  
  4348. Show # $s->fragments $t->2 %TB-Fragments-T2
  4349. Class "Map Fragments"
  4350. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  4351. SetFontSize 45
  4352. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4353. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4354. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4355. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4356. MinimapIcon 2 Yellow Triangle
  4357. PlayEffect Yellow
  4358.  
  4359. Show # $s->fragments $t->ex %TB-Fragments-Vessel
  4360. Class "Map Fragments"
  4361. BaseType "Divine Vessel"
  4362. SetFontSize 45
  4363. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4364. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4365. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4366. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4367. MinimapIcon 2 White Triangle
  4368. PlayEffect White
  4369.  
  4370. #------------------------------------
  4371. # [1909] Scarabs
  4372. #------------------------------------
  4373.  
  4374. Show # $fragments->scarabs $t->1 $l->betrayal
  4375. Class "Map Fragments"
  4376. BaseType "Gilded"
  4377. SetFontSize 45
  4378. SetTextColor 255 255 255 255
  4379. SetBorderColor 255 255 255 255
  4380. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4381. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4382. MinimapIcon 0 Yellow Hexagon
  4383. PlayEffect Yellow
  4384.  
  4385. Show # $fragments->scarabs $t->2 $l->betrayal
  4386. Class "Map Fragments"
  4387. BaseType "Polished"
  4388. SetFontSize 45
  4389. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4390. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4391. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4392. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4393. MinimapIcon 1 Yellow Hexagon
  4394. PlayEffect Yellow
  4395.  
  4396. Show # $fragments->scarabs $t->3 $l->betrayal
  4397. Class "Map Fragments"
  4398. BaseType "Rusted"
  4399. SetFontSize 45
  4400. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4401. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4402. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4403. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4404. MinimapIcon 2 Yellow Hexagon
  4405. PlayEffect Yellow
  4406.  
  4407. #------------------------------------
  4408. # [1910] Remaining Map Fragments
  4409. #------------------------------------
  4410.  
  4411. Show # $s->fragments $t->r
  4412. Class "Map Fragments"
  4413. SetFontSize 45
  4414. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4415. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4416. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4417. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4418. MinimapIcon 2 White Triangle
  4419. PlayEffect White
  4420.  
  4421. Show # $s->fragments->misc
  4422. Class "Pantheon Soul"
  4423. SetFontSize 45
  4424. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4425. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4426. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4427. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4428. MinimapIcon 2 White Triangle
  4429. PlayEffect White
  4430.  
  4431. #===============================================================================================================
  4432. # [[2000]] Currency - PART 2 - Rare currency
  4433. #===============================================================================================================
  4434.  
  4435. #------------------------------------
  4436. # [2001] Regular Rare Currency
  4437. #------------------------------------
  4438.  
  4439. Show # $s->currency $t->3 %TB-Currency-T1.5
  4440. Class Currency
  4441. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
  4442. SetFontSize 45
  4443. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4444. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4445. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4446. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4447. DisableDropSound True
  4448. MinimapIcon 1 Yellow Circle
  4449. PlayEffect Yellow
  4450.  
  4451. Show # $s->currency $t->4 %TB-Currency-T2
  4452. Class Currency
  4453. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Stacked Deck" "Apprentice Cartographer's Sextant" "Vaal Orb" "Engineer's Orb"
  4454. SetFontSize 45
  4455. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4456. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4457. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4458. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4459. DisableDropSound True
  4460. MinimapIcon 2 White Circle
  4461. PlayEffect White
  4462.  
  4463. Show # $s->currency $t->5 %TB-Currency-T3
  4464. Class Currency
  4465. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  4466. SetFontSize 45
  4467. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4468. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4469. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4470. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4471. DisableDropSound True
  4472. MinimapIcon 2 White Circle
  4473. PlayEffect White
  4474.  
  4475. #------------------------------------
  4476. # [2002] Harbinger Currency
  4477. #------------------------------------
  4478.  
  4479. Show # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT1
  4480. Class Currency
  4481. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  4482. SetFontSize 45
  4483. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4484. SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency
  4485. SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1
  4486. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4487. MinimapIcon 2 White Circle
  4488. PlayEffect White
  4489.  
  4490. Hide # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT2 %H4
  4491. Class Currency
  4492. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  4493. SetFontSize 40
  4494. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4495. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4496. SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2
  4497.  
  4498. #------------------------------------
  4499. # [2003] Incursion Currency
  4500. #------------------------------------
  4501.  
  4502. Show # $s->currency->vials $t->1 $l->incursion
  4503. Class Currency
  4504. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  4505. SetFontSize 45
  4506. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4507. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4508. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4509. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4510. MinimapIcon 0 Red Star
  4511. PlayEffect Red
  4512.  
  4513. Show # $s->currency->vials $t->2 $l->incursion
  4514. Class Currency
  4515. BaseType "Vial of Transcendence" "Vial of Summoning" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of Dominance"
  4516. SetFontSize 45
  4517. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4518. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4519. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4520. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4521. MinimapIcon 2 White Triangle
  4522. PlayEffect White
  4523.  
  4524. #------------------------------------
  4525. # [2004] Delve Currency - Resonators
  4526. #------------------------------------
  4527.  
  4528. Show # $s->currency->resonator $t->1 $l->delve %TB-Currency-T1.5
  4529. Class "Delve Socketable Currency"
  4530. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4531. SetFontSize 45
  4532. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4533. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4534. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4535. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4536. DisableDropSound True
  4537. MinimapIcon 0 Red Circle
  4538. PlayEffect Red
  4539.  
  4540. Show # $s->currency->resonator $t->2 $l->delve
  4541. Class "Delve Socketable Currency"
  4542. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4543. SetFontSize 45
  4544. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4545. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4546. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4547. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4548. DisableDropSound True
  4549. MinimapIcon 2 White Diamond
  4550. PlayEffect White
  4551.  
  4552. Show # $s->currency->resonator $t->3 $l->delve
  4553. Class "Delve Socketable Currency"
  4554. BaseType "Powerful Alchemical Resonator" "Potent Alchemical Resonator" "Primitive Alchemical Resonator"
  4555. SetFontSize 45
  4556. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4557. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  4558. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  4559. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4560. DisableDropSound True
  4561. MinimapIcon 2 White Diamond
  4562. PlayEffect White
  4563.  
  4564. #------------------------------------
  4565. # [2005] Delve Currency - Fossil
  4566. #------------------------------------
  4567.  
  4568. Show # $s->currency->fossil $t->1 $l->delve %TB-Currency-Fossil-T1
  4569. Class Currency
  4570. BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" "Bloodstained Fossil"
  4571. SetFontSize 45
  4572. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4573. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4574. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4575. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4576. MinimapIcon 0 Red Star
  4577. PlayEffect Red
  4578.  
  4579. Show # $s->currency->fossil $t->2 $l->delve %TB-Currency-Fossil-T2
  4580. Class Currency
  4581. BaseType "Gilded Fossil" "Sanctified Fossil" "Tangled Fossil" "Glyphic Fossil"
  4582. SetFontSize 45
  4583. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4584. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4585. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4586. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4587. MinimapIcon 0 Red Circle
  4588. PlayEffect Red
  4589.  
  4590. Show # $s->currency->fossil $t->3 $l->delve
  4591. Class Currency
  4592. BaseType "Aberrant Fossil" "Frigid Fossil" "Corroded Fossil" "Jagged Fossil" "Lucent Fossil" "Scorched Fossil" "Bound Fossil" "Serrated Fossil" "Encrusted Fossil"
  4593. SetFontSize 45
  4594. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4595. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4596. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4597. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4598. MinimapIcon 2 White Circle
  4599. PlayEffect White
  4600.  
  4601. Show # $s->currency->fossil $t->r $l->delve
  4602. Class Currency
  4603. BaseType "Fossil"
  4604. SetFontSize 45
  4605. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4606. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4607. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4608. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4609. MinimapIcon 1 Yellow Circle
  4610. PlayEffect Yellow
  4611.  
  4612. #------------------------------------
  4613. # [2006] Top Currency
  4614. #------------------------------------
  4615.  
  4616. Show # $s->currency $t->1 %TB-Currency-T1-higher
  4617. Class Currency
  4618. BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  4619. SetFontSize 45
  4620. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4621. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4622. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4623. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4624. MinimapIcon 0 Red Star
  4625. PlayEffect Red
  4626.  
  4627. Show # $s->currency $t->2 %TB-Currency-T1-lower
  4628. Class Currency
  4629. BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb"
  4630. SetFontSize 45
  4631. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4632. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4633. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4634. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4635. DisableDropSound True
  4636. MinimapIcon 0 Red Circle
  4637. PlayEffect Red
  4638.  
  4639. #------------------------------------
  4640. # [2007] Essence Tier List
  4641. #------------------------------------
  4642.  
