Advertisement
guestdeznutz

Untitled

Sep 22nd, 2019
127
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 62.94 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. --//====================================================\\--
  153. --|| CREATED BY SHACKLUSTER
  154. --\\====================================================//--
  155.  
  156. wait(0.2)
  157.  
  158. Player = game:GetService("Players").LocalPlayer
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. local sick = Instance.new("Sound",Torso)
  179.  
  180. local ORA = Instance.new("Sound",Torso)
  181. ORA.SoundId = "rbxassetid://791374350"
  182. ORA.Looped = false
  183. ORA.Pitch = 1.3
  184. ORA.Volume = 10
  185. ORA.Parent = Torso
  186.  
  187. local muda = Instance.new("Sound",Torso)
  188.  
  189. IT = Instance.new
  190. CF = CFrame.new
  191. VT = Vector3.new
  192. RAD = math.rad
  193. C3 = Color3.new
  194. UD2 = UDim2.new
  195. BRICKC = BrickColor.new
  196. ANGLES = CFrame.Angles
  197. EULER = CFrame.fromEulerAnglesXYZ
  198. COS = math.cos
  199. ACOS = math.acos
  200. SIN = math.sin
  201. ASIN = math.asin
  202. ABS = math.abs
  203. Mrandom = math.random
  204. MRANDOM = math.random
  205. FLOOR = math.floor
  206. Effects = {}
  207. local RbxUtility = LoadLibrary("RbxUtility")
  208. local Create = RbxUtility.Create
  209.  
  210. --//=================================\\
  211. --|| USEFUL VALUES
  212. --\\=================================//
  213.  
  214. Animation_Speed = 3
  215. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  216. local Speed = 45
  217. local SIZE = 1.3
  218. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  219. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  220. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  221. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  222. local ANIM = "Idle"
  223. local ATTACK = false
  224. local COMBO = 1
  225. local Rooted = false
  226. local SINE = 0
  227. local CHANGE = 2 / Animation_Speed
  228. local ROBLOXIDLEANIMATION = IT("Animation")
  229. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  230. WEAPONGUI.Name = "Big Boie Squad"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local UNANCHOR = true
  234. local KILLCOUNT = 0
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --|| SOME FUNCTIONS
  281. --\\=================================//
  282.  
  283. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  284. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  285. end
  286.  
  287. function PositiveAngle(NUMBER)
  288. if NUMBER >= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function NegativeAngle(NUMBER)
  295. if NUMBER <= 0 then
  296. NUMBER = 0
  297. end
  298. return NUMBER
  299. end
  300.  
  301. function Swait(NUMBER)
  302. if NUMBER == 0 or NUMBER == nil then
  303. ArtificialHB.Event:wait()
  304. else
  305. for i = 1, NUMBER do
  306. ArtificialHB.Event:wait()
  307. end
  308. end
  309. end
  310.  
  311. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  312. local NEWMESH = IT(MESH)
  313. if MESH == "SpecialMesh" then
  314. NEWMESH.MeshType = MESHTYPE
  315. if MESHID ~= "nil" and MESHID ~= "" then
  316. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  317. end
  318. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  319. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  320. end
  321. end
  322. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  323. NEWMESH.Scale = SCALE
  324. NEWMESH.Parent = PARENT
  325. return NEWMESH
  326. end
  327.  
  328. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  329. local NEWPART = IT("Part")
  330. NEWPART.formFactor = FORMFACTOR
  331. NEWPART.Reflectance = REFLECTANCE
  332. NEWPART.Transparency = TRANSPARENCY
  333. NEWPART.CanCollide = false
  334. NEWPART.Locked = true
  335. NEWPART.Anchored = true
  336. if ANCHOR == false then
  337. NEWPART.Anchored = false
  338. end
  339. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  340. NEWPART.Name = NAME
  341. NEWPART.Size = SIZE
  342. NEWPART.Position = Torso.Position
  343. NEWPART.Material = MATERIAL
  344. NEWPART:BreakJoints()
  345. NEWPART.Parent = PARENT
  346. return NEWPART
  347. end
  348.  
