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  1. 2020-03-30 22:30:09.960 - Thread: 1 -> Log Started
  2. 2020-03-30 22:30:09.962 - Thread: 1 -> Timezone (local - UTC): 2h
  3. 2020-03-30 22:30:09.962 - Thread: 1 -> App Version: 01_194_081
  4. 2020-03-30 22:30:09.965 - Thread: 1 -> Steam build: Always true
  5. 2020-03-30 22:30:09.965 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2020-03-30 22:30:09.965 - Thread: 1 -> Environment.ProcessorCount: 8
  7. 2020-03-30 22:30:10.105 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0)
  8. 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
  9. 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0
  12. 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
  13. 2020-03-30 22:30:10.111 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
  14. 2020-03-30 22:30:10.111 - Thread: 1 -> IntPtr.Size: 8
  15. 2020-03-30 22:30:10.111 - Thread: 1 -> Default Culture:
  16. 2020-03-30 22:30:10.111 - Thread: 1 -> Default UI Culture:
  17. 2020-03-30 22:30:10.114 - Thread: 1 -> MyConfig.Load() - START
  18. 2020-03-30 22:30:10.118 - Thread: 1 -> Path: C:\Users\user\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  19. 2020-03-30 22:30:10.118 - Thread: 1 -> Config file not found! C:\Users\user\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  20. 2020-03-30 22:30:10.118 - Thread: 1 -> NewNewGameScreen: False
  21. 2020-03-30 22:30:10.120 - Thread: 1 -> MyConfig.Load() - END
  22. 2020-03-30 22:30:10.872 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  23. 2020-03-30 22:30:11.194 - Thread: 1 -> Found processor count: 8
  24. 2020-03-30 22:30:11.194 - Thread: 1 -> Using processor count: 8
  25. 2020-03-30 22:30:11.474 - Thread: 1 -> All detected adapters:
  26. 2020-03-30 22:30:11.515 - Thread: 1 -> AMD Radeon R9 200 Series - VendorID=4098, SubsystemID=805377867, DeviceID=26520
  27. 2020-03-30 22:30:11.515 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
  28. 2020-03-30 22:30:11.792 - Thread: 1 -> AdapterInfo = {
  29. 2020-03-30 22:30:11.793 - Thread: 1 -> Name = AMD Radeon R9 200 Series + DISPLAY1
  30. 2020-03-30 22:30:11.793 - Thread: 1 -> Description = dev id: 26520, mem: 3200167936, shared mem: 8486076416, Luid: 30154, rev: 0, subsys id: 805377867, vendor id: 4098, feature_level 11.1: True
  31. 2020-03-30 22:30:11.793 - Thread: 1 -> Driver version = 26.20.15019.19000
  32. 2020-03-30 22:30:11.793 - Thread: 1 -> Driver date = 20200228000000.000000-000
  33. 2020-03-30 22:30:11.793 - Thread: 1 -> DriverUpdateNecessary = False
  34. 2020-03-30 22:30:11.793 - Thread: 1 -> AftermathSupported = False
  35. 2020-03-30 22:30:11.793 - Thread: 1 -> Adapter id = 0
  36. 2020-03-30 22:30:11.793 - Thread: 1 -> Supported = True
  37. 2020-03-30 22:30:11.793 - Thread: 1 -> RAM = 3200167936
  38. 2020-03-30 22:30:11.793 - Thread: 1 -> Priority = 2
  39. 2020-03-30 22:30:11.793 - Thread: 1 -> Multithreaded rendering supported = False
  40. 2020-03-30 22:30:11.793 - Thread: 1 -> Output is attached = True
  41. 2020-03-30 22:30:11.794 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  42. 2020-03-30 22:30:11.794 - Thread: 1 -> Display modes = {
  43. 2020-03-30 22:30:11.795 - Thread: 1 -> DXGIOutput id = 0
  44. 2020-03-30 22:30:11.796 - Thread: 1 -> 640x480@60Hz
  45. 2020-03-30 22:30:11.796 - Thread: 1 -> 640x480@59.94006Hz
