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a guest Oct 27th, 2018 116 Never
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  1. GameView Start
  2. Possible achievement: Base_LastHeroStanding
  3. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4. Possible achievement: Base_RedirectMany
  5. GameController puts Custom Hand-Cannon into play.
  6. GameController puts Sonic Mine into play.
  7. GameController puts Sonic Mine into play.
  8. Ambuscade shuffles their the villain deck.
  9. Went to Ambuscade's Start phase.
  10. Went from Ambuscade's Start phase to PlayCard phase.
  11. GameController plays Reactive Plating.
  12. Went from Ambuscade's PlayCard phase to End phase.
  13. Ambuscade initiates 3 Projectile damage to The Eternal Haka.
  14. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  15. Ambuscade deals The Eternal Haka 4 Projectile damage.
  16. The Eternal Haka is now at 29 HP.
  17. Ambuscade initiates 2 Projectile damage to The Eternal Haka.
  18. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  19. Ambuscade deals The Eternal Haka 3 Projectile damage.
  20. The Eternal Haka is now at 26 HP.
  21. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  22. Went from The Argent Adept's Start phase to PlayCard phase.
  23. GameController plays Inventive Preparation.
  24. Went from The Argent Adept's PlayCard phase to UsePower phase.
  25. The Argent Adept uses the power on Prime Wardens Argent Adept.
  26. Prime Wardens Argent Adept's Conduct puts Sarabande of Destruction into play.
  27. The Argent Adept activates the text on Inventive Preparation.
  28. Inventive Preparation plays Vitality Surge.
  29. Vitality Surge caused The Eternal Haka to regain 2 HP. HP is now 28.
  30. Haka draws Enduring Intercession.
  31. GameController moved Vitality Surge to Haka's trash.
  32. Went from The Argent Adept's UsePower phase to DrawCard phase.
  33. The Argent Adept draws Alacritous Subdominant.
  34. Went from The Argent Adept's DrawCard phase to End phase.
  35. Went from The Argent Adept's End phase to Haka's Start phase.
  36. Went from Haka's Start phase to PlayCard phase.
  37. Went from Haka's PlayCard phase to UsePower phase.
  38. Haka uses the power on The Eternal Haka.
  39. Haka draws Vitality Surge.
  40. Haka discards Haka of Restoration.
  41. The Eternal Haka moved Haka of Restoration from Haka's hand to Haka's trash.
  42. Haka draws Dominion.
  43. Haka draws Haka of Restoration.
  44. Went from Haka's UsePower phase to DrawCard phase.
  45. Haka draws Taiaha.
  46. Went from Haka's DrawCard phase to End phase.
  47. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  48. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  49. GameController plays Preventative Care.
  50. Applying ongoing effect: Prevent the next damage to The Eternal Haka.
  51. Void Guard Dr. Medico draws Experimental Medicine.
  52. Preventative Care plays Experimental Medicine.
  53. GameController moved Preventative Care to Void Guard Dr. Medico's trash.
  54. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  55. Void Guard Dr. Medico uses the power on Dr. Medico.
  56. Applying ongoing effect: Increase the next HP gain by The Eternal Haka by 2.
  57. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  58. Void Guard Dr. Medico draws Lifeforce of Will.
  59. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  60. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  61. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  62. GameController plays Vivid Thoughts.
  63. Revealed card: Better Punching!
  64. Revealed card: Hedgy Hogs
  65. Revealed card: Sound Beating
  66. ***** LOADED UNDO FILE: undo-20-VoidGuardTheIdealist-PlayCard *****
  67. Possible achievement: Base_CumulativeDamage, progress: 100
  68. Possible achievement: Base_CumulativeHeal, progress: 3658.5
  69. Possible achievement: Base_DefeatNemeses, progress: 240
  70. Possible achievement: Base_LargeAttack
  71. Possible achievement: Base_LastHeroStanding
  72. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  73. Possible achievement: Base_NoCards
  74. Possible achievement: Base_NoPowers
  75. Possible achievement: Base_RedirectMany
  76. Possible achievement: Base_WinFullHP
  77. Possible achievement: Base_WinGame
  78. GameController plays Flying Stabby Knives.
  79. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  80. Void Guard The Idealist uses the power on The Idealist.
  81. Void Guard The Idealist draws Better Punching!.
  82. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
  83. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  84. Void Guard The Idealist draws Hedgy Hogs.
  85. Went from Void Guard The Idealist's DrawCard phase to End phase.
  86. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  87. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  88. GameController plays Apprentice Poisoner.
  89. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  90. Apprentice Poisoner initiates 1 Toxic damage to Custom Hand-Cannon.
  91. Apprentice Poisoner deals Custom Hand-Cannon 1 Toxic damage.
  92. Custom Hand-Cannon is now at 4 HP.
  93. Apprentice Poisoner initiates 1 Toxic damage to Sonic Mine.
  94. Apprentice Poisoner deals Sonic Mine 1 Toxic damage.
  95. Sonic Mine is now at 0 HP.
  96. Sonic Mine initiates 2 Sonic damage to Prime Wardens Argent Adept.
  97. Sonic Mine deals Prime Wardens Argent Adept 2 Sonic damage.
  98. Prime Wardens Argent Adept is now at 23 HP.
  99. Applying ongoing effect: Prime Wardens Argent Adept cannot deal damage.
  100. Sonic Mine initiates 2 Sonic damage to The Eternal Haka.
  101. Action of Sonic Mine was prevented by Preventative Care.
  102. Sonic Mine initiates 2 Sonic damage to Dr. Medico.
  103. Sonic Mine deals Dr. Medico 2 Sonic damage.
  104. Dr. Medico is now at 22 HP.
  105. Applying ongoing effect: Dr. Medico cannot deal damage.
  106. Sonic Mine initiates 2 Sonic damage to The Idealist.
  107. Sonic Mine deals The Idealist 2 Sonic damage.
  108. The Idealist is now at 22 HP.
  109. Applying ongoing effect: The Idealist cannot deal damage.
  110. Apprentice Poisoner destroys Sonic Mine!
  111. GameController moved Sonic Mine to the villain trash.
  112. Apprentice Poisoner initiates 1 Toxic damage to Sonic Mine.
  113. Apprentice Poisoner deals Sonic Mine 1 Toxic damage.
  114. Sonic Mine is now at 0 HP.
  115. Sonic Mine initiates 2 Sonic damage to Prime Wardens Argent Adept.
  116. Sonic Mine deals Prime Wardens Argent Adept 2 Sonic damage.
  117. Prime Wardens Argent Adept is now at 21 HP.
  118. Applying ongoing effect: Prime Wardens Argent Adept cannot deal damage.
  119. Sonic Mine initiates 2 Sonic damage to The Eternal Haka.
  120. Sonic Mine deals The Eternal Haka 2 Sonic damage.
  121. The Eternal Haka is now at 26 HP.
  122. Applying ongoing effect: The Eternal Haka cannot deal damage.
  123. Sonic Mine initiates 2 Sonic damage to Dr. Medico.
  124. Sonic Mine deals Dr. Medico 2 Sonic damage.
  125. Dr. Medico is now at 20 HP.
  126. Applying ongoing effect: Dr. Medico cannot deal damage.
  127. Sonic Mine initiates 2 Sonic damage to The Idealist.
  128. Sonic Mine deals The Idealist 2 Sonic damage.
  129. The Idealist is now at 20 HP.
  130. Applying ongoing effect: The Idealist cannot deal damage.
  131. Apprentice Poisoner destroys Sonic Mine!
  132. GameController moved Sonic Mine to the villain trash.
  133. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  134. Notice: an ongoing effect just expired: Prime Wardens Argent Adept cannot deal damage.
  135. Notice: an ongoing effect just expired: Dr. Medico cannot deal damage.
  136. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  137. Notice: an ongoing effect just expired: Prime Wardens Argent Adept cannot deal damage.
  138. Notice: an ongoing effect just expired: The Eternal Haka cannot deal damage.
  139. Notice: an ongoing effect just expired: Dr. Medico cannot deal damage.
  140. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  141. Went from Ambuscade's Start phase to PlayCard phase.
  142. GameController plays Reactive Plating.
  143. Went from Ambuscade's PlayCard phase to End phase.
  144. Ambuscade initiates 3 Projectile damage to The Eternal Haka.
  145. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  146. Ambuscade deals The Eternal Haka 4 Projectile damage.
  147. The Eternal Haka is now at 22 HP.
  148. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  149. Ambuscade deals Prime Wardens Argent Adept 2 Projectile damage.
  150. Prime Wardens Argent Adept is now at 19 HP.
  151. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  152. Went from The Argent Adept's Start phase to PlayCard phase.
  153. GameController plays Alacritous Subdominant.
  154. Went from The Argent Adept's PlayCard phase to UsePower phase.
  155. The Argent Adept uses the power on Prime Wardens Argent Adept.
  156. Prime Wardens Argent Adept's Conduct puts Xu's Bell into play.
  157. The Argent Adept activates the text on Inventive Preparation.
  158. Inventive Preparation plays Taiaha.
  159. Went from The Argent Adept's UsePower phase to DrawCard phase.
  160. The Argent Adept draws Arcane Cadence.
  161. Went from The Argent Adept's DrawCard phase to End phase.
  162. Went from The Argent Adept's End phase to Haka's Start phase.
  163. Went from Haka's Start phase to PlayCard phase.
  164. GameController plays Haka of Restoration.
  165. Haka draws Ground Pound.
  166. Haka draws Punish the Weak.
  167. Haka discards Enduring Intercession.
  168. Haka of Restoration moved Enduring Intercession from Haka's hand to Haka's trash.
  169. Haka discards Punish the Weak.
  170. Haka of Restoration moved Punish the Weak from Haka's hand to Haka's trash.
  171. Haka discards Punish the Weak.
  172. Haka of Restoration moved Punish the Weak from Haka's hand to Haka's trash.
  173. Dr. Medico's Clinical Consult increases the HP gained by The Eternal Haka by 2.
  174. Haka of Restoration caused The Eternal Haka to regain 5 HP. HP is now 27.
  175. GameController moved Haka of Restoration to Haka's trash.
  176. Went from Haka's PlayCard phase to UsePower phase.
  177. Haka uses the power on Taiaha.
  178. The Eternal Haka initiates 3 Melee damage to Custom Hand-Cannon.
  179. The Eternal Haka deals Custom Hand-Cannon 3 Melee damage.
  180. Custom Hand-Cannon is now at 1 HP.
  181. The Eternal Haka initiates 3 Melee damage to Reactive Plating.
  182. Reactive Plating reduces the damage dealt to Reactive Plating by The Eternal Haka by 1.
  183. The Eternal Haka deals Reactive Plating 2 Melee damage.
  184. Reactive Plating is now at 8 HP.
  185. Went from Haka's UsePower phase to DrawCard phase.
  186. Haka draws Haka of Restoration.
  187. Went from Haka's DrawCard phase to End phase.
  188. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  189. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  190. Experimental Medicine makes the damage irreducible.
  191. Experimental Medicine makes the damage unincreasable.
  192. Dr. Medico deals Dr. Medico 2 Toxic damage.
  193. Dr. Medico is now at 18 HP.
  194. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  195. GameController plays Lifeforce of Will.
  196. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  197. Experimental Medicine makes the damage irreducible.
  198. Experimental Medicine makes the damage unincreasable.
  199. Dr. Medico deals Dr. Medico 2 Energy damage.
  200. Dr. Medico is now at 16 HP.
  201. Experimental Medicine increases the HP gained by Prime Wardens Argent Adept by 1.
  202. Lifeforce of Will caused Prime Wardens Argent Adept to regain 3 HP. HP is now 22.
  203. Haka uses the power on The Eternal Haka.
  204. Haka draws Taiaha.
  205. Haka discards Haka of Restoration.
  206. The Eternal Haka moved Haka of Restoration from Haka's hand to Haka's trash.
  207. Haka draws Elbow Smash.
  208. Haka draws Tā Moko.
  209. Experimental Medicine increases the HP gained by The Idealist by 1.
  210. Lifeforce of Will caused The Idealist to regain 3 HP. HP is now 23.
  211. GameController moved Lifeforce of Will to Void Guard Dr. Medico's trash.
  212. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  213. Void Guard Dr. Medico uses the power on Dr. Medico.
  214. Applying ongoing effect: Increase the next HP gain by The Idealist by 2.
  215. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  216. Void Guard Dr. Medico draws Intensive Care.
  217. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  218. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  219. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  220. GameController plays Vivid Thoughts.
  221. Revealed card: Sound Beating
  222. Revealed card: Conceptualize
  223. Revealed card: Focusing Tiara
  224. Vivid Thoughts puts Conceptualize into play.
  225. Conceptualize puts Karate Robot into play.
  226. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  227. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  228. Conceptualize was moved under Karate Robot.
  229. Vivid Thoughts puts Sound Beating into play.
  230. The Idealist initiates 3 Sonic damage to Reactive Plating.
  231. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  232. The Idealist deals Reactive Plating 2 Sonic damage.
  233. Reactive Plating is now at 6 HP.
  234. Sound Beating was moved under Karate Robot.
  235. Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  236. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  237. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  238. Void Guard The Idealist uses the power on The Idealist.
  239. Void Guard The Idealist draws Karate Robot.
  240. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Flying Stabby Knives.
  241. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  242. Void Guard The Idealist draws Making Things Up.
  243. Went from Void Guard The Idealist's DrawCard phase to End phase.
  244. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  245. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  246. GameController plays Mysterious Ceremonies.
  247. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  248. Apprentice Poisoner initiates 1 Toxic damage to Custom Hand-Cannon.
