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- 2020-03-30 22:30:09.960 - Thread: 1 -> Log Started
- 2020-03-30 22:30:09.962 - Thread: 1 -> Timezone (local - UTC): 2h
- 2020-03-30 22:30:09.962 - Thread: 1 -> App Version: 01_194_081
- 2020-03-30 22:30:09.965 - Thread: 1 -> Steam build: Always true
- 2020-03-30 22:30:09.965 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2020-03-30 22:30:09.965 - Thread: 1 -> Environment.ProcessorCount: 8
- 2020-03-30 22:30:10.105 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0)
- 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
- 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.Is64BitProcess: True
- 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0
- 2020-03-30 22:30:10.106 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2020-03-30 22:30:10.111 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
- 2020-03-30 22:30:10.111 - Thread: 1 -> IntPtr.Size: 8
- 2020-03-30 22:30:10.111 - Thread: 1 -> Default Culture:
- 2020-03-30 22:30:10.111 - Thread: 1 -> Default UI Culture:
- 2020-03-30 22:30:10.114 - Thread: 1 -> MyConfig.Load() - START
- 2020-03-30 22:30:10.118 - Thread: 1 -> Path: C:\Users\user\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2020-03-30 22:30:10.118 - Thread: 1 -> Config file not found! C:\Users\user\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2020-03-30 22:30:10.118 - Thread: 1 -> NewNewGameScreen: False
- 2020-03-30 22:30:10.120 - Thread: 1 -> MyConfig.Load() - END
- 2020-03-30 22:30:10.872 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2020-03-30 22:30:11.194 - Thread: 1 -> Found processor count: 8
- 2020-03-30 22:30:11.194 - Thread: 1 -> Using processor count: 8
- 2020-03-30 22:30:11.474 - Thread: 1 -> All detected adapters:
- 2020-03-30 22:30:11.515 - Thread: 1 -> AMD Radeon R9 200 Series - VendorID=4098, SubsystemID=805377867, DeviceID=26520
- 2020-03-30 22:30:11.515 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
- 2020-03-30 22:30:11.792 - Thread: 1 -> AdapterInfo = {
- 2020-03-30 22:30:11.793 - Thread: 1 -> Name = AMD Radeon R9 200 Series + DISPLAY1
- 2020-03-30 22:30:11.793 - Thread: 1 -> Description = dev id: 26520, mem: 3200167936, shared mem: 8486076416, Luid: 30154, rev: 0, subsys id: 805377867, vendor id: 4098, feature_level 11.1: True
- 2020-03-30 22:30:11.793 - Thread: 1 -> Driver version = 26.20.15019.19000
- 2020-03-30 22:30:11.793 - Thread: 1 -> Driver date = 20200228000000.000000-000
- 2020-03-30 22:30:11.793 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-03-30 22:30:11.793 - Thread: 1 -> AftermathSupported = False
- 2020-03-30 22:30:11.793 - Thread: 1 -> Adapter id = 0
- 2020-03-30 22:30:11.793 - Thread: 1 -> Supported = True
- 2020-03-30 22:30:11.793 - Thread: 1 -> RAM = 3200167936
- 2020-03-30 22:30:11.793 - Thread: 1 -> Priority = 2
- 2020-03-30 22:30:11.793 - Thread: 1 -> Multithreaded rendering supported = False
- 2020-03-30 22:30:11.793 - Thread: 1 -> Output is attached = True
- 2020-03-30 22:30:11.794 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-03-30 22:30:11.794 - Thread: 1 -> Display modes = {
- 2020-03-30 22:30:11.795 - Thread: 1 -> DXGIOutput id = 0
- 2020-03-30 22:30:11.796 - Thread: 1 -> 640x480@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 640x480@59.94006Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 720x400@70Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 720x400@59.94006Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 720x400@59.94006Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 720x480@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 720x480@59.94006Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 720x576@50Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 720x576@59.94006Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 720x576@59.94006Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 800x600@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1024x768@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x720@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x720@50Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x720@59.94006Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x800@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1280x1024@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1440x900@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1600x900@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1680x1050@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1920x1080@60Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1920x1080@50Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> 1920x1080@59.94006Hz
- 2020-03-30 22:30:11.796 - Thread: 1 -> }
- 2020-03-30 22:30:11.796 - Thread: 1 -> }
- 2020-03-30 22:30:11.796 - Thread: 1 -> AdapterInfo = {
- 2020-03-30 22:30:11.797 - Thread: 1 -> Name = AMD Radeon R9 200 Series + DISPLAY1
- 2020-03-30 22:30:11.797 - Thread: 1 -> Description = dev id: 26520, mem: 3200167936, shared mem: 8486076416, Luid: 30154, rev: 0, subsys id: 805377867, vendor id: 4098, feature_level 11.1: True
- 2020-03-30 22:30:11.797 - Thread: 1 -> Driver version = 26.20.15019.19000
- 2020-03-30 22:30:11.797 - Thread: 1 -> Driver date = 20200228000000.000000-000
