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Feb 21st, 2016
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  1. if self.shooting:
  2.     if self.xvelocity or self.yvelocity:
  3.         self.sprite = cat_walk_shoot_sprite
  4.     else:
  5.         self.sprite = cat_stand_shoot_sprite
  6. else:
  7.     if self.xvelocity or self.yvelocity:
  8.         self.sprite = cat_walk_sprite
  9.     else:
  10.         self.sprite = cat_stand_sprite
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