  249. Apprentice Poisoner deals Custom Hand-Cannon 1 Toxic damage.
  250. Custom Hand-Cannon is now at 0 HP.
  251. Apprentice Poisoner destroys Custom Hand-Cannon!
  252. GameController moved Custom Hand-Cannon to the villain trash.
  253. Apprentice Poisoner initiates 1 Toxic damage to Reactive Plating.
  254. Reactive Plating reduces the damage dealt to Reactive Plating by Apprentice Poisoner by 1.
  255. Damage amount was 0, so no damage was dealt.
  256. Apprentice Poisoner initiates 1 Toxic damage to Reactive Plating.
  257. Reactive Plating reduces the damage dealt to Reactive Plating by Apprentice Poisoner by 1.
  258. Damage amount was 0, so no damage was dealt.
  259. Haka draws Vitality Surge.
  260. Haka draws Haka of Shielding.
  261. Haka draws Mere.
  262. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  263. Went from Ambuscade's Start phase to PlayCard phase.
  264. GameController plays Armed and Dangerous.
  265. Revealed card: Vanish
  266. Revealed card: Unavoidable Explosive
  267. Revealed matching card: Custom Hand-Cannon
  268. Armed and Dangerous puts Custom Hand-Cannon into play.
  269. Armed and Dangerous moves 2 cards to the top of Ambuscade's Deck.
  270. Ambuscade shuffles their the villain deck.
  271. Armed and Dangerous plays Snatch and Grab.
  272. Ambuscade initiates 2 Melee damage to The Eternal Haka.
  273. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  274. Ambuscade deals The Eternal Haka 3 Melee damage.
  275. The Eternal Haka is now at 24 HP.
  276. Ambuscade initiates 3 Energy damage to The Eternal Haka.
  277. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  278. Ambuscade deals The Eternal Haka 4 Energy damage.
  279. The Eternal Haka is now at 20 HP.
  280. GameController moved Snatch and Grab to the villain trash.
  281. GameController moved Armed and Dangerous to the villain trash.
  282. Went from Ambuscade's PlayCard phase to End phase.
  283. Ambuscade initiates 3 Projectile damage to The Idealist.
  284. Ambuscade deals The Idealist 3 Projectile damage.
  285. The Idealist is now at 20 HP.
  286. Ambuscade initiates 2 Projectile damage to The Idealist.
  287. Ambuscade deals The Idealist 2 Projectile damage.
  288. The Idealist is now at 18 HP.
  289. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  290. Went from The Argent Adept's Start phase to PlayCard phase.
  291. GameController plays Arcane Cadence.
  292. Revealed card: Inventive Preparation
  293. Revealed card: Vernal Sonata
  294. Revealed card: Arcane Cadence
  295. Revealed card: Eydisar's Horn
  296. Revealed card: Polyphoric Flare
  297. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  298. Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to The Argent Adept's deck.
  299. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  300. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
  301. Arcane Cadence plays Arcane Cadence.
  302. Revealed card: Eydisar's Horn
  303. Revealed card: Silver Shadow
  304. Revealed card: Inspiring Supertonic
  305. Revealed card: Inspiring Supertonic
  306. Revealed card: Scherzo of Frost and Flame
  307. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
  308. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
  309. Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  310. Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
  311. Arcane Cadence plays Inspiring Supertonic.
  312. GameController moved Arcane Cadence to The Argent Adept's trash.
  313. GameController moved Arcane Cadence to The Argent Adept's trash.
  314. Went from The Argent Adept's PlayCard phase to UsePower phase.
  315. The Argent Adept uses the power on Xu's Bell.
  316. The Argent Adept activates the text on Inventive Preparation.
  317. Revealed card: Inspiring Supertonic
  318. Revealed card: Rampage
  319. Revealed card: Immunization
  320. Revealed card: Hedgy Hogs
  321. The Argent Adept discards Inspiring Supertonic.
  322. Inventive Preparation moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's trash.
  323. Haka discards Rampage.
  324. Inventive Preparation moved Rampage from Haka's revealed cards to Haka's trash.
  325. Inventive Preparation moved Immunization from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
  326. Inventive Preparation moved Hedgy Hogs from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  327. The Argent Adept activates the text on Inventive Preparation.
  328. Inventive Preparation plays Dominion.
  329. Went from The Argent Adept's UsePower phase to DrawCard phase.
  330. The Argent Adept draws Cedistic Dissonant.
  331. Went from The Argent Adept's DrawCard phase to End phase.
  332. Went from The Argent Adept's End phase to Haka's Start phase.
  333. Went from Haka's Start phase to PlayCard phase.
  334. GameController plays Vitality Surge.
  335. Vitality Surge caused The Eternal Haka to regain 2 HP. HP is now 22.
  336. Haka draws Savage Mana.
  337. GameController moved Vitality Surge to Haka's trash.
  338. Went from Haka's PlayCard phase to UsePower phase.
  339. Haka uses the power on Taiaha.
  340. The Eternal Haka initiates 3 Melee damage to Custom Hand-Cannon.
  341. The Eternal Haka deals Custom Hand-Cannon 3 Melee damage.
  342. Custom Hand-Cannon is now at 2 HP.
  343. The Eternal Haka initiates 3 Melee damage to Reactive Plating.
  344. Reactive Plating reduces the damage dealt to Reactive Plating by The Eternal Haka by 1.
  345. The Eternal Haka deals Reactive Plating 2 Melee damage.
  346. Reactive Plating is now at 4 HP.
  347. Went from Haka's UsePower phase to DrawCard phase.
  348. Haka draws Ground Pound.
  349. Went from Haka's DrawCard phase to End phase.
  350. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  351. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  352. Experimental Medicine makes the damage irreducible.
  353. Experimental Medicine makes the damage unincreasable.
  354. Dr. Medico deals Dr. Medico 2 Toxic damage.
  355. Dr. Medico is now at 14 HP.
  356. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  357. GameController plays Flare Up.
  358. Dr. Medico initiates 3 Energy damage to Reactive Plating.
  359. Experimental Medicine makes the damage irreducible.
  360. Experimental Medicine makes the damage unincreasable.
  361. Reactive Plating cannot reduce the damage, because it is irreducible.
  362. Dr. Medico deals Reactive Plating 3 Energy damage.
  363. Reactive Plating is now at 1 HP.
  364. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  365. Flare Up caused Dr. Medico to regain 2 HP. HP is now 16.
  366. Dr. Medico's Clinical Consult increases the HP gained by The Idealist by 2.
  367. Experimental Medicine increases the HP gained by The Idealist by 1.
  368. Flare Up caused The Idealist to regain 4 HP. HP is now 22.
  369. GameController moved Flare Up to Void Guard Dr. Medico's trash.
  370. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  371. Void Guard Dr. Medico uses the power on Dr. Medico.
  372. Applying ongoing effect: Increase the next HP gain by The Eternal Haka by 2.
  373. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  374. Void Guard Dr. Medico draws Immunization.
  375. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  376. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  377. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  378. GameController plays Karate Robot.
  379. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  380. Void Guard The Idealist uses the power on The Idealist.
  381. Void Guard The Idealist draws Hedgy Hogs.
  382. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  383. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  384. Void Guard The Idealist draws Vivid Thoughts.
  385. Went from Void Guard The Idealist's DrawCard phase to End phase.
  386. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  387. Revealed card: Master of the Temple
  388. Mysterious Ceremonies puts Master of the Temple into play.
  389. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  390. GameController plays Master of the Temple.
  391. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  392. Apprentice Poisoner initiates 1 Toxic damage to Custom Hand-Cannon.
  393. Apprentice Poisoner deals Custom Hand-Cannon 1 Toxic damage.
  394. Custom Hand-Cannon is now at 1 HP.
  395. Apprentice Poisoner initiates 1 Toxic damage to Reactive Plating.
  396. Reactive Plating reduces the damage dealt to Reactive Plating by Apprentice Poisoner by 1.
  397. Damage amount was 0, so no damage was dealt.
  398. Apprentice Poisoner initiates 1 Toxic damage to Reactive Plating.
  399. Reactive Plating reduces the damage dealt to Reactive Plating by Apprentice Poisoner by 1.
  400. Damage amount was 0, so no damage was dealt.
  401. Mysterious Ceremonies plays Savage Mana.
  402. Master of the Temple puts The True Form into play.
  403. The Temple of Zhu Long shuffles their the environment deck.
  404. The True Form initiates 1 Toxic damage to Ambuscade.
  405. Reactive Plating reduces the damage dealt to Ambuscade by The True Form by 1.
  406. Reactive Plating reduces the damage dealt to Ambuscade by The True Form by 1.
  407. Damage amount was 0, so no damage was dealt.
  408. The True Form initiates 1 Radiant damage to Ambuscade.
  409. Reactive Plating reduces the damage dealt to Ambuscade by The True Form by 1.
  410. Reactive Plating reduces the damage dealt to Ambuscade by The True Form by 1.
  411. Damage amount was 0, so no damage was dealt.
  412. The True Form initiates 1 Toxic damage to Custom Hand-Cannon.
  413. The True Form deals Custom Hand-Cannon 1 Toxic damage.
  414. Custom Hand-Cannon is now at 0 HP.
  415. The True Form destroys Custom Hand-Cannon!
  416. The True Form plays the top card of the environment deck...
  417. The True Form plays the top card of the environment deck.
  418. The True Form plays Shinobi Assassin.
  419. Shinobi Assassin initiates 3 Melee damage to Reactive Plating.
  420. Reactive Plating reduces the damage dealt to Reactive Plating by Shinobi Assassin by 1.
  421. Shinobi Assassin deals Reactive Plating 2 Melee damage.
  422. Reactive Plating is now at -1 HP.
  423. Shinobi Assassin destroys Reactive Plating!
  424. GameController moved Reactive Plating to the villain trash.
  425. GameController moved Custom Hand-Cannon to the villain trash.
  426. The True Form initiates 1 Toxic damage to Reactive Plating.
  427. Reactive Plating reduces the damage dealt to Reactive Plating by The True Form by 1.
  428. Damage amount was 0, so no damage was dealt.
  429. The True Form initiates 1 Radiant damage to Reactive Plating.
  430. Reactive Plating reduces the damage dealt to Reactive Plating by The True Form by 1.
  431. Damage amount was 0, so no damage was dealt.
  432. The True Form initiates 1 Toxic damage to Prime Wardens Argent Adept.
  433. The True Form deals Prime Wardens Argent Adept 1 Toxic damage.
  434. Prime Wardens Argent Adept is now at 21 HP.
  435. The True Form initiates 1 Radiant damage to Prime Wardens Argent Adept.
  436. The True Form deals Prime Wardens Argent Adept 1 Radiant damage.
  437. Prime Wardens Argent Adept is now at 20 HP.
  438. The True Form initiates 1 Toxic damage to The Eternal Haka.
  439. The True Form deals The Eternal Haka 1 Toxic damage.
  440. The Eternal Haka is now at 21 HP.
  441. The True Form initiates 1 Radiant damage to The Eternal Haka.
  442. The True Form deals The Eternal Haka 1 Radiant damage.
  443. The Eternal Haka is now at 20 HP.
  444. The True Form initiates 1 Toxic damage to Dr. Medico.
  445. The True Form deals Dr. Medico 1 Toxic damage.
  446. Dr. Medico is now at 15 HP.
  447. The True Form initiates 1 Radiant damage to Dr. Medico.
  448. The True Form deals Dr. Medico 1 Radiant damage.
  449. Dr. Medico is now at 14 HP.
  450. The True Form initiates 1 Toxic damage to The Idealist.
  451. The True Form deals The Idealist 1 Toxic damage.
  452. The Idealist is now at 21 HP.
  453. The True Form initiates 1 Radiant damage to The Idealist.
  454. The True Form deals The Idealist 1 Radiant damage.
  455. The Idealist is now at 20 HP.
  456. Master of the Temple destroys itself!
  457. Haka draws Haka of Battle.
  458. GameController moved Master of the Temple to the environment trash.
  459. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  460. The Temple of Zhu Long shuffles their the environment deck.
  461. The True Form initiates 1 Toxic damage to Ambuscade.
  462. Reactive Plating reduces the damage dealt to Ambuscade by The True Form by 1.
  463. Damage amount was 0, so no damage was dealt.
  464. The True Form initiates 1 Radiant damage to Ambuscade.
  465. Reactive Plating reduces the damage dealt to Ambuscade by The True Form by 1.
  466. Damage amount was 0, so no damage was dealt.
  467. The True Form initiates 1 Toxic damage to Reactive Plating.
  468. Reactive Plating reduces the damage dealt to Reactive Plating by The True Form by 1.
  469. Damage amount was 0, so no damage was dealt.
  470. The True Form initiates 1 Radiant damage to Reactive Plating.
  471. Reactive Plating reduces the damage dealt to Reactive Plating by The True Form by 1.
  472. Damage amount was 0, so no damage was dealt.
  473. The True Form initiates 1 Toxic damage to Prime Wardens Argent Adept.
  474. The True Form deals Prime Wardens Argent Adept 1 Toxic damage.
  475. Prime Wardens Argent Adept is now at 19 HP.
  476. The True Form initiates 1 Radiant damage to Prime Wardens Argent Adept.
  477. The True Form deals Prime Wardens Argent Adept 1 Radiant damage.
  478. Prime Wardens Argent Adept is now at 18 HP.
  479. The True Form initiates 1 Toxic damage to The Eternal Haka.
  480. The True Form deals The Eternal Haka 1 Toxic damage.
  481. The Eternal Haka is now at 19 HP.
  482. The True Form initiates 1 Radiant damage to The Eternal Haka.
  483. The True Form deals The Eternal Haka 1 Radiant damage.
  484. The Eternal Haka is now at 18 HP.
  485. The True Form initiates 1 Toxic damage to Dr. Medico.
  486. The True Form deals Dr. Medico 1 Toxic damage.
  487. Dr. Medico is now at 13 HP.
  488. The True Form initiates 1 Radiant damage to Dr. Medico.
  489. The True Form deals Dr. Medico 1 Radiant damage.
  490. Dr. Medico is now at 12 HP.
  491. The True Form initiates 1 Toxic damage to The Idealist.
  492. The True Form deals The Idealist 1 Toxic damage.
  493. The Idealist is now at 19 HP.
  494. The True Form initiates 1 Radiant damage to The Idealist.
  495. The True Form deals The Idealist 1 Radiant damage.
  496. The Idealist is now at 18 HP.
  497. Master of the Temple destroys itself!
  498. Haka draws Rampage.
  499. GameController moved Master of the Temple to the environment trash.
  500. The True Form initiates 3 Radiant damage to Prime Wardens Argent Adept.
  501. The True Form deals Prime Wardens Argent Adept 3 Radiant damage.
  502. Prime Wardens Argent Adept is now at 15 HP.
  503. The True Form initiates 3 Toxic damage to Prime Wardens Argent Adept.
  504. The True Form deals Prime Wardens Argent Adept 3 Toxic damage.
  505. Prime Wardens Argent Adept is now at 12 HP.
  506. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  507. Went from Ambuscade's Start phase to PlayCard phase.