- 2020-03-30 22:30:11.797 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-03-30 22:30:11.797 - Thread: 1 -> AftermathSupported = False
- 2020-03-30 22:30:11.797 - Thread: 1 -> Adapter id = 0
- 2020-03-30 22:30:11.797 - Thread: 1 -> Supported = True
- 2020-03-30 22:30:11.797 - Thread: 1 -> RAM = 3200167936
- 2020-03-30 22:30:11.797 - Thread: 1 -> Priority = 2
- 2020-03-30 22:30:11.797 - Thread: 1 -> Multithreaded rendering supported = False
- 2020-03-30 22:30:11.797 - Thread: 1 -> Output is attached = True
- 2020-03-30 22:30:11.797 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-03-30 22:30:11.797 - Thread: 1 -> Display modes = {
- 2020-03-30 22:30:11.798 - Thread: 1 -> DXGIOutput id = 0
- 2020-03-30 22:30:11.798 - Thread: 1 -> 640x480@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 640x480@59.94006Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 720x400@70Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 720x400@59.94006Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 720x400@59.94006Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 720x480@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 720x480@59.94006Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 720x576@50Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 720x576@59.94006Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 720x576@59.94006Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 800x600@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1024x768@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x720@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x720@50Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x720@59.94006Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x800@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1280x1024@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1440x900@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1600x900@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1680x1050@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1920x1080@60Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1920x1080@50Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> 1920x1080@59.94006Hz
- 2020-03-30 22:30:11.798 - Thread: 1 -> }
- 2020-03-30 22:30:11.798 - Thread: 1 -> }
- 2020-03-30 22:30:11.805 - Thread: 1 -> Steam.IsActive: True
- 2020-03-30 22:30:11.805 - Thread: 1 -> Steam.IsOnline: True
- 2020-03-30 22:30:11.805 - Thread: 1 -> Steam.OwnsGame: False
- 2020-03-30 22:30:11.805 - Thread: 1 -> Steam.UserId: 76561198116128687
- 2020-03-30 22:30:11.806 - Thread: 1 -> Steam.UserName: ileo1998
- 2020-03-30 22:30:11.806 - Thread: 1 -> Steam.Branch: default
- 2020-03-30 22:30:11.806 - Thread: 1 -> Build date: 2000-01-02 12:00
- 2020-03-30 22:30:11.806 - Thread: 1 -> Build version: 0.1.1.0
- 2020-03-30 22:30:11.922 - Thread: 22 -> CreateDeviceInternal - CheckSettings()
- 2020-03-30 22:30:11.923 - Thread: 22 -> CreateDeviceInternal - GetAdapter()
- 2020-03-30 22:30:11.928 - Thread: 22 -> CreateDeviceInternal - FixSettings()
- 2020-03-30 22:30:11.929 - Thread: 22 -> CreateDeviceInternal - Create device
- 2020-03-30 22:30:11.998 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration
- 2020-03-30 22:30:12.035 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK
- 2020-03-30 22:30:12.036 - Thread: 22 -> CreateDeviceInternal create swapchain
- 2020-03-30 22:30:14.811 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2020-03-30 22:30:14.813 - Thread: 1 -> MyScreenManager()
- 2020-03-30 22:30:14.813 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2020-03-30 22:30:14.813 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
- 2020-03-30 22:30:16.270 - Thread: 1 -> Preallocate - START
- 2020-03-30 22:30:16.274 - Thread: 1 -> MySpaceWorldGenerator - START
- 2020-03-30 22:30:16.281 - Thread: 1 -> MySpaceWorldGenerator - END
- 2020-03-30 22:30:16.281 - Thread: 1 -> MySpaceBuildComponent - START
- 2020-03-30 22:30:16.281 - Thread: 1 -> MySpaceBuildComponent - END
- 2020-03-30 22:30:16.282 - Thread: 1 -> MyEntities - START
- 2020-03-30 22:30:16.305 - Thread: 1 -> MyEntities - END
- 2020-03-30 22:30:16.305 - Thread: 1 -> MyObjectBuilder_Base - START
- 2020-03-30 22:30:16.305 - Thread: 1 -> MyObjectBuilder_Base - END
- 2020-03-30 22:30:16.305 - Thread: 1 -> MyTransparentGeometry - START
- 2020-03-30 22:30:16.305 - Thread: 1 -> MyTransparentGeometry - END
- 2020-03-30 22:30:16.305 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2020-03-30 22:30:16.316 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2020-03-30 22:30:16.316 - Thread: 1 -> MyMath - START
- 2020-03-30 22:30:16.316 - Thread: 1 -> MyMath - END
- 2020-03-30 22:30:16.316 - Thread: 1 -> MySimpleObjectDraw - START
- 2020-03-30 22:30:16.316 - Thread: 1 -> MySimpleObjectDraw - END
- 2020-03-30 22:30:16.328 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2020-03-30 22:30:16.328 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2020-03-30 22:30:16.328 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2020-03-30 22:30:16.409 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2020-03-30 22:30:16.409 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2020-03-30 22:30:16.409 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncDestructions - START
- 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncDestructions - END
