Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [23:35:23] Initialized Wii U memory space. Base: 0x7f07d1c30000
- [23:35:23] ------- Init Cemu 1.15.12b -------
- [23:35:23] mlc01 path: Z:\mnt\ntfs\Games\cemu_1.15\mlc01\
- [23:35:23] Cemuhook version: 0.5.7.3
- [23:35:23] CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
- [23:35:23] RAM: 7871MB
- [23:35:23] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [23:36:22] Creating OpenGL canvas
- [23:36:23] Loaded RPL module u-king (checksum 0x6267BFD0)
- [23:36:24] Thread quantum set to 100000
- [23:36:24] ------- Loaded title -------
- [23:36:24] TitleId: 00050000-101c9400
- [23:36:24] TitleVersion: v208
- [23:36:24] Update path: <mlc01>\usr\title\0005000E\101C9400\
- [23:36:24] AOC path: <mlc01>\usr\title\0005000C\101C9400\
- [23:36:24] Save path: <mlc01>\usr\save\00050000\101C9400\user\
- [23:36:24] shaderCache name: dcac9927
- [23:36:24] gameprofile path: gameProfiles\00050000101c9400.ini
- [23:36:24] RPX hash: fb7911ad
- [23:36:25] Loaded module 'u-king' with checksum 0x6267bfd0
- [23:36:25] RPL link time: 147ms
- [23:36:25] HLE scan time: 87ms
- [23:36:25] ------- Active settings -------
- [23:36:25] CPU-Mode: Triple-core recompiler (gameprofile)
- [23:36:25] Load shared libraries: false (gameprofile)
- [23:36:25] GPUBufferCacheAccuracy: high (gameprofile)
- [23:36:25] Use precompiled shaders: true (gameprofile)
- [23:36:25] Full sync at GX2DrawDone: true
- [23:36:25] ------- Init OpenGL graphics backend -------
- [23:36:25] GL_VENDOR: X.Org
- [23:36:25] GL_RENDERER: AMD TAHITI (DRM 2.50.0, 5.0.0-30-generic, LLVM 9.0.0)
- [23:36:25] GL_VERSION: 4.5 (Compatibility Profile) Mesa 19.3.0-devel (git-05da025 2019-09-18 disco-oibaf-ppa)
- [23:36:25] Using precompiled shaders: true
- [23:36:25] OpenGL extensions:
- [23:36:25] ARB_clip_control: available
- [23:36:25] ARB_get_program_binary: available
- [23:36:25] ARB_clear_texture: available
- [23:36:25] ARB_copy_image: available
- [23:36:25] NV_depth_buffer_float: not supported
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD and Intel: Shadows
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD Crash
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Amiibo
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 3 Frames Averaged]
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 30FPS (ideal for 240/120/60Hz displays)]
- [23:36:25] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Remove Excess Bloom
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias [Preset: High]
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Clouds
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1920x1080 (16:9)]
- [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: High (2.00x)]
- [23:36:25] ------- Init Audio backend -------
- [23:36:25] DirectSound: available
- [23:36:25] XAudio 2.8: available
- [23:36:25] ------- Run title -------
- [23:36:28] Link error in shader. Log:
- [23:36:28] error: invalid explicit location 16 specified for `attrDataSem16'
- [23:36:30] Link error in shader. Log:
- [23:36:30] error: invalid explicit location 16 specified for `attrDataSem16'
- [23:36:30] Link error in shader. Log:
- [23:36:30] error: invalid explicit location 16 specified for `attrDataSem16'
- [23:36:31] Link error in shader. Log:
- [23:36:31] error: invalid explicit location 16 specified for `attrDataSem16'
- [23:36:31] Link error in shader. Log:
- [23:36:31] error: invalid explicit location 16 specified for `attrDataSem16'
- [23:36:32] Link error in shader. Log:
- [23:36:32] error: invalid explicit location 16 specified for `attrDataSem16'
- [23:36:32] Link error in shader. Log:
- [23:36:32] error: invalid explicit location 16 specified for `attrDataSem16'
- [23:36:32] Link error in shader. Log:
- [23:36:32] error: invalid explicit location 16 specified for `attrDataSem16'
- [23:36:32] Link error in shader. Log:
- [23:36:32] error: invalid explicit location 16 specified for `attrDataSem16'
- [23:36:32] Shader cache loaded. Commited mem 2813MB. Took 7254ms
- [23:36:32] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [23:36:32] Custom timer mode: QPC
- [23:36:32] Applying patch group BotwV208 from pack 'Infinite Amiibo' v3 to module u-king (checksum 0x6267BFD0)
- [23:36:32] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
- [23:36:32] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
- [23:36:32] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
- [23:36:32] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
- [23:36:32] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
- [23:36:32] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [23:36:32] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- Crashlog for Cemu 1.15.12b
- Date: 18-09-2019 23:37:55
- -----------------------------------------
- Stack trace
- -----------------------------------------
- Exception 0xc0000094 at 0x7f08ff701fe2
- cemu.exe at 0x140000000
- RAX=0000000145c69000 RBX=0000000145c69000 RCX=0000000000000000 RDX=0000000000000000
- RSP=000000000dc1edf0 RBP=00007f09000011a0 RDI=0000000000000001 RSI=00007f0724abdd30
- R8 =00007f09080d9f30 R9 =00007f09080d9ef8 R10=00007f09000011a0 R11=0000000000000007
- R12=0000000000000000 R13=00007f09000011a0 R14=00007f09080d9990 R15=0000000008100000
- -----------------------------------------
- Game info
- -----------------------------------------
- Game: Breath of the Wild [US v208]
- TitleId: 50000101c9400
- RPXHash: dcac9927
- -----------------------------------------
- Active PPC instance
- -----------------------------------------
- Not active
- -----------------------------------------
- PPC threads
- -----------------------------------------
- 7c65b730 Ent 00e06460 IP 00e00050 LR 031faa14 SUSPENDED Aff 010 Pri 80 Name NULL
- 109f8c78 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
- 12afc1b0 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
- 12b3ca88 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
- 15b47930 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
- 15b49618 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
- 302dd6b8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
- 302e82c8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
- 302f3048 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
- 302fdf38 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
- 36c65ac8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
- 1059e0c0 Ent 042180cc IP 00e0493c LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
- 7c32f5f8 Ent 00e064a8 IP 00e064a8 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
- 3e170200 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
- 3e55fd20 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
- 3f024e38 Ent 030bbea8 IP 038ded84 LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
- 3f254398 Ent 030bbea8 IP 03429ed8 LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
- 10e15020 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
- 10e16850 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
- 1109f620 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
- 1109ee10 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
- 3f3640c8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
- 3f3e0678 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
- 3f40b728 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
- 3f4367d8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
- 3f54f500 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
- 41a05150 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
- 41a26460 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1]
- 41a28000 Ent 030bbea8 IP 031ff784 LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
- 41b354d8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name ActorCreate
- 41b0c8c0 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name ActorCreate
- 41c04318 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
- 43440c18 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
- 4ba33530 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 85 Name RadarMgr
- 425fed08 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr
- 4b61a9b8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer
- 4a863f70 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name PlacementMgr
- 4ba0f768 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name AutoPlacementMgr
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement