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  1.  
  2. ** Executing...
  3. ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf"
  5.  
  6. Valve Software - vbsp.exe (Mar 2 2016)
  7. 8 threads
  8. materialPath: E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.vmf
  10. "tools/locked" - "materials/tools/locked.vtf": cached version doesn't exist
  11. Patching WVT material: maps/surf_ori_tf/custom/stoneblendgrasstex1_wvt_patch
  12. Patching WVT material: maps/surf_ori_tf/nature/blendrockgrass004a_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 156 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.prt...Building visibility clusters...
  27. done (0)
  28. WARNING: node without a volume
  29. WARNING: node without a volume
  30. WARNING: node without a volume
  31. WARNING: node without a volume
  32. WARNING: node without a volume
  33. WARNING: node without a volume
  34. WARNING: node without a volume
  35. WARNING: node without a volume
  36. WARNING: node without a volume
  37. WARNING: node without a volume
  38. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  39. WARNING: node without a volume
  40. WARNING: node without a volume
  41. WARNING: node without a volume
  42. WARNING: node without a volume
  43. WARNING: node without a volume
  44. Creating default LDR cubemaps for env_cubemap using skybox materials:
  45. skybox/oriskybox*.vmt
  46. ! Run buildcubemaps in the engine to get the correct cube maps.
  47. Creating default HDR cubemaps for env_cubemap using skybox materials:
  48. skybox/oriskybox*.vmt
  49. ! Run buildcubemaps in the engine to get the correct cube maps.
  50. Finding displacement neighbors...
  51. Finding lightmap sample positions...
  52. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  53. Building Physics collision data...
  54. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  55. done (8) (1062479 bytes)
  56. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  57. Water found with no water_lod_control entity, creating a default one.
  58. Compacting texture/material tables...
  59. Reduced 4312 texinfos to 2439
  60. Reduced 43 texdatas to 26 (1677 bytes to 604)
  61. Writing e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.bsp
  62. Wrote ZIP buffer, estimated size 172392, actual size 169900
  63. 11 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  67. ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf"
  68.  
  69. Valve Software - vvis.exe (Mar 2 2016)
  70. 8 threads
  71. reading e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.bsp
  72. reading e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.prt
  73. 308 portalclusters
  74. 1276 numportals
  75. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  76. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
  77. Optimized: 1 visible clusters (0.00%)
  78. Total clusters visible: 30891
  79. Average clusters visible: 100
  80. Building PAS...
  81. Average clusters audible: 113
  82. visdatasize:17064 compressed from 24640
  83. writing e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.bsp
  84. 5 seconds elapsed
  85.  
  86. ** Executing...
  87. ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  88. ** Parameters: -both -final -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf"
  89.  
  90. Valve Software - vrad.exe SSE (Mar 2 2016)
  91.  
  92. Valve Radiosity Simulator
  93. 8 threads
  94. [Reading texlights from 'lights.rad']
  95. unknown light specifier type - lights
  96.  
  97. [56 texlights parsed from 'lights.rad']
  98.  
