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- /*
- Copyright (C) 2003, 2010 - Wolfire Games
- This file is part of Lugaru.
- Lugaru is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #if PLATFORM_UNIX
- #include <sys/stat.h>
- #include <sys/types.h>
- #include <unistd.h>
- #else
- #include <direct.h>
- #endif
- #include <ctime>
- #include "Game.h"
- using namespace std;
- extern float multiplier;
- extern XYZ viewer;
- extern int environment;
- extern float texscale;
- extern Terrain terrain;
- extern FSOUND_SAMPLE *samp[100];
- extern int channels[100];
- extern Sprites sprites;
- extern int kTextureSize;
- extern float screenwidth,screenheight;
- extern float gravity;
- extern int detail;
- extern float texdetail;
- extern Objects objects;
- extern int slomo;
- extern float slomodelay;
- extern bool floatjump;
- extern float volume;
- extern Animation animation[animation_count];
- extern Light light;
- extern float texdetail;
- extern GLubyte bloodText[512*512*3];
- extern GLubyte wolfbloodText[512*512*3];
- extern float terraindetail;
- extern float camerashake;
- extern float woozy;
- extern float blackout;
- extern bool cellophane;
- extern bool musictoggle;
- extern int difficulty;
- extern Weapons weapons;
- extern Person player[maxplayers];
- extern int numplayers;
- extern int bloodtoggle;
- extern bool invertmouse;
- extern float windvar;
- extern float precipdelay;
- extern XYZ viewerfacing;
- extern bool ambientsound;
- extern bool mousejump;
- extern float viewdistance;
- extern bool freeze;
- extern bool autoslomo;
- extern int newnetmessages;
- extern char netmessages[256];
- extern bool keyboardfrozen;
- extern int netdatanew;
- extern bool loadingstuff;
- extern char mapname[256];
- extern XYZ windvector;
- extern bool buttons[3];
- extern bool debugmode;
- static int music1;
- extern int mainmenu;
- extern int oldmainmenu;
- extern bool visibleloading;
- extern int loadscreencolor;
- extern float flashamount,flashr,flashg,flashb;
- extern int flashdelay;
- extern XYZ envsound[30];
- extern float envsoundvol[30];
- extern int numenvsounds;
- extern float envsoundlife[30];
- extern float usermousesensitivity;
- extern bool ismotionblur;
- extern bool foliage;
- extern bool trilinear;
- extern bool damageeffects;
- extern bool showpoints;
- extern bool texttoggle;
- extern bool alwaysblur;
- extern float gamespeed;
- extern bool decals;
- extern bool vblsync;
- extern bool immediate;
- extern bool velocityblur;
- extern int bonus;
- extern int oldbonus;
- extern float bonusvalue;
- extern float bonustotal;
- extern float bonustime;
- extern float startbonustotal;
- extern float tintr,tintg,tintb;
- extern float bonusnum[100];
- extern bool skyboxtexture;
- extern float skyboxr;
- extern float skyboxg;
- extern float skyboxb;
- extern float skyboxlightr;
- extern float skyboxlightg;
- extern float skyboxlightb;
- extern float fadestart;
- extern float slomospeed;
- extern float slomofreq;
- extern int tutoriallevel;
- extern float smoketex;
- extern float tutorialstagetime;
- extern int tutorialstage;
- extern float tutorialmaxtime;
- extern float tutorialsuccess;
- extern bool againbonus;
- extern bool reversaltrain;
- extern bool canattack;
- extern bool cananger;
- extern float damagedealt;
- extern float damagetaken;
- extern int maptype;
- extern int editoractive;
- extern int editorpathtype;
- extern bool oldbuttons[3];
- extern float hostiletime;
- extern bool gamestarted;
- extern int numhotspots;
- extern int winhotspot;
- extern int windialogue;
- extern int killhotspot;
- extern XYZ hotspot[40];
- extern int hotspottype[40];
- extern float hotspotsize[40];
- extern char hotspottext[40][256];
- extern int currenthotspot;
- extern int kBitsPerPixel;
- extern int hostile;
- extern int numaccounts;
- extern int accountactive;
- extern int accountdifficulty[10];
- extern int accountprogress[10];
- extern float accountpoints[10];
- extern float accounthighscore[10][50];
- extern float accountfasttime[10][50];
- extern bool accountunlocked[10][60];
- extern char accountname[10][256];
- extern bool stillloading;
- extern bool winfreeze;
- extern int numfalls;
- extern int numflipfail;
- extern int numseen;
- extern int numstaffattack;
- extern int numswordattack;
- extern int numknifeattack;
- extern int numunarmedattack;
- extern int numescaped;
- extern int numflipped;
- extern int numwallflipped;
- extern int numthrowkill;
- extern int numafterkill;
- extern int numreversals;
- extern int numattacks;
- extern int maxalarmed;
- extern int numresponded;
- extern int numdialogues;
- extern int numdialogueboxes[max_dialogues];
- extern int dialoguetype[max_dialogues];
- extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
- extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
- extern int dialogueboxsound[max_dialogues][max_dialoguelength];
- extern char dialoguetext[max_dialogues][max_dialoguelength][128];
- extern char dialoguename[max_dialogues][max_dialoguelength][64];
- extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
- extern XYZ participantlocation[max_dialogues][10];
- extern int participantfocus[max_dialogues][max_dialoguelength];
- extern int participantaction[max_dialogues][max_dialoguelength];
- extern float participantrotation[max_dialogues][10];
- extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
- extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
- extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
- extern int indialogue;
- extern int whichdialogue;
- extern int directing;
- extern float dialoguetime;
- extern int dialoguegonethrough[20];
- extern bool campaign;
- extern float oldgamespeed;
- extern float accountcampaignhighscore[10];
- extern float accountcampaignfasttime[10];
- extern float accountcampaignscore[10];
- extern float accountcampaigntime[10];
- extern int accountcampaignchoicesmade[10];
- extern int accountcampaignchoices[10][5000];
- /********************> Tick() <*****/
- extern FSOUND_STREAM * strm[20];
- extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
- extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
- extern void ScreenShot(const char * fname);
- void Screenshot (void)
- {
- char temp[1024];
- time_t t = time(NULL);
- struct tm *tme = localtime(&t);
- sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
- mkdir("Screenshots", S_IRWXU);
- ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
- /*FSSpec MAC_file;
- GraphicsExportComponent QT_exporter;
- OSErr MAC_error_code;
- CGrafPtr MAC_currentPort;
- GDHandle MAC_currentDevice;
- unsigned char* MAC_pixels;
- Rect MAC_picture_rectangle;
- GWorldPtr MAC_offscreen_graphics_port;
- static int numscreenshots=0;
- // Make an FSSpec
- static char buf[256];
- if(numscreenshots==0){
- buf[0]=26;
- buf[1]=':';
- buf[2]='S';
- buf[3]='c';
- buf[4]='r';
- buf[5]='e';
- buf[6]='e';
- buf[7]='n';
- buf[8]='s';
- buf[9]='h';
- buf[10]='o';
- buf[11]='t';
- buf[12]='s';
- buf[13]=':';
- buf[14]='S';
- buf[15]='c';
- buf[16]='r';
- buf[17]='e';
- buf[18]='e';
- buf[19]='n';
- buf[20]='s';
- buf[21]='h';
- buf[22]='o';
- buf[23]='t';
- buf[24]='0';
- buf[25]='0';
- buf[26]='0';
- }
- FInfo *fndrInfo;
- FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
- while(!FSpGetFInfo (&MAC_file, fndrInfo)){
- FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
- if(!FSpGetFInfo (&MAC_file, fndrInfo)){
- numscreenshots++;
- buf[26]++;
- if(buf[26]==':'){
- buf[26]='0';
- buf[25]++;
- if(buf[25]==':'){
- buf[25]='0';
- buf[24]++;
- if(buf[24]==':'){
- buf[24]='9';
- buf[25]='9';
- buf[26]='9';
- }
- }
- }
- }
- }
- // Get the GWorld
- GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
- //assert(MAC_gWorld != NULL);
- // Allocate memory for loading image
- MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
- if (MAC_pixels == NULL) {
- //UTIL_Error("Could not create Texture data.");
- return;
- }
- // Get GWorld
- ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
- // Make a picture Rectangle
- MAC_picture_rectangle.left = 0;
- MAC_picture_rectangle.right = screenwidth;
- MAC_picture_rectangle.top = 0;
- MAC_picture_rectangle.bottom = screenheight;
- // Create new offscreen GWorld
- MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
- if (MAC_error_code) {
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- delete MAC_pixels;
- //UTIL_Error("Could not create offscreen GWorld. ");
- return;
- }
- // Copy OpenGL Context to new GWorld
- glReadBuffer(GL_FRONT);
- glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
- // Swizzle texture
- for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
- unsigned char temp = MAC_pixels[byte+0];
- MAC_pixels[byte+0] = MAC_pixels[byte+3];
- MAC_pixels[byte+3] = MAC_pixels[byte+2];
- MAC_pixels[byte+2] = MAC_pixels[byte+1];
- MAC_pixels[byte+1] = temp;
- }
- // Flip the image :( This could probably be optimized
- int vert;
- int src_index;
- int dst_index;
- unsigned char temp;
- for (int horz = 0; horz < screenwidth; ++horz)
- for (vert = 0; vert < screenheight / 2; ++vert) {
- src_index = (screenwidth * vert + horz) * 4;
- dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
- temp=MAC_pixels[src_index+0];
- MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
- MAC_pixels[dst_index+0]=temp;
- temp=MAC_pixels[src_index+1];
- MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
- MAC_pixels[dst_index+1]=temp;
- temp=MAC_pixels[src_index+2];
- MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
- MAC_pixels[dst_index+2]=temp;
- temp=MAC_pixels[src_index+3];
- MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
- MAC_pixels[dst_index+3]=temp;
- }
- // Export the Gworld
- MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
- if (MAC_error_code) {
- //UTIL_Warning("Unable to export screenshot.");
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
- delete MAC_pixels;
- return;
- }
- MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
- if (MAC_error_code) {
- ::CloseComponent(QT_exporter);
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
- delete MAC_pixels;
- //UTIL_Warning("Unable to export screenshot.");
- return;
- }
- MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
- if (MAC_error_code) {
- ::CloseComponent(QT_exporter);
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
- delete MAC_pixels;
- //UTIL_Warning("Unable to export screenshot.");
- return;
- }
- MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
- if (MAC_error_code) {
- ::CloseComponent(QT_exporter);
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
- delete MAC_pixels;
- //UTIL_Warning("Unable to export screenshot.");
- return;
- }
- ::CloseComponent(QT_exporter);
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
- delete MAC_pixels;*/
- }
- void Game::SetUpLighting(){
- if(environment==snowyenvironment){
- light.color[0]=.65;
- light.color[1]=.65;
- light.color[2]=.7;
- light.ambient[0]=.4;
- light.ambient[1]=.4;
- light.ambient[2]=.44;
- }
- if(environment==desertenvironment){
- light.color[0]=.95;
- light.color[1]=.95;
- light.color[2]=.95;
- light.ambient[0]=.4;
- light.ambient[1]=.35;
- light.ambient[2]=.3;
- }
- if(environment==grassyenvironment){
- light.color[0]=.95;
- light.color[1]=.95;
- light.color[2]=1;
- light.ambient[0]=.4;
- light.ambient[1]=.4;
- light.ambient[2]=.44;
- }
- if(!skyboxtexture){
- light.color[0]=1;
- light.color[1]=1;
- light.color[2]=1;
- light.ambient[0]=.4;
- light.ambient[1]=.4;
- light.ambient[2]=.4;
- }
- float average;
- average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
- light.color[0]*=(skyboxlightr+average)/2;
- light.color[1]*=(skyboxlightg+average)/2;
- light.color[2]*=(skyboxlightb+average)/2;
- light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
- light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
- light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
- /*
- light.ambient[0]=0;
- light.ambient[1]=0;
- light.ambient[2]=0; */
- }
- int Game::findPathDist(int start,int end){
- int i,j,k,smallestcount,count,connected;
- int last,last2,last3,last4;
- int closest;
- smallestcount=1000;
- for(i=0;i<50;i++){
- count=0;
- last=start;
- last2=-1;
- last3=-1;
- last4=-1;
- while(last!=end&&count<30){
- closest=-1;
- for(j=0;j<numpathpoints;j++){
- if(j!=last&&j!=last2&&j!=last3&&j!=last4)
- {
- connected=0;
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- if(pathpointconnect[j][k]==last)connected=1;
- }
- if(!connected)
- if(numpathpointconnect[last])
- for(k=0;k<numpathpointconnect[last];k++){
- if(pathpointconnect[last][k]==j)connected=1;
- }
- if(connected)
- if(closest==-1||Random()%2==0){
- closest=j;
- }
- }
- }
- last4=last3;
- last3=last2;
- last2=last;
- last=closest;
- count++;
- }
- if(count<smallestcount)smallestcount=count;
- }
- return smallestcount;
- }
- int Game::checkcollide(XYZ startpoint,XYZ endpoint){
- static XYZ colpoint,colviewer,coltarget;
- static float minx,minz,maxx,maxz,miny,maxy;
- static int i;
- //startpoint.y+=.7;
- //endpoint.y+=.7;
- //startpoint.y-=.1;
- //endpoint.y-=.1;
- minx=startpoint.x;
- if(minx>endpoint.x)minx=endpoint.x;
- miny=startpoint.y;
- if(miny>endpoint.y)miny=endpoint.y;
- minz=startpoint.z;
- if(minz>endpoint.z)minz=endpoint.z;
- maxx=startpoint.x;
- if(maxx<endpoint.x)maxx=endpoint.x;
- maxy=startpoint.y;
- if(maxy<endpoint.y)maxy=endpoint.y;
- maxz=startpoint.z;
- if(maxz<endpoint.z)maxz=endpoint.z;
- minx-=1;
- miny-=1;
- minz-=1;
- maxx+=1;
- maxy+=1;
- maxz+=1;
- for(i=0;i<objects.numobjects;i++){
- if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
- if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
- colviewer=startpoint;
- coltarget=endpoint;
- if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
- }
- }
- }
- //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
- return -1;
- }
- int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
- static XYZ colpoint,colviewer,coltarget;
- static float minx,minz,maxx,maxz,miny,maxy;
- static int i;
- //startpoint.y+=.7;
- //endpoint.y+=.7;
- //startpoint.y-=.1;
- //endpoint.y-=.1;
- minx=startpoint.x;
- if(minx>endpoint.x)minx=endpoint.x;
- miny=startpoint.y;
- if(miny>endpoint.y)miny=endpoint.y;
- minz=startpoint.z;
- if(minz>endpoint.z)minz=endpoint.z;
- maxx=startpoint.x;
- if(maxx<endpoint.x)maxx=endpoint.x;
- maxy=startpoint.y;
- if(maxy<endpoint.y)maxy=endpoint.y;
- maxz=startpoint.z;
- if(maxz<endpoint.z)maxz=endpoint.z;
- minx-=1;
- miny-=1;
- minz-=1;
- maxx+=1;
- maxy+=1;
- maxz+=1;
- if(what!=1000){
- if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
- if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
- colviewer=startpoint;
- coltarget=endpoint;
- if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
- }
- }
- }
- if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
- return -1;
- }
- void Game::Setenvironment(int which)
- {
- LOGFUNC;
- LOG(" Setting environment...");
- float temptexdetail;
- environment=which;
- /*
- FSOUND_SetPaused(channels[music1snow], TRUE);
- FSOUND_SetPaused(channels[music1grass], TRUE);
- FSOUND_SetPaused(channels[music1desert], TRUE);
- FSOUND_SetPaused(channels[wind], TRUE);
- FSOUND_SetPaused(channels[desertambient], TRUE);
- */
- FSOUND_SetPaused(channels[stream_music1snow], TRUE);
- FSOUND_SetPaused(channels[stream_music1grass], TRUE);
- FSOUND_SetPaused(channels[stream_music1desert], TRUE);
- FSOUND_SetPaused(channels[stream_wind], TRUE);
- FSOUND_SetPaused(channels[stream_desertambient], TRUE);
- if(environment==snowyenvironment){
- windvector=0;
- windvector.z=3;
- if(ambientsound){
- //PlaySoundEx( wind, samp[wind], NULL, TRUE);
- PlayStreamEx(stream_wind, strm[stream_wind], 0, TRUE);
- FSOUND_SetPaused(channels[stream_wind], FALSE);
- FSOUND_SetVolume(channels[stream_wind], 256);
- }
- LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
- FSOUND_Sample_Free(samp[footstepsound]);
- FSOUND_Sample_Free(samp[footstepsound2]);
- FSOUND_Sample_Free(samp[footstepsound3]);
- FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
- LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
- temptexdetail=texdetail;
- if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
- ":Data:Textures:Skybox(snow):Left.jpg",
- ":Data:Textures:Skybox(snow):Back.jpg",
- ":Data:Textures:Skybox(snow):Right.jpg",
- ":Data:Textures:Skybox(snow):Up.jpg",
- ":Data:Textures:Skybox(snow):Down.jpg",
- ":Data:Textures:Skybox(snow):Cloud.jpg",
- ":Data:Textures:Skybox(snow):Reflect.jpg");
- texdetail=temptexdetail;
- }
- if(environment==desertenvironment){
- windvector=0;
- windvector.z=2;
- LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
- if(ambientsound){
- //PlaySoundEx( desertambient, samp[desertambient], NULL, TRUE);
- PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_desertambient], FALSE);
- FSOUND_SetVolume(channels[stream_desertambient], 256);
- }
- FSOUND_Sample_Free(samp[footstepsound]);
- FSOUND_Sample_Free(samp[footstepsound2]);
- FSOUND_Sample_Free(samp[footstepsound3]);
- FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
- LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
- temptexdetail=texdetail;
- if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
- ":Data:Textures:Skybox(sand):Left.jpg",
- ":Data:Textures:Skybox(sand):Back.jpg",
- ":Data:Textures:Skybox(sand):Right.jpg",
- ":Data:Textures:Skybox(sand):Up.jpg",
- ":Data:Textures:Skybox(sand):Down.jpg",
- ":Data:Textures:Skybox(sand):Cloud.jpg",
- ":Data:Textures:Skybox(sand):Reflect.jpg");
- texdetail=temptexdetail;
- }
- if(environment==grassyenvironment){
- windvector=0;
- windvector.z=2;
- LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
- if(ambientsound){
- PlayStreamEx( stream_wind, strm[stream_wind], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_wind], FALSE);
- FSOUND_SetVolume(channels[stream_wind], 100);
- }
- FSOUND_Sample_Free(samp[footstepsound]);
- FSOUND_Sample_Free(samp[footstepsound2]);
- FSOUND_Sample_Free(samp[footstepsound3]);
- FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass2.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
- LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
- //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
- temptexdetail=texdetail;
- if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
- ":Data:Textures:Skybox(grass):Left.jpg",
- ":Data:Textures:Skybox(grass):Back.jpg",
- ":Data:Textures:Skybox(grass):Right.jpg",
- ":Data:Textures:Skybox(grass):Up.jpg",
- ":Data:Textures:Skybox(grass):Down.jpg",
- ":Data:Textures:Skybox(grass):Cloud.jpg",
- ":Data:Textures:Skybox(grass):Reflect.jpg");
- texdetail=temptexdetail;
- }
- temptexdetail=texdetail;
- texdetail=1;
- terrain.load(":Data:Textures:heightmap.png");
- texdetail=temptexdetail;
- }
- void Game::Loadlevel(int which){
- stealthloading=0;
- if(which==0)Loadlevel((char *)":Data:Maps:map1");
- else if(which==1)Loadlevel((char *)":Data:Maps:map2");
- else if(which==2)Loadlevel((char *)":Data:Maps:map3");
- else if(which==3)Loadlevel((char *)":Data:Maps:map4");
- else if(which==4)Loadlevel((char *)":Data:Maps:map5");
- else if(which==5)Loadlevel((char *)":Data:Maps:map6");
- else if(which==6)Loadlevel((char *)":Data:Maps:map7");
- else if(which==7)Loadlevel((char *)":Data:Maps:map8");
- else if(which==8)Loadlevel((char *)":Data:Maps:map9");
- else if(which==9)Loadlevel((char *)":Data:Maps:map10");
- else if(which==10)Loadlevel((char *)":Data:Maps:map11");
- else if(which==11)Loadlevel((char *)":Data:Maps:map12");
- else if(which==12)Loadlevel((char *)":Data:Maps:map13");
- else if(which==13)Loadlevel((char *)":Data:Maps:map14");
- else if(which==14)Loadlevel((char *)":Data:Maps:map15");
- else if(which==15)Loadlevel((char *)":Data:Maps:map16");
- else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
- else Loadlevel((char *)":Data:Maps:mapsave");
- whichlevel=which;
- }
- /*char * Game::MD5_string (unsigned char *string){
- char temp[50];
- char temp2[100];
- strcpy(temp2,(const char *)string);
- strcat((char *)temp2,(const char *)"Lugaru");
- sprintf (temp, "%d",strlen((char *)temp2));
- strcat((char *)temp2,temp);
- MD5 context;
- unsigned int len = strlen ( (char *)temp2);
- context.update ((unsigned char *)temp2, len);
- context.finalize ();
- return context.hex_digest();
- }*/
- void Game::Loadlevel(char *name){
- int i,j,k,l,m;
- static int oldlevel;
- int templength;
- float lamefloat;
- int lameint;
- float headprop,legprop,armprop,bodyprop;
- LOGFUNC;
- LOG(std::string("Loading level...") + name);
- if(!gameon)visibleloading=1;
- if(stealthloading)visibleloading=0;
- if(!stillloading)loadtime=0;
- gamestarted=1;
- numenvsounds=0;
- //visibleloading=1;
- if(tutoriallevel!=-1)tutoriallevel=0;
- else tutoriallevel=1;
- if(tutoriallevel==1)tutorialstage=0;
- if(tutorialstage==0){
- tutorialstagetime=0;
- tutorialmaxtime=1;
- }
- loadingstuff=1;
- if(!firstload){
- oldlevel=50;
- }
- FSOUND_SetPaused(channels[whooshsound], TRUE);
- FSOUND_SetPaused(channels[stream_firesound], TRUE);
- int mapvers;
- FILE *tfile;
- tfile=fopen( name, "rb" );
- if(tfile)
- {
- FSOUND_SetPaused(channels[stream_firesound], TRUE);
- scoreadded=0;
- windialogue=0;
- hostiletime=0;
- won=0;
- //campaign=0;
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
- numdialogues=0;
- for(i=0;i<20;i++)
- {
- dialoguegonethrough[i]=0;
- }
- indialogue=-1;
- cameramode=0;
- damagedealt=0;
- damagetaken=0;
- if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
- if(difficulty!=2)minimap=1;
- else minimap=0;
- numhotspots=0;
- currenthotspot=-1;
- bonustime=1;
- skyboxtexture=1;
- skyboxr=1;
- skyboxg=1;
- skyboxb=1;
- freeze=0;
- winfreeze=0;
- for(i=0;i<100;i++)
- {
- bonusnum[i]=0;
- }
- numfalls=0;
- numflipfail=0;
- numseen=0;
- numstaffattack=0;
- numswordattack=0;
- numknifeattack=0;
- numunarmedattack=0;
- numescaped=0;
- numflipped=0;
- numwallflipped=0;
- numthrowkill=0;
- numafterkill=0;
- numreversals=0;
- numattacks=0;
- maxalarmed=0;
- numresponded=0;
- bonustotal=startbonustotal;
- bonus=0;
- gameon=1;
- changedelay=0;
- if(console)
- {
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- freeze=0;
- console=0;
- }
- if(!stealthloading)
- {
- terrain.numdecals=0;
- sprites.numsprites=0;
- for(i=0;i<objects.numobjects;i++)
- {
- objects.model[i].numdecals=0;
- }
- j=objects.numobjects;
- for(i=0;i<j;i++)
- {
- objects.DeleteObject(0);
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- }
- for(i=0;i<subdivision;i++)
- {
- for(j=0;j<subdivision;j++)
- {
- terrain.patchobjectnum[i][j]=0;
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- }
- weapons.numweapons=0;
- funpackf(tfile, "Bi", &mapvers);
- if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
- else indemo=0;
- if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
- else maptype=mapkilleveryone;
- if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
- else hostile=1;
- if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
- else
- {
- viewdistance=100;
- fadestart=.6;
- }
- if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
- else
- {
- skyboxtexture=1;
- skyboxr=1;
- skyboxg=1;
- skyboxb=1;
- }
- if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
- else
- {
- skyboxlightr=skyboxr;
- skyboxlightg=skyboxg;
- skyboxlightb=skyboxb;
- }
- if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
- if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
- player[0].originalcoords=player[0].coords;
- if(player[0].num_weapons>0&&player[0].num_weapons<5)
- {
- for(j=0;j<player[0].num_weapons;j++)
- {
- player[0].weaponids[j]=weapons.numweapons;
- funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
- weapons.owner[weapons.numweapons]=0;
- weapons.numweapons++;
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
- funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
- funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
- funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
- funpackf(tfile, "Bi", &player[0].numclothes);
- if(mapvers>=9)
- {
- funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
- }
- else
- {
- player[0].whichskin=0;
- player[0].creature=rabbittype;
- }
- for(i=0;i<max_dialogues;i++)
- {
- for(j=0;j<max_dialoguelength;j++)
- {
- for(k=0;k<128;k++)
- {
- dialoguetext[i][j][k]='\0';
- }
- for(k=0;k<64;k++)
- {
- dialoguename[i][j][k]='\0';
- }
- }
- }
- player[0].lastattack=-1;
- player[0].lastattack2=-1;
- player[0].lastattack3=-1;
- if(mapvers>=8)
- {
- funpackf(tfile, "Bi", &numdialogues);
- if(numdialogues)
- {
- for(k=0;k<numdialogues;k++)
- {
- funpackf(tfile, "Bi", &numdialogueboxes[k]);
- funpackf(tfile, "Bi", &dialoguetype[k]);
- for(l=0;l<10;l++)
- {
- funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
- funpackf(tfile, "Bf", &participantrotation[k][l]);
- }
- if(numdialogueboxes)
- {
- for(l=0;l<numdialogueboxes[k];l++)
- {
- funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
- funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
- bool doneread;
- funpackf(tfile, "Bi",&templength);
- if(templength>128||templength<=0)templength=128;
- for(m=0;m<templength;m++){
- funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
- if(dialoguetext[k][l][m]=='\0')break;
- }
- funpackf(tfile, "Bi",&templength);
- if(templength>64||templength<=0)templength=64;
- for(m=0;m<templength;m++){
- funpackf(tfile, "Bb", &dialoguename[k][l][m]);
- if(dialoguename[k][l][m]=='\0'){
- break;
- }
- }
- funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
- funpackf(tfile, "Bi", &participantfocus[k][l]);
- funpackf(tfile, "Bi", &participantaction[k][l]);
- for(m=0;m<10;m++)
- funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
- funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
- }
- }
- }
- }
- }
- else numdialogues=0;
- if(player[0].numclothes)
- {
- for(k=0;k<player[0].numclothes;k++)
- {
- funpackf(tfile, "Bi", &templength);
- for(l=0;l<templength;l++)
- funpackf(tfile, "Bb", &player[0].clothes[k][l]);
- player[0].clothes[k][templength]='\0';
- funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
- }
- }
- funpackf(tfile, "Bi", &environment);
- funpackf(tfile, "Bi", &objects.numobjects);
- if(objects.numobjects)
- {
- for(i=0;i<objects.numobjects;i++)
- {
- funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
- if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
- }
- }
- if(mapvers>=7)
- {
- funpackf(tfile, "Bi", &numhotspots);
- if(numhotspots)
- {
- for(i=0;i<numhotspots;i++)
- {
- funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
- funpackf(tfile, "Bi", &templength);
- if(templength)
- for(l=0;l<templength;l++)
- funpackf(tfile, "Bb", &hotspottext[i][l]);
- hotspottext[i][templength]='\0';
- if(hotspottype[i]==-111)indemo=1;
- }
- }
- }
- else numhotspots=0;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- if(!stealthloading)
- {
- objects.center=0;
- for(i=0;i<objects.numobjects;i++)
- {
- objects.center+=objects.position[i];
- }
- objects.center/=objects.numobjects;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- float maxdistance=0;
- float tempdist;
- int whichclosest;
- for(i=0;i<objects.numobjects;i++)
- {
- tempdist=findDistancefast(&objects.center,&objects.position[i]);
- if(tempdist>maxdistance)
- {
- whichclosest=i;
- maxdistance=tempdist;
- }
- }
- objects.radius=fast_sqrt(maxdistance);
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- //mapcenter=objects.center;
- //mapradius=objects.radius;
- funpackf(tfile, "Bi", &numplayers);
- int howmanyremoved=0;
- bool removeanother=0;
- if(numplayers>1&&numplayers<maxplayers)
- {
- for(i=1;i<numplayers;i++)
- {
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- removeanother=0;
- funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
- if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
- else player[i-howmanyremoved].howactive=typeactive;
- if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
- else player[i-howmanyremoved].scale=-1;
- if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
- else player[i-howmanyremoved].immobile=0;
- if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
- else player[i-howmanyremoved].rotation=0;
- player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
- if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
- removeanother=1;
- howmanyremoved++;
- }
- if(!removeanother)
- {
- if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
- {
- for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
- {
- player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
- funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
- weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
- weapons.numweapons++;
- }
- }
- funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
