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- function TPTo(PCFrame)
- local plr = game.Players.LocalPlayer;
- if plr.Character then
- plr.Character.HumanoidRootPart.CFrame = PCFrame
- end
- end
- function TeleWorld(SeWorld)
- if game:GetService("Workspace").Queue:FindFirstChild(SeWorld) then
- TPTo(game:GetService("Workspace").Queue[SeWorld].ExamDoor.CFrame)
- end
- end
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("All Star Tower Defense")
- local b = w:CreateFolder("World 1")
- local STP
- b:Dropdown("Teleports",{"Exam1","Exam2","Exam3","Raid 1","Raid 2","Raid 3","Raid 4","Raid 5","Raid 6"},true,function(val) --true/false, replaces the current title "Dropdown" with the option that t
- STP = val
- end)
- b:Button("Teleport",function()
- if STP then
- TeleWorld(STP)
- end
- end)
- b:Button("TP To Spawn",function()
- TPTo(game:GetService("Workspace").SpawnLocation.CFrame)
- end)
- b:Button("TP To Summon",function()
- TPTo(game:GetService("Workspace").Queue.Original.Interactions.Summon.CFrame)
- end)
- local b = w:CreateFolder("World 2")
- b:Button("Start Inf",function()
- TPTo(game:GetService("Workspace").Queue.Joinables.InfiniteMode.CFrame)
- end)
- b:Button("Start Story",function()
- TPTo(game:GetService("Workspace").Queue.Joinables.StoryMode.CFrame)
- end)
- b:Button("Start Farm",function()
- TPTo(game:GetService("Workspace").Queue.Joinables.Farm.CFrame)
- end)
- b:Button("TP To Spawn",function()
- TPTo(game:GetService("Workspace").SpawnLocation.CFrame)
- end)
- b:Button("TP To Advanture",function()
- TPTo(game:GetService("Workspace").Queue["Lobby World 2"].Adventure.Sign.CFrame)
- end)
- b:Button("TP To Summon",function()
- TPTo(game:GetService("Workspace").Queue["Lobby World 2"].Summon.Sign.CFrame)
- end)
- b:Button("TP To Orbs",function()
- TPTo(game:GetService("Workspace").Queue.Interactions.Orb.CFrame)
- end)
- local w = library:CreateWindow("Match & Stuff")
- local b = w:CreateFolder("Match")
- b:Button("AFX Changer",function()
- local args = {[1] = "FX_CHANGE"}
- game:GetService("ReplicatedStorage").Remotes.Input:FireServer(unpack(args))
- end)
- b:Button("Autoskip",function()
- local args = {[1] = "AutoSkipWaves_CHANGE"}
- game:GetService("ReplicatedStorage").Remotes.Input:FireServer(unpack(args))
- end)
- b:Toggle("X2",function(val)
- local args = {[1] = "SpeedChange",[2] = val}
- game:GetService("ReplicatedStorage").Remotes.Input:FireServer(unpack(args))
- end)
- local b = w:CreateFolder("Stuff")
- b:Toggle("Mount",function(bool)
- local args = {[1] = "Chair"}
- game:GetService("ReplicatedStorage").Remotes.Input:FireServer(unpack(args))
- end)
- local w = library:CreateWindow("Others")
- local S
- local J
- local H
- local G
- local C
- local CF
- local b = w:CreateFolder("LocalPlayer")
- b:Box("Speed","number",function(val)
- S = val
- end)
- b:Box("Jump","number",function(val)
- J = val
- end)
- b:Box("Hip Height","number",function(val)
- H = val
- end)
- b:Box("Gravity","number",function(val)
- G = val
- end)
- b:Toggle("Speed",function(bool)
- getgenv().Speed = bool
- Speed(S)
- end)
- b:Toggle("Jump",function(bool)
- getgenv().Jump = bool
- Jump(J)
- end)
- b:Toggle("Hip Height",function(bool)
- getgenv().Hip = bool
- Hip(H)
- end)
- b:Toggle("Gravity",function(bool)
- getgenv().Grav = bool
- Grav(G)
- end)
- b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val)
- game.workspace.CurrentCamera.FieldOfView = val
- end)
- b:Button("Print Current XYZ",function()
- function GetPOS() return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end print(GetPOS())
- end)
- local b = w:CreateFolder("Stuff")
- b:Box("Chat","Message",function(val)
- C = val
- end)
- b:Box("Cooldown","Speed",function(val)
- CF = val
- end)
- b:Toggle("Spam",function(bool)
- getgenv().Chat = bool
- Chat(C, CF)
- end)
- b:Button("Rejoin",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))()
- end)
- b:Button("Giant",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/2jnKKARG", true))()
- end)
- b:Button("Noclip",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/hd03Vdwm", true))()
- end)
- b:Button("Reset",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))()
- end)
- b:Button("RTX Summer",function()
- loadstring(game:HttpGet("https://paste.ee/r/h4fL2", true))()
- end)
- b:Button("RTX Autumn",function()
- loadstring(game:HttpGet("https://paste.ee/r/9eV0M", true))()
- end)
- b:Button("Anti-Report",function()
- loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))()
- end)
- local b = w:CreateFolder("Credits")
- b:Label("Made by X_LuaF#0705",{
- TextSize = 21;
- TextColor = Color3.fromRGB(255,255,255);
- BgColor = Color3.fromRGB(69,69,69);
- })
- b:Button("Copy Discord Invite",function()
- setclipboard("https://discord.gg/8tRb8MQcW5")
- end)
- b:DestroyGui()
- getgenv().Speed = false;
- getgenv().Jump = false;
- getgenv().Hip = false;
- getgenv().Chat = false;
- getgenv().Grav = false;
- function Chat(Mes, Freq)
- spawn(function ()
- while getgenv().Chat == true do
- local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
- wait(Freq)
- end
- end)
- end
- function Speed(Nume)
- spawn(function ()
- if getgenv().Speed == true then
- while getgenv().Speed == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume
- wait()
- end
- elseif getgenv().Speed == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end)
- end
- function Jump(Nume)
- spawn(function ()
- if getgenv().Jump == true then
- while getgenv().Jump == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume
- wait()
- end
- elseif getgenv().Jump == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
- end
- end)
- end
- function Hip(Nume)
- spawn(function ()
- if getgenv().Hip == true then
- while getgenv().Hip == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume
- wait()
- end
- elseif getgenv().Hip == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1
- end
- end)
- end
- function Grav(Nume)
- spawn(function ()
- if getgenv().Grav == true then
- while getgenv().Grav == true do
- game:GetService("Workspace").Gravity = Nume
- wait()
- end
- elseif getgenv().Grav == false then
- game:GetService("Workspace").Gravity = 196.2
- end
- end)
- end
- function TPTo(PCFrame)
- local plr = game.Players.LocalPlayer;
- if plr.Character then
- plr.Character.HumanoidRootPart.CFrame = PCFrame
- end
- end
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