BrickCoding

pocketmine.yml

Dec 10th, 2015
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  1. # Main configuration file for PocketMine-MP
  2. # These settings are the ones that cannot be included in server.properties
  3. # Some of these settings are safe, others can break your server if modified incorrectly
  4.  
  5. settings:
  6.  shutdown-message: "Server shutting down, see you!"
  7.  #Allow listing plugins via Query
  8.  query-plugins: true
  9.  #Show a console message when a plugin uses deprecated API methods
  10.  deprecated-verbose: true
  11.  #Enable plugin and core profiling by default
  12.  enable-profiling: false
  13.  advanced-cache: false
  14.  upnp-forwarding: false
  15.  #Sends anonymous statistics to create usage reports
  16.  send-usage: true
  17.  #Number of AsyncTask workers
  18.  #WARNING: This will increase global memory usage, but it won't be listed in the total.
  19.  async-workers: 5
  20.  
  21. debug:
  22.  #If > 1, it will show debug messages in the console
  23.  level: 1
  24.  #Enables /status
  25.  commands: false
  26.  
  27. level-settings:
  28.  #The default format that levels will use when created
  29.  default-format: mcregion
  30.  #If true, converts from a format that is not the default to the default format on load
  31.  #NOTE: This is currently not implemented
  32.  convert-format: false
  33.  
  34. chunk-sending:
  35.  #Amount of chunks sent to players per tick
  36.  per-tick: 4
  37.  #Compression level used when sending chunks. Higher = more CPU, less bandwidth usage
  38.  compression-level: 8
  39.  #Amount of chunks sent around each player
  40.  max-chunks: 256
  41.  
  42. chunk-ticking:
  43.  #Max amount of chunks processed each tick
  44.  per-tick: 260
  45.  #Radius of chunks around a player to tick
  46.  tick-radius: 4
  47.  #NOTE: This is currently not implemented
  48.  light-updates: false
  49.  clear-tick-list: false
  50.  
  51. chunk-generation:
  52.  #Whether to run the generation on a different thread or on the main thread
  53.  #Generation will be less glitchy on the main thread, but will lag more
  54.  #Using this with fast generators is recommended
  55.  #If enabled, the dedicated generation thread may leak memory
  56.  use-async: false
  57.  #Max. amount of chunks to generate per tick, only for use-async: false
  58.  per-tick: 1
  59.  
  60. chunk-gc:
  61.  period-in-ticks: 600
  62.  
  63. ticks-per:
  64.  animal-spawns: 400
  65.  monster-spawns: 1
  66.  autosave: 6000
  67.  cache-cleanup: 900
  68.  
  69. spawn-limits:
  70.   monsters: 70
  71.   animals: 15
  72.   water-animals: 5
  73.   ambient: 15
  74.  
  75. auto-report:
  76.  #Send crash reports for processing
  77.  enabled: true
  78.  send-code: true
  79.  send-settings: true
  80.  send-phpinfo: true
  81.  host: crash.pocketmine.net
  82.  
  83. auto-updater:
  84.  enabled: true
  85.  on-update:
  86.   warn-console: true
  87.   warn-ops: true
  88.  #Can be development, beta or stable.
  89.  preferred-channel: beta
  90.  #If using a development version, it will suggest changing the channel
  91.  suggest-channels: true
  92.  host: www.pocketmine.net
  93.  
  94. aliases:
  95.  #Examples:
  96.  #showtheversion: version
  97.  #savestop: [save-all, stop]
  98.  
  99. worlds:
  100.  #These settings will override the generator set in server.properties and allows loading multiple levels
  101.  #Example:
  102.  #world:
  103.  # seed: 404
  104.  # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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