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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class UpgradeManager : MonoBehaviour {
- public Click click;
- public UnityEngine.UI.Text itemInfo;
- public float cost;
- public int count = 0;
- public int clickPower;
- public string itemName;
- private float baseCost;
- private void Start()
- {
- baseCost = cost;
- }
- void Update()
- {
- itemInfo.text = itemName + "\nCost: " + cost + "\nPower: +" + clickPower;
- }
- public void PurchasedUpgrade()
- {
- if(click.gold >= cost)
- {
- click.gold -= cost;
- count += 1;
- click.goldperclick += clickPower;
- cost = Mathf.Round(baseCost * Mathf.Pow(1.15f, count));
- }
- }
- }
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