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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: "C:\Program Files\Steam\steamapps\**************\counter-strike"
  5.  
  6.  
  7. ** Executing...
  8. ** Command: C:\PROGRA~1\VALVEH~1\hlcsg.exe
  9. ** Parameters: c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
  10.  
  11. hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  12. Zoner's Half-Life Compilation Tools -- Custom Build
  13. Based on code modifications by Sean 'Zoner' Cavanaugh
  14. Based on Valve's version, modified with permission.
  15. Submit detailed bug reports to (merlinis@bigpond.net.au)
  16. ----- BEGIN hlcsg -----
  17. Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
  18. Entering c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4.map
  19.  
  20. Current hlcsg Settings
  21. Name | Setting | Default
  22. ---------------------|-----------|-------------------------
  23. threads [ 2 ] [ Varies ]
  24. verbose [ off ] [ off ]
  25. log [ on ] [ on ]
  26. developer [ 0 ] [ 0 ]
  27. chart [ off ] [ off ]
  28. estimate [ off ] [ off ]
  29. max texture memory [ 4194304 ] [ 4194304 ]
  30. priority [ Normal ] [ Normal ]
  31.  
  32. noclip [ off ] [ off ]
  33. null texture stripping[ on ] [ on ]
  34. clipnode economy mode [ on ] [ on ]
  35. onlyents [ off ] [ off ]
  36. wadtextures [ on ] [ on ]
  37. skyclip [ on ] [ on ]
  38. hullfile [ None ] [ None ]
  39. min surface area [ 0.500 ] [ 0.500 ]
  40. brush union threshold [ 0.000 ] [ 0.000 ]
  41.  
  42. Using mapfile wad configuration
  43. Wadinclude list :
  44. [zhlt.wad]
  45.  
  46. 16 brushes (totalling 96 sides) discarded from clipping hulls
  47. CreateBrush:
  48. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
  49. SetModelCenters:
  50. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  51. CSGBrush:
  52. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.88 seconds)
  53.  
  54. Using Wadfile: \users\sean\documents\valve hammer editor\wads\cs_dust.wad
  55. - Contains 3 used textures, 27.27 percent of map (28 textures in wad)
  56. Using Wadfile: \users\sean\documents\valve hammer editor\wads\de_aztec.wad
  57. - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  58. - Warning: Larger than expected texture (348972 bytes): 'THANKS'
  59. - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
  60. Using Wadfile: \users\sean\documents\valve hammer editor\wads\de_piranesi.wad
  61. - Contains 0 used textures, 0.00 percent of map (119 textures in wad)
  62. Using Wadfile: \users\sean\documents\valve hammer editor\wads\de_vegas.wad
  63. - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
  64. Using Wadfile: \users\sean\documents\valve hammer editor\wads\halflife.wad
  65. - Contains 6 used textures, 54.55 percent of map (3116 textures in wad)
  66. Using Wadfile: \users\sean\documents\desktop\greenvalley.wad
  67. - Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
  68. - Contains 1 used texture, 9.09 percent of map (19 textures in wad)
  69.  
  70. added 8 additional animating textures.
  71. Warning: ::FindTexture() texture 1-TEKS not found!
  72. Warning: ::LoadLump() texture 1-TEKS not found!
  73. Texture usage is at 0.23 mb (of 4.00 mb MAX)
  74. 1.11 seconds elapsed
  75.  
  76. ----- END hlcsg -----
  77.  
  78.  
  79.  
  80.  
  81. ** Executing...
  82. ** Command: C:\PROGRA~1\VALVEH~1\hlbsp.exe
  83. ** Parameters: "c:\users\sean\documents\valve hammer editor\maps\fy_snowv2"
  84.  
  85. hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  86. Zoner's Half-Life Compilation Tools -- Custom Build
  87. Based on code modifications by Sean 'Zoner' Cavanaugh
  88. Based on Valve's version, modified with permission.
  89. Submit detailed bug reports to (merlinis@bigpond.net.au)
  90. ----- BEGIN hlbsp -----
  91. Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "c:\users\sean\documents\valve hammer editor\maps\fy_snowv2"
  92.  
  93. Current hlbsp Settings
  94. Name | Setting | Default
  95. -------------------|-----------|-------------------------
  96. threads [ 2 ] [ Varies ]
  97. verbose [ off ] [ off ]
  98. log [ on ] [ on ]
  99. developer [ 0 ] [ 0 ]
  100. chart [ off ] [ off ]
  101. estimate [ off ] [ off ]
  102. max texture memory [ 4194304 ] [ 4194304 ]
  103. priority [ Normal ] [ Normal ]
  104.  
  105. noclip [ off ] [ off ]
  106. nofill [ off ] [ off ]
  107. null tex. stripping [ on ] [ on ]
  108. notjunc [ off ] [ off ]
  109. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  110. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
  111.  