- 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncEntity - START
- 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncEntity - END
- 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncScenario - START
- 2020-03-30 22:30:16.409 - Thread: 1 -> MySyncScenario - END
- 2020-03-30 22:30:16.409 - Thread: 1 -> MyCommandCharacter - START
- 2020-03-30 22:30:16.411 - Thread: 1 -> MyCommandCharacter - END
- 2020-03-30 22:30:16.411 - Thread: 1 -> MyCommandConsole - START
- 2020-03-30 22:30:16.412 - Thread: 1 -> MyCommandConsole - END
- 2020-03-30 22:30:16.412 - Thread: 1 -> MyCommandEntity - START
- 2020-03-30 22:30:16.413 - Thread: 1 -> MyCommandEntity - END
- 2020-03-30 22:30:16.413 - Thread: 1 -> MyAiTargetManager - START
- 2020-03-30 22:30:16.413 - Thread: 1 -> MyAiTargetManager - END
- 2020-03-30 22:30:16.413 - Thread: 1 -> MyClientDebugCommands - START
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyClientDebugCommands - END
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyDedicatedServer - START
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyDedicatedServer - END
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyDedicatedServerBase - START
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyDedicatedServerBase - END
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerBase - START
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerBase - END
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerClient - START
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerClient - END
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerClientBase - START
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerClientBase - END
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerLobby - START
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerLobby - END
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerServerBase - START
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyMultiplayerServerBase - END
- 2020-03-30 22:30:16.414 - Thread: 1 -> MyServerDebugCommands - START
- 2020-03-30 22:30:16.415 - Thread: 1 -> MyServerDebugCommands - END
- 2020-03-30 22:30:16.415 - Thread: 1 -> MyAIActionsParser - START
- 2020-03-30 22:30:16.415 - Thread: 1 -> MyAIActionsParser - END
- 2020-03-30 22:30:16.415 - Thread: 1 -> MyCubeGridDefinitions - START
- 2020-03-30 22:30:16.490 - Thread: 1 -> MyCubeGridDefinitions - END
- 2020-03-30 22:30:16.490 - Thread: 1 -> MyDefinitionManager - START
- 2020-03-30 22:30:16.511 - Thread: 1 -> MyDefinitionManager - END
- 2020-03-30 22:30:16.511 - Thread: 1 -> Preallocate - END
- 2020-03-30 22:30:16.518 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2020-03-30 22:30:16.839 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2020-03-30 22:30:16.839 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2020-03-30 22:30:16.855 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2020-03-30 22:30:16.856 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-03-30 22:30:16.856 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-03-30 22:30:16.856 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2020-03-30 22:30:16.856 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2020-03-30 22:30:16.856 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2020-03-30 22:30:16.859 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2020-03-30 22:30:16.871 - Thread: 1 -> Win32_ComputerSystem.Manufacturer:
- 2020-03-30 22:30:16.871 - Thread: 1 -> Win32_ComputerSystem.Model:
- 2020-03-30 22:30:16.872 - Thread: 1 -> Virtualized: False
- 2020-03-30 22:30:16.878 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
- 2020-03-30 22:30:16.879 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,972,152,832 bytes
- 2020-03-30 22:30:16.879 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2020-03-30 22:30:16.879 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 7,299,813,376 bytes
- 2020-03-30 22:30:16.879 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,676,823,552 bytes
- 2020-03-30 22:30:16.884 - Thread: 1 -> Drive C: | Capacity: 479,086,387,200 bytes | Free space: 79,309,750,272 bytes
- 2020-03-30 22:30:16.884 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2020-03-30 22:30:16.886 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2020-03-30 22:30:16.887 - Thread: 1 -> Installed DLCs:
- 2020-03-30 22:30:16.965 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2020-03-30 22:30:17.037 - Thread: 1 -> DirectInput initialization error: SharpDX.SharpDXException: HRESULT: [0x80004005], Module: [General], ApiCode: [E_FAIL/Unspecified error], Message: Errore non specificato.
- at SharpDX.Result.CheckError()
- at SharpDX.DirectInput.DirectInput..ctor()
- at VRage.Platform.Windows.Input.MyDirectInput..ctor(MyWindowsWindows windows)
- 2020-03-30 22:30:21.106 - Thread: 1 -> Exception occured: System.ApplicationException: DirectX Input was not initialized. See previous errors in log for more information.
- at Sandbox.MySandboxGame.LoadData()
- at Sandbox.MySandboxGame.Initialize()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-30 22:30:21.108 - Thread: 1 -> Showing message
- 2020-03-30 22:30:22.073 - Thread: 1 -> Log Closed
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