  4643. Show # $s->ess %TB-Essence-T1
  4644. Class Currency
  4645. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  4646. SetFontSize 45
  4647. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4648. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4649. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4650. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4651. MinimapIcon 0 Yellow Circle
  4652. PlayEffect Yellow
  4653.  
  4654. Show # $s->ess
  4655. Class Currency
  4656. BaseType "Screaming Essence of"
  4657. SetFontSize 45
  4658. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4659. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4660. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  4661. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4662. MinimapIcon 2 White Circle
  4663. PlayEffect White
  4664.  
  4665. Show # $s->ess
  4666. Class Currency
  4667. BaseType "Wailing Essence of"
  4668. SetFontSize 40
  4669. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4670. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4671. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  4672. MinimapIcon 2 White Circle
  4673. PlayEffect White Temp
  4674.  
  4675. Hide # $s->ess %H4
  4676. Class Currency
  4677. BaseType "Weeping Essence of"
  4678. SetFontSize 40
  4679. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4680. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4681. SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
  4682.  
  4683. Hide # $s->ess %H4
  4684. Class Currency
  4685. BaseType "Muttering Essence of"
  4686. SetFontSize 40
  4687. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4688. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4689. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  4690.  
  4691. Hide # $s->ess %H4
  4692. Class Currency
  4693. BaseType "Whispering Essence of"
  4694. SetFontSize 40
  4695. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4696. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4697. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  4698.  
  4699. #------------------------------------
  4700. # [2008] Perandus
  4701. #------------------------------------
  4702.  
  4703. Show # $x $currency->perandus $l->perandus $stack->large
  4704. StackSize >= 15
  4705. Class Currency
  4706. BaseType "Perandus Coin"
  4707. SetFontSize 45
  4708. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4709. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4710. PlayEffect White Temp
  4711.  
  4712. Hide # $x $currency->perandus $l->perandus $stack->small %H3
  4713. StackSize < 4
  4714. Class Currency
  4715. BaseType "Perandus Coin"
  4716. SetFontSize 36
  4717. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4718. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4719.  
  4720. Show # $x $currency->perandus $l->perandus
  4721. Class Currency
  4722. BaseType "Perandus Coin"
  4723. SetFontSize 40
  4724. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4725. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4726.  
  4727. #------------------------------------
  4728. # [2009] Breach
  4729. #------------------------------------
  4730.  
  4731. Show # $s->currency->blessing $t->1 $c->2 $l->breach
  4732. Class Currency
  4733. BaseType "Blessing of Chayula"
  4734. SetFontSize 45
  4735. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  4736. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4737. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4738. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4739. MinimapIcon 0 Red Star
  4740. PlayEffect Red
  4741.  
  4742. Show # $s->currency->blessing $t->2 $c->2 $l->breach
  4743. Class Currency
  4744. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol"
  4745. SetFontSize 45
  4746. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4747. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4748. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4749. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4750. MinimapIcon 0 Yellow Circle
  4751. PlayEffect Yellow
  4752.  
  4753. Show # $s->currency->splinter $t->1 $c->1 $l->breach
  4754. Class Currency
  4755. BaseType "Splinter of Chayula"
  4756. SetFontSize 45
  4757. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4758. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  4759. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4760. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4761. MinimapIcon 1 Yellow Diamond
  4762. PlayEffect White
  4763.  
  4764. Show # $s->currency->splinter $t->2 $c->1 $l->breach %HS5
  4765. Class Currency
  4766. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  4767. SetFontSize 45
  4768. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4769. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4770. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4771. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4772. MinimapIcon 2 White Diamond
  4773.  
  4774. #------------------------------------
  4775. # [2010] Others
  4776. #------------------------------------
  4777.  
  4778. Show # $s->currency->special $c->2
  4779. Class Currency
  4780. BaseType "Unshaping Orb" "Cartographer's Seal" "Imprint" "Vial of"
  4781. SetFontSize 45
  4782. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4783. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4784. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4785. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4786. MinimapIcon 2 White Circle
  4787. PlayEffect White
  4788.  
  4789. #------------------------------------
  4790. # [2011] Prophecies
  4791. #------------------------------------
  4792.  
  4793. Show # $s->currency->prophecy $t->1 $c->2 $l->prophecy
  4794. Class Currency
  4795. BaseType "Prophecy"
  4796. Prophecy "Monstrous Treasure" "Fated Connections" "Trash to Treasure" "The Queen's Sacrifice"
  4797. SetFontSize 45
  4798. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  4799. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4800. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4801. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4802. MinimapIcon 0 Red Star
  4803. PlayEffect Red
  4804.  
  4805. Show # $s->currency->prophecy $t->2 $c->2 $l->prophecy
  4806. Class Currency
  4807. BaseType "Prophecy"
  4808. Prophecy "The Unbreathing Queen V" "Unbearable Whispers V" "The Plaguemaw V" "The Feral Lord V" "Twice Enchanted" "The Jeweller's Touch" "Cleanser of Sins" "Vaal Winds" "The King's Path" "Wind and Thunder" "A Vision of Ice and Fire" "Darktongue's Shriek"
  4809. SetFontSize 45
  4810. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4811. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4812. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4813. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4814. DisableDropSound True
  4815. MinimapIcon 0 Red Circle
  4816. PlayEffect Red
  4817.  
  4818. Show # $s->currency->prophecy $t->r $c->2 $l->prophecy
  4819. Class Currency
  4820. BaseType "Prophecy"
  4821. SetFontSize 45
  4822. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4823. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4824. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4825. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4826. MinimapIcon 2 White Circle
  4827. PlayEffect White
  4828.  
  4829. #===============================================================================================================
  4830. # [[2100]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  4831. #===============================================================================================================
  4832.  
  4833. #------------------------------------
  4834. # [2101] Exceptions to prevent ident. mistakes
  4835. #------------------------------------
  4836.  
  4837. Show # $s->divination $t->ex
  4838. Class "Divination"
  4839. BaseType "The Wolf's Shadow"
  4840. SetFontSize 45
  4841. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4842. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4843. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4844. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4845.  
  4846. Show # $s->divination $t->ex
  4847. Class "Divination"
  4848. BaseType "The Master Artisan"
  4849. SetFontSize 45
  4850. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4851. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4852. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4853. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4854.  
  4855. #------------------------------------
  4856. # [2102] T1 - Top tier cards
  4857. #------------------------------------
  4858.  
  4859. Show # $s->divination $t->1 %TB-Divination-T1
  4860. Class "Divination"
  4861. BaseType "Abandoned Wealth" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Pride Before the Fall" "Seven Years Bad Luck" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Life Thief" "The Master" "The Mayor" "The Nurse" "The Offering" "The Risk" "The Samurai's Eye" "The Spark and the Flame" "The Wind" "The Wolven King's Bite" "Wealth and Power"
  4862. SetFontSize 45
  4863. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  4864. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  4865. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4866. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4867. MinimapIcon 0 Red Star
  4868. PlayEffect Red
  4869.  
  4870. #------------------------------------
  4871. # [2103] T2 - Great cards
  4872. #------------------------------------
  4873.  
  4874. Show # $s->divination $t->2 %TB-Divination-T2
  4875. Class "Divination"
  4876. BaseType "Chaotic Disposition" "The Artist" "The Brittle Emperor" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Dreamer" "The Enlightened" "The Hoarder" "The Landing" "The Polymath" "The Professor" "The Queen" "The Sacrifice" "The Saint's Treasure" "The Sephirot" "The Undaunted" "The Vast" "The Void" "The Wolf" "The World Eater"
  4877. SetFontSize 45
  4878. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4879. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  4880. SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2
  4881. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4882. MinimapIcon 0 Red Triangle
  4883. PlayEffect Red
  4884.  
  4885. #------------------------------------
  4886. # [2104] T3 - Decent cards
  4887. #------------------------------------
  4888.  
  4889. Show # $s->divination $t->3 %TB-Divination-T3
  4890. Class "Divination"
  4891. BaseType "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Blind Venture" "Boon of the First Ones" "Bowyer's Dream" "Emperor of Purity" "Glimmer of Hope" "Harmony of Souls" "Heterochromia" "Humility" "Jack in the Box" "Last Hope" "Left to Fate" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "Monochrome" "No Traces" "Perfection" "Rebirth" "Sambodhi's Vow" "Scholar of the Seas" "The Admirer" "The Aesthete" "The Avenger" "The Body" "The Breach" "The Cacophony" "The Chains that Bind" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Encroaching Darkness" "The Endless Darkness" "The Formless Sea" "The Gladiator" "The Hale Heart" "The Hunger" "The Innocent" "The Inventor" "The Jester" "The Jeweller's Boon" "The Journey" "The Last One Standing" "The Lion" "The Mad King" "The Mercenary" "The Messenger" "The Obscured" "The Penitent" "The Porcupine" "The Price of Protection" "The Seeker" "The Surveyor" "The Thaumaturgist" "The Throne" "The Traitor" "The Trial" "The Twilight Moon" "The Undisputed" "The Valkyrie" "The Valley of Steel Boxes" "The Warlord" "The Wilted Rose" "The Wretched" "Time-Lost Relic"
  4892. SetFontSize 45
  4893. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4894. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  4895. SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3
  4896. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4897. MinimapIcon 2 Yellow Triangle
  4898. PlayEffect Yellow
  4899.  