  508. GameController plays Snatch and Grab.
  509. Ambuscade initiates 2 Melee damage to The Idealist.
  510. Ambuscade deals The Idealist 2 Melee damage.
  511. The Idealist is now at 16 HP.
  512. Ambuscade initiates 3 Energy damage to The Idealist.
  513. Ambuscade deals The Idealist 3 Energy damage.
  514. The Idealist is now at 13 HP.
  515. GameController moved Snatch and Grab to the villain trash.
  516. Went from Ambuscade's PlayCard phase to End phase.
  517. Ambuscade initiates 3 Projectile damage to The Eternal Haka.
  518. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  519. Ambuscade deals The Eternal Haka 4 Projectile damage.
  520. The Eternal Haka is now at 14 HP.
  521. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  522. Went from The Argent Adept's Start phase to PlayCard phase.
  523. GameController plays Silver Shadow.
  524. The Argent Adept activates the text on Inventive Preparation.
  525. Inventive Preparation plays Tā Moko.
  526. Silver Shadow plays Cedistic Dissonant.
  527. GameController moved Silver Shadow to The Argent Adept's trash.
  528. Went from The Argent Adept's PlayCard phase to UsePower phase.
  529. The Argent Adept uses the power on Xu's Bell.
  530. The Argent Adept activates the text on Inventive Preparation.
  531. Revealed card: Rhapsody of Vigor
  532. Revealed card: Rampage
  533. Revealed card: Doctor's Orders
  534. Revealed card: Spark of Inspiration
  535. The Argent Adept discards Rhapsody of Vigor.
  536. Inventive Preparation moved Rhapsody of Vigor from The Argent Adept's revealed cards to The Argent Adept's trash.
  537. Inventive Preparation moved Rampage from Haka's revealed cards to Haka's deck.
  538. Inventive Preparation moved Doctor's Orders from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
  539. Inventive Preparation moved Spark of Inspiration from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  540. The Argent Adept activates the text on Inventive Preparation.
  541. Inventive Preparation plays Enduring Intercession.
  542. Went from The Argent Adept's UsePower phase to DrawCard phase.
  543. The Argent Adept draws Arcane Cadence.
  544. Went from The Argent Adept's DrawCard phase to End phase.
  545. Went from The Argent Adept's End phase to Haka's Start phase.
  546. Went from Haka's Start phase to PlayCard phase.
  547. GameController plays Haka of Shielding.
  548. Haka draws Rampage.
  549. Haka draws Elbow Smash.
  550. Haka discards Mere.
  551. Haka of Shielding moved Mere from Haka's hand to Haka's trash.
  552. Applying ongoing effect: Reduce the next damage dealt to The Eternal Haka by 2.
  553. GameController moved Haka of Shielding to Haka's trash.
  554. Went from Haka's PlayCard phase to UsePower phase.
  555. Haka uses the power on Taiaha.
  556. The Eternal Haka initiates 3 Melee damage to Shinobi Assassin.
  557. The Eternal Haka deals Shinobi Assassin 3 Melee damage.
  558. Shinobi Assassin is now at 0 HP.
  559. ***** LOADED UNDO FILE: undo-89-Haka-UsePower *****
  560. Possible achievement: Base_CumulativeDamage, progress: 100
  561. Possible achievement: Base_CumulativeHeal, progress: 3668
  562. Possible achievement: Base_DefeatNemeses, progress: 240
  563. Possible achievement: Base_LargeAttack
  564. Possible achievement: Base_LastHeroStanding
  565. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  566. Possible achievement: Base_NoCards
  567. Possible achievement: Base_NoPowers
  568. Possible achievement: Base_RedirectMany
  569. Possible achievement: Base_WinFullHP
  570. Possible achievement: Base_WinGame
  571. Haka uses the power on Taiaha.
  572. The Eternal Haka initiates 3 Melee damage to Apprentice Poisoner.
  573. The Eternal Haka deals Apprentice Poisoner 3 Melee damage.
  574. Apprentice Poisoner is now at 0 HP.
  575. Haka draws Tā Moko.
  576. Apprentice Poisoner initiates 1 Toxic damage to Ambuscade.
  577. Reactive Plating reduces the damage dealt to Ambuscade by Apprentice Poisoner by 1.
  578. Damage amount was 0, so no damage was dealt.
  579. Apprentice Poisoner initiates 1 Toxic damage to Reactive Plating.
  580. Reactive Plating reduces the damage dealt to Reactive Plating by Apprentice Poisoner by 1.
  581. Damage amount was 0, so no damage was dealt.
  582. Apprentice Poisoner initiates 1 Toxic damage to Prime Wardens Argent Adept.
  583. Enduring Intercession redirects the damage dealt from Prime Wardens Argent Adept to The Eternal Haka.
  584. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  585. Damage amount was 0, so no damage was dealt.
  586. Apprentice Poisoner initiates 1 Toxic damage to The Eternal Haka.
  587. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  588. Damage amount was 0, so no damage was dealt.
  589. Apprentice Poisoner initiates 1 Toxic damage to Dr. Medico.
  590. Enduring Intercession redirects the damage dealt from Dr. Medico to The Eternal Haka.
  591. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  592. Damage amount was 0, so no damage was dealt.
  593. Apprentice Poisoner initiates 1 Toxic damage to The Idealist.
  594. Enduring Intercession redirects the damage dealt from The Idealist to The Eternal Haka.
  595. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  596. Damage amount was 0, so no damage was dealt.
  597. The Eternal Haka's Haka Of Knowledge destroys Apprentice Poisoner!
  598. GameController moved Apprentice Poisoner under Savage Mana.
  599. The Eternal Haka initiates 3 Melee damage to The True Form.
  600. The Eternal Haka deals The True Form 3 Melee damage.
  601. The True Form is now at 10 HP.
  602. Went from Haka's UsePower phase to DrawCard phase.
  603. Haka draws Dominion.
  604. Went from Haka's DrawCard phase to End phase.
  605. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  606. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  607. Experimental Medicine makes the damage irreducible.
  608. Experimental Medicine makes the damage unincreasable.
  609. Dr. Medico deals Dr. Medico 2 Toxic damage.
  610. Dr. Medico is now at 10 HP.
  611. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  612. GameController plays Immunization.
  613. Dr. Medico initiates 1 Energy damage to Prime Wardens Argent Adept.
  614. Experimental Medicine makes the damage unincreasable.
  615. Dr. Medico deals Prime Wardens Argent Adept 1 Energy damage.
  616. Prime Wardens Argent Adept is now at 11 HP.
  617. Applying ongoing effect: Prime Wardens Argent Adept is immune to damage.
  618. ***** LOADED UNDO FILE: undo-93-VoidGuardDrMedico-PlayCard *****
  619. Possible achievement: Base_CumulativeDamage, progress: 100
  620. Possible achievement: Base_CumulativeHeal, progress: 3668
  621. Possible achievement: Base_DefeatNemeses, progress: 240
  622. Possible achievement: Base_LargeAttack
  623. Possible achievement: Base_LastHeroStanding
  624. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  625. Possible achievement: Base_NoCards
  626. Possible achievement: Base_NoPowers
  627. Possible achievement: Base_RedirectMany
  628. Possible achievement: Base_WinFullHP
  629. Possible achievement: Base_WinGame
  630. GameController plays Regeneration.
  631. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  632. Void Guard Dr. Medico uses the power on Dr. Medico.
  633. Applying ongoing effect: Increase the next HP gain by The Idealist by 2.
  634. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  635. Void Guard Dr. Medico draws Doctor's Orders.
  636. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  637. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  638. Regeneration caused Dr. Medico to regain 3 HP. HP is now 13.
  639. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  640. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  641. GameController plays Vivid Thoughts.
  642. Revealed card: Spark of Inspiration
  643. Revealed card: Monster of Id
  644. Revealed card: Focusing Tiara
  645. ***** LOADED UNDO FILE: undo-98-VoidGuardTheIdealist-PlayCard *****
  646. Possible achievement: Base_CumulativeDamage, progress: 100
  647. Possible achievement: Base_CumulativeHeal, progress: 3669.5
  648. Possible achievement: Base_DefeatNemeses, progress: 240
  649. Possible achievement: Base_LargeAttack
  650. Possible achievement: Base_LastHeroStanding
  651. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  652. Possible achievement: Base_NoCards
  653. Possible achievement: Base_NoPowers
  654. Possible achievement: Base_RedirectMany
  655. Possible achievement: Base_WinFullHP
  656. Possible achievement: Base_WinGame
  657. GameController plays Focusing Tiara.
  658. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  659. Void Guard The Idealist uses the power on The Idealist.
  660. Void Guard The Idealist draws Spark of Inspiration.
  661. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  662. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  663. Void Guard The Idealist draws Monster of Id.
  664. Monster of Id puts Monster of Id into play.
  665. Went from Void Guard The Idealist's DrawCard phase to End phase.
  666. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  667. Regeneration caused Dr. Medico to regain 3 HP. HP is now 16.
  668. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  669. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  670. Revealed card: Shinobi Assassin
  671. Shinobi Assassin puts Shinobi Assassin into play.
  672. Shinobi Assassin initiates 3 Melee damage to Reactive Plating.
  673. Reactive Plating reduces the damage dealt to Reactive Plating by Shinobi Assassin by 1.
  674. Shinobi Assassin deals Reactive Plating 2 Melee damage.
  675. Reactive Plating is now at 8 HP.
  676. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  677. GameController plays Apprentice Poisoner.
  678. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  679. Void Guard The Idealist draws Focusing Tiara.
  680. Void Guard The Idealist draws Strained Superego.
  681. Void Guard The Idealist draws Conceptualize.
  682. The True Form initiates 3 Radiant damage to Dr. Medico.
  683. Enduring Intercession redirects the damage dealt from Dr. Medico to The Eternal Haka.
  684. Tā Moko reduces the damage dealt to The Eternal Haka by The True Form by 1.
  685. Haka of Shielding reduces the damage dealt to The Eternal Haka by The True Form by 2.
  686. Damage amount was 0, so no damage was dealt.
  687. The True Form initiates 3 Toxic damage to Dr. Medico.
  688. Enduring Intercession redirects the damage dealt from Dr. Medico to The Eternal Haka.
  689. Tā Moko reduces the damage dealt to The Eternal Haka by The True Form by 1.
  690. The True Form deals The Eternal Haka 2 Toxic damage.
  691. The Eternal Haka is now at 12 HP.
  692. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  693. Regeneration caused Dr. Medico to regain 3 HP. HP is now 19.
  694. Apprentice Poisoner initiates 1 Toxic damage to Reactive Plating.
  695. Reactive Plating reduces the damage dealt to Reactive Plating by Apprentice Poisoner by 1.
  696. Damage amount was 0, so no damage was dealt.
  697. Apprentice Poisoner initiates 1 Toxic damage to Prime Wardens Argent Adept.
  698. Enduring Intercession redirects the damage dealt from Prime Wardens Argent Adept to The Eternal Haka.
  699. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  700. Damage amount was 0, so no damage was dealt.
  701. Apprentice Poisoner initiates 1 Toxic damage to The Eternal Haka.
  702. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  703. Damage amount was 0, so no damage was dealt.
  704. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  705. Went from Ambuscade's Start phase to PlayCard phase.
  706. GameController plays Quick Stim-Patch.
  707. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  708. Quick Stim-Patch moves 8 cards to the top of Ambuscade's Deck.
  709. Ambuscade shuffles their the villain deck.
  710. Quick Stim-Patch plays Custom Hand-Cannon.
  711. GameController moved Quick Stim-Patch to the villain trash.
  712. Went from Ambuscade's PlayCard phase to End phase.
  713. Ambuscade initiates 3 Projectile damage to Dr. Medico.
  714. Ambuscade deals Dr. Medico 3 Projectile damage.
  715. Dr. Medico is now at 16 HP.
  716. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  717. Regeneration caused Dr. Medico to regain 3 HP. HP is now 19.
  718. Ambuscade initiates 2 Projectile damage to The Idealist.
  719. Ambuscade deals The Idealist 2 Projectile damage.
  720. The Idealist is now at 11 HP.
  721. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  722. Went from The Argent Adept's Start phase to PlayCard phase.
  723. GameController plays Arcane Cadence.
  724. Revealed card: Arcane Cadence
  725. Revealed card: Akpunku's Drum
  726. Revealed card: Vernal Sonata
  727. Revealed card: Cedistic Dissonant
  728. Revealed card: Syncopated Onslaught
  729. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  730. Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's deck.
  731. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  732. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's trash.
  733. Arcane Cadence plays Arcane Cadence.
  734. Revealed card: Akpunku's Drum
  735. Revealed card: Telamon's Lyra
  736. Revealed card: Counterpoint Bulwark
  737. Revealed card: Musaragni's Harp
  738. Revealed card: Syncopated Onslaught
  739. Arcane Cadence moved Musaragni's Harp from The Argent Adept's revealed cards to The Argent Adept's hand.
  740. Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's deck.
