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- Documentation for warps and other object-like things that aren't covered by the object database.
- <h1>Views</h1>
- Parameter 1:
- UUTT
- UU - Unknown
- TT: Type
- 02 - standard camera
- 04 - rotation only
- 06 - translation only
- 07 - pause camera (makes the camera zoom out when the game is paused)
- (source: mibts, Skelux)
- <h1>Teleport Source</h1>TODO: Work out parameters and behaviour
- XXMX where
- M - [M]atch with the number of the wanted Teleport Destination
- (source: Fiachra)
- <h1>Entrance</h1>
- Parameter 1:
- AAAA where
- AAAA: Actor to spawn as, excluding 0000, which spawns the player as normal. Unused by all entrances placed in level, maybe used internally by game to spawn actors? Details unknown.
- Parameter 3:
- RRRR where
- RRRR - Starting rotation. How does this differ to/interact with the actual rotation parameter?
- Parameter 4:
- MMMM MMMM MVVV VAAA
- MMMM MMMM M: Mode
- 0000 0000 0 - Normal
- 0000 0000 1 - Wingcap
- 0000 0001 0, 0000 001 1 - Fall in
- 0000 0010 0 - Normal?
- 0000 0010 1 - Spin in (like at start of course)
- 0000 0011 0 - Like 4, but shorter distance travelled
- 0000 0101 1 - Like coming out of level painting, lets you save, sums up last level entered
- 0000 0111 0 - Used for "Castle - 1st floor" front door entrances
- VVV V - View
- AAA - Area
- (source: Skawo, Hiccup)
- <h1>Exit</h1>
- Parameter 1:
- XXXX where
- XXXX - Rotation/placement. If it is 0 then it will play the painting sound when entered. If it is non-0 and and not in a pipe it will play the standard warp sound. If it is non-0 and inside a pipe it will play a pipe sound.
- Parameter 2:
- SSYY where
- SS - Size
- YY - Entrance you go to when you die or get a Star or key. Destination map's Star Select ID must be different to Source map? Needs further investigation.
- (source: Skawo)
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