- //player[i-howmanyremoved].numwaypoints=10;
- for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
- {
- funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
- funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
- funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
- if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
- else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
- }
- funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
- if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
- funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
- funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
- funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
- funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
- if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
- else
- {
- headprop=1;
- bodyprop=1;
- armprop=1;
- legprop=1;
- }
- if(player[i-howmanyremoved].creature==wolftype)
- {
- player[i-howmanyremoved].proportionhead=1.1*headprop;
- player[i-howmanyremoved].proportionbody=1.1*bodyprop;
- player[i-howmanyremoved].proportionarms=1.1*armprop;
- player[i-howmanyremoved].proportionlegs=1.1*legprop;
- }
- if(player[i-howmanyremoved].creature==rabbittype)
- {
- player[i-howmanyremoved].proportionhead=1.2*headprop;
- player[i-howmanyremoved].proportionbody=1.05*bodyprop;
- player[i-howmanyremoved].proportionarms=1.00*armprop;
- player[i-howmanyremoved].proportionlegs=1.1*legprop;
- player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
- }
- funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
- if(player[i-howmanyremoved].numclothes)
- {
- for(k=0;k<player[i-howmanyremoved].numclothes;k++)
- {
- int templength;
- funpackf(tfile, "Bi", &templength);
- for(l=0;l<templength;l++)
- funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
- player[i-howmanyremoved].clothes[k][templength]='\0';
- funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
- }
- }
- }
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- numplayers-=howmanyremoved;
- funpackf(tfile, "Bi", &numpathpoints);
- if(numpathpoints>30||numpathpoints<0)
- numpathpoints=0;
- if(numpathpoints)
- {
- for(j=0;j<numpathpoints;j++)
- {
- funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
- for(k=0;k<numpathpointconnect[j];k++){
- funpackf(tfile, "Bi", &pathpointconnect[j][k]);
- }
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
- SetUpLighting();
- if(environment!=oldenvironment)Setenvironment(environment);
- oldenvironment=environment;
- if(!stealthloading)
- {
- j=objects.numobjects;
- objects.numobjects=0;
- for(i=0;i<j;i++)
- {
- //if(objects.type[i]!=spiketype)
- objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- }
- //if(skyboxtexture){
- terrain.DoShadows();
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- objects.DoShadows();
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- /*}
- else terrain.DoLighting();
- */
- }
- fclose(tfile);
- oldlevel=whichlevel;
- if(numplayers>maxplayers-1)numplayers=maxplayers-1;
- for(i=0;i<numplayers;i++)
- {
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- player[i].burnt=0;
- player[i].bled=0;
- player[i].onfire=0;
- if(i==0||player[i].scale<0)player[i].scale=.2;
- player[i].skeleton.free=0;
- player[i].skeleton.id=i;
- //if(Random()%2==0)player[i].creature=wolftype;
- //else player[i].creature=rabbittype;
- if(i==0&&mapvers<9)player[i].creature=rabbittype;
- if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
- else
- {
- if(player[i].creature!=wolftype){
- player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
- }
- if(player[i].creature==wolftype){
- player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- }
- }
- int texsize;
- texsize=512*512*3/texdetail/texdetail;
- //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
- //player[i].skeleton.skinText.resize(texsize);
- if(player[i].creature==rabbittype)
- {
- if(player[i].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- }
- if(player[i].creature==wolftype)
- {
- //k=abs(Random()%3);
- if(player[i].whichskin==0){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==1){
- LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==2){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- }
- if(player[i].numclothes)
- {
- for(j=0;j<player[i].numclothes;j++)
- {
- tintr=player[i].clothestintr[j];
- tintg=player[i].clothestintg[j];
- tintb=player[i].clothestintb[j];
- AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
- }
- player[i].currentanimation=bounceidleanim;
- player[i].targetanimation=bounceidleanim;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[i].target=0;
- player[i].speed=1+(float)(Random()%100)/1000;
- if(difficulty==0)player[i].speed-=.2;
- if(difficulty==1)player[i].speed-=.1;
- player[i].velocity=0;
- player[i].oldcoords=player[i].coords;
- player[i].realoldcoords=player[i].coords;
- player[i].id=i;
- player[i].skeleton.id=i;
- player[i].updatedelay=0;
- player[i].normalsupdatedelay=0;
- player[i].aitype=passivetype;
- player[i].aitarget=0;
- player[i].madskills=0;
- if(i==0)
- {
- player[i].proportionhead=1.2;
- player[i].proportionbody=1.05;
- player[i].proportionarms=1.00;
- player[i].proportionlegs=1.1;
- player[i].proportionlegs.y=1.05;
- }
- player[i].headless=0;
- player[i].currentoffset=0;
- player[i].targetoffset=0;
- /*player[i].armorhead=1;
- player[i].armorhigh=1;
- player[i].armorlow=1;
- player[i].protectionhead=1;
- player[i].protectionhigh=1;
- player[i].protectionlow=1;
- player[i].metalhead=1;
- player[i].metalhigh=1;
- player[i].metallow=1;
- player[i].power=1;
- player[i].speedmult=1;*/
- player[i].damagetolerance=200;
- if(player[i].creature==wolftype)
- {
- /*player[i].proportionhead=1.1;
- player[i].proportionbody=1.1;
- player[i].proportionarms=1.1;
- player[i].proportionlegs=1.1;
- player[i].proportionlegs.y=1.1;*/
- if(i==0||player[i].scale<0)player[i].scale=.23;
- player[i].damagetolerance=300;
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- if(cellophane)
- {
- player[i].proportionhead.z=0;
- player[i].proportionbody.z=0;
- player[i].proportionarms.z=0;
- player[i].proportionlegs.z=0;
- }
- player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
- player[i].headmorphness=0;
- player[i].targetheadmorphness=1;
- player[i].headmorphstart=0;
- player[i].headmorphend=0;
- player[i].pausetime=0;
- player[i].dead=0;
- player[i].jumppower=5;
- player[i].damage=0;
- player[i].permanentdamage=0;
- player[i].superpermanentdamage=0;
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- player[i].collided=-10;
- player[i].loaded=1;
- player[i].bloodloss=0;
- player[i].weaponactive=-1;
- player[i].weaponstuck=-1;
- player[i].bleeding=0;
- player[i].deathbleeding=0;
- player[i].stunned=0;
- player[i].hasvictim=0;
- player[i].wentforweapon=0;
- }
- player[0].aitype=playercontrolled;
- player[0].weaponactive=-1;
- if(difficulty==1)
- {
- //player[0].speedmult=1/.9;
- player[0].power=1/.9;
- }
- if(difficulty==0)
- {
- //player[0].speedmult=1/.8;
- player[0].power=1/.8;
- }
- //player[0].weaponstuck=1;
- if(difficulty==1)player[0].damagetolerance=250;
- if(difficulty==0)player[0].damagetolerance=300;
- if(difficulty==0)player[0].armorhead*=1.5;
- if(difficulty==0)player[0].armorhigh*=1.5;
- if(difficulty==0)player[0].armorlow*=1.5;
- cameraloc=player[0].coords;
- cameraloc.y+=5;
- rotation=player[0].rotation;
- hawkcoords=player[0].coords;
- hawkcoords.y+=30;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- //weapons.numweapons=numplayers;
- for(i=0;i<weapons.numweapons;i++)
- {
- weapons.bloody[i]=0;
- weapons.blooddrip[i]=0;
- weapons.blooddripdelay[i]=0;
- weapons.onfire[i]=0;
- weapons.flamedelay[i]=0;
- weapons.damage[i]=0;
- //weapons.type[i]=sword;
- if(weapons.type[i]==sword){
- weapons.mass[i]=1.5;
- weapons.tipmass[i]=1;
- weapons.length[i]=.8;
- }
- if(weapons.type[i]==staff){
- weapons.mass[i]=2;
- weapons.tipmass[i]=1;
- weapons.length[i]=1.5;
- }
- if(weapons.type[i]==knife){
- weapons.mass[i]=1;
- weapons.tipmass[i]=1.2;
- weapons.length[i]=.25;
- }
- weapons.position[i]=-1000;
- weapons.tippoint[i]=-1000;
- }
- /* for(i=0;i<32;i++){
- //if(i<16||i>20)
- FSOUND_StopSound(i);
- }
- */
- LOG("Starting background music...");
- FSOUND_StopSound(FSOUND_ALL);
- if(environment==snowyenvironment)
- {
- if(ambientsound)
- {
- PlayStreamEx(stream_wind, strm[stream_wind], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_wind], FALSE);
- FSOUND_SetVolume(channels[stream_wind], 256);
- }
- }
- else if(environment==desertenvironment)
- {
- if(ambientsound)
- {
- //PlaySoundEx(desertambient,
- // samp[desertambient], NULL, TRUE);
- PlayStreamEx(stream_desertambient,
- strm[stream_desertambient], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_desertambient], FALSE);
- FSOUND_SetVolume(channels[stream_desertambient], 256);
- }
- }
- else if(environment==grassyenvironment)
- {
- if(ambientsound)
- {
- //PlaySoundEx(wind, samp[wind], NULL, TRUE);
- PlayStreamEx(stream_wind, strm[stream_wind], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_wind], FALSE);
- FSOUND_SetVolume(channels[stream_wind], 100);
- }
- }
- oldmusicvolume[0]=0;
- oldmusicvolume[1]=0;
- oldmusicvolume[2]=0;
- oldmusicvolume[3]=0;
- /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
- LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
- */
- if(!firstload)
- {
- firstload=1;
- }
- }
- leveltime=0;
- loadingstuff=0;
- visibleloading=0;
- }
- void Game::Tick()
- {
- static int i,k,j,l,m;
- static XYZ facing,flatfacing,absflatfacing;
- static XYZ rotatetarget;
- static bool oldkey;
- static float oldtargetrotation;
- static int target, numgood;
- static XYZ tempcoords1,tempcoords2;
- static XYZ test;
- static XYZ test2;
- static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
- static int whichhit;
- static bool donesomething;
- static bool oldjumpkeydown;
- int templength;
- float headprop,bodyprop,armprop,legprop;
- if(newnetmessages){
- newnetmessages=0;
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- for(k=14;k>=2;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(k=14;k>=2;k--){
- for(j=0;j<255;j++){
- displaytext[k][j]=displaytext[k-1][j];
- }
- displaychars[k]=displaychars[k-1];
- displaytime[k]=displaytime[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[1][j]=' ';
- displaytext[1][j]=' ';
- }
- sprintf (consoletext[1], netmessages);
- sprintf (displaytext[1], netmessages);
- consolechars[1]=255;
- displaychars[1]=255;
- displaytime[1]=0;
- }
- for(i=0;i<15;i++){
- displaytime[i]+=multiplier;
- }
- static unsigned char theKeyMap[16];
- GetKeys( theKeyMap );
- keyboardfrozen=0;
- static bool mainmenutogglekeydown;
- if(!console){
- if(mainmenu&&endgame==1)mainmenu=10;
- if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
- mainmenutogglekeydown=1;
- }
- if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||(mainmenu==12&&!tryquit)||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17||mainmenu==10)){
- selected=-1;
- if(mainmenu==1||mainmenu==2||mainmenu==0){
- if(mainmenu==0&&!winfreeze)mainmenu=2;
- else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
- else if(mainmenu==0&&winfreeze){
- /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
- stealthloading=1;
- else stealthloading=0;
- if(!stealthloading){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- startbonustotal=0;
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
- levelorder[0]=0;
- levelvisible[0]=1;
- if(accountcampaignchoicesmade[accountactive])
- for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
- levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
- levelvisible[levelorder[i+1]]=1;
- }
- int whichlevelstart;
- whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
- if(whichlevelstart<0){
- campaignchoicenum=1;
- campaignchoicewhich[0]=0;
- }
- else
- {
- campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
- if(campaignchoicenum)
- for(i=0;i<campaignchoicenum;i++){
- campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
- levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- }
- }
- loading=2;
- loadtime=0;
- targetlevel=7;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- //else {
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
- //accountcampaignchoicesmade[accountactive]++;
- strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
- whichchoice=0;
- visibleloading=1;
- stillloading=1;
- Loadlevel(mapname);
- campaign=1;
- mainmenu=0;
- gameon=1;
- FSOUND_SetPaused(channels[music3], TRUE);
- stealthloading=0;*/
- }
- else if(mainmenu==1||mainmenu==2)mainmenu=0;
- if(mainmenu&&musictoggle){
- if(mainmenu==1||mainmenu==2||mainmenu==100){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_music3], FALSE);
- FSOUND_SetVolume(channels[stream_music3], 256);
- FSOUND_SetPaused(channels[music1], TRUE);
- }
- }
- if(!mainmenu){
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- FSOUND_SetPaused(channels[music1], FALSE);
- }
- }
- if(mainmenu==3){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- #if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- #endif
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(chatkey);
- opstream.close();
- }
- if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==10||mainmenu==11||mainmenu==100){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(mainmenu==3&&gameon)mainmenu=2;
- if(mainmenu==3&&!gameon)mainmenu=1;
- if(mainmenu==5&&gameon)mainmenu=2;
- if(mainmenu==5&&!gameon)mainmenu=1;
- if(mainmenu==4)mainmenu=3;
- if(mainmenu==6)mainmenu=5;
- if(mainmenu==7)mainmenu=1;
- if(mainmenu==9)mainmenu=5;
- if(mainmenu==11)mainmenu=5;
- if(mainmenu==12)mainmenu=5;
- if(mainmenu==13)mainmenu=12;
- if(mainmenu==14)mainmenu=13;
- if(mainmenu==10)mainmenu=5;
- if(mainmenu==100){
- mainmenu=5;
- gameon=0;
- winfreeze=0;
- }
- mainmenutogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
- mainmenutogglekeydown=0;
- }
- }
- /*static bool minimaptogglekeydown;
- if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
- minimap=1-minimap;
- minimaptogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
- minimaptogglekeydown=0;
- }
- */
- static bool minimaptogglekeydown;
- if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
- if(tutorialstage!=51)
- tutorialstagetime=tutorialmaxtime;
- PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolefailsound], 128);
- FSOUND_SetPaused(channels[consolefailsound], FALSE);
- minimaptogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
- minimaptogglekeydown=0;
- }
- if(mainmenu){
- //menu buttons
- if(mainmenu==1||mainmenu==2){
- if(Button()&&!oldbutton&&selected==1){
- if(!gameon){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- //new game
- if(accountactive!=-1)mainmenu=5;
- else mainmenu=7;
- /*
- startbonustotal=0;
- loading=2;
- loadtime=0;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(0);
- }
- mainmenu=0;
- gameon=1;
- FSOUND_SetPaused(channels[music3], TRUE); */
- }
- else
- {
- //resume
- mainmenu=0;
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- FSOUND_SetPaused(channels[music1], FALSE);
- }
- }
- if(Button()&&!oldbutton&&selected==2){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- //options
- mainmenu=3;
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- if(newscreenheight<0)newscreenheight=screenheight;
- }
- if(Button()&&!oldbutton&&selected==3){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- if(!gameon){
- //quit
- tryquit=1;
- if(registered)FSOUND_SetPaused(channels[stream_music3], TRUE);
- }
- else{
- //end game
- gameon=0;
- mainmenu=1;
- }
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==3){
- if(Button()&&!oldbutton&&selected!=-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- }
- if(Button()&&!oldbutton&&selected==0){
- #if USE_SDL
- extern SDL_Rect **resolutions;
- bool isCustomResolution = true;
- bool found = false;
- for (int i = 0; (!found) && (resolutions[i]); i++)
- {
- if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
- isCustomResolution = false;
- if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
- {
- i++;
- if (resolutions[i] != NULL)
- {
- newscreenwidth = (int) resolutions[i]->w;
- newscreenheight = (int) resolutions[i]->h;
- }
- else if (isCustomResolution)
- {
- if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- else
- {
- newscreenwidth = screenwidth;
- newscreenheight = screenheight;
- }
- }
- else
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- found = true;
- }
- }
- if (!found)
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- #else
- int whichres;
- whichres=-1;
- if(newscreenwidth==640&&newscreenheight==480)whichres=0;
- if(newscreenwidth==800&&newscreenheight==600)whichres=1;
- if(newscreenwidth==1024&&newscreenheight==768)whichres=2;
- if(newscreenwidth==1280&&newscreenheight==1024)whichres=3;
- if(newscreenwidth==1600&&newscreenheight==1200)whichres=4;
- if(newscreenwidth==840&&newscreenheight==524)whichres=5;
- if(newscreenwidth==1024&&newscreenheight==640)whichres=6;
- if(newscreenwidth==1344&&newscreenheight==840)whichres=7;
- if(newscreenwidth==1920&&newscreenheight==1200)whichres=8;
- if(whichres==-1||whichres==8){
- newscreenwidth=640;
- newscreenheight=480;
- }
- if(whichres==0){
- newscreenwidth=800;
- newscreenheight=600;
- }
- if(whichres==1){
- newscreenwidth=1024;
- newscreenheight=768;
- }
- if(whichres==2){
- newscreenwidth=1280;
- newscreenheight=1024;
- }
- if(whichres==3){
- newscreenwidth=1600;
- newscreenheight=1200;
- }
- if(whichres==4){
- newscreenwidth=840;
- newscreenheight=524;
- }
- if(whichres==5){
- newscreenwidth=1024;
- newscreenheight=640;
- }
- if(whichres==6){
- newscreenwidth=1344;
- newscreenheight=840;
- }
- if(whichres==7){
- newscreenwidth=1920;
- newscreenheight=1200;
- }
- #endif
- }
- if(Button()&&!oldbutton&&selected==1){
- newdetail++;
- if(newdetail>2)newdetail=0;
- }
- if(Button()&&!oldbutton&&selected==2){
- bloodtoggle++;
- if(bloodtoggle>2)bloodtoggle=0;
- }
- if(Button()&&!oldbutton&&selected==3){
- difficulty++;
- if(difficulty>2)difficulty=0;
- }
- if(Button()&&!oldbutton&&selected==4){
- ismotionblur=1-ismotionblur;
- }
- if(Button()&&!oldbutton&&selected==5){
- decals=1-decals;
- }
- if(Button()&&!oldbutton&&selected==6){
- musictoggle=1-musictoggle;
- if(!musictoggle){
- FSOUND_SetPaused(channels[music1], TRUE);
- FSOUND_SetPaused(channels[stream_music2], TRUE);
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- for(i=0;i<4;i++){
- oldmusicvolume[i]=0;
- musicvolume[i]=0;
- }
- }
- if(musictoggle){
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_music3], FALSE);
- FSOUND_SetVolume(channels[stream_music3], 256);
- }
- }
- if(Button()&&!oldbutton&&selected==9){
- invertmouse=1-invertmouse;
- }
- if(Button()&&!oldbutton&&selected==10){
- usermousesensitivity+=.2;
- if(usermousesensitivity>2)usermousesensitivity=.2;
- }
- if(Button()&&!oldbutton&&selected==11){
- volume+=.1f;
- if(volume>1.0001f)volume=0;
- FSOUND_SetSFXMasterVolume((int)(volume*255));
- }
- if(Button()&&!oldbutton&&selected==7){
- /*float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- */
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- //options
- mainmenu=4;
- keyselect=-1;
- }
- if(Button()&&!oldbutton&&selected==8){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- #if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- #endif
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(chatkey);
- opstream.close();
- if(mainmenu==3&&gameon)mainmenu=2;
- if(mainmenu==3&&!gameon)mainmenu=1;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==4){
- if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- }
- if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
- keyselect=selected;
- oldbuttons[0]=1;
- oldbuttons[1]=1;
- oldbuttons[2]=1;
- }
- if(keyselect!=-1){
- for(i=0;i<3;i++)
- if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
- for(i=0;i<140;i++){
- if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
- if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- int keynum;
- keynum=i;
- if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
- if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
- if(keyselect==0)forwardkey=keynum;
- if(keyselect==1)backkey=keynum;
- if(keyselect==2)leftkey=keynum;
- if(keyselect==3)rightkey=keynum;
- if(keyselect==4)crouchkey=keynum;
- if(keyselect==5)jumpkey=keynum;
- if(keyselect==6)drawkey=keynum;
- if(keyselect==7)throwkey=keynum;
- if(keyselect==8)attackkey=keynum;
- keyselect=-1;
- }
- }
- }}
- if(Button()&&!oldbutton&&selected==9){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=3;
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- if(newscreenheight<0)newscreenheight=screenheight;
- }
- }
- if(mainmenu==5){
- if(accountcampaignchoicesmade[accountactive]>8&&!registered){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_music3], FALSE);
- FSOUND_SetVolume(channels[stream_music3], 256);
- gameon=0;
- mainmenu=12;
- accountcampaignchoicesmade[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaigntime[accountactive]=0;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(endgame==2){
- accountcampaignchoicesmade[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaigntime[accountactive]=0;
- endgame=0;
- }
- if(Button()&&!oldbutton&&selected==1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- startbonustotal=0;
- loading=2;
- loadtime=0;
- targetlevel=-1;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(-1);
- }
- mainmenu=0;
- gameon=1;
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- }
- if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- startbonustotal=0;
- loading=2;
- loadtime=0;
- targetlevel=7;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- //else {
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
- whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
- visibleloading=1;
- stillloading=1;
- Loadlevel(mapname);
- //Loadlevel(campaignmapname[levelorder[selected-7]]);
- //}
- campaign=1;
- mainmenu=0;
- gameon=1;
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- }
- if(Button()&&!oldbutton&&selected==4){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- if(mainmenu==5&&gameon)mainmenu=2;
- if(mainmenu==5&&!gameon)mainmenu=1;
- }
- if(Button()&&!oldbutton&&selected==5){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=7;
- }
- if(Button()&&!oldbutton&&selected==3){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=6;
- }
- if(Button()&&!oldbutton&&selected==2){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=9;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==9){
- if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- startbonustotal=0;
- loading=2;
- loadtime=0;
- targetlevel=selected;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(selected);
- }
- campaign=0;
- mainmenu=0;
- gameon=1;
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- }
- if(Button()&&!oldbutton&&selected==numchallengelevels){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=5;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==11){
- if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- startbonustotal=0;
- loading=2;
- loadtime=0;
- targetlevel=selected;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(selected);
- }
- campaign=0;
- mainmenu=0;
- gameon=1;
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- }
- if(Button()&&!oldbutton&&selected==numchallengelevels){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=5;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==10){
- endgame=2;
- if(Button()&&!oldbutton&&selected==3){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=5;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==15||mainmenu==16){
- if(Button()&&!oldbutton&&selected==1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- if(mainmenu==15)mainmenu=5;
- else mainmenu=12;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==12){
- endgame=2;
- if(Button()&&!oldbutton&&selected==3){
- if(tryquit)quit=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=5;
- }
- if(Button()&&!oldbutton&&selected==4){
- registernow=1;
- quit=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(Button()&&!oldbutton&&selected==5){
- tryquit=0;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=13;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==6){
- if(Button()&&!oldbutton&&selected!=-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- }
- if(Button()&&!oldbutton&&selected==1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- for(i=accountactive;i<numaccounts-1;i++){
- accountdifficulty[i]=accountdifficulty[i+1];
- accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
- for(j=0;j<accountcampaignchoicesmade[i+1];j++){
- accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
- }
- accountpoints[i]=accountpoints[i+1];
- for(j=0;j<50;j++){
- accounthighscore[i][j]=accounthighscore[i+1][j];
- accountfasttime[i][j]=accountfasttime[i+1][j];
- }
- for(j=0;j<60;j++){
- accountunlocked[i][j]=accountunlocked[i+1][j];
- }
- for(j=0;j<256;j++){
- accountname[i][j]=accountname[i+1][j];
- }
- accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
- accountprogress[i]=accountprogress[i+1];
- accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
- accountcampaignscore[i]=accountcampaignscore[i+1];
- accountcampaigntime[i]=accountcampaigntime[i+1];
- }
- numaccounts--;
- accountactive=-1;
- mainmenu=7;
- }
- if(Button()&&!oldbutton&&selected==2){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=5;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==7){
- if(Button()&&!oldbutton&&selected!=-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- }
- if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
- entername=1;
- }
- if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
- accountactive=selected-1;
- mainmenu=5;
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(Button()&&!oldbutton&&selected==numaccounts+1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- mainmenu=1;
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==8){
- if(Button()&&!oldbutton&&selected!=-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- if(selected==0)accountdifficulty[accountactive]=0;
- if(selected==1)accountdifficulty[accountactive]=1;
- if(selected==2)accountdifficulty[accountactive]=2;
- mainmenu=5;
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- #if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- #endif
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(chatkey);
- opstream.close();
- }
- }
- if(mainmenu==1||mainmenu==2){
- if(loaddistrib>4)transition+=multiplier/8;
- if(transition>1){
- transition=0;
- anim++;
- if(anim>4)anim=0;
- loaddistrib=0;
- }
- }
- FSOUND_SetFrequency(channels[stream_music3], 22050);
- if(entername||mainmenu==13||mainmenu==14){
- for(i=0;i<140;i++){
- if(IsKeyDown(theKeyMap, i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
- for(j=255;j>=displayselected+1;j--){
- displaytext[0][j]=displaytext[0][j-1];
- }
- displaytext[0][displayselected]=KeyToSingleChar(i);
- if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
- displayselected++;
- displaychars[0]++;
- }
- if(i==MAC_DELETE_KEY&&displayselected!=0){
- for(j=displayselected-1;j<255;j++){
- displaytext[0][j]=displaytext[0][j+1];
- }
- displaytext[0][255]=' ';
- displayselected--;
- displaychars[0]--;
- }
- if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
- displayselected--;
- }
- if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
- displayselected++;
- }
- if(i==MAC_RETURN_KEY&&entername){
- if(displaychars[0]){
- numaccounts++;
- strcpy(accountname[numaccounts-1],displaytext[0]);
- accountactive=numaccounts-1;
- accountdifficulty[accountactive]=1;
- accountprogress[accountactive]=0;
- accountpoints[accountactive]=0;
- accountcampaigntime[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaignfasttime[accountactive]=0;
- accountcampaignhighscore[accountactive]=0;
- for(j=0;j<50;j++){
- accounthighscore[accountactive][j]=0;
- accountfasttime[accountactive][j]=0;
- }
- for(j=0;j<60;j++){
- accountunlocked[accountactive][j]=0;
- }
- accountcampaignchoicesmade[accountactive]=0;
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
- mainmenu=8;
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- }}
- if(i==MAC_RETURN_KEY&&mainmenu==14){
- if(displaychars[0]){
- char serialstring[256];
- char tempstring[256];
- #if defined(__APPLE__)
- sprintf (tempstring, "%s", registrationname);
- #elif defined(_MSC_VER) || defined(__linux__)
- sprintf (tempstring, "%s-windows", registrationname);
- #else
- #error Please make sure you have the right registration key stuff here!