  741. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  742. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's trash.
  743. Arcane Cadence plays Telamon's Lyra.
  744. GameController moved Arcane Cadence to The Argent Adept's trash.
  745. GameController moved Arcane Cadence to The Argent Adept's trash.
  746. Went from The Argent Adept's PlayCard phase to UsePower phase.
  747. The Argent Adept uses the power on Telamon's Lyra.
  748. The Argent Adept activates the text on Inspiring Supertonic.
  749. Haka uses the power on Taiaha.
  750. The Eternal Haka initiates 3 Melee damage to Custom Hand-Cannon.
  751. The Eternal Haka deals Custom Hand-Cannon 3 Melee damage.
  752. Custom Hand-Cannon is now at 2 HP.
  753. The Eternal Haka initiates 3 Melee damage to Apprentice Poisoner.
  754. The Eternal Haka deals Apprentice Poisoner 3 Melee damage.
  755. Apprentice Poisoner is now at 0 HP.
  756. Haka draws Punish the Weak.
  757. Apprentice Poisoner initiates 1 Toxic damage to Ambuscade.
  758. Reactive Plating reduces the damage dealt to Ambuscade by Apprentice Poisoner by 1.
  759. Damage amount was 0, so no damage was dealt.
  760. Apprentice Poisoner initiates 1 Toxic damage to Custom Hand-Cannon.
  761. Apprentice Poisoner deals Custom Hand-Cannon 1 Toxic damage.
  762. Custom Hand-Cannon is now at 1 HP.
  763. Apprentice Poisoner initiates 1 Toxic damage to Reactive Plating.
  764. Reactive Plating reduces the damage dealt to Reactive Plating by Apprentice Poisoner by 1.
  765. Damage amount was 0, so no damage was dealt.
  766. Apprentice Poisoner initiates 1 Toxic damage to Prime Wardens Argent Adept.
  767. Enduring Intercession redirects the damage dealt from Prime Wardens Argent Adept to The Eternal Haka.
  768. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  769. Damage amount was 0, so no damage was dealt.
  770. Apprentice Poisoner initiates 1 Toxic damage to The Eternal Haka.
  771. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  772. Damage amount was 0, so no damage was dealt.
  773. Apprentice Poisoner initiates 1 Toxic damage to Dr. Medico.
  774. Enduring Intercession redirects the damage dealt from Dr. Medico to The Eternal Haka.
  775. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  776. Damage amount was 0, so no damage was dealt.
  777. Apprentice Poisoner initiates 1 Toxic damage to The Idealist.
  778. Enduring Intercession redirects the damage dealt from The Idealist to The Eternal Haka.
  779. Tā Moko reduces the damage dealt to The Eternal Haka by Apprentice Poisoner by 1.
  780. Damage amount was 0, so no damage was dealt.
  781. The Eternal Haka's Haka Of Knowledge destroys Apprentice Poisoner!
  782. GameController moved Apprentice Poisoner under Savage Mana.
  783. The Argent Adept activates the text on Inventive Preparation.
  784. Inventive Preparation plays Vitality Surge.
  785. Dr. Medico's Clinical Consult increases the HP gained by The Eternal Haka by 2.
  786. Vitality Surge caused The Eternal Haka to regain 4 HP. HP is now 16.
  787. Haka draws Tā Moko.
  788. GameController moved Vitality Surge to Haka's trash.
  789. Went from The Argent Adept's UsePower phase to DrawCard phase.
  790. The Argent Adept draws Akpunku's Drum.
  791. Went from The Argent Adept's DrawCard phase to End phase.
  792. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  793. Regeneration caused Dr. Medico to regain 3 HP. HP is now 22.
  794. Went from The Argent Adept's End phase to Haka's Start phase.
  795. Went from Haka's Start phase to PlayCard phase.
  796. GameController plays Elbow Smash.
  797. The Eternal Haka initiates 3 Melee damage to The True Form.
  798. The Eternal Haka deals The True Form 3 Melee damage.
  799. The True Form is now at 7 HP.
  800. GameController moved Elbow Smash to Haka's trash.
  801. Went from Haka's PlayCard phase to UsePower phase.
  802. Haka uses the power on Taiaha.
  803. The Eternal Haka initiates 3 Melee damage to The True Form.
  804. The Eternal Haka deals The True Form 3 Melee damage.
  805. The True Form is now at 4 HP.
  806. The Eternal Haka initiates 3 Melee damage to Custom Hand-Cannon.
  807. The Eternal Haka deals Custom Hand-Cannon 3 Melee damage.
  808. Custom Hand-Cannon is now at -2 HP.
  809. The Eternal Haka's Haka Of Knowledge destroys Custom Hand-Cannon!
  810. GameController moved Custom Hand-Cannon under Savage Mana.
  811. Went from Haka's UsePower phase to DrawCard phase.
  812. Haka draws Taiaha.
  813. Went from Haka's DrawCard phase to End phase.
  814. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  815. Regeneration caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  816. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  817. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  818. Experimental Medicine makes the damage irreducible.
  819. Experimental Medicine makes the damage unincreasable.
  820. Dr. Medico deals Dr. Medico 2 Toxic damage.
  821. Dr. Medico is now at 22 HP.
  822. Void Guard Dr. Medico draws Universal Donor.
  823. Void Guard Dr. Medico draws Prescription Strength.
  824. Void Guard Dr. Medico uses the power on Dr. Medico.
  825. Applying ongoing effect: Increase the next HP gain by The Idealist by 2.
  826. Regeneration destroys itself!
  827. GameController moved Regeneration to Void Guard Dr. Medico's trash.
  828. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  829. GameController plays Universal Donor.
  830. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  831. Void Guard Dr. Medico uses the power on Universal Donor.
  832. Dr. Medico's Clinical Consult increases the HP gained by The Idealist by 2.
  833. Dr. Medico's Clinical Consult increases the HP gained by The Idealist by 2.
  834. Experimental Medicine increases the HP gained by The Idealist by 1.
  835. Universal Donor caused The Idealist to regain 7 HP. HP is now 18.
  836. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  837. Void Guard Dr. Medico draws Flare Up.
  838. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  839. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  840. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  841. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  842. GameController plays Strained Superego.
  843. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  844. Void Guard The Idealist uses the power on Strained Superego.
  845. Strained Superego plays Conceptualize.
  846. Conceptualize puts Giant Floaty Head into play.
  847. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  848. Conceptualize moves 1 cards to the top of Void Guard The Idealist's Deck.
  849. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  850. Conceptualize was moved under Giant Floaty Head.
  851. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  852. Void Guard The Idealist draws Making Things Up.
  853. Went from Void Guard The Idealist's DrawCard phase to End phase.
  854. Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
  855. Strained Superego moved Sound Beating from under Monster of Id under Karate Robot.
  856. Void Guard The Idealist uses the power on The Idealist.
  857. Void Guard The Idealist draws Spark of Inspiration.
  858. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
  859. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  860. Revealed card: Mysterious Ceremonies
  861. Mysterious Ceremonies puts Mysterious Ceremonies into play.
  862. Revealed card: Master of the Temple
  863. Mysterious Ceremonies puts Master of the Temple into play.
  864. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  865. GameController plays Shinobi Assassin.
  866. Shinobi Assassin initiates 3 Melee damage to Reactive Plating.
  867. Reactive Plating reduces the damage dealt to Reactive Plating by Shinobi Assassin by 1.
  868. Shinobi Assassin deals Reactive Plating 2 Melee damage.
  869. Reactive Plating is now at 6 HP.
  870. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  871. Mysterious Ceremonies plays Flare Up.
  872. Dr. Medico initiates 3 Energy damage to The True Form.
  873. Experimental Medicine makes the damage irreducible.
  874. Experimental Medicine makes the damage unincreasable.
  875. Dr. Medico deals The True Form 3 Energy damage.
  876. The True Form is now at 1 HP.
  877. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  878. Flare Up caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  879. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  880. Flare Up caused The Eternal Haka to regain 2 HP. HP is now 18.
  881. GameController moved Flare Up to Void Guard Dr. Medico's trash.
  882. The True Form initiates 3 Radiant damage to Dr. Medico.
  883. Enduring Intercession redirects the damage dealt from Dr. Medico to The Eternal Haka.
  884. Tā Moko reduces the damage dealt to The Eternal Haka by The True Form by 1.
  885. The True Form deals The Eternal Haka 2 Radiant damage.
  886. The Eternal Haka is now at 16 HP.
  887. The True Form initiates 3 Toxic damage to Dr. Medico.
  888. Enduring Intercession redirects the damage dealt from Dr. Medico to The Eternal Haka.
  889. Tā Moko reduces the damage dealt to The Eternal Haka by The True Form by 1.
  890. The True Form deals The Eternal Haka 2 Toxic damage.
  891. The Eternal Haka is now at 14 HP.
  892. Mysterious Ceremonies plays Elbow Smash.
  893. The Eternal Haka initiates 3 Melee damage to The True Form.
  894. The Eternal Haka deals The True Form 3 Melee damage.
  895. The True Form is now at -2 HP.
  896. The Eternal Haka's Haka Of Knowledge destroys The True Form!
  897. Haka draws Haka of Battle.
  898. GameController moved The True Form under Savage Mana.
  899. GameController moved Elbow Smash to Haka's trash.
  900. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  901. The Temple of Zhu Long shuffles their the environment deck.
  902. Master of the Temple destroys itself!
  903. Haka draws Haka of Shielding.
  904. GameController moved Master of the Temple to the environment trash.
  905. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  906. Went from Ambuscade's Start phase to PlayCard phase.
  907. GameController plays Automated Turret.
  908. Went from Ambuscade's PlayCard phase to End phase.
  909. Ambuscade initiates 3 Projectile damage to Dr. Medico.
  910. Ambuscade deals Dr. Medico 3 Projectile damage.
  911. Dr. Medico is now at 21 HP.
  912. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  913. Universal Donor caused The Eternal Haka to regain 2 HP. HP is now 16.
  914. Automated Turret initiates 2 Projectile damage to Dr. Medico.
  915. Automated Turret deals Dr. Medico 2 Projectile damage.
  916. Dr. Medico is now at 19 HP.
  917. Experimental Medicine increases the HP gained by Prime Wardens Argent Adept by 1.
  918. Universal Donor caused Prime Wardens Argent Adept to regain 2 HP. HP is now 14.
  919. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  920. Went from The Argent Adept's Start phase to PlayCard phase.
  921. GameController plays Counterpoint Bulwark.
  922. Went from The Argent Adept's PlayCard phase to UsePower phase.
  923. The Argent Adept uses the power on Telamon's Lyra.
  924. The Argent Adept activates the text on Inspiring Supertonic.
  925. Void Guard Dr. Medico uses the power on Universal Donor.
  926. Experimental Medicine increases the HP gained by Prime Wardens Argent Adept by 1.
  927. Universal Donor caused Prime Wardens Argent Adept to regain 3 HP. HP is now 17.
  928. The Argent Adept activates the text on Inventive Preparation.
  929. Inventive Preparation plays Haka of Battle.
  930. Haka draws Haka of Battle.
  931. Haka draws Haka of Shielding.
  932. Haka discards Haka of Shielding.
  933. Haka of Battle moved Haka of Shielding from Haka's hand to Haka's trash.
  934. Haka discards Haka of Shielding.
  935. Haka of Battle moved Haka of Shielding from Haka's hand to Haka's trash.
  936. Haka discards Tā Moko.
  937. Haka of Battle moved Tā Moko from Haka's hand to Haka's trash.
  938. Haka discards Tā Moko.
  939. Haka of Battle moved Tā Moko from Haka's hand to Haka's trash.
  940. Haka discards Taiaha.
  941. Haka of Battle moved Taiaha from Haka's hand to Haka's trash.
  942. Applying ongoing effect: Increase the next damage dealt by The Eternal Haka by 5.
  943. GameController moved Haka of Battle to Haka's trash.
  944. Went from The Argent Adept's UsePower phase to DrawCard phase.
  945. The Argent Adept draws Sarabande of Destruction.
  946. Went from The Argent Adept's DrawCard phase to End phase.
  947. Went from The Argent Adept's End phase to Haka's Start phase.
  948. Went from Haka's Start phase to PlayCard phase.
  949. GameController plays Dominion.
  950. Went from Haka's PlayCard phase to UsePower phase.
  951. Haka uses the power on Taiaha.
  952. The Eternal Haka initiates 3 Melee damage to Automated Turret.
  953. Haka of Battle increases the damage dealt by The Eternal Haka by 5.
  954. The Eternal Haka deals Automated Turret 8 Melee damage.
  955. Automated Turret is now at 0 HP.
  956. The Eternal Haka's Haka Of Knowledge destroys Automated Turret!
  957. GameController moved Automated Turret under Savage Mana.
  958. The Eternal Haka initiates 3 Melee damage to Reactive Plating.
  959. Reactive Plating reduces the damage dealt to Reactive Plating by The Eternal Haka by 1.
  960. The Eternal Haka deals Reactive Plating 2 Melee damage.
  961. Reactive Plating is now at 4 HP.
  962. Went from Haka's UsePower phase to DrawCard phase.
  963. Haka draws Savage Mana.
  964. Went from Haka's DrawCard phase to End phase.
  965. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  966. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  967. Experimental Medicine makes the damage irreducible.
  968. Experimental Medicine makes the damage unincreasable.
  969. Dr. Medico deals Dr. Medico 2 Toxic damage.
  970. Dr. Medico is now at 17 HP.
  971. Experimental Medicine increases the HP gained by Prime Wardens Argent Adept by 1.
  972. Universal Donor caused Prime Wardens Argent Adept to regain 2 HP. HP is now 19.
  973. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  974. GameController plays Intensive Care.
