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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\mapsrc\jump_doodle.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\mapsrc\jump_doodle.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 32 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\mapsrc\jump_doodle.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (9) (244919 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1095 texinfos to 729
- Reduced 36 texdatas to 34 (723 bytes to 660)
- Writing D:\mapsrc\jump_doodle.bsp
- Wrote ZIP buffer, estimated size 106308, actual size 105960
- 9 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\mapsrc\jump_doodle"
- Valve Software - vvis.exe (Oct 14 2017)
- 4 threads
- reading d:\mapsrc\jump_doodle.bsp
- reading d:\mapsrc\jump_doodle.prt
- 978 portalclusters
- 2258 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 59 visible clusters (0.09%)
- Total clusters visible: 68949
- Average clusters visible: 70
- Building PAS...
- Average clusters audible: 96
- visdatasize:62494 compressed from 250368
- writing d:\mapsrc\jump_doodle.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\mapsrc\jump_doodle"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\mapsrc\jump_doodle.bsp
- Setting up ray-trace acceleration structure... Done (0.10 seconds)
- 7222 faces
- 24362668 square feet [3508224256.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 7222 patches before subdivision
- 416100 patches after subdivision
- sun extent from map=0.087156
- 124 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
- transfers 69018879, max 786
- transfer lists: 526.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(1112227, 1514881, 561245)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(148276, 311017, 51418)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(23157, 66239, 5019)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4078, 14356, 504)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(832, 3237, 61)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(183, 731, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(46, 183, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(12, 44, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(3, 15, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 4, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(0, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1629 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 16 of 108 (14% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 162/1024 7776/49152 (15.8%)
- brushes 593/8192 7116/98304 ( 7.2%)
- brushsides 3600/65536 28800/524288 ( 5.5%)
- planes 3158/65536 63160/1310720 ( 4.8%)
- vertexes 10642/65536 127704/786432 (16.2%)
- nodes 3454/65536 110528/2097152 ( 5.3%)
- texinfos 729/12288 52488/884736 ( 5.9%)
- texdata 34/2048 1088/65536 ( 1.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 7222/65536 404432/3670016 (11.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1796/65536 100576/3670016 ( 2.7%)
- leaves 3617/65536 115744/2097152 ( 5.5%)
- leaffaces 8287/65536 16574/131072 (12.6%)
- leafbrushes 2189/65536 4378/131072 ( 3.3%)
- areas 16/256 128/2048 ( 6.3%)
- surfedges 38578/512000 154312/2048000 ( 7.5%)
- edges 20386/256000 81544/1024000 ( 8.0%)
- LDR worldlights 124/8192 10912/720896 ( 1.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 278/32768 2780/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3693/65536 7386/131072 ( 5.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 17223204/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 62494/16777216 ( 0.4%)
- entdata [variable] 34851/393216 ( 8.9%)
- LDR ambient table 3617/65536 14468/262144 ( 5.5%)
- HDR ambient table 3617/65536 14468/262144 ( 5.5%)
- LDR leaf ambient 18282/65536 511896/1835008 (27.9%)
- HDR leaf ambient 3617/65536 101276/1835008 ( 5.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105960/0 ( 0.0%)
- physics [variable] 244919/4194304 ( 5.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 16972
- Writing d:\mapsrc\jump_doodle.bsp
- 50 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\mapsrc\jump_doodle.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\jump_doodle.bsp"
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