  99. Loading e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.bsp
  100. Patch Sample Radius Clamped!
  101. Patch Sample Radius Clamped!
  102. Patch Sample Radius Clamped!
  103. Patch Sample Radius Clamped!
  104. Patch Sample Radius Clamped!
  105. Patch Sample Radius Clamped!
  106. Patch Sample Radius Clamped!
  107. Patch Sample Radius Clamped!
  108. Patch Sample Radius Clamped!
  109. Patch Sample Radius Clamped!
  110. Patch Sample Radius Clamped!
  111. Patch Sample Radius Clamped!
  112. Patch Sample Radius Clamped!
  113. Patch Sample Radius Clamped!
  114. Patch Sample Radius Clamped!
  115. Patch Sample Radius Clamped!
  116. Patch Sample Radius Clamped!
  117. Patch Sample Radius Clamped!
  118. Patch Sample Radius Clamped!
  119. Patch Sample Radius Clamped!
  120. Patch Sample Radius Clamped!
  121. Patch Sample Radius Clamped!
  122. Patch Sample Radius Clamped!
  123. Patch Sample Radius Clamped!
  124. Patch Sample Radius Clamped!
  125. Patch Sample Radius Clamped!
  126. Patch Sample Radius Clamped!
  127. Patch Sample Radius Clamped!
  128. Patch Sample Radius Clamped!
  129. Patch Sample Radius Clamped!
  130. Setting up ray-trace acceleration structure... Done (0.64 seconds)
  131. 16988 faces
  132. 26 degenerate faces
  133. 157479088 square feet [22676987904.00 square inches]
  134. 38 Displacements
  135. 6684456 Square Feet [962561728.00 Square Inches]
  136. 16962 patches before subdivision
  137. zero area child patch
  138. zero area child patch
  139. zero area child patch
  140. zero area child patch
  141. zero area child patch
  142. zero area child patch
  143. 543902 patches after subdivision
  144. sun extent from map=0.087156
  145. 434 direct lights
  146. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (296)
  147. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (95)
  148. transfers 151556839, max 1993
  149. transfer lists: 1156.3 megs
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  151. Bounce #1 added RGB(126115, 123938, 101805)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #2 added RGB(5000, 3791, 2921)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  155. Bounce #3 added RGB(789, 680, 456)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #4 added RGB(76, 62, 43)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  159. Bounce #5 added RGB(24, 26, 15)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  161. Bounce #6 added RGB(2, 2, 1)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  163. Bounce #7 added RGB(1, 1, 1)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #8 added RGB(0, 0, 0)
  166. Build Patch/Sample Hash Table(s).....Done<0.3324 sec>
  167. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
  168. FinalLightFace Done
  169. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  170. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (77)
  171. Writing leaf ambient...done
  172. Ready to Finish
  173.  
  174. Object names Objects/Maxobjs Memory / Maxmem Fullness
  175. ------------ --------------- --------------- --------
  176. models 284/1024 13632/49152 (27.7%)
  177. brushes 1033/8192 12396/98304 (12.6%)
  178. brushsides 26217/65536 209736/524288 (40.0%)
  179. planes 58000/65536 1160000/1310720 (88.5%) VERY FULL!
  180. vertexes 26432/65536 317184/786432 (40.3%)
  181. nodes 16200/65536 518400/2097152 (24.7%)
  182. texinfos 2439/12288 175608/884736 (19.8%)
  183. texdata 26/2048 832/65536 ( 1.3%)
  184. dispinfos 38/0 6688/0 ( 0.0%)
  185. disp_verts 3070/0 61400/0 ( 0.0%)
  186. disp_tris 4960/0 9920/0 ( 0.0%)
  187. disp_lmsamples 311887/0 311887/0 ( 0.0%)
  188. faces 16988/65536 951328/3670016 (25.9%)
  189. hdr faces 0/65536 0/3670016 ( 0.0%)
  190. origfaces 4103/65536 229768/3670016 ( 6.3%)
  191. leaves 16485/65536 527520/2097152 (25.2%)
  192. leaffaces 18496/65536 36992/131072 (28.2%)
  193. leafbrushes 9366/65536 18732/131072 (14.3%)
  194. areas 7/256 56/2048 ( 2.7%)
  195. surfedges 97125/512000 388500/2048000 (19.0%)
  196. edges 53283/256000 213132/1024000 (20.8%)
  197. LDR worldlights 434/8192 38192/720896 ( 5.3%)
  198. HDR worldlights 0/8192 0/720896 ( 0.0%)
  199. leafwaterdata 13/32768 156/393216 ( 0.0%)
  200. waterstrips 460/32768 4600/327680 ( 1.4%)
  201. waterverts 0/65536 0/786432 ( 0.0%)
  202. waterindices 5943/65536 11886/131072 ( 9.1%)
  203. cubemapsamples 1/1024 16/16384 ( 0.1%)
  204. overlays 0/512 0/180224 ( 0.0%)
  205. LDR lightdata [variable] 34521632/0 ( 0.0%)
  206. HDR lightdata [variable] 0/0 ( 0.0%)
  207. visdata [variable] 17064/16777216 ( 0.1%)
  208. entdata [variable] 366534/393216 (93.2%) VERY FULL!
