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- ; Function: 0
- ; Defined at line: 0
- ; #Upvalues: 1
- ; #Parameters: 0
- ; Is_vararg: 2
- ; Max Stack Size: 2
- 0 [-]: CLOSURE R0 0 ; R0 := closure(Function #0_0)
- 1 [-]: SETTABUP U0 K0 R0 ; U0["game_Attack"] := R0
- 2 [-]: RETURN R0 1 ; return
- ; Function: 0_0
- ; Defined at line: 5
- ; #Upvalues: 1
- ; #Parameters: 0
- ; Is_vararg: 0
- ; Max Stack Size: 37
- 0 [-]: GETTABUP R0 U0 K0 ; R0 := U0["sv_animcmd"]
- 1 [-]: GETTABLE R0 R0 K1 ; R0 := R0["is_excute"]
- 2 [-]: CALL R0 1 2 ; R0 := R0()
- 3 [-]: TEST R0 0 ; if R0 then goto 5 else goto 42
- 4 [-]: JMP R0 37 ; PC += 37 (goto 42)
- 5 [-]: GETTABUP R0 U0 K0 ; R0 := U0["sv_animcmd"]
- 6 [-]: GETTABLE R0 R0 K2 ; R0 := R0["ATTACK"]
- 7 [-]: LOADK R1 K3 ; R1 := 0
- 8 [-]: LOADK R2 K3 ; R2 := 0
- 9 [-]: LOADK R3 K4 ; R3 := 13402447818
- 10 [-]: LOADK R4 K5 ; R4 := 5.0
- 11 [-]: LOADK R5 K6 ; R5 := 55
- 12 [-]: LOADK R6 K7 ; R6 := 80
- 13 [-]: LOADK R7 K3 ; R7 := 0
- 14 [-]: LOADK R8 K8 ; R8 := 40
- 15 [-]: LOADK R9 K9 ; R9 := 3.5
- 16 [-]: LOADK R10 K10 ; R10 := 0
- 17 [-]: LOADK R11 K10 ; R11 := 0
- 18 [-]: LOADK R12 K10 ; R12 := 0
- 19 [-]: LOADNIL R13 2 ; R13 to R15 := nil
- 20 [-]: LOADK R16 K11 ; R16 := 1.0
- 21 [-]: LOADK R17 K11 ; R17 := 1.0
- 22 [-]: GETTABUP R18 U0 K12 ; R18 := U0["ATTACK_SETOFF_KIND_OFF"]
- 23 [-]: GETTABUP R19 U0 K13 ; R19 := U0["ATTACK_LR_CHECK_SPEED"]
- 24 [-]: LOADBOOL R20 0 0 ; R20 := false
- 25 [-]: LOADK R21 K14 ; R21 := -2.5
- 26 [-]: LOADK R22 K10 ; R22 := 0
- 27 [-]: LOADK R23 K15 ; R23 := 43
- 28 [-]: LOADBOOL R24 1 0 ; R24 := true
- 29 [-]: LOADBOOL R25 0 0 ; R25 := false
- 30 [-]: LOADBOOL R26 0 0 ; R26 := false
- 31 [-]: LOADBOOL R27 0 0 ; R27 := false
- 32 [-]: LOADBOOL R28 0 0 ; R28 := false
- 33 [-]: GETTABUP R29 U0 K16 ; R29 := U0["COLLISION_SITUATION_MASK_GA"]
- 34 [-]: GETTABUP R30 U0 K17 ; R30 := U0["COLLISION_CATEGORY_MASK_NO_STAGE" ]
- 35 [-]: GETTABUP R31 U0 K18 ; R31 := U0["COLLISION_PART_MASK_ALL"]
- 36 [-]: LOADBOOL R32 0 0 ; R32 := false
- 37 [-]: LOADK R33 K19 ; R33 := 92925133491
- 38 [-]: GETTABUP R34 U0 K20 ; R34 := U0["ATTACK_SOUND_LEVEL_S"]
- 39 [-]: GETTABUP R35 U0 K21 ; R35 := U0["COLLISION_SOUND_ATTR_KICK"]
- 40 [-]: GETTABUP R36 U0 K22 ; R36 := U0["ATTACK_REGION_OBJECT"]
- 41 [-]: CALL R0 37 1 ; := R0(R1 to R36)
- 42 [-]: RETURN R0 1 ; return
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