SHARE
TWEET

sm64ds entrance etc parameters

Hiccup May 20th, 2016 (edited) 105 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Documentation for warps and other object-like things that aren't covered by the object database.
  2.  
  3. <h1>Views</h1>
  4. Parameter 1:
  5. UUTT
  6. UU - Unknown
  7. TT: Type
  8. 02 - standard camera
  9. 04 - rotation only
  10. 06 - translation only
  11. 07 - pause camera (makes the camera zoom out when the game is paused)
  12. (source: mibts, Skelux)
  13.  
  14. <h1>Teleport Source</h1>TODO: Work out parameters and behaviour
  15. XXMX where
  16.  
  17. M - [M]atch with the number of the wanted Teleport Destination
  18. (source: Fiachra)
  19.  
  20. <h1>Entrance</h1>
  21. Parameter 1:
  22. AAAA where
  23.  
  24. AAAA: Actor to spawn as, excluding 0000, which spawns the player as normal. Unused by all entrances placed in level, maybe used internally by game to spawn actors? Details unknown.
  25.  
  26.  
  27. Parameter 3:
  28. RRRR where
  29.  
  30. RRRR - Starting rotation. How does this differ to/interact with the actual rotation parameter?
  31.  
  32.  
  33. Parameter 4:
  34. MMMM MMMM MVVV VAAA
  35. MMMM MMMM M: Mode
  36. 0000 0000 0 - Normal
  37. 0000 0000 1 - Wingcap
  38. 0000 0001 0, 0000 001 1 - Fall in
  39. 0000 0010 0 - Normal?
  40. 0000 0010 1 - Spin in (like at start of course)
  41. 0000 0011 0 - Like 4, but shorter distance travelled
  42. 0000 0101 1 - Like coming out of level painting, lets you save, sums up last level entered
  43. 0000 0111 0 - Used for "Castle - 1st floor" front door entrances
  44.  
  45. VVV V - View
  46.  
  47. AAA - Area
  48. (source: Skawo, Hiccup)
  49.  
  50. <h1>Exit</h1>
  51. Parameter 1:
  52. XXXX where
  53.  
  54. XXXX - Rotation/placement. If it is 0 then it will play the painting sound when entered. If it is non-0 and and not in a pipe it will play the standard warp sound. If it is non-0 and inside a pipe it will play a pipe sound.
  55.  
  56. Parameter 2:
  57. SSYY where
  58.  
  59. SS - Size
  60. YY - Entrance you go to when you die or get a Star or key. Destination map's Star Select ID must be different to Source map? Needs further investigation.
  61. (source: Skawo)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top