  4900. #------------------------------------
  4901. # [2105] Special - Special Currency Cards
  4902. #------------------------------------
  4903.  
  4904. Show # $s->divination $t->4c %HS5 %TB-Divination-T4Currency
  4905. Class "Divination"
  4906. BaseType "Coveted Possession" "Emperor's Luck" "Loyalty" "The Catalyst" "The Gemcutter" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" "Boon of Justice"
  4907. SetFontSize 45
  4908. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4909. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4910. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4911. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4912. MinimapIcon 2 White Triangle
  4913. PlayEffect White
  4914.  
  4915. Hide # $s->divination $t->5b %H4 %TB-Divination-T5Currency
  4916. Class "Divination"
  4917. BaseType "Rain of Chaos" "The Puzzle" "The Scholar"
  4918. SetFontSize 45
  4919. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4920. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4921. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  4922.  
  4923. #------------------------------------
  4924. # [2106] T5 - Format trash tier cards... before
  4925. #------------------------------------
  4926.  
  4927. Hide # $s->divination $t->5 %H3 %TB-Divination-T5
  4928. Class "Divination"
  4929. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Doedre's Madness" "Dying Anguish" "Forbidden Power" "Grave Knowledge" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Betrayal" "The Blazing Fire" "The Calling" "The Coming Storm" "The Deceiver" "The Eye of the Dragon" "The Fox" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thunderous Skies" "Tranquillity" "Volatile Power" "The Golden Era"
  4930. SetFontSize 36
  4931. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4932. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4933. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  4934.  
  4935. #------------------------------------
  4936. # [2107] T4 - ...showing the remaining cards
  4937. #------------------------------------
  4938.  
  4939. Show # $s->divination $t->r %HS4
  4940. Class "Divination"
  4941. SetFontSize 45
  4942. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4943. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4944. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4945.  
  4946. #===============================================================================================================
  4947. # [[2200]] Currency - PART 4 - remaining items
  4948. #===============================================================================================================
  4949.  
  4950. Hide # $s->currency->fragments $c->2 %H2
  4951. Class Currency
  4952. BaseType "Scroll Fragment"
  4953. SetFontSize 28
  4954. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  4955. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4956.  
  4957. Hide # $s->currency->fragments $c->3 %H3
  4958. Class Currency
  4959. SetFontSize 36
  4960. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  4961. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4962.  
  4963. #===============================================================================================================
  4964. # [[2300]] Uniques!
  4965. #===============================================================================================================
  4966.  
  4967. #------------------------------------
  4968. # [2301] Exceptions
  4969. #------------------------------------
  4970.  
  4971. Show # $s->uniques $t->exception
  4972. Rarity Unique
  4973. SocketGroup WWWWWW
  4974. BaseType "Simple Robe"
  4975. SetFontSize 45
  4976. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4977. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4978. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  4979. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4980. MinimapIcon 0 Red Star
  4981. PlayEffect Red
  4982.  
  4983. Show # $s->uniques $t->exception $links->6
  4984. LinkedSockets 6
  4985. Rarity Unique
  4986. SetFontSize 45
  4987. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4988. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4989. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4990. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4991. MinimapIcon 0 Red Star
  4992. PlayEffect Red
  4993.  
  4994. #------------------------------------
  4995. # [2302] Harbinger - Pieces
  4996. #------------------------------------
  4997.  
  4998. Show # $s->uniques $t->exception $league->harbinger
  4999. Class Piece
  5000. SetFontSize 45
  5001. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5002. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5003. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  5004. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5005. MinimapIcon 0 Blue Star
  5006. PlayEffect Blue
  5007.  
  5008. #------------------------------------
  5009. # [2303] Tier 1 uniques
  5010. #------------------------------------
  5011.  
  5012. Show # $s->uniques $t->t1 %TB-Uniques-T1
  5013. Rarity Unique
  5014. BaseType "Ambush Mitts" "Callous Mask" "Champion Kite Shield" "Clutching Talisman" "Crusader Boots" "Glorious Plate" "Greatwolf Talisman" "Highborn Staff" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nubuck Boots" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Vaal Spirit Shield"
  5015. SetFontSize 45
  5016. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5017. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5018. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5019. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5020. MinimapIcon 0 Red Star
  5021. PlayEffect Red
  5022.  
  5023. #------------------------------------
  5024. # [2304] Tier 2 uniques
  5025. #------------------------------------
  5026.  
  5027. Show # $s->uniques $t->t2 %TB-Uniques-T2
  5028. Rarity Unique
  5029. BaseType "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Blood Raiment" "Blood Sceptre" "Cardinal Round Shield" "Carnal Boots" "Carnal Sceptre" "Coronal Leather" "Cutlass" "Destiny Leather" "Ezomyte Tower Shield" "Full Wyrmscale" "Gemstone Sword" "Gladiator Plate" "Grand Mana Flask" "Hydrascale Gauntlets" "Nightmare Mace" "Rotfeather Talisman" "Royal Axe" "Sacrificial Garb" "Sanctified Life Flask" "Savant's Robe" "Siege Axe" "Steelwood Bow" "Thorium Spirit Shield" "Topaz Flask" "Vaal Mask" "Vaal Rapier" "Varnished Coat" "Wereclaw Talisman"
  5030. SetFontSize 45
  5031. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5032. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5033. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5034. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5035. MinimapIcon 0 Yellow Star
  5036. PlayEffect Yellow
  5037.  
  5038. Show # $s->uniques $t->exception $links->5
  5039. LinkedSockets = 5
  5040. Rarity Unique
  5041. SetFontSize 45
  5042. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5043. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5044. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5045. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5046. MinimapIcon 0 Yellow Star
  5047. PlayEffect Yellow
  5048.  
  5049. #------------------------------------
  5050. # [2305] Multi-Unique bases.
  5051. #------------------------------------
  5052. # These bases have multiple uniques. One of the uniques, is a high value one
  5053. # While others are cheap. We give them a high quality display, while making a normal unique
  5054. # Sound to prevent false excitement.
  5055.  
  5056. Show # $s->uniques $t->multileague %TB-Uniques-T2-MultiBase-League
  5057. Rarity Unique
  5058. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Magistrate Crown" "Onyx Amulet"
  5059. SetFontSize 45
  5060. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5061. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5062. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5063. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5064. MinimapIcon 0 Blue Star
  5065. PlayEffect Blue
  5066.  
  5067. Show # $s->uniques $t->multispecial %TB-Uniques-T2-MultiBase-Special
  5068. Rarity Unique
  5069. BaseType "Citrine Amulet" "Ebony Tower Shield" "Eternal Sword" "Fiend Dagger" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Murder Boots" "Nightmare Bascinet" "Sadist Garb" "Sage Wand" "Sorcerer Boots" "Stealth Boots" "Stibnite Flask" "Terror Claw" "Titan Greaves" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Vaal Sceptre"
  5070. SetFontSize 45
  5071. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5072. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5073. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5074. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5075. MinimapIcon 0 Blue Star
  5076. PlayEffect Blue
  5077.  
  5078. #------------------------------------
  5079. # [2306] Special Unique Searches
  5080. #------------------------------------
  5081.  
  5082. #Show
  5083. # ItemLevel >= 85
  5084. # Class "Rings"
  5085. # Rarity Unique
  5086. # SetTextColor 175 96 37 255 TEXTCOLOR: Unique
  5087. # SetBorderColor 255 0 0
  5088. # SetBackgroundColor 53 13 13 255 BACKGROUND: Unique T3
  5089. # PlayAlertSound 3 300 DROPSOUND: Unique
  5090. # MinimapIcon 2 Brown Star
  5091. # PlayEffect Brown
  5092.  
  5093. Show # $s->uniques $i->recipes->loreweave $x
  5094. Rarity Unique
  5095. Class "Rings"
  5096. SetFontSize 45
  5097. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5098. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5099. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5100. PlayAlertSound 3 300 # DROPSOUND: Unique
  5101. MinimapIcon 2 Brown Star
  5102. PlayEffect Brown
  5103.  
  5104. #------------------------------------
  5105. # [2307] Prophecy-Material Uniques
  5106. #------------------------------------
  5107.  
  5108. #Show $s->uniques $t->prophecy $i->prophecy %TB-Uniques-Fated %D4
  5109. # Rarity Unique
  5110. # BaseType "Coral Amulet" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Circlet" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5111. # SetFontSize 45
  5112. # SetTextColor 175 96 37 255 TEXTCOLOR: Unique
  5113. # SetBorderColor 100 37 255 200 BORDERCOLOR: Prophecy Unique
  5114. # SetBackgroundColor 31 9 46 255 BACKGROUND: Prophecy
  5115. # PlayAlertSound 3 300 DROPSOUND: Unique
  5116. # MinimapIcon 2 Brown Star
  5117. # PlayEffect Brown
  5118.  
