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- Arcane Scepter / Whenever you cast a spell with a base cost of >= 2, cast a random spell on a random target. \ Legendary | 1000 G
- Health / At the start of the game, gain +5 HP. \ Regular | 0 G
- Science / Your G. Blasters deal +1 DMG. Add 5 G. Blasters to your deck at the start of the game. \ Legendary | 1000 G
- Spy / Reveal opponent's hand every 5 turns (including first). First spell revealed costs 1 more. \ Regular | 300 G
- Draw / At the start of every 5th turn (except turn 1), draw one more card. \ Regular | 0 G
- Experience / Increase XP reward by 50%. \ Regular | 300 G
- Torn Notebook / Turn start: Deal 1 DMG to a random enemy monster. \ Generated | 0 G
- Vitality / Whenever an ally monster or spell heals a damaged monster to max HP, give +1 HP to the target. \ Regular | 300 G
- Poke / At the start of the game, deal 5 DMG to the enemy. \ Regular | 0 G
- Prosperity / Whenever you play a monster with a cost of 5 or more, restore 1 HP to yourself. \ Regular | 300 G
- Crab Apple / Turn start: Give +1 ATK to a random ally monster. \ Generated | 0 G
- Froggits / At the start of the game, add a Tiny Froggit to your hand and a Froggit and Final Froggit to your deck. \ Regular | 300 G
- Criticals / Your monsters have a 20% chance to deal 100% bonus damage. \ Legendary | 1000 G
- Will / Your Disarmed monsters can attack. \ Regular | 300 G
- Preservation / You always overdraw the card with the lowest cost from your deck instead of the card at the top of your deck. \ Regular | 300 G
- Hourglass / Your Future effects are triggered one turn earlier. At the start of the game, add a Goner Kid to your deck. \ Regular | 300 G
- Cloudy Glasses / Turn start: Give +1 HP to a random ally monster. \ Generated | 0 G
- Solidity / Whenever you play a Taunt monster, give it +1 HP. \ Regular | 0 G
- Reinforcement / Add a random monster at the end of your deck with +2/+2 every 3 turns (except turn 1) until turn 15. \ Regular | 300 G
- Copycat / At the start of the game, reveal your opponent's starting hand and shuffle a copy of it into your deck. Reduce their cost by 1. \ Regular | 300 G
- Sea Tea / Turn start: Restore 3 HP to a random damaged ally monster. \ Generated | 0 G
- Mines / Add a Little Mine, Mine and a Big Mine in the opponent's deck at the start of the game. \ Legendary | 1000 G
- Genocide / Start of every 2 turns: Silence and kill a random enemy monster. Deal 1 DMG to you and gain -1 max HP. \ Generated | 0 G
- Veteran / Your monsters with 3 ATK or more gain +1 ATK when they attack and kill a monster. \ Regular | 300 G
- Power / At the start of the game, give 4 random monsters in your deck +1/+1. \ Regular | 0 G
- Draw / At the start of every 5th turn (except turn 1), draw one more card. \ Regular | 0 G
- Health / At the start of the game, gain +5 HP. \ Regular | 0 G
- Poke / At the start of the game, deal 5 DMG to the enemy. \ Regular | 0 G
- Power / At the start of the game, give 4 random monsters in your deck +1/+1. \ Regular | 0 G
- Solidity / Whenever you play a Taunt monster, give it +1 HP. \ Regular | 0 G
- Copycat / At the start of the game, reveal your opponent's starting hand and shuffle a copy of it into your deck. Reduce their cost by 1. \ Regular | 300 G
- Experience / Increase XP reward by 50%. \ Regular | 300 G
- Froggits / At the start of the game, add a Tiny Froggit to your hand and a Froggit and Final Froggit to your deck. \ Regular | 300 G
- Hourglass / Your Future effects are triggered one turn earlier. At the start of the game, add a Goner Kid to your deck. \ Regular | 300 G
- Preservation / You always overdraw the card with the lowest cost from your deck instead of the card at the top of your deck. \ Regular | 300 G
- Prosperity / Whenever you play a monster with a cost of 5 or more, restore 1 HP to yourself. \ Regular | 300 G
- Reinforcement / Add a random monster at the end of your deck with +2/+2 every 3 turns (except turn 1) until turn 15. \ Regular | 300 G