  349. local function weldBetween(a, b)
  350. local weldd = Instance.new("ManualWeld")
  351. weldd.Part0 = a
  352. weldd.Part1 = b
  353. weldd.C0 = CFrame.new()
  354. weldd.C1 = b.CFrame:inverse() * a.CFrame
  355. weldd.Parent = a
  356. return weldd
  357. end
  358.  
  359.  
  360. function QuaternionFromCFrame(cf)
  361. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  362. local trace = m00 + m11 + m22
  363. if trace > 0 then
  364. local s = math.sqrt(1 + trace)
  365. local recip = 0.5 / s
  366. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  367. else
  368. local i = 0
  369. if m11 > m00 then
  370. i = 1
  371. end
  372. if m22 > (i == 0 and m00 or m11) then
  373. i = 2
  374. end
  375. if i == 0 then
  376. local s = math.sqrt(m00 - m11 - m22 + 1)
  377. local recip = 0.5 / s
  378. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  379. elseif i == 1 then
  380. local s = math.sqrt(m11 - m22 - m00 + 1)
  381. local recip = 0.5 / s
  382. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  383. elseif i == 2 then
  384. local s = math.sqrt(m22 - m00 - m11 + 1)
  385. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  386. end
  387. end
  388. end
  389.  
  390. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  391. local xs, ys, zs = x + x, y + y, z + z
  392. local wx, wy, wz = w * xs, w * ys, w * zs
  393. local xx = x * xs
  394. local xy = x * ys
  395. local xz = x * zs
  396. local yy = y * ys
  397. local yz = y * zs
  398. local zz = z * zs
  399. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  400. end
  401.  
  402. function QuaternionSlerp(a, b, t)
  403. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404. local startInterp, finishInterp;
  405. if cosTheta >= 0.0001 then
  406. if (1 - cosTheta) > 0.0001 then
  407. local theta = ACOS(cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((1 - t) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = 1 - t
  413. finishInterp = t
  414. end
  415. else
  416. if (1 + cosTheta) > 0.0001 then
  417. local theta = ACOS(-cosTheta)
  418. local invSinTheta = 1 / SIN(theta)
  419. startInterp = SIN((t - 1) * theta) * invSinTheta
  420. finishInterp = SIN(t * theta) * invSinTheta
  421. else
  422. startInterp = t - 1
  423. finishInterp = t
  424. end
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428.  
  429. function Clerp(a, b, t)
  430. local qa = {QuaternionFromCFrame(a)}
  431. local qb = {QuaternionFromCFrame(b)}
  432. local ax, ay, az = a.x, a.y, a.z
  433. local bx, by, bz = b.x, b.y, b.z
  434. local _t = 1 - t
  435. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437.  
  438. CFuncs = {
  439. Part = {
  440. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  441. local Part = Create("Part")({
  442. Parent = Parent,
  443. Reflectance = Reflectance,
  444. Transparency = Transparency,
  445. CanCollide = false,
  446. Locked = true,
  447. BrickColor = BrickColor.new(tostring(BColor)),
  448. Name = Name,
  449. Size = Size,
  450. Material = Material
  451. })
  452. NoOutlines(Part)
  453. return Part
  454. end
  455. },
  456. Mesh = {
  457. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  458. local Msh = Create(Mesh)({
  459. Parent = Part,
  460. Offset = OffSet,
  461. Scale = Scale
  462. })
  463. if Mesh == "SpecialMesh" then
  464. Msh.MeshType = MeshType
  465. Msh.MeshId = MeshId
  466. end
  467. return Msh
  468. end
  469. },
  470. Mesh = {
  471. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  472. local Msh = Create(Mesh)({
  473. Parent = Part,
  474. Offset = OffSet,
  475. Scale = Scale
  476. })
  477. if Mesh == "SpecialMesh" then
  478. Msh.MeshType = MeshType
  479. Msh.MeshId = MeshId
  480. end
  481. return Msh
  482. end
  483. },
  484. Weld = {
  485. Create = function(Parent, Part0, Part1, C0, C1)
  486. local Weld = Create("Weld")({
  487. Parent = Parent,
  488. Part0 = Part0,
  489. Part1 = Part1,