  5119. #------------------------------------
  5120. # [2308] Random Uniques
  5121. #------------------------------------
  5122.  
  5123. Show # $s->uniques $t->r T3
  5124. Rarity Unique
  5125. SetFontSize 45
  5126. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5127. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5128. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5129. PlayAlertSound 3 300 # DROPSOUND: Unique
  5130. MinimapIcon 2 Brown Star
  5131. PlayEffect Brown
  5132.  
  5133. #===============================================================================================================
  5134. # [[2400]] Quest Items and Shaper Orbs
  5135. #===============================================================================================================
  5136.  
  5137. Show # $s->quest
  5138. Class "Incursion Item"
  5139. SetFontSize 45
  5140. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5141. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5142. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5143. MinimapIcon 1 Green Hexagon
  5144. PlayEffect Green
  5145.  
  5146. Show # $s->quest
  5147. Class Quest
  5148. BaseType "Shaper's Orb" "Elder's Orb"
  5149. SetFontSize 45
  5150. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5151. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5152. MinimapIcon 1 Green Hexagon
  5153. PlayEffect Green
  5154.  
  5155. Show # $s->quest
  5156. Class Quest
  5157. SetFontSize 45
  5158. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5159. MinimapIcon 1 Green Hexagon
  5160. PlayEffect Green
  5161.  
  5162. #===============================================================================================================
  5163. # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5164. #===============================================================================================================
  5165.  
  5166. #===============================================================================================================
  5167. # [[2600]] Leveling - Flasks
  5168. #===============================================================================================================
  5169.  
  5170. #------------------------------------
  5171. # [2601] Hide outdated flasks
  5172. #------------------------------------
  5173.  
  5174. Hide # lvl
  5175. Quality = 0
  5176. ItemLevel >= 35
  5177. Class "Life Flask" "Mana Flask"
  5178. BaseType Small Medium Large Greater Grand
  5179. SetFontSize 20
  5180. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5181.  
  5182. Hide # lvl
  5183. Quality = 0
  5184. ItemLevel >= 53
  5185. Class "Life Flask" "Mana Flask"
  5186. BaseType Giant Colossal Sacred
  5187. SetFontSize 20
  5188. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5189.  
  5190. Hide # lvl
  5191. Quality = 0
  5192. ItemLevel >= 67
  5193. Class "Life Flask" "Mana Flask"
  5194. BaseType Hallowed Sanctified Divine Eternal
  5195. SetFontSize 20
  5196. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5197.  
  5198. #------------------------------------
  5199. # [2602] Hybrid flasks (normal)
  5200. #------------------------------------
  5201.  
  5202. #Show %D2
  5203. # ItemLevel <= 15
  5204. # Class "Hybrid Flask"
  5205. # BaseType "Small"
  5206. # SetFontSize 40
  5207. # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
  5208. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5209.  
  5210. #Show %D2
  5211. # ItemLevel <= 25
  5212. # Class "Hybrid Flask"
  5213. # BaseType "Medium"
  5214. # SetFontSize 40
  5215. # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
  5216. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5217.  
  5218. #Show %D2
  5219. # ItemLevel <= 35
  5220. # Class "Hybrid Flask"
  5221. # BaseType "Large"
  5222. # SetFontSize 40
  5223. # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
  5224. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5225.  
  5226. #Show %D2
  5227. # ItemLevel <= 45
  5228. # Class "Hybrid Flask"
  5229. # BaseType "Colossal"
  5230. # SetFontSize 40
  5231. # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
  5232. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5233.  
  5234. #Show %D2
  5235. # ItemLevel <= 55
  5236. # Class "Hybrid Flask"
  5237. # BaseType "Sacred"
  5238. # SetFontSize 40
  5239. # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
  5240. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5241.  
  5242. #Show %D2
  5243. # ItemLevel <= 67
  5244. # Class "Hybrid Flask"
  5245. # BaseType "Hallowed"
  5246. # SetFontSize 40
  5247. # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
  5248. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5249.  
  5250. #------------------------------------
  5251. # [2603] Life Flasks - Normal (Kudos to Antnee)
  5252. #------------------------------------
  5253.  
  5254. Show # %D5
  5255. ItemLevel <= 5
  5256. Class "Life Flasks"
  5257. BaseType "Small"
  5258. SetFontSize 45
  5259. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5260. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5261.  
  5262. Show # %D5
  5263. ItemLevel <= 9
  5264. ItemLevel >= 3
  5265. Class "Life Flasks"
  5266. BaseType "Medium"
  5267. SetFontSize 45
  5268. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5269. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5270.  
  5271. Show # %D5
  5272. ItemLevel <= 13
  5273. ItemLevel >= 5
  5274. Class "Life Flasks"
  5275. BaseType "Large"
  5276. SetFontSize 45
  5277. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5278. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5279.  
  5280. Show # %D5
  5281. ItemLevel <= 19
  5282. ItemLevel >= 12
  5283. Class "Life Flasks"
  5284. BaseType "Greater"
  5285. SetFontSize 45
  5286. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5287. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5288.  
  5289. Show # %D5
  5290. ItemLevel <= 24
  5291. ItemLevel >= 18
  5292. Class "Life Flasks"
  5293. BaseType "Grand"
  5294. SetFontSize 45
  5295. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5296. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5297.  
  5298. Show # %D5
  5299. ItemLevel <= 30
  5300. ItemLevel >= 24
  5301. Class "Life Flasks"
  5302. BaseType "Giant"
  5303. SetFontSize 45
  5304. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5305. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5306.  
  5307. Show # %D5
  5308. ItemLevel <= 37
  5309. ItemLevel >= 30
  5310. Class "Life Flasks"
  5311. BaseType "Colossal"
  5312. SetFontSize 45
  5313. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5314. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5315.  
  5316. Show # %D5
  5317. ItemLevel <= 42
  5318. ItemLevel >= 36
  5319. Class "Life Flasks"
  5320. BaseType "Sacred"
  5321. SetFontSize 45
  5322. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5323. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5324.  
  5325. Show # %D5
  5326. ItemLevel <= 48
  5327. ItemLevel >= 42
  5328. Class "Life Flasks"
  5329. BaseType "Hallowed"
  5330. SetFontSize 45
  5331. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5332. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5333.  
  5334. Show # %D5
  5335. ItemLevel <= 55
  5336. ItemLevel >= 48
  5337. Class "Life Flasks"
  5338. BaseType "Sanctified"
  5339. SetFontSize 45
  5340. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5341. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5342.  
  5343. Show # %D5
  5344. ItemLevel <= 67
  5345. ItemLevel >= 60
  5346. Class "Life Flasks"
  5347. BaseType "Divine"
  5348. SetFontSize 45
  5349. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5350. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5351.  
  5352. Show # %D5
  5353. ItemLevel <= 70
  5354. ItemLevel >= 65
  5355. Class "Life Flasks"
  5356. BaseType "Eternal"
  5357. SetFontSize 45
  5358. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5359. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5360.  
  5361. #------------------------------------
  5362. # [2604] Mana Flasks - Magic (Kudos to Antnee)
  5363. #------------------------------------
  5364.  
  5365. Show # %D5
  5366. ItemLevel <= 5
  5367. Class "Mana Flasks"
  5368. BaseType "Small"
  5369. SetFontSize 45
  5370. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5371. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5372.  
  5373. Show # %D5
  5374. ItemLevel <= 8
  5375. ItemLevel >= 3
  5376. Class "Mana Flasks"
  5377. BaseType "Medium"
  5378. SetFontSize 45
  5379. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5380. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5381.  
  5382. Show # %D5
  5383. ItemLevel <= 12
  5384. ItemLevel >= 5
  5385. Class "Mana Flasks"
  5386. BaseType "Large"
  5387. SetFontSize 45
  5388. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5389. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5390.  
  5391. Show # %D5
  5392. ItemLevel <= 18
  5393. ItemLevel >= 12
  5394. Class "Mana Flasks"
  5395. BaseType "Greater"
  5396. SetFontSize 45
  5397. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5398. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5399.  
  5400. Show # %D5
  5401. ItemLevel <= 24
  5402. ItemLevel >= 18
  5403. Class "Mana Flasks"
  5404. BaseType "Grand"
  5405. SetFontSize 45
  5406. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5407. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5408.  
  5409. Show # %D5
  5410. ItemLevel <= 30
  5411. ItemLevel >= 24
  5412. Class "Mana Flasks"
  5413. BaseType "Giant"
  5414. SetFontSize 45
  5415. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5416. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5417.  
  5418. Show # %D5
  5419. ItemLevel <= 37
  5420. ItemLevel >= 30
  5421. Class "Mana Flasks"
  5422. BaseType "Colossal"
  5423. SetFontSize 45
  5424. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5425. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5426.  
