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- Vector2 rayOriginPoint = Vector2.Lerp(_verticalRayCastFromLeft, _verticalRayCastToRight, (float)i/(float)(NumberOfVerticalRays-1));
- if ((_newPosition.y>0) && (!State.WasGroundedLastFrame))
- {
- _belowHitsStorage[i] = MMDebug.RayCast (rayOriginPoint,-transform.up,rayLength, _raysBelowLayerMaskPlatformsWithoutOneWay, Color.blue,Parameters.DrawRaycastsGizmos);
- }
- else
- {
- _belowHitsStorage[i] = MMDebug.RayCast (rayOriginPoint,-transform.up,rayLength, _raysBelowLayerMaskPlatforms, Color.blue,Parameters.DrawRaycastsGizmos);
- }
- if (_belowHitsStorage[i].collider != null
- && _belowHitsStorage[i].collider.gameObject.GetInstanceID() == gameObject.GetInstanceID())
- continue;
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