  46. 2020-03-30 22:30:11.796 - Thread: 1 -> 720x400@70Hz
  47. 2020-03-30 22:30:11.796 - Thread: 1 -> 720x400@59.94006Hz
  48. 2020-03-30 22:30:11.796 - Thread: 1 -> 720x400@59.94006Hz
  49. 2020-03-30 22:30:11.796 - Thread: 1 -> 720x480@60Hz
  50. 2020-03-30 22:30:11.796 - Thread: 1 -> 720x480@59.94006Hz
  51. 2020-03-30 22:30:11.796 - Thread: 1 -> 720x576@50Hz
  52. 2020-03-30 22:30:11.796 - Thread: 1 -> 720x576@59.94006Hz
  53. 2020-03-30 22:30:11.796 - Thread: 1 -> 720x576@59.94006Hz
  54. 2020-03-30 22:30:11.796 - Thread: 1 -> 800x600@60Hz
  55. 2020-03-30 22:30:11.796 - Thread: 1 -> 1024x768@60Hz
  56. 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x720@60Hz
  57. 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x720@50Hz
  58. 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x720@59.94006Hz
  59. 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x800@60Hz
  60. 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x1024@60Hz
  61. 2020-03-30 22:30:11.796 - Thread: 1 -> 1440x900@60Hz
  62. 2020-03-30 22:30:11.796 - Thread: 1 -> 1600x900@60Hz
  63. 2020-03-30 22:30:11.796 - Thread: 1 -> 1680x1050@60Hz
  64. 2020-03-30 22:30:11.796 - Thread: 1 -> 1920x1080@60Hz
  65. 2020-03-30 22:30:11.796 - Thread: 1 -> 1920x1080@50Hz
  66. 2020-03-30 22:30:11.796 - Thread: 1 -> 1920x1080@59.94006Hz
  67. 2020-03-30 22:30:11.796 - Thread: 1 -> }
  68. 2020-03-30 22:30:11.796 - Thread: 1 -> }
  69. 2020-03-30 22:30:11.796 - Thread: 1 -> AdapterInfo = {
  70. 2020-03-30 22:30:11.797 - Thread: 1 -> Name = AMD Radeon R9 200 Series + DISPLAY1
  71. 2020-03-30 22:30:11.797 - Thread: 1 -> Description = dev id: 26520, mem: 3200167936, shared mem: 8486076416, Luid: 30154, rev: 0, subsys id: 805377867, vendor id: 4098, feature_level 11.1: True
  72. 2020-03-30 22:30:11.797 - Thread: 1 -> Driver version = 26.20.15019.19000
  73. 2020-03-30 22:30:11.797 - Thread: 1 -> Driver date = 20200228000000.000000-000
  74. 2020-03-30 22:30:11.797 - Thread: 1 -> DriverUpdateNecessary = False
  75. 2020-03-30 22:30:11.797 - Thread: 1 -> AftermathSupported = False
  76. 2020-03-30 22:30:11.797 - Thread: 1 -> Adapter id = 0
  77. 2020-03-30 22:30:11.797 - Thread: 1 -> Supported = True
  78. 2020-03-30 22:30:11.797 - Thread: 1 -> RAM = 3200167936
  79. 2020-03-30 22:30:11.797 - Thread: 1 -> Priority = 2
  80. 2020-03-30 22:30:11.797 - Thread: 1 -> Multithreaded rendering supported = False
  81. 2020-03-30 22:30:11.797 - Thread: 1 -> Output is attached = True
  82. 2020-03-30 22:30:11.797 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  83. 2020-03-30 22:30:11.797 - Thread: 1 -> Display modes = {
  84. 2020-03-30 22:30:11.798 - Thread: 1 -> DXGIOutput id = 0
  85. 2020-03-30 22:30:11.798 - Thread: 1 -> 640x480@60Hz
  86. 2020-03-30 22:30:11.798 - Thread: 1 -> 640x480@59.94006Hz
  87. 2020-03-30 22:30:11.798 - Thread: 1 -> 720x400@70Hz
  88. 2020-03-30 22:30:11.798 - Thread: 1 -> 720x400@59.94006Hz
  89. 2020-03-30 22:30:11.798 - Thread: 1 -> 720x400@59.94006Hz
  90. 2020-03-30 22:30:11.798 - Thread: 1 -> 720x480@60Hz
  91. 2020-03-30 22:30:11.798 - Thread: 1 -> 720x480@59.94006Hz
  92. 2020-03-30 22:30:11.798 - Thread: 1 -> 720x576@50Hz
  93. 2020-03-30 22:30:11.798 - Thread: 1 -> 720x576@59.94006Hz
  94. 2020-03-30 22:30:11.798 - Thread: 1 -> 720x576@59.94006Hz
  95. 2020-03-30 22:30:11.798 - Thread: 1 -> 800x600@60Hz