  975. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  976. Experimental Medicine makes the damage irreducible.
  977. Experimental Medicine makes the damage unincreasable.
  978. Dr. Medico deals Dr. Medico 2 Energy damage.
  979. Dr. Medico is now at 15 HP.
  980. Experimental Medicine increases the HP gained by The Idealist by 1.
  981. Universal Donor caused The Idealist to regain 2 HP. HP is now 20.
  982. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  983. Intensive Care caused The Eternal Haka to regain 3 HP. HP is now 19.
  984. Applying ongoing effect: Reduce the next damage dealt to The Eternal Haka by 2.
  985. Void Guard Dr. Medico draws Healing Pulse.
  986. Void Guard Dr. Medico draws Experimental Medicine.
  987. GameController moved Intensive Care to Void Guard Dr. Medico's trash.
  988. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  989. Void Guard Dr. Medico uses the power on Dr. Medico.
  990. Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
  991. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  992. Void Guard Dr. Medico draws Positive Prognosis.
  993. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  994. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  995. Void Guard The Idealist draws Bored Now.
  996. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  997. GameController plays Vivid Thoughts.
  998. Revealed card: Better Punching!
  999. Revealed card: Flying Stabby Knives
  1000. Revealed card: Sound Beating
  1001. Vivid Thoughts puts Flying Stabby Knives into play.
  1002. Vivid Thoughts puts Sound Beating into play.
  1003. The Idealist initiates 3 Sonic damage to Reactive Plating.
  1004. Monster of Id increases the damage dealt by The Idealist by 1.
  1005. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1006. The Idealist deals Reactive Plating 3 Sonic damage.
  1007. Reactive Plating is now at 1 HP.
  1008. Sound Beating was moved under Flying Stabby Knives.
  1009. Vivid Thoughts puts Better Punching! into play.
  1010. The Idealist initiates 1 Melee damage to Shinobi Assassin.
  1011. Monster of Id increases the damage dealt by The Idealist by 1.
  1012. The Idealist deals Shinobi Assassin 2 Melee damage.
  1013. Shinobi Assassin is now at 1 HP.
  1014. Void Guard The Idealist uses the power on The Idealist.
  1015. Void Guard The Idealist draws Bright Idea.
  1016. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
  1017. Better Punching! was moved under Flying Stabby Knives.
  1018. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  1019. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1020. Void Guard The Idealist uses the power on Strained Superego.
  1021. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1022. Void Guard The Idealist draws Bored Now.
  1023. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1024. Monster of Id moved Bright Idea from under Flying Stabby Knives under Monster of Id.
  1025. Strained Superego moved Spark of Inspiration from under Giant Floaty Head under Flying Stabby Knives.
  1026. Void Guard The Idealist draws Vivid Thoughts.
  1027. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  1028. Revealed card: Rites of Revival
  1029. Mysterious Ceremonies puts Rites of Revival into play.
  1030. Revealed card: Master of the Temple
  1031. Mysterious Ceremonies puts Master of the Temple into play.
  1032. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  1033. GameController plays Master of the Temple.
  1034. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  1035. Void Guard The Idealist draws Sound Beating.
  1036. Void Guard The Idealist draws Strained Superego.
  1037. Void Guard The Idealist draws Focusing Tiara.
  1038. Void Guard The Idealist draws Conceptualize.
  1039. Void Guard The Idealist draws Making Things Up.
  1040. Void Guard The Idealist draws Strained Superego.
  1041. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  1042. The Temple of Zhu Long shuffles their the environment deck.
  1043. Master of the Temple destroys itself!
  1044. Haka draws Mere.
  1045. Haka draws Mere.
  1046. GameController moved Master of the Temple to the environment trash.
  1047. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  1048. The Temple of Zhu Long shuffles their the environment deck.
  1049. Master of the Temple destroys itself!
  1050. Haka draws Dominion.
  1051. Haka draws Elbow Smash.
  1052. GameController moved Master of the Temple to the environment trash.
  1053. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  1054. Went from Ambuscade's Start phase to PlayCard phase.
  1055. GameController plays Personal Cloaking Device.
  1056. Ambuscade was flipped to its back side.
  1057. Went from Ambuscade's PlayCard phase to End phase.
  1058. Ambuscade initiates 3 Energy damage to Dr. Medico.
  1059. Ambuscade deals Dr. Medico 3 Energy damage.
  1060. Dr. Medico is now at 12 HP.
  1061. Experimental Medicine increases the HP gained by Prime Wardens Argent Adept by 1.
  1062. Universal Donor caused Prime Wardens Argent Adept to regain 2 HP. HP is now 21.
  1063. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1064. Went from The Argent Adept's Start phase to PlayCard phase.
  1065. GameController plays Drake's Pipes.
  1066. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1067. The Argent Adept uses the power on Telamon's Lyra.
  1068. The Argent Adept activates the text on Inspiring Supertonic.
  1069. Void Guard Dr. Medico uses the power on Universal Donor.
  1070. Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
  1071. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1072. Universal Donor caused Dr. Medico to regain 5 HP. HP is now 17.
  1073. The Argent Adept activates the text on Inventive Preparation.
  1074. Inventive Preparation plays Conceptualize.
  1075. Conceptualize puts Giant Floaty Head into play.
  1076. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1077. Conceptualize moves 1 cards to the top of Void Guard The Idealist's Deck.
  1078. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1079. Conceptualize was moved under Giant Floaty Head.
  1080. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1081. The Argent Adept draws Instrumental Conjuration.
  1082. Went from The Argent Adept's DrawCard phase to End phase.
  1083. Went from The Argent Adept's End phase to Haka's Start phase.
  1084. Went from Haka's Start phase to PlayCard phase.
  1085. GameController plays Haka of Battle.
  1086. Haka draws Enduring Intercession.
  1087. Haka of Battle moves 20 cards to the top of Haka's Deck.
  1088. Haka shuffles their Haka's deck.
  1089. Haka draws Haka of Shielding.
  1090. Haka discards Haka of Shielding.
  1091. Haka of Battle moved Haka of Shielding from Haka's hand to Haka's trash.
  1092. Haka discards Mere.
  1093. Haka of Battle moved Mere from Haka's hand to Haka's trash.
  1094. Haka discards Mere.
  1095. Haka of Battle moved Mere from Haka's hand to Haka's trash.
  1096. Haka discards Punish the Weak.
  1097. Haka of Battle moved Punish the Weak from Haka's hand to Haka's trash.
  1098. Haka discards Savage Mana.
  1099. Haka of Battle moved Savage Mana from Haka's hand to Haka's trash.
  1100. Haka discards Taiaha.
  1101. Haka of Battle moved Taiaha from Haka's hand to Haka's trash.
  1102. Applying ongoing effect: Increase the next damage dealt by The Eternal Haka by 6.
  1103. GameController moved Haka of Battle to Haka's trash.
  1104. Went from Haka's PlayCard phase to UsePower phase.
  1105. Haka uses the power on Taiaha.
  1106. The Eternal Haka initiates 3 Melee damage to Personal Cloaking Device.
  1107. Haka of Battle increases the damage dealt by The Eternal Haka by 6.
  1108. The Eternal Haka deals Personal Cloaking Device 9 Melee damage.
  1109. Personal Cloaking Device is now at 0 HP.
  1110. The Eternal Haka's Haka Of Knowledge destroys Personal Cloaking Device!
  1111. GameController moved Personal Cloaking Device under Savage Mana.
  1112. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  1113. Ambuscade made Ambuscade immune to damage.
  1114. Damage amount was 0, so no damage was dealt.
  1115. Went from Haka's UsePower phase to DrawCard phase.
  1116. Haka draws Punish the Weak.
  1117. Went from Haka's DrawCard phase to End phase.
  1118. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  1119. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  1120. Experimental Medicine makes the damage irreducible.
  1121. Experimental Medicine makes the damage unincreasable.
  1122. Dr. Medico deals Dr. Medico 2 Toxic damage.
  1123. Dr. Medico is now at 15 HP.
  1124. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1125. Universal Donor caused The Eternal Haka to regain 2 HP. HP is now 21.
  1126. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  1127. GameController plays Healing Pulse.
  1128. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  1129. Void Guard Dr. Medico uses the power on Universal Donor.
  1130. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1131. Universal Donor caused Dr. Medico to regain 3 HP. HP is now 18.
  1132. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  1133. Void Guard Dr. Medico draws From the Brink.
  1134. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  1135. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1136. Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 20.
  1137. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1138. Healing Pulse caused The Eternal Haka to regain 2 HP. HP is now 23.
  1139. Experimental Medicine increases the HP gained by Prime Wardens Argent Adept by 1.
  1140. Healing Pulse caused Prime Wardens Argent Adept to regain 2 HP. HP is now 23.
  1141. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  1142. Focusing Tiara moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
  1143. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1144. GameController plays Vivid Thoughts.
  1145. Revealed card: Better Punching!
  1146. Revealed card: Spark of Inspiration
  1147. Revealed card: Vivid Thoughts
  1148. Vivid Thoughts puts Spark of Inspiration into play.
  1149. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
  1150. The Idealist initiates 1 Psychic damage to Ambuscade.
  1151. Ambuscade made Ambuscade immune to damage.
  1152. Damage amount was 0, so no damage was dealt.
  1153. The Idealist initiates 1 Psychic damage to Reactive Plating.
  1154. Monster of Id increases the damage dealt by The Idealist by 1.
  1155. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1156. The Idealist deals Reactive Plating 1 Psychic damage.
  1157. Reactive Plating is now at 0 HP.
  1158. The Idealist's Wild Imagination destroys Reactive Plating!
  1159. GameController moved Reactive Plating to the villain trash.
  1160. The Idealist initiates 1 Psychic damage to Shinobi Assassin.
  1161. Monster of Id increases the damage dealt by The Idealist by 1.
  1162. The Idealist deals Shinobi Assassin 2 Psychic damage.
  1163. Shinobi Assassin is now at 1 HP.
  1164. The Idealist initiates 1 Psychic damage to Shinobi Assassin.
  1165. Monster of Id increases the damage dealt by The Idealist by 1.
  1166. The Idealist deals Shinobi Assassin 2 Psychic damage.
  1167. Shinobi Assassin is now at -1 HP.
  1168. Shinobi Assassin was moved to Haka's deck.
  1169. The Idealist initiates 1 Psychic damage to Shinobi Assassin.
  1170. Monster of Id increases the damage dealt by The Idealist by 1.
  1171. The Idealist deals Shinobi Assassin 2 Psychic damage.
  1172. Shinobi Assassin is now at 1 HP.
  1173. Void Guard The Idealist draws Hedgy Hogs.
  1174. Spark of Inspiration was moved under Giant Floaty Head.
  1175. Vivid Thoughts puts Better Punching! into play.
  1176. The Idealist initiates 1 Melee damage to Ambuscade.
  1177. Ambuscade made Ambuscade immune to damage.
  1178. Damage amount was 0, so no damage was dealt.
  1179. Void Guard The Idealist uses the power on The Idealist.
  1180. Void Guard The Idealist draws Vivid Thoughts.
  1181. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Monster of Id.
  1182. Better Punching! was moved under Monster of Id.
  1183. Vivid Thoughts moved Vivid Thoughts from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  1184. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  1185. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1186. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1187. Void Guard The Idealist draws Bright Idea.
  1188. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1189. Monster of Id moved Conceptualize from under Karate Robot under Monster of Id.
  1190. Strained Superego moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
  1191. Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
  1192. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1193. Void Guard The Idealist draws Vivid Thoughts.
  1194. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  1195. Revealed card: Resurrection Ritual
  1196. Mysterious Ceremonies puts Resurrection Ritual into play.
  1197. Revealed card: Mysterious Ceremonies
  1198. Mysterious Ceremonies puts Mysterious Ceremonies into play.
  1199. Revealed card: Master of the Temple
  1200. Mysterious Ceremonies puts Master of the Temple into play.
  1201. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  1202. GameController plays Master of the Temple.
  1203. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  1204. Mysterious Ceremonies plays Instrumental Conjuration.
  1205. Instrumental Conjuration puts Eydisar's Horn into play.
  1206. The Argent Adept shuffles their The Argent Adept's deck.
  1207. The Argent Adept draws Syncopated Onslaught.
  1208. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1209. Mysterious Ceremonies plays Musaragni's Harp.
  1210. Mysterious Ceremonies plays Akpunku's Drum.
  1211. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  1212. The Temple of Zhu Long shuffles their the environment deck.
  1213. Master of the Temple destroys itself!
  1214. Shinobi Assassin prevented Haka from drawing cards.
  1215. Shinobi Assassin puts Shinobi Assassin into play.
  1216. Shinobi Assassin initiates 3 Melee damage to Dr. Medico.
  1217. Enduring Intercession redirects the damage dealt from Dr. Medico to The Eternal Haka.
  1218. Tā Moko reduces the damage dealt to The Eternal Haka by Shinobi Assassin by 1.
  1219. Intensive Care reduces the damage dealt to The Eternal Haka by Shinobi Assassin by 2.
  1220. Damage amount was 0, so no damage was dealt.
  1221. Haka draws Tā Moko.
  1222. Haka draws Haka of Restoration.
  1223. GameController moved Master of the Temple to the environment trash.
  1224. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  1225. The Temple of Zhu Long shuffles their the environment deck.
  1226. Master of the Temple destroys itself!
  1227. Haka draws Vitality Surge.
  1228. Haka draws Tā Moko.
  1229. GameController moved Master of the Temple to the environment trash.
  1230. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  1231. Ambuscade was flipped to its front side.