  490. C0 = C0,
  491. C1 = C1
  492. })
  493. return Weld
  494. end
  495. },
  496. Sound = {
  497. Create = function(id, par, vol, pit)
  498. coroutine.resume(coroutine.create(function()
  499. local S = Create("Sound")({
  500. Volume = vol,
  501. Pitch = pit or 1,
  502. SoundId = id,
  503. Parent = par or workspace
  504. })
  505. wait()
  506. S:play()
  507. game:GetService("Debris"):AddItem(S, 6)
  508. end))
  509. end
  510. },
  511. ParticleEmitter = {
  512. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  513. local fp = Create("ParticleEmitter")({
  514. Parent = Parent,
  515. Color = ColorSequence.new(Color1, Color2),
  516. LightEmission = LightEmission,
  517. Size = Size,
  518. Texture = Texture,
  519. Transparency = Transparency,
  520. ZOffset = ZOffset,
  521. Acceleration = Accel,
  522. Drag = Drag,
  523. LockedToPart = LockedToPart,
  524. VelocityInheritance = VelocityInheritance,
  525. EmissionDirection = EmissionDirection,
  526. Enabled = Enabled,
  527. Lifetime = LifeTime,
  528. Rate = Rate,
  529. Rotation = Rotation,
  530. RotSpeed = RotSpeed,
  531. Speed = Speed,
  532. VelocitySpread = VelocitySpread
  533. })
  534. return fp
  535. end
  536. }
  537. }
  538.  
  539. EffectModel = Instance.new("Model", Character)
  540. Effects = {
  541. Block = {
  542. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  543. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  544. prt.Anchored = true
  545. prt.CFrame = cframe
  546. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  547. game:GetService("Debris"):AddItem(prt, 10)
  548. if Type == 1 or Type == nil then
  549. table.insert(Effects, {
  550. prt,
  551. "Block1",
  552. delay,
  553. x3,
  554. y3,
  555. z3,
  556. msh
  557. })
  558. elseif Type == 2 then
  559. table.insert(Effects, {
  560. prt,
  561. "Block2",
  562. delay,
  563. x3,
  564. y3,
  565. z3,
  566. msh
  567. })
  568. else
  569. table.insert(Effects, {
  570. prt,
  571. "Block3",
  572. delay,
  573. x3,
  574. y3,
  575. z3,
  576. msh
  577. })
  578. end
  579. end
  580. },
  581. Sphere = {
  582. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  583. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  584. prt.Anchored = true
  585. prt.CFrame = cframe
  586. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  587. game:GetService("Debris"):AddItem(prt, 10)
  588. table.insert(Effects, {
  589. prt,
  590. "Cylinder",
  591. delay,
  592. x3,
  593. y3,
  594. z3,
  595. msh
  596. })
  597. end
  598. },
  599. Cylinder = {
  600. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  601. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  602. prt.Anchored = true
  603. prt.CFrame = cframe
  604. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  605. game:GetService("Debris"):AddItem(prt, 10)
  606. table.insert(Effects, {
  607. prt,
  608. "Cylinder",
  609. delay,
  610. x3,
  611. y3,
  612. z3,
  613. msh
  614. })
  615. end
  616. },
  617. Wave = {
  618. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  619. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  620. prt.Anchored = true
  621. prt.CFrame = cframe
  622. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  623. game:GetService("Debris"):AddItem(prt, 10)
  624. table.insert(Effects, {
  625. prt,
  626. "Cylinder",
  627. delay,
  628. x3 / 60,
  629. y3 / 60,
  630. z3 / 60,
  631. msh
  632. })
  633. end
  634. },
  635. Ring = {
  636. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  637. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  638. prt.Anchored = true
  639. prt.CFrame = cframe
  640. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  641. game:GetService("Debris"):AddItem(prt, 10)
  642. table.insert(Effects, {
  643. prt,
  644. "Cylinder",
  645. delay,
  646. x3,
  647. y3,
  648. z3,
  649. msh
  650. })
  651. end
  652. },
  653. Break = {