- #endif
- long num1;
- long num2;
- long num3;
- long num4;
- long long longnum;
- longnum = MD5_string ( tempstring);
- //longnum = 1111111111111111;
- num1 = longnum/100000000;
- num2 = longnum%100000000;
- sprintf (tempstring, "%d-%d-%d-%d\0\0\0\0\0", num1/10000, num1%10000, num2/10000, num2%10000);
- int goodcode=3;
- int numchars=3;
- if(num1/10000>999)numchars+=4;
- else if(num1/10000>99)numchars+=3;
- else if(num1/10000>9)numchars+=2;
- else numchars+=1;
- if(num1%10000>999)numchars+=4;
- else if(num1%10000>99)numchars+=3;
- else if(num1%10000>9)numchars+=2;
- else numchars+=1;
- if(num2/10000>999)numchars+=4;
- else if(num2/10000>99)numchars+=3;
- else if(num2/10000>9)numchars+=2;
- else numchars+=1;
- if(num2%10000>999)numchars+=4;
- else if(num2%10000>99)numchars+=3;
- else if(num2%10000>9)numchars+=2;
- else numchars+=1;
- //numchars=12;
- for(j=0;j<numchars;j++){
- if(displaytext[0][j]!=tempstring[j]&&tempstring[j]!=' '&&tempstring[j]!='\0')goodcode--;
- }
- if(longnum==LONGLONGCONST(5077041556214789))goodcode=-1;
- if(goodcode<0)goodcode=0;
- if(goodcode){
- registered=1;
- mainmenu=15;
- FILE *tfile;
- tfile=fopen( ":Data:Sounds:flame.ogg", "wb" );
- if (tfile)
- {
- int numchars;
- numchars=strlen(registrationname);
- fpackf(tfile, "Bb", registered);
- fpackf(tfile, "Bi", numchars);
- if(numchars>0)
- {
- for(j=0;j<numchars;j++)
- {
- fpackf(tfile, "Bb", registrationname[j]);
- }
- }
- fpackf(tfile, "Bi", num1);
- fpackf(tfile, "Bi", num2);
- fclose(tfile);
- }
- }
- else
- {
- mainmenu=16;
- }
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- }}
- if(i==MAC_RETURN_KEY&&mainmenu==13){
- if(displaychars[0]){
- sprintf (registrationname, "%s", displaytext[0]);
- if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
- mainmenu=14;
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- /*char tempstring[50];
- sprintf (tempstring, registrationname);
- long num1;
- long num2;
- long num3;
- long num4;
- long long longnum;
- longnum = MD5_string ( tempstring);
- num1 = longnum/100000000;
- num2 = longnum%100000000;
- sprintf (displaytext[0], "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
- displaychars[0]=strlen(displaytext[0]);
- */
- displayselected=0;
- }}
- }
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
- }
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
- }
- if(!mainmenu){
- if(hostile==1)hostiletime+=multiplier;
- else hostiletime=0;
- if(!winfreeze)leveltime+=multiplier;
- if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
- chatting=0;
- console=0;
- freeze=0;
- displaychars[0]=0;
- }
- if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
- chatting=1;
- chattogglekeydown=1;
- togglekey[chatkey]=1;
- togglekeydelay[chatkey]=-20;
- }
- if(!IsKeyDown(theKeyMap, chatkey)){
- chattogglekeydown=0;
- }
- if(chatting){
- for(i=0;i<140;i++){
- if(IsKeyDown(theKeyMap, i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
- for(j=255;j>=displayselected+1;j--){
- displaytext[0][j]=displaytext[0][j-1];
- }
- displaytext[0][displayselected]=KeyToSingleChar(i);
- if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
- displayselected++;
- displaychars[0]++;
- }
- if(i==MAC_DELETE_KEY&&displayselected!=0){
- for(j=displayselected-1;j<255;j++){
- displaytext[0][j]=displaytext[0][j+1];
- }
- displaytext[0][255]=' ';
- displayselected--;
- displaychars[0]--;
- }
- if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
- displayselected--;
- }
- if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
- displayselected++;
- }
- if(i==MAC_RETURN_KEY){
- if(displaychars[0]){
- /*for(j=0;j<displaychars[0];j++){
- talkname[j]=displaytext[0][j];
- }
- talkname[displaychars[0]]='\0';
- sprintf (chatname, "%s: %s",playerName,talkname);
- //NetworkSendInformation(chatname);
- */
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- chatting=0;
- }
- }
- }
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
- }
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
- if(chatting)keyboardfrozen=1;
- if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
- freeze=1-freeze;
- if(freeze){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- }
- freezetogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
- freezetogglekeydown=0;
- }
- if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
- console=1-console;
- if(!console)freeze=0;
- if(console){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- }
- consoletogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
- consoletogglekeydown=0;
- }
- if(console)freeze=1;
- if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
- for(i=0;i<140;i++){
- if(IsKeyDown(theKeyMap, i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
- for(j=255;j>=consoleselected+1;j--){
- consoletext[0][j]=consoletext[0][j-1];
- }
- consoletext[0][consoleselected]=KeyToSingleChar(i);
- if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
- consoleselected++;
- consolechars[0]++;
- }
- else if(i==MAC_ENTER_KEY){
- for(j=255;j>=consoleselected+1;j--){
- consoletext[0][j]=consoletext[0][j-1];
- }
- consoletext[0][consoleselected]='\n';
- consoleselected++;
- consolechars[0]++;
- }
- if(i==MAC_DELETE_KEY&&consoleselected!=0){
- for(j=consoleselected-1;j<255;j++){
- consoletext[0][j]=consoletext[0][j+1];
- }
- consoletext[0][255]=' ';
- consoleselected--;
- consolechars[0]--;
- }
- if(i==MAC_ARROW_UP_KEY){
- if(archiveselected<14)archiveselected++;
- for(j=0;j<255;j++){
- consolechars[0]=consolechars[archiveselected];
- consoletext[0][j]=consoletext[archiveselected][j];
- consoleselected=consolechars[0];
- }
- }
- if(i==MAC_ARROW_DOWN_KEY){
- if(archiveselected>0)archiveselected--;
- for(j=0;j<255;j++){
- consolechars[0]=consolechars[archiveselected];
- consoletext[0][j]=consoletext[archiveselected][j];
- consoleselected=consolechars[0];
- }
- }
- if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
- consoleselected--;
- }
- if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
- consoleselected++;
- }
- if(i==MAC_RETURN_KEY){
- archiveselected=0;
- donesomething=0;
- if(Compare(consoletext[0],"quit ",0,4)||Compare(consoletext[0],"exit ",0,4)){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- donesomething=1;
- tryquit=1;
- }
- /*if(Compare(consoletext[0],"send ",0,4)){
- for(j=5;j<consolechars[0];j++){
- talkname[j-5]=consoletext[0][j];
- }
- talkname[consolechars[0]-5]='\0';
- sprintf (chatname, "%s: %s",playerName,talkname);
- //NetworkSendInformation(chatname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"name ",0,4)){
- int numchars;
- numchars=consolechars[0]-5;
- if(numchars>32)numchars=32;
- for(j=5;j<numchars+5;j++){
- talkname[j-5]=consoletext[0][j];
- }
- talkname[numchars]='\0';
- sprintf (chatname, "Player %s is now known as %s.",playerName,talkname);
- //NetworkSendInformation(chatname);
- sprintf (playerName, "%s",talkname);
- //NetworkSendName(playerName);
- donesomething=1;
- }*/
- if(Compare(consoletext[0],"map ",0,3)){
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- for(j=4;j<consolechars[0];j++){
- mapname[j-4+11]=consoletext[0][j];
- }
- mapname[consolechars[0]-4+11]='\0';
- Loadlevel(mapname);
- whichlevel=-2;
- campaign=0;
- donesomething=1;
- }
- /*if(Compare(consoletext[0],"connect ",0,7)&&!ishost){
- int v;
- unsigned char playerNameStr[32];
- char theIPAddress[256];
- char thePort[32];
- NMUInt32 port = 25710;
- strcpy(playerName, "Client");
- GameC2PStr( playerName, playerNameStr );
- for(j=0;j<consolechars[0]-8;j++){
- theIPAddress[j]=consoletext[0][j+8];
- }
- theIPAddress[consolechars[0]-8]='\0';
- sprintf( thePort, "%li", port );
- v=NetworkStartClient( theIPAddress, thePort, playerNameStr );
- if(v)
- {
- if(consolechars[0]>0){
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- if(v!=-4994)sprintf (consoletext[0], "Error #%d!!!",v);
- else sprintf (consoletext[0], "Could not open connection");
- consolechars[0]=255;
- consoleselected=0;
- }
- }
- else
- {
- donesomething=1;
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- if(consolechars[0]>0){
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- sprintf (consoletext[0], "Connected to %s",theIPAddress);
- consolechars[0]=255;
- consoleselected=0;
- }
- }
- }
- if(Compare(consoletext[0],"host ",0,4)){
- unsigned char gameNameStr[32], playerNameStr[32];
- char gameName[32];//, playerName[32];
- NMUInt32 port;
- int players;
- int v;
- port = 25710;
- players =4;
- strcpy(gameName, "Host's game");
- strcpy(playerName, "Host");
- GameC2PStr( gameName, gameNameStr );
- GameC2PStr( playerName, playerNameStr );
- v=NetworkStartServer( (NMUInt16)port, players, gameNameStr, playerNameStr );
- if(v)
- {
- if(consolechars[0]>0){
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- sprintf (consoletext[0], "Error #%d!!!",v);
- consolechars[0]=255;
- consoleselected=0;
- }
- }
- else
- {
- donesomething=1;
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- if(consolechars[0]>0){
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- sprintf (consoletext[0], "Game hosted");
- consolechars[0]=255;
- consoleselected=0;
- }
- }
- }
- */
- if(Compare(consoletext[0],"save ",0,4)){
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- for(j=5;j<consolechars[0];j++){
- mapname[j-5+11]=consoletext[0][j];
- }
- mapname[consolechars[0]-5+11]='\0';
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- int mapvers;
- mapvers=12;
- FILE *tfile;
- tfile=fopen( mapname, "wb" );
- fpackf(tfile, "Bi", mapvers);
- //fpackf(tfile, "Bi", indemo);
- fpackf(tfile, "Bi", maptype);
- fpackf(tfile, "Bi", hostile);
- fpackf(tfile, "Bf Bf", viewdistance, fadestart);
- fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
- fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
- fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
- if(player[0].num_weapons>0&&player[0].num_weapons<5)
- for(j=0;j<player[0].num_weapons;j++){
- fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
- }
- fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
- fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
- fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
- fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
- fpackf(tfile, "Bi", player[0].numclothes);
- fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
- fpackf(tfile, "Bi", numdialogues);
- if(numdialogues)
- for(k=0;k<numdialogues;k++){
- fpackf(tfile, "Bi", numdialogueboxes[k]);
- fpackf(tfile, "Bi", dialoguetype[k]);
- for(l=0;l<10;l++){
- fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
- fpackf(tfile, "Bf", participantrotation[k][l]);
- }
- if(numdialogueboxes)
- for(l=0;l<numdialogueboxes[k];l++){
- fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
- fpackf(tfile, "Bi", dialogueboxsound[k][l]);
- templength=strlen(dialoguetext[k][l]);
- fpackf(tfile, "Bi",(templength));
- for(m=0;m<templength;m++){
- fpackf(tfile, "Bb", dialoguetext[k][l][m]);
- if(dialoguetext[k][l][m]=='\0')break;
- }
- templength=strlen(dialoguename[k][l]);
- fpackf(tfile, "Bi",templength);
- for(m=0;m<templength;m++){
- fpackf(tfile, "Bb", dialoguename[k][l][m]);
- if(dialoguename[k][l][m]=='\0')break;
- }
- fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
- fpackf(tfile, "Bi", participantfocus[k][l]);
- fpackf(tfile, "Bi", participantaction[k][l]);
- for(m=0;m<10;m++)
- fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
- fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
- }
- }
- if(player[0].numclothes)
- for(k=0;k<player[0].numclothes;k++){
- templength=strlen(player[0].clothes[k]);
- fpackf(tfile, "Bi", templength);
- for(l=0;l<templength;l++)
- fpackf(tfile, "Bb", player[0].clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
- }
- fpackf(tfile, "Bi", environment);
- fpackf(tfile, "Bi", objects.numobjects);
- if(objects.numobjects)
- for(k=0;k<objects.numobjects;k++){
- fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
- }
- fpackf(tfile, "Bi", numhotspots);
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
- templength=strlen(hotspottext[i]);
- fpackf(tfile, "Bi",templength);
- for(l=0;l<templength;l++)
- fpackf(tfile, "Bb", hotspottext[i][l]);
- }
- fpackf(tfile, "Bi", numplayers);
- if(numplayers>1&&numplayers<maxplayers)
- for(j=1;j<numplayers;j++){
- fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
- if(player[j].num_weapons>0&&player[j].num_weapons<5)
- for(k=0;k<player[j].num_weapons;k++){
- fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
- }
- if(player[j].numwaypoints<30){
- fpackf(tfile, "Bi", player[j].numwaypoints);
- for(k=0;k<player[j].numwaypoints;k++){
- fpackf(tfile, "Bf", player[j].waypoints[k].x);
- fpackf(tfile, "Bf", player[j].waypoints[k].y);
- fpackf(tfile, "Bf", player[j].waypoints[k].z);
- fpackf(tfile, "Bi", player[j].waypointtype[k]);
- }
- fpackf(tfile, "Bi", player[j].waypoint);
- }
- else{
- player[j].numwaypoints=0;
- player[j].waypoint=0;
- fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
- }
- fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
- fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
- fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
- fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
- if(player[j].creature==wolftype){
- headprop=player[j].proportionhead.x/1.1;
- bodyprop=player[j].proportionbody.x/1.1;
- armprop=player[j].proportionarms.x/1.1;
- legprop=player[j].proportionlegs.x/1.1;
- }
- if(player[j].creature==rabbittype){
- headprop=player[j].proportionhead.x/1.2;
- bodyprop=player[j].proportionbody.x/1.05;
- armprop=player[j].proportionarms.x/1.00;
- legprop=player[j].proportionlegs.x/1.1;
- }
- fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
- fpackf(tfile, "Bi", player[j].numclothes);
- if(player[j].numclothes)
- for(k=0;k<player[j].numclothes;k++){
- int templength;
- templength=strlen(player[j].clothes[k]);
- fpackf(tfile, "Bi", templength);
- for(l=0;l<templength;l++)
- fpackf(tfile, "Bb", player[j].clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
- }
- }
- fpackf(tfile, "Bi", numpathpoints);
- if(numpathpoints)
- for(j=0;j<numpathpoints;j++){
- fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
- for(k=0;k<numpathpointconnect[j];k++){
- fpackf(tfile, "Bi", pathpointconnect[j][k]);
- }
- }
- fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
- fclose(tfile);
- donesomething=1;
- /*
- FILE *tfile;
- tfile=fopen( mapname, "wb" );
- fwrite( &mapvers, 1, sizeof(int), tfile );
- fwrite( &player[0].coords.x, 1, sizeof(float), tfile );
- fwrite( &player[0].coords.y, 1, sizeof(float), tfile );
- fwrite( &player[0].coords.z, 1, sizeof(float), tfile );
- fwrite( &player[0].rotation, 1, sizeof(float), tfile );
- fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
- fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
- if(player[0].num_weapons>0&&player[0].num_weapons<5)
- for(j=0;j<player[0].num_weapons;j++){
- fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
- }
- fwrite( &player[0].armorhead, 1, sizeof(int), tfile );
- fwrite( &player[0].armorhigh, 1, sizeof(int), tfile );
- fwrite( &player[0].armorlow, 1, sizeof(int), tfile );
- fwrite( &player[0].protectionhead, 1, sizeof(int), tfile );
- fwrite( &player[0].protectionhigh, 1, sizeof(int), tfile );
- fwrite( &player[0].protectionlow, 1, sizeof(int), tfile );
- fwrite( &player[0].metalhead, 1, sizeof(int), tfile );
- fwrite( &player[0].metalhigh, 1, sizeof(int), tfile );
- fwrite( &player[0].metallow, 1, sizeof(int), tfile );
- fwrite( &player[0].power, 1, sizeof(int), tfile );
- fwrite( &player[0].speedmult, 1, sizeof(int), tfile );
- fwrite( &player[0].numclothes, 1, sizeof(int), tfile );
- if(player[0].numclothes)
- for(k=0;k<player[0].numclothes;k++){
- int templength;
- templength=strlen(player[0].clothes[k]);
- fwrite( &templength,1,sizeof(int),tfile);
- for(l=0;l<templength;l++)
- fwrite( &player[0].clothes[k][l],1,sizeof(char),tfile);
- fwrite( &player[0].clothestintr[k],1,sizeof(float),tfile);
- fwrite( &player[0].clothestintg[k],1,sizeof(float),tfile);
- fwrite( &player[0].clothestintb[k],1,sizeof(float),tfile);
- }
- fwrite( &environment, 1, sizeof(int), tfile );
- fwrite( &objects.numobjects, 1, sizeof(int), tfile );
- for(k=0;k<objects.numobjects;k++){
- fwrite( &objects.type[k], 1, sizeof(int), tfile );
- fwrite( &objects.rotation[k], 1, sizeof(float), tfile );
- fwrite( &objects.rotation2[k], 1, sizeof(float), tfile );
- fwrite( &objects.position[k].x, 1, sizeof(float), tfile );
- fwrite( &objects.position[k].y, 1, sizeof(float), tfile );
- fwrite( &objects.position[k].z, 1, sizeof(float), tfile );
- fwrite( &objects.scale[k], 1, sizeof(float), tfile );
- }
- fwrite( &numplayers, 1, sizeof(int), tfile );
- if(numplayers>1&&numplayers<maxplayers)
- for(j=1;j<numplayers;j++){
- fwrite( &player[j].whichskin, 1, sizeof(int), tfile );
- fwrite( &player[j].creature, 1, sizeof(int), tfile );
- fwrite( &player[j].coords.x, 1, sizeof(float), tfile );
- fwrite( &player[j].coords.y, 1, sizeof(float), tfile );
- fwrite( &player[j].coords.z, 1, sizeof(float), tfile );
- fwrite( &player[j].num_weapons, 1, sizeof(int), tfile );
- if(player[j].num_weapons>0&&player[j].num_weapons<5)
- for(k=0;k<player[j].num_weapons;k++){
- fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile );
- }
- if(player[j].numwaypoints<30){
- fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
- for(k=0;k<player[j].numwaypoints;k++){
- fwrite( &player[j].waypoints[k].x, 1, sizeof(float), tfile );
- fwrite( &player[j].waypoints[k].y, 1, sizeof(float), tfile );
- fwrite( &player[j].waypoints[k].z, 1, sizeof(float), tfile );
- }
- fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
- //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile );
- }
- else{
- player[j].numwaypoints=0;
- player[j].waypoint=0;
- fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
- fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
- fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
- }
- fwrite( &player[j].armorhead, 1, sizeof(int), tfile );
- fwrite( &player[j].armorhigh, 1, sizeof(int), tfile );
- fwrite( &player[j].armorlow, 1, sizeof(int), tfile );
- fwrite( &player[j].protectionhead, 1, sizeof(int), tfile );
- fwrite( &player[j].protectionhigh, 1, sizeof(int), tfile );
- fwrite( &player[j].protectionlow, 1, sizeof(int), tfile );
- fwrite( &player[j].metalhead, 1, sizeof(int), tfile );
- fwrite( &player[j].metalhigh, 1, sizeof(int), tfile );
- fwrite( &player[j].metallow, 1, sizeof(int), tfile );
- fwrite( &player[j].power, 1, sizeof(int), tfile );
- fwrite( &player[j].speedmult, 1, sizeof(int), tfile );
- fwrite( &player[j].numclothes, 1, sizeof(int), tfile );
- if(player[j].numclothes)
- for(k=0;k<player[j].numclothes;k++){
- int templength;
- templength=strlen(player[j].clothes[k]);
- fwrite( &templength,1,sizeof(int),tfile);
- for(l=0;l<templength;l++)
- fwrite( &player[j].clothes[k][l],1,sizeof(char),tfile);
- fwrite( &player[j].clothestintr[k],1,sizeof(float),tfile);
- fwrite( &player[j].clothestintg[k],1,sizeof(float),tfile);
- fwrite( &player[j].clothestintb[k],1,sizeof(float),tfile);
- }
- }
- fwrite( &numpathpoints, 1, sizeof(int), tfile );
- if(numpathpoints)
- for(j=0;j<numpathpoints;j++){
- fwrite( &pathpoint[j].x, 1, sizeof(float), tfile );
- fwrite( &pathpoint[j].y, 1, sizeof(float), tfile );
- fwrite( &pathpoint[j].z, 1, sizeof(float), tfile );
- fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile );
- for(k=0;k<numpathpointconnect[j];k++){
- fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile );
- }
- }
- fwrite( &mapcenter.x, 1, sizeof(float), tfile );
- fwrite( &mapcenter.y, 1, sizeof(float), tfile );
- fwrite( &mapcenter.z, 1, sizeof(float), tfile );
- fwrite( &mapradius, 1, sizeof(float), tfile );
- fclose(tfile);
- donesomething=1;*/
- }
- /*
- if(Compare(consoletext[0],"save ",0,4)){
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- for(j=5;j<consolechars[0];j++){
- mapname[j-5+11]=consoletext[0][j];
- }
- mapname[consolechars[0]-5+11]='\0';
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- FILE *tfile;
- tfile=fopen( mapname, "wb" );
- fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
- fwrite( &player[0].rotation, 1, sizeof(float), tfile );
- fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
- fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
- if(player[0].num_weapons>0&&player[0].num_weapons<5)
- for(j=0;j<player[0].num_weapons;j++){
- fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
- }
- fwrite( &environment, 1, sizeof(int), tfile );
- fwrite( &objects.numobjects, 1, sizeof(int), tfile );
- fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
- fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
- fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
- fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
- fwrite( &numplayers, 1, sizeof(int), tfile );
- if(numplayers>1&&numplayers<maxplayers)
- for(j=1;j<numplayers;j++){
- fwrite( &player[j].coords, 1, sizeof(XYZ), tfile );
- fwrite( &player[j].num_weapons, 1, sizeof(int), tfile );
- if(player[j].num_weapons>0&&player[j].num_weapons<5)
- for(k=0;k<player[j].num_weapons;k++){
- fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile );
- }
- if(player[j].numwaypoints<30){
- fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
- fwrite( &player[j].waypoints, 1, sizeof(XYZ)*player[j].numwaypoints, tfile );
- fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
- //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile );
- }
- else{
- player[j].numwaypoints=0;
- player[j].waypoint=0;
- fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
- fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
- fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
- }
- }
- fwrite( &numpathpoints, 1, sizeof(int), tfile );
- if(numpathpoints)
- for(j=0;j<numpathpoints;j++){
- fwrite( &pathpoint[j], 1, sizeof(XYZ), tfile );
- fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile );
- for(k=0;k<numpathpointconnect[j];k++){
- fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile );
- }
- }
- fclose(tfile);
- donesomething=1;
- }*/
- if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
- LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }
- /*if(Compare(consoletext[0],"Pants ",0,5)){
- AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
- donesomething=1;
- }*/
- if(Compare(consoletext[0],"tintr ",0,5)||Compare(consoletext[0],"Tintr ",0,5)){
- for(j=6;j<consolechars[0];j++){
- mapname[j-6]=consoletext[0][j];
- }
- tintr=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"speed ",0,5)||Compare(consoletext[0],"Speed ",0,5)){
- for(j=6;j<consolechars[0];j++){
- mapname[j-6]=consoletext[0][j];
- }
- player[0].speedmult=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"strength ",0,8)||Compare(consoletext[0],"Strength ",0,8)){
- for(j=9;j<consolechars[0];j++){
- mapname[j-9]=consoletext[0][j];
- }
- player[0].power=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"viewdistance ",0,12)||Compare(consoletext[0],"Viewdistance ",0,12)){
- for(j=13;j<consolechars[0];j++){
- mapname[j-13]=consoletext[0][j];
- }
- viewdistance=atof(mapname)*100;
- donesomething=1;
- }
- if(Compare(consoletext[0],"fadestart ",0,9)||Compare(consoletext[0],"Fadestart ",0,9)){
- for(j=10;j<consolechars[0];j++){
- mapname[j-10]=consoletext[0][j];
- }
- fadestart=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"power ",0,5)||Compare(consoletext[0],"Power ",0,5)){
- for(j=6;j<consolechars[0];j++){
- mapname[j-6]=consoletext[0][j];
- }
- player[0].power=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"slomo ",0,5)||Compare(consoletext[0],"Slomo ",0,5)){
- for(j=6;j<consolechars[0];j++){
- mapname[j-6]=consoletext[0][j];
- }
- slomospeed=atof(mapname);
- slomo=1-slomo;
- slomodelay=1000;
- donesomething=1;
- }
- if(Compare(consoletext[0],"slofreq ",0,7)||Compare(consoletext[0],"Slofreq ",0,7)){
- for(j=8;j<consolechars[0];j++){
- mapname[j-8]=consoletext[0][j];
- }
- slomofreq=atoi(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"size ",0,4)||Compare(consoletext[0],"Size ",0,4)){
- for(j=5;j<consolechars[0];j++){
- mapname[j-5]=consoletext[0][j];
- }
- player[0].scale=atof(mapname)*.2;
- donesomething=1;
- }
- if(Compare(consoletext[0],"sizenear ",0,8)||Compare(consoletext[0],"Sizenear ",0,8)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- for(j=9;j<consolechars[0];j++){
- mapname[j-9]=consoletext[0][j];
- }
- player[closest].scale=atof(mapname)*.2;
- donesomething=1;
- }
- if(Compare(consoletext[0],"proportionnear ",0,14)||Compare(consoletext[0],"Proportionnear ",0,14)){
- int startpoint;
- int alldone;
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- alldone=0;
- startpoint=15;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- headprop=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- bodyprop=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- armprop=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- legprop=atof(mapname);
- if(player[closest].creature==wolftype){
- player[closest].proportionhead=1.1*headprop;
- player[closest].proportionbody=1.1*bodyprop;
- player[closest].proportionarms=1.1*armprop;
- player[closest].proportionlegs=1.1*legprop;
- }
- if(player[closest].creature==rabbittype){
- player[closest].proportionhead=1.2*headprop;
- player[closest].proportionbody=1.05*bodyprop;
- player[closest].proportionarms=1.00*armprop;
- player[closest].proportionlegs=1.1*legprop;
- player[closest].proportionlegs.y=1.05*legprop;
- }
- donesomething=1;
- }
- if(Compare(consoletext[0],"sizemin ",0,7)||Compare(consoletext[0],"Sizemin ",0,7)){
- for(i=1;i<numplayers;i++){
- if(player[i].scale<0.8*0.2)player[i].scale=0.8*0.2;
- }
- donesomething=1;
- }
- if(Compare(consoletext[0],"tutorial ",0,8)||Compare(consoletext[0],"Tutorial ",0,8)){
- for(j=9;j<consolechars[0];j++){
- mapname[j-9]=consoletext[0][j];
- }
- tutoriallevel=atoi(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"tintg ",0,5)||Compare(consoletext[0],"Tintg ",0,5)){
- for(j=6;j<consolechars[0];j++){
- mapname[j-6]=consoletext[0][j];
- }
- tintg=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"tintb ",0,5)||Compare(consoletext[0],"Tintb ",0,5)){
- for(j=6;j<consolechars[0];j++){
- mapname[j-6]=consoletext[0][j];
- }
- tintb=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"hostile ",0,7)){
- for(j=8;j<consolechars[0];j++){
- mapname[j-8]=consoletext[0][j];
- }
- hostile=atoi(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"type active ",0,11)){
- editoractive=typeactive;
- donesomething=1;
- }
- if(Compare(consoletext[0],"indemo ",0,6)){
- indemo=1;
- hotspot[numhotspots]=player[0].coords;
- hotspotsize[numhotspots]=0;
- hotspottype[numhotspots]=-111;
- mapname[0]='\0';
- strcpy(hotspottext[numhotspots],"mapname");
- numhotspots++;
- donesomething=1;
- }
- if(Compare(consoletext[0],"notindemo ",0,9)){
- indemo=0;
- numhotspots--;
- donesomething=1;
- }
- if(Compare(consoletext[0],"type sitting ",0,12)){
- editoractive=typesitting;
- donesomething=1;
- }
- if(Compare(consoletext[0],"type sitting wall ",0,17)){
- editoractive=typesittingwall;
- donesomething=1;
- }
- if(Compare(consoletext[0],"type sleeping ",0,13)){
- editoractive=typesleeping;
- donesomething=1;
- }
- if(Compare(consoletext[0],"type dead1 ",0,10)){
- editoractive=typedead1;
- donesomething=1;
- }
- if(Compare(consoletext[0],"type dead2 ",0,10)){
- editoractive=typedead2;
- donesomething=1;
- }
- if(Compare(consoletext[0],"type dead3 ",0,10)){
- editoractive=typedead3;
- donesomething=1;
- }
- if(Compare(consoletext[0],"type dead4 ",0,10)){
- editoractive=typedead4;
- donesomething=1;
- }
- if(Compare(consoletext[0],"path keepwalking ",0,16)){
- editorpathtype=wpkeepwalking;
- donesomething=1;
- }
- if(Compare(consoletext[0],"path pause ",0,10)){
- editorpathtype=wppause;
- donesomething=1;
- }
- if(Compare(consoletext[0],"mapkilleveryone ",0,15)){
- maptype=mapkilleveryone;
- donesomething=1;
- }
- if(Compare(consoletext[0],"mapgosomewhere ",0,14)){
- maptype=mapgosomewhere;
- donesomething=1;
- }
- if(Compare(consoletext[0],"mapkillsomeone ",0,14)){
- maptype=mapkillsomeone;
- donesomething=1;
- }
- if(Compare(consoletext[0],"mapkillmost ",0,11)){
- maptype=mapkillmost;
- donesomething=1;
- }
- if(Compare(consoletext[0],"hs ",0,2)){
- int startpoint;
- int alldone;
- hotspot[numhotspots]=player[0].coords;
- alldone=0;