  209. LDR ambient table 16485/65536 65940/262144 (25.2%)
  210. HDR ambient table 16485/65536 65940/262144 (25.2%)
  211. LDR leaf ambient 76934/65536 2154152/1835008 (117.4%) VERY FULL!
  212. HDR leaf ambient 16485/65536 461580/1835008 (25.2%)
  213. occluders 0/0 0/0 ( 0.0%)
  214. occluder polygons 0/0 0/0 ( 0.0%)
  215. occluder vert ind 0/0 0/0 ( 0.0%)
  216. detail props [variable] 1/12 ( 8.3%)
  217. static props [variable] 1/2962 ( 0.0%)
  218. pakfile [variable] 169900/0 ( 0.0%)
  219. physics [variable] 1062479/4194304 (25.3%)
  220. physics terrain [variable] 0/1048576 ( 0.0%)
  221.  
  222. Level flags = 0
  223.  
  224. Total triangle count: 46672
  225. Writing e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.bsp
  226. 8 minutes, 2 seconds elapsed
  227. Valve Software - vrad.exe SSE (Mar 2 2016)
  228.  
  229. Valve Radiosity Simulator
  230. 8 threads
  231. [Reading texlights from 'lights.rad']
  232. unknown light specifier type - lights
  233.  
  234. [56 texlights parsed from 'lights.rad']
  235.  
  236. Loading e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.bsp
  237. Patch Sample Radius Clamped!
  238. Patch Sample Radius Clamped!
  239. Patch Sample Radius Clamped!
  240. Patch Sample Radius Clamped!
  241. Patch Sample Radius Clamped!
  242. Patch Sample Radius Clamped!
  243. Patch Sample Radius Clamped!
  244. Patch Sample Radius Clamped!
  245. Patch Sample Radius Clamped!
  246. Patch Sample Radius Clamped!
  247. Patch Sample Radius Clamped!
  248. Patch Sample Radius Clamped!
  249. Patch Sample Radius Clamped!
  250. Patch Sample Radius Clamped!
  251. Patch Sample Radius Clamped!
  252. Patch Sample Radius Clamped!
  253. Patch Sample Radius Clamped!
  254. Patch Sample Radius Clamped!
  255. Patch Sample Radius Clamped!
  256. Patch Sample Radius Clamped!
  257. Patch Sample Radius Clamped!
  258. Patch Sample Radius Clamped!
  259. Patch Sample Radius Clamped!
  260. Patch Sample Radius Clamped!
  261. Patch Sample Radius Clamped!
  262. Patch Sample Radius Clamped!
  263. Patch Sample Radius Clamped!
  264. Patch Sample Radius Clamped!
  265. Patch Sample Radius Clamped!
  266. Patch Sample Radius Clamped!
  267. Setting up ray-trace acceleration structure... Done (0.63 seconds)
  268. 16988 faces
  269. 26 degenerate faces
  270. 157479088 square feet [22676987904.00 square inches]
  271. 38 Displacements
  272. 6684456 Square Feet [962561728.00 Square Inches]
  273. 16962 patches before subdivision
  274. zero area child patch
  275. zero area child patch
  276. zero area child patch
  277. zero area child patch
  278. zero area child patch
  279. zero area child patch
  280. 543902 patches after subdivision
  281. sun extent from map=0.087156
  282. 434 direct lights
  283. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (296)
  284. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (95)
  285. transfers 151556839, max 1993
  286. transfer lists: 1156.3 megs
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #1 added RGB(126115, 123938, 101805)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  290. Bounce #2 added RGB(5000, 3791, 2921)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #3 added RGB(789, 680, 456)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  294. Bounce #4 added RGB(76, 62, 43)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. Bounce #5 added RGB(24, 26, 15)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  298. Bounce #6 added RGB(2, 2, 1)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  300. Bounce #7 added RGB(1, 1, 1)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  302. Bounce #8 added RGB(0, 0, 0)
  303. Build Patch/Sample Hash Table(s).....Done<0.3470 sec>
  304. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  305. FinalLightFace Done
  306. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  307. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (76)
  308. Writing leaf ambient...done
  309. Ready to Finish
  310.  