  1232. Went from Ambuscade's Start phase to PlayCard phase.
  1233. GameController plays Armed and Dangerous.
  1234. Revealed card: Run and Gun
  1235. Revealed card: Vanish
  1236. Revealed card: Unavoidable Explosive
  1237. Revealed card: Armed and Dangerous
  1238. Revealed card: Vanish
  1239. Revealed matching card: Reactive Plating
  1240. Armed and Dangerous puts Reactive Plating into play.
  1241. Armed and Dangerous moves 5 cards to the top of Ambuscade's Deck.
  1242. Ambuscade shuffles their the villain deck.
  1243. Armed and Dangerous plays Sonic Mine.
  1244. GameController moved Armed and Dangerous to the villain trash.
  1245. Went from Ambuscade's PlayCard phase to End phase.
  1246. Ambuscade initiates 3 Projectile damage to Prime Wardens Argent Adept.
  1247. Ambuscade deals Prime Wardens Argent Adept 3 Projectile damage.
  1248. Prime Wardens Argent Adept is now at 20 HP.
  1249. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1250. Went from The Argent Adept's Start phase to PlayCard phase.
  1251. GameController plays Vernal Sonata.
  1252. Vernal Sonata caused Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  1253. Vernal Sonata caused The Eternal Haka to regain 1 HP. HP is now 24.
  1254. Vernal Sonata caused Dr. Medico to regain 1 HP. HP is now 21.
  1255. Vernal Sonata caused The Idealist to regain 1 HP. HP is now 22.
  1256. Vernal Sonata moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
  1257. Vernal Sonata moved Regeneration from Void Guard Dr. Medico's trash to Void Guard Dr. Medico's deck.
  1258. GameController moved Vernal Sonata to The Argent Adept's trash.
  1259. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1260. The Argent Adept uses the power on Telamon's Lyra.
  1261. The Argent Adept activates the text on Inspiring Supertonic.
  1262. Void Guard Dr. Medico uses the power on Universal Donor.
  1263. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1264. Universal Donor caused The Eternal Haka to regain 3 HP. HP is now 27.
  1265. The Argent Adept activates the text on Inventive Preparation.
  1266. Inventive Preparation plays Dominion.
  1267. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1268. The Argent Adept draws Silver Shadow.
  1269. Went from The Argent Adept's DrawCard phase to End phase.
  1270. Went from The Argent Adept's End phase to Haka's Start phase.
  1271. Went from Haka's Start phase to PlayCard phase.
  1272. GameController plays Vitality Surge.
  1273. Vitality Surge caused The Eternal Haka to regain 2 HP. HP is now 29.
  1274. Haka draws Elbow Smash.
  1275. GameController moved Vitality Surge to Haka's trash.
  1276. Went from Haka's PlayCard phase to UsePower phase.
  1277. Haka uses the power on Taiaha.
  1278. The Eternal Haka initiates 3 Melee damage to Reactive Plating.
  1279. Reactive Plating reduces the damage dealt to Reactive Plating by The Eternal Haka by 1.
  1280. The Eternal Haka deals Reactive Plating 2 Melee damage.
  1281. Reactive Plating is now at 8 HP.
  1282. Went from Haka's UsePower phase to DrawCard phase.
  1283. Haka draws Haka of Shielding.
  1284. Went from Haka's DrawCard phase to End phase.
  1285. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  1286. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  1287. Experimental Medicine makes the damage irreducible.
  1288. Experimental Medicine makes the damage unincreasable.
  1289. Dr. Medico deals Dr. Medico 2 Toxic damage.
  1290. Dr. Medico is now at 19 HP.
  1291. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1292. Universal Donor caused The Eternal Haka to regain 2 HP. HP is now 31.
  1293. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  1294. GameController plays Positive Prognosis.
  1295. Dr. Medico initiates 1 Energy damage to Dr. Medico.
  1296. Experimental Medicine makes the damage irreducible.
  1297. Experimental Medicine makes the damage unincreasable.
  1298. Dr. Medico deals Dr. Medico 1 Energy damage.
  1299. Dr. Medico is now at 18 HP.
  1300. Experimental Medicine increases the HP gained by Prime Wardens Argent Adept by 1.
  1301. Universal Donor caused Prime Wardens Argent Adept to regain 2 HP. HP is now 23.
  1302. The Argent Adept draws Polyphoric Flare.
  1303. Haka draws Elbow Smash.
  1304. Void Guard Dr. Medico draws Regeneration.
  1305. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1306. Experimental Medicine increases the HP gained by Prime Wardens Argent Adept by 1.
  1307. Positive Prognosis caused Prime Wardens Argent Adept to regain 2 HP, up to their maximum HP. HP is now 25.
  1308. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1309. Positive Prognosis caused The Eternal Haka to regain 2 HP, up to their maximum HP. HP is now 33.
  1310. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1311. Positive Prognosis caused Dr. Medico to regain 2 HP. HP is now 20.
  1312. Experimental Medicine increases the HP gained by The Idealist by 1.
  1313. Positive Prognosis caused The Idealist to regain 2 HP, up to their maximum HP. HP is now 24.
  1314. GameController moved Positive Prognosis to Void Guard Dr. Medico's trash.
  1315. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  1316. Void Guard Dr. Medico uses the power on Universal Donor.
  1317. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1318. Universal Donor caused Dr. Medico to regain 3 HP. HP is now 23.
  1319. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  1320. Void Guard Dr. Medico draws Regeneration.
  1321. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  1322. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1323. Healing Pulse caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 24.
  1324. Experimental Medicine increases the HP gained by Shinobi Assassin by 1.
  1325. Healing Pulse caused Shinobi Assassin to regain 2 HP, up to their maximum HP. HP is now 3.
  1326. Experimental Medicine increases the HP gained by Shinobi Assassin by 1.
  1327. Healing Pulse caused Shinobi Assassin to regain 2 HP, up to their maximum HP. HP is now 3.
  1328. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  1329. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1330. GameController plays Bright Idea.
  1331. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1332. Bright Idea was moved under Monster of Id.
  1333. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1334. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1335. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1336. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1337. Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
  1338. Strained Superego moved Better Punching! from under Flying Stabby Knives under Monster of Id.
  1339. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1340. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  1341. Revealed card: Apprentice Poisoner
  1342. Mysterious Ceremonies moved Apprentice Poisoner from The Temple of Zhu Long's revealed cards to the environment trash.
  1343. Revealed card: Master of the Temple
  1344. Mysterious Ceremonies puts Master of the Temple into play.
  1345. Revealed card: Master of the Temple
  1346. Mysterious Ceremonies puts Master of the Temple into play.
  1347. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  1348. GameController moves 2 cards to the top of The Temple of Zhu Long's Deck.
  1349. The Temple of Zhu Long shuffles their the environment deck.
  1350. GameController plays Master of the Temple.
  1351. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  1352. Mysterious Ceremonies destroys itself!
  1353. Haka draws Vitality Surge.
  1354. Haka draws Vitality Surge.
  1355. Haka draws Haka of Battle.
  1356. GameController moved Mysterious Ceremonies to the environment trash.
  1357. Mysterious Ceremonies destroys itself!
  1358. Haka draws Punish the Weak.
  1359. Haka draws Haka of Restoration.
  1360. Haka draws Mere.
  1361. GameController moved Mysterious Ceremonies to the environment trash.
  1362. Mysterious Ceremonies destroys itself!
  1363. Haka draws Haka of Shielding.
  1364. Haka draws Enduring Intercession.
  1365. Haka draws Haka of Restoration.
  1366. GameController moved Mysterious Ceremonies to the environment trash.
  1367. Master of the Temple moves 3 cards to the top of The Temple of Zhu Long's Deck.
  1368. The Temple of Zhu Long shuffles their the environment deck.
  1369. Master of the Temple destroys itself!
  1370. Haka draws Rampage.
  1371. Haka draws Taiaha.
  1372. Dominion moves 8 cards to the top of Haka's Deck.
  1373. Haka shuffles their Haka's deck.
  1374. Haka draws Haka of Shielding.
  1375. GameController moved Master of the Temple to the environment trash.
  1376. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  1377. The Temple of Zhu Long shuffles their the environment deck.
  1378. Master of the Temple destroys itself!
  1379. Haka draws Mere.
  1380. Haka draws Mere.
  1381. Haka draws Haka of Battle.
  1382. GameController moved Master of the Temple to the environment trash.
  1383. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  1384. The Temple of Zhu Long shuffles their the environment deck.
  1385. Master of the Temple destroys itself!
  1386. Haka draws Taiaha.
  1387. Haka draws Vitality Surge.
  1388. Haka draws Savage Mana.
  1389. GameController moved Master of the Temple to the environment trash.
  1390. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  1391. Went from Ambuscade's Start phase to PlayCard phase.
  1392. GameController plays Sonic Mine.
  1393. Went from Ambuscade's PlayCard phase to End phase.
  1394. Ambuscade initiates 3 Projectile damage to The Eternal Haka.
  1395. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  1396. Tā Moko reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1397. Ambuscade deals The Eternal Haka 3 Projectile damage.
  1398. The Eternal Haka is now at 30 HP.
  1399. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1400. Went from The Argent Adept's Start phase to PlayCard phase.
  1401. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1402. The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
  1403. Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
  1404. The Argent Adept draws Scherzo of Frost and Flame.
  1405. The Argent Adept draws Instrumental Conjuration.
  1406. Went from The Argent Adept's DrawCard phase to End phase.
  1407. Went from The Argent Adept's End phase to Haka's Start phase.
  1408. Went from Haka's Start phase to PlayCard phase.
  1409. GameController plays Elbow Smash.
  1410. The Eternal Haka initiates 3 Melee damage to Reactive Plating.
  1411. Reactive Plating reduces the damage dealt to Reactive Plating by The Eternal Haka by 1.
  1412. The Eternal Haka deals Reactive Plating 2 Melee damage.
  1413. Reactive Plating is now at 6 HP.
  1414. GameController moved Elbow Smash to Haka's trash.
  1415. Went from Haka's PlayCard phase to UsePower phase.
  1416. Haka uses the power on Taiaha.
  1417. The Eternal Haka initiates 3 Melee damage to Reactive Plating.
  1418. Reactive Plating reduces the damage dealt to Reactive Plating by The Eternal Haka by 1.
  1419. The Eternal Haka deals Reactive Plating 2 Melee damage.
  1420. Reactive Plating is now at 4 HP.
  1421. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  1422. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  1423. Reactive Plating reduces the damage dealt to Ambuscade by The Eternal Haka by 1.
  1424. The Eternal Haka deals Ambuscade 3 Melee damage.
  1425. Ambuscade is now at 47 HP.
  1426. Reactive Plating reacts!
  1427. Reactive Plating initiates 2 Energy damage to The Eternal Haka.
  1428. Tā Moko reduces the damage dealt to The Eternal Haka by Reactive Plating by 1.
  1429. Reactive Plating deals The Eternal Haka 1 Energy damage.
  1430. The Eternal Haka is now at 29 HP.
  1431. Went from Haka's UsePower phase to DrawCard phase.
  1432. Haka draws Punish the Weak.
  1433. Went from Haka's DrawCard phase to End phase.
  1434. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  1435. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  1436. Experimental Medicine makes the damage irreducible.
  1437. Experimental Medicine makes the damage unincreasable.
  1438. Dr. Medico deals Dr. Medico 2 Toxic damage.
  1439. Dr. Medico is now at 22 HP.
  1440. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1441. Universal Donor caused The Eternal Haka to regain 2 HP. HP is now 31.
  1442. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  1443. GameController plays Prescription Strength.
  1444. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  1445. Void Guard Dr. Medico uses the power on Universal Donor.
  1446. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1447. Universal Donor caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  1448. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  1449. Void Guard Dr. Medico draws Lifeforce of Will.
  1450. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  1451. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1452. Healing Pulse caused The Eternal Haka to regain 2 HP, up to their maximum HP. HP is now 33.
  1453. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  1454. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1455. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1456. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1457. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1458. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1459. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1460. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1461. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1462. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  1463. Strained Superego moved Better Punching! from under Flying Stabby Knives under Monster of Id.
  1464. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1465. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  1466. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  1467. GameController plays Mysterious Ceremonies.
  1468. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  1469. Mysterious Ceremonies destroys itself!
  1470. Dominion moves 1 cards to the top of Haka's Deck.
  1471. Haka shuffles their Haka's deck.
  1472. Haka draws Elbow Smash.
  1473. Haka shuffles their Haka's deck.
  1474. Haka shuffles their Haka's deck.
  1475. GameController moved Mysterious Ceremonies to the environment trash.
  1476. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  1477. Went from Ambuscade's Start phase to PlayCard phase.
  1478. GameController plays Rigged to Detonate.
  1479. Rigged to Detonate was moved to the bottom of the villain deck.
  1480. Ambuscade shuffles their the villain deck.
  1481. Went from Ambuscade's PlayCard phase to End phase.
  1482. Ambuscade initiates 3 Projectile damage to The Eternal Haka.
  1483. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  1484. Tā Moko reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1485. Ambuscade deals The Eternal Haka 3 Projectile damage.
  1486. The Eternal Haka is now at 30 HP.
  1487. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1488. Went from The Argent Adept's Start phase to PlayCard phase.
  1489. GameController plays Syncopated Onslaught.
  1490. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1491. The Argent Adept uses the power on Musaragni's Harp.
  1492. The Argent Adept activates the text on Inspiring Supertonic.
  1493. Void Guard Dr. Medico uses the power on Universal Donor.
  1494. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1495. Universal Donor caused The Eternal Haka to regain 3 HP, up to their maximum HP. HP is now 33.
  1496. The Argent Adept activates the text on Inspiring Supertonic.
  1497. Inspiring Supertonic tried to increase Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  1498. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1499. The Argent Adept draws Polyphoric Flare.