- startpoint=3;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- hotspotsize[numhotspots]=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- hotspottype[numhotspots]=atoi(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\n';
- mapname[j-startpoint+1]='\0';
- strcpy(hotspottext[numhotspots],mapname);
- numhotspots++;
- donesomething=1;
- }
- if(Compare(consoletext[0],"dialogue ",0,8)){
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=9;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- startpoint=j+1;
- dialoguetype[numdialogues]=atoi(mapname);
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='D';
- mapname[7]='i';
- mapname[8]='a';
- mapname[9]='l';
- mapname[10]='o';
- mapname[11]='g';
- mapname[12]='u';
- mapname[13]='e';
- mapname[14]='s';
- mapname[15]=':';
- for(j=startpoint;j<consolechars[0];j++){
- mapname[j-startpoint+16]=consoletext[0][j];
- }
- mapname[consolechars[0]-startpoint+16]='.';
- mapname[consolechars[0]-startpoint+17]='t';
- mapname[consolechars[0]-startpoint+18]='x';
- mapname[consolechars[0]-startpoint+19]='t';
- mapname[consolechars[0]-startpoint+20]='\0';
- for(j=0;j<max_dialoguelength;j++){
- for(k=0;k<128;k++){
- dialoguetext[numdialogues][j][k]='\0';
- }
- for(k=0;k<64;k++){
- dialoguename[numdialogues][j][k]='\0';
- }
- }
- ifstream ipstream(ConvertFileName(mapname));
- ipstream.ignore(256,':');
- ipstream >> numdialogueboxes[numdialogues];
- for(i=0;i<numdialogueboxes[numdialogues];i++){
- ipstream.ignore(256,':');
- ipstream.ignore(256,':');
- ipstream.ignore(256,' ');
- ipstream >> dialogueboxlocation[numdialogues][i];
- ipstream.ignore(256,':');
- ipstream >> dialogueboxcolor[numdialogues][i][0];
- ipstream >> dialogueboxcolor[numdialogues][i][1];
- ipstream >> dialogueboxcolor[numdialogues][i][2];
- ipstream.ignore(256,':');
- ipstream.getline(dialoguename[numdialogues][i],64);
- ipstream.ignore(256,':');
- ipstream.ignore(256,' ');
- ipstream.getline(dialoguetext[numdialogues][i],128);
- for(j=0;j<128;j++){
- if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
- }
- ipstream.ignore(256,':');
- ipstream >> dialogueboxsound[numdialogues][i];
- }
- for(i=0;i<numdialogueboxes[numdialogues];i++){
- for(j=0;j<numplayers;j++){
- participantfacing[numdialogues][i][j]=player[j].facing;
- }
- }
- ipstream.close();
- directing=1;
- indialogue=0;
- whichdialogue=numdialogues;
- numdialogues++;
- donesomething=1;
- }
- if(Compare(consoletext[0],"fixdialogue ",0,11)){
- int startpoint;
- int alldone;
- int whichdi;
- alldone=0;
- startpoint=12;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- startpoint=j+1;
- whichdi=atoi(mapname);
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='D';
- mapname[7]='i';
- mapname[8]='a';
- mapname[9]='l';
- mapname[10]='o';
- mapname[11]='g';
- mapname[12]='u';
- mapname[13]='e';
- mapname[14]='s';
- mapname[15]=':';
- for(j=startpoint;j<consolechars[0];j++){
- mapname[j-startpoint+16]=consoletext[0][j];
- }
- mapname[consolechars[0]-startpoint+16]='.';
- mapname[consolechars[0]-startpoint+17]='t';
- mapname[consolechars[0]-startpoint+18]='x';
- mapname[consolechars[0]-startpoint+19]='t';
- mapname[consolechars[0]-startpoint+20]='\0';
- for(j=0;j<max_dialoguelength;j++){
- for(k=0;k<128;k++){
- dialoguetext[whichdi][j][k]='\0';
- }
- for(k=0;k<64;k++){
- dialoguename[whichdi][j][k]='\0';
- }
- }
- ifstream ipstream(ConvertFileName(mapname));
- ipstream.ignore(256,':');
- ipstream >> numdialogueboxes[whichdi];
- for(i=0;i<numdialogueboxes[whichdi];i++){
- ipstream.ignore(256,':');
- ipstream.ignore(256,':');
- ipstream.ignore(256,' ');
- ipstream >> dialogueboxlocation[whichdi][i];
- ipstream.ignore(256,':');
- ipstream >> dialogueboxcolor[whichdi][i][0];
- ipstream >> dialogueboxcolor[whichdi][i][1];
- ipstream >> dialogueboxcolor[whichdi][i][2];
- ipstream.ignore(256,':');
- ipstream.getline(dialoguename[whichdi][i],64);
- ipstream.ignore(256,':');
- ipstream.ignore(256,' ');
- ipstream.getline(dialoguetext[whichdi][i],128);
- for(j=0;j<128;j++){
- if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
- }
- ipstream.ignore(256,':');
- ipstream >> dialogueboxsound[whichdi][i];
- }
- ipstream.close();
- donesomething=1;
- }
- if(Compare(consoletext[0],"fixtype ",0,7)){
- int startpoint;
- int alldone;
- int whichdi;
- alldone=0;
- startpoint=8;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- dialoguetype[0]=atoi(mapname);
- startpoint=j+1;
- donesomething=1;
- }
- if(Compare(consoletext[0],"fixrotation ",0,11)){
- participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
- donesomething=1;
- }
- if(Compare(consoletext[0],"ddialogue ",0,9)){
- numdialogues--;
- if(numdialogues<0)numdialogues=0;
- donesomething=1;
- }
- if(Compare(consoletext[0],"immobile ",0,8)){
- player[0].immobile=1;
- donesomething=1;
- }
- if(Compare(consoletext[0],"mobile ",0,6)){
- player[0].immobile=0;
- donesomething=1;
- }
- if(Compare(consoletext[0],"play ",0,4)){
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=5;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- startpoint=j+1;
- whichdialogue=atoi(mapname);
- if(numdialogues>whichdialogue){
- for(i=0;i<numdialogueboxes[whichdialogue];i++){
- player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
- player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
- player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
- player[participantfocus[whichdialogue][i]].velocity=0;
- player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
- player[participantfocus[whichdialogue][i]].targetframe=0;
- }
- directing=0;
- indialogue=0;
- donesomething=1;
- //if(dialogueboxsound[whichdialogue][indialogue]!=0){
- float gLoc[3];
- float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], FALSE);
- //}
- }
- }
- if(Compare(consoletext[0],"dhs ",0,3)){
- numhotspots--;
- if(numhotspots<0)numhotspots=0;
- donesomething=1;
- }
- if(Compare(consoletext[0],"proportion ",0,10)||Compare(consoletext[0],"Proportion ",0,4)){
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=11;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- headprop=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- bodyprop=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- armprop=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- legprop=atof(mapname);
- if(player[0].creature==wolftype){
- player[0].proportionhead=1.1*headprop;
- player[0].proportionbody=1.1*bodyprop;
- player[0].proportionarms=1.1*armprop;
- player[0].proportionlegs=1.1*legprop;
- }
- if(player[0].creature==rabbittype){
- player[0].proportionhead=1.2*headprop;
- player[0].proportionbody=1.05*bodyprop;
- player[0].proportionarms=1.00*armprop;
- player[0].proportionlegs=1.1*legprop;
- player[0].proportionlegs.y=1.05*legprop;
- }
- donesomething=1;
- }
- if(Compare(consoletext[0],"allimmobile ",0,11)||Compare(consoletext[0],"Allimmobile ",0,11)){
- for(i=0;i<numplayers;i++){
- if(i>0)player[i].immobile=1;
- }
- donesomething=1;
- }
- if(Compare(consoletext[0],"default ",0,7)||Compare(consoletext[0],"Default ",0,7)){
- player[0].armorhead=1;
- player[0].armorhigh=1;
- player[0].armorlow=1;
- player[0].protectionhead=1;
- player[0].protectionhigh=1;
- player[0].protectionlow=1;
- player[0].metalhead=1;
- player[0].metalhigh=1;
- player[0].metallow=1;
- player[0].power=1;
- player[0].speedmult=1;
- player[0].scale=1;
- if(player[0].creature==wolftype){
- player[0].proportionhead=1.1;
- player[0].proportionbody=1.1;
- player[0].proportionarms=1.1;
- player[0].proportionlegs=1.1;
- }
- if(player[0].creature==rabbittype){
- player[0].proportionhead=1.2;
- player[0].proportionbody=1.05;
- player[0].proportionarms=1.00;
- player[0].proportionlegs=1.1;
- player[0].proportionlegs.y=1.05;
- }
- player[0].numclothes=0;
- if(player[0].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- editoractive=typeactive;
- player[0].immobile=0;
- donesomething=1;
- }
- if(Compare(consoletext[0],"tint ",0,4)||Compare(consoletext[0],"Tint ",0,4)){
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=5;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- tintr=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- tintg=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- tintb=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"sky tint ",0,8)||Compare(consoletext[0],"Sky Tint ",0,8)){
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=9;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- skyboxr=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- skyboxg=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- skyboxb=atof(mapname);
- skyboxlightr=skyboxr;
- skyboxlightg=skyboxg;
- skyboxlightb=skyboxb;
- SetUpLighting();
- //if(skyboxtexture){
- terrain.DoShadows();
- objects.DoShadows();
- /*}
- else terrain.DoLighting();
- */
- donesomething=1;
- }
- if(Compare(consoletext[0],"sky light ",0,9)||Compare(consoletext[0],"Sky Light ",0,9)){
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=10;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- skyboxlightr=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- skyboxlightg=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- skyboxlightb=atof(mapname);
- SetUpLighting();
- //if(skyboxtexture){
- terrain.DoShadows();
- objects.DoShadows();
- /*}
- else terrain.DoLighting();
- */
- donesomething=1;
- }
- if(Compare(consoletext[0],"skybox ",0,6)||Compare(consoletext[0],"Skybox ",0,6)){
- skyboxtexture=1-skyboxtexture;
- SetUpLighting();
- //if(skyboxtexture){
- terrain.DoShadows();
- objects.DoShadows();
- /*}
- else terrain.DoLighting();
- */
- donesomething=1;
- }
- if(Compare(consoletext[0],"protection ",0,10)||Compare(consoletext[0],"Protection ",0,10)){
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=11;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[0].protectionhead=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[0].protectionhigh=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[0].protectionlow=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"armor ",0,5)||Compare(consoletext[0],"Armor ",0,5)){
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=6;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[0].armorhead=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[0].armorhigh=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[0].armorlow=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"protectionreset ",0,15)||Compare(consoletext[0],"Protectionreset ",0,15)){
- for(i=0;i<numplayers;i++){
- player[i].protectionhead=1.0;
- player[i].protectionhigh=1.0;
- player[i].protectionlow=1.0;
- player[i].armorhead=1.0;
- player[i].armorhigh=1.0;
- player[i].armorlow=1.0;
- }
- donesomething=1;
- }
- if(Compare(consoletext[0],"protectionnear ",0,14)||Compare(consoletext[0],"Protectionnear ",0,14)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=15;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[closest].protectionhead=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[closest].protectionhigh=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[closest].protectionlow=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"armornear ",0,9)||Compare(consoletext[0],"Armornear ",0,9)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=10;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[closest].armorhead=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[closest].armorhigh=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[closest].armorlow=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"metal ",0,5)||Compare(consoletext[0],"Metal ",0,5)){
- int startpoint;
- int alldone;
- alldone=0;
- startpoint=6;
- j=startpoint;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[0].metalhead=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[0].metalhigh=atof(mapname);
- j++;
- startpoint=j;
- while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
- mapname[j-startpoint]=consoletext[0][j];
- j++;
- if(consoletext[0][j]=='\0')alldone=1;
- }
- mapname[j-startpoint]='\0';
- player[0].metallow=atof(mapname);
- donesomething=1;
- }
- if(Compare(consoletext[0],"noclothesnear ",0,13)||Compare(consoletext[0],"Noclothesnear ",0,13)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- player[closest].numclothes=0;
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- donesomething=1;
- }
- if(Compare(consoletext[0],"noclothes ",0,9)||Compare(consoletext[0],"Noclothes ",0,9)){
- int closest=0;
- player[closest].numclothes=0;
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- donesomething=1;
- }
- if((Compare(consoletext[0],"Clothes ",0,7)||Compare(consoletext[0],"clothes ",0,7))){
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='T';
- mapname[7]='e';
- mapname[8]='x';
- mapname[9]='t';
- mapname[10]='u';
- mapname[11]='r';
- mapname[12]='e';
- mapname[13]='s';
- mapname[14]=':';
- for(j=8;j<consolechars[0];j++){
- mapname[j-8+15]=consoletext[0][j];
- }
- mapname[consolechars[0]-8+15]='.';
- mapname[consolechars[0]-8+16]='p';
- mapname[consolechars[0]-8+17]='n';
- mapname[consolechars[0]-8+18]='g';
- mapname[consolechars[0]-8+19]='\0';
- //:Data:Textures:Pants.png
- if(AddClothes((char *)mapname,0,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize)){
- player[0].DoMipmaps(5,0,0,player[0].skeleton.skinsize,player[0].skeleton.skinsize);
- strcpy(player[0].clothes[player[0].numclothes],mapname);
- player[0].clothestintr[player[0].numclothes]=tintr;
- player[0].clothestintg[player[0].numclothes]=tintg;
- player[0].clothestintb[player[0].numclothes]=tintb;
- player[0].numclothes++;
- }
- donesomething=1;
- }
- if(Compare(consoletext[0],"belt ",0,4)||Compare(consoletext[0],"belt ",0,4)){
- player[0].skeleton.clothes = 1-player[0].skeleton.clothes;
- donesomething=1;
- }
- if(Compare(consoletext[0],"Cellophane ",0,10)||Compare(consoletext[0],"cellophane ",0,10)){
- cellophane=1-cellophane;
- if(cellophane){
- for(i=0;i<numplayers;i++){
- player[i].proportionhead.z=0;
- player[i].proportionbody.z=0;
- player[i].proportionarms.z=0;
- player[i].proportionlegs.z=0;
- }
- }
- if(!cellophane){
- for(i=0;i<numplayers;i++){
- player[i].proportionhead.z=player[i].proportionhead.x;
- player[i].proportionbody.z=player[i].proportionbody.x;
- player[i].proportionarms.z=player[i].proportionarms.x;
- player[i].proportionlegs.z=player[i].proportionlegs.x;
- }
- }
- donesomething=1;
- }
- if((Compare(consoletext[0],"Clothesnear ",0,11)||Compare(consoletext[0],"clothesnear ",0,11))){
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='T';
- mapname[7]='e';
- mapname[8]='x';
- mapname[9]='t';
- mapname[10]='u';
- mapname[11]='r';
- mapname[12]='e';
- mapname[13]='s';
- mapname[14]=':';
- for(j=12;j<consolechars[0];j++){
- mapname[j-12+15]=consoletext[0][j];
- }
- mapname[consolechars[0]-12+15]='.';
- mapname[consolechars[0]-12+16]='p';
- mapname[consolechars[0]-12+17]='n';
- mapname[consolechars[0]-12+18]='g';
- mapname[consolechars[0]-12+19]='\0';
- //:Data:Textures:Pants.png
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(AddClothes((char *)mapname,0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize)){
- player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
- strcpy(player[closest].clothes[player[closest].numclothes],mapname);
- player[closest].clothestintr[player[closest].numclothes]=tintr;
- player[closest].clothestintg[player[closest].numclothes]=tintg;
- player[closest].clothestintb[player[closest].numclothes]=tintb;
- player[closest].numclothes++;
- }
- donesomething=1;
- }
- if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
- player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- player[0].creature=rabbittype;
- player[0].scale=.2;
- player[0].proportionhead=1.2;
- player[0].proportionbody=1.05;
- player[0].proportionarms=1.00;
- player[0].proportionlegs=1.1;
- player[0].proportionlegs.y=1.05;
- player[0].headless=0;
- player[0].damagetolerance=200;
- donesomething=1;
- }
- if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
- player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- player[0].creature=wolftype;
- player[0].proportionhead=1.1;
- player[0].proportionbody=1.1;
- player[0].proportionarms=1.1;
- player[0].proportionlegs=1.1;
- player[0].proportionlegs.y=1.1;
- player[0].scale=.23;
- player[0].damagetolerance=300;
- donesomething=1;
- }
- /*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
- LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }
- if(Compare(consoletext[0],"rambo ",0,5)){
- LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }
- if(Compare(consoletext[0],"david ",0,5)){
- LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }*/
- if(Compare(consoletext[0],"wolf ",0,4)){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }
- if(Compare(consoletext[0],"darkwolf ",0,8)){
- LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }
- if(Compare(consoletext[0],"snowwolf ",0,8)){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }/*
- if(Compare(consoletext[0],"lizardwolf ",0,10)){
- LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }*/
- if(Compare(consoletext[0],"white ",0,5)){
- LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }
- if(Compare(consoletext[0],"brown ",0,5)){
- LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }
- if(Compare(consoletext[0],"black ",0,5)){
- LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- donesomething=1;
- }
- if(consolechars[0]>0){
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- consolechars[0]=0;
- consoleselected=0;
- if(!donesomething){
- PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolefailsound], 256);
- FSOUND_SetPaused(channels[consolefailsound], FALSE);
- }
- }
- }
- }
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
- }
- consoleblinkdelay-=multiplier;
- if(consoleblinkdelay<=0){
- consoleblinkdelay=.3;
- consoleblink=1-consoleblink;
- }
- }
- if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- #if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- #endif
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(chatkey);
- opstream.close();
- }
- }
- static int oldwinfreeze;
- if(winfreeze&&!oldwinfreeze){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- }
- if(winfreeze==0)oldwinfreeze=winfreeze;
- else oldwinfreeze++;
- if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
- if(winfreeze)winfreeze=0;
- oldjumpkeydown=1;
- }
- if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
- if(winfreeze){
- mainmenu=9;
- gameon=0;
- }
- }
- if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
- oldjumpkeydown=1;
- }
- if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
- if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
- static bool oldbuttondialogue;
- if(indialogue!=-1)talkdelay=1;
- talkdelay-=multiplier;
- if(talkdelay<=0)
- if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
- for(i=0;i<numdialogues;i++){
- int realdialoguetype;
- bool special;
- if(dialoguetype[i]>49){
- realdialoguetype=dialoguetype[i]-50;
- special=1;
- }
- else if(dialoguetype[i]>39){
- realdialoguetype=dialoguetype[i]-40;
- special=1;
- }
- else if(dialoguetype[i]>29){
- realdialoguetype=dialoguetype[i]-30;
- special=1;
- }
- else if(dialoguetype[i]>19){
- realdialoguetype=dialoguetype[i]-20;
- special=1;
- }
- else if(dialoguetype[i]>9){
- realdialoguetype=dialoguetype[i]-10;
- special=1;
- }
- else {
- realdialoguetype=dialoguetype[i];
- special=0;
- }
- if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
- if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
- whichdialogue=i;
- for(j=0;j<numdialogueboxes[whichdialogue];j++){
- player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].velocity=0;
- player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
- player[participantfocus[whichdialogue][j]].targetframe=0;
- }
- directing=0;
- indialogue=0;
- dialoguetime=0;
- dialoguegonethrough[i]++;
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], FALSE);
- }
- if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
- }
- }
- }
- windvar+=multiplier;
- smoketex+=multiplier;
- tutorialstagetime+=multiplier;
- static float hotspotvisual[40];
- if(numhotspots){
- XYZ hotspotsprite;
- if(editorenabled)
- for(i=0;i<numhotspots;i++)
- hotspotvisual[i]-=multiplier/320;
- for(i=0;i<numhotspots;i++){
- //if(hotspottype[i]<=10)
- while(hotspotvisual[i]<0){
- hotspotsprite=0;
- hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
- hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
- hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
- hotspotsprite+=hotspot[i];
- sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
- hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
- }
- }
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]<=10&&hotspottype[i]>0){
- hotspot[i]=player[hotspottype[i]].coords;
- }
- }
- }
- //Tutorial
- if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
- tutorialstage++;
- tutorialsuccess=0;
- if(tutorialstage<=1){
- canattack=0;
- cananger=0;
- reversaltrain=0;
- }
- if(tutorialstage==1){
- tutorialmaxtime=5;
- }
- if(tutorialstage==2){
- tutorialmaxtime=2;
- }
- if(tutorialstage==3){
- tutorialmaxtime=600;
- }
- if(tutorialstage==4){
- tutorialmaxtime=1000;
- }
- if(tutorialstage==5){
- tutorialmaxtime=600;
- }
- if(tutorialstage==6){
- tutorialmaxtime=600;
- }
- if(tutorialstage==7){
- tutorialmaxtime=600;
- }
- if(tutorialstage==8){
- tutorialmaxtime=600;
- }
- if(tutorialstage==9){
- tutorialmaxtime=600;
- }
- if(tutorialstage==10){
- tutorialmaxtime=2;
- }
- if(tutorialstage==11){
- tutorialmaxtime=1000;
- }
- if(tutorialstage==12){
- tutorialmaxtime=1000;
- }
- if(tutorialstage==13){
- tutorialmaxtime=2;
- }
- if(tutorialstage==14){
- tutorialmaxtime=3;
- XYZ temp,temp2;
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
- player[1].coords=(temp+temp2)/2;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
- }
- if(tutorialstage==15){
- tutorialmaxtime=500;
- }
- if(tutorialstage==16){
- tutorialmaxtime=500;
- }
- if(tutorialstage==17){
- tutorialmaxtime=500;
- }
- if(tutorialstage==18){
- tutorialmaxtime=500;
- }
- if(tutorialstage==19){
- tutorialstage=20;
- //tutorialmaxtime=500;
- }
- if(tutorialstage==20){
- tutorialmaxtime=500;
- }
- if(tutorialstage==21){
- tutorialmaxtime=500;
- if(bonus==cannon){
- bonus=Slicebonus;
- againbonus=1;
- }
- else againbonus=0;
- }
- if(tutorialstage==22){
- tutorialmaxtime=500;
- }
- if(tutorialstage==23){
- tutorialmaxtime=500;
- }
- if(tutorialstage==24){
- tutorialmaxtime=500;
- }
- if(tutorialstage==25){
- tutorialmaxtime=500;
- }
- if(tutorialstage==26){
- tutorialmaxtime=2;
- }
- if(tutorialstage==27){
- tutorialmaxtime=4;
- reversaltrain=1;
- cananger=1;
- player[1].aitype=attacktypecutoff;
- }
- if(tutorialstage==28){
- tutorialmaxtime=400;
- }
- if(tutorialstage==29){
- tutorialmaxtime=400;
- player[0].escapednum=0;
- }
- if(tutorialstage==30){
- tutorialmaxtime=4;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- if(tutorialstage==31){
- tutorialmaxtime=13;
- }
- if(tutorialstage==32){
- tutorialmaxtime=8;
- }
- if(tutorialstage==33){
- tutorialmaxtime=400;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- }
- if(tutorialstage==34){
- tutorialmaxtime=400;
- }
- if(tutorialstage==35){
- tutorialmaxtime=400;
- }
- if(tutorialstage==36){
- tutorialmaxtime=2;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- if(tutorialstage==37){
- damagedealt=0;
- damagetaken=0;
- tutorialmaxtime=50;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- }
- if(tutorialstage==38){
- tutorialmaxtime=4;
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- if(tutorialstage==39){
- XYZ temp,temp2;
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
- weapons.numweapons++;
- }
- if(tutorialstage==40){
- tutorialmaxtime=300;
- }
- if(tutorialstage==41){
- tutorialmaxtime=300;
- }
- if(tutorialstage==42){
- tutorialmaxtime=8;
- }
- if(tutorialstage==43){
- tutorialmaxtime=300;
- }
- if(tutorialstage==44){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- tutorialmaxtime=300;
- }
- if(tutorialstage==45){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
- tutorialmaxtime=300;
- }
- if(tutorialstage==46){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
- weapons.type[0]=sword;
- tutorialmaxtime=300;
- }
- if(tutorialstage==47){
- tutorialmaxtime=10;
- XYZ temp,temp2;
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=sword;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
- weapons.numweapons++;
- }
- if(tutorialstage==48){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
- tutorialmaxtime=15;
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
- if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
- else weapons.type[0]=staff;
- weapons.numweapons++;
- }
- if(tutorialstage==49){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
- tutorialmaxtime=200;
- weapons.position[1]=1000;
- weapons.tippoint[1]=1000;
- weapons.numweapons=1;
- weapons.owner[0]=0;
- player[1].weaponactive=-1;
- player[1].num_weapons=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=0;
- weapons.type[0]=knife;
- weapons.numweapons++;
- }
- if(tutorialstage==50){
- tutorialmaxtime=8;
- XYZ temp,temp2;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
- player[1].num_weapons=0;
- player[1].weaponstuck=-1;
- player[1].weaponactive=-1;
- weapons.numweapons=0;
- weapons.owner[0]=-1;
- weapons.velocity[0]=0.1;
- weapons.tipvelocity[0]=-0.1;
- weapons.missed[0]=1;
- weapons.hitsomething[0]=0;
- weapons.freetime[0]=0;
- weapons.firstfree[0]=1;
- weapons.physics[0]=1;
- }
- if(tutorialstage==51){
- tutorialmaxtime=80000;
- }
- if(tutorialstage<=51)tutorialstagetime=0;
- }
- //Tutorial success
- if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
- if(tutorialstage==3){
- if(deltah||deltav)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==4){
- if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==5){
- if(player[0].jumpkeydown)tutorialsuccess=1;
- }
- if(tutorialstage==6){
- if(player[0].isCrouch())tutorialsuccess=1;
- }
- if(tutorialstage==7){
- if(player[0].targetanimation==rollanim)tutorialsuccess=1;
- }
- if(tutorialstage==8){
- if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==9){
- if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==11){
- if(player[0].isWallJump())tutorialsuccess=1;
- }
- if(tutorialstage==12){
- if(player[0].targetanimation==flipanim)tutorialsuccess=1;
- }
- if(tutorialstage==15){
- if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==16){
- if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==17){
- if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==18){
- if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
- }
- if(tutorialstage==19){
- if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==20){
- if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==21){
- if(bonus==cannon)tutorialsuccess=1;
- }
- if(tutorialstage==22){
- if(bonus==spinecrusher)tutorialsuccess=1;
- }
- if(tutorialstage==23){
- if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==24){
- if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
- }
- if(tutorialstage==25){
- if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
- }
- if(tutorialstage==28){
- if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
- }
- if(tutorialstage==29){
- if(player[0].escapednum==2){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==33){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==34){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==35){
- if(animation[player[0].targetanimation].attack==reversal){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==40){
- if(player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==41){
- if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==43){
- if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
- }
- if(tutorialstage==44){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==45){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==46){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==49){
- if(player[1].weaponstuck!=-1)tutorialsuccess=1;
- }
- if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
- if(tutorialstagetime==tutorialmaxtime-3){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- }
- if(tutorialsuccess>=1){
- if(tutorialstage==34||tutorialstage==35)
- tutorialstagetime=tutorialmaxtime-1;
- }
- }
- if(tutoriallevel){
- if(tutorialstage<14||tutorialstage>=50){
- player[1].coords.y=300;
- player[1].velocity=0;
- }
- }
- if(tutoriallevel!=1){
- if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
- }
- }
- else
- if(bonustime==0){
