Mythical_EoE

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  1. {"character":{"id":8689604,"readonlyUrl":"https://dndbeyond.com/characters/8689604","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/5318/874/182/150/636848243765623981.jpeg","frameAvatarUrl":"","backdropAvatarUrl":"","smallBackdropAvatarUrl":"","largeBackdropAvatarUrl":"","thumbnailBackdropAvatarUrl":"","defaultBackdrop":{"backdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/510/636453152253102859.jpeg","smallBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/511/636453152253727927.jpeg","largeBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/512/636453152254352893.jpeg","thumbnailBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/513/636453152254665392.jpeg"},"avatarId":5318874,"frameAvatarId":null,"backdropAvatarId":null,"smallBackdropAvatarId":null,"largeBackdropAvatarId":null,"thumbnailAvatarId":null,"themeColorId":null,"themeColor":null,"name":"Declan Harp","socialName":null,"gender":null,"faith":null,"age":null,"hair":null,"eyes":null,"skin":null,"height":null,"weight":null,"inspiration":false,"baseHitPoints":38,"bonusHitPoints":null,"overrideHitPoints":null,"removedHitPoints":0,"temporaryHitPoints":0,"currentXp":23000,"alignmentId":null,"lifestyleId":null,"stats":[{"id":1,"name":null,"value":13},{"id":2,"name":null,"value":10},{"id":3,"name":null,"value":14},{"id":4,"name":null,"value":12},{"id":5,"name":null,"value":15},{"id":6,"name":null,"value":8}],"bonusStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"overrideStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"background":{"hasCustomBackground":false,"definition":{"id":34,"entityTypeId":1669830167,"name":"Haunted One","description":"<h3>Haunted One</h3>\r\n<p>You are haunted by something so terrible that you dare not speak of it. You&rsquo;ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can&rsquo;t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Choose&nbsp;two of Arcana, Investigation, Religion, or Survival</p>\r\n<p><strong><span>Languages:</span></strong>&nbsp;Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)</p>\r\n<p><strong><span>Equipment:</span></strong>&nbsp;Monster hunter&rsquo;s pack (see sidebar), one trinket of special significance (choose one or roll on the Gothic Trinkets table in this&nbsp;appendix)</p>\r\n<blockquote>\r\n<p><strong>MONSTER HUNTER'S PACK</strong>&nbsp;</p>\r\n<p>You can buy a monster hunter&rsquo;s pack for 33 gp, which is cheaper than buying the items in it individually. It includes a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and&nbsp;3 torches.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Feature: Heart of Darkness</h5>\r\n<p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>\r\n<h5>Harrowing Event</h5>\r\n<p>Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.</p>\r\n<p><strong>Harrowing Event</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d10</span></th>\r\n<th><span>Event</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>A monster that slaughtered dozens of innocent people spared your life, and you don&rsquo;t know why.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>An apparition that has haunted your family for generations now haunts you. You don&rsquo;t know what it wants, and it won&rsquo;t leave you alone.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>An oni took your sibling one cold, dark night, and you were unable to stop it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<h5>Suggested Characteristics</h5>\r\n<p>You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.</p>\r\n<p><strong>Personality Traits</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d8</span></th>\r\n<th><span>Personality Trait</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I don&rsquo;t run from evil. Evil runs from me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I spend money freely and live life to the fullest, knowing that tomorrow I might die.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I live for the thrill of the hunt.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don&rsquo;t talk about the thing that torments me. I&rsquo;d rather not burden others with my curse.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I expect danger around every corner.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I refuse to become a victim, and I will not allow others to be victimized.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I put no trust in divine beings.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Ideals</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Ideal</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I try to help those in need, no matter what the personal cost. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ll stop the spirits that haunt me or die trying. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a dark calling that puts me above the law. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I like to know my enemy&rsquo;s capabilities and weaknesses before rushing into battle. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;m a monster that destroys other monsters, and anything else that gets in my way. (Evil)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Bonds</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Bond</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I keep my thoughts and discoveries in a journal. My journal is my legacy.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I would sacrifice my life and my soul to protect the innocent.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My torment drove away the person I love. I strive to win back the love I&rsquo;ve lost.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>A terrible guilt consumes me. I hope that I can find redemption through my actions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>There&rsquo;s evil in me, I can feel it. It must never be set free.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have a child to protect. I must make the world a safer place for him (or her).</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Flaws</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Flaw</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have certain rituals that I must follow every day. I can never break them.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I assume the worst in people.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I feel no compassion for the dead. They&rsquo;re the lucky ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an addiction.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am a purveyor of doom and gloom who lives in a world without hope.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I talk to spirits that no one else can see.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<h3>Gothic Trinkets</h3>\r\n<p>When rolling for a trinket, consider using this table, which is designed for a gothic game.</p>\r\n<p><strong>Trinkets</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\">d100</th>\r\n<th>Trinket</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>01&ndash;02</td>\r\n<td>A picture you drew as a child of your imaginary friend</td>\r\n</tr>\r\n<tr>\r\n<td>03&ndash;04</td>\r\n<td>A lock that opens when blood is dripped in its keyhole</td>\r\n</tr>\r\n<tr>\r\n<td>05&ndash;06</td>\r\n<td>Clothes stolen from a scarecrow</td>\r\n</tr>\r\n<tr>\r\n<td>07&ndash;08</td>\r\n<td>A spinning top carved with four faces: happy, sad, wrathful, and dead</td>\r\n</tr>\r\n<tr>\r\n<td>09&ndash;10</td>\r\n<td>The necklace of a sibling who died on the day you were born</td>\r\n</tr>\r\n<tr>\r\n<td>11&ndash;12</td>\r\n<td>A wig from someone executed by beheading</td>\r\n</tr>\r\n<tr>\r\n<td>13&ndash;14</td>\r\n<td>The unopened letter to you from your dying father</td>\r\n</tr>\r\n<tr>\r\n<td>15&ndash;16</td>\r\n<td>A pocket watch that runs backward for an hour every midnight</td>\r\n</tr>\r\n<tr>\r\n<td>17&ndash;18</td>\r\n<td>A winter coat stolen from a dying soldier</td>\r\n</tr>\r\n<tr>\r\n<td>19&ndash;20</td>\r\n<td>A bottle of invisible ink that can only be read at sunset</td>\r\n</tr>\r\n<tr>\r\n<td>21&ndash;22</td>\r\n<td>A wineskin that refills when interred with a dead person for a night</td>\r\n</tr>\r\n<tr>\r\n<td>23&ndash;24</td>\r\n<td>A set of silverware used by a king for his last meal</td>\r\n</tr>\r\n<tr>\r\n<td>25&ndash;26</td>\r\n<td>A spyglass that always shows the world suffering a terrible storm</td>\r\n</tr>\r\n<tr>\r\n<td>27&ndash;28</td>\r\n<td>A cameo with the profile&rsquo;s face scratched away</td>\r\n</tr>\r\n<tr>\r\n<td>29&ndash;30</td>\r\n<td>A lantern with a black candle that never runs out and that burns with green flame</td>\r\n</tr>\r\n<tr>\r\n<td>31&ndash;32</td>\r\n<td>A teacup from a child&rsquo;s tea set, stained with blood</td>\r\n</tr>\r\n<tr>\r\n<td>33&ndash;34</td>\r\n<td>A little black book that records your dreams, and yours alone, when you sleep</td>\r\n</tr>\r\n<tr>\r\n<td>35&ndash;36</td>\r\n<td>A necklace formed of the interlinked holy symbols of a dozen deities</td>\r\n</tr>\r\n<tr>\r\n<td>37&ndash;38</td>\r\n<td>A hangman&rsquo;s noose that feels heavier than it should</td>\r\n</tr>\r\n<tr>\r\n<td>39&ndash;40</td>\r\n<td>A birdcage into which small birds fly but once inside never eat or leave</td>\r\n</tr>\r\n<tr>\r\n<td>41&ndash;42</td>\r\n<td>A lepidopterist&rsquo;s box filled dead moths with skull-like patterns on their wings</td>\r\n</tr>\r\n<tr>\r\n<td>43&ndash;44</td>\r\n<td>A jar of pickled ghouls&rsquo; tongues</td>\r\n</tr>\r\n<tr>\r\n<td>45&ndash;46</td>\r\n<td>The wooden hand of a notorious pirate</td>\r\n</tr>\r\n<tr>\r\n<td>47&ndash;48</td>\r\n<td>A urn with the ashes of a dead relative</td>\r\n</tr>\r\n<tr>\r\n<td>49&ndash;50</td>\r\n<td>A hand mirror backed with a bronze depiction of a medusa</td>\r\n</tr>\r\n<tr>\r\n<td>51&ndash;52</td>\r\n<td>Pallid leather gloves crafted with ivory fingernails</td>\r\n</tr>\r\n<tr>\r\n<td>53&ndash;54</td>\r\n<td>Dice made from the knuckles of a notorious charlatan</td>\r\n</tr>\r\n<tr>\r\n<td>55&ndash;56</td>\r\n<td>A ring of keys for forgotten locks</td>\r\n</tr>\r\n<tr>\r\n<td>57&ndash;58</td>\r\n<td>Nails from the coffin of a murderer</td>\r\n</tr>\r\n<tr>\r\n<td>59&ndash;60</td>\r\n<td>A key to the family crypt</td>\r\n</tr>\r\n<tr>\r\n<td>61&ndash;62</td>\r\n<td>An bouquet of funerary flowers that always looks and smells fresh</td>\r\n</tr>\r\n<tr>\r\n<td>63&ndash;64</td>\r\n<td>A switch used to discipline you as a child</td>\r\n</tr>\r\n<tr>\r\n<td>65&ndash;66</td>\r\n<td>A music box that plays by itself whenever someone holding it dances</td>\r\n</tr>\r\n<tr>\r\n<td>67&ndash;68</td>\r\n<td>A walking cane with an iron ferule that strikes sparks on stone</td>\r\n</tr>\r\n<tr>\r\n<td>69&ndash;70</td>\r\n<td>A flag from a ship lost at sea</td>\r\n</tr>\r\n<tr>\r\n<td>71&ndash;72</td>\r\n<td>Porcelain doll&rsquo;s head that always seems to be looking at you</td>\r\n</tr>\r\n<tr>\r\n<td>73&ndash;74</td>\r\n<td>A wolf&rsquo;s head wrought in silver that is also a whistle.</td>\r\n</tr>\r\n<tr>\r\n<td>75&ndash;76</td>\r\n<td>A small mirror that shows a much older version of the viewer</td>\r\n</tr>\r\n<tr>\r\n<td>77&ndash;78</td>\r\n<td>Small, worn book of children&rsquo;s nursery rhymes.</td>\r\n</tr>\r\n<tr>\r\n<td>79&ndash;80</td>\r\n<td>A mummified raven claw</td>\r\n</tr>\r\n<tr>\r\n<td>81&ndash;82</td>\r\n<td>A broken pendent of a silver dragon that&rsquo;s always cold to the touch</td>\r\n</tr>\r\n<tr>\r\n<td>83&ndash;84</td>\r\n<td>A small locked box that quietly hums a lovely melody at night but you always forget it in the morning</td>\r\n</tr>\r\n<tr>\r\n<td>85&ndash;86</td>\r\n<td>An inkwell that makes one a little nauseous when staring at it</td>\r\n</tr>\r\n<tr>\r\n<td>87&ndash;88</td>\r\n<td>An old little doll made from a dark, dense wood and missing a hand and a foot</td>\r\n</tr>\r\n<tr>\r\n<td>89&ndash;90</td>\r\n<td>A black executioner&rsquo;s hood</td>\r\n</tr>\r\n<tr>\r\n<td>91&ndash;92</td>\r\n<td>A pouch made of flesh, with a sinew drawstring</td>\r\n</tr>\r\n<tr>\r\n<td>93&ndash;94</td>\r\n<td>A tiny spool of black thread that never runs out</td>\r\n</tr>\r\n<tr>\r\n<td>95&ndash;96</td>\r\n<td>A tiny clockwork figurine of a dancer that&rsquo;s missing a gear and doesn&rsquo;t work</td>\r\n</tr>\r\n<tr>\r\n<td>97&ndash;98</td>\r\n<td>A black wooden pipe that creates puffs of smoke that look like skulls</td>\r\n</tr>\r\n<tr>\r\n<td>99&ndash;00</td>\r\n<td>A vial of perfume, the scent of which only certain creatures can detect</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You are haunted by something so terrible that you dare not speak of it. You&rsquo;ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can&rsquo;t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p>","skillProficienciesDescription":"Choose two from among Arcana, Investigation, Religion, or Survival","toolProficienciesDescription":"","languagesDescription":"Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)","equipmentDescription":"&nbsp;A monster hunter&rsquo;s pack (see the sidebar), a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background).","featureName":"Heart of Darkness","featureDescription":"<p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":742,"description":"I don’t run from evil. Evil runs from me.","diceRoll":1},{"id":743,"description":"I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.","diceRoll":2},{"id":744,"description":"I spend money freely and live life to the fullest, knowing that tomorrow I might die.","diceRoll":3},{"id":745,"description":"I live for the thrill of the hunt.","diceRoll":4},{"id":746,"description":"I don’t talk about the thing that torments me. I’d rather not burden others with my curse.","diceRoll":5},{"id":747,"description":"I expect danger around every corner.","diceRoll":6},{"id":748,"description":"I refuse to become a victim, and I will not allow others to be victimized.","diceRoll":7},{"id":749,"description":"I put no trust in divine beings.","diceRoll":8}],"ideals":[{"id":750,"description":"I try to help those in need, no matter what the personal cost. (Good)","diceRoll":1},{"id":751,"description":"I’ll stop the spirits that haunt me or die trying. (Any)","diceRoll":2},{"id":752,"description":"I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)","diceRoll":3},{"id":753,"description":"I have a dark calling that puts me above the law. (Chaotic)","diceRoll":4},{"id":754,"description":"I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)","diceRoll":5},{"id":755,"description":"I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)","diceRoll":6}],"bonds":[{"id":756,"description":"I keep my thoughts and discoveries in a journal. My journal is my legacy.","diceRoll":1},{"id":757,"description":"I would sacrifice my life and my soul to protect the innocent.","diceRoll":2},{"id":758,"description":"My torment drove away the person I love. I strive to win back the love I’ve lost.","diceRoll":3},{"id":759,"description":"A terrible guilt consumes me. I hope that I can find redemption through my actions.","diceRoll":4},{"id":760,"description":"There’s evil in me, I can feel it. It must never be set free.","diceRoll":5},{"id":761,"description":"I have a child to protect. I must make the world a safer place for him (or her).","diceRoll":6}],"flaws":[{"id":762,"description":"I have certain rituals that I must follow every day. I can never break them.","diceRoll":1},{"id":763,"description":"I assume the worst in people.","diceRoll":2},{"id":764,"description":"I feel no compassion for the dead. 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The best and the worst are found among them.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":152,"entityTypeId":1960452172,"displayOrder":4,"name":"Size","description":"<p>Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":153,"entityTypeId":1960452172,"displayOrder":5,"name":"Speed","description":"<p>Your base walking speed is 30 feet.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":64,"entityTypeId":1960452172,"displayOrder":6,"name":"Languages","description":"<p>You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.</p>","snippet":"You can speak, read, and write Common and one extra language.","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}}],"weightSpeeds":{"normal":{"walk":30,"fly":0,"burrow":0,"swim":0,"climb":0},"encumbered":null,"heavilyEncumbered":null,"pushDragLift":null,"override":null},"featIds":[],"size":"Medium","sizeId":4},"notes":{"allies":null,"personalPossessions":"Common","otherHoldings":null,"organizations":null,"enemies":null,"backstory":"Declan lived in a little town deep in the woods. He had a family his mother, Father and his Sister he lived a normal life for most of the time however one day he went to go hunting for food in the woods he got pretty deep in the woods when he heard a loud bang and screaming and saw lots of smoke coming from were his village was he ran back to see some kind of large dark object that was attacking the towns people killing alot of them. Before he got there he watched his father die protecting his mother and sister and then watched them get killed by this beast after. when he finally got there he attacked the beast and it grabbed him looked him in the eye ready to strike again and it stopped and let him go and spoke very loud and deep said its you and then flew into the air. After Declan looked around more he found that it had killed everyone in the town. He was able to move on from it after a few years but about 3 years later he was 23 he was in a town inn sleeping he had a dream which was very unusual The dream had this figure not the same one who had attacked his village but a different one he tried to move but he was held in place. It then spoke it said Your Ready when Declan tried to talk the creature didn't respond to him it then said Im watching he then woke up real fast and was covered in random blood that wasn't his since the strange dream he hasn't had one again. ","otherNotes":null},"traits":{"personalityTraits":null,"ideals":null,"bonds":null,"flaws":null,"appearance":null},"preferences":{"useHomebrewContent":true,"progressionType":1,"encumbranceType":1,"ignoreCoinWeight":true,"hitPointType":1,"showUnarmedStrike":true,"showCompanions":false,"showWildShape":false,"primarySense":5,"primaryMovement":1,"privacyType":3,"sharingType":2,"abilityScoreDisplayType":2,"enforceFeatRules":true,"enforceMulticlassRules":true},"lifestyle":null,"inventory":[{"id":80415171,"entityTypeId":1439493548,"definition":{"baseItemId":10,"baseArmorName":"Leather","strengthRequirement":null,"armorClass":11,"stealthCheck":1,"id":10,"baseTypeId":701257905,"entityTypeId":701257905,"canEquip":true,"magic":false,"name":"Leather","snippet":null,"weight":10.00,"type":"Light Armor","description":"<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Armor","cost":10.0000,"isPack":false,"tags":["Warding"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":80418497,"entityTypeId":1439493548,"definition":{"baseItemId":5,"damage":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"damageType":"Bludgeoning","fixedDamage":null,"properties":[{"id":11,"name":"Light","description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","notes":null}],"attackType":1,"categoryId":1,"range":5,"longRange":5,"isMonkWeapon":true,"weaponBehaviors":[],"id":5,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Club","snippet":null,"weight":2.00,"type":"Club","description":"<p>Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":0.1000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":80415170,"entityTypeId":1439493548,"definition":{"baseItemId":29,"damage":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"damageType":"Slashing","fixedDamage":null,"properties":[{"id":51,"name":"Finesse","description":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ","notes":null},{"id":52,"name":"Light","description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","notes":null}],"attackType":1,"categoryId":2,"range":5,"longRange":5,"isMonkWeapon":false,"weaponBehaviors":[],"id":29,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Scimitar","snippet":null,"weight":3.00,"type":"Scimitar","description":"<p>Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":25.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":80415172,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":20,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Backpack","snippet":null,"weight":5.00,"type":"Gear","description":"<p>A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold&nbsp;1 cubic foot/ 30 pounds of gear.</p>\r\n<p>You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":2.0000,"isPack":false,"tags":["Container"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":80415173,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":24,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Bedroll","snippet":null,"weight":7.00,"type":"Gear","description":"<p>You never know where you&rsquo;re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":80415174,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":61,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Mess Kit","snippet":null,"weight":1.00,"type":"Gear","description":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.2000,"isPack":false,"tags":["Social","Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":80415177,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":75,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Rations (1 day)","snippet":null,"weight":2.00,"type":"Gear","description":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.5000,"isPack":false,"tags":["Social","Utility","Consumable"],"grantedModifiers":[]},"quantity":10,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":80415179,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":77,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Rope, Hempen (50 feet)","snippet":null,"weight":10.00,"type":"Gear","description":"<p>Rope,&nbsp;has 2 hit points and can be burst with a DC 17 Strength check.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":80415175,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":90,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Tinderbox","snippet":null,"weight":1.00,"type":"Gear","description":"<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.</p>\r\n<p>&nbsp;</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.5000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":80415176,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":91,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Torch","snippet":null,"weight":1.00,"type":"Gear","description":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0010,"isPack":false,"tags":["Damage","Utility","Exploration","Combat"],"grantedModifiers":[]},"quantity":10,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":80415178,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":92,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Waterskin","snippet":null,"weight":5.00,"type":"Gear","description":"<p>A waterskin can hold&nbsp;4 pints of liquid.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.2000,"isPack":false,"tags":["Container"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":80415180,"entityTypeId":1439493548,"definition":{"subType":"Druidic Focus","isConsumable":false,"weaponBehaviors":[],"id":214,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Druidic Focus","snippet":null,"weight":0.00,"type":"Gear","description":"<p>A druid can use a Sprig of Mistletoe (or holly) as a spellcasting focus, as described in the&nbsp;<a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting#MaterialM\" rel=\"nofollow\">Spellcasting</a>&nbsp;section.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null}],"currencies":{"cp":0,"sp":0,"gp":0,"ep":0,"pp":0},"classes":[{"id":9818882,"entityTypeId":1446578651,"level":7,"isStartingClass":true,"hitDiceUsed":0,"definition":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br><strong>Primary Ability:</strong> Wisdom<br><strong>Saves:</strong> Intelligence &amp; Wisdom&nbsp;</p>","equipmentDescription":"<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(<span>a</span>) a wooden shield or (<span>b</span>) any simple weapon</li>\r\n<li>(<span>a</span>) a scimitar or (<span>b</span>) any simple melee weapon</li>\r\n<li>Leather armor, an explorer&rsquo;s pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/345/315/315/636272691461256657.png","largeAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/6/346/636272691461725405.png","portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/10/3/636336417152216156.jpeg","moreDetailsUrl":"/classes/druid","spellCastingAbilityId":5,"sourceIds":[1],"hitDice":8,"classFeatures":[{"id":534,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span>Hit Dice: </span></strong>1d8 pe<span>r druid level<br></span><strong><span>Hit Points at 1st Level: </span></strong>8 + your Constitu<span>tion modifier<br></span><strong><span>Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per druid le<span>vel after 1st</span></p>","requiredLevel":1,"displayOrder":1},{"id":462,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span>Armor: </span></strong>Light armor, medium armor, shields (druids will not wear armor or use shields m<span>ade of metal)<br></span><strong><span>Weapons: </span></strong>Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, s<span>lings, spears<br></span><strong><span>Tools: </span></strong><span>Herbalism kit<br></span><strong><span>Saving Throws: </span></strong>Intelli<span>gence, Wisdom<br></span><strong><span>Skills: </span></strong>Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion,<span> and Survival</span></p>","requiredLevel":1,"displayOrder":2},{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message&rsquo;s presence with a successful DC 15 Wisdom (Perception) check but can&rsquo;t decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=3&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the druid&nbsp;<span>spell list.