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- //COD BO - Perk Mappings
- Perk Slot 1
- * Lightweight
- specialty_movefaster
- specialty_fallheight (Pro)
- 1. self setPerk("specialty_movefaster");
- 2. self setPerk("specialty_fallheight");
- * Scavenger
- specialty_scavenger
- specialty_extraammo (Pro)
- 1. self setPerk("specialty_scavenger");
- 2. self setPerk("specialty_extraammo");
- * Ghost
- specialty_gpsjammer
- specialty_reconnaissance (?)
- specialty_nottargetedbyai (Pro)
- specialty_noname (Pro)
- 1. self setPerk("specialty_gpsjammer");
- 2. self setPerk("specialty_reconnaissance");
- 3. self setPerk("specialty_nottargetedbyai");
- 4. self setPerk("specialty_noname");
- * Flak Jacket
- specialty_flakjacket
- specialty_explosivedamage
- specialty_grenadepulldeath (Pro)
- specialty_fireproof (Pro)
- 1. self setPerk("specialty_flakjacket");
- 2. self setPerk("specialty_explosivedamage");
- 3. self setPerk("specialty_grenadepulldeath");
- 4. self setPerk("specialty_fireproof");
- * Hardline
- specialty_killstreak
- specialty_gambler (Pro - Thank you iPhoenix)
- 1. self setPerk("specialty_killstreak");
- 2. self setPerk("specialty_gambler");
- Perk Slot 2
- * Hardened
- specialty_bulletpenetration
- specialty_bulletdamage (Pro)
- specialty_bulletflinch (Pro)
- specialty_shellshock (Pro)
- 1. self setPerk("specialty_bulletpenetration");
- 2. self setPerk("specialty_bulletdamage");
- 3. self setPerk("specialty_bulletflinch");
- 4. self setPerk("specialty_shellshock");
- * Scout
- specialty_holdbreath
- specialty_fastweaponswitch (Pro)
- 1. self setPerk("specialty_holdbreath");
- 2. self setPerk("specialty_fastweaponswitch");
- * Steady Aim
- specialty_bulletaccuracy
- specialty_sprintrecovery (Pro)
- specialty_fastmeleerecovery (Pro)
- 1. self setPerk("specialty_bulletaccuracy");
- 2. self setPerk("specialty_sprintrecovery");
- 3. self setPerk("specialty_fastmeleerecovery");
- * Sleight of Hand
- specialty_fastreload
- specialty_fastads (Pro)
- 1. self setPerk("specialty_fastreload");
- 2. self setPerk("specialty_fastads");
- * Warlord
- specialty_twoattach(Useless?)
- specialty_twogrenades (Pro)
- 1. self setPerk("specialty_twoattach");
- 2. self setPerk("specialty_twogrenades");
- Perk Slot 3
- * Tactical Mask
- specialty_gas_mask
- specialty_showonradar (Pro?)
- specialty_stunprotection (Pro)
- 1. self setPerk("specialty_gas_mask");
- 2. self setPerk("specialty_showonradar");
- 3. self setPerk("specialty_stunprotection");
- * Marathon
- specialty_longersprint
- specialty_unlimitedsprint (Pro)
- 1. self setPerk("specialty_longersprint");
- 2. self setPerk("specialty_unlimitedsprint");
- * Ninja
- specialty_quieter
- specialty_loudenemies (Pro)
- 1. self setPerk("specialty_quieter");
- 2. self setPerk("specialty_loudenemies");
- * Second Chance
- specialty_pistoldeath
- specialty_finalstand (Pro)
- specialty_healthregen (Pro?)
- 1. self setPerk("specialty_pistoldeath");
- 2. self setPerk("specialty_finalstand");
- 3. self setPerk("specialty_healthregen");
- * Hacker
- specialty_showenemyequipment
- specialty_nomotionsensor (Pro)
- specialty_disarmexplosive (Pro)
- specialty_detectexplosive (Pro)
- specialty_delayexplosive (Pro?)
- 1. self setPerk("specialty_showenemyequipment");
- 2. self setPerk("specialty_nomotionsensor");
- 3. self setPerk("specialty_disarmexplosive");
- 4. self setPerk("specialty_detectexplosive");
- 5. self setPerk("specialty_delayexplosive");
- I do not know their effects
- specialty_twoprimaries //two primary weapons, seems not needed?
- specialty_rof //Increased Rate Of Fire would make sense
- specialty_pin_back
- specialty_shades
- specialty_fastmantle //Fast climb and hurdle over walls?
- specialty_fastinteract //Less time interacting with objectives?
- specialty_extramoney
- specialty_copycat
- specialty_armorvest //Should give armor vest, decreased bullet damage
- specialty_armorpiercing //Lessens bonus given by specialty_armorvest
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