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  1. Arcane Scepter / Whenever you cast a spell with a base cost of >= 2, cast a random spell on a random target. \ Legendary | 1000 G
  2. Health / At the start of the game, gain +5 HP. \ Regular | 0 G
  3. Science / Your G. Blasters deal +1 DMG. Add 5 G. Blasters to your deck at the start of the game. \ Legendary | 1000 G
  4. Spy / Reveal opponent's hand every 5 turns (including first). First spell revealed costs 1 more. \ Regular | 300 G
  5. Draw / At the start of every 5th turn (except turn 1), draw one more card. \ Regular | 0 G
  6. Experience / Increase XP reward by 50%. \ Regular | 300 G
  7. Torn Notebook / Turn start: Deal 1 DMG to a random enemy monster. \ Generated | 0 G
  8. Vitality / Whenever an ally monster or spell heals a damaged monster to max HP, give +1 HP to the target. \ Regular | 300 G
  9. Poke / At the start of the game, deal 5 DMG to the enemy. \ Regular | 0 G
  10. Prosperity / Whenever you play a monster with a cost of 5 or more, restore 1 HP to yourself. \ Regular | 300 G
  11. Crab Apple / Turn start: Give +1 ATK to a random ally monster. \ Generated | 0 G
  12. Froggits / At the start of the game, add a Tiny Froggit to your hand and a Froggit and Final Froggit to your deck. \ Regular | 300 G
  13. Criticals / Your monsters have a 20% chance to deal 100% bonus damage. \ Legendary | 1000 G
  14. Will / Your Disarmed monsters can attack. \ Regular | 300 G
  15. Preservation / You always overdraw the card with the lowest cost from your deck instead of the card at the top of your deck. \ Regular | 300 G
  16. Hourglass / Your Future effects are triggered one turn earlier. At the start of the game, add a Goner Kid to your deck. \ Regular | 300 G
  17. Cloudy Glasses / Turn start: Give +1 HP to a random ally monster. \ Generated | 0 G
  18. Solidity / Whenever you play a Taunt monster, give it +1 HP. \ Regular | 0 G
  19. Reinforcement / Add a random monster at the end of your deck with +2/+2 every 3 turns (except turn 1) until turn 15. \ Regular | 300 G
  20. Copycat / At the start of the game, reveal your opponent's starting hand and shuffle a copy of it into your deck. Reduce their cost by 1. \ Regular | 300 G
  21. Sea Tea / Turn start: Restore 3 HP to a random damaged ally monster. \ Generated | 0 G
  22. Mines / Add a Little Mine, Mine and a Big Mine in the opponent's deck at the start of the game. \ Legendary | 1000 G
  23. Genocide / Start of every 2 turns: Silence and kill a random enemy monster. Deal 1 DMG to you and gain -1 max HP. \ Generated | 0 G
  24. Veteran / Your monsters with 3 ATK or more gain +1 ATK when they attack and kill a monster. \ Regular | 300 G
  25. Power / At the start of the game, give 4 random monsters in your deck +1/+1. \ Regular | 0 G
  26. Draw / At the start of every 5th turn (except turn 1), draw one more card. \ Regular | 0 G
  27. Health / At the start of the game, gain +5 HP. \ Regular | 0 G
  28. Poke / At the start of the game, deal 5 DMG to the enemy. \ Regular | 0 G
  29. Power / At the start of the game, give 4 random monsters in your deck +1/+1. \ Regular | 0 G
  30. Solidity / Whenever you play a Taunt monster, give it +1 HP. \ Regular | 0 G
  31. Copycat / At the start of the game, reveal your opponent's starting hand and shuffle a copy of it into your deck. Reduce their cost by 1. \ Regular | 300 G
  32. Experience / Increase XP reward by 50%. \ Regular | 300 G
  33. Froggits / At the start of the game, add a Tiny Froggit to your hand and a Froggit and Final Froggit to your deck. \ Regular | 300 G
  34. Hourglass / Your Future effects are triggered one turn earlier. At the start of the game, add a Goner Kid to your deck. \ Regular | 300 G
  35. Preservation / You always overdraw the card with the lowest cost from your deck instead of the card at the top of your deck. \ Regular | 300 G
  36. Prosperity / Whenever you play a monster with a cost of 5 or more, restore 1 HP to yourself. \ Regular | 300 G
  37. Reinforcement / Add a random monster at the end of your deck with +2/+2 every 3 turns (except turn 1) until turn 15. \ Regular | 300 G