</span></p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the<span> Druid table.</span></p>\r\n<h5>Preparing and Casting Spells</h5>\r\n<p>The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish<span> a long rest.</span></p>\r\n<p>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have<span> spell slots.</span></p>\r\n<p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span>cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of pre<span>pared spells.</span></p>\r\n<p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell <span>on your list.</span></p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\r\n<h5>Ritual Casting</h5>\r\n<p>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the sp<span>ell prepared.</span></p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your <span>druid spells.</span></p>","requiredLevel":1,"displayOrder":4},{"id":167,"name":"Wild Shape","prerequisite":null,"description":"<p>Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short <span>or long rest.</span></p>\r\n<p>Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn&rsquo;t have a flying or sw<span>imming speed.<br></span></p>\r\n<h5>Beast Shapes</h5>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>\r\n<p>Level</p>\r\n</th>\r\n<th>\r\n<p>Max CR</p>\r\n</th>\r\n<th>\r\n<p>Limitations</p>\r\n</th>\r\n<th>\r\n<p>Example</p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>\r\n<p style=\"text-align:center\">2nd</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>1/4</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>No flying or swimming speed</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>Wolf</p>\r\n</td>\r\n</tr>\r\n<tr style=\"text-align:center\">\r\n<td>\r\n<p>4th</p>\r\n</td>\r\n<td>\r\n<p>1/2</p>\r\n</td>\r\n<td>\r\n<p>No flying speed</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:center\">Crocodile</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td style=\"text-align:center\">\r\n<p>8th</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>1</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>&mdash;</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:center\">Giant eagle</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p style=\"text-align:left\"><br>You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit po<span>ints, or die.</span></p>\r\n<p>While you are transformed, the following rules apply:</p>\r\n<ul>\r\n<li>Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature&rsquo;s bonus instead of yours. If the creature has any legendary or lair actions, you can&rsquo;t use them.</li>\r\n<li>When you transform, you assume the beast&rsquo;s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn&rsquo;t reduce your normal form to 0 hit points, you aren&rsquo;t knocked unconscious.</li>\r\n<li>You can&rsquo;t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn&rsquo;t break your concentration on a spell you&rsquo;ve already cast, however, or prevent you from taking actions that are part of a spell, such as <span>call lightning</span>, that you&rsquo;ve already cast.</li>\r\n<li>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can&rsquo;t use any of your special senses, such as darkvision, unless your new form also has that sense.</li>\r\n<li>You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature&rsquo;s shape and size. Your equipment doesn&rsquo;t change size or shape to match the new form, and any equipment that the new form can&rsquo;t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\r\n</ul>","requiredLevel":2,"displayOrder":5},{"id":170,"name":"Druid Circle","prerequisite":null,"description":"<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","requiredLevel":2,"displayOrder":6},{"id":168,"name":"Wild Shape Improvement","prerequisite":null,"description":"<p>At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short <span>or long rest.</span></p>","requiredLevel":4,"displayOrder":7},{"id":171,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":169,"name":"Wild Shape Improvement","prerequisite":null,"description":"<p>At 8th&nbsp;level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1 or lower. You can use this feature twice. You regain expended uses when you finish a short <span>or long rest.</span></p>","requiredLevel":8,"displayOrder":9},{"id":175,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":10},{"id":176,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":11},{"id":177,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":12},{"id":172,"name":"Timeless Body","prerequisite":null,"description":"<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>","requiredLevel":18,"displayOrder":13},{"id":173,"name":"Beast Spells","prerequisite":null,"description":"<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren&rsquo;t able to provide material components.</p>","requiredLevel":18,"displayOrder":14},{"id":178,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":19,"displayOrder":15},{"id":174,"name":"Archdruid","prerequisite":null,"description":"<p>At 20th level, you can use your Wild Shape an unlimited number of times.</p>\r\n<p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren&rsquo;t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>","requiredLevel":20,"displayOrder":16}],"wealthDice":{"diceCount":2,"diceValue":4,"diceMultiplier":10,"fixedValue":null,"diceString":"2d4"},"canCastSpells":true,"knowsAllSpells":true,"spellPrepareType":1,"spellContainerName":null,"sourceId":1,"sourcePageNumber":64},"subclassDefinition":{"id":35,"name":"Circle of the Moon","description":"<p>Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone a<span>nother druid.</span></p>\r\n<p>Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the d<span>ruid&rsquo;s blood.</span></p>","equipmentDescription":null,"parentClassId":3,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/classes/druid#CircleoftheMoon","spellCastingAbilityId":5,"sourceIds":[2],"hitDice":8,"classFeatures":[{"id":185,"name":"Combat Wild Shape","prerequisite":null,"description":"<p>When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.</p>\r\n<p>Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.</p>","requiredLevel":2,"displayOrder":1},{"id":186,"name":"Circle Forms","prerequisite":null,"description":"<p>The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).</p>\r\n<p>Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.</p>","requiredLevel":2,"displayOrder":2},{"id":187,"name":"Primal Strike","prerequisite":null,"description":"<p>Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>","requiredLevel":6,"displayOrder":3},{"id":190,"name":"Circle Forms","prerequisite":null,"description":"<p>The rites of your circle grant you the ability to transform into more dangerous animal forms.&nbsp;Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.</p>","requiredLevel":6,"displayOrder":4},{"id":188,"name":"Elemental Wild Shape","prerequisite":null,"description":"<p>At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.</p>","requiredLevel":10,"displayOrder":5},{"id":189,"name":"Thousand Forms","prerequisite":null,"description":"<p>By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.</p>","requiredLevel":14,"displayOrder":6}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":true,"spellPrepareType":1,"spellContainerName":null,"sourceId":2,"sourcePageNumber":69},"classFeatures":[{"definition":{"id":534,"entityTypeId":12168134,"displayOrder":1,"name":"Hit Points","description":"<p><strong><span>Hit Dice: </span></strong>1d8 pe<span>r druid level<br></span><strong><span>Hit Points at 1st Level: </span></strong>8 + your Constitu<span>tion modifier<br></span><strong><span>Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per druid le<span>vel after 1st</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":65,"creatureRules":[]},"levelScale":null},{"definition":{"id":462,"entityTypeId":12168134,"displayOrder":2,"name":"Proficiencies","description":"<p><strong><span>Armor: </span></strong>Light armor, medium armor, shields (druids will not wear armor or use shields m<span>ade of metal)<br></span><strong><span>Weapons: </span></strong>Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, s<span>lings, spears<br></span><strong><span>Tools: </span></strong><span>Herbalism kit<br></span><strong><span>Saving Throws: </span></strong>Intelli<span>gence, Wisdom<br></span><strong><span>Skills: </span></strong>Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion,<span> and Survival</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p>&nbsp;<strong><span>Armor: </span></strong>Light armor, medium armor, shields (druids will not wear armor or use shields m<span>ade of metal)</span></p>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":65,"creatureRules":[]},"levelScale":null},{"definition":{"id":165,"entityTypeId":12168134,"displayOrder":3,"name":"Druidic","description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message&rsquo;s presence with a successful DC 15 Wisdom (Perception) check but can&rsquo;t decipher it without magic.</p>","snippet":"You know Druidic, the secret language of druids.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":66,"creatureRules":[]},"levelScale":null},{"definition":{"id":166,"entityTypeId":12168134,"displayOrder":4,"name":"Spellcasting","description":"<p>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=3&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the druid&nbsp;<span>spell list.</span></p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the<span> Druid table.</span></p>\r\n<h5>Preparing and Casting Spells</h5>\r\n<p>The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish<span> a long rest.</span></p>\r\n<p>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have<span> spell slots.</span></p>\r\n<p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span>cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of pre<span>pared spells.</span></p>\r\n<p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell <span>on your list.</span></p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\r\n<h5>Ritual Casting</h5>\r\n<p>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the sp<span>ell prepared.</span></p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your <span>druid spells.</span></p>","snippet":"You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC {{savedc:wis}}, Spell Attack {{spellattack:wis}}) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><em>This feature is affected by multiclassing</em>. See the <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/customization-options#ClassFeatures\" rel=\"nofollow\">Multiclassing</a> rules for more information.</p>\r\n<p>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=3&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the druid&nbsp;<span>spell list.</span></p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the<span> Druid table.</span></p>\r\n<h5>Preparing and Casting Spells</h5>\r\n<p>The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish<span> a long rest.</span></p>\r\n<p>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have<span> spell slots.</span></p>\r\n<p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span>cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of pre<span>pared spells.</span></p>\r\n<p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell <span>on your list.</span></p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\r\n<h5>Ritual Casting</h5>\r\n<p>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the sp<span>ell prepared.</span></p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your <span>druid spells.</span></p>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":66,"creatureRules":[]},"levelScale":null},{"definition":{"id":185,"entityTypeId":12168134,"displayOrder":100,"name":"Combat Wild Shape","description":"<p>When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.</p>\r\n<p>Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.