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cemu_crash_log_pop

Sep 19th, 2019
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  1. [23:35:23] Initialized Wii U memory space. Base: 0x7f07d1c30000
  2. [23:35:23] ------- Init Cemu 1.15.12b -------
  3. [23:35:23] mlc01 path: Z:\mnt\ntfs\Games\cemu_1.15\mlc01\
  4. [23:35:23] Cemuhook version: 0.5.7.3
  5. [23:35:23] CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
  6. [23:35:23] RAM: 7871MB
  7. [23:35:23] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  8. [23:36:22] Creating OpenGL canvas
  9. [23:36:23] Loaded RPL module u-king (checksum 0x6267BFD0)
  10. [23:36:24] Thread quantum set to 100000
  11. [23:36:24] ------- Loaded title -------
  12. [23:36:24] TitleId: 00050000-101c9400
  13. [23:36:24] TitleVersion: v208
  14. [23:36:24] Update path: <mlc01>\usr\title\0005000E\101C9400\
  15. [23:36:24] AOC path: <mlc01>\usr\title\0005000C\101C9400\
  16. [23:36:24] Save path: <mlc01>\usr\save\00050000\101C9400\user\
  17. [23:36:24] shaderCache name: dcac9927
  18. [23:36:24] gameprofile path: gameProfiles\00050000101c9400.ini
  19. [23:36:24] RPX hash: fb7911ad
  20. [23:36:25] Loaded module 'u-king' with checksum 0x6267bfd0
  21. [23:36:25] RPL link time: 147ms
  22. [23:36:25] HLE scan time: 87ms
  23. [23:36:25] ------- Active settings -------
  24. [23:36:25] CPU-Mode: Triple-core recompiler (gameprofile)
  25. [23:36:25] Load shared libraries: false (gameprofile)
  26. [23:36:25] GPUBufferCacheAccuracy: high (gameprofile)
  27. [23:36:25] Use precompiled shaders: true (gameprofile)
  28. [23:36:25] Full sync at GX2DrawDone: true
  29. [23:36:25] ------- Init OpenGL graphics backend -------
  30. [23:36:25] GL_VENDOR: X.Org
  31. [23:36:25] GL_RENDERER: AMD TAHITI (DRM 2.50.0, 5.0.0-30-generic, LLVM 9.0.0)
  32. [23:36:25] GL_VERSION: 4.5 (Compatibility Profile) Mesa 19.3.0-devel (git-05da025 2019-09-18 disco-oibaf-ppa)
  33. [23:36:25] Using precompiled shaders: true
  34. [23:36:25] OpenGL extensions:
  35. [23:36:25] ARB_clip_control: available
  36. [23:36:25] ARB_get_program_binary: available
  37. [23:36:25] ARB_clear_texture: available
  38. [23:36:25] ARB_copy_image: available
  39. [23:36:25] NV_depth_buffer_float: not supported
  40. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD and Intel: Shadows
  41. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD Crash
  42. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Amiibo
  43. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 3 Frames Averaged]
  44. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
  45. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 30FPS (ideal for 240/120/60Hz displays)]
  46. [23:36:25] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  47. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
  48. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Remove Excess Bloom
  49. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias [Preset: High]
  50. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
  51. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Clouds
  52. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1920x1080 (16:9)]
  53. [23:36:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: High (2.00x)]
  54. [23:36:25] ------- Init Audio backend -------
  55. [23:36:25] DirectSound: available
  56. [23:36:25] XAudio 2.8: available
  57. [23:36:25] ------- Run title -------
  58. [23:36:28] Link error in shader. Log:
  59. [23:36:28] error: invalid explicit location 16 specified for `attrDataSem16'
  60.  
  61. [23:36:30] Link error in shader. Log:
  62. [23:36:30] error: invalid explicit location 16 specified for `attrDataSem16'
  63.  
  64. [23:36:30] Link error in shader. Log:
  65. [23:36:30] error: invalid explicit location 16 specified for `attrDataSem16'
  66.  
  67. [23:36:31] Link error in shader. Log:
  68. [23:36:31] error: invalid explicit location 16 specified for `attrDataSem16'
  69.  