  654. Create = function(brickcolor, cframe, x1, y1, z1)
  655. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  656. prt.Anchored = true
  657. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  658. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  659. local num = math.random(10, 50) / 1000
  660. game:GetService("Debris"):AddItem(prt, 10)
  661. table.insert(Effects, {
  662. prt,
  663. "Shatter",
  664. num,
  665. prt.CFrame,
  666. math.random() - math.random(),
  667. 0,
  668. math.random(50, 100) / 100
  669. })
  670. end
  671. },
  672. Spiral = {
  673. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  674. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  675. prt.Anchored = true
  676. prt.CFrame = cframe
  677. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  678. game:GetService("Debris"):AddItem(prt, 10)
  679. table.insert(Effects, {
  680. prt,
  681. "Cylinder",
  682. delay,
  683. x3,
  684. y3,
  685. z3,
  686. msh
  687. })
  688. end
  689. },
  690. Push = {
  691. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  692. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  693. prt.Anchored = true
  694. prt.CFrame = cframe
  695. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  696. game:GetService("Debris"):AddItem(prt, 10)
  697. table.insert(Effects, {
  698. prt,
  699. "Cylinder",
  700. delay,
  701. x3,
  702. y3,
  703. z3,
  704. msh
  705. })
  706. end
  707. }
  708. }
  709. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  710. local fp = IT("Part")
  711. fp.formFactor = formfactor
  712. fp.Parent = parent
  713. fp.Reflectance = reflectance
  714. fp.Transparency = transparency
  715. fp.CanCollide = false
  716. fp.Locked = true
  717. fp.BrickColor = brickcolor
  718. fp.Name = name
  719. fp.Size = size
  720. fp.Position = tors.Position
  721. NoOutlines(fp)
  722. fp.Material = "SmoothPlastic"
  723. fp:BreakJoints()
  724. return fp
  725. end
  726.  
  727. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  728. local frame = IT("Frame")
  729. frame.BackgroundTransparency = TRANSPARENCY
  730. frame.BorderSizePixel = BORDERSIZEPIXEL
  731. frame.Position = POSITION
  732. frame.Size = SIZE
  733. frame.BackgroundColor3 = COLOR
  734. frame.BorderColor3 = BORDERCOLOR
  735. frame.Name = NAME
  736. frame.Parent = PARENT
  737. return frame
  738. end
  739.  
  740. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  741. local label = IT("TextLabel")
  742. label.BackgroundTransparency = 1
  743. label.Size = UD2(1, 0, 1, 0)
  744. label.Position = UD2(0, 0, 0, 0)
  745. label.TextColor3 = TEXTCOLOR
  746. label.TextStrokeTransparency = STROKETRANSPARENCY
  747. label.TextTransparency = TRANSPARENCY
  748. label.FontSize = TEXTFONTSIZE
  749. label.Font = TEXTFONT
  750. label.BorderSizePixel = BORDERSIZEPIXEL
  751. label.TextScaled = false
  752. label.Text = TEXT
  753. label.Name = NAME
  754. label.Parent = PARENT
  755. return label
  756. end
  757.  
  758. function NoOutlines(PART)
  759. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  760. end
  761.  
  762. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  763. local NEWWELD = IT(TYPE)
  764. NEWWELD.Part0 = PART0
  765. NEWWELD.Part1 = PART1
  766. NEWWELD.C0 = C0
  767. NEWWELD.C1 = C1
  768. NEWWELD.Parent = PARENT
  769. return NEWWELD
  770. end
  771.  
  772. local S = IT("Sound")
  773. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  774. local NEWSOUND = nil
  775. coroutine.resume(coroutine.create(function()
  776. NEWSOUND = S:Clone()
  777. NEWSOUND.Parent = PARENT
  778. NEWSOUND.Volume = VOLUME
  779. NEWSOUND.Pitch = PITCH
  780. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  781. NEWSOUND:play()
  782. if DOESLOOP == true then
  783. NEWSOUND.Looped = true
  784. else
  785. repeat wait(1) until NEWSOUND.Playing == false
  786. NEWSOUND:remove()
  787. end
  788. end))
  789. return NEWSOUND
  790. end
  791.  
  792. function CFrameFromTopBack(at, top, back)
  793. local right = top:Cross(back)
  794. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  795. end
  796.  
  797. function MakeForm(PART,TYPE)
  798. if TYPE == "Cyl" then
  799. local MSH = IT("CylinderMesh",PART)
  800. elseif TYPE == "Ball" then
  801. local MSH = IT("SpecialMesh",PART)
  802. MSH.MeshType = "Sphere"
  803. elseif TYPE == "Wedge" then
  804. local MSH = IT("SpecialMesh",PART)
  805. MSH.MeshType = "Wedge"
  806. end
  807. end
  808.  
  809. Debris = game:GetService("Debris")
  810.  
  811. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  812. local DIRECTION = CF(StartPos,EndPos).lookVector
  813. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  814. end
  815.  
  816. --//=================================\\
  817. --|| WEAPON CREATION
  818. --\\=================================//
  819.  
  820. Humanoid.Parent = nil
  821. RootPart.Size = RootPart.Size*SIZE
  822. Torso.Size = Torso.Size*SIZE
  823. RightArm.Size = RightArm.Size*SIZE
  824. RightLeg.Size = RightLeg.Size*SIZE
  825. LeftArm.Size = LeftArm.Size*SIZE
  826. LeftLeg.Size = LeftLeg.Size*SIZE
  827. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  828. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  829. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  830. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  831. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  832. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  833. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  834. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  835. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  836. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  837. Head.Size = Head.Size*SIZE
  838. RootJoint.Parent = RootPart
  839. Neck.Parent = Torso
  840. RightShoulder.Parent = Torso
  841. LeftShoulder.Parent = Torso
  842. RightHip.Parent = Torso
  843. LeftHip.Parent = Torso
  844.  
  845. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  846. MakeForm(PART,"Ball")
  847. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  848. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  849. MakeForm(PART,"Ball")
  850. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  851. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  852. MakeForm(PART,"Ball")
  853. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  854. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  855. MakeForm(PART,"Ball")
  856. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  857. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  858. MakeForm(PART,"Ball")
  859. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  860. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  861. MakeForm(PART,"Ball")
  862. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  863.  
  864. Humanoid.Parent = Character
  865.  
  866. Humanoid.Died:connect(function()
  867. ATTACK = true
  868. end)
  869.  
  870. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  871.  
  872. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  873.  
  874. --//=================================\\
  875. --|| DAMAGING
  876. --\\=================================//
  877.  
  878. local EXPLOSION = IT("Explosion",nil)
  879. EXPLOSION.BlastPressure = 0
  880. function PUNCH(Fist)
  881. TOUCH = Fist.Touched:Connect(function(hit)
  882. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  883. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  884. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  885. if TORSO and HUM.Health > 0 then
  886. CreateSound(296102734,Fist,6,1,false)
  887. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  888. TORSO.Parent:BreakJoints()
  889. for _, c in pairs(TORSO.Parent:GetChildren()) do
  890. if c:IsA("BasePart") then
  891. local bv = Instance.new("BodyVelocity",c)
  892. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  893. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  894. Debris:AddItem(bv,0.05)
  895. end
  896. end
  897. local BOOM = EXPLOSION:Clone()
  898. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  899. BOOM.Parent = Character
  900. TOUCH:Disconnect()
  901. KILLCOUNT = KILLCOUNT + 1
  902. end
  903. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  904. hit:remove()
  905. CreateSound(296102734,Fist,6,1,false)
  906. local BOOM = EXPLOSION:Clone()
  907. BOOM.BlastPressure = 15
  908. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  909. BOOM.Parent = Character
  910. elseif hit.Anchored == false then
  911. CreateSound(296102734,Fist,6,1,false)
  912. local BOOM = EXPLOSION:Clone()
  913. BOOM.BlastPressure = 70
  914. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  915. BOOM.Parent = Character
  916. TOUCH:Disconnect()
  917. end
  918. end)
  919. return TOUCH
  920. end
  921.  
