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- [start new game with mod loaded]
- effect give_technology = { tech = tech_starbase_3 }
- effect give_technology = { tech = tech_starbase_4 }
- effect give_technology = { tech = tech_starbase_5 }
- effect give_technology = { tech = tech_space_defense_station_2 }
- effect give_technology = { tech = tech_space_defense_station_3 }
- instant_build
- minerals 10000
- [upgrade Starport to Citadel]
- [build Defense Station and let it move until model can be moused over]
- [screenshot 1]
- effect give_technology = { tech = tech_defense_station_hull_1 }
- [screenshot 2]
- [build Fortress and let it move until model can be moused over]
- [screenshot 3]
- effect give_technology = { tech = tech_defense_fortress_hull_1 }
- [screenshot 4]
- instant_build
- [queue up Defense Station]
- [screenshot 5]
- [replace queued Defense Station with Fortress]
- [screenshot 6]
- [remove Fortress from queue]
- debugtooltip
- [found ruler id = 0]
- add_trait_leader 0 trait_ruler_fortifier_2
- [queue up Defense Station]
- [screenshot 7]
- [remove Defense Station from queue]
- add_trait_leader 0 trait_ruler_fortifier_3
- [queue up Fortress]
- [screenshot 8]
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