</p>","snippet":"You can use Wild Shape as a bonus action and you can use a bonus action to expend one spell slot to regain 1d8 HP per level of the spell slot expended.","activation":{"activationTime":1,"activationType":3},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":69,"creatureRules":[]},"levelScale":null},{"definition":{"id":186,"entityTypeId":12168134,"displayOrder":200,"name":"Circle Forms","description":"<p>The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).</p>\r\n<p>Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.</p>","snippet":"When using Wild Shape, you can transform into beasts with a CR of 1 or lower.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":true,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":69,"creatureRules":[{"creatureGroupId":1,"monsterTypeId":2,"maxChallengeRatingId":5,"levelDivisor":null,"monsterIds":[],"movementIds":[4,5],"sizeIds":[]}]},"levelScale":null},{"definition":{"id":167,"entityTypeId":12168134,"displayOrder":5,"name":"Wild Shape","description":"<p>Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short <span>or long rest.</span></p>\r\n<p>Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn&rsquo;t have a flying or sw<span>imming speed.<br></span></p>\r\n<h5>Beast Shapes</h5>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>\r\n<p>Level</p>\r\n</th>\r\n<th>\r\n<p>Max CR</p>\r\n</th>\r\n<th>\r\n<p>Limitations</p>\r\n</th>\r\n<th>\r\n<p>Example</p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>\r\n<p style=\"text-align:center\">2nd</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>1/4</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>No flying or swimming speed</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>Wolf</p>\r\n</td>\r\n</tr>\r\n<tr style=\"text-align:center\">\r\n<td>\r\n<p>4th</p>\r\n</td>\r\n<td>\r\n<p>1/2</p>\r\n</td>\r\n<td>\r\n<p>No flying speed</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:center\">Crocodile</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td style=\"text-align:center\">\r\n<p>8th</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>1</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>&mdash;</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:center\">Giant eagle</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p style=\"text-align:left\"><br>You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit po<span>ints, or die.</span></p>\r\n<p>While you are transformed, the following rules apply:</p>\r\n<ul>\r\n<li>Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature&rsquo;s bonus instead of yours. If the creature has any legendary or lair actions, you can&rsquo;t use them.</li>\r\n<li>When you transform, you assume the beast&rsquo;s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn&rsquo;t reduce your normal form to 0 hit points, you aren&rsquo;t knocked unconscious.</li>\r\n<li>You can&rsquo;t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn&rsquo;t break your concentration on a spell you&rsquo;ve already cast, however, or prevent you from taking actions that are part of a spell, such as <span>call lightning</span>, that you&rsquo;ve already cast.</li>\r\n<li>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can&rsquo;t use any of your special senses, such as darkvision, unless your new form also has that sense.</li>\r\n<li>You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature&rsquo;s shape and size. Your equipment doesn&rsquo;t change size or shape to match the new form, and any equipment that the new form can&rsquo;t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\r\n</ul>","snippet":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest.\r\n\r\nYou can stay in beast shape for {{(classlevel/2)@rounddown}} hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).","activation":{"activationTime":1,"activationType":1},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[{"level":null,"uses":2}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":66,"creatureRules":[{"creatureGroupId":1,"monsterTypeId":2,"maxChallengeRatingId":3,"levelDivisor":null,"monsterIds":[],"movementIds":[4,5],"sizeIds":[]}]},"levelScale":{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":null,"fixedValue":null}},{"definition":{"id":170,"entityTypeId":12168134,"displayOrder":6,"name":"Druid Circle","description":"<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":67,"creatureRules":[]},"levelScale":null},{"definition":{"id":168,"entityTypeId":12168134,"displayOrder":7,"name":"Wild Shape Improvement","description":"<p>At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short <span>or long rest.</span></p>","snippet":"While using your Wild Shape feature, you can transform into beasts of CR 1/2 or lower that don't have a flying speed.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":4,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":66,"creatureRules":[{"creatureGroupId":1,"monsterTypeId":2,"maxChallengeRatingId":4,"levelDivisor":null,"monsterIds":[],"movementIds":[4],"sizeIds":[]}]},"levelScale":null},{"definition":{"id":171,"entityTypeId":12168134,"displayOrder":8,"name":"Ability Score Improvement","description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":4,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":67,"creatureRules":[]},"levelScale":null},{"definition":{"id":187,"entityTypeId":12168134,"displayOrder":300,"name":"Primal Strike","description":"<p>Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>","snippet":"Your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":6,"isSubClassFeature":true,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":69,"creatureRules":[]},"levelScale":null},{"definition":{"id":190,"entityTypeId":12168134,"displayOrder":400,"name":"Circle Forms","description":"<p>The rites of your circle grant you the ability to transform into more dangerous animal forms.&nbsp;Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.</p>","snippet":"You can transform into a beast with a CR as high as {{(classlevel/3)@rounddown}}.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":6,"isSubClassFeature":true,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":69,"creatureRules":[{"creatureGroupId":1,"monsterTypeId":2,"maxChallengeRatingId":null,"levelDivisor":3,"monsterIds":[],"movementIds":[4,5],"sizeIds":[]}]},"levelScale":null},{"definition":{"id":169,"entityTypeId":12168134,"displayOrder":9,"name":"Wild Shape Improvement","description":"<p>At 8th&nbsp;level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1 or lower. You can use this feature twice. You regain expended uses when you finish a short <span>or long rest.</span></p>","snippet":"While using your Wild Shape feature, you can transform into beasts of CR 1 or lower.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":8,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":66,"creatureRules":[{"creatureGroupId":1,"monsterTypeId":2,"maxChallengeRatingId":5,"levelDivisor":null,"monsterIds":[],"movementIds":[],"sizeIds":[]}]},"levelScale":null},{"definition":{"id":175,"entityTypeId":12168134,"displayOrder":10,"name":"Ability Score Improvement","description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":8,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":null,"creatureRules":[]},"levelScale":null},{"definition":{"id":188,"entityTypeId":12168134,"displayOrder":500,"name":"Elemental Wild Shape","description":"<p>At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.</p>","snippet":"You can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":10,"isSubClassFeature":true,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":69,"creatureRules":[{"creatureGroupId":1,"monsterTypeId":null,"maxChallengeRatingId":null,"levelDivisor":null,"monsterIds":[16774,16853,16861,17051],"movementIds":[],"sizeIds":[]}]},"levelScale":null},{"definition":{"id":176,"entityTypeId":12168134,"displayOrder":11,"name":"Ability Score Improvement","description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":12,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":67,"creatureRules":[]},"levelScale":null},{"definition":{"id":189,"entityTypeId":12168134,"displayOrder":600,"name":"Thousand Forms","description":"<p>By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.</p>","snippet":"You can cast the alter self spell at will.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":14,"isSubClassFeature":true,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":69,"creatureRules":[]},"levelScale":null},{"definition":{"id":177,"entityTypeId":12168134,"displayOrder":12,"name":"Ability Score Improvement","description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":16,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":67,"creatureRules":[]},"levelScale":null},{"definition":{"id":172,"entityTypeId":12168134,"displayOrder":13,"name":"Timeless Body","description":"<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>","snippet":"For every 10 years that pass, your body ages only 1 year.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":18,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":67,"creatureRules":[]},"levelScale":null},{"definition":{"id":173,"entityTypeId":12168134,"displayOrder":14,"name":"Beast Spells","description":"<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren&rsquo;t able to provide material components.</p>","snippet":"You can cast druid spells that only require S and V components in any shape you assume using Wild Shape.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":18,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":67,"creatureRules":[]},"levelScale":null},{"definition":{"id":178,"entityTypeId":12168134,"displayOrder":15,"name":"Ability Score Improvement","description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":19,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":67,"creatureRules":[]},"levelScale":null},{"definition":{"id":174,"entityTypeId":12168134,"displayOrder":16,"name":"Archdruid","description":"<p>At 20th level, you can use your Wild Shape an unlimited number of times.</p>\r\n<p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren&rsquo;t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>","snippet":"You can use your Wild Shape an unlimited number of times and can ignore V, S, and M (with no cost and aren't consumed) components when casting in normal or wild shape forms.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":20,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":67,"creatureRules":[]},"levelScale":null}]}],"feats":[],"customDefenseAdjustments":[],"customSenses":[],"customSpeeds":[],"customProficiencies":[],"spellDefenses":null,"customActions":[],"characterValues":[],"conditions":[],"deathSaves":{"failCount":null,"successCount":null,"isStabilized":false},"adjustmentXp":null,"spellSlots":[{"level":1,"used":0,"available":0},{"level":2,"used":0,"available":0},{"level":3,"used":0,"available":0},{"level":4,"used":0,"available":0},{"level":5,"used":0,"available":0},{"level":6,"used":0,"available":0},{"level":7,"used":0,"available":0},{"level":8,"used":0,"available":0},{"level":9,"used":0,"available":0}],"pactMagic":[{"level":1,"used":0,"available":0},{"level":2,"used":0,"available":0},{"level":3,"used":0,"available":0},{"level":4,"used":0,"available":0},{"level":5,"used":0,"available":0}],"activeSourceCategories":[1,7,8],"spells":{"race":[],"class":[],"item":[],"feat":[]},"options":{"race":[],"class":[],"feat":[]},"choices":{"race":[{"id":"2-1472","parentChoiceId":null,"type":2,"subType":3,"optionValue":4054,"label":"Choose 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Hand","description":null},{"id":3786,"label":"Stealth","description":null},{"id":3796,"label":"Survival","description":null}],"componentId":34,"componentTypeId":1669830167},{"id":"2-14021","parentChoiceId":null,"type":2,"subType":3,"optionValue":4388,"label":"Choose an Exotic Language","isOptional":false,"isInfinite":false,"defaultSubtypes":[],"options":[{"id":4385,"label":"Abyssal","description":null},{"id":4386,"label":"Celestial","description":null},{"id":4387,"label":"Deep Speech","description":null},{"id":4388,"label":"Draconic","description":null},{"id":4389,"label":"Infernal","description":null},{"id":4390,"label":"Primordial","description":null},{"id":4391,"label":"Sylvan","description":null},{"id":4392,"label":"Undercommon","description":null}],"componentId":34,"componentTypeId":1669830167}],"feat":[]},"actions":{"race":[],"class":[{"id":1019,"entityTypeId":222216831,"limitedUse":{"name":null,"statModifierUsesId":null,"resetType":1,"numberUsed":0,"minNumberConsumed":1,"maxNumberConsumed":1,"maxUses":2,"operator":1},"name":"Wild Shape","description":"<p>Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short&nbsp;<span>or long rest.</span></p>\r\n<p>Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn&rsquo;t have a flying or sw<span>imming speed.