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- }
- if(bonustime==0){
- if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
- else bonusnum[bonus]+=0.15;
- if(tutoriallevel)bonusvalue=0;
- bonusvalue/=bonusnum[bonus];
- bonustotal+=bonusvalue;
- }
- bonustime+=multiplier;
- if(environment==snowyenvironment){
- precipdelay-=multiplier;
- while(precipdelay<0){
- precipdelay+=.04;
- if(!detail)precipdelay+=.04;
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=viewer+viewerfacing*6;
- footpoint.y+=((float)abs(Random()%1200))/100-6;
- footpoint.x+=((float)abs(Random()%1200))/100-6;
- footpoint.z+=((float)abs(Random()%1200))/100-6;
- sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
- }
- }
- for(k=0;k<numplayers;k++){
- if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
- if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
- if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- }
- if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
- player[k].turnspeed*=2;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=2;
- }
- if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
- player[k].turnspeed*=4;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=4;
- }
- /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
- if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
- if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
- bool tempcollide=0;
- if(player[k].collide<-.3)player[k].collide=-.3;
- if(player[k].collide>1)player[k].collide=1;
- player[k].collide-=multiplier*30;
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
- lowpoint=player[k].coords;
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
- else lowpoint.y+=1.3;
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
- player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
- */
- if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- flatfacing=lowpoint-player[k].coords;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.3;
- player[k].collide=1;
- tempcollide=1;
- if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
- tempcoords1=lowpoint;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpleftanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[movewhooshsound], 256);
- FSOUND_SetPaused(channels[movewhooshsound], FALSE);
- if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumprightanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[movewhooshsound], 256);
- FSOUND_SetPaused(channels[movewhooshsound], FALSE);
- if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpbackanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[movewhooshsound], 256);
- FSOUND_SetPaused(channels[movewhooshsound], FALSE);
- if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint-player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpfrontanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[movewhooshsound], 256);
- FSOUND_SetPaused(channels[movewhooshsound], FALSE);
- if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].rotation+=180;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- }
- }
- }
- }
- }
- }
- else if(objects.type[i]==rocktype){
- lowpoint2=player[k].coords;
- lowpoint=player[k].coords;
- lowpoint.y+=2;
- if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
- player[k].coords=colpoint;
- player[k].collide=1;
- tempcollide=1;
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
- if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
- if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
- player[k].target=0;
- player[k].targetframe=0;
- player[k].onterrain=1;
- if(player[k].id==0){
- FSOUND_SetPaused(channels[whooshsound], TRUE);
- FSOUND_SetVolume(channels[whooshsound], 0);
- }
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
- if(player[k].isFlip())player[k].jumppower=-4;
- player[k].targetanimation=player[k].getLanding();
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( landsound, samp[landsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[landsound], gLoc, vel);
- FSOUND_SetVolume(channels[landsound], 128);
- FSOUND_SetPaused(channels[landsound], FALSE);
- if(k==0){
- envsound[numenvsounds]=player[k].coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
- }
- }
- }
- }
- }
- if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- lowpoint=player[k].coords;
- lowpoint.y+=1.35;
- if(objects.type[i]!=rocktype)
- if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.35;
- player[k].collide=1;
- if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=player[k].coords;
- objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
- lowpoint=player[k].coords;
- lowpoint.y+=.05;
- facing=0;
- facing.z=-1;
- facing=DoRotation(facing,0,player[k].targetrotation+180,0);
- lowpointtarget=lowpoint+facing*1.4;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1){
- lowpoint=player[k].coords;
- lowpoint.y+=.1;
- lowpointtarget=lowpoint+facing*1.4;
- lowpoint2=lowpoint;
- lowpointtarget2=lowpointtarget;
- lowpoint3=lowpoint;
- lowpointtarget3=lowpointtarget;
- lowpoint4=lowpoint;
- lowpointtarget4=lowpointtarget;
- lowpoint5=lowpoint;
- lowpointtarget5=lowpointtarget;
- lowpoint6=lowpoint;
- lowpointtarget6=lowpointtarget;
- lowpoint7=lowpoint;
- lowpointtarget7=lowpoint;
- lowpoint2.x+=.1;
- lowpointtarget2.x+=.1;
- lowpoint3.z+=.1;
- lowpointtarget3.z+=.1;
- lowpoint4.x-=.1;
- lowpointtarget4.x-=.1;
- lowpoint5.z-=.1;
- lowpointtarget5.z-=.1;
- lowpoint6.y+=45/13;
- lowpointtarget6.y+=45/13;
- lowpointtarget6+=facing*.6;
- lowpointtarget7.y+=90/13;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(objects.friction[i]>.5)
- if(whichhit!=-1){
- //if(k==0){
- if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
- if(checkcollide(lowpoint7,lowpointtarget7)==-1)
- if(checkcollide(lowpoint6,lowpointtarget6)==-1)
- if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
- for(j=0;j<45;j++){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.4;
- if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
- if(j<=6){
- j=100;
- }
- /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
- j=100;
- }*/
- if(j<=25&&player[k].targetanimation==jumpdownanim){
- j=100;
- }
- if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
- if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.3;
- flatfacing=player[k].coords;
- player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
- player[k].coords.y=lowpointtarget.y-.07;
- player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
- if(j>10||!player[k].isRun()){
- if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
- if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
- }
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( jumpsound, samp[jumpsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- FSOUND_SetVolume(channels[jumpsound], 128);
- FSOUND_SetPaused(channels[jumpsound], FALSE);
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- //player[k].velocity=lowpointtarget*.03;
- player[k].velocity=0;
- if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
- //player[k].currentanimation=climbanim;
- player[k].targetanimation=climbanim;
- player[k].jumppower=0;
- player[k].jumpclimb=1;
- }
- player[k].transspeed=6;
- player[k].target=0;
- //player[k].currentframe=1;
- player[k].targetframe=1;
- if(j>25){
- //player[k].currentframe=0;
- player[k].targetframe=0;
- //player[k].currentanimation=hanganim;
- player[k].targetanimation=hanganim;
- player[k].jumppower=0;
- }
- }
- j=100;
- }
- }
- }
- }
- //}
- }
- }
- }
- }
- }
- if(player[k].collide<=0){
- if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
- if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
- if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
- player[k].targetanimation=jumpdownanim;
- player[k].targetframe=0;
- player[k].target=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- if(k==0){
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[whooshsound], 128);
- FSOUND_SetPaused(channels[whooshsound], FALSE);
- }
- }
- player[k].velocity.y+=gravity;
- }
- }
- }
- }
- player[k].realoldcoords=player[k].coords;
- }
- static XYZ oldviewer;
- if(indialogue==-1){
- player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
- player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
- player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
- player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
- player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
- player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
- player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
- player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
- }
- else
- {
- player[0].forwardkeydown=0;
- player[0].leftkeydown=0;
- player[0].backkeydown=0;
- player[0].rightkeydown=0;
- player[0].jumpkeydown=0;
- player[0].crouchkeydown=0;
- player[0].drawkeydown=0;
- player[0].throwkeydown=0;
- }
- if(!player[0].jumpkeydown)player[0].jumpclimb=0;
- static bool endkeydown;
- if(indialogue!=-1){
- cameramode=1;
- if(directing){
- facing=0;
- facing.z=-1;
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
- flatfacing=0;
- flatfacing.z=-1;
- flatfacing=DoRotation(flatfacing,0,-rotation,0);
- if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
- if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
- if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
- if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
- if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
- if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
- if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
- ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
- ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
- int whichend;
- if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
- if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
- if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
- if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
- if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
- if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
- if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
- if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
- if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
- if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
- if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
- if(whichend!=-1){
- participantfocus[whichdialogue][indialogue]=whichend;
- participantlocation[whichdialogue][whichend]=player[whichend].coords;
- participantrotation[whichdialogue][whichend]=player[whichend].rotation;
- }
- if(whichend==-1){
- participantfocus[whichdialogue][indialogue]=-1;
- }
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- dialoguecamera[whichdialogue][indialogue]=viewer;
- dialoguecamerarotation[whichdialogue][indialogue]=rotation;
- dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
- indialogue++;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], FALSE);
- }
- }
- for(j=0;j<numplayers;j++){
- participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
- }
- endkeydown=1;
- }
- if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
- ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
- )){
- int whichend;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
- participantfacing[whichdialogue][indialogue][whichend]=facing;
- }
- if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
- &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
- &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- if(!directing){
- FSOUND_SetPaused(channels[whooshsound], TRUE);
- viewer=dialoguecamera[whichdialogue][indialogue];
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
- }
- rotation=dialoguecamerarotation[whichdialogue][indialogue];
- rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
- if(dialoguetime>0.5)
- if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
- ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
- ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
- indialogue++;
- endkeydown=1;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
- if(dialogueboxsound[whichdialogue][indialogue]!=-5){
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], FALSE);
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-5){
- hotspot[numhotspots]=player[0].coords;
- hotspotsize[numhotspots]=10;
- hotspottype[numhotspots]=-1;
- numhotspots++;
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-6){
- hostile=1;
- }
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- }
- }
- if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
- &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
- &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
- hostile=1;
- }
- if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
- windialogue=1;
- }
- if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
- hostile=1;
- for(i=1;i<numplayers;i++){
- player[i].aitype = attacktypecutoff;
- }
- }
- }
- }
- }
- if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
- else oldbuttondialogue=1;
- static float keyrefreshdelay=0,bigrefreshdelay=0;
- //Net updates
- /*keyrefreshdelay-=multiplier;
- bigrefreshdelay-=multiplier;
- if(keyrefreshdelay<=0){
- static int concat[4];
- concat[0]=player[0].forwardkeydown;
- concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
- concat[0]=concat[0]*2+player[0].rightkeydown;
- concat[0]=concat[0]*2+player[0].leftkeydown;
- concat[0]=concat[0]*2+player[0].backkeydown;
- concat[0]=concat[0]*2+player[0].jumpkeydown;
- concat[0]=concat[0]*2+player[0].jumptogglekeydown;
- concat[0]=concat[0]*2+player[0].crouchkeydown;
- concat[1]=player[0].crouchtogglekeydown;
- concat[1]=concat[1]*2+player[0].drawkeydown;
- concat[1]=concat[1]*2+player[0].drawtogglekeydown;
- concat[1]=concat[1]*2+player[0].throwkeydown;
- concat[1]=concat[1]*2+player[0].throwtogglekeydown;
- concat[1]=concat[1]*2+player[0].attackkeydown;
- //concat[2]=(char)((int)(rotation/2)%180);
- //concat[3]=(char)((int)(rotation2/2)%180);
- chatname[0]=concat[0]-128;
- chatname[1]=concat[1]-128;
- //chatname[2]=concat[2]-128;
- //chatname[3]=concat[3]-128;
- int temppoint=2;
- memcpy(chatname+temppoint,&rotation,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&rotation2,sizeof(float));
- temppoint+=sizeof(float);
- chatname[temppoint]='\0';
- //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
- //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
- //keyrefreshdelay=.01;
- keyrefreshdelay=.03;
- }
- if(bigrefreshdelay<=0){
- for(i=0;i<1;i++){
- /*int temppoint=0;
- memcpy(chatname+temppoint,&i,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].target,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
- temppoint+=sizeof(int);
- chatname[temppoint]='\0';
- sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
- //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
- //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
- sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
- //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
- //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
- }
- //bigrefreshdelay=.02;
- bigrefreshdelay=.1;
- }
- }*/
- if(!player[0].jumpkeydown){
- player[0].jumptogglekeydown=0;
- }
- if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
- dialoguetime+=multiplier;
- skybox.cloudmove+=multiplier;
- hawkrotation+=multiplier*25;
- realhawkcoords=0;
- realhawkcoords.x=25;
- realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
- hawkcalldelay-=multiplier/2;
- if(hawkcalldelay<=0)
- {
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=realhawkcoords.x;
- gLoc[1]=realhawkcoords.y;
- gLoc[2]=realhawkcoords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( hawksound, samp[hawksound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[hawksound], gLoc, vel);
- FSOUND_SetVolume(channels[hawksound], 128);
- FSOUND_SetPaused(channels[hawksound], FALSE);
- hawkcalldelay=16+abs(Random()%8);
- }
- static float temptexdetail;
- if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
- player[0].damagetolerance=200000;
- player[0].damage=0;
- player[0].burnt=0;
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- /*
- int whichchar;
- whichchar = abs(Random()%7);
- registrationname[whichchar]+=1;
- */
- }
- if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
- environment++;
- if(environment>2)environment=0;
- Setenvironment(environment);
- envtogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
- envtogglekeydown=0;
- }
- if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
- cameramode=1-cameramode;
- cameratogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
- cameratogglekeydown=0;
- }
- if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
- if(player[0].num_weapons>0){
- if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
- else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
- else weapons.type[player[0].weaponids[0]]=sword;
- if(weapons.type[player[0].weaponids[0]]==sword){
- weapons.mass[player[0].weaponids[0]]=1.5;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
- if(weapons.type[player[0].weaponids[0]]==knife){
- weapons.mass[player[0].weaponids[0]]=1;
- weapons.tipmass[player[0].weaponids[0]]=1.2;
- weapons.length[player[0].weaponids[0]]=.25;
- }
- }
- /*for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]==treeleavestype){
- for(j=0;j<objects.numobjects;j++){
- if(objects.type[j]==treetrunktype)
- if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
- objects.scale[i]=objects.scale[j];
- }
- }
- }*/
- detailtogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].num_weapons)
- {
- if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
- else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
- else weapons.type[player[closest].weaponids[0]]=sword;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- if(!player[closest].num_weapons)
- {
- player[closest].weaponids[0]=weapons.numweapons;
- weapons.owner[weapons.numweapons]=closest;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.numweapons++;
- player[closest].num_weapons=1;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- }
- detailtogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- player[closest].rotation+=multiplier*50;
- player[closest].targetrotation=player[closest].rotation;
- }
- if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
- if(closest!=-1){
- player[closest].whichskin++;
- if(player[closest].whichskin>9)player[closest].whichskin=0;
- if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
- if(player[closest].creature==rabbittype){
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- }
- if(player[closest].creature==wolftype){
- k=abs(Random()%3);
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- }
- }
- if(player[closest].numclothes){
- for(i=0;i<player[closest].numclothes;i++){
- tintr=player[closest].clothestintr[i];
- tintg=player[closest].clothestintg[i];
- tintb=player[closest].clothestintb[i];
- AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
- }
- detailtogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].creature==wolftype){
- headprop=player[closest].proportionhead.x/1.1;
- bodyprop=player[closest].proportionbody.x/1.1;
- armprop=player[closest].proportionarms.x/1.1;
- legprop=player[closest].proportionlegs.x/1.1;
- }
- if(player[closest].creature==rabbittype){
- headprop=player[closest].proportionhead.x/1.2;
- bodyprop=player[closest].proportionbody.x/1.05;
- armprop=player[closest].proportionarms.x/1.00;
- legprop=player[closest].proportionlegs.x/1.1;
- }
- if(player[closest].creature==rabbittype){
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=wolftype;
- player[closest].proportionhead=1.1;
- player[closest].proportionbody=1.1;
- player[closest].proportionarms=1.1;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.1;
- player[closest].scale=.23*5*player[0].scale;
- player[closest].damagetolerance=300;
- }
- else
- {
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=rabbittype;
- player[closest].proportionhead=1.2;
- player[closest].proportionbody=1.05;
- player[closest].proportionarms=1.00;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.05;
- player[closest].scale=.2*5*player[0].scale;
- player[closest].damagetolerance=200;
- }
- if(player[closest].creature==wolftype){
- player[closest].proportionhead=1.1*headprop;
- player[closest].proportionbody=1.1*bodyprop;
- player[closest].proportionarms=1.1*armprop;
- player[closest].proportionlegs=1.1*legprop;
- }
- if(player[closest].creature==rabbittype){
- player[closest].proportionhead=1.2*headprop;
- player[closest].proportionbody=1.05*bodyprop;
- player[closest].proportionarms=1.00*armprop;
- player[closest].proportionlegs=1.1*legprop;
- player[closest].proportionlegs.y=1.05*legprop;
- }
- }
- detailtogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
- detailtogglekeydown=0;
- }
- if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- slomo=1-slomo;
- slomodelay=1000;
- slomotogglekeydown=1;
- }
- if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144&&!player[i].headless)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah = player[i].coords;
- }
- }
- if(closest!=-1){
- XYZ headspurtdirection;
- int i = player[closest].skeleton.jointlabels[head];
- for(k=0;k<player[closest].skeleton.num_joints; k++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
- Normalise(&headspurtdirection);
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
- flatvelocity2+=headspurtdirection*8;
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
- }
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( splattersound, samp[splattersound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[splattersound], gLoc, vel);
- FSOUND_SetVolume(channels[splattersound], 256);
- FSOUND_SetPaused(channels[splattersound], FALSE);
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- FSOUND_SetVolume(channels[breaksound2], 100);
- FSOUND_SetPaused(channels[breaksound2], FALSE);
- if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].headless=1;
- player[closest].DoBloodBig(3,165);
- camerashake+=.3;
- }
- explodetogglekeydown=1;
- }
- if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah=player[i].coords;
- }
- }
- if(closest!=-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( splattersound, samp[splattersound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[splattersound], gLoc, vel);
- FSOUND_SetVolume(channels[splattersound], 256);
- FSOUND_SetPaused(channels[splattersound], FALSE);
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- FSOUND_SetVolume(channels[breaksound2], 600);
- FSOUND_SetPaused(channels[breaksound2], FALSE);
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
- }
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
- }
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
- XYZ temppos;
- for(j=0;j<numplayers; j++){
- if(j!=closest){
- if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
- player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
- if(player[j].skeleton.free==2)player[j].skeleton.free=1;
- player[j].skeleton.longdead=0;
- player[j].RagDoll(0);
- for(i=0;i<player[j].skeleton.num_joints; i++){
- temppos=player[j].skeleton.joints[i].position+player[j].coords;
- if(findDistancefast(&temppos,&player[closest].coords)<25){
- flatvelocity2=temppos-player[closest].coords;
- Normalise(&flatvelocity2);
- player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
- }
- }
- }
- }
- }
- player[closest].DoDamage(10000);
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].coords=20;
- player[closest].skeleton.free=2;
- camerashake+=.6;
- }
- explodetogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
- explodetogglekeydown=0;
- }
- /*
- if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
- FILE *tfile;
- //tfile=fopen( ":Data:Maps:mapsave", "wb" );
- if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
- else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
- else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
- else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
- else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
- else tfile=fopen( ":Data:Maps:mapsave", "wb" );
- fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
- fwrite( &player[0].rotation, 1, sizeof(float), tfile );
- fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
- fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
- for(j=0;j<player[0].num_weapons;j++){
- fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
- }
- fwrite( &environment, 1, sizeof(int), tfile );
- fwrite( &objects.numobjects, 1, sizeof(int), tfile );
- fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
- fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
- fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
- fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
- fwrite( &numplayers, 1, sizeof(int), tfile );
- if(numplayers>1&&numplayers<maxplayers)
- for(i=1;i<numplayers;i++){
- fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
- fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
- for(j=0;j<player[i].num_weapons;j++){
- fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
- }
- if(player[i].numwaypoints<30){
- fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
- fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
- fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
- //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
- }
- else{
- player[i].numwaypoints=0;
- player[i].waypoint=0;
- fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
- fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
- fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
- }
- }
- fclose(tfile);
- slomotogglekeydown=1;
- }*/
- if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
- slomotogglekeydown=0;
- }
- if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
- player[0].onfire=1-player[0].onfire;
- if(player[0].onfire){
- player[0].CatchFire();
- }
- if(!player[0].onfire){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_SetPaused(channels[stream_firesound], TRUE);
- }
- slomotogglekeydown=1;
- }
- /*
- if(IsKeyDown(theKeyMap, MAC_L_KEY)){
- if(player[0].bleeding<=0)
- player[0].DoBlood(1,255);
- }*/
- if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- //player[closest]=player[numplayers-1];
- //player[closest].skeleton=player[numplayers-1].skeleton;
- numplayers--;
- }
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(max_objects>1)
- for(i=1;i<max_objects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- objects.position[closest].y-=500;
- }
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
- //drawmode++;
- //if(drawmode>2)drawmode=0;
- if(objects.numobjects<max_objects-1){
- XYZ boxcoords;
- boxcoords.x=player[0].coords.x;
- boxcoords.z=player[0].coords.z;
- boxcoords.y=player[0].coords.y-3;
- if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
- if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
- //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
- float temprotat,temprotat2;
- temprotat=editorrotation;
- temprotat2=editorrotation2;
- if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
- if(temprotat2<0)temprotat2=Random()%360;
- objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
- if(editortype==treetrunktype)
- objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
- }
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
- if(numplayers<maxplayers-1){
- player[numplayers].scale=.2*5*player[0].scale;
- player[numplayers].creature=rabbittype;
- player[numplayers].howactive=editoractive;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- //texsize=512*512*3/texdetail/texdetail;
- //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
- //player[numplayers].skeleton.skinText.resize(texsize);
- k=abs(Random()%2)+1;
- if(k==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=0;
- }
- else if(k==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=1;
- }
- else {
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=2;
- }
- LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
- player[numplayers].power=1;
- player[numplayers].speedmult=1;
- player[numplayers].currentanimation=bounceidleanim;
- player[numplayers].targetanimation=bounceidleanim;
- player[numplayers].currentframe=0;
- player[numplayers].targetframe=1;
- player[numplayers].target=0;
- player[numplayers].bled=0;
- player[numplayers].speed=1+(float)(Random()%100)/1000;
- player[numplayers].targetrotation=player[0].targetrotation;