  112.  
  113. BSP generation successful, writing portal file 'c:\users\sean\documents\valve hammer editor\maps\fy_snowv2.prt'
  114. 1.30 seconds elapsed
  115.  
  116. ----- END hlbsp -----
  117.  
  118.  
  119.  
  120.  
  121. ** Executing...
  122. ** Command: C:\PROGRA~1\VALVEH~1\hlvis.exe
  123. ** Parameters: c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
  124.  
  125. hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  126. Zoner's Half-Life Compilation Tools -- Custom Build
  127. Based on code modifications by Sean 'Zoner' Cavanaugh
  128. Based on Valve's version, modified with permission.
  129. Submit detailed bug reports to (merlinis@bigpond.net.au)
  130. ----- BEGIN hlvis -----
  131. Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
  132. 570 portalleafs
  133. 929 numportals
  134.  
  135. -= Current hlvis Settings =-
  136. Name | Setting | Default
  137. -------------------|-----------|-------------------------
  138. threads [ 2 ] [ Varies ]
  139. verbose [ off ] [ off ]
  140. log [ on ] [ on ]
  141. developer [ 0 ] [ 0 ]
  142. chart [ off ] [ off ]
  143. estimate [ off ] [ off ]
  144. max texture memory [ 4194304 ] [ 4194304 ]
  145. max vis distance [ 0 ] [ 0 ]
  146. priority [ Normal ] [ Normal ]
  147.  
  148. fast vis [ off ] [ off ]
  149. full vis [ off ] [ off ]
  150.  
  151.  
  152. BasePortalVis:
  153. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
  154. LeafThread:
  155. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)
  156. average leafs visible: 26
  157. g_visdatasize:19962 compressed from 41040
  158. 0.30 seconds elapsed
  159.  
  160. ----- END hlvis -----
  161.  
  162.  
  163.  
  164.  
  165. ** Executing...
  166. ** Command: C:\PROGRA~1\VALVEH~1\hlrad.exe
  167. ** Parameters: c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
  168.  
  169. hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  170. Zoner's Half-Life Compilation Tools -- Custom Build
  171. Based on code modifications by Sean 'Zoner' Cavanaugh
  172. Based on Valve's version, modified with permission.
  173. Submit detailed bug reports to (merlinis@bigpond.net.au)
  174. ----- BEGIN hlrad -----
  175. Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
  176.  
  177. -= Current hlrad Settings =-
  178. Name | Setting | Default
  179. --------------------|---------------------|-------------------------
  180. threads [ 2 ] [ Varies ]
  181. verbose [ off ] [ off ]
  182. log [ on ] [ on ]
  183. developer [ 0 ] [ 0 ]
  184. chart [ off ] [ off ]
  185. estimate [ off ] [ off ]
  186. max texture memory [ 4194304 ] [ 4194304 ]
  187. priority [ Normal ] [ Normal ]
  188.  
  189. vismatrix algorithm [ Original ] [ Original ]
  190. oversampling (-extra)[ off ] [ off ]
  191. bounces [ 1 ] [ 1 ]
  192. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  193. maximum light [ 255.000 ] [ 256.000 ]
  194. circus mode [ off ] [ off ]
  195.  
  196. smoothing threshold [ 50.000 ] [ 50.000 ]
  197. direct threshold [ 25.000 ] [ 25.000 ]
  198. direct light scale [ 2.000 ] [ 2.000 ]
  199. coring threshold [ 1.000 ] [ 1.000 ]
  200. patch interpolation [ on ] [ on ]
  201.  
  202. texscale [ on ] [ on ]
  203. patch subdividing [ on ] [ on ]
  204. chop value [ 64.000 ] [ 64.000 ]
  205. texchop value [ 32.000 ] [ 32.000 ]
  206.  
  207. global fade [ 1.000 ] [ 1.000 ]
  208. global falloff [ 2 ] [ 2 ]
  209. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  210. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  211. global light scale [ 1.000 ] [ 1.000 ]
  212. global sky diffusion [ 1.000 ] [ 1.000 ]
  213.  
  214. opaque entities [ on ] [ on ]
  215. sky lighting fix [ on ] [ on ]
  216. incremental [ off ] [ off ]
  217. dump [ off ] [ off ]
  218.  
  219. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  220. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  221. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  222. diffuse hack [ on ] [ on ]
  223. spotlight points [ on ] [ on ]
  224.  
  225. custom shadows with bounce light
  226. [ off ] [ off ]
  227. rgb transfers [ off ] [ off ]
  228.  
  229.  
  230. [Reading texlights from 'C:\PROGRA~1\VALVEH~1\lights.rad']
  231. [49 texlights parsed from 'C:\PROGRA~1\VALVEH~1\lights.rad']
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