  96. 2020-03-30 22:30:11.798 - Thread: 1 -> 1024x768@60Hz
  97. 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x720@60Hz
  98. 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x720@50Hz
  99. 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x720@59.94006Hz
  100. 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x800@60Hz
  101. 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x1024@60Hz
  102. 2020-03-30 22:30:11.798 - Thread: 1 -> 1440x900@60Hz
  103. 2020-03-30 22:30:11.798 - Thread: 1 -> 1600x900@60Hz
  104. 2020-03-30 22:30:11.798 - Thread: 1 -> 1680x1050@60Hz
  105. 2020-03-30 22:30:11.798 - Thread: 1 -> 1920x1080@60Hz
  106. 2020-03-30 22:30:11.798 - Thread: 1 -> 1920x1080@50Hz
  107. 2020-03-30 22:30:11.798 - Thread: 1 -> 1920x1080@59.94006Hz
  108. 2020-03-30 22:30:11.798 - Thread: 1 -> }
  109. 2020-03-30 22:30:11.798 - Thread: 1 -> }
  110. 2020-03-30 22:30:11.805 - Thread: 1 -> Steam.IsActive: True
  111. 2020-03-30 22:30:11.805 - Thread: 1 -> Steam.IsOnline: True
  112. 2020-03-30 22:30:11.805 - Thread: 1 -> Steam.OwnsGame: False
  113. 2020-03-30 22:30:11.805 - Thread: 1 -> Steam.UserId: 76561198116128687
  114. 2020-03-30 22:30:11.806 - Thread: 1 -> Steam.UserName: ileo1998
  115. 2020-03-30 22:30:11.806 - Thread: 1 -> Steam.Branch: default
  116. 2020-03-30 22:30:11.806 - Thread: 1 -> Build date: 2000-01-02 12:00
  117. 2020-03-30 22:30:11.806 - Thread: 1 -> Build version: 0.1.1.0
  118. 2020-03-30 22:30:11.922 - Thread: 22 -> CreateDeviceInternal - CheckSettings()
  119. 2020-03-30 22:30:11.923 - Thread: 22 -> CreateDeviceInternal - GetAdapter()
  120. 2020-03-30 22:30:11.928 - Thread: 22 -> CreateDeviceInternal - FixSettings()
  121. 2020-03-30 22:30:11.929 - Thread: 22 -> CreateDeviceInternal - Create device
  122. 2020-03-30 22:30:11.998 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration
  123. 2020-03-30 22:30:12.035 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK
  124. 2020-03-30 22:30:12.036 - Thread: 22 -> CreateDeviceInternal create swapchain
  125. 2020-03-30 22:30:14.811 - Thread: 1 -> MySandboxGame.Constructor() - START
  126. 2020-03-30 22:30:14.813 - Thread: 1 -> MyScreenManager()
  127. 2020-03-30 22:30:14.813 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
  128. 2020-03-30 22:30:14.813 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
  129. 2020-03-30 22:30:16.270 - Thread: 1 -> Preallocate - START
  130. 2020-03-30 22:30:16.274 - Thread: 1 -> MySpaceWorldGenerator - START
  131. 2020-03-30 22:30:16.281 - Thread: 1 -> MySpaceWorldGenerator - END
  132. 2020-03-30 22:30:16.281 - Thread: 1 -> MySpaceBuildComponent - START
  133. 2020-03-30 22:30:16.281 - Thread: 1 -> MySpaceBuildComponent - END
  134. 2020-03-30 22:30:16.282 - Thread: 1 -> MyEntities - START
  135. 2020-03-30 22:30:16.305 - Thread: 1 -> MyEntities - END
  136. 2020-03-30 22:30:16.305 - Thread: 1 -> MyObjectBuilder_Base - START
  137. 2020-03-30 22:30:16.305 - Thread: 1 -> MyObjectBuilder_Base - END
  138. 2020-03-30 22:30:16.305 - Thread: 1 -> MyTransparentGeometry - START
  139. 2020-03-30 22:30:16.305 - Thread: 1 -> MyTransparentGeometry - END
  140. 2020-03-30 22:30:16.305 - Thread: 1 -> MyCubeGridDeformationTables - START
  141. 2020-03-30 22:30:16.316 - Thread: 1 -> MyCubeGridDeformationTables - END