- player[numplayers].rotation=player[0].rotation;
- player[numplayers].velocity=0;
- player[numplayers].coords=player[0].coords;
- player[numplayers].oldcoords=player[numplayers].coords;
- player[numplayers].realoldcoords=player[numplayers].coords;
- player[numplayers].id=numplayers;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].updatedelay=0;
- player[numplayers].normalsupdatedelay=0;
- player[numplayers].aitype=passivetype;
- player[numplayers].aitarget=0;
- if(player[0].creature==wolftype){
- headprop=player[0].proportionhead.x/1.1;
- bodyprop=player[0].proportionbody.x/1.1;
- armprop=player[0].proportionarms.x/1.1;
- legprop=player[0].proportionlegs.x/1.1;
- }
- if(player[0].creature==rabbittype){
- headprop=player[0].proportionhead.x/1.2;
- bodyprop=player[0].proportionbody.x/1.05;
- armprop=player[0].proportionarms.x/1.00;
- legprop=player[0].proportionlegs.x/1.1;
- }
- if(player[numplayers].creature==wolftype){
- player[numplayers].proportionhead=1.1*headprop;
- player[numplayers].proportionbody=1.1*bodyprop;
- player[numplayers].proportionarms=1.1*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- }
- if(player[numplayers].creature==rabbittype){
- player[numplayers].proportionhead=1.2*headprop;
- player[numplayers].proportionbody=1.05*bodyprop;
- player[numplayers].proportionarms=1.00*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- player[numplayers].proportionlegs.y=1.05*legprop;
- }
- player[numplayers].headless=0;
- player[numplayers].onfire=0;
- if(cellophane){
- player[numplayers].proportionhead.z=0;
- player[numplayers].proportionbody.z=0;
- player[numplayers].proportionarms.z=0;
- player[numplayers].proportionlegs.z=0;
- }
- player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
- player[numplayers].damagetolerance=200;
- player[numplayers].protectionhead=player[0].protectionhead;
- player[numplayers].protectionhigh=player[0].protectionhigh;
- player[numplayers].protectionlow=player[0].protectionlow;
- player[numplayers].armorhead=player[0].armorhead;
- player[numplayers].armorhigh=player[0].armorhigh;
- player[numplayers].armorlow=player[0].armorlow;
- player[numplayers].metalhead=player[0].metalhead;
- player[numplayers].metalhigh=player[0].metalhigh;
- player[numplayers].metallow=player[0].metallow;
- player[numplayers].immobile=player[0].immobile;
- player[numplayers].numclothes=player[0].numclothes;
- if(player[numplayers].numclothes)
- for(i=0;i<player[numplayers].numclothes;i++){
- strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
- player[numplayers].clothestintr[i]=player[0].clothestintr[i];
- player[numplayers].clothestintg[i]=player[0].clothestintg[i];
- player[numplayers].clothestintb[i]=player[0].clothestintb[i];
- tintr=player[numplayers].clothestintr[i];
- tintg=player[numplayers].clothestintg[i];
- tintb=player[numplayers].clothestintb[i];
- AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- }
- if(player[numplayers].numclothes){
- player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
- }
- player[numplayers].power=player[0].power;
- player[numplayers].speedmult=player[0].speedmult;
- player[numplayers].damage=0;
- player[numplayers].permanentdamage=0;
- player[numplayers].superpermanentdamage=0;
- player[numplayers].deathbleeding=0;
- player[numplayers].bleeding=0;
- player[numplayers].numwaypoints=0;
- player[numplayers].waypoint=0;
- player[numplayers].jumppath=0;
- player[numplayers].weaponstuck=-1;
- player[numplayers].weaponactive=-1;
- player[numplayers].num_weapons=0;
- player[numplayers].bloodloss=0;
- player[numplayers].dead=0;
- player[numplayers].loaded=1;
- numplayers++;
- }
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
- if(player[numplayers-1].numwaypoints<90){
- player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
- player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
- player[numplayers-1].numwaypoints++;
- }
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
- if(numpathpoints<30){
- bool connected,alreadyconnected;
- connected=0;
- if(numpathpoints>1)
- for(i=0;i<numpathpoints;i++){
- if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
- alreadyconnected=0;
- for(j=0;j<numpathpointconnect[pathpointselected];j++){
- if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
- }
- if(!alreadyconnected){
- numpathpointconnect[pathpointselected]++;
- connected=1;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
- }
- }
- }
- if(!connected){
- numpathpoints++;
- pathpoint[numpathpoints-1]=player[0].coords;
- numpathpointconnect[numpathpoints-1]=0;
- if(numpathpoints>1&&pathpointselected!=-1){
- numpathpointconnect[pathpointselected]++;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
- }
- pathpointselected=numpathpoints-1;
- }
- }
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected++;
- if(pathpointselected>=numpathpoints)pathpointselected=-1;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected--;
- if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
- if(pathpointselected!=-1){
- numpathpoints--;
- pathpoint[pathpointselected]=pathpoint[numpathpoints];
- numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
- for(i=0;i<numpathpointconnect[pathpointselected];i++){
- pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
- }
- for(i=0;i<numpathpoints;i++){
- for(j=0;j<numpathpointconnect[i];j++){
- if(pathpointconnect[i][j]==pathpointselected){
- pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
- numpathpointconnect[i]--;
- }
- if(pathpointconnect[i][j]==numpathpoints){
- pathpointconnect[i][j]=pathpointselected;
- }
- }
- }
- pathpointselected=numpathpoints-1;
- }
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- editorenabled=1-editorenabled;
- if(editorenabled){
- player[0].damagetolerance=100000;
- player[0].damage=0;
- player[0].superpermanentdamage=0;
- player[0].bloodloss=0;
- player[0].deathbleeding=0;
- }
- if(!editorenabled){
- player[0].damagetolerance=200;
- player[0].damage=0;
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- player[0].bloodloss=0;
- player[0].deathbleeding=0;
- }
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editortype--;
- if(editortype==treeleavestype||editortype==10)editortype--;
- if(editortype<0)editortype=firetype;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editortype++;
- if(editortype==treeleavestype||editortype==10)editortype++;
- if(editortype>firetype)editortype=0;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation-=multiplier*100;
- if(editorrotation<-.01)editorrotation=-.01;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation+=multiplier*100;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorsize+=multiplier;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorsize-=multiplier;
- if(editorsize<.1)editorsize=.1;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapradius-=multiplier*10;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapradius+=multiplier*10;
- }
- /*
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.x+=multiplier*20;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.x-=multiplier*20;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.z+=multiplier*20;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.z-=multiplier*20;
- }
- */
- if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation2+=multiplier*100;
- }
- if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation2-=multiplier*100;
- if(editorrotation2<-.01)editorrotation2=-.01;
- }
- if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
- drawmodetogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
- drawmodetogglekeydown=0;
- }
- if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
- //if(!player[0].skeleton.free)player[0].damage+=500;
- player[0].RagDoll(0);
- //player[0].spurt=1;
- //player[0].DoDamage(1000);
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=player[0].velocity.x;
- vel[1]=player[0].velocity.y;
- vel[2]=player[0].velocity.z;
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[whooshsound], 128);
- FSOUND_SetPaused(channels[whooshsound], FALSE);
- //FSOUND_SetPaused(channels[whooshsound], TRUE);
- texturesizetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]==treeleavestype){
- objects.scale[i]*=.9;
- }
- }
- texturesizetogglekeydown=1;
- }
- static XYZ relative;
- static int randattack;
- //Attack
- static bool playerrealattackkeydown=0;
- if(!buttons[0])oldbutton=0;
- if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
- if(oldattackkey)player[0].attackkeydown=0;
- if(oldattackkey)playerrealattackkeydown=0;
- if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
- if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
- if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
- for(k=0;k<numplayers;k++){
- if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
- player[k].Reverse();
- }
- }
- if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
- for(k=0;k<numplayers;k++){
- if(indialogue!=-1)player[k].attackkeydown=0;
- if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
- if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
- if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- player[k].jumppower-=2;
- }
- if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
- if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
- player[k].targetanimation=dodgebackanim;
- player[k].target=0;
- player[k].targetframe=0;
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
- }
- }
- if(player[k].targetanimation!=dodgebackanim){
- if(k==0)numflipped++;
- player[k].targetanimation=backhandspringanim;
- player[k].target=0;
- player[k].targetframe=0;
- player[k].targetrotation=-rotation+180;
- if(player[k].leftkeydown)player[k].targetrotation-=45;
- if(player[k].rightkeydown)player[k].targetrotation+=45;
- player[k].rotation=player[k].targetrotation;
- player[k].jumppower-=2;
- }
- }
- if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
- player[k].hasvictim=0;
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(!player[k].hasvictim)
- if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].aitype==playercontrolled){
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- else {
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
- if(player[k].weaponactive==-1)randattack=abs(Random()%5);
- else randattack=abs(Random()%5);
- if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
- if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
- }
- if(player[k].weaponactive!=-1){
- if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
- else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- }
- }
- if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
- }
- if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
- if(player[k].weaponactive==-1){
- player[i].targetanimation=sneakattackedanim;
- player[i].currentanimation=sneakattackedanim;
- player[k].currentanimation=sneakattackanim;
- player[k].targetanimation=sneakattackanim;
- player[k].oldcoords=player[k].coords;
- player[k].coords=player[i].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
- player[i].targetanimation=knifesneakattackedanim;
- player[i].currentanimation=knifesneakattackedanim;
- player[k].currentanimation=knifesneakattackanim;
- player[k].targetanimation=knifesneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
- player[i].targetanimation=swordsneakattackedanim;
- player[i].currentanimation=swordsneakattackedanim;
- player[k].currentanimation=swordsneakattackanim;
- player[k].targetanimation=swordsneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targettilt2=0;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].targetrotation=player[i].rotation;
- player[k].rotation=player[i].rotation;
- player[i].targetrotation=player[i].rotation;
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- oldattackkey=1;
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targetanimation=knifefollowedanim;
- player[i].currentanimation=knifefollowedanim;
- player[i].targettilt2=0;
- player[i].targettilt2=player[k].targettilt2;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].currentanimation=knifefollowanim;
- player[k].targetanimation=knifefollowanim;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[k].rotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- }
- }
- }
- bool hasstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
- }
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
- if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
- if(player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].weaponactive!=-1&&tutoriallevel!=1){
- if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
- if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
- if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
- }
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
- player[k].targetanimation=killanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- if(!player[i].dead||musictype!=2)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
- player[k].targetanimation=dropkickanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
- rotatetarget=player[i].coords-player[k].coords;
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
- rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
- }
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
- }
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
- if(player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=30;
- }
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- }
- }
- if(!player[k].hasvictim){
- for(i=0;i<numplayers;i++){
- if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- }
- if(player[k].hasvictim&&!player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
- player[k].victim=&player[i];
- }
- }
- }
- if(player[k].aitype==playercontrolled)
- if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
- oldattackkey=1;
- player[k].targetanimation=rabbitkickanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(animation[player[k].targetanimation].attack&&k==0){
- numattacks++;
- bool armedstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
- }
- bool armedsword=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
- }
- bool armedknife=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
- }
- if(armedstaff)numstaffattack++;
- else if(armedsword)numswordattack++;
- else if(armedknife)numknifeattack++;
- else numunarmedattack++;
- }
- }
- }
- }
- //Collisions
- static float collisionradius;
- if(numplayers>1)
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers)
- if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
- if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
- if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
- if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
- if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
- if(player[i].coords.y>player[k].coords.y-3)
- if(player[i].coords.y<player[k].coords.y+3)
- if(player[i].coords.x>player[k].coords.x-3)
- if(player[i].coords.x<player[k].coords.x+3)
- if(player[i].coords.z>player[k].coords.z-3)
- if(player[i].coords.z<player[k].coords.z+3){
- if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].onfire||player[k].onfire){
- if(!player[i].onfire)player[i].CatchFire();
- if(!player[k].onfire)player[k].CatchFire();
- }
- }
- tempcoords1=player[i].coords;
- tempcoords2=player[k].coords;
- if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
- if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
- collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[0].hasvictim)
- if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
- if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
- if(k==0)
- if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[k].coords.y=player[i].coords.y;
- player[i].velocity=player[k].velocity;
- player[i].skeleton.free=0;
- player[i].rotation=0;
- player[i].RagDoll(0);
- player[i].DoDamage(20);
- if(k==0)camerashake+=.3;
- player[i].skeleton.longdead=0;
- player[k].lastcollide=1;
- }
- if(i==0)
- if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[i].coords.y=player[k].coords.y;
- player[k].velocity=player[i].velocity;
- player[k].skeleton.free=0;
- player[k].rotation=0;
- player[k].RagDoll(0);
- player[k].DoDamage(20);
- if(i==0)camerashake+=.3;
- player[k].skeleton.longdead=0;
- player[i].lastcollide=1;
- }
- if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
- rotatetarget=player[k].velocity-player[i].velocity;
- if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
- if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
- //If hit by body
- if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(tutoriallevel!=1){
- PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
- FSOUND_SetVolume(channels[heavyimpactsound], 256);
- FSOUND_SetPaused(channels[heavyimpactsound], FALSE);
- }
- //player[i].velocity=player[k].velocity;
- //player[k].velocity=player[i].velocity;
- player[i].RagDoll(0);
- if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
- bonus=aimbonus;
- bonustime=0;
- bonusvalue=150;
- }
- player[i].DoDamage(findLengthfast(&rotatetarget)/4);
- player[k].RagDoll(0);
- if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
- bonus=aimbonus;
- bonustime=0;
- bonusvalue=150;
- }
- player[k].DoDamage(findLengthfast(&rotatetarget)/4);
- //if(player[i].skeleton.oldfree){
- for(j=0;j<player[i].skeleton.num_joints;j++){
- player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
- }
- //}
- //if(player[k].skeleton.oldfree){
- for(j=0;j<player[k].skeleton.num_joints;j++){
- player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
- }
- //}
- }
- }
- if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
- //If bumped
- if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
- if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- rotatetarget=player[k].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[k].coords=(player[k].coords+player[i].coords)/2;
- player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[k].howactive==typeactive||hostile)
- if(player[k].isIdle()){
- if(player[k].howactive<typesleeping){
- player[k].targetanimation=player[k].getStop();
- player[k].targetframe=0;
- player[k].target=0;
- }
- else if(player[k].howactive==typesleeping)
- {
- player[k].targetanimation=getupfromfrontanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(!editorenabled)player[k].howactive=typeactive;
- }
- if(player[i].howactive==typeactive||hostile)
- if(player[i].isIdle()){
- if(player[i].howactive<typesleeping){
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- }
- else
- {
- player[i].targetanimation=getupfromfrontanim;
- player[i].targetframe=0;
- player[i].target=0;
- }
- if(!editorenabled)player[i].howactive=typeactive;
- }
- }
- if(hostile){
- if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
- player[i].velocity=player[k].velocity;
- player[k].velocity=player[k].velocity*-.5;
- //player[i].velocity.y-=10;
- player[k].velocity.y=player[i].velocity.y;
- player[i].DoDamage(20);
- player[i].RagDoll(0);
- player[k].lastcollide=1;
- if(k==0){
- bonus=AboveBonus;
- bonustime=0;
- bonusvalue=50;
- }
- }
- if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
- player[k].velocity=player[i].velocity;
- player[i].velocity=player[i].velocity*-.3;
- //player[k].velocity.y-=10;
- player[i].velocity.y=player[k].velocity.y;
- player[k].DoDamage(20);
- player[k].RagDoll(0);
- player[i].lastcollide=1;
- if(i==0){
- bonus=AboveBonus;
- bonustime=0;
- bonusvalue=50;
- }
- }
- }
- }
- }
- }
- player[i].CheckKick();
- player[k].CheckKick();
- }
- }
- }
- }
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
- if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
- player[i].victim=&player[k];
- player[i].targetanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversalanim;
- player[k].targetanimation=jumpreversalanim;
- player[i].targettilt2=0;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[k].currentframe=0;
- player[k].targetframe=1;
- if(player[i].coords.y<player[k].coords.y+1){
- player[i].targetanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversalanim;
- player[k].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].targettilt2=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[k].targetrotation=player[i].targetrotation;
- player[k].rotation=player[i].targetrotation;
- player[k].victim=&player[i];
- if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
- }
- if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
- player[k].victim=&player[i];
- player[k].targetanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversalanim;
- player[i].targetanimation=jumpreversalanim;
- player[k].targettilt2=0;
- player[i].targettilt2=0;
- player[k].currentframe=0;
- player[k].targetframe=1;
- player[i].currentframe=0;
- player[i].targetframe=1;
- if(player[k].coords.y<player[i].coords.y+1){
- player[k].targetanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversalanim;
- player[i].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].target=0;
- player[k].velocity=0;
- player[i].velocity=0;
- player[i].oldcoords=player[i].coords;
- player[k].coords=player[i].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[i].victim=&player[k];
- if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
- }
- }
- }
- }
- }
- for(k=0;k<numplayers;k++)
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
- //pile
- /*
- XYZ tempdiff;
- XYZ tempoldpos;
- XYZ temp1,temp2;
- bool isgood;
- static float checkdelay;
- checkdelay-=multiplier;
- int m;
- static bool checkedcoll[maxplayers][maxplayers];
- static bool above[maxplayers];
- for(i=0;i<maxplayers;i++){
- for(j=0;j<maxplayers;j++){
- checkedcoll[i][j]=0;
- }
- }
- if(numplayers>1&&checkdelay<=0){
- checkdelay=.015;
- for(k=0;k<numplayers;k++){
- if(player[k].skeleton.free!=2)above[k]=-1;
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers)
- if(!checkedcoll[i][k]){
- checkedcoll[i][k]=1;
- checkedcoll[k][i]=1;
- if(player[i].skeleton.free&&player[k].skeleton.free)
- if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
- if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
- if(player[i].coords.y>player[k].coords.y-3)
- if(player[i].coords.y<player[k].coords.y+3)
- if(player[i].coords.x>player[k].coords.x-3)
- if(player[i].coords.x<player[k].coords.x+3)
- if(player[i].coords.z>player[k].coords.z-3)
- if(player[i].coords.z<player[k].coords.z+3)
- if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- int stuck,moving;
- if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
- stuck=i;
- moving=k;
- }
- else
- {
- moving=i;
- stuck=k;
- }
- isgood=1;
- if(isgood){
- above[moving]=stuck;
- for(l=0;l<player[moving].skeleton.num_joints;l++){
- for(m=0;m<player[stuck].skeleton.num_joints;m++){
- while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
- {
- player[moving].skeleton.joints[l].position.y+=.003;
- if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
- }
- }
- }
- }
- }
- }
- }
- }
- }
- */
- if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
- texturesizetogglekeydown=0;
- }
- for(k=0;k<numplayers;k++){
- if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
- if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
- player[k].DoDamage(1000);
- }
- }
- }
- static bool respawnkeydown;
- if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
- targetlevel=whichlevel;
- loading=1;
- leveltime=5;
- }
- if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
- if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
- if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
- targetlevel++;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- loading=1;
- leveltime=5;
- slomotogglekeydown=1;
- }
- /*
- if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
- //Respawn
- FSOUND_SetPaused(channels[whooshsound], TRUE);
- changedelay=0;
- for(k=0;k<numplayers;k++){
- player[k].dead=0;
- player[k].damage=0;
- player[k].permanentdamage=0;
- if(player[k].skeleton.free==2)player[k].skeleton.free=1;
- player[k].aitype=passivetype;
- }
- player[0].aitype=playercontrolled;
- }
- */
- static bool movekey;
- static bool connected;
- /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
- player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
- player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
- player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
- player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
- player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
- //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
- for(int i=0;i<numplayers;i++){
- if(!player[i].skeleton.free){
- oldtargetrotation=player[i].targetrotation;
- if(i==0&&indialogue==-1){
- if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
- if(!cameramode)player[0].targetrotation=-rotation+180;
- if(cameramode)player[0].targetrotation=0;
- }
- facing=0;
- facing.z=-1;
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
- if(cameramode){facing=flatfacing;}
- else{
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
- }
- player[0].lookrotation=-rotation;
- player[i].targetheadrotation=rotation;
- player[i].targetheadrotation2=rotation2;
- }
- if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
- if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
- player[i].targetrotation=-player[i].lookrotation+180;
- }
- facing=0;
- facing.z=-1;
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
- facing=DoRotation(facing,-player[i].lookrotation2,0,0);
- facing=DoRotation(facing,0,0-player[i].lookrotation,0);
- player[i].targetheadrotation=player[i].lookrotation;
- player[i].targetheadrotation2=player[i].lookrotation2;
- }
- if(indialogue!=-1){
- rotatetarget=participantfacing[whichdialogue][indialogue][i];
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
- bool pause;
- if(leveltime<.5)
- numenvsounds=0;
- player[i].avoidsomething=0;
- for(j=0;j<objects.numobjects;j++){
- if(objects.onfire[j]){
- if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
- {
- if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
- player[i].collided=0;
- player[i].avoidcollided=1;
- if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
- player[i].avoidwhere=objects.position[j];
- }
- }
- }
- }
- //Add avoidwhere to players
- for(j=0;j<numplayers;j++){
- if(player[j].onfire){
- if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
- {
- if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
- player[i].collided=0;
- player[i].avoidcollided=1;
- if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
- player[i].avoidwhere=objects.position[j];
- }
- }
- }
- }
- if(player[i].collided>.8)player[i].avoidcollided=0;
- if(player[i].aitype!=playercontrolled&&indialogue==-1){
- player[i].jumpclimb=0;
- //AI
- if(editorenabled)player[i].stunned=1;
- player[i].pause=0;
- //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
- if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
- /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].jumpkeydown=0;
- player[i].throwkeydown=0;
- }*/
- if(player[i].aitype==pathfindtype){
- if(player[i].finalpathfindpoint==-1){
- float closestdistance;
- float tempdist;
- int closest;
- XYZ colpoint;
- closest=-1;
- closestdistance=-1;
- for(j=0;j<numpathpoints;j++){
- if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
- closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
- closest=j;
- player[i].finaltarget=pathpoint[j];
- }
- }
- player[i].finalpathfindpoint=closest;
- for(j=0;j<numpathpoints;j++){
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
- if(tempdist*tempdist<closestdistance){
- if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
- closestdistance=tempdist*tempdist;
- closest=j;
- player[i].finaltarget=colpoint;
- }
- }
- }
- }
- player[i].finalpathfindpoint=closest;
- }
- if(player[i].targetpathfindpoint==-1){
- float closestdistance;
- float tempdist;
- int closest;
- XYZ colpoint;
- closest=-1;
- closestdistance=-1;
- if(player[i].lastpathfindpoint==-1){
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint)
- if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
- closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
- closest=j;
- }
- }
- player[i].targetpathfindpoint=closest;
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint)
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
- if(tempdist*tempdist<closestdistance){
- if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
- //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