<br></span></p>\r\n<h5>Beast Shapes</h5>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>\r\n<p>LEVEL</p>\r\n</th>\r\n<th>\r\n<p>MAX CR</p>\r\n</th>\r\n<th>\r\n<p>LIMITATIONS</p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>\r\n<p style=\"text-align:center\">2nd</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>1/4</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>No flying or swimming speed</p>\r\n</td>\r\n</tr>\r\n<tr style=\"text-align:center\">\r\n<td>\r\n<p>4th</p>\r\n</td>\r\n<td>\r\n<p>1/2</p>\r\n</td>\r\n<td>\r\n<p>No flying speed</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td style=\"text-align:center\">\r\n<p>8th</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>1</p>\r\n</td>\r\n<td style=\"text-align:center\">\r\n<p>&mdash;</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p style=\"text-align:left\"><br>You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit po<span>ints, or die.</span></p>\r\n<p>While you are transformed, the following rules apply:</p>\r\n<ul>\r\n<li>Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature&rsquo;s bonus instead of yours. If the creature has any legendary or lair actions, you can&rsquo;t use them.</li>\r\n<li>When you transform, you assume the beast&rsquo;s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn&rsquo;t reduce your normal form to 0 hit points, you aren&rsquo;t knocked unconscious.</li>\r\n<li>You can&rsquo;t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. 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Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a handful of oak bark","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":217,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2011_12","type":"bonus","subType":"armor-class","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":16,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"No less than 16","friendlyTypeName":"Bonus","friendlySubtypeName":"Armor Class","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Buff","Warding"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136130,"entityTypeId":435869154,"definition":{"id":2017,"name":"Blight","level":4,"school":"Necromancy","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\r\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\r\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":3,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":219,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2017_19","type":"damage","subType":"necrotic","die":{"diceCount":8,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"8d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"No Effect: undead, construct; Max Damage: plant","friendlyTypeName":"Damage","friendlySubtypeName":"Necrotic","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":0,"diceString":"1d8"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":9,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"9d8"},"level":5,"description":""},{"die":{"diceCount":10,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"10d8"},"level":6,"description":""},{"die":{"diceCount":11,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"11d8"},"level":7,"description":""},{"die":{"diceCount":12,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"12d8"},"level":8,"description":""},{"die":{"diceCount":13,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"13d8"},"level":9,"description":""}]}}],"conditions":[],"tags":["Damage"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136172,"entityTypeId":435869154,"definition":{"id":2022,"name":"Call Lightning","level":3,"school":"Conjuration","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":120,"aoeType":"Cylinder","aoeValue":60},"asPartOfWeaponAttack":false,"description":"<p>A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).</p>\r\n<p>When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. <br>If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":2,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":220,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2022_24","type":"damage","subType":"lightning","die":{"diceCount":3,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"3d10"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Lightning","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":0,"diceString":"1d10"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":4,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"4d10"},"level":4,"description":""},{"die":{"diceCount":5,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"5d10"},"level":5,"description":""},{"die":{"diceCount":6,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"6d10"},"level":6,"description":""},{"die":{"diceCount":7,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"7d10"},"level":7,"description":""},{"die":{"diceCount":8,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"8d10"},"level":8,"description":""},{"die":{"diceCount":9,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"9d10"},"level":9,"description":""}]}},{"id":"spell_2022_25","type":"damage","subType":"lightning","die":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"count":1,"duration":0,"durationUnit":null,"restriction":"Cast outdoors in stormy conditions","friendlyTypeName":"Damage","friendlySubtypeName":"Lightning","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Damage"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":120,"aoeType":"Cylinder","aoeValue":60},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136194,"entityTypeId":435869154,"definition":{"id":2025,"name":"Charm Person","level":1,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":5,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":221,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":"Creatures must be within 30 feet of each other"}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":2,"description":"Creatures must be within 30 feet of each other"},{"targets":2,"level":3,"description":"Creatures must be within 30 feet of each other"},{"targets":3,"level":4,"description":"Creatures must be within 30 feet of each other"},{"targets":4,"level":5,"description":"Creatures must be within 30 feet of each other"},{"targets":5,"level":6,"description":"Creatures must be within 30 feet of each other"},{"targets":6,"level":7,"description":"Creatures must be within 30 feet of each other"},{"targets":7,"level":8,"description":"Creatures must be within 30 feet of each other"},{"targets":8,"level":9,"description":"Creatures must be within 30 feet of each other"}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":2,"conditionDuration":1,"durationUnit":"Hour","exception":"Spell duration or until harmful action"}],"tags":["Control","Social"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136256,"entityTypeId":435869154,"definition":{"id":2038,"name":"Confusion","level":4,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":90,"aoeType":"Sphere","aoeValue":10},"asPartOfWeaponAttack":false,"description":"<p>This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.</p>\r\n<p>An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.</p>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th>Behavior</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.</td>\r\n</tr>\r\n<tr>\r\n<td>2-6</td>\r\n<td>The creature doesn't move or take actions this turn.</td>\r\n</tr>\r\n<tr>\r\n<td>7-8</td>\r\n<td>The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.</td>\r\n</tr>\r\n<tr>\r\n<td>9-10</td>\r\n<td>The creature can act and move normally.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>\r\n<p>At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"three nut shells","saveDcAbilityId":5,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":224,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":9,"dice":null,"value":5,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[{"extendedAOE":15,"level":5,"description":""},{"extendedAOE":20,"level":6,"description":""},{"extendedAOE":25,"level":7,"description":""},{"extendedAOE":30,"level":8,"description":""},{"extendedAOE":35,"level":9,"description":""}],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":90,"aoeType":"Sphere","aoeValue":10},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136261,"entityTypeId":435869154,"definition":{"id":2039,"name":"Conjure Animals","level":3,"school":"Conjuration","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:</p>\r\n<ul>\r\n<li>One beast of challenge rating 2 or lower</li>\r\n<li>Two beasts of challenge rating 1 or lower</li>\r\n<li>Four beasts of challenge rating 1/2 or lower</li>\r\n<li>Eight beasts of challenge rating 1/4 or lower</li>\r\n</ul>\r\n<p><br>Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.</p>\r\n<p>The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.</p>\r\n<p>The GM has the creatures' statistics. Sample creatures can be found below.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.<br><br></p>\r\n<p><strong>Sample Creatures</strong></p>\r\n<table class=\"summoning-creatures-table\">\r\n<thead>\r\n<tr>\r\n<td><strong>CR</strong></td>\r\n<td><strong>Creature Name</strong></td>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td><strong>0</strong></td>\r\n<td>Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel</td>\r\n</tr>\r\n<tr>\r\n<td><strong>1/8</strong></td>\r\n<td>Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge</td>\r\n</tr>\r\n<tr>\r\n<td><strong>1/4</strong></td>\r\n<td>Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Swarm of Bats, Swarm of Rats, Swarm of Ravens, Wolf</td>\r\n</tr>\r\n<tr>\r\n<td><strong>1/2</strong></td>\r\n<td>Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Swarm of Insects, Warhorse</td>\r\n</tr>\r\n<tr>\r\n<td><strong>1</strong></td>\r\n<td>Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Swarm of Quippers, Tiger</td>\r\n</tr>\r\n<tr>\r\n<td><strong>2</strong></td>\r\n<td>Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger, Swarm of Poisonous Snakes</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":225,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spelllevel","higherLevelDefinitions":[{"level":null,"typeId":11,"dice":null,"value":0,"details":"(See Description)"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[{"level":null,"description":"(See Description)"}],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Summoning"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136282,"entityTypeId":435869154,"definition":{"id":2043,"name":"Conjure Minor Elementals","level":4,"school":"Conjuration","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":6},"range":{"origin":"Ranged","rangeValue":90,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:</p>\r\n<ul>\r\n<li>One elemental of challenge rating 2 or lower</li>\r\n<li>Two elementals of challenge rating 1 or lower</li>\r\n<li>Four elementals of challenge rating 1/2 or lower</li>\r\n<li>Eight elementals of challenge rating 1/4 or lower.</li>\r\n</ul>\r\n<p><br>An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.</p>\r\n<p>The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.</p>\r\n<p>The GM has the creatures' statistics.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.<br><br></p>\r\n<p><strong>Sample Elementals</strong></p>\r\n<table class=\"summoning-creatures-table\">\r\n<thead>\r\n<tr>\r\n<td><strong>CR</strong></td>\r\n<td><strong>Monster</strong></td>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1/4</td>\r\n<td>Steam Mephit</td>\r\n</tr>\r\n<tr>\r\n<td>1/2</td>\r\n<td>Dust Mephit, Ice Mephit, Magma Mephit, Magmin</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Azer, Gargoyle</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":226,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":null,"typeId":11,"dice":null,"value":0,"details":"(See Description)"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[{"level":null,"description":"(See Description)"}],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Summoning"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":90,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":6},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136285,"entityTypeId":435869154,"definition":{"id":2044,"name":"Conjure Woodland Beings","level":4,"school":"Conjuration","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:</p>\r\n<ul>\r\n<li>One fey creature of challenge rating 2 or lower</li>\r\n<li>Two fey creatures of challenge rating 1 or lower</li>\r\n<li>Four fey creatures of challenge rating 1/2 or lower</li>\r\n<li>Eight fey creatures of challenge rating 1/4 or lower</li>\r\n</ul>\r\n<p><br>A summoned creature disappears when it drops to 0 hit points or when the spell ends.