  142. 2020-03-30 22:30:16.316 - Thread: 1 -> MyMath - START
  143. 2020-03-30 22:30:16.316 - Thread: 1 -> MyMath - END
  144. 2020-03-30 22:30:16.316 - Thread: 1 -> MySimpleObjectDraw - START
  145. 2020-03-30 22:30:16.316 - Thread: 1 -> MySimpleObjectDraw - END
  146. 2020-03-30 22:30:16.328 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  147. 2020-03-30 22:30:16.328 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  148. 2020-03-30 22:30:16.328 - Thread: 1 -> MyGuiIngameScriptsPage - START
  149. 2020-03-30 22:30:16.409 - Thread: 1 -> MyGuiIngameScriptsPage - END
  150. 2020-03-30 22:30:16.409 - Thread: 1 -> MyGuiScreenAdminMenu - START
  151. 2020-03-30 22:30:16.409 - Thread: 1 -> MyGuiScreenAdminMenu - END
  152. 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncDestructions - START
  153. 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncDestructions - END
  154. 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncEntity - START
  155. 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncEntity - END
  156. 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncScenario - START
  157. 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncScenario - END
  158. 2020-03-30 22:30:16.409 - Thread: 1 -> MyCommandCharacter - START
  159. 2020-03-30 22:30:16.411 - Thread: 1 -> MyCommandCharacter - END
  160. 2020-03-30 22:30:16.411 - Thread: 1 -> MyCommandConsole - START
  161. 2020-03-30 22:30:16.412 - Thread: 1 -> MyCommandConsole - END
  162. 2020-03-30 22:30:16.412 - Thread: 1 -> MyCommandEntity - START
  163. 2020-03-30 22:30:16.413 - Thread: 1 -> MyCommandEntity - END
  164. 2020-03-30 22:30:16.413 - Thread: 1 -> MyAiTargetManager - START
  165. 2020-03-30 22:30:16.413 - Thread: 1 -> MyAiTargetManager - END
  166. 2020-03-30 22:30:16.413 - Thread: 1 -> MyClientDebugCommands - START
  167. 2020-03-30 22:30:16.414 - Thread: 1 -> MyClientDebugCommands - END
  168. 2020-03-30 22:30:16.414 - Thread: 1 -> MyDedicatedServer - START
  169. 2020-03-30 22:30:16.414 - Thread: 1 -> MyDedicatedServer - END
  170. 2020-03-30 22:30:16.414 - Thread: 1 -> MyDedicatedServerBase - START
  171. 2020-03-30 22:30:16.414 - Thread: 1 -> MyDedicatedServerBase - END
  172. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerBase - START
  173. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerBase - END
  174. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerClient - START
  175. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerClient - END
  176. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerClientBase - START
  177. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerClientBase - END
  178. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerLobby - START
  179. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerLobby - END
  180. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerLobbyClient - START
  181. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerLobbyClient - END
  182. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerServerBase - START
  183. 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerServerBase - END
  184. 2020-03-30 22:30:16.414 - Thread: 1 -> MyServerDebugCommands - START
  185. 2020-03-30 22:30:16.415 - Thread: 1 -> MyServerDebugCommands - END
  186. 2020-03-30 22:30:16.415 - Thread: 1 -> MyAIActionsParser - START
