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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Buffer;
- use GameQ\Exception\Protocol as Exception;
- use GameQ\Protocol;
- use GameQ\Result;
- /**
- * GTA Five M Protocol Class
- *
- * Server base can be found at https://fivem.net/
- *
- * Based on code found at https://github.com/LiquidObsidian/fivereborn-query
- *
- * @author Austin Bischoff <austin@codebeard.com>
- */
- class Gta5m extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_STATUS => "\xFF\xFF\xFF\xFFgetinfo xxx",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\xFF\xFF\xFF\xFFinfoResponse" => "processStatus",
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'gta5m';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'gta5m';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "GTA Five M";
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'gametype' => 'gametype',
- 'hostname' => 'hostname',
- 'mapname' => 'mapname',
- 'maxplayers' => 'sv_maxclients',
- 'mod' => 'gamename',
- 'numplayers' => 'clients',
- 'password' => 'privateClients',
- ],
- ];
- /**
- * Process the response
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // In case it comes back as multiple packets (it shouldn't)
- $buffer = new Buffer(implode('', $this->packets_response));
- // Figure out what packet response this is for
- $response_type = $buffer->readString(PHP_EOL);
- // Figure out which packet response this is
- if (empty($response_type) || !array_key_exists($response_type, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
- }
- // Offload the call
- $results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]);
- return $results;
- }
- /*
- * Internal methods
- */
- /**
- * Handle processing the status response
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processStatus(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Lets peek and see if the data starts with a \
- if ($buffer->lookAhead(1) == '\\') {
- // Burn the first one
- $buffer->skip(1);
- }
- // Explode the data
- $data = explode('\\', $buffer->getBuffer());
- // No longer needed
- unset($buffer);
- $itemCount = count($data);
- // Now lets loop the array
- for ($x = 0; $x < $itemCount; $x += 2) {
- // Set some local vars
- $key = $data[$x];
- $val = $data[$x + 1];
- if (in_array($key, ['challenge'])) {
- continue; // skip
- }
- // Regular variable so just add the value.
- $result->add($key, $val);
- }
- /*var_dump($data);
- var_dump($result->fetch());
- exit;*/
- return $result->fetch();
- }
- }
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