  1500. Went from The Argent Adept's DrawCard phase to End phase.
  1501. Went from The Argent Adept's End phase to Haka's Start phase.
  1502. Went from Haka's Start phase to PlayCard phase.
  1503. GameController plays Haka of Battle.
  1504. Haka shuffles their Haka's deck.
  1505. Haka discards Mere.
  1506. Haka of Battle moved Mere from Haka's hand to Haka's trash.
  1507. Haka discards Mere.
  1508. Haka of Battle moved Mere from Haka's hand to Haka's trash.
  1509. Haka discards Mere.
  1510. Haka of Battle moved Mere from Haka's hand to Haka's trash.
  1511. Haka discards Rampage.
  1512. Haka of Battle moved Rampage from Haka's hand to Haka's trash.
  1513. Haka discards Rampage.
  1514. Haka of Battle moved Rampage from Haka's hand to Haka's trash.
  1515. Haka discards Rampage.
  1516. Haka of Battle moved Rampage from Haka's hand to Haka's trash.
  1517. Haka discards Savage Mana.
  1518. Haka of Battle moved Savage Mana from Haka's hand to Haka's trash.
  1519. Haka discards Taiaha.
  1520. Haka of Battle moved Taiaha from Haka's hand to Haka's trash.
  1521. Haka discards Taiaha.
  1522. Haka of Battle moved Taiaha from Haka's hand to Haka's trash.
  1523. Haka discards Tā Moko.
  1524. Haka of Battle moved Tā Moko from Haka's hand to Haka's trash.
  1525. Haka discards Tā Moko.
  1526. Haka of Battle moved Tā Moko from Haka's hand to Haka's trash.
  1527. Haka discards Vitality Surge.
  1528. Haka of Battle moved Vitality Surge from Haka's hand to Haka's trash.
  1529. Haka discards Vitality Surge.
  1530. Haka of Battle moved Vitality Surge from Haka's hand to Haka's trash.
  1531. Haka discards Vitality Surge.
  1532. Haka of Battle moved Vitality Surge from Haka's hand to Haka's trash.
  1533. Haka discards Punish the Weak.
  1534. Haka of Battle moved Punish the Weak from Haka's hand to Haka's trash.
  1535. Haka discards Punish the Weak.
  1536. Haka of Battle moved Punish the Weak from Haka's hand to Haka's trash.
  1537. Haka discards Punish the Weak.
  1538. Haka of Battle moved Punish the Weak from Haka's hand to Haka's trash.
  1539. Haka discards Enduring Intercession.
  1540. Haka of Battle moved Enduring Intercession from Haka's hand to Haka's trash.
  1541. Haka discards Enduring Intercession.
  1542. Haka of Battle moved Enduring Intercession from Haka's hand to Haka's trash.
  1543. Haka discards Ground Pound.
  1544. Haka of Battle moved Ground Pound from Haka's hand to Haka's trash.
  1545. Haka discards Ground Pound.
  1546. Haka of Battle moved Ground Pound from Haka's hand to Haka's trash.
  1547. Applying ongoing effect: Increase the next damage dealt by The Eternal Haka by 21.
  1548. GameController moved Haka of Battle to Haka's trash.
  1549. Went from Haka's PlayCard phase to UsePower phase.
  1550. Haka uses the power on Taiaha.
  1551. The Eternal Haka initiates 3 Melee damage to Reactive Plating.
  1552. Haka of Battle increases the damage dealt by The Eternal Haka by 21.
  1553. Reactive Plating reduces the damage dealt to Reactive Plating by The Eternal Haka by 1.
  1554. The Eternal Haka deals Reactive Plating 23 Melee damage.
  1555. Reactive Plating is now at -19 HP.
  1556. The Eternal Haka's Haka Of Knowledge destroys Reactive Plating!
  1557. GameController moved Reactive Plating under Savage Mana.
  1558. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  1559. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  1560. The Eternal Haka deals Ambuscade 4 Melee damage.
  1561. Ambuscade is now at 43 HP.
  1562. Went from Haka's UsePower phase to DrawCard phase.
  1563. GameController moves 22 cards to the top of Haka's Deck.
  1564. Haka shuffles their Haka's deck.
  1565. Haka draws Enduring Intercession.
  1566. Went from Haka's DrawCard phase to End phase.
  1567. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  1568. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  1569. Experimental Medicine makes the damage irreducible.
  1570. Experimental Medicine makes the damage unincreasable.
  1571. Dr. Medico deals Dr. Medico 2 Toxic damage.
  1572. Dr. Medico is now at 22 HP.
  1573. Experimental Medicine increases the HP gained by Prime Wardens Argent Adept by 1.
  1574. Universal Donor tried to increase Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  1575. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  1576. GameController plays From the Brink.
  1577. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  1578. Void Guard Dr. Medico uses the power on Dr. Medico.
  1579. Applying ongoing effect: Increase the next HP gain by The Eternal Haka by 2.
  1580. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  1581. Void Guard Dr. Medico draws Regeneration.
  1582. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  1583. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1584. Healing Pulse caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  1585. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  1586. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1587. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1588. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1589. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1590. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1591. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1592. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1593. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1594. Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
  1595. Strained Superego moved Sound Beating from under Giant Floaty Head under Monster of Id.
  1596. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1597. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  1598. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  1599. GameController plays Master of the Temple.
  1600. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  1601. Master of the Temple moves 2 cards to the top of The Temple of Zhu Long's Deck.
  1602. The Temple of Zhu Long shuffles their the environment deck.
  1603. Master of the Temple destroys itself!
  1604. Haka draws Ground Pound.
  1605. Haka draws Rampage.
  1606. Haka draws Vitality Surge.
  1607. GameController moved Master of the Temple to the environment trash.
  1608. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  1609. Went from Ambuscade's Start phase to PlayCard phase.
  1610. GameController plays Unavoidable Explosive.
  1611. Unavoidable Explosive was moved to the bottom of the villain deck.
  1612. Ambuscade shuffles their the villain deck.
  1613. Went from Ambuscade's PlayCard phase to End phase.
  1614. Ambuscade initiates 3 Projectile damage to The Eternal Haka.
  1615. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  1616. Tā Moko reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1617. Ambuscade deals The Eternal Haka 3 Projectile damage.
  1618. The Eternal Haka is now at 30 HP.
  1619. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1620. Went from The Argent Adept's Start phase to PlayCard phase.
  1621. GameController plays Instrumental Conjuration.
  1622. The Argent Adept shuffles their The Argent Adept's deck.
  1623. The Argent Adept draws Instrumental Conjuration.
  1624. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1625. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1626. The Argent Adept uses the power on Xu's Bell.
  1627. The Argent Adept activates the text on Counterpoint Bulwark.
  1628. Applying ongoing effect: Reduce damage dealt to The Eternal Haka by 1.
  1629. Applying ongoing effect: Reduce damage dealt to Dr. Medico by 1.
  1630. The Argent Adept activates the text on Cedistic Dissonant.
  1631. The Argent Adept discards Sarabande of Destruction.
  1632. Cedistic Dissonant moved Sarabande of Destruction from The Argent Adept's hand to The Argent Adept's trash.
  1633. The Argent Adept discards Scherzo of Frost and Flame.
  1634. Cedistic Dissonant moved Scherzo of Frost and Flame from The Argent Adept's hand to The Argent Adept's trash.
  1635. The Argent Adept draws Rhapsody of Vigor.
  1636. The Argent Adept draws Syncopated Onslaught.
  1637. The Argent Adept draws Alacritous Subdominant.
  1638. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1639. The Argent Adept draws Vernal Sonata.
  1640. Went from The Argent Adept's DrawCard phase to End phase.
  1641. Went from The Argent Adept's End phase to Haka's Start phase.
  1642. Went from Haka's Start phase to PlayCard phase.
  1643. GameController plays Elbow Smash.
  1644. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  1645. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  1646. The Eternal Haka deals Ambuscade 4 Melee damage.
  1647. Ambuscade is now at 39 HP.
  1648. GameController moved Elbow Smash to Haka's trash.
  1649. Went from Haka's PlayCard phase to UsePower phase.
  1650. Haka uses the power on Taiaha.
  1651. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  1652. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  1653. The Eternal Haka deals Ambuscade 4 Melee damage.
  1654. Ambuscade is now at 35 HP.
  1655. Went from Haka's UsePower phase to DrawCard phase.
  1656. Haka draws Mere.
  1657. Went from Haka's DrawCard phase to End phase.
  1658. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  1659. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  1660. Experimental Medicine makes the damage irreducible.
  1661. Experimental Medicine makes the damage unincreasable.
  1662. Counterpoint Bulwark cannot reduce the damage, because it is irreducible.
  1663. Dr. Medico deals Dr. Medico 2 Toxic damage.
  1664. Dr. Medico is now at 22 HP.
  1665. Dr. Medico's Clinical Consult increases the HP gained by The Eternal Haka by 2.
  1666. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1667. Universal Donor caused The Eternal Haka to regain 3 HP, up to their maximum HP. HP is now 33.
  1668. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  1669. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  1670. Void Guard Dr. Medico uses the power on Universal Donor.
  1671. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1672. Universal Donor caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  1673. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  1674. Void Guard Dr. Medico draws Intensive Care.
  1675. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  1676. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  1677. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1678. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1679. GameController plays Making Things Up.
  1680. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1681. Void Guard The Idealist discards Making Things Up.
  1682. Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1683. Void Guard The Idealist discards Making Things Up.
  1684. Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1685. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1686. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1687. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1688. GameController moves 3 cards to the top of Void Guard The Idealist's Deck.
  1689. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1690. Void Guard The Idealist draws Making Things Up.
  1691. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1692. Monster of Id moved Bright Idea from under Flying Stabby Knives under Monster of Id.
  1693. Strained Superego moved Sound Beating from under Flying Stabby Knives under Monster of Id.
  1694. Void Guard The Idealist draws Making Things Up.
  1695. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  1696. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  1697. GameController plays Master of the Temple.
  1698. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  1699. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  1700. The Temple of Zhu Long shuffles their the environment deck.
  1701. Master of the Temple destroys itself!
  1702. Haka draws Mere.
  1703. Haka draws Vitality Surge.
  1704. Haka draws Mere.
  1705. GameController moved Master of the Temple to the environment trash.
  1706. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  1707. Went from Ambuscade's Start phase to PlayCard phase.
  1708. GameController plays Charged Attacks.
  1709. Went from Ambuscade's PlayCard phase to End phase.
  1710. Ambuscade initiates 3 Projectile damage to The Eternal Haka.
  1711. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  1712. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1713. Tā Moko reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1714. Counterpoint Bulwark reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1715. Ambuscade deals The Eternal Haka 3 Projectile damage.
  1716. The Eternal Haka is now at 30 HP.
  1717. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1718. Notice: an ongoing effect just expired: Reduce damage dealt to The Eternal Haka by 1.
  1719. Notice: an ongoing effect just expired: Reduce damage dealt to Dr. Medico by 1.
  1720. Went from The Argent Adept's Start phase to PlayCard phase.
  1721. GameController plays Instrumental Conjuration.
  1722. The Argent Adept shuffles their The Argent Adept's deck.
  1723. The Argent Adept draws Silver Shadow.
  1724. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1725. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1726. The Argent Adept uses the power on Eydisar's Horn.
  1727. The Argent Adept activates the text on Sarabande of Destruction.
  1728. Sarabande of Destruction destroys Charged Attacks!
  1729. GameController moved Charged Attacks to the villain trash.
  1730. The Argent Adept activates the text on Inspiring Supertonic.
  1731. Inspiring Supertonic tried to increase Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  1732. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1733. The Argent Adept draws Instrumental Conjuration.
  1734. Went from The Argent Adept's DrawCard phase to End phase.
  1735. Went from The Argent Adept's End phase to Haka's Start phase.
  1736. Went from Haka's Start phase to PlayCard phase.
  1737. GameController plays Haka of Shielding.
  1738. Haka draws Punish the Weak.
  1739. Haka draws Taiaha.
  1740. Haka discards Haka of Shielding.
  1741. Haka of Shielding moved Haka of Shielding from Haka's hand to Haka's trash.
  1742. Haka discards Mere.
  1743. Haka of Shielding moved Mere from Haka's hand to Haka's trash.
  1744. Applying ongoing effect: Reduce the next damage dealt to The Eternal Haka by 4.
  1745. GameController moved Haka of Shielding to Haka's trash.
  1746. Went from Haka's PlayCard phase to UsePower phase.
  1747. Haka uses the power on Enduring Intercession.
  1748. Enduring Intercession destroys itself!
  1749. GameController moved Enduring Intercession to Haka's trash.
  1750. Went from Haka's UsePower phase to DrawCard phase.
  1751. Haka draws Vitality Surge.
  1752. Went from Haka's DrawCard phase to End phase.
  1753. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  1754. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  1755. Experimental Medicine makes the damage irreducible.
  1756. Experimental Medicine makes the damage unincreasable.
  1757. Dr. Medico deals Dr. Medico 2 Toxic damage.
  1758. Dr. Medico is now at 22 HP.
  1759. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1760. Universal Donor caused The Eternal Haka to regain 2 HP. HP is now 32.
  1761. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  1762. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  1763. Void Guard Dr. Medico did not play a card or use a power this turn. Increasing draw count by 1.
  1764. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase. (Count: 2)
  1765. Void Guard Dr. Medico draws Prescription Strength.
  1766. Void Guard Dr. Medico draws Second Opinion.
  1767. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  1768. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1769. Healing Pulse caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  1770. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1771. Healing Pulse caused The Eternal Haka to regain 1 HP, up to their maximum HP. HP is now 33.
  1772. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  1773. Void Guard The Idealist draws Making Things Up.
  1774. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1775. GameController plays Making Things Up.
  1776. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1777. Void Guard The Idealist discards Making Things Up.
  1778. Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1779. Void Guard The Idealist discards Making Things Up.
  1780. Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1781. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1782. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1783. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1784. GameController moves 3 cards to the top of Void Guard The Idealist's Deck.
  1785. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1786. Void Guard The Idealist draws Making Things Up.