  5427. Show # %D5
  5428. ItemLevel <= 42
  5429. ItemLevel >= 36
  5430. Class "Mana Flasks"
  5431. BaseType "Sacred"
  5432. SetFontSize 45
  5433. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5434. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5435.  
  5436. Show # %D5
  5437. ItemLevel <= 48
  5438. ItemLevel >= 42
  5439. Class "Mana Flasks"
  5440. BaseType "Hallowed"
  5441. SetFontSize 45
  5442. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5443. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5444.  
  5445. Show # %D5
  5446. ItemLevel <= 55
  5447. ItemLevel >= 48
  5448. Class "Mana Flasks"
  5449. BaseType "Sanctified"
  5450. SetFontSize 45
  5451. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5452. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5453.  
  5454. Show # %D5
  5455. ItemLevel <= 67
  5456. ItemLevel >= 60
  5457. Class "Mana Flasks"
  5458. BaseType "Divine"
  5459. SetFontSize 45
  5460. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5461. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5462.  
  5463. Show # %D5
  5464. ItemLevel <= 70
  5465. ItemLevel >= 65
  5466. Class "Mana Flasks"
  5467. BaseType "Eternal"
  5468. SetFontSize 45
  5469. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5470. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5471.  
  5472. #------------------------------------
  5473. # [2605] Show remaining flasks
  5474. #------------------------------------
  5475.  
  5476. #Show %D4
  5477. # Quality = 20
  5478. # ItemLevel <= 65
  5479. # Rarity <= Magic
  5480. # BaseType "Flask"
  5481. # SetFontSize 40
  5482. # SetBorderColor 255 255 255 255 BORDERCOLOR: T1 highlight
  5483. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  5484.  
  5485. #Show %D3
  5486. # Quality >= 15
  5487. # ItemLevel <= 65
  5488. # Rarity <= Magic
  5489. # BaseType "Flask"
  5490. # SetFontSize 40
  5491. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5492. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  5493.  
  5494. #Show %D2
  5495. # Quality > 1
  5496. # ItemLevel <= 65
  5497. # Rarity <= Magic
  5498. # BaseType "Flask"
  5499. # SetFontSize 36
  5500. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5501. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  5502.  
  5503. #Show %D3
  5504. # ItemLevel <= 65
  5505. # Rarity <= Magic
  5506. # Class "Utility Flasks"
  5507. # SetFontSize 36
  5508. # SetBorderColor 50 200 125 BORDERCOLOR: Flask
  5509. # SetBackgroundColor 25 100 75 BACKGROUND: Flasks
  5510.  
  5511. #Show %D1
  5512. # Rarity <= Magic
  5513. # BaseType Flask
  5514. # SetFontSize 36
  5515. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5516.  
  5517. #===============================================================================================================
  5518. # [[2700]] Leveling - Merged Rules
  5519. #===============================================================================================================
  5520.  
  5521. Show # %REMS1 %D5 %RVR
  5522. LinkedSockets = 4
  5523. Rarity = Normal
  5524. SocketGroup RGB
  5525. Class "Gloves" "Boots" "Helmets" "Body Armour"
  5526. SetFontSize 45
  5527. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  5528. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5529. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5530.  
  5531. Show
  5532. LinkedSockets = 4
  5533. Rarity = Magic
  5534. SocketGroup RGB
  5535. Class "Gloves" "Boots" "Helmets" "Body Armour"
  5536. SetFontSize 45
  5537. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  5538. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5539. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5540.  
  5541. Show # %REMS1 %D5
  5542. LinkedSockets = 4
  5543. Rarity Rare
  5544. SocketGroup RGB
  5545. Class "Gloves" "Boots" "Helmets" "Body Armour"
  5546. SetFontSize 45
  5547. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5548. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5549.  
  5550. #===============================================================================================================
  5551. # [[2800]] Leveling - RGB Recipes
  5552. #===============================================================================================================
  5553.  
  5554. #Show %D3
  5555. # Width <= 2
  5556. # Height <= 2
  5557. # SocketGroup RGB
  5558. # SetFontSize 45
  5559. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5560. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  5561.  
  5562. #Show %D3
  5563. # Width <= 1
  5564. # Height <= 4
  5565. # SocketGroup RGB
  5566. # SetFontSize 45
  5567. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5568. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  5569.  
  5570. #Show %D2
  5571. # Width >= 2
  5572. # Height >= 4
  5573. # SocketGroup RGB
  5574. # SetFontSize 36
  5575. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5576. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  5577.  
  5578. #Show %D2
  5579. # Height <= 3
  5580. # SocketGroup RGB
  5581. # SetFontSize 36
  5582. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5583. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  5584.  
  5585. #===============================================================================================================
  5586. # [[2900]] Leveling - RARES
  5587. #===============================================================================================================
  5588.  
  5589. #------------------------------------
  5590. # [2901] Leveling rares - specific items
  5591. #------------------------------------
  5592.  
  5593. #Show %REMS1 %D4
  5594. # LinkedSockets >= 4
  5595. # Rarity Rare
  5596. # SetFontSize 45
  5597. # SetBorderColor 0 140 240 255 BORDERCOLOR: Leveling Strong Highlight
  5598. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  5599.  
  5600. #Show %REMS1 %D4
  5601. # Rarity Rare
  5602. # Class "Rings" "Amulets" "Belts"
  5603. # SetFontSize 45
  5604. # SetTextColor 0 0 0 255 TEXTCOLOR: High Special Base
  5605. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  5606. # SetBackgroundColor 170 225 70 255 BACKGROUND: Trinket T1
  5607.  
  5608. #Show %D4
  5609. # ItemLevel < 30
  5610. # Rarity Rare
  5611. # Class "Boots"
  5612. # SetFontSize 45
  5613. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5614. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  5615.  
  5616. #Show %D4
  5617. # Height = 2
  5618. # Rarity Rare
  5619. # Class "Boots" "Helmets" "Gloves" "Shields"
  5620. # SetFontSize 45
  5621. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5622. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  5623.  
  5624. #------------------------------------
  5625. # [2902] Leveling rares - Progression - First Levels
  5626. #------------------------------------
  5627.  
  5628. # During the first levels: simplify higlighting for rares, based on size
  5629.  
  5630. #Show %D3
  5631. # Width <= 1
  5632. # Height <= 3
  5633. # ItemLevel <= 12
  5634. # Rarity Rare
  5635. # SetFontSize 45
  5636. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5637. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5638.  
  5639. #Show %D3
  5640. # Width <= 2
  5641. # Height <= 2
  5642. # ItemLevel <= 12
  5643. # Rarity Rare
  5644. # SetFontSize 45
  5645. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5646. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5647.  
  5648. #Show %D3
  5649. # ItemLevel <= 12
  5650. # Rarity Rare
  5651. # SetFontSize 45
  5652. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5653. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5654.  
  5655. #------------------------------------
  5656. # [2903] Leveling rares - Progression - First Levels
  5657. #------------------------------------
  5658.  
  5659. # Always treat caster rares as decent. This is a non-perfect solution
  5660. # But without knowing what the player plays, there is not too much choice.
  5661.  
  5662. #Show %D3
  5663. # Rarity Rare
  5664. # Class "Sceptres" "Daggers" "Wands"
  5665. # SetFontSize 45
  5666. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  5667. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5668.  
  5669. #------------------------------------
  5670. # [2904] Leveling rares - Progression - First Levels
  5671. #------------------------------------
  5672.  
  5673. #Show %D3
  5674. # Width <= 2
  5675. # Height <= 2
  5676. # ItemLevel < 15
  5677. # DropLevel > 5
  5678. # Rarity Rare
  5679. # SetFontSize 45
  5680. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5681. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5682.  
  5683. #Show %D3
  5684. # Width <= 1
  5685. # Height <= 3
  5686. # ItemLevel < 15
  5687. # DropLevel > 5
  5688. # Rarity Rare
  5689. # SetFontSize 45
  5690. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5691. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5692.  
  5693. #Show %D3
  5694. # ItemLevel < 15
  5695. # DropLevel > 5
  5696. # Rarity Rare
  5697. # SetFontSize 36
  5698. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5699. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5700.  
  5701. #Show %D3
  5702. # Width <= 2
  5703. # Height <= 2
  5704. # ItemLevel < 20
  5705. # DropLevel > 10
  5706. # Rarity Rare
  5707. # SetFontSize 36
  5708. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5709. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5710.  
  5711. #Show %D3
  5712. # Width <= 1
  5713. # Height <= 3
  5714. # ItemLevel < 20
  5715. # DropLevel > 10
  5716. # Rarity Rare
  5717. # SetFontSize 36
  5718. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5719. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5720.  
  5721. #Show %D3
  5722. # ItemLevel < 20
  5723. # DropLevel > 10
  5724. # Rarity Rare
  5725. # SetFontSize 36
  5726. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5727. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5728.  
