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- ** Executing...
- ** Command: Change Directory
- ** Parameters: "C:\Program Files\Steam\steamapps\**************\counter-strike"
- ** Executing...
- ** Command: C:\PROGRA~1\VALVEH~1\hlcsg.exe
- ** Parameters: c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
- hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (merlinis@bigpond.net.au)
- ----- BEGIN hlcsg -----
- Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
- Entering c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- 16 brushes (totalling 96 sides) discarded from clipping hulls
- CreateBrush:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
- SetModelCenters:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
- CSGBrush:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.88 seconds)
- Using Wadfile: \users\sean\documents\valve hammer editor\wads\cs_dust.wad
- - Contains 3 used textures, 27.27 percent of map (28 textures in wad)
- Using Wadfile: \users\sean\documents\valve hammer editor\wads\de_aztec.wad
- - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- - Warning: Larger than expected texture (348972 bytes): 'THANKS'
- - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
- Using Wadfile: \users\sean\documents\valve hammer editor\wads\de_piranesi.wad
- - Contains 0 used textures, 0.00 percent of map (119 textures in wad)
- Using Wadfile: \users\sean\documents\valve hammer editor\wads\de_vegas.wad
- - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
- Using Wadfile: \users\sean\documents\valve hammer editor\wads\halflife.wad
- - Contains 6 used textures, 54.55 percent of map (3116 textures in wad)
- Using Wadfile: \users\sean\documents\desktop\greenvalley.wad
- - Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- - Contains 1 used texture, 9.09 percent of map (19 textures in wad)
- added 8 additional animating textures.
- Warning: ::FindTexture() texture 1-TEKS not found!
- Warning: ::LoadLump() texture 1-TEKS not found!
- Texture usage is at 0.23 mb (of 4.00 mb MAX)
- 1.11 seconds elapsed
- ----- END hlcsg -----
- ** Executing...
- ** Command: C:\PROGRA~1\VALVEH~1\hlbsp.exe
- ** Parameters: "c:\users\sean\documents\valve hammer editor\maps\fy_snowv2"
- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (merlinis@bigpond.net.au)
- ----- BEGIN hlbsp -----
- Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "c:\users\sean\documents\valve hammer editor\maps\fy_snowv2"
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
- BSP generation successful, writing portal file 'c:\users\sean\documents\valve hammer editor\maps\fy_snowv2.prt'
- 1.30 seconds elapsed
- ----- END hlbsp -----
- ** Executing...
- ** Command: C:\PROGRA~1\VALVEH~1\hlvis.exe
- ** Parameters: c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (merlinis@bigpond.net.au)
- ----- BEGIN hlvis -----
- Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
- 570 portalleafs
- 929 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Normal ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
- LeafThread:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)
- average leafs visible: 26
- g_visdatasize:19962 compressed from 41040
- 0.30 seconds elapsed
- ----- END hlvis -----
- ** Executing...
- ** Command: C:\PROGRA~1\VALVEH~1\hlrad.exe
- ** Parameters: c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (merlinis@bigpond.net.au)
- ----- BEGIN hlrad -----
- Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe c:\users\sean\DOCUME~1\VALVEH~1\maps\FY_SNO~4
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- vismatrix algorithm [ Original ] [ Original ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 1 ] [ 1 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- maximum light [ 255.000 ] [ 256.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- direct threshold [ 25.000 ] [ 25.000 ]
- direct light scale [ 2.000 ] [ 2.000 ]
- coring threshold [ 1.000 ] [ 1.000 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global falloff [ 2 ] [ 2 ]
- global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
- global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
- global light scale [ 1.000 ] [ 1.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
- diffuse hack [ on ] [ on ]
- spotlight points [ on ] [ on ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- [Reading texlights from 'C:\PROGRA~1\VALVEH~1\lights.rad']
- [49 texlights parsed from 'C:\PROGRA~1\VALVEH~1\lights.rad']
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