  70. [23:36:31] Link error in shader. Log:
  71. [23:36:31] error: invalid explicit location 16 specified for `attrDataSem16'
  72.  
  73. [23:36:32] Link error in shader. Log:
  74. [23:36:32] error: invalid explicit location 16 specified for `attrDataSem16'
  75.  
  76. [23:36:32] Link error in shader. Log:
  77. [23:36:32] error: invalid explicit location 16 specified for `attrDataSem16'
  78.  
  79. [23:36:32] Link error in shader. Log:
  80. [23:36:32] error: invalid explicit location 16 specified for `attrDataSem16'
  81.  
  82. [23:36:32] Link error in shader. Log:
  83. [23:36:32] error: invalid explicit location 16 specified for `attrDataSem16'
  84.  
  85. [23:36:32] Shader cache loaded. Commited mem 2813MB. Took 7254ms
  86. [23:36:32] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  87. [23:36:32] Custom timer mode: QPC
  88. [23:36:32] Applying patch group BotwV208 from pack 'Infinite Amiibo' v3 to module u-king (checksum 0x6267BFD0)
  89. [23:36:32] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
  90. [23:36:32] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
  91. [23:36:32] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
  92. [23:36:32] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
  93. [23:36:32] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
  94. [23:36:32] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  95. [23:36:32] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  96. Crashlog for Cemu 1.15.12b
  97. Date: 18-09-2019 23:37:55
  98.  
  99. -----------------------------------------
  100. Stack trace
  101. -----------------------------------------
  102. Exception 0xc0000094 at 0x7f08ff701fe2
  103. cemu.exe at 0x140000000
  104.  
  105. RAX=0000000145c69000 RBX=0000000145c69000 RCX=0000000000000000 RDX=0000000000000000
  106. RSP=000000000dc1edf0 RBP=00007f09000011a0 RDI=0000000000000001 RSI=00007f0724abdd30
  107. R8 =00007f09080d9f30 R9 =00007f09080d9ef8 R10=00007f09000011a0 R11=0000000000000007
  108. R12=0000000000000000 R13=00007f09000011a0 R14=00007f09080d9990 R15=0000000008100000
  109.  
  110. -----------------------------------------
  111. Game info
  112. -----------------------------------------
  113. Game: Breath of the Wild [US v208]
  114. TitleId: 50000101c9400
  115. RPXHash: dcac9927
  116.  
  117. -----------------------------------------
  118. Active PPC instance
  119. -----------------------------------------
  120. Not active
  121.  
  122. -----------------------------------------
  123. PPC threads
  124. -----------------------------------------
  125. 7c65b730 Ent 00e06460 IP 00e00050 LR 031faa14 SUSPENDED Aff 010 Pri 80 Name NULL
  126. 109f8c78 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
  127. 12afc1b0 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
  128. 12b3ca88 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
  129. 15b47930 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
  130. 15b49618 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
  131. 302dd6b8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
  132. 302e82c8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
  133. 302f3048 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
  134. 302fdf38 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
  135. 36c65ac8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
  136. 1059e0c0 Ent 042180cc IP 00e0493c LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
  137. 7c32f5f8 Ent 00e064a8 IP 00e064a8 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
  138. 3e170200 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
  139. 3e55fd20 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
  140. 3f024e38 Ent 030bbea8 IP 038ded84 LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
  141. 3f254398 Ent 030bbea8 IP 03429ed8 LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
  142. 10e15020 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
  143. 10e16850 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
  144. 1109f620 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
  145. 1109ee10 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
  146. 3f3640c8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
  147. 3f3e0678 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
  148. 3f40b728 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
  149. 3f4367d8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
  150. 3f54f500 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
  151. 41a05150 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
  152. 41a26460 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1]
  153. 41a28000 Ent 030bbea8 IP 031ff784 LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
  154. 41b354d8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name ActorCreate
  155. 41b0c8c0 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name ActorCreate
  156. 41c04318 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
  157. 43440c18 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
  158. 4ba33530 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 85 Name RadarMgr
  159. 425fed08 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr
  160. 4b61a9b8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer
  161. 4a863f70 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name PlacementMgr
  162. 4ba0f768 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name AutoPlacementMgr
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