  5729. #Show %D3
  5730. # Width <= 2
  5731. # Height <= 2
  5732. # ItemLevel < 25
  5733. # DropLevel > 15
  5734. # Rarity Rare
  5735. # SetFontSize 36
  5736. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5737. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5738.  
  5739. #Show %D3
  5740. # Width <= 1
  5741. # Height <= 3
  5742. # ItemLevel < 25
  5743. # DropLevel > 15
  5744. # Rarity Rare
  5745. # SetFontSize 36
  5746. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5747. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5748.  
  5749. #Show %D3
  5750. # ItemLevel < 25
  5751. # DropLevel > 15
  5752. # Rarity Rare
  5753. # SetFontSize 36
  5754. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5755. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5756.  
  5757. #Show %D3
  5758. # Width <= 2
  5759. # Height <= 2
  5760. # ItemLevel < 30
  5761. # DropLevel > 20
  5762. # Rarity Rare
  5763. # SetFontSize 36
  5764. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5765. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5766.  
  5767. #Show %D3
  5768. # Width <= 1
  5769. # Height <= 3
  5770. # ItemLevel < 30
  5771. # DropLevel > 20
  5772. # Rarity Rare
  5773. # SetFontSize 36
  5774. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5775. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5776.  
  5777. #Show %D3
  5778. # ItemLevel < 30
  5779. # DropLevel > 20
  5780. # Rarity Rare
  5781. # SetFontSize 36
  5782. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5783. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5784.  
  5785. #Show %D3
  5786. # Width <= 2
  5787. # Height <= 2
  5788. # ItemLevel < 35
  5789. # DropLevel > 25
  5790. # Rarity Rare
  5791. # SetFontSize 36
  5792. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5793. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5794.  
  5795. #Show %D3
  5796. # Width <= 1
  5797. # Height <= 3
  5798. # ItemLevel < 35
  5799. # DropLevel > 25
  5800. # Rarity Rare
  5801. # SetFontSize 36
  5802. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5803. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5804.  
  5805. #Show %D3
  5806. # ItemLevel < 35
  5807. # DropLevel > 25
  5808. # Rarity Rare
  5809. # SetFontSize 36
  5810. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5811. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5812.  
  5813. #Show %D3
  5814. # Width <= 2
  5815. # Height <= 2
  5816. # ItemLevel < 40
  5817. # DropLevel > 30
  5818. # Rarity Rare
  5819. # SetFontSize 36
  5820. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5821. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5822.  
  5823. #Show %D3
  5824. # Width <= 1
  5825. # Height <= 3
  5826. # ItemLevel < 40
  5827. # DropLevel > 30
  5828. # Rarity Rare
  5829. # SetFontSize 36
  5830. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5831. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5832.  
  5833. #Show %D3
  5834. # ItemLevel < 40
  5835. # DropLevel > 30
  5836. # Rarity Rare
  5837. # SetFontSize 36
  5838. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5839. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5840.  
  5841. #Show %D3
  5842. # Width <= 2
  5843. # Height <= 2
  5844. # ItemLevel < 45
  5845. # DropLevel > 35
  5846. # Rarity Rare
  5847. # SetFontSize 36
  5848. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5849. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5850.  
  5851. #Show %D3
  5852. # Width <= 1
  5853. # Height <= 3
  5854. # ItemLevel < 45
  5855. # DropLevel > 35
  5856. # Rarity Rare
  5857. # SetFontSize 36
  5858. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5859. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5860.  
  5861. #Show %D3
  5862. # ItemLevel < 45
  5863. # DropLevel > 35
  5864. # Rarity Rare
  5865. # SetFontSize 36
  5866. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5867. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5868.  
  5869. #Show %D3
  5870. # Width <= 1
  5871. # Height <= 3
  5872. # ItemLevel < 50
  5873. # DropLevel > 40
  5874. # Rarity Rare
  5875. # SetFontSize 36
  5876. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5877. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5878.  
  5879. #Show %D3
  5880. # Width <= 2
  5881. # Height <= 2
  5882. # ItemLevel < 50
  5883. # DropLevel > 40
  5884. # Rarity Rare
  5885. # SetFontSize 36
  5886. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5887. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5888.  
  5889. #Show %D3
  5890. # ItemLevel < 50
  5891. # DropLevel > 40
  5892. # Rarity Rare
  5893. # SetFontSize 36
  5894. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5895. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5896.  
  5897. #Show %D3
  5898. # Width <= 2
  5899. # Height <= 2
  5900. # ItemLevel < 55
  5901. # DropLevel > 45
  5902. # Rarity Rare
  5903. # SetFontSize 36
  5904. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5905. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5906.  
  5907. #Show %D3
  5908. # Width <= 1
  5909. # Height <= 3
  5910. # ItemLevel < 55
  5911. # DropLevel > 45
  5912. # Rarity Rare
  5913. # SetFontSize 36
  5914. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5915. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5916.  
  5917. #Show %D3
  5918. # ItemLevel < 55
  5919. # DropLevel > 45
  5920. # Rarity Rare
  5921. # SetFontSize 36
  5922. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5923. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5924.  
  5925. #Show %D3
  5926. # Width <= 2
  5927. # Height <= 2
  5928. # ItemLevel < 60
  5929. # DropLevel > 50
  5930. # Rarity Rare
  5931. # SetFontSize 36
  5932. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5933. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5934.  
  5935. #Show %D3
  5936. # Width <= 1
  5937. # Height <= 3
  5938. # ItemLevel < 60
  5939. # DropLevel > 50
  5940. # Rarity Rare
  5941. # SetFontSize 36
  5942. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5943. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5944.  
  5945. #Show %D3
  5946. # ItemLevel < 60
  5947. # DropLevel > 50
  5948. # Rarity Rare
  5949. # SetFontSize 36
  5950. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5951. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5952.  
  5953. #Show %D3
  5954. # Width <= 2
  5955. # Height <= 2
  5956. # DropLevel > 55
  5957. # Rarity Rare
  5958. # SetFontSize 36
  5959. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5960. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5961.  
  5962. #Show %D3
  5963. # Width <= 1
  5964. # Height <= 3
  5965. # DropLevel > 55
  5966. # Rarity Rare
  5967. # SetFontSize 36
  5968. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  5969. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  5970.  
  5971. #Show %D3
  5972. # DropLevel > 55
  5973. # Rarity Rare
  5974. # SetFontSize 36
  5975. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5976. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  5977.  
  5978. #------------------------------------
  5979. # [2905] Leveling rares - remaining rules
  5980. #------------------------------------
  5981.  
  5982. #Show %D2
  5983. # Width <= 1
  5984. # Height <= 3
  5985. # Rarity Rare
  5986. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  5987. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  5988.  
  5989. #Show %D2
  5990. # Width <= 2
  5991. # Height <= 2
  5992. # Rarity Rare
  5993. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  5994. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  5995.  
  5996. #Show %D1
  5997. # Rarity Rare
  5998. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  5999. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  6000.  
  6001. #===============================================================================================================
  6002. # [[3000]] Leveling - Useful items
  6003. #===============================================================================================================
  6004.  
  6005. #------------------------------------
  6006. # [3001] Linked gear - 4links
  6007. #------------------------------------
  6008.  
  6009. #Show %D3 %RVR %REMS1
  6010. # LinkedSockets >= 4
  6011. # Rarity = Normal
  6012. # SetFontSize 45
  6013. # SetBorderColor 0 140 240 255 BORDERCOLOR: Leveling Strong Highlight
  6014. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6015. # PlayAlertSound 12 300 DROPSOUND: Underrated Leveling Sound
  6016. # SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight
  6017.  
  6018. #Show
  6019. # LinkedSockets >= 4
  6020. # Rarity = Magic
  6021. # SetFontSize 45
  6022. # SetBorderColor 0 140 240 255 BORDERCOLOR: Leveling Strong Highlight
  6023. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6024. # PlayAlertSound 12 300 DROPSOUND: Underrated Leveling Sound
  6025. # SetTextColor 25 95 235 255 TEXTCOLOR: Magic Items: Strong Highlight
  6026.  
  6027. #------------------------------------
  6028. # [3002] Linked gear - Caster Weapon Configuration
  6029. #------------------------------------
  6030.  
  6031. #Show %D2
  6032. # LinkedSockets = 3
  6033. # ItemLevel <= 24
  6034. # Rarity <= Magic
  6035. # SocketGroup BB
  6036. # Class "Sceptres" "Wands" "Daggers"
  6037. # SetFontSize 40
  6038. # SetBorderColor 0 120 120 255 BORDERCOLOR: 3Link
  6039. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6040.  
  6041. #------------------------------------
  6042. # [3003] Linked gear - 3links
  6043. #------------------------------------
  6044.  
  6045. #Show %D3 %RVR
  6046. # LinkedSockets >= 3
  6047. # ItemLevel <= 12
  6048. # Rarity = Normal
  6049. # SetFontSize 40
  6050. # SetBorderColor 0 120 120 255 BORDERCOLOR: 3Link
  6051. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6052. # SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight
  6053.  