  922. --//=================================\\
  923. --|| ATTACK FUNCTIONS AND STUFF
  924. --\\=================================//
  925.  
  926. function Yeet()
  927. ATTACK = true
  928. Rooted = false
  929. if COMBO == 1 then
  930. COMBO = 2
  931. for i=0, 0.1, 0.1 / Animation_Speed do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. end
  940. local FIST = PUNCH(LeftArm)
  941. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  942. for i=0, 0.15, 0.1 / Animation_Speed do
  943. Swait()
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. end
  951. FIST:Disconnect()
  952. else
  953. COMBO = 1
  954. for i=0, 0.1, 0.1 / Animation_Speed do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. end
  963. local FIST = PUNCH(RightArm)
  964. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  965. for i=0, 0.15, 0.1 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. end
  973. FIST:Disconnect()
  974. end
  975. ATTACK = false
  976. Rooted = false
  977. end
  978.  
  979. function kICKS()
  980. ATTACK = true
  981. Rooted = false
  982. muda:Play()
  983. local KICK = PUNCH(LeftLeg)
  984. local KICK2 = PUNCH(RightLeg)
  985. for i=0, 9, 0.1 / Animation_Speed do
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  990. end
  991. KICK:Disconnect()
  992. KICK2:Disconnect()
  993. muda:Stop()
  994. ATTACK = false
  995. Rooted = false
  996. end
  997.  
  998. function DORAH()
  999. ATTACK = true
  1000. Rooted = false
  1001. CreateSound(1529432744, Torso, 10, 1, false)
  1002. for i=0, 1, 0.1 / Animation_Speed do
  1003. Swait()
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. end
  1011. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  1012. local FIST = PUNCH(LeftArm)
  1013. for _, c in pairs(Character:GetChildren()) do
  1014. if c:FindFirstChild("face") then
  1015. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  1016. end
  1017. end
  1018. CreateSound(1529198207, Torso, 10, 1, false)
  1019. CreateSound(1268140357, LeftArm, 2, 1, false)
  1020. for i=0, 0.15, 0.1 / Animation_Speed do
  1021. Swait()
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. end
  1029. FIST:Disconnect()
  1030. for i=0, 0.2, 0.15 / Animation_Speed do
  1031. Swait()
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1038. end
  1039. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1040. local FIST = PUNCH(LeftArm)
  1041. for i=0, 0.2, 0.15 / Animation_Speed do
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1049. end
  1050. FIST:Disconnect()
  1051. COMBO = 1
  1052. for i=0, 0.2, 0.15 / Animation_Speed do
  1053. Swait()
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1060. end
  1061. local FIST = PUNCH(RightArm)
  1062. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1063. for i=0, 0.2, 0.15 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1071. end
  1072. FIST:Disconnect()
  1073. for i=0, 0.2, 0.15 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1081. end
  1082. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1083. local FIST = PUNCH(LeftArm)
  1084. for i=0, 0.2, 0.15 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1092. end
  1093. FIST:Disconnect()
  1094. COMBO = 1
  1095. for i=0, 0.2, 0.15 / Animation_Speed do
  1096. Swait()
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1103. end
  1104. local FIST = PUNCH(RightArm)
  1105. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1106. for i=0, 0.2, 0.15 / Animation_Speed do
  1107. Swait()
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1114. end
  1115. FIST:Disconnect()
  1116. for i=0, 0.2, 0.15 / Animation_Speed do
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1124. end
  1125. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1126. local FIST = PUNCH(LeftArm)
  1127. for i=0, 0.2, 0.15 / Animation_Speed do
  1128. Swait()
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1135. end
  1136. FIST:Disconnect()
  1137. COMBO = 1
  1138. for i=0, 0.2, 0.15 / Animation_Speed do
  1139. Swait()
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1146. end
  1147. local FIST = PUNCH(RightArm)
  1148. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1149. for i=0, 0.2, 0.15 / Animation_Speed do
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1157. end
  1158. FIST:Disconnect()
  1159. for _, c in pairs(Character:GetChildren()) do
  1160. if c:FindFirstChild("face") then
  1161. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1162. end
  1163. end
  1164. ATTACK = false
  1165. Rooted = false
  1166. end
  1167.  
  1168. function ORAORA()
  1169. ATTACK = true
  1170. Rooted = false
  1171. ORA:Play()
  1172. sick.Volume = 0
  1173. for _, c in pairs(Character:GetChildren()) do
  1174. if c:FindFirstChild("face") then
  1175. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1176. end
  1177. end
  1178. repeat
  1179. if COMBO == 1 then
  1180. COMBO = 2
  1181. for i=0, 0.03, 0.15 / Animation_Speed do
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1189. end
  1190. local FIST = PUNCH(LeftArm)
  1191. for i=0, 0.03, 0.15 / Animation_Speed do
  1192. Swait()
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1199. end
  1200. FIST:Disconnect()
  1201. else
  1202. COMBO = 1
  1203. for i=0, 0.03, 0.15 / Animation_Speed do
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1211. end
  1212. local FIST = PUNCH(RightArm)
  1213. for i=0, 0.03, 0.15 / Animation_Speed do
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1221. end
  1222. FIST:Disconnect()
  1223. end
  1224. until ORA.Playing == false
  1225. for _, c in pairs(Character:GetChildren()) do
  1226. if c:FindFirstChild("face") then
  1227. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1228. end
  1229. end
  1230. sick.Volume = 2.5
  1231. ATTACK = false
  1232. Rooted = false
  1233. end
  1234.  
  1235. function YesPlease()
  1236. ATTACK = true
  1237. Rooted = true
  1238. CreateSound(1535471840,Head,6,1.1,false)
  1239. for i=0, 4.01, 0.1 / Animation_Speed do
  1240. Swait()
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. end
  1248. ATTACK = false
  1249. Rooted = false
  1250. end
  1251.  
  1252. --//=================================\\
  1253. --|| ASSIGN THINGS TO KEYS
  1254. --\\=================================//
  1255.  
  1256. Mouse.Button1Down:connect(function(NEWKEY)
  1257. if ATTACK == false then
  1258. Yeet()
  1259. end
  1260. end)
  1261. Mouse.KeyDown:connect(function(NEWKEY)
  1262. if NEWKEY == "t" and ATTACK == false then
  1263. YesPlease()
  1264. elseif NEWKEY == "q" and ATTACK == false then
  1265. ORAORA()
  1266. elseif NEWKEY == "e" and ATTACK == false then
  1267. DORAH()
  1268. elseif NEWKEY == "r" and ATTACK == false then
  1269. kICKS()
  1270. end
  1271. end)
  1272.  
  1273. --//=================================\\
  1274. --\\=================================//
  1275.  
  1276. function unanchor()
  1277. if UNANCHOR == true then
  1278. g = Character:GetChildren()
  1279. for i = 1, #g do
  1280. if g[i].ClassName == "Part" then
  1281. g[i].Anchored = false
  1282. end
  1283. end
  1284. end
  1285. end
  1286.  
  1287. --//=================================\\
  1288. --|| WRAP THE WHOLE SCRIPT UP
  1289. --\\=================================//
  1290.  
  1291. Humanoid.Changed:connect(function(Jump)
  1292. if Jump == "Jump" and (Disable_Jump == true) then
  1293. Humanoid.Jump = false
  1294. end
  1295. end)
  1296.  
  1297. local FF = IT("ForceField",Character)
  1298. FF.Visible = false
  1299.  
