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- #Space Invaders
- import turtle
- import os
- #Set up the screen
- wn = turtle.Screen()
- wn.bgcolor("black")
- wn.title("Space Invaders")
- #Draw border
- border_pen = turtle.Turtle()
- border_pen.speed(0)
- border_pen.color("white")
- border_pen.penup()
- border_pen.setposition(-300,-300)
- border_pen.pendown()
- border_pen.pensize(3)
- for side in range(4):
- border_pen.fd(600)
- border_pen.lt(90)
- border_pen.hideturtle()
- # Create the player turtle
- player = turtle.Turtle()
- player.color("blue")
- player.shape("triangle")
- player.penup()
- player.speed(0)
- player.setposition(0, -250)
- player.setheading(90)
- playerspeed = 15
- # Create an enemy player turtle
- enemy = turtle.Turtle()
- enemy.color("yellow")
- enemy.shape("circle")
- enemy.penup()
- enemy.speed(0)
- enemy.setposition(-200, 250)
- # Add bullet objects
- bullet = turtle.Turtle()
- bullet.color("yellow")
- bullet.shape("triangle")
- bullet.penup()
- bullet.speed(0)
- bullet.setheading(90)
- bullet.shapesize(0.5, 0.5)
- #Move the player left and right
- def move_left():
- x = player.xcor()
- x -= playerspeed
- if x < -280:
- x = - 280
- player.setx(x)
- def move_right():
- x = player.xcor()
- x += playerspeed
- if x > 280:
- x = 280
- player.setx(x)
- enemyspeed = 2
- #Create keyboard bindings
- wn.listen()
- turtle.onkey(move_left, "Left")
- turtle.onkey(move_right, "Right")
- while True:
- x = enemy.xcor()
- x += enemyspeed
- enemy.setx(x)
- if enemy.xcor() > 280:
- y = enemy.ycor()
- y -= 40
- enemyspeed *= -1
- enemy.sety(y)
- if enemy.xcor() < -280:
- y = enemy.ycor()
- y -= 40
- enemyspeed *= -1
- enemy.sety(y)
- wn.mainloop()
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