  6054. #Show
  6055. # LinkedSockets >= 3
  6056. # ItemLevel <= 12
  6057. # Rarity = Magic
  6058. # SetFontSize 40
  6059. # SetBorderColor 0 120 120 255 BORDERCOLOR: 3Link
  6060. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6061. # SetTextColor 25 95 235 255 TEXTCOLOR: Magic Items: Strong Highlight
  6062.  
  6063. #Show %D2
  6064. # LinkedSockets >= 3
  6065. # ItemLevel <= 24
  6066. # Rarity <= Magic
  6067. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  6068. # SetFontSize 36
  6069. # SetBorderColor 0 120 120 255 BORDERCOLOR: 3Link
  6070. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6071.  
  6072. #------------------------------------
  6073. # [3004] Util end Act1
  6074. #------------------------------------
  6075.  
  6076. # Certain trinkets in act 1 provide quite a definitive advantage.
  6077.  
  6078. #Show %TB-Leveling-Trinkets-Life %D4 %RVR
  6079. # ItemLevel <= 14
  6080. # Rarity = Normal
  6081. # BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  6082. # SetFontSize 45
  6083. # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
  6084. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6085. # SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight
  6086.  
  6087. #Show
  6088. # ItemLevel <= 14
  6089. # Rarity = Magic
  6090. # BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  6091. # SetFontSize 45
  6092. # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
  6093. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6094. # SetTextColor 25 95 235 255 TEXTCOLOR: Magic Items: Strong Highlight
  6095.  
  6096. # Getting access to movementspeed boots early on is very useful/important
  6097.  
  6098. #Show %D2
  6099. # ItemLevel <= 14
  6100. # Rarity = Magic
  6101. # Class "Boots"
  6102. # SetFontSize 45
  6103. # SetTextColor 25 95 235 255 TEXTCOLOR: Leveling Strong Highlight
  6104. # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
  6105. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6106.  
  6107. # Other Magic trinkets
  6108.  
  6109. #Show %D2
  6110. # ItemLevel <= 8
  6111. # Rarity <= Magic
  6112. # Class "Rings" "Amulets" "Belts"
  6113. # SetFontSize 40
  6114. # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
  6115. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6116.  
  6117. #Show %D1
  6118. # ItemLevel <= 14
  6119. # Rarity <= Magic
  6120. # Class "Rings" "Amulets" "Belts"
  6121. # SetFontSize 36
  6122. # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
  6123. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6124.  
  6125. # Caster weapons can provide quick upgrades
  6126.  
  6127. #Show %D2
  6128. # ItemLevel <= 14
  6129. # Rarity = Magic
  6130. # Class "Sceptres" "Wands" "Daggers"
  6131. # SetFontSize 36
  6132. # SetTextColor 25 95 235 255 TEXTCOLOR: Leveling Strong Highlight
  6133. # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
  6134. # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
  6135.  
  6136. #------------------------------------
  6137. # [3005] Act 2+3
  6138. #------------------------------------
  6139.  
  6140. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  6141.  
  6142. #Show %D1
  6143. # ItemLevel <= 24
  6144. # Rarity = Magic
  6145. # Class "Boots"
  6146. # SetFontSize 36
  6147. # SetTextColor 25 95 235 255 TEXTCOLOR: Leveling Strong Highlight
  6148. # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
  6149.  
  6150. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6151.  
  6152. #Show %TB-Leveling-Trinkets-Life %D2
  6153. # ItemLevel <= 36
  6154. # Rarity <= Magic
  6155. # BaseType "Topaz Ring" "Two-Stone Ring" "Rustic Sash" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" "Leather Belt" "Heavy Belt"
  6156. # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
  6157. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6158.  
  6159. #------------------------------------
  6160. # [3006] Act 4+5+6
  6161. #------------------------------------
  6162. # Act 4-6 have a highly varying damage composition
  6163. # However several of the strongest elemental attacks are fire-typed
  6164.  
  6165. #Show %TB-Leveling-Trinkets-Life %D2
  6166. # ItemLevel <= 50
  6167. # ItemLevel >= 36
  6168. # Rarity <= Magic
  6169. # BaseType "Ruby Ring" "Two-Stone Ring" "Onyx Amulet"
  6170. # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
  6171. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6172.  
  6173. #------------------------------------
  6174. # [3007] Optional Recipes
  6175. #------------------------------------
  6176.  
  6177. #Show summoner recipe shield
  6178. # BaseType "Bone Spirit Shield"
  6179. # ItemLevel < 40
  6180. # SetBorderColor 100 100 100 255 BORDERCOLOR: Leveling: strong highlight
  6181.  
  6182. #------------------------------------
  6183. # [3008] 20% quality items for those strange people who want them
  6184. #------------------------------------
  6185.  
  6186. #Show quality, lvl, nonmf
  6187. # Quality = 20
  6188. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  6189. # Rarity <= Magic
  6190. # ItemLevel <= 60
  6191. # SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight
  6192. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipes
  6193.  
  6194. #===============================================================================================================
  6195. # [[3100]] Leveling - natural weapon progression
  6196. #===============================================================================================================
  6197.  
  6198. #------------------------------------
  6199. # [3101] Quivers - Progression
  6200. #------------------------------------
  6201.  
  6202. # Quivers - early gear acquisition
  6203.  
  6204. #Show %D2
  6205. # ItemLevel <= 8
  6206. # Rarity <= Magic
  6207. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6208. # SetFontSize 36
  6209. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6210.  
  6211. # Quivers - possible upgrades
  6212.  
  6213. #Show %D1
  6214. # ItemLevel <= 24
  6215. # Rarity <= Magic
  6216. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6217. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6218. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6219.  
  6220. # Quivers - first appearance of broadhead arrow quivers
  6221.  
  6222. #Show %D2
  6223. # ItemLevel < 35
  6224. # Rarity <= Magic
  6225. # BaseType "Broadhead Arrow Quiver"
  6226. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6227. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6228.  
  6229. #Show %D1
  6230. # ItemLevel <= 48
  6231. # Rarity <= Magic
  6232. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6233. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6234. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6235.  
  6236. #------------------------------------
  6237. # [3102] Progression - Part 1 1-11
  6238. #------------------------------------
  6239.  
  6240. #Show %TC-LVL-Weapons %D2
  6241. # ItemLevel <= 9
  6242. # DropLevel >= 5
  6243. # Rarity <= Magic
  6244. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6245. # SetFontSize 36
  6246. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6247.  
  6248. #Show %TC-LVL-Weapons %D2
  6249. # ItemLevel <= 11
  6250. # DropLevel >= 8
  6251. # Rarity <= Magic
  6252. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6253. # SetFontSize 36
  6254. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6255.  
  6256. #------------------------------------
  6257. # [3103] Progression - Part 2 11-26
  6258. #------------------------------------
  6259.  
  6260. #Show %TC-LVL-Weapons %D2
  6261. # ItemLevel <= 14
  6262. # DropLevel >= 11
  6263. # Rarity <= Magic
  6264. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6265. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6266.  
  6267. #Show %TC-LVL-Weapons %D2
  6268. # ItemLevel <= 16
  6269. # DropLevel >= 13
  6270. # Rarity <= Magic
  6271. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6272. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6273.  
  6274. #Show %TC-LVL-Weapons %D2
  6275. # ItemLevel <= 18
  6276. # DropLevel >= 16
  6277. # Rarity <= Magic
  6278. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6279. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6280.  
  6281. #Show %TC-LVL-Weapons %D2
  6282. # ItemLevel <= 20
  6283. # DropLevel >= 18
  6284. # Rarity <= Magic
  6285. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6286. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6287.  
  6288. #Show %TC-LVL-Weapons %D2
  6289. # ItemLevel <= 22
  6290. # DropLevel >= 20
  6291. # Rarity <= Magic
  6292. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6293. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6294.  
  6295. #Show %TC-LVL-Weapons %D2
  6296. # ItemLevel <= 24
  6297. # DropLevel >= 22
  6298. # Rarity <= Magic
  6299. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6300. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6301.  
  6302. #------------------------------------
  6303. # [3104] Progression - Part 3 26-65
  6304. #------------------------------------
  6305.  
  6306. #Show %TC-LVL-Weapons %D2
  6307. # ItemLevel <= 26
  6308. # DropLevel >= 24
  6309. # Rarity = Normal
  6310. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6311. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6312. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6313. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6314.  
  6315. #Show %TC-LVL-Weapons %D2
  6316. # ItemLevel <= 28
  6317. # DropLevel >= 26
  6318. # Rarity = Normal
  6319. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6320. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6321. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6322. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6323.  
  6324. #Show %TC-LVL-Weapons %D2
  6325. # ItemLevel <= 30
  6326. # DropLevel >= 28
  6327. # Rarity = Normal
  6328. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6329. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6330. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6331. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6332.  