- closestdistance=tempdist*tempdist;
- closest=j;
- //}
- }
- }
- }
- }
- player[i].targetpathfindpoint=closest;
- }
- else
- {
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
- {
- connected=0;
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
- }
- if(!connected)
- if(numpathpointconnect[player[i].lastpathfindpoint])
- for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
- if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
- }
- if(connected){
- tempdist=findPathDist(j,player[i].finalpathfindpoint);
- if(closest==-1||tempdist<closestdistance){
- closestdistance=tempdist;
- closest=j;
- }
- }
- }
- }
- player[i].targetpathfindpoint=closest;
- }
- }
- player[i].losupdatedelay-=multiplier;
- rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- //player[i].aiupdatedelay=.05;
- if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
- player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
- player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
- player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
- player[i].lastpathfindpoint=player[i].targetpathfindpoint;
- if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
- if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
- if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
- player[i].targetpathfindpoint=-1;
- }
- if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
- player[i].aitype=passivetype;
- }
- player[i].forwardkeydown=1;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
- if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
- player[i].aitype=attacktypecutoff;
- if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
- player[i].losupdatedelay=.2;
- for(j=0;j<numplayers;j++){
- if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
- if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
- if(findDistancefast(&player[i].coords,&player[j].coords)<400)
- if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
- if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[j].coords;
- player[i].lastseentime=12;
- }
- }
- }
- }
- }
- if(player[i].aitype==attacktypecutoff&&musictype!=2){
- if(player[i].creature!=wolftype){
- player[i].stunned=.6;
- player[i].surprised=.6;
- }
- }
- }
- if(player[i].aitype!=passivetype&&leveltime>.5){
- player[i].howactive=typeactive;
- }
- if(player[i].aitype==passivetype){
- player[i].aiupdatedelay-=multiplier;
- player[i].losupdatedelay-=multiplier;
- player[i].lastseentime+=multiplier;
- player[i].pausetime-=multiplier;
- if(player[i].lastseentime>1)player[i].lastseentime=1;
- if(player[i].aiupdatedelay<0){
- if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
- rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
- if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
- player[i].waypoint++;
- if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
- }
- }
- if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
- else player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- if(!editorenabled){
- if(player[i].howactive<typesleeping)
- if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
- for(j=0;j<numenvsounds;j++){
- if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
- if(player[i].howactive==typesleeping)
- if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
- for(j=0;j<numenvsounds;j++){
- if(envsoundvol[j]>14)
- if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
- if(player[i].aitype!=passivetype){
- if(player[i].howactive==typesleeping){
- player[i].targetanimation=getupfromfrontanim;
- player[i].targetframe=0;
- player[i].target=0;
- }
- player[i].howactive=typeactive;
- }
- }
- if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
- if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- if(player[i].creature==wolftype){
- XYZ windsmell;
- float smelldistance;
- smelldistance=50;
- for(j=0;j<numplayers;j++){
- if(j==0||(player[j].dead&&player[j].bloodloss>0)){
- if(j==0&&player[j].num_weapons>0){
- if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
- if(player[j].num_weapons==2)
- if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
- }
- if(j!=0){
- smelldistance=100;
- }
- windsmell=windvector;
- Normalise(&windsmell);
- windsmell=windsmell*2+player[j].coords;
- if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- }
- }
- }
- if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
- player[i].losupdatedelay=.2;
- for(j=0;j<numplayers;j++){
- if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
- if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
- if(findDistancefast(&player[i].coords,&player[j].coords)<400)
- if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].lastseentime-=.2;
- if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
- else player[i].lastseentime-=.6;
- }
- if(player[i].lastseentime<=0){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[j].coords;
- player[i].lastseentime=12;
- }
- }
- }
- }
- }
- if(player[i].aitype==attacktypecutoff&&musictype!=2){
- if(player[i].creature!=wolftype){
- player[i].stunned=.6;
- player[i].surprised=.6;
- }
- if(player[i].creature==wolftype){
- player[i].stunned=.47;
- player[i].surprised=.47;
- }
- numseen++;
- }
- }
- if(player[i].aitype==searchtype){
- player[i].aiupdatedelay-=multiplier;
- player[i].losupdatedelay-=multiplier;
- if(!player[i].pause)player[i].lastseentime-=multiplier;
- player[i].lastchecktime-=multiplier;
- if(player[i].isRun()&&!player[i].onground){
- if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
- test2=player[i].coords+player[i].facing;
- test2.y+=5;
- test=player[i].coords+player[i].facing;
- test.y-=10;
- j=checkcollide(test2,test,player[i].laststanding);
- if(j==-1)j=checkcollide(test2,test);
- if(j==-1){
- player[i].velocity=0;
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetrotation+=180;
- player[i].stunned=.5;
- //player[i].aitype=passivetype;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- else player[i].laststanding=j;
- }
- }
- if(player[i].aiupdatedelay<0){
- rotatetarget=player[i].lastseen-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
- if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=1;
- player[i].lastseen.x+=(float(Random()%100)-50)/25;
- player[i].lastseen.z+=(float(Random()%100)-50)/25;
- player[i].lastchecktime=3;
- }
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
- for(j=0;j<numenvsounds;j++){
- if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
- if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
- player[i].losupdatedelay=.2;
- if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
- {player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;}
- if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
- if(findDistancefast(&player[i].coords,&player[0].coords)<400)
- if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- }
- if(player[i].lastseentime<0){
- //player[i].aitype=passivetype;
- numescaped++;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- }
- if(player[i].aitype!=gethelptype){
- player[i].runninghowlong=0;
- }
- if(player[i].aitype==gethelptype){
- player[i].runninghowlong+=multiplier;
- player[i].aiupdatedelay-=multiplier;
- if(player[i].aiupdatedelay<0||player[i].ally==0){
- player[i].aiupdatedelay=.2;
- int closest;
- float closestdist;
- closest=-1;
- closestdist=-1;
- float distance;
- if(!player[i].ally){
- for(j=0;j<numplayers;j++){
- if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
- distance=findDistancefast(&player[i].coords,&player[j].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=j;
- }
- closest=j;
- }
- }
- if(closest!=-1)player[i].ally=closest;
- else player[i].ally=0;
- player[i].lastseen=player[0].coords;
- player[i].lastseentime=12;
- }
- player[i].lastchecktime=12;
- //player[i].lastseentime-=.5;
- facing=player[i].coords;
- flatfacing=player[player[i].ally].coords;
- facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
- flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
- if(-1!=checkcollide(facing,flatfacing))
- player[i].lastseentime-=.1;
- if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
- player[i].aitype=searchtype;
- player[i].lastseentime=12;
- }
- if(player[i].ally>0){
- rotatetarget=player[player[i].ally].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
- if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
- player[i].aitype=searchtype;
- player[i].lastseentime=12;
- player[player[i].ally].aitype=searchtype;
- if(player[player[i].ally].lastseentime<player[i].lastseentime){
- player[player[i].ally].lastseen=player[i].lastseen;
- player[player[i].ally].lastseentime=player[i].lastseentime;
- player[player[i].ally].lastchecktime=player[i].lastchecktime;
- }
- }
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- }
- if(player[i].aitype==getweapontype){
- player[i].aiupdatedelay-=multiplier;
- player[i].lastchecktime-=multiplier;
- if(player[i].aiupdatedelay<0){
- player[i].aiupdatedelay=.2;
- int closest;
- float closestdist;
- closest=-1;
- closestdist=-1;
- float distance;
- if(player[i].ally<0){
- for(j=0;j<weapons.numweapons;j++){
- if(weapons.owner[j]==-1){
- distance=findDistancefast(&player[i].coords,&weapons.position[j]);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=j;
- }
- closest=j;
- }
- }
- if(closest!=-1)player[i].ally=closest;
- else player[i].ally=-1;
- }
- player[i].lastseentime=12;
- if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
- if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- if(!player[0].dead)
- if(player[i].ally>=0){
- if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- rotatetarget=weapons.position[player[i].ally]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
- if(abs(Random()%6)){
- player[i].crouchkeydown=1;
- if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
- if(player[i].isRun()){
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetanimation=sneakanim;
- }
- }
- else player[i].forwardkeydown=0;
- }
- else player[i].crouchkeydown=0;
- }
- else player[i].crouchkeydown=0;*/
- }
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=1;
- player[i].crouchkeydown=0;
- if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
- player[i].drawkeydown=0;
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- }
- if(player[i].aitype==attacktypecutoff){
- player[i].aiupdatedelay-=multiplier;
- if(player[i].damage<player[i].damagetolerance*2/3)
- if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
- player[i].attackkeydown=0;
- if(player[i].isIdle())player[i].crouchkeydown=1;
- if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
- if(weapons.type[player[0].weaponids[0]]==knife){
- if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
- if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
- else player[i].targetanimation=rollanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].targetrotation+=90*(abs(Random()%2)*2-1);
- player[i].wentforweapon=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
- player[i].targetanimation=flipanim;
- player[i].target=0;
- player[i].targetframe=0;
- }
- }
- }
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=.02;
- }
- if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
- if(findDistancefast(&player[0].coords,&player[i].coords)<25)
- if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
- }
- if(player[i].wentforweapon<3)
- for(j=0;j<weapons.numweapons;j++){
- if(player[i].creature!=wolftype)
- if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
- player[i].wentforweapon++;
- player[i].lastchecktime=6;
- player[i].aitype=getweapontype;
- player[i].ally=-1;
- }
- }
- }
- if(player[i].damage<player[i].damagetolerance/2)
- if(animation[player[i].targetanimation].height!=highheight)
- if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
- player[i].crouchkeydown=1;
- }
- if(player[i].isRun()&&!player[i].onground){
- if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
- test2=player[i].coords+player[i].facing;
- test2.y+=5;
- test=player[i].coords+player[i].facing;
- test.y-=10;
- j=checkcollide(test2,test,player[i].laststanding);
- if(j==-1)j=checkcollide(test2,test);
- if(j==-1){
- player[i].velocity=0;
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetrotation+=180;
- player[i].stunned=.5;
- //player[i].aitype=passivetype;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- else player[i].laststanding=j;
- }
- }
- if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
- if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
- else player[i].drawkeydown=0;
- player[i].rabbitkickenabled=Random()%2;
- rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
- if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
- rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
- else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
- oldkey=player[i].forwardkeydown;
- if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
- else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
- else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
- else player[i].forwardkeydown=0;
- if(player[0].dead){
- player[i].forwardkeydown=0;
- if(Random()%10==0)player[i].forwardkeydown=1;
- if(Random()%100==0){
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- }
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- /*for(j=0;j<numplayers;j++){
- if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
- player[i].crouchkeydown=1;
- }
- }*/
- if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
- else player[i].attackkeydown=0;
- if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
- //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
- /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
- player[i].attackkeydown=0;
- if(player[i].isIdle())player[i].crouchkeydown=1;
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=.02;
- }*/
- if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
- target=-2;
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- }
- if(player[i].collided<1)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
- if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
- player[0].jumpkeydown=0;
- if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
- if(player[i].jumpkeydown)player[i].attackkeydown=0;
- //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
- if(tutoriallevel==1){
- if(!canattack)player[i].attackkeydown=0;
- }
- facing=player[i].coords;
- flatfacing=player[0].coords;
- facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
- flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
- if(player[i].occluded>=2)
- if(-1!=checkcollide(facing,flatfacing)){
- if(!player[i].pause)player[i].lastseentime-=.2;
- if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[0].coords;
- player[i].lastseentime=12;
- }
- }
- else player[i].lastseentime=1;
- }
- }
- if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
- if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
- test=player[0].coords;
- test.y-=40;
- if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
- }
- }
- // NOTE: Ask about logic of this call : NOTE
- if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
- player[i].stunned>0 ||
- (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
- {
- if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
- player[i].targetrotation=player[i].rotation;
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].attackkeydown=0;
- player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- }
- facing=0;
- facing.z=-1;
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
- facing=flatfacing;
- if(player[i].aitype==attacktypecutoff){
- rotatetarget=player[0].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- //player[i].targetheadrotation2=0;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
- else if(player[i].howactive>=typesleeping){
- player[i].targetheadrotation=player[i].targetrotation;
- player[i].targetheadrotation2=0;
- }
- else {
- if(player[i].interestdelay<=0){
- player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
- player[i].headtarget=player[i].coords;
- player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
- player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
- player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
- player[i].headtarget+=player[i].facing*1.5;
- }
- rotatetarget=player[i].headtarget-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
- //if(whichlevel==2)player[i].jumpkeydown=0;
- }
- if(animation[player[i].targetanimation].attack==reversed){
- //player[i].targetrotation=player[i].rotation;
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].attackkeydown=0;
- //player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- }
- if(indialogue!=-1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].crouchkeydown=0;
- player[i].drawkeydown=0;
- player[i].throwkeydown=0;
- }
- if(player[i].collided<-.3)player[i].collided=-.3;
- if(player[i].collided>1)player[i].collided=1;
- player[i].collided-=multiplier*4;
- player[i].whichdirectiondelay-=multiplier;
- if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
- player[i].avoidcollided=-.3;
- player[i].whichdirection=abs(Random()%2);
- player[i].whichdirectiondelay=.4;
- }
- if(player[i].avoidcollided>1)player[i].avoidcollided=1;
- player[i].avoidcollided-=multiplier/4;
- if(!player[i].skeleton.free)player[i].stunned-=multiplier;
- if(!player[i].skeleton.free)player[i].surprised-=multiplier;
- if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
- if(!player[i].throwkeydown){
- player[i].throwtogglekeydown=0;
- }
- if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
- if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
- for(j=0;j<weapons.numweapons;j++){
- if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
- if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
- player[i].throwtogglekeydown=1;
- player[i].targetanimation=crouchremoveknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=weapons.position[j]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].hasvictim=0;
- }
- if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].hasvictim=0;
- //for(i=0;i<weapons.numweapons;i++){
- if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
- if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(weapons.type[j]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- FSOUND_SetVolume(channels[knifedrawsound], 128);
- FSOUND_SetPaused(channels[knifedrawsound], FALSE);
- }
- player[i].weaponactive=0;
- weapons.owner[j]=player[i].id;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=j;
- }
- }
- //}
- }
- }
- else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
- if(!player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].targetanimation=removeknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=weapons.position[j]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- }
- if(player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].hasvictim=0;
- for(k=0;k<weapons.numweapons;k++){
- if(player[i].weaponactive==-1)
- if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
- if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(weapons.type[k]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- FSOUND_SetVolume(channels[knifedrawsound], 128);
- FSOUND_SetPaused(channels[knifedrawsound], FALSE);
- }
- player[i].weaponactive=0;
- weapons.owner[k]=player[i].id;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=k;
- }
- }
- }
- }
- }
- }
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(player[i].weaponactive==-1)
- if(j!=i)
- if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
- if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].hasvictim=1;
- player[i].targetanimation=crouchremoveknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=player[j].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- }
- if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].hasvictim=1;
- int k = player[j].weaponids[0];
- if(player[i].hasvictim){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- bool fleshstuck;
- fleshstuck=0;
- if(player[i].victim->weaponstuck!=-1){
- if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- fleshstuck=1;
- }
- }
- if(!fleshstuck){
- if(weapons.type[k]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- FSOUND_SetVolume(channels[knifedrawsound], 128);
- FSOUND_SetPaused(channels[knifedrawsound], FALSE);
- }
- }
- if(fleshstuck){
- PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
- FSOUND_SetVolume(channels[fleshstabremovesound], 128);
- FSOUND_SetPaused(channels[fleshstabremovesound], FALSE);
- }
- player[i].weaponactive=0;
- if(weapons.owner[k]!=-1){
- if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
- else player[i].victim->num_weapons=1;
- player[i].victim->skeleton.longdead=0;
- player[i].victim->skeleton.free=1;
- player[i].victim->skeleton.broken=0;
- for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
- player[i].victim->skeleton.joints[l].velchange=0;
- player[i].victim->skeleton.joints[l].locked=0;
- }
- XYZ relative;
- relative=0;
- relative.y=10;
- Normalise(&relative);
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=weapons.position[k];
- if(player[i].victim->weaponstuck!=-1){
- if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
- weapons.bloody[k]=2;
- weapons.blooddrip[k]=5;
- player[i].victim->weaponstuck=-1;
- player[i].victim->bloodloss+=2000;
- player[i].victim->DoDamage(2000);
- }
- }
- if(player[i].victim->num_weapons>0){
- if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
- if(player[i].victim->weaponids[0]==k)
- player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
- }
- player[i].victim->weaponactive=-1;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
- }
- weapons.owner[k]=i;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=k;
- }
- }
- }
- }
- }
- }
- if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
- if(weapons.type[player[i].weaponids[0]]==knife){
- if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(i!=j)
- if(tutoriallevel!=1||tutorialstage==49)
- if(hostile)
- if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
- if(!player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].targetanimation=knifethrowanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=player[j].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
- }
- if(player[i].isFlip()){
- if(player[i].weaponactive!=-1){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- XYZ aim;
- weapons.owner[player[i].weaponids[0]]=-1;
- aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
- Normalise(&aim);
- aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
- weapons.velocity[player[i].weaponids[0]]=aim*50;
- weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
- weapons.missed[player[i].weaponids[0]]=0;
- weapons.freetime[player[i].weaponids[0]]=0;
- weapons.firstfree[player[i].weaponids[0]]=1;
- weapons.physics[player[i].weaponids[0]]=0;
- player[i].num_weapons--;
- if(player[i].num_weapons){
- player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
- }
- player[i].weaponactive=-1;
- }
- }
- }
- }
- }
- }
- if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
- {
- player[i].throwtogglekeydown=1;
- weapons.owner[player[i].weaponids[0]]=-1;
- weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
- if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
- weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
- weapons.missed[player[i].weaponids[0]]=1;
- weapons.freetime[player[i].weaponids[0]]=0;
- weapons.firstfree[player[i].weaponids[0]]=1;
- weapons.physics[player[i].weaponids[0]]=1;
- player[i].num_weapons--;
- if(player[i].num_weapons){
- player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
- if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
- }
- player[i].weaponactive=-1;
- for(j=0;j<numplayers;j++){
- player[j].wentforweapon=0;
- }
- }
- }
- }
- if(i==0||!player[0].dead||player[i].weaponactive!=-1)
- if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
- //Setenvironment(1-environment);
- bool isgood;
- isgood=1;
- if(player[i].weaponactive!=-1){
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
- }
- if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
- if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
- player[i].targetanimation=drawrightanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
- player[i].targetanimation=drawleftanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
- player[i].targetanimation=crouchdrawrightanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- }
- }
- if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
- if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].hasvictim=0;
- //player[i].attacktogglekeydown=1;
- }
- }
- if(!player[i].drawkeydown){
- player[i].drawtogglekeydown=0;
- }
- if(i==0){
- absflatfacing=0;
- absflatfacing.z=-1;
- absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
- }
- else absflatfacing=flatfacing;
- if(indialogue!=-1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].crouchkeydown=0;
- player[i].drawkeydown=0;
- player[i].throwkeydown=0;
- }
- movekey=0;
- //Do controls
- if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
- if(!player[i].forwardkeydown){
- player[i].forwardstogglekeydown=0;
- }
- if(player[i].crouchkeydown){
- //Crouch
- target=-2;
- if(i==0){
- player[i].superruntoggle=1;
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
- if(findDistancefast(&player[j].coords,&player[i].coords)<16){
- player[i].superruntoggle=0;
- }
- }
- }
- }
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- player[i].lowreversaldelay=.5;
- if(player[i].isIdle()){
- player[i].targetanimation=player[i].getCrouch();
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
- player[i].targetanimation=rollanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=20;
- }
- }
- if(!player[i].crouchkeydown){
- //Uncrouch
- if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
- target=-2;
- if(player[i].isCrouch()){
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- player[i].highreversaldelay=.5;
- if(player[i].isCrouch()){
- if(!player[i].wasCrouch()){
- player[i].currentanimation=player[i].getCrouch();
- player[i].currentframe=0;
- }
- player[i].target=0;
- player[i].targetanimation=player[i].getIdle();
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- }
- if(player[i].targetanimation==sneakanim){
- player[i].targetanimation=player[i].getIdle();
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- }
- if(player[i].forwardkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
- else player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
- player[i].targetanimation=climbanim;
- player[i].target=0;
- player[i].targetframe=1;
- player[i].jumpclimb=1;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity+=absflatfacing*5*multiplier;
- }
- player[i].forwardstogglekeydown=1;
- movekey=1;
- }
- if (player[i].rightkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch()) player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
- }
- player[i].targetrotation-=90;
- if(player[i].forwardkeydown)player[i].targetrotation+=45;
- if(player[i].backkeydown)player[i].targetrotation-=45;
- movekey=1;
- }
- if ( player[i].leftkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
- }
- player[i].targetrotation+=90;
- if(player[i].forwardkeydown)player[i].targetrotation-=45;
- if(player[i].backkeydown)player[i].targetrotation+=45;
- movekey=1;
- }
- if(player[i].backkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity-=absflatfacing*5*multiplier;
- }
- if(player[i].targetanimation==hanganim){
- player[i].currentanimation=jumpdownanim;
- player[i].targetanimation=jumpdownanim;
- player[i].target=0;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[i].velocity=0;
- player[i].velocity.y+=gravity;
- player[i].coords.y-=1.4;
- player[i].grabdelay=1;
- }
- if ( !player[i].leftkeydown&&!player[i].rightkeydown)
- player[i].targetrotation+=180;
- movekey=1;
- }
- if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
- if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
- player[i].jumpstart=0;
- player[i].targetanimation=jumpupanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].rotation=player[i].targetrotation;
- player[i].transspeed=20;
- player[i].FootLand(0,1);
- player[i].FootLand(1,1);
- facing=0;
- facing.z=-1;
- flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
- if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
- if(!movekey)player[i].velocity=0;
- //Dodge sweep?