</p>\r\n<p>The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.</p>\r\n<p>The GM has the creatures' statistics. You can see some sample creatures below.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.<br><br></p>\r\n<p><strong>Sample Creatures</strong></p>\r\n<table class=\"summoning-creatures-table\">\r\n<thead>\r\n<tr>\r\n<td><strong>CR</strong></td>\r\n<td><strong>Creature</strong></td>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1/4</td>\r\n<td>Blink Dog, Sprite</td>\r\n</tr>\r\n<tr>\r\n<td>1/2</td>\r\n<td>Satyr</td>\r\n</tr>\r\n<tr>\r\n<td>1</td>\r\n<td>Dryad</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Sea Hag</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"one holly berry per creature summoned","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":226,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":null,"typeId":11,"dice":null,"value":0,"details":"(See Description)"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[{"level":null,"description":"(See Description)"}],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Summoning"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136435,"entityTypeId":435869154,"definition":{"id":2049,"name":"Control Water","level":4,"school":"Transmutation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":300,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.</p>\r\n<p><strong>Flood.</strong> You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.</p>\r\n<p>If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.</p>\r\n<p>The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.</p>\r\n<p><strong>Part Water.</strong> You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.</p>\r\n<p><strong>Redirect Flow.</strong> You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.</p>\r\n<p><strong>Whirlpool.</strong> This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.</p>\r\n<p>When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so.</p>\r\n<p>The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a drop of water and a pinch of dust","saveDcAbilityId":1,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":227,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2049_57","type":"damage","subType":"bludgeoning","die":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"Whirlpool","friendlyTypeName":"Damage","friendlySubtypeName":"Bludgeoning","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":300,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136464,"entityTypeId":435869154,"definition":{"id":2053,"name":"Create or Destroy Water","level":1,"school":"Transmutation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":"Cube","aoeValue":30},"asPartOfWeaponAttack":false,"description":"<p>You either create or destroy water.</p>\r\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\r\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a drop of water if creating water or a few grains of sand if destroying it","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":229,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":9,"dice":null,"value":5,"details":"(See Description)"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[{"extendedAOE":35,"level":2,"description":"(See Description)"},{"extendedAOE":40,"level":3,"description":"(See Description)"},{"extendedAOE":45,"level":4,"description":"(See Description)"},{"extendedAOE":50,"level":5,"description":"(See Description)"},{"extendedAOE":55,"level":6,"description":"(See Description)"},{"extendedAOE":60,"level":7,"description":"(See Description)"},{"extendedAOE":65,"level":8,"description":"(See Description)"},{"extendedAOE":70,"level":9,"description":"(See Description)"}],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Creation"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":"Cube","aoeValue":30},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136484,"entityTypeId":435869154,"definition":{"id":2056,"name":"Cure Wounds","level":1,"school":"Evocation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":"1d8","healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":230,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2056_73","type":"bonus","subType":"hit-points","die":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Bonus","friendlySubtypeName":"Hit Points","usePrimaryStat":true,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":0,"diceString":"1d8"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"level":2,"description":""},{"die":{"diceCount":3,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"3d8"},"level":3,"description":""},{"die":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"level":4,"description":""},{"die":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"level":5,"description":""},{"die":{"diceCount":6,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"6d8"},"level":6,"description":""},{"die":{"diceCount":7,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"7d8"},"level":7,"description":""},{"die":{"diceCount":8,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"8d8"},"level":8,"description":""},{"die":{"diceCount":9,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"9d8"},"level":9,"description":""}]}}],"conditions":[],"tags":["Healing"],"castingTimeDescription":""},"prepared":true,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136497,"entityTypeId":435869154,"definition":{"id":2059,"name":"Darkvision","level":2,"school":"Transmutation","duration":{"durationInterval":8,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"either a pinch of dried carrot or an agate","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":230,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2059_58","type":"sense","subType":"darkvision","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":60,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Sense","friendlySubtypeName":"Darkvision","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Buff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136503,"entityTypeId":435869154,"definition":{"id":2060,"name":"Daylight","level":3,"school":"Evocation","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":"Sphere","aoeValue":60},"asPartOfWeaponAttack":false,"description":"<p>A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.</p>\r\n<p>If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.</p>\r\n<p>If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":230,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":"Sphere","aoeValue":60},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136563,"entityTypeId":435869154,"definition":{"id":2065,"name":"Detect Magic","level":1,"school":"Divination","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Self","rangeValue":0,"aoeType":"Sphere","aoeValue":30},"asPartOfWeaponAttack":false,"description":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\r\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","snippet":"","concentration":true,"ritual":true,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":231,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Detection"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Self","rangeValue":0,"aoeType":"Sphere","aoeValue":30},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136570,"entityTypeId":435869154,"definition":{"id":2066,"name":"Detect Poison and Disease","level":1,"school":"Divination","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Self","rangeValue":0,"aoeType":"Sphere","aoeValue":30},"asPartOfWeaponAttack":false,"description":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\r\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","snippet":"","concentration":true,"ritual":true,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a yew leaf","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":231,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Detection"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Self","rangeValue":0,"aoeType":"Sphere","aoeValue":30},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136618,"entityTypeId":435869154,"definition":{"id":2072,"name":"Dispel Magic","level":3,"school":"Abjuration","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":234,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":null,"typeId":12,"dice":null,"value":0,"details":"(See Description)"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":true,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136648,"entityTypeId":435869154,"definition":{"id":2076,"name":"Dominate Beast","level":4,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\r\n<p>While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\r\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\r\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":5,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":234,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":null,"typeId":3,"dice":null,"value":0,"details":"(See Description)"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":2,"conditionDuration":1,"durationUnit":"Minute","exception":"Beasts Only"}],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136700,"entityTypeId":435869154,"definition":{"id":2080,"name":"Druidcraft","level":0,"school":"Transmutation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>Whispering to the spirits of nature, you create one of the following effects within range:</p>\r\n<ul>\r\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\r\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\r\n<li>You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\r\n<li>You instantly light or snuff out a candle, a torch, or a small campfire.</li>\r\n</ul>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":236,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"characterlevel","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":false,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136710,"entityTypeId":435869154,"definition":{"id":2083,"name":"Enhance Ability","level":2,"school":"Transmutation","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\r\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\r\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\r\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.</p>\r\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\r\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\r\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"fur or a feather from a 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Checks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2083_78","type":"advantage","subType":"wisdom-ability-checks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"Owl's Wisdom","friendlyTypeName":"Advantage","friendlySubtypeName":"Wisdom Ability Checks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Buff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136716,"entityTypeId":435869154,"definition":{"id":2085,"name":"Entangle","level":1,"school":"Conjuration","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":90,"aoeType":"Square","aoeValue":20},"asPartOfWeaponAttack":false,"description":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.</p>\r\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p>\r\n<p>When the spell ends, the conjured plants wilt away.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":1,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":238,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":13,"conditionDuration":1,"durationUnit":"Minute","exception":""}],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":90,"aoeType":"Square","aoeValue":20},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136755,"entityTypeId":435869154,"definition":{"id":2091,"name":"Faerie Fire","level":1,"school":"Evocation","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":"Cube","aoeValue":20},"asPartOfWeaponAttack":false,"description":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\r\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1],"componentsDescription":"","saveDcAbilityId":2,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":239,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2091_84","type":"advantage","subType":"melee-attacks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"If target is visible","friendlyTypeName":"Advantage","friendlySubtypeName":"Melee Attacks","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2091_85","type":"advantage","subType":"ranged-attacks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"If target is visible","friendlyTypeName":"Advantage","friendlySubtypeName":"Ranged Attacks","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2091_86","type":"advantage","subType":"spell-attacks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"If target is visible","friendlyTypeName":"Advantage","friendlySubtypeName":"Spell Attacks","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[{"type":2,"conditionId":8,"conditionDuration":1,"durationUnit":"Minute","exception":""}],"tags":["Debuff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":"Cube","aoeValue":20},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136809,"entityTypeId":435869154,"definition":{"id":2100,"name":"Find Traps","level":2,"school":"Divination","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\r\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":241,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Detection"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136965,"entityTypeId":435869154,"definition":{"id":2106,"name":"Flame Blade","level":2,"school":"Evocation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":3},"range":{"origin":"Self","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.</p>\r\n<p>You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.</p>\r\n<p>The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"leaf of sumac","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":1,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":242,"requiresSavingThrow":false,"requiresAttackRoll":true,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2106_308","type":"damage","subType":"fire","die":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Fire","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":2,"typeId":15,"dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":0,"diceString":"1d6"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"level":4,"description":""},{"die":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"level":6,"description":""},{"die":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"level":8,"description":""}]}}],"conditions":[],"tags":["Damage"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Self","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":3},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136973,"entityTypeId":435869154,"definition":{"id":2108,"name":"Flaming Sphere","level":2,"school":"Conjuration","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":"Sphere","aoeValue":5},"asPartOfWeaponAttack":false,"description":"<p>A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.</p>\r\n<p>As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.</p>\r\n<p>When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. 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It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":243,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":9,"dice":null,"value":20,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[{"extendedAOE":40,"level":2,"description":""},{"extendedAOE":60,"level":3,"description":""},{"extendedAOE":80,"level":4,"description":""},{"extendedAOE":100,"level":5,"description":""},{"extendedAOE":120,"level":6,"description":""},{"extendedAOE":140,"level":7,"description":""},{"extendedAOE":160,"level":8,"description":""},{"extendedAOE":180,"level":9,"description":""}],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control","Environment"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":120,"aoeType":"Sphere","aoeValue":20},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":137891,"entityTypeId":435869154,"definition":{"id":2116,"name":"Freedom of Movement","level":4,"school":"Abjuration","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.</p>\r\n<p>The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a leather strap, bound around the arm or a similar appendage","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":244,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":3,"conditionId":9,"conditionDuration":0,"durationUnit":"Round","exception":"Magical Effects"},{"type":3,"conditionId":13,"conditionDuration":0,"durationUnit":"Round","exception":"Magical Effects"}],"tags":["Buff","Movement"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":137939,"entityTypeId":435869154,"definition":{"id":2122,"name":"Giant Insect","level":4,"school":"Transmutation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.</p>\r\n<p>Each creature obeys your verbal commands, and in combat, they act on your turn each round. The GM has the statistics for these creatures and resolves their actions and movement.</p>\r\n<p>A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.</p>\r\n<p>The GM might allow you to choose different targets. 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An elemental force that resembles a dust devil appears in the cube and lasts for the spell&rsquo;s duration.</p>\r\n<p>Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn&rsquo;t pushed.</p>\r\n<p>As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.</p>\r\n<p><strong>At Higher Levels.</strong> <span>When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</span></p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a pinch of dust","saveDcAbilityId":1,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":154,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2376_401","type":"damage","subType":"bludgeoning","die":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Bludgeoning","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":0,"diceString":"1d8"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"level":3,"description":""},{"die":{"diceCount":3,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"3d8"},"level":4,"description":""},{"die":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"level":5,"description":""},{"die":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"level":6,"description":""},{"die":{"diceCount":6,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"6d8"},"level":7,"description":""},{"die":{"diceCount":7,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"7d8"},"level":8,"description":""},{"die":{"diceCount":8,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"8d8"},"level":9,"description":""}]}}],"conditions":[],"tags":["Damage","Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":"Cube","aoeValue":5},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":137985,"entityTypeId":435869154,"definition":{"id":2126,"name":"Goodberry","level":1,"school":"Transmutation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. 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Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell&rsquo;s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1],"componentsDescription":"","saveDcAbilityId":1,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":154,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2377_402","type":"set","subType":"innate-speed-flying","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":0,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Set","friendlySubtypeName":"Innate Speed (Flying)","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Control","Debuff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":300,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":137992,"entityTypeId":435869154,"definition":{"id":2378,"name":"Earth Tremor","level":1,"school":"Evocation","duration":{"durationInterval":null,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":10,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.</p>\r\n<p><span><strong>At Higher Levels.</strong>&nbsp;</span>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>\r\n<p><span>&nbsp;</span></p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":2,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":155,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2378_403","type":"damage","subType":"bludgeoning","die":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Bludgeoning","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":0,"diceString":"1d6"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"level":2,"description":""},{"die":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"level":3,"description":""},{"die":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"level":4,"description":""},{"die":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"level":5,"description":""},{"die":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"level":6,"description":""},{"die":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"level":7,"description":""},{"die":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"level":8,"description":""},{"die":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"level":9,"description":""}]}}],"conditions":[{"type":1,"conditionId":12,"conditionDuration":0,"durationUnit":"Round","exception":""}],"tags":["Damage","Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":10,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138026,"entityTypeId":435869154,"definition":{"id":2134,"name":"Gust of Wind","level":2,"school":"Evocation","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Self","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\r\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\r\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\r\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a legume seed","saveDcAbilityId":1,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":248,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Self","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138033,"entityTypeId":435869154,"definition":{"id":2136,"name":"Hallucinatory Terrain","level":4,"school":"Illusion","duration":{"durationInterval":24,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":10,"activationType":6},"range":{"origin":"Ranged","rangeValue":300,"aoeType":"Cube","aoeValue":150},"asPartOfWeaponAttack":false,"description":"<p>You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.</p>\r\n<p>The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a stone, a twig, and a bit of green plant","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":249,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":300,"aoeType":"Cube","aoeValue":150},"activation":{"activationTime":10,"activationType":6},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138063,"entityTypeId":435869154,"definition":{"id":2140,"name":"Healing Word","level":1,"school":"Evocation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":3},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. 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If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a piece of iron and a 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The target must succeed on a Constitution saving throw or be affected by the spell for its duration. The first time each turn the affected target takes damage of the chosen type, the target takes an extra 2d6 damage of that type. Moreover, the target loses any resistance to that damage type until the spell ends.</p>\r\n<p><strong>At Higher Levels.</strong> <span>When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. 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Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.</p>\r\n<p><strong>At Higher Levels.</strong> <span>When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.</span></p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a piece of obsidian","saveDcAbilityId":2,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":155,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2380_409","type":"damage","subType":"bludgeoning","die":{"diceCount":3,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"3d12"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Bludgeoning","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":0,"diceString":"1d12"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":4,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"4d12"},"level":4,"description":""},{"die":{"diceCount":5,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"5d12"},"level":5,"description":""},{"die":{"diceCount":6,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"6d12"},"level":6,"description":""},{"die":{"diceCount":7,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"7d12"},"level":7,"description":""},{"die":{"diceCount":8,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"8d12"},"level":8,"description":""},{"die":{"diceCount":9,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"9d12"},"level":9,"description":""}]}}],"conditions":[],"tags":["Damage","Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":120,"aoeType":"Cube","aoeValue":20},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138100,"entityTypeId":435869154,"definition":{"id":2381,"name":"Flame Arrows","level":3,"school":"Transmutation","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":null,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell&rsquo;s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.</p>\r\n<p><strong>At Higher Levels.</strong> <span>When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.</span></p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":156,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":12,"dice":null,"value":0,"details":"2 additional pieces of ammunition"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[{"level":4,"description":"2 additional pieces of ammunition"},{"level":5,"description":"2 additional pieces of ammunition"},{"level":6,"description":"2 additional pieces of ammunition"},{"level":7,"description":"2 additional pieces of ammunition"},{"level":8,"description":"2 additional pieces of ammunition"},{"level":9,"description":"2 additional pieces of ammunition"}],"points":[]},"modifiers":[{"id":"spell_2381_410","type":"damage","subType":"fire","die":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"count":1,"duration":0,"durationUnit":null,"restriction":"extra 1d6 fire damage with ammunition","friendlyTypeName":"Damage","friendlySubtypeName":"Fire","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Damage","Buff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":null,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138117,"entityTypeId":435869154,"definition":{"id":2384,"name":"Ice Knife","level":1,"school":"Conjuration","duration":{"durationInterval":null,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":"Sphere","aoeValue":5},"asPartOfWeaponAttack":false,"description":"<p>You create a shard of ice and fling it at one creature within range. 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The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.</p>\r\n<p><span><strong>At Higher Levels.</strong>&nbsp;</span>When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[2,3],"componentsDescription":"a drop of water or a piece of ice","saveDcAbilityId":2,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":2,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":157,"requiresSavingThrow":true,"requiresAttackRoll":true,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2384_414","type":"damage","subType":"piercing","die":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"count":1,"duration":0,"durationUnit":null,"restriction":"On Hit","friendlyTypeName":"Damage","friendlySubtypeName":"Piercing","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2384_415","type":"damage","subType":"cold","die":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"count":1,"duration":0,"durationUnit":null,"restriction":"On Dexterity Save Fail","friendlyTypeName":"Damage","friendlySubtypeName":"Cold","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":0,"diceString":"1d6"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"level":2,"description":""},{"die":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"level":3,"description":""},{"die":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"level":4,"description":""},{"die":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"level":5,"description":""},{"die":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"level":6,"description":""},{"die":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"level":7,"description":""},{"die":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"level":8,"description":""},{"die":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"level":9,"description":""}]}}],"conditions":[],"tags":["Damage"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":"Sphere","aoeValue":5},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138146,"entityTypeId":435869154,"definition":{"id":2147,"name":"Hold Person","level":2,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a small, straight piece of iron","saveDcAbilityId":5,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":251,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":"Targets must be within 30 feet of each other"}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":3,"description":"Targets must be within 30 feet of each other"},{"targets":2,"level":4,"description":"Targets must be within 30 feet of each other"},{"targets":3,"level":5,"description":"Targets must be within 30 feet of each other"},{"targets":4,"level":6,"description":"Targets must be within 30 feet of each other"},{"targets":5,"level":7,"description":"Targets must be within 30 feet of each other"},{"targets":6,"level":8,"description":"Targets must be within 30 feet of each other"},{"targets":7,"level":9,"description":"Targets must be within 30 feet of each other"}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":9,"conditionDuration":1,"durationUnit":"Minute","exception":"Humanoids only"}],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138239,"entityTypeId":435869154,"definition":{"id":2398,"name":"Skywrite","level":2,"school":"Transmutation","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Sight","rangeValue":null,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell&rsquo;s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.</p>","snippet":"","concentration":true,"ritual":true,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":165,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control","Communication"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Sight","rangeValue":null,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138270,"entityTypeId":435869154,"definition":{"id":2402,"name":"Tidal Wave","level":3,"school":"Conjuration","duration":{"durationInterval":null,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn&rsquo;t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a drop of water","saveDcAbilityId":2,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":168,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2402_443","type":"damage","subType":"bludgeoning","die":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Bludgeoning","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[{"type":1,"conditionId":12,"conditionDuration":0,"durationUnit":"Round","exception":""}],"tags":["Damage","Control"],"castingTimeDescription":""},"prepared":true,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138285,"entityTypeId":435869154,"definition":{"id":2406,"name":"Wall of Water","level":3,"school":"Evocation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You create a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall&rsquo;s space is difficult terrain.</p>\r\n<p>Any ranged weapon attack that enters the wall&rsquo;s space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen). Each 5-foot-square frozen section has AC 5 and 15 hit points. Reducing a frozen section to 0 hit points destroys it. When a section is destroyed, the wall&rsquo;s water doesn&rsquo;t fill it.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a drop of water","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":170,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2406_447","type":"disadvantage","subType":"ranged-attacks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"Ranged weapon attack that enters the wall’s space","friendlyTypeName":"Disadvantage","friendlySubtypeName":"Ranged Attacks","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Control","Warding"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138289,"entityTypeId":435869154,"definition":{"id":2407,"name":"Warding Wind","level":2,"school":"Evocation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Self","rangeValue":null,"aoeType":"Sphere","aoeValue":10},"asPartOfWeaponAttack":false,"description":"<p>A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell&rsquo;s duration.</p>\r\n<p>The wind has the following effects:</p>\r\n<ul>\r\n<li>It deafens you and other creatures in its area.</li>\r\n<li>It extinguishes unprotected flames in its area that are torch-sized or smaller.</li>\r\n<li>It hedges out vapor, gas, and fog that can be dispersed by strong wind.</li>\r\n<li>The area is difficult terrain for creatures other than you.</li>\r\n<li>The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.</li>\r\n</ul>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":170,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2407_448","type":"disadvantage","subType":"ranged-attacks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"Ranged weapon attacks if they pass in or out of the wind","friendlyTypeName":"Disadvantage","friendlySubtypeName":"Ranged Attacks","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[{"type":1,"conditionId":3,"conditionDuration":10,"durationUnit":"Minute","exception":"Within 10 ft. Radius"}],"tags":["Control","Debuff","Warding"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Self","rangeValue":null,"aoeType":"Sphere","aoeValue":10},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138292,"entityTypeId":435869154,"definition":{"id":2408,"name":"Watery Sphere","level":4,"school":"Conjuration","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":90,"aoeType":"Sphere","aoeValue":5},"asPartOfWeaponAttack":false,"description":"<p>You conjure up a sphere of water with a 5-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the spell&rsquo;s duration.</p>\r\n<p>Any creature in the sphere&rsquo;s space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature&rsquo;s choice outside the sphere. A Huge or larger creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed save, a creature is restrained by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw, ending the effect on itself on a success.</p>\r\n<p>The sphere can restrain as many as four Medium or smaller creatures or one Large creature. If the sphere restrains a creature that causes it to exceed this capacity, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it.</p>\r\n<p>As an action, you can move the sphere up to 30 feet in a straight line. If it moves over a pit, a cliff, or other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature restrained by the sphere moves with it. You can ram the sphere into creatures, forcing them to make the saving throw.</p>\r\n<p>When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Any creature restrained by the sphere is knocked prone in the space where it falls. The water then vanishes.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a droplet of water","saveDcAbilityId":1,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":170,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":13,"conditionDuration":1,"durationUnit":"Minute","exception":""},{"type":1,"conditionId":12,"conditionDuration":0,"durationUnit":"Round","exception":"Targets restrained at the end of the spell"}],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":90,"aoeType":"Sphere","aoeValue":5},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138335,"entityTypeId":435869154,"definition":{"id":2151,"name":"Ice Storm","level":4,"school":"Evocation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":300,"aoeType":"Cylinder","aoeValue":20},"asPartOfWeaponAttack":false,"description":"<p>A hail of rock-hard ice pounds to the ground in a 20- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.</p>\r\n<p>Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a pinch of dust and a few drops of water","saveDcAbilityId":2,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":252,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2151_179","type":"damage","subType":"bludgeoning","die":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Bludgeoning","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":0,"diceString":"1d8"},"value":null,"details":"Bludgeoning"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":3,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"3d8"},"level":5,"description":"Bludgeoning"},{"die":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"level":6,"description":"Bludgeoning"},{"die":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"level":7,"description":"Bludgeoning"},{"die":{"diceCount":6,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"6d8"},"level":8,"description":"Bludgeoning"},{"die":{"diceCount":7,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"7d8"},"level":9,"description":"Bludgeoning"}]}},{"id":"spell_2151_180","type":"damage","subType":"cold","die":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Cold","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Damage","Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":300,"aoeType":"Cylinder","aoeValue":20},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138367,"entityTypeId":435869154,"definition":{"id":2161,"name":"Jump","level":1,"school":"Transmutation","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a creature. 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