  1787. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1788. Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
  1789. Strained Superego moved Spark of Inspiration from under Giant Floaty Head under Monster of Id.
  1790. Void Guard The Idealist draws Making Things Up.
  1791. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  1792. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  1793. GameController plays Master of the Temple.
  1794. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  1795. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  1796. The Temple of Zhu Long shuffles their the environment deck.
  1797. Master of the Temple destroys itself!
  1798. Haka draws Ground Pound.
  1799. Haka draws Punish the Weak.
  1800. Haka draws Haka of Battle.
  1801. GameController moved Master of the Temple to the environment trash.
  1802. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  1803. Went from Ambuscade's Start phase to PlayCard phase.
  1804. GameController plays Rigged to Detonate.
  1805. Rigged to Detonate was moved to the bottom of the villain deck.
  1806. Ambuscade shuffles their the villain deck.
  1807. Ambuscade initiates 4 Energy damage to The Eternal Haka.
  1808. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  1809. Tā Moko reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1810. Haka of Shielding reduces the damage dealt to The Eternal Haka by Ambuscade by 4.
  1811. Damage amount was 0, so no damage was dealt.
  1812. Rigged to Detonate was moved from the villain deck to the villain trash.
  1813. Went from Ambuscade's PlayCard phase to End phase.
  1814. Ambuscade initiates 3 Projectile damage to The Eternal Haka.
  1815. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  1816. Tā Moko reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1817. Ambuscade deals The Eternal Haka 3 Projectile damage.
  1818. The Eternal Haka is now at 30 HP.
  1819. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1820. Went from The Argent Adept's Start phase to PlayCard phase.
  1821. GameController plays Instrumental Conjuration.
  1822. Instrumental Conjuration moves 16 cards to the top of The Argent Adept's Deck.
  1823. The Argent Adept shuffles their The Argent Adept's deck.
  1824. The Argent Adept draws Sarabande of Destruction.
  1825. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1826. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1827. The Argent Adept uses the power on Xu's Bell.
  1828. The Argent Adept activates the text on Counterpoint Bulwark.
  1829. Applying ongoing effect: Reduce damage dealt to The Eternal Haka by 1.
  1830. Applying ongoing effect: Reduce damage dealt to Dr. Medico by 1.
  1831. The Argent Adept activates the text on Counterpoint Bulwark.
  1832. The Argent Adept draws Inspiring Supertonic.
  1833. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1834. The Argent Adept draws Instrumental Conjuration.
  1835. Went from The Argent Adept's DrawCard phase to End phase.
  1836. Went from The Argent Adept's End phase to Haka's Start phase.
  1837. Went from Haka's Start phase to PlayCard phase.
  1838. GameController plays Elbow Smash.
  1839. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  1840. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  1841. The Eternal Haka deals Ambuscade 4 Melee damage.
  1842. Ambuscade is now at 31 HP.
  1843. GameController moved Elbow Smash to Haka's trash.
  1844. Went from Haka's PlayCard phase to UsePower phase.
  1845. Haka uses the power on Taiaha.
  1846. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  1847. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  1848. The Eternal Haka deals Ambuscade 4 Melee damage.
  1849. Ambuscade is now at 27 HP.
  1850. Went from Haka's UsePower phase to DrawCard phase.
  1851. Haka draws Rampage.
  1852. Went from Haka's DrawCard phase to End phase.
  1853. Went from Haka's End phase to Void Guard Dr. Medico's Start phase.
  1854. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  1855. Experimental Medicine makes the damage irreducible.
  1856. Experimental Medicine makes the damage unincreasable.
  1857. Counterpoint Bulwark cannot reduce the damage, because it is irreducible.
  1858. Dr. Medico deals Dr. Medico 2 Toxic damage.
  1859. Dr. Medico is now at 22 HP.
  1860. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1861. Universal Donor caused The Eternal Haka to regain 2 HP. HP is now 32.
  1862. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  1863. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  1864. Void Guard Dr. Medico did not play a card or use a power this turn. Increasing draw count by 1.
  1865. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase. (Count: 2)
  1866. Void Guard Dr. Medico draws Positive Prognosis.
  1867. Void Guard Dr. Medico draws Triage.
  1868. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  1869. Experimental Medicine increases the HP gained by The Eternal Haka by 1.
  1870. Healing Pulse caused The Eternal Haka to regain 1 HP, up to their maximum HP. HP is now 33.
  1871. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  1872. Healing Pulse caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  1873. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  1874. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
  1875. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1876. GameController plays Making Things Up.
  1877. Void Guard The Idealist draws Making Things Up.
  1878. Void Guard The Idealist discards Making Things Up.
  1879. Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1880. Void Guard The Idealist discards Making Things Up.
  1881. Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1882. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1883. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1884. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1885. GameController moves 3 cards to the top of Void Guard The Idealist's Deck.
  1886. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1887. Void Guard The Idealist draws Making Things Up.
  1888. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1889. Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
  1890. ***** LOADED UNDO FILE: undo-335-VoidGuardTheIdealist-End *****
  1891. Possible achievement: Base_CumulativeDamage, progress: 100
  1892. Possible achievement: Base_CumulativeHeal, progress: 3726
  1893. Possible achievement: Base_DefeatNemeses, progress: 240
  1894. Possible achievement: Base_LargeAttack
  1895. Possible achievement: Base_LastHeroStanding
  1896. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1897. Possible achievement: Base_NoCards
  1898. Possible achievement: Base_NoPowers
  1899. Possible achievement: Base_RedirectMany
  1900. Possible achievement: Base_WinFullHP
  1901. Possible achievement: Base_WinGame
  1902. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1903. Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
  1904. Strained Superego moved Focusing Tiara from under Karate Robot under Monster of Id.
  1905. Void Guard The Idealist draws Making Things Up.
  1906. Went from Void Guard The Idealist's End phase to The Temple of Zhu Long's Start phase.
  1907. Went from The Temple of Zhu Long's Start phase to PlayCard phase.
  1908. GameController plays Master of the Temple.
  1909. Went from The Temple of Zhu Long's PlayCard phase to End phase.
  1910. Master of the Temple moves 1 cards to the top of The Temple of Zhu Long's Deck.
  1911. The Temple of Zhu Long shuffles their the environment deck.
  1912. Master of the Temple destroys itself!
  1913. Haka draws Savage Mana.
  1914. Haka draws Tā Moko.
  1915. Haka draws Taiaha.
  1916. GameController moved Master of the Temple to the environment trash.
  1917. Went from The Temple of Zhu Long's End phase to Ambuscade's Start phase.
  1918. Went from Ambuscade's Start phase to PlayCard phase.
  1919. GameController plays Snatch and Grab.
  1920. Ambuscade initiates 2 Melee damage to The Eternal Haka.
  1921. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  1922. Tā Moko reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1923. Counterpoint Bulwark reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1924. Ambuscade deals The Eternal Haka 1 Melee damage.
  1925. The Eternal Haka is now at 32 HP.
  1926. Ambuscade initiates 3 Energy damage to The Eternal Haka.
  1927. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  1928. Tā Moko reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1929. Counterpoint Bulwark reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1930. Ambuscade deals The Eternal Haka 2 Energy damage.
  1931. The Eternal Haka is now at 30 HP.
  1932. GameController moved Snatch and Grab to the villain trash.
  1933. Went from Ambuscade's PlayCard phase to End phase.
  1934. Ambuscade initiates 3 Projectile damage to The Eternal Haka.
  1935. The Eternal Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
  1936. Tā Moko reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1937. Counterpoint Bulwark reduces the damage dealt to The Eternal Haka by Ambuscade by 1.
  1938. Ambuscade deals The Eternal Haka 2 Projectile damage.
  1939. The Eternal Haka is now at 28 HP.
  1940. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1941. Notice: an ongoing effect just expired: Reduce damage dealt to The Eternal Haka by 1.
  1942. Notice: an ongoing effect just expired: Reduce damage dealt to Dr. Medico by 1.
  1943. Went from The Argent Adept's Start phase to PlayCard phase.
  1944. GameController plays Silver Shadow.
  1945. The Argent Adept activates the text on Inspiring Supertonic.
  1946. Inspiring Supertonic tried to increase Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  1947. The Argent Adept draws Arcane Cadence.
  1948. GameController moved Silver Shadow to The Argent Adept's trash.
  1949. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1950. The Argent Adept uses the power on Musaragni's Harp.
  1951. The Argent Adept activates the text on Cedistic Dissonant.
  1952. Cedistic Dissonant destroys Eydisar's Horn!
  1953. GameController moved Eydisar's Horn to The Argent Adept's trash.
  1954. Monster of Id moved Focusing Tiara from under Monster of Id to Void Guard The Idealist's trash.
  1955. Monster of Id moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's trash.
  1956. Monster of Id moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's trash.
  1957. Monster of Id moved Conceptualize from under Monster of Id to Void Guard The Idealist's trash.
  1958. Monster of Id moved Sound Beating from under Monster of Id to Void Guard The Idealist's trash.
  1959. Monster of Id moved Bright Idea from under Monster of Id to Void Guard The Idealist's trash.
  1960. Monster of Id moved Sound Beating from under Monster of Id to Void Guard The Idealist's trash.
  1961. Monster of Id moved Conceptualize from under Monster of Id to Void Guard The Idealist's trash.
  1962. Monster of Id moved Better Punching! from under Monster of Id to Void Guard The Idealist's trash.
  1963. Monster of Id moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's trash.
  1964. Monster of Id moved Better Punching! from under Monster of Id to Void Guard The Idealist's trash.
  1965. Monster of Id moved Sound Beating from under Monster of Id to Void Guard The Idealist's trash.
  1966. Monster of Id moved Bright Idea from under Monster of Id to Void Guard The Idealist's trash.
  1967. Monster of Id moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's trash.
  1968. Monster of Id moved Conceptualize from under Monster of Id to Void Guard The Idealist's trash.
  1969. Monster of Id moved Better Punching! from under Monster of Id to Void Guard The Idealist's trash.
  1970. Monster of Id moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's trash.
  1971. Monster of Id moved Bright Idea from under Monster of Id to Void Guard The Idealist's trash.
  1972. Monster of Id moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's trash.
  1973. You just unlocked the promo card: Super Sentai Idealist!
  1974. Cedistic Dissonant destroys Monster of Id!
  1975. GameController moved Monster of Id to Void Guard The Idealist's trash.
  1976. The Argent Adept activates the text on Alacritous Subdominant.
  1977. The Argent Adept uses the power on Telamon's Lyra.
  1978. The Argent Adept activates the text on Inspiring Supertonic.
  1979. Haka uses the power on Savage Mana.
  1980. Savage Mana destroys Automated Turret!
  1981. GameController moved Automated Turret from under Savage Mana to the villain trash.
  1982. Savage Mana destroys Custom Hand-Cannon!
  1983. GameController moved Custom Hand-Cannon from under Savage Mana to the villain trash.
  1984. Savage Mana destroys Personal Cloaking Device!
  1985. GameController moved Personal Cloaking Device from under Savage Mana to the villain trash.
  1986. Savage Mana destroys Reactive Plating!
  1987. GameController moved Reactive Plating from under Savage Mana to the villain trash.
  1988. Savage Mana destroys Apprentice Poisoner!
  1989. Haka draws Punish the Weak.
  1990. Haka draws Enduring Intercession.
  1991. Haka draws Rampage.
  1992. GameController moved Apprentice Poisoner from under Savage Mana to the environment trash.
  1993. Savage Mana destroys Apprentice Poisoner!
  1994. Haka draws Tā Moko.
  1995. Dominion moves 6 cards to the top of Haka's Deck.
  1996. Haka shuffles their Haka's deck.
  1997. Haka draws Enduring Intercession.
  1998. Haka draws Elbow Smash.
  1999. GameController moved Apprentice Poisoner from under Savage Mana to the environment trash.
  2000. Savage Mana destroys The True Form!
  2001. Haka draws Mere.
  2002. Haka draws Haka of Shielding.
  2003. Haka draws Elbow Smash.
  2004. GameController moved The True Form from under Savage Mana to the environment trash.
  2005. The Eternal Haka initiates 14 Toxic damage to Ambuscade.
  2006. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  2007. The Eternal Haka deals Ambuscade 15 Toxic damage.
  2008. Ambuscade is now at 12 HP.
  2009. The Argent Adept activates the text on Inventive Preparation.
  2010. Inventive Preparation plays Elbow Smash.
  2011. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  2012. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  2013. The Eternal Haka deals Ambuscade 4 Melee damage.
  2014. Ambuscade is now at 8 HP.
  2015. GameController moved Elbow Smash to Haka's trash.
  2016. Alacritous Subdominant destroys itself!
  2017. GameController moved Alacritous Subdominant to The Argent Adept's trash.
  2018. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2019. The Argent Adept draws Vernal Sonata.
  2020. Went from The Argent Adept's DrawCard phase to End phase.
  2021. Went from The Argent Adept's End phase to Haka's Start phase.
  2022. Went from Haka's Start phase to PlayCard phase.
  2023. GameController plays Elbow Smash.
  2024. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  2025. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  2026. The Eternal Haka deals Ambuscade 4 Melee damage.
  2027. Ambuscade is now at 4 HP.
  2028. GameController moved Elbow Smash to Haka's trash.
  2029. Went from Haka's PlayCard phase to UsePower phase.
  2030. Haka uses the power on Taiaha.
  2031. The Eternal Haka initiates 3 Melee damage to Ambuscade.
  2032. Ambuscade is a nemesis of The Eternal Haka. Damage dealt increased by 1.
  2033. The Eternal Haka deals Ambuscade 4 Melee damage.
  2034. Ambuscade is now at 0 HP.
  2035. Prime Wardens Argent Adept, The Eternal Haka, Dr. Medico and The Idealist all defeated Ambuscade! Congratulations!
RAW Paste Data
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