- target=-2;
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[i].velocity.y=1;
- else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
- player[i].velocity.y=7;
- player[i].crouchtogglekeydown=1;
- }
- else player[i].velocity.y=5;
- if(mousejump&&i==0&&debugmode){
- if(!player[i].isLanding())player[i].tempdeltav=deltav;
- if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
- }
- player[i].coords.y+=.2;
- player[i].jumppower-=1;
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(i==0){
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[whooshsound], 128);
- FSOUND_SetPaused(channels[whooshsound], FALSE);
- }
- PlaySoundEx( jumpsound, samp[jumpsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- FSOUND_SetVolume(channels[jumpsound], 128);
- FSOUND_SetPaused(channels[jumpsound], FALSE);
- }
- if((player[i].isIdle())&&player[i].jumppower>1){
- player[i].targetanimation=player[i].getLanding();
- player[i].landhard=0;
- player[i].target=0;
- player[i].targetframe=2;
- player[i].jumpstart=1;
- player[i].tempdeltav=deltav;
- }
- if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
- if(player[i].jumppower>multiplier*6){
- player[i].velocity.y+=multiplier*6;
- player[i].jumppower-=multiplier*6;
- }
- if(player[i].jumppower<=multiplier*6){
- player[i].velocity.y+=player[i].jumppower;
- player[i].jumppower=0;
- }
- }
- if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
- }
- if(!movekey){
- if(player[i].isRun()||player[i].targetanimation==walkanim){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==sneakanim){
- player[i].targetanimation=player[i].getCrouch();
- if(player[i].currentanimation==sneakanim)player[i].target=0;
- player[i].targetframe=0;
- }
- }
- if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isRun()&&(player[i].aitype==passivetype)){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- }
- }
- if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
- }
- //Rotation
- for(k=0;k<numplayers;k++){
- if(abs(player[k].rotation-player[k].targetrotation)>180){
- if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
- else player[k].rotation+=360;
- }
- if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
- player[k].targetanimation=player[k].getStop();
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
- player[k].targettilt=0;
- }
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
- player[k].targettilt=0;
- if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
- player[k].jumppower+=multiplier*7;
- if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
- //*(1-(player[k].damage/player[k].damagetolerance))
- if(player[k].jumppower>5)player[k].jumppower=5;
- }
- if(player[k].isRun()){
- player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
- }
- if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
- else if(player[k].tilt>player[k].targettilt){
- player[k].tilt-=multiplier*150;
- }
- else if(player[k].tilt<player[k].targettilt){
- player[k].tilt+=multiplier*150;
- }
- player[k].grabdelay-=multiplier;
- }
- for(k=0;k<numplayers;k++){
- player[k].DoAnimations();
- player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
- player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
- }
- objects.DoStuff();
- /*
- player[0].righthandmorphstart=0;
- player[0].righthandmorphend=1;
- player[0].lefthandmorphstart=0;
- player[0].lefthandmorphend=1;
- player[0].headmorphstart=0;
- player[0].headmorphend=2;*/
- /*
- if(IsKeyDown( theKeyMap, MAC_P_KEY )){
- if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
- player[0].righthandmorphend=1;
- player[0].targetrighthandmorphness=1;
- if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
- player[0].lefthandmorphend=0;
- player[0].targetlefthandmorphness=1;
- if(player[0].headmorphend!=2)player[0].headmorphness=0;
- player[0].headmorphend=2;
- player[0].targetheadmorphness=1;
- }
- if(IsKeyDown( theKeyMap, MAC_L_KEY )){
- if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
- player[0].righthandmorphend=0;
- player[0].targetrighthandmorphness=1;
- if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
- player[0].lefthandmorphend=1;
- player[0].targetlefthandmorphness=1;
- if(player[0].headmorphend!=0)player[0].headmorphness=0;
- player[0].headmorphend=0;
- player[0].targetheadmorphness=1;
- }
- */
- if(numenvsounds!=0)
- for(j=numenvsounds-1;j>=0;j--){
- envsoundlife[j]-=multiplier;
- if(envsoundlife[j]<0){
- numenvsounds--;
- envsoundlife[j]=envsoundlife[numenvsounds];
- envsound[j]=envsound[numenvsounds];
- }
- }
- if(!slomo)FSOUND_SetFrequency(FSOUND_ALL, 22050);
- if(slomo)FSOUND_SetFrequency(FSOUND_ALL, slomofreq);
- if(tutoriallevel==1){
- XYZ temp;
- XYZ temp2;
- XYZ temp3;
- XYZ oldtemp;
- XYZ oldtemp2;
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
- temp3.x=1038;
- temp3.y=76;
- temp3.z=453;
- oldtemp=temp;
- oldtemp2=temp2;
- if(tutorialstage>=51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- FSOUND_StopSound(FSOUND_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_music3], FALSE);
- FSOUND_SetVolume(channels[stream_music3], 256);
- gameon=0;
- mainmenu=5;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(tutorialstage<51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- player[0].coords=(oldtemp+oldtemp2)/2;
- flashr=1;
- flashg=1;
- flashb=1;
- flashamount=1;
- flashdelay=1;
- }
- if(tutorialstage>=14&&tutorialstage<50)
- if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
- player[1].coords=(oldtemp+oldtemp2)/2;
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- player[1].skeleton.joints[i].velocity=0;
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
- }
- }
- //3d sound
- static float gLoc[3];
- gLoc[0]=viewer.x;
- gLoc[1]=viewer.y;
- gLoc[2]=viewer.z;
- static float vel[3];
- vel[0]=(viewer.x-oldviewer.x)/multiplier;
- vel[1]=(viewer.y-oldviewer.y)/multiplier;
- vel[2]=(viewer.z-oldviewer.z)/multiplier;
- //Set orientation with forward and up vectors
- static XYZ upvector;
- upvector=0;
- upvector.z=-1;
- upvector=DoRotation(upvector,-rotation2+90,0,0);
- upvector=DoRotation(upvector,0,0-rotation,0);
- facing=0;
- facing.z=-1;
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
- static float ori[6];
- ori[0] = -facing.x;
- ori[1] = facing.y;
- ori[2] = -facing.z;
- ori[3] = -upvector.x;
- ori[4] = upvector.y;
- ori[5] = -upvector.z;
- FSOUND_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
- FSOUND_Update();
- oldviewer=viewer;
- }
- }
- if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
- Screenshot();
- freezetogglekeydown=1;
- }
- }
- void Game::TickOnce(){
- //if(!console){
- if(!mainmenu)
- if(directing||indialogue==-1){
- rotation+=deltah*.7;
- if(!invertmouse)rotation2+=deltav*.7;
- if(invertmouse)rotation2-=deltav*.7;
- if(rotation2>90)rotation2=90;
- if(rotation2<-70)rotation2=-70;
- }
- if(mainmenu)rotation+=multiplier*5;
- if(!mainmenu&&!indemo&&!registered){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_music3], FALSE);
- FSOUND_SetVolume(channels[stream_music3], 256);
- gameon=0;
- mainmenu=12;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(tryquit==1&&!registered&&mainmenu!=12){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_music3], FALSE);
- FSOUND_SetVolume(channels[stream_music3], 256);
- gameon=0;
- mainmenu=12;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- //}
- }
- void Game::TickOnceAfter(){
- static XYZ colviewer;
- static XYZ coltarget;
- static XYZ target;
- static XYZ col;
- static float brotate;
- static XYZ facing;
- static int i,j;
- static float changedelay;
- static bool alldead;
- static float unseendelay;
- static float cameraspeed;
- if(!mainmenu){
- if(environment==snowyenvironment)music1=stream_music1snow;
- if(environment==grassyenvironment)music1=stream_music1grass;
- if(environment==desertenvironment)music1=stream_music1desert;
- realthreat=0;
- musictype=music1;
- for(i=0;i<numplayers;i++){
- if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
- musictype=stream_music2;
- realthreat=1;
- }
- }
- if(player[0].dead)musictype=stream_music3;
- if(musictype==stream_music2){
- unseendelay=1;
- }
- if(oldmusictype==stream_music2&&musictype!=stream_music2){
- unseendelay-=multiplier;
- if(unseendelay>0){
- musictype=stream_music2;
- }
- }
- if(loading==2){
- musictype=stream_music3;
- musicvolume[2]=512;
- musicvolume[0]=0;
- musicvolume[1]=0;
- musicvolume[3]=0;
- }
- if(musictoggle){
- if(musictype!=oldmusictype&&musictype==stream_music2){
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=cameraloc.x;
- gLoc[1]=cameraloc.y;
- gLoc[2]=cameraloc.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( alarmsound, samp[alarmsound], NULL, TRUE);
- FSOUND_SetVolume(channels[alarmsound], 512);
- FSOUND_SetPaused(channels[alarmsound], FALSE);
- }
- }
- musicselected=musictype;
- if(musicselected==music1)musicvolume[0]+=multiplier*450;
- else musicvolume[0]-=multiplier*450;
- if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
- else musicvolume[1]-=multiplier*450;
- if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
- else musicvolume[2]-=multiplier*450;
- /*
- if(musicselected==music1)musicvolume[0]+=multiplier*100;
- else musicvolume[0]-=multiplier*450;
- if(musicselected==music2)musicvolume[1]+=multiplier*150;
- else if(player[0].dead)musicvolume[1]-=multiplier*450;
- else musicvolume[1]-=multiplier*100;
- if(musicselected==music3)musicvolume[2]+=multiplier*450;
- else musicvolume[2]-=multiplier*450;*/
- for(i=0;i<3;i++){
- if(musicvolume[i]<0)musicvolume[i]=0;
- if(musicvolume[i]>512)musicvolume[i]=512;
- }
- if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
- if(musictoggle){
- if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
- PlayStreamEx( music1, strm[music1], NULL, TRUE);
- FSOUND_SetPaused(channels[music1], FALSE);
- }
- if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
- PlayStreamEx( stream_music2, strm[stream_music2], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_music2], FALSE);
- }
- if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_music3], FALSE);
- }
- }
- if(!musictoggle){
- FSOUND_SetPaused(channels[music1], TRUE);
- FSOUND_SetPaused(channels[stream_music2], TRUE);
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- for(i=0;i<4;i++){
- oldmusicvolume[i]=0;
- musicvolume[i]=0;
- }
- }
- if(musictoggle){
- if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
- FSOUND_SetPaused(channels[music1], TRUE);
- }
- if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
- FSOUND_SetPaused(channels[stream_music2], TRUE);
- }
- if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- }
- if(musicvolume[0]!=oldmusicvolume[0]){
- FSOUND_SetVolume(channels[music1], musicvolume[0]);
- }
- if(musicvolume[1]!=oldmusicvolume[1]){
- FSOUND_SetVolume(channels[stream_music2], musicvolume[1]);
- }
- if(musicvolume[2]!=oldmusicvolume[2]){
- FSOUND_SetVolume(channels[stream_music3], musicvolume[2]);
- }
- for(i=0;i<3;i++){
- oldmusicvolume[i]=musicvolume[i];
- }
- }
- killhotspot=2;
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]>10&&hotspottype[i]<20){
- if(player[hotspottype[i]-10].dead==0){
- killhotspot=0;
- }
- else if(killhotspot==2)
- killhotspot=1;
- }
- }
- if(killhotspot==2)killhotspot=0;
- winhotspot=0;
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]==-1){
- if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
- winhotspot=1;
- }
- }
- int numalarmed=0;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
- }
- if(numalarmed>maxalarmed)maxalarmed=numalarmed;
- if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
- if(player[0].dead&&changedelay<=0){
- changedelay=1;
- targetlevel=whichlevel;
- }
- alldead=1;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
- }
- if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
- changedelay=1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
- if(winhotspot||windialogue){
- changedelay=0.1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
- if(killhotspot){
- changedelay=1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
- if(changedelay>0&&!player[0].dead&&!won){
- //high scores, awards, win
- if(campaign){
- won=1;
- accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
- accountcampaignchoicesmade[accountactive]++;
- accountcampaignscore[accountactive]+=bonustotal;
- scoreadded=1;
- accountcampaigntime[accountactive]+=leveltime;
- if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
- //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
- }
- else
- {
- won=1;
- if(!debugmode){
- if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
- if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
- }
- if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
- }
- }
- }
- if(!winfreeze){
- if(leveltime<1){
- loading=0;
- changedelay=.1;
- alldead=0;
- winhotspot=0;
- killhotspot=0;
- }
- if(!editorenabled&&gameon&&!mainmenu){
- if(changedelay!=-999)changedelay-=multiplier/7;
- if(player[0].dead)targetlevel=whichlevel;
- if(loading==2&&!campaign){
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- loadtime=0;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- if(!player[0].dead&&targetlevel!=whichlevel){
- startbonustotal=bonustotal;
- }
- if(!player[0].dead)Loadlevel(targetlevel);
- if(player[0].dead)Loadlevel(whichlevel);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- loading=3;
- }
- if(loading==2&&targetlevel==whichlevel){
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- loadtime=0;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
- Loadlevel(mapname);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- loading=3;
- }
- if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
- if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
- if(accountprogress[accountactive]>3&&!registered){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
- FSOUND_SetPaused(channels[stream_music3], FALSE);
- FSOUND_SetVolume(channels[stream_music3], 256);
- gameon=0;
- mainmenu=12;
- accountprogress[accountactive]=3;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- else{
- if(whichlevel!=-2&&!loading&&!player[0].dead){
- winfreeze=1;
- changedelay=-999;
- }
- if(player[0].dead)loading=1;
- }
- }
- }
- if(campaign)
- if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
- if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
- endgame=1;
- }
- }
- else if(mainmenu==0&&winfreeze){
- if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
- stealthloading=1;
- else stealthloading=0;
- if(!stealthloading){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- startbonustotal=0;
- ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
- //campaignnumlevels=0;
- //accountcampaignchoicesmade[accountactive]=0;
- ipstream.ignore(256,':');
- ipstream >> campaignnumlevels;
- for(i=0;i<campaignnumlevels;i++){
- ipstream.ignore(256,':');
- ipstream.ignore(256,':');
- ipstream.ignore(256,' ');
- ipstream >> campaignmapname[i];
- ipstream.ignore(256,':');
- ipstream >> campaigndescription[i];
- for(j=0;j<256;j++){
- if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
- }
- ipstream.ignore(256,':');
- ipstream >> campaignchoosenext[i];
- ipstream.ignore(256,':');
- ipstream >> campaignnumnext[i];
- if(campaignnumnext[i])
- for(j=0;j<campaignnumnext[i];j++){
- ipstream.ignore(256,':');
- ipstream >> campaignnextlevel[i][j];
- campaignnextlevel[i][j]-=1;
- }
- ipstream.ignore(256,':');
- ipstream >> campaignlocationx[i];
- ipstream.ignore(256,':');
- ipstream >> campaignlocationy[i];
- }
- ipstream.close();
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
- levelorder[0]=0;
- levelvisible[0]=1;
- if(accountcampaignchoicesmade[accountactive])
- for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
- levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
- levelvisible[levelorder[i+1]]=1;
- }
- int whichlevelstart;
- whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
- if(whichlevelstart<0){
- campaignchoicenum=1;
- campaignchoicewhich[0]=0;
- }
- else
- {
- campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
- if(campaignchoicenum)
- for(i=0;i<campaignchoicenum;i++){
- campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
- levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- }
- }
- loading=2;
- loadtime=0;
- targetlevel=7;
- //if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- //else {
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
- //accountcampaignchoicesmade[accountactive]++;
- strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
- whichchoice=0;
- visibleloading=1;
- stillloading=1;
- Loadlevel(mapname);
- campaign=1;
- mainmenu=0;
- gameon=1;
- FSOUND_SetPaused(channels[stream_music3], TRUE);
- stealthloading=0;
- }
- if(loading==3)loading=0;
- }
- oldmusictype=musictype;
- }
- facing=0;
- facing.z=-1;
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
- viewerfacing=facing;
- brotate=0;
- if(!cameramode){
- if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
- else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
- target.y+=.1;
- if(player[0].skeleton.free){
- for(i=0;i<player[0].skeleton.num_joints;i++){
- if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
- target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
- }
- target.y+=.1;
- }
- if(player[0].skeleton.free!=2&&!autocam){
- cameraspeed=20;
- if(findLengthfast(&player[0].velocity)>400){
- cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
- }
- if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
- coltarget=target-cameraloc;
- if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
- else {
- Normalise(&coltarget);
- if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
- else cameraloc=cameraloc+coltarget*multiplier*8;
- }
- if(editorenabled)cameraloc=target;
- cameradist+=multiplier*5;
- if(cameradist>2.3)cameradist=2.3;
- viewer=cameraloc-facing*cameradist;
- colviewer=viewer;
- coltarget=cameraloc;
- objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
- if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
- colviewer=viewer;
- coltarget=cameraloc;
- if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
- }
- if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
- colviewer=viewer;
- if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
- viewer=colviewer;
- }
- }
- cameradist=findDistance(&viewer,&target);
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
- }
- if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
- cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
- }
- }
- if(player[0].skeleton.free!=2&&autocam){
- cameraspeed=20;
- if(findLengthfast(&player[0].velocity)>400){
- cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
- }
- if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
- cameradist+=multiplier*5;
- if(cameradist>3.3)cameradist=3.3;
- coltarget=target-cameraloc;
- if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
- else if(findLengthfast(&coltarget)>1)
- {
- Normalise(&coltarget);
- if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
- else cameraloc=cameraloc+coltarget*multiplier*8;
- }
- if(editorenabled)cameraloc=target;
- viewer=cameraloc;
- colviewer=viewer;
- coltarget=cameraloc;
- objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
- if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
- colviewer=viewer;
- coltarget=cameraloc;
- if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
- }
- if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
- colviewer=viewer;
- if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
- viewer=colviewer;
- }
- }
- cameradist=findDistance(&viewer,&target);
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
- }
- if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
- cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
- }
- }
- if(camerashake>.8)camerashake=.8;
- //if(woozy>10)woozy=10;
- //woozy+=multiplier;
- woozy+=multiplier;
- if(player[0].dead)camerashake=0;
- if(player[0].dead)woozy=0;
- camerashake-=multiplier*2;
- blackout-=multiplier*2;
- //if(player[0].isCrouch())woozy-=multiplier*8;
- if(camerashake<0)camerashake=0;
- if(blackout<0)blackout=0;
- //if(woozy<0)woozy=0;
- if(camerashake){
- viewer.x+=(float)(Random()%100)*.0005*camerashake;
- viewer.y+=(float)(Random()%100)*.0005*camerashake;
- viewer.z+=(float)(Random()%100)*.0005*camerashake;
- }
- }
- }
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