  6333. #Show %TC-LVL-Weapons %D2
  6334. # ItemLevel <= 32
  6335. # DropLevel >= 30
  6336. # Rarity = Normal
  6337. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6338. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6339. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6340. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6341.  
  6342. #Show %TC-LVL-Weapons %D2
  6343. # ItemLevel <= 34
  6344. # DropLevel >= 32
  6345. # Rarity = Normal
  6346. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6347. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6348. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6349. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6350.  
  6351. #Show %TC-LVL-Weapons %D2
  6352. # ItemLevel <= 36
  6353. # DropLevel >= 34
  6354. # Rarity = Normal
  6355. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6356. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6357. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6358. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6359.  
  6360. #Show %TC-LVL-Weapons %D2
  6361. # ItemLevel <= 40
  6362. # DropLevel >= 38
  6363. # Rarity = Normal
  6364. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6365. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6366. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6367. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6368.  
  6369. #Show %TC-LVL-Weapons %D2
  6370. # ItemLevel <= 42
  6371. # DropLevel >= 40
  6372. # Rarity = Normal
  6373. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6374. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6375. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6376. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6377.  
  6378. #Show %TC-LVL-Weapons %D2
  6379. # ItemLevel <= 44
  6380. # DropLevel >= 42
  6381. # Rarity = Normal
  6382. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6383. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6384. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6385. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6386.  
  6387. #Show %TC-LVL-Weapons %D2
  6388. # ItemLevel <= 46
  6389. # DropLevel >= 44
  6390. # Rarity = Normal
  6391. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6392. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6393. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6394. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6395.  
  6396. #Show %TC-LVL-Weapons %D2
  6397. # ItemLevel <= 48
  6398. # DropLevel >= 46
  6399. # Rarity = Normal
  6400. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6401. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6402. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6403. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6404.  
  6405. #Show %TC-LVL-Weapons %D2
  6406. # ItemLevel <= 50
  6407. # DropLevel >= 48
  6408. # Rarity = Normal
  6409. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6410. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6411. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6412. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6413.  
  6414. #Show %TC-LVL-Weapons %D2
  6415. # ItemLevel <= 52
  6416. # DropLevel >= 50
  6417. # Rarity = Normal
  6418. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6419. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6420. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6421. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6422.  
  6423. #Show %TC-LVL-Weapons %D2
  6424. # ItemLevel <= 54
  6425. # DropLevel >= 52
  6426. # Rarity = Normal
  6427. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6428. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6429. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6430. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6431.  
  6432. #Show %TC-LVL-Weapons %D2
  6433. # ItemLevel <= 56
  6434. # DropLevel >= 54
  6435. # Rarity = Normal
  6436. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6437. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6438. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6439. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6440.  
  6441. #Show %TC-LVL-Weapons %D2
  6442. # ItemLevel <= 58
  6443. # DropLevel >= 56
  6444. # Rarity = Normal
  6445. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6446. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6447. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6448. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6449.  
  6450. #Show %TC-LVL-Weapons %D2
  6451. # ItemLevel <= 60
  6452. # DropLevel >= 58
  6453. # Rarity = Normal
  6454. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6455. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6456. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6457. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6458.  
  6459. #Show %TC-LVL-Weapons %D2
  6460. # ItemLevel <= 62
  6461. # DropLevel >= 60
  6462. # Rarity = Normal
  6463. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6464. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6465. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6466. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6467.  
  6468. #Show %TC-LVL-Weapons %D2
  6469. # ItemLevel <= 64
  6470. # DropLevel >= 62
  6471. # Rarity = Normal
  6472. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6473. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6474. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6475. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6476.  
  6477. #Show %TC-LVL-Weapons %D2
  6478. # ItemLevel <= 66
  6479. # DropLevel >= 64
  6480. # Rarity = Normal
  6481. # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6482. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  6483. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6484. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6485.  
  6486. #===============================================================================================================
  6487. # [[3200]] Leveling - misc normal items
  6488. #===============================================================================================================
  6489.  
  6490. #------------------------------------
  6491. # [3201] Normal items - First 4-8 levels - useful items
  6492. #------------------------------------
  6493.  
  6494. #Show %D2
  6495. # Width <= 1
  6496. # Height <= 4
  6497. # ItemLevel <= 4
  6498. # Rarity Normal
  6499. # SetFontSize 36
  6500. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6501. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6502.  
  6503. #Show %D2
  6504. # Width <= 2
  6505. # Height <= 2
  6506. # ItemLevel <= 4
  6507. # Rarity Normal
  6508. # SetFontSize 36
  6509. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6510. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6511.  
  6512. # 3-Socketed normal items are highlighted to provide players with a few options for
  6513. # Gem socketing, in case the other options don't work out.
  6514.  
  6515. #Show %D2
  6516. # Sockets >= 3
  6517. # ItemLevel <= 8
  6518. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  6519. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6520. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6521.  
  6522. #------------------------------------
  6523. # [3202] Vendor Normal items - Until level 3 (Remaining)
  6524. #------------------------------------
  6525.  
  6526. #Show %D2
  6527. # ItemLevel <= 3
  6528. # Rarity Normal
  6529. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6530. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6531.  
  6532. #Show %D0
  6533. # ItemLevel <= 5
  6534. # Rarity Normal
  6535. # Class "Body Armours"
  6536. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6537. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6538.  
  6539. #===============================================================================================================
  6540. # [[3300]] Leveling - misc magic items
  6541. #===============================================================================================================
  6542.  
  6543. #------------------------------------
  6544. # [3301] Vendor Magic items - until 3
  6545. #------------------------------------
  6546.  
  6547. #Show %D2
  6548. # ItemLevel <= 3
  6549. # Rarity Magic
  6550. # SetFontSize 40
  6551. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6552.  
  6553. #------------------------------------
  6554. # [3302] Vendor Magic items - until 12
  6555. #------------------------------------
  6556.  
  6557. #Show %D2
  6558. # Width <= 1
  6559. # Height <= 4
  6560. # ItemLevel <= 12
  6561. # Rarity Magic
  6562. # SetFontSize 36
  6563. # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
  6564.  
  6565. #Show %D2
  6566. # Width <= 2
  6567. # Height <= 2
  6568. # ItemLevel <= 12
  6569. # Rarity Magic
  6570. # SetFontSize 36
  6571. # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
  6572.  
  6573. #Show %D1
  6574. # ItemLevel <= 12
  6575. # Rarity Magic
  6576. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6577. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6578.  
  6579. #------------------------------------
  6580. # [3303] Vendor Magic items - Until 24
  6581. #------------------------------------
  6582.  
  6583. #Show %D2
  6584. # Width <= 1
  6585. # Height <= 4
  6586. # ItemLevel <= 24
  6587. # Rarity Magic
  6588. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6589. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6590.  
  6591. #Show %D2
  6592. # Width <= 2
  6593. # Height <= 2
  6594. # ItemLevel <= 24
  6595. # Rarity Magic
  6596. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6597. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6598.  
  6599. #------------------------------------
  6600. # [3304] Vendor Magic items - Until 36
  6601. #------------------------------------
  6602.  
  6603. #Show %D1
  6604. # ItemLevel <= 32
  6605. # Rarity Magic
  6606. # Class Rings Amulets Belts
  6607. # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
  6608. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6609.  
  6610. # Later on keep them shown, but really small
  6611.  
  6612. #===============================================================================================================
  6613. # [[3400]] HIDE LAYER 5 - Remaining Items
  6614. #===============================================================================================================
  6615.  
  6616. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  6617. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  6618. SetFontSize 18
  6619. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  6620. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  6621.  
  6622. #===============================================================================================================
  6623. # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  6624. #===============================================================================================================
  6625.  
  6626. Show # SafetyLine!
  6627. SetFontSize 45
  6628. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  6629. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  6630.  
  6631. #===============================================================================================================
  6632. # [[3600]] Special thanks to!
  6633. #===============================================================================================================
  6634. # PATREON:
  6635. # Special Thanks to the Patreon Supporters:
  6636. # 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan,
  6637. #
  6638. # COMMUNITY:
  6639. # Special thanks to the supporters, stream-viewers and my guild :)
  6640. # Everyone who provided feedback on my thread/github and on reddit.
  6641. #
  6642. # GRINDING GEAR GAMES:
  6643. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  6644. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  6645. # Chris - The man.
  6646. #
  6647. # FRIENDS:
  6648. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  6649. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  6650. # MrPing - Helped out a ton with testing recently.
  6651. # Victoria - <3
  6652. #
  6653. # SUGGESTIONS / HELP:
  6654. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  6655. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  6656. # Malchron - consulted me on some complicated topics
  6657. # ZiggyD - tested the filter during the 2.0 beta
  6658. # Helmannn - tested the filter during the Ascendancy Alpha!
  6659. # StarRune - Found several flaws and improvement possibilities. Thanks!
  6660. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  6661. #
  6662. # Script by NeverSink
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