  38. Spy / Reveal opponent's hand every 5 turns (including first). First spell revealed costs 1 more. \ Regular | 300 G
  39. Veteran / Your monsters with 3 ATK or more gain +1 ATK when they attack and kill a monster. \ Regular | 300 G
  40. Vitality / Whenever an ally monster or spell heals a damaged monster to max HP, give +1 HP to the target. \ Regular | 300 G
  41. Will / Your Disarmed monsters can attack. \ Regular | 300 G
  42. Arcane Scepter / Whenever you cast a spell with a base cost of >= 2, cast a random spell on a random target. \ Legendary | 1000 G
  43. Mines / Add a Little Mine, Mine and a Big Mine in the opponent's deck at the start of the game. \ Legendary | 1000 G
  44. Science / Your G. Blasters deal +1 DMG. Add 5 G. Blasters to your deck at the start of the game. \ Legendary | 1000 G
  45. Criticals / Your monsters have a 20% chance to deal 100% bonus damage. \ Legendary | 1000 G
  46. Cloudy Glasses / Turn start: Give +1 HP to a random ally monster. \ Generated | 0 G
  47. Crab Apple / Turn start: Give +1 ATK to a random ally monster. \ Generated | 0 G
  48. Sea Tea / Turn start: Restore 3 HP to a random damaged ally monster. \ Generated | 0 G
  49. Torn Notebook / Turn start: Deal 1 DMG to a random enemy monster. \ Generated | 0 G
  50. Genocide / Start of every 2 turns: Silence and kill a random enemy monster. Deal 1 DMG to you and gain -1 max HP. \ Generated | 0 G
  51. Mines / Add a Little Mine, Mine and a Big Mine in the opponent's deck at the start of the game. \ Legendary | 1000 G
  52. Arcane Scepter / Whenever you cast a spell with a base cost of >= 2, cast a random spell on a random target. \ Legendary | 1000 G
  53. Copycat / At the start of the game, reveal your opponent's starting hand and shuffle a copy of it into your deck. Reduce their cost by 1. \ Regular | 300 G
  54. Power / At the start of the game, give 4 random monsters in your deck +1/+1. \ Regular | 0 G
  55. Draw / At the start of every 5th turn (except turn 1), draw one more card. \ Regular | 0 G
  56. Hourglass / Your Future effects are triggered one turn earlier. At the start of the game, add a Goner Kid to your deck. \ Regular | 300 G
  57. Science / Your G. Blasters deal +1 DMG. Add 5 G. Blasters to your deck at the start of the game. \ Legendary | 1000 G
  58. Crab Apple / Turn start: Give +1 ATK to a random ally monster. \ Generated | 0 G
  59. Poke / At the start of the game, deal 5 DMG to the enemy. \ Regular | 0 G
  60. Cloudy Glasses / Turn start: Give +1 HP to a random ally monster. \ Generated | 0 G
  61. Will / Your Disarmed monsters can attack. \ Regular | 300 G
  62. Solidity / Whenever you play a Taunt monster, give it +1 HP. \ Regular | 0 G
  63. Veteran / Your monsters with 3 ATK or more gain +1 ATK when they attack and kill a monster. \ Regular | 300 G
  64. Torn Notebook / Turn start: Deal 1 DMG to a random enemy monster. \ Generated | 0 G
  65. Spy / Reveal opponent's hand every 5 turns (including first). First spell revealed costs 1 more. \ Regular | 300 G
  66. Prosperity / Whenever you play a monster with a cost of 5 or more, restore 1 HP to yourself. \ Regular | 300 G
  67. Criticals / Your monsters have a 20% chance to deal 100% bonus damage. \ Legendary | 1000 G
  68. Health / At the start of the game, gain +5 HP. \ Regular | 0 G
  69. Genocide / Start of every 2 turns: Silence and kill a random enemy monster. Deal 1 DMG to you and gain -1 max HP. \ Generated | 0 G
  70. Reinforcement / Add a random monster at the end of your deck with +2/+2 every 3 turns (except turn 1) until turn 15. \ Regular | 300 G
  71. Experience / Increase XP reward by 50%. \ Regular | 300 G
  72. Sea Tea / Turn start: Restore 3 HP to a random damaged ally monster. \ Generated | 0 G
  73. Preservation / You always overdraw the card with the lowest cost from your deck instead of the card at the top of your deck. \ Regular | 300 G
  74. Froggits / At the start of the game, add a Tiny Froggit to your hand and a Froggit and Final Froggit to your deck. \ Regular | 300 G
  75. Vitality / Whenever an ally monster or spell heals a damaged monster to max HP, give +1 HP to the target. \ Regular | 300 G
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