  1300. while true do
  1301. Swait()
  1302. script.Parent = WEAPONGUI
  1303. ANIMATE.Parent = nil
  1304. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1305. v:Stop();
  1306. end
  1307. SINE = SINE + CHANGE
  1308. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1309. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1310. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1311. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1312. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1313. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1314. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1315. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1316. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1317. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1318. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1319. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. end
  1323. if HITFLOOR == nil then
  1324. ANIM = "Midair"
  1325. if ATTACK == false then
  1326. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1332. end
  1333. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1334. ANIM = "Idle"
  1335. if ATTACK == false then
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1344. ANIM = "Walk"
  1345. if ATTACK == false then
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1352. end
  1353. end
  1354. unanchor()
  1355. Humanoid.MaxHealth = 5e7
  1356. Humanoid.Health = 5e7
  1357. Humanoid.Name = "BigJoJoFanBoie"
  1358. if Rooted == false then
  1359. Disable_Jump = false
  1360. Humanoid.WalkSpeed = Speed
  1361. elseif Rooted == true then
  1362. Disable_Jump = true
  1363. Humanoid.WalkSpeed = 0
  1364. end
  1365. for _, c in pairs(Character:GetChildren()) do
  1366. if c.ClassName == "Part" then
  1367. c.Material = "SmoothPlastic"
  1368. if c:FindFirstChildOfClass("ParticleEmitter") then
  1369. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1370. end
  1371. if c == Torso or c.Name == "Muscle" then
  1372. c.BrickColor = BRICKC"Bright blue"
  1373. elseif c == RightLeg or c == LeftLeg then
  1374. c.BrickColor = BRICKC"Br. yellowish green"
  1375. else
  1376. c.BrickColor = BRICKC"Bright yellow"
  1377. end
  1378. if c == Head and ATTACK == false then
  1379. if c:FindFirstChild("face") then
  1380. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1381. end
  1382. end
  1383. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1384. c:remove()
  1385. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1386. c:remove()
  1387. end
  1388. end
  1389. if ATTACK == false then
  1390. sick.SoundId = "rbxassetid://292480358"
  1391. sick.Looped = true
  1392. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1393. sick.Volume = 2.5
  1394. sick:Resume()
  1395. end
  1396. sick.Parent = Torso
  1397. ORA.SoundId = "rbxassetid://791374350"
  1398. ORA.Looped = false
  1399. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1400. ORA.Volume = 10
  1401. ORA.Parent = Torso
  1402. muda.SoundId = "rbxassetid://904811971"
  1403. muda.Looped = false
  1404. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1405. muda.Volume = 10
  1406. muda.Parent = Torso
  1407. Humanoid.JumpPower = 150
  1408. TEXT.Text = KILLCOUNT
  1409. if 0 < #Effects then
  1410. for e = 1, #Effects do
  1411. if Effects[e] ~= nil then
  1412. local Thing = Effects[e]
  1413. if Thing ~= nil then
  1414. local Part = Thing[1]
  1415. local Mode = Thing[2]
  1416. local Delay = Thing[3]
  1417. local IncX = Thing[4]
  1418. local IncY = Thing[5]
  1419. local IncZ = Thing[6]
  1420. if 1 >= Thing[1].Transparency then
  1421. if Thing[2] == "Block1" then
  1422. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1423. local Mesh = Thing[1].Mesh
  1424. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1426. elseif Thing[2] == "Block2" then
  1427. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1428. local Mesh = Thing[7]
  1429. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1430. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1431. elseif Thing[2] == "Block3" then
  1432. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1433. local Mesh = Thing[7]
  1434. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1435. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1436. elseif Thing[2] == "Cylinder" then
  1437. local Mesh = Thing[1].Mesh
  1438. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1439. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1440. elseif Thing[2] == "Blood" then
  1441. local Mesh = Thing[7]
  1442. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1443. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1444. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1445. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1446. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1447. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1448. elseif Thing[2] == "Disappear" then
  1449. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1450. elseif Thing[2] == "Shatter" then
  1451. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1452. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1453. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1454. Thing[6] = Thing[6] + Thing[5]
  1455. end
  1456. else
  1457. Part.Parent = nil
  1458. table.remove(Effects, e)
  1459. end
  1460. end
  1461. end
  1462. end
  1463. end
  1464. end
  1465.  
  1466. --//=================================\\
  1467. --\\=================================//
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473. --//====================================================\\--
  1474. --|| END OF SCRIPT
  1475. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement