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Nov 28th, 2016
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- package com.shawn;
- import com.badlogic.gdx.utils.Array;
- import com.github.czyzby.websocket.serialization.SerializationException;
- import com.github.czyzby.websocket.serialization.Transferable;
- import com.github.czyzby.websocket.serialization.impl.Deserializer;
- import com.github.czyzby.websocket.serialization.impl.Serializer;
- import com.github.czyzby.websocket.serialization.impl.Size;
- public class GameState implements Transferable<GameState>{
- public Array<Entity> entities = new Array<Entity>();
- public GameState(){}
- public GameState(Array<Entity> entities){
- this.entities = entities;
- }
- @Override
- public void serialize(Serializer serializer) throws SerializationException {
- System.out.println("TRYING");
- try{
- serializer.serializeTransferableArray(entities.items, Size.LONG);
- }
- catch(SerializationException e){
- e.printStackTrace();
- }
- System.out.println("SUCCESS!");
- }
- @Override
- public GameState deserialize(Deserializer deserializer) throws SerializationException {
- Array<Entity> dae = new Array<Entity>();
- deserializer.deserializeTransferableArray(dae.items, new Entity());
- return new GameState(dae);
- }
- }
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