  187. 2020-03-30 22:30:16.415 - Thread: 1 -> MyAIActionsParser - END
  188. 2020-03-30 22:30:16.415 - Thread: 1 -> MyCubeGridDefinitions - START
  189. 2020-03-30 22:30:16.490 - Thread: 1 -> MyCubeGridDefinitions - END
  190. 2020-03-30 22:30:16.490 - Thread: 1 -> MyDefinitionManager - START
  191. 2020-03-30 22:30:16.511 - Thread: 1 -> MyDefinitionManager - END
  192. 2020-03-30 22:30:16.511 - Thread: 1 -> Preallocate - END
  193. 2020-03-30 22:30:16.518 - Thread: 1 -> MyCampaignManager.Constructor() - START
  194. 2020-03-30 22:30:16.839 - Thread: 1 -> MyCampaignManager.Constructor() - END
  195. 2020-03-30 22:30:16.839 - Thread: 1 -> MySandboxGame.Constructor() - END
  196. 2020-03-30 22:30:16.855 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  197. 2020-03-30 22:30:16.856 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
  198. 2020-03-30 22:30:16.856 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
  199. 2020-03-30 22:30:16.856 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  200. 2020-03-30 22:30:16.856 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  201. 2020-03-30 22:30:16.856 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  202. 2020-03-30 22:30:16.859 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  203. 2020-03-30 22:30:16.871 - Thread: 1 -> Win32_ComputerSystem.Manufacturer:
  204. 2020-03-30 22:30:16.871 - Thread: 1 -> Win32_ComputerSystem.Model:
  205. 2020-03-30 22:30:16.872 - Thread: 1 -> Virtualized: False
  206. 2020-03-30 22:30:16.878 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
  207. 2020-03-30 22:30:16.879 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,972,152,832 bytes
  208. 2020-03-30 22:30:16.879 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  209. 2020-03-30 22:30:16.879 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 7,299,813,376 bytes
  210. 2020-03-30 22:30:16.879 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,676,823,552 bytes
  211. 2020-03-30 22:30:16.884 - Thread: 1 -> Drive C: | Capacity: 479,086,387,200 bytes | Free space: 79,309,750,272 bytes
  212. 2020-03-30 22:30:16.884 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  213. 2020-03-30 22:30:16.886 - Thread: 1 -> MySandboxGame.Initialize() - START
  214. 2020-03-30 22:30:16.887 - Thread: 1 -> Installed DLCs:
  215. 2020-03-30 22:30:16.965 - Thread: 1 -> MyGuiGameControlsHelpers()
  216. 2020-03-30 22:30:17.037 - Thread: 1 -> DirectInput initialization error: SharpDX.SharpDXException: HRESULT: [0x80004005], Module: [General], ApiCode: [E_FAIL/Unspecified error], Message: Errore non specificato.
  217.  
  218. at SharpDX.Result.CheckError()
  219. at SharpDX.DirectInput.DirectInput..ctor()
  220. at VRage.Platform.Windows.Input.MyDirectInput..ctor(MyWindowsWindows windows)
  221. 2020-03-30 22:30:21.106 - Thread: 1 -> Exception occured: System.ApplicationException: DirectX Input was not initialized. See previous errors in log for more information.
  222. at Sandbox.MySandboxGame.LoadData()
  223. at Sandbox.MySandboxGame.Initialize()
  224. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  225. at SpaceEngineers.MyProgram.Main(String[] args)
  226. 2020-03-30 22:30:21.108 - Thread: 1 -> Showing message
  227. 2020-03-30 22:30:22.073 - Thread: 1 -> Log Closed
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