- Spy / Reveal opponent's hand every 5 turns (including first). First spell revealed costs 1 more. \ Regular | 300 G
- Veteran / Your monsters with 3 ATK or more gain +1 ATK when they attack and kill a monster. \ Regular | 300 G
- Vitality / Whenever an ally monster or spell heals a damaged monster to max HP, give +1 HP to the target. \ Regular | 300 G
- Will / Your Disarmed monsters can attack. \ Regular | 300 G
- Arcane Scepter / Whenever you cast a spell with a base cost of >= 2, cast a random spell on a random target. \ Legendary | 1000 G
- Mines / Add a Little Mine, Mine and a Big Mine in the opponent's deck at the start of the game. \ Legendary | 1000 G
- Science / Your G. Blasters deal +1 DMG. Add 5 G. Blasters to your deck at the start of the game. \ Legendary | 1000 G
- Criticals / Your monsters have a 20% chance to deal 100% bonus damage. \ Legendary | 1000 G
- Cloudy Glasses / Turn start: Give +1 HP to a random ally monster. \ Generated | 0 G
- Crab Apple / Turn start: Give +1 ATK to a random ally monster. \ Generated | 0 G
- Sea Tea / Turn start: Restore 3 HP to a random damaged ally monster. \ Generated | 0 G
- Torn Notebook / Turn start: Deal 1 DMG to a random enemy monster. \ Generated | 0 G
- Genocide / Start of every 2 turns: Silence and kill a random enemy monster. Deal 1 DMG to you and gain -1 max HP. \ Generated | 0 G
- Mines / Add a Little Mine, Mine and a Big Mine in the opponent's deck at the start of the game. \ Legendary | 1000 G
- Arcane Scepter / Whenever you cast a spell with a base cost of >= 2, cast a random spell on a random target. \ Legendary | 1000 G
- Copycat / At the start of the game, reveal your opponent's starting hand and shuffle a copy of it into your deck. Reduce their cost by 1. \ Regular | 300 G
- Power / At the start of the game, give 4 random monsters in your deck +1/+1. \ Regular | 0 G
- Draw / At the start of every 5th turn (except turn 1), draw one more card. \ Regular | 0 G
- Hourglass / Your Future effects are triggered one turn earlier. At the start of the game, add a Goner Kid to your deck. \ Regular | 300 G
- Science / Your G. Blasters deal +1 DMG. Add 5 G. Blasters to your deck at the start of the game. \ Legendary | 1000 G
- Crab Apple / Turn start: Give +1 ATK to a random ally monster. \ Generated | 0 G
- Poke / At the start of the game, deal 5 DMG to the enemy. \ Regular | 0 G
- Cloudy Glasses / Turn start: Give +1 HP to a random ally monster. \ Generated | 0 G
- Will / Your Disarmed monsters can attack. \ Regular | 300 G
- Solidity / Whenever you play a Taunt monster, give it +1 HP. \ Regular | 0 G
- Veteran / Your monsters with 3 ATK or more gain +1 ATK when they attack and kill a monster. \ Regular | 300 G
- Torn Notebook / Turn start: Deal 1 DMG to a random enemy monster. \ Generated | 0 G
- Spy / Reveal opponent's hand every 5 turns (including first). First spell revealed costs 1 more. \ Regular | 300 G
- Prosperity / Whenever you play a monster with a cost of 5 or more, restore 1 HP to yourself. \ Regular | 300 G
- Criticals / Your monsters have a 20% chance to deal 100% bonus damage. \ Legendary | 1000 G
- Health / At the start of the game, gain +5 HP. \ Regular | 0 G
- Genocide / Start of every 2 turns: Silence and kill a random enemy monster. Deal 1 DMG to you and gain -1 max HP. \ Generated | 0 G
- Reinforcement / Add a random monster at the end of your deck with +2/+2 every 3 turns (except turn 1) until turn 15. \ Regular | 300 G
- Experience / Increase XP reward by 50%. \ Regular | 300 G
- Sea Tea / Turn start: Restore 3 HP to a random damaged ally monster. \ Generated | 0 G
- Preservation / You always overdraw the card with the lowest cost from your deck instead of the card at the top of your deck. \ Regular | 300 G
- Froggits / At the start of the game, add a Tiny Froggit to your hand and a Froggit and Final Froggit to your deck. \ Regular | 300 G
- Vitality / Whenever an ally monster or spell heals a damaged monster to max HP, give +1 HP to the target. \ Regular | 300 G
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