  311. Object names Objects/Maxobjs Memory / Maxmem Fullness
  312. ------------ --------------- --------------- --------
  313. models 284/1024 13632/49152 (27.7%)
  314. brushes 1033/8192 12396/98304 (12.6%)
  315. brushsides 26217/65536 209736/524288 (40.0%)
  316. planes 58000/65536 1160000/1310720 (88.5%) VERY FULL!
  317. vertexes 26432/65536 317184/786432 (40.3%)
  318. nodes 16200/65536 518400/2097152 (24.7%)
  319. texinfos 2439/12288 175608/884736 (19.8%)
  320. texdata 26/2048 832/65536 ( 1.3%)
  321. dispinfos 38/0 6688/0 ( 0.0%)
  322. disp_verts 3070/0 61400/0 ( 0.0%)
  323. disp_tris 4960/0 9920/0 ( 0.0%)
  324. disp_lmsamples 311887/0 311887/0 ( 0.0%)
  325. faces 16988/65536 951328/3670016 (25.9%)
  326. hdr faces 16988/65536 951328/3670016 (25.9%)
  327. origfaces 4103/65536 229768/3670016 ( 6.3%)
  328. leaves 16485/65536 527520/2097152 (25.2%)
  329. leaffaces 18496/65536 36992/131072 (28.2%)
  330. leafbrushes 9366/65536 18732/131072 (14.3%)
  331. areas 7/256 56/2048 ( 2.7%)
  332. surfedges 97125/512000 388500/2048000 (19.0%)
  333. edges 53283/256000 213132/1024000 (20.8%)
  334. LDR worldlights 434/8192 38192/720896 ( 5.3%)
  335. HDR worldlights 434/8192 38192/720896 ( 5.3%)
  336. leafwaterdata 13/32768 156/393216 ( 0.0%)
  337. waterstrips 460/32768 4600/327680 ( 1.4%)
  338. waterverts 0/65536 0/786432 ( 0.0%)
  339. waterindices 5943/65536 11886/131072 ( 9.1%)
  340. cubemapsamples 1/1024 16/16384 ( 0.1%)
  341. overlays 0/512 0/180224 ( 0.0%)
  342. LDR lightdata [variable] 34521632/0 ( 0.0%)
  343. HDR lightdata [variable] 34521632/0 ( 0.0%)
  344. visdata [variable] 17064/16777216 ( 0.1%)
  345. entdata [variable] 366534/393216 (93.2%) VERY FULL!
  346. LDR ambient table 16485/65536 65940/262144 (25.2%)
  347. HDR ambient table 16485/65536 65940/262144 (25.2%)
  348. LDR leaf ambient 76934/65536 2154152/1835008 (117.4%) VERY FULL!
  349. HDR leaf ambient 76934/65536 2154152/1835008 (117.4%) VERY FULL!
  350. occluders 0/0 0/0 ( 0.0%)
  351. occluder polygons 0/0 0/0 ( 0.0%)
  352. occluder vert ind 0/0 0/0 ( 0.0%)
  353. detail props [variable] 1/12 ( 8.3%)
  354. static props [variable] 1/2962 ( 0.0%)
  355. pakfile [variable] 169900/0 ( 0.0%)
  356. physics [variable] 1062479/4194304 (25.3%)
  357. physics terrain [variable] 0/1048576 ( 0.0%)
  358.  
  359. Level flags = 0
  360.  
  361. Total triangle count: 46672
  362. Writing e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.bsp
  363. 8 minutes, 1 second elapsed
  364.  
  365. ** Executing...
  366. ** Command: Copy File
  367. ** Parameters: "e:\steamlibrary\steamapps\common\team fortress 2\tf\custom\surfori\maps\surf_ori_tf.bsp" "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\surf_ori_tf.bsp"
  368.  
  369.  
  370. ** Executing...
  371. ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\hl2.exe"
  372. ** Parameters: -dev -console -